--- /dev/null
+/*
+ * Exercise EGL API functions
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include <GLES/egl.h>
+
+#define FRONTBUFFER
+
+static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ glBegin( GL_QUADS );
+ glVertex2f( x1, y1 );
+ glVertex2f( x2, y1 );
+ glVertex2f( x2, y2 );
+ glVertex2f( x1, y2 );
+ glEnd();
+}
+
+
+static void redraw(EGLDisplay dpy, int rot)
+{
+ printf("Redraw event\n");
+
+#ifdef FRONTBUFFER
+ glDrawBuffer( GL_FRONT );
+#else
+ glDrawBuffer( GL_BACK );
+#endif
+
+ glClearColor( rand()/(float)RAND_MAX,
+ rand()/(float)RAND_MAX,
+ rand()/(float)RAND_MAX,
+ 1);
+
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor3f( rand()/(float)RAND_MAX,
+ rand()/(float)RAND_MAX,
+ rand()/(float)RAND_MAX );
+ glPushMatrix();
+ glRotatef(rot, 0, 0, 1);
+ glScalef(.5, .5, .5);
+ _subset_Rectf( -1, -1, 1, 1 );
+ glPopMatrix();
+
+#ifdef FRONTBUFFER
+ glFlush();
+#else
+ EGLSwapBuffers( dpy, w );
+#endif
+ glFinish();
+}
+
+
+/**
+ * Test EGL_MESA_screen_surface functions
+ */
+static void
+TestScreens(EGLDisplay dpy)
+{
+#define MAX 8
+ EGLScreenMESA screens[MAX];
+ EGLint numScreens;
+ EGLint i;
+
+ eglGetScreensMESA(dpy, screens, MAX, &numScreens);
+ printf("Found %d screens\n", numScreens);
+ for (i = 0; i < numScreens; i++) {
+ printf(" Screen %d handle: %d\n", i, (int) screens[i]);
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int maj, min;
+ EGLContext ctx;
+ EGLSurface pbuffer, screen_surf;
+ EGLConfig configs[10];
+ EGLint numConfigs, i;
+ EGLBoolean b;
+ const EGLint pbufAttribs[] = {
+ EGL_WIDTH, 500,
+ EGL_HEIGHT, 500,
+ EGL_NONE
+ };
+ const EGLint screenAttribs[] = {
+ EGL_WIDTH, 1024,
+ EGL_HEIGHT, 768,
+ EGL_NONE
+ };
+ EGLModeMESA mode;
+ EGLScreenMESA screen;
+ EGLint count;
+
+ /*
+ EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ */
+ EGLDisplay d = eglGetDisplay("!fb_dri");
+ assert(d);
+
+ if (!eglInitialize(d, &maj, &min)) {
+ printf("demo: eglInitialize failed\n");
+ exit(1);
+ }
+
+ printf("EGL version = %d.%d\n", maj, min);
+ printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+
+ eglGetConfigs(d, configs, 10, &numConfigs);
+ printf("Got %d EGL configs:\n", numConfigs);
+ for (i = 0; i < numConfigs; i++) {
+ EGLint id, red, depth;
+ eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
+ eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
+ eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
+ printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
+ }
+
+ eglGetScreensMESA(d, &screen, 1, &count);
+ eglGetModesMESA(d, screen, &mode, 1, &count);
+
+ ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
+ if (ctx == EGL_NO_CONTEXT) {
+ printf("failed to create context\n");
+ return 0;
+ }
+
+ pbuffer = eglCreatePbufferSurface(d, configs[0], pbufAttribs);
+ if (pbuffer == EGL_NO_SURFACE) {
+ printf("failed to create pbuffer\n");
+ return 0;
+ }
+
+ b = eglMakeCurrent(d, pbuffer, pbuffer, ctx);
+ if (!b) {
+ printf("make current failed\n");
+ return 0;
+ }
+
+ b = eglMakeCurrent(d, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
+ if (screen_surf == EGL_NO_SURFACE) {
+ printf("failed to create screen surface\n");
+ return 0;
+ }
+
+ eglShowSurfaceMESA(d, screen, screen_surf, mode);
+
+ b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
+ if (!b) {
+ printf("make current failed\n");
+ return 0;
+ }
+
+ glViewport(0, 0, 1024, 768);
+
+ TestScreens(d);
+
+ glShadeModel( GL_FLAT );
+
+ for (i = 0; i < 6; i++) {
+ redraw(d, i*10 );
+
+ printf("sleep(1)\n");
+ sleep(1);
+ }
+
+ eglDestroySurface(d, pbuffer);
+ eglDestroyContext(d, ctx);
+ eglTerminate(d);
+
+ return 0;
+}