--- /dev/null
+---
+title: Clocking
+...
+
+# Clocking
+
+When playing complex media, each sound and video sample must be played
+in a specific order at a specific time. For this purpose, GStreamer
+provides a synchronization mechanism.
+
+# Clocks
+
+Time in GStreamer is defined as the value returned from a particular
+`GstClock` object from the method `gst_clock_get_time ()`.
+
+In a typical computer, there are many sources that can be used as a time
+source, e.g., the system time, soundcards, CPU performance counters, ...
+For this reason, there are many `GstClock` implementations available in
+GStreamer. The clock time doesn't always start from 0 or from some known
+value. Some clocks start counting from some known start date, other
+clocks start counting since last reboot, etc...
+
+As clocks return an absolute measure of time, they are not usually used
+directly. Instead, differences between two clock times are used to
+measure elapsed time according to a clock.
+
+# Clock running-time
+
+A clock returns the **absolute-time** according to that clock with
+`gst_clock_get_time ()`. From the absolute-time is a **running-time**
+calculated, which is simply the difference between a previous snapshot
+of the absolute-time called the **base-time**. So:
+
+running-time = absolute-time - base-time
+
+A GStreamer `GstPipeline` object maintains a `GstClock` object and a
+base-time when it goes to the PLAYING state. The pipeline gives a handle
+to the selected `GstClock` to each element in the pipeline along with
+selected base-time. The pipeline will select a base-time in such a way
+that the running-time reflects the total time spent in the PLAYING
+state. As a result, when the pipeline is PAUSED, the running-time stands
+still.
+
+Because all objects in the pipeline have the same clock and base-time,
+they can thus all calculate the running-time according to the pipeline
+clock.
+
+# Buffer running-time
+
+To calculate a buffer running-time, we need a buffer timestamp and the
+SEGMENT event that preceded the buffer. First we can convert the SEGMENT
+event into a `GstSegment` object and then we can use the
+`gst_segment_to_running_time ()` function to perform the calculation of
+the buffer running-time.
+
+Synchronization is now a matter of making sure that a buffer with a
+certain running-time is played when the clock reaches the same
+running-time. Usually this task is done by sink elements. Sink also have
+to take into account the latency configured in the pipeline and add this
+to the buffer running-time before synchronizing to the pipeline clock.
+
+# Obligations of each element.
+
+Let us clarify the contract between GStreamer and each element in the
+pipeline.
+
+## Non-live source elements
+
+Non-live source elements must place a timestamp in each buffer that they
+deliver when this is possible. They must choose the timestamps and the
+values of the SEGMENT event in such a way that the running-time of the
+buffer starts from 0.
+
+Some sources, such as filesrc, is not able to generate timestamps on all
+buffers. It can and must however create a timestamp on the first buffer
+(with a running-time of 0).
+
+The source then pushes out the SEGMENT event followed by the timestamped
+buffers.
+
+## Live source elements
+
+Live source elements must place a timestamp in each buffer that they
+deliver. They must choose the timestamps and the values of the SEGMENT
+event in such a way that the running-time of the buffer matches exactly
+the running-time of the pipeline clock when the first byte in the buffer
+was captured.
+
+## Parser/Decoder/Encoder elements
+
+Parser/Decoder elements must use the incoming timestamps and transfer
+those to the resulting output buffers. They are allowed to interpolate
+or reconstruct timestamps on missing input buffers when they can.
+
+## Demuxer elements
+
+Demuxer elements can usually set the timestamps stored inside the media
+file onto the outgoing buffers. They need to make sure that outgoing
+buffers that are to be played at the same time have the same
+running-time. Demuxers also need to take into account the incoming
+timestamps on buffers and use that to calculate an offset on the
+outgoing buffer timestamps.
+
+## Muxer elements
+
+Muxer elements should use the incoming buffer running-time to mux the
+different streams together. They should copy the incoming running-time
+to the outgoing buffers.
+
+## Sink elements
+
+If the element is intended to emit samples at a specific time (real time
+playing), the element should require a clock, and thus implement the
+method `set_clock`.
+
+The sink should then make sure that the sample with running-time is
+played exactly when the pipeline clock reaches that running-time +
+latency. Some elements might use the clock API such as
+`gst_clock_id_wait()` to perform this action. Other sinks might need to
+use other means of scheduling timely playback of the data.
+
--- /dev/null
+---
+title: 'Events: Seeking, Navigation and More'
+...
+
+# Events: Seeking, Navigation and More
+
+There are many different event types but only two ways they can travel
+in the pipeline: downstream or upstream. It is very important to
+understand how both of these methods work because if one element in the
+pipeline is not handling them correctly the whole event system of the
+pipeline is broken. We will try to explain here how these methods work
+and how elements are supposed to implement them.
+
+# Downstream events
+
+Downstream events are received through the sink pad's event handler, as
+set using `gst_pad_set_event_function ()` when the pad was created.
+
+Downstream events can travel in two ways: they can be in-band
+(serialised with the buffer flow) or out-of-band (travelling through the
+pipeline instantly, possibly not in the same thread as the streaming
+thread that is processing the buffers, skipping ahead of buffers being
+processed or queued in the pipeline). The most common downstream events
+(SEGMENT, CAPS, TAG, EOS) are all serialised with the buffer flow.
+
+Here is a typical event function:
+
+```
+static gboolean
+gst_my_filter_sink_event (GstPad *pad, GstObject * parent, GstEvent * event)
+{
+ GstMyFilter *filter;
+ gboolean ret;
+
+ filter = GST_MY_FILTER (parent);
+ ...
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_SEGMENT:
+ /* maybe save and/or update the current segment (e.g. for output
+ * clipping) or convert the event into one in a different format
+ * (e.g. BYTES to TIME) or drop it and set a flag to send a segment
+ * event in a different format later */
+ ret = gst_pad_push_event (filter->src_pad, event);
+ break;
+ case GST_EVENT_EOS:
+ /* end-of-stream, we should close down all stream leftovers here */
+ gst_my_filter_stop_processing (filter);
+ ret = gst_pad_push_event (filter->src_pad, event);
+ break;
+ case GST_EVENT_FLUSH_STOP:
+ gst_my_filter_clear_temporary_buffers (filter);
+ ret = gst_pad_push_event (filter->src_pad, event);
+ break;
+ default:
+ ret = gst_pad_event_default (pad, parent, event);
+ break;
+ }
+
+ ...
+ return ret;
+}
+
+```
+
+If your element is chain-based, you will almost always have to implement
+a sink event function, since that is how you are notified about
+segments, caps and the end of the stream.
+
+If your element is exclusively loop-based, you may or may not want a
+sink event function (since the element is driving the pipeline it will
+know the length of the stream in advance or be notified by the flow
+return value of `gst_pad_pull_range()`. In some cases even loop-based
+element may receive events from upstream though (for example audio
+decoders with an id3demux or apedemux element in front of them, or
+demuxers that are being fed input from sources that send additional
+information about the stream in custom events, as DVD sources do).
+
+# Upstream events
+
+Upstream events are generated by an element somewhere downstream in the
+pipeline (example: a video sink may generate navigation events that
+informs upstream elements about the current position of the mouse
+pointer). This may also happen indirectly on request of the application,
+for example when the application executes a seek on a pipeline this seek
+request will be passed on to a sink element which will then in turn
+generate an upstream seek event.
+
+The most common upstream events are seek events, Quality-of-Service
+(QoS) and reconfigure events.
+
+An upstream event can be sent using the `gst_pad_send_event` function.
+This function simply call the default event handler of that pad. The
+default event handler of pads is `gst_pad_event_default`, and it
+basically sends the event to the peer of the internally linked pad. So
+upstream events always arrive on the src pad of your element and are
+handled by the default event handler except if you override that handler
+to handle it yourself. There are some specific cases where you have to
+do that :
+
+ - If you have multiple sink pads in your element. In that case you
+ will have to decide which one of the sink pads you will send the
+ event to (if not all of them).
+
+ - If you need to handle that event locally. For example a navigation
+ event that you will want to convert before sending it upstream, or a
+ QoS event that you want to handle.
+
+The processing you will do in that event handler does not really matter
+but there are important rules you have to absolutely respect because one
+broken element event handler is breaking the whole pipeline event
+handling. Here they are :
+
+ - Always handle events you won't handle using the default
+ `gst_pad_event_default` method. This method will depending on the
+ event, forward the event or drop it.
+
+ - If you are generating some new event based on the one you received
+ don't forget to gst\_event\_unref the event you received.
+
+ - Event handler function are supposed to return TRUE or FALSE
+ indicating if the event has been handled or not. Never simply return
+ TRUE/FALSE in that handler except if you really know that you have
+ handled that event.
+
+ - Remember that the event handler might be called from a different
+ thread than the streaming thread, so make sure you use appropriate
+ locking everywhere.
+
+# All Events Together
+
+In this chapter follows a list of all defined events that are currently
+being used, plus how they should be used/interpreted. You can check the
+what type a certain event is using the GST\_EVENT\_TYPE macro (or if you
+need a string for debugging purposes you can use
+GST\_EVENT\_TYPE\_NAME).
+
+In this chapter, we will discuss the following events:
+
+ - [Stream Start](#stream-start)
+
+ - [Caps](#caps)
+
+ - [Segment](#segment)
+
+ - [Tag (metadata)](#tag-metadata)
+
+ - [End of Stream (EOS)](#end-of-stream-eos)
+
+ - [Table Of Contents](#table-of-contents)
+
+ - [Gap](#gap)
+
+ - [Flush Start](#flush-start)
+
+ - [Flush Stop](#flush-stop)
+
+ - [Quality Of Service (QOS)](#quality-of-service-qos)
+
+ - [Seek Request](#seek-request)
+
+ - [Navigation](#navigation)
+
+For more comprehensive information about events and how they should be
+used correctly in various circumstances please consult the GStreamer
+design documentation. This section only gives a general overview.
+
+## Stream Start
+
+WRITEME
+
+## Caps
+
+The CAPS event contains the format description of the following buffers.
+See [Caps negotiation](pwg-negotiation.md) for more information
+about negotiation.
+
+## Segment
+
+A segment event is sent downstream to announce the range of valid
+timestamps in the stream and how they should be transformed into
+running-time and stream-time. A segment event must always be sent before
+the first buffer of data and after a flush (see above).
+
+The first segment event is created by the element driving the pipeline,
+like a source operating in push-mode or a demuxer/decoder operating
+pull-based. This segment event then travels down the pipeline and may be
+transformed on the way (a decoder, for example, might receive a segment
+event in BYTES format and might transform this into a segment event in
+TIMES format based on the average bitrate).
+
+Depending on the element type, the event can simply be forwarded using
+`gst_pad_event_default ()`, or it should be parsed and a modified event
+should be sent on. The last is true for demuxers, which generally have a
+byte-to-time conversion concept. Their input is usually byte-based, so
+the incoming event will have an offset in byte units
+(`GST_FORMAT_BYTES`), too. Elements downstream, however, expect segment
+events in time units, so that it can be used to synchronize against the
+pipeline clock. Therefore, demuxers and similar elements should not
+forward the event, but parse it, free it and send a segment event (in
+time units, `GST_FORMAT_TIME`) further downstream.
+
+The segment event is created using the function `gst_event_new_segment
+()`. See the API reference and design document for details about its
+parameters.
+
+Elements parsing this event can use gst\_event\_parse\_segment() to
+extract the event details. Elements may find the GstSegment API useful
+to keep track of the current segment (if they want to use it for output
+clipping, for example).
+
+## Tag (metadata)
+
+Tagging events are being sent downstream to indicate the tags as parsed
+from the stream data. This is currently used to preserve tags during
+stream transcoding from one format to the other. Tags are discussed
+extensively in [Tagging (Metadata and
+Streaminfo)](pwg-advanced-tagging.md). Most elements will simply
+forward the event by calling `gst_pad_event_default ()`.
+
+The tag event is created using the function `gst_event_new_tag ()`, but
+more often elements will send a tag event downstream that will be
+converted into a message on the bus by sink elements. All of these
+functions require a filled-in taglist as argument, which they will take
+ownership of.
+
+Elements parsing this event can use the function `gst_event_parse_tag
+()` to acquire the taglist that the event contains.
+
+## End of Stream (EOS)
+
+End-of-stream events are sent if the stream that an element sends out is
+finished. An element receiving this event (from upstream, so it receives
+it on its sinkpad) will generally just process any buffered data (if
+there is any) and then forward the event further downstream. The
+`gst_pad_event_default ()` takes care of all this, so most elements do
+not need to support this event. Exceptions are elements that explicitly
+need to close a resource down on EOS, and N-to-1 elements. Note that the
+stream itself is *not* a resource that should be closed down on EOS\!
+Applications might seek back to a point before EOS and continue playing
+again.
+
+The EOS event has no properties, which makes it one of the simplest
+events in GStreamer. It is created using the `gst_event_new_eos()`
+function.
+
+It is important to note that *only elements driving the pipeline should
+ever send an EOS event*. If your element is chain-based, it is not
+driving the pipeline. Chain-based elements should just return
+GST\_FLOW\_EOS from their chain function at the end of the stream (or
+the configured segment), the upstream element that is driving the
+pipeline will then take care of sending the EOS event (or alternatively
+post a SEGMENT\_DONE message on the bus depending on the mode of
+operation). If you are implementing your own source element, you also do
+not need to ever manually send an EOS event, you should also just return
+GST\_FLOW\_EOS in your create or fill function (assuming your element
+derives from GstBaseSrc or GstPushSrc).
+
+## Table Of Contents
+
+WRITEME
+
+## Gap
+
+WRITEME
+
+## Flush Start
+
+The flush start event is sent downstream (in push mode) or upstream (in
+pull mode) if all buffers and caches in the pipeline should be emptied.
+“Queue” elements will empty their internal list of buffers when they
+receive this event, for example. File sink elements (e.g. “filesink”)
+will flush the kernel-to-disk cache (`fdatasync ()` or `fflush ()`) when
+they receive this event. Normally, elements receiving this event will
+simply just forward it, since most filter or filter-like elements don't
+have an internal cache of data. `gst_pad_event_default ()` does just
+that, so for most elements, it is enough to forward the event using the
+default event handler.
+
+As a side-effect of flushing all data from the pipeline, this event
+unblocks the streaming thread by making all pads reject data until they
+receive a [Flush Stop](#flush-stop) signal (elements trying to push data
+will get a FLUSHING flow return and stop processing data).
+
+The flush-start event is created with the `gst_event_new_flush_start
+()`. Like the EOS event, it has no properties. This event is usually
+only created by elements driving the pipeline, like source elements
+operating in push-mode or pull-range based demuxers/decoders.
+
+## Flush Stop
+
+The flush-stop event is sent by an element driving the pipeline after a
+flush-start and tells pads and elements downstream that they should
+accept events and buffers again (there will be at least a SEGMENT event
+before any buffers first though).
+
+If your element keeps temporary caches of stream data, it should clear
+them when it receives a FLUSH-STOP event (and also whenever its chain
+function receives a buffer with the DISCONT flag set).
+
+The flush-stop event is created with `gst_event_new_flush_stop ()`. It
+has one parameter that controls if the running-time of the pipeline
+should be reset to 0 or not. Normally after a flushing seek, the
+running\_time is set back to 0.
+
+## Quality Of Service (QOS)
+
+The QOS event contains a report about the current real-time performance
+of the stream. See more info in [Quality Of Service
+(QoS)](pwg-advanced-qos.md).
+
+## Seek Request
+
+Seek events are meant to request a new stream position to elements. This
+new position can be set in several formats (time, bytes or “default
+units” \[a term indicating frames for video, channel-independent samples
+for audio, etc.\]). Seeking can be done with respect to the end-of-file
+or start-of-file, and usually happens in upstream direction (downstream
+seeking is done by sending a SEGMENT event with the appropriate offsets
+for elements that support that, like filesink).
+
+Elements receiving seek events should, depending on the element type,
+either just forward it upstream (filters, decoders), change the format
+in which the event is given and then forward it (demuxers), or handle
+the event by changing the file pointer in their internal stream resource
+(file sources, demuxers/decoders driving the pipeline in pull-mode) or
+something else.
+
+Seek events are built up using positions in specified formats (time,
+bytes, units). They are created using the function `gst_event_new_seek
+()`. Note that many plugins do not support seeking from the end of the
+stream. An element not driving the pipeline and forwarding a seek
+request should not assume that the seek succeeded or actually happened,
+it should operate based on the SEGMENT events it receives.
+
+Elements parsing this event can do this using `gst_event_parse_seek()`.
+
+## Navigation
+
+Navigation events are sent upstream by video sinks to inform upstream
+elements of where the mouse pointer is, if and where mouse pointer
+clicks have happened, or if keys have been pressed or released.
+
+All this information is contained in the event structure which can be
+obtained with `gst_event_get_structure ()`.
+
+Check out the navigationtest element in gst-plugins-good for an idea how
+to extract navigation information from this event.
+
--- /dev/null
+---
+title: Interfaces
+...
+
+# Interfaces
+
+Previously, in the chapter [Adding
+Properties](pwg-building-args.md), we have introduced the concept of
+GObject properties of controlling an element's behaviour. This is very
+powerful, but it has two big disadvantages: first of all, it is too
+generic, and second, it isn't dynamic.
+
+The first disadvantage is related to the customizability of the end-user
+interface that will be built to control the element. Some properties are
+more important than others. Some integer properties are better shown in
+a spin-button widget, whereas others would be better represented by a
+slider widget. Such things are not possible because the UI has no actual
+meaning in the application. A UI widget that represents a bitrate
+property is the same as a UI widget that represents the size of a video,
+as long as both are of the same `GParamSpec` type. Another problem, is
+that things like parameter grouping, function grouping, or parameter
+coupling are not really possible.
+
+The second problem with parameters are that they are not dynamic. In
+many cases, the allowed values for a property are not fixed, but depend
+on things that can only be detected at runtime. The names of inputs for
+a TV card in a video4linux source element, for example, can only be
+retrieved from the kernel driver when we've opened the device; this only
+happens when the element goes into the READY state. This means that we
+cannot create an enum property type to show this to the user.
+
+The solution to those problems is to create very specialized types of
+controls for certain often-used controls. We use the concept of
+interfaces to achieve this. The basis of this all is the glib
+`GTypeInterface` type. For each case where we think it's useful, we've
+created interfaces which can be implemented by elements at their own
+will.
+
+One important note: interfaces do *not* replace properties. Rather,
+interfaces should be built *next to* properties. There are two important
+reasons for this. First of all, properties can be more easily
+introspected. Second, properties can be specified on the commandline
+(`gst-launch`).
+
+# How to Implement Interfaces
+
+Implementing interfaces is initiated in the `_get_type ()` of your
+element. You can register one or more interfaces after having registered
+the type itself. Some interfaces have dependencies on other interfaces
+or can only be registered by certain types of elements. You will be
+notified of doing that wrongly when using the element: it will quit with
+failed assertions, which will explain what went wrong. If it does, you
+need to register support for *that* interface before registering support
+for the interface that you're wanting to support. The example below
+explains how to add support for a simple interface with no further
+dependencies.
+
+```
+static void gst_my_filter_some_interface_init (GstSomeInterface *iface);
+
+GType
+gst_my_filter_get_type (void)
+{
+ static GType my_filter_type = 0;
+
+ if (!my_filter_type) {
+ static const GTypeInfo my_filter_info = {
+ sizeof (GstMyFilterClass),
+ NULL,
+ NULL,
+ (GClassInitFunc) gst_my_filter_class_init,
+ NULL,
+ NULL,
+ sizeof (GstMyFilter),
+ 0,
+ (GInstanceInitFunc) gst_my_filter_init
+ };
+ static const GInterfaceInfo some_interface_info = {
+ (GInterfaceInitFunc) gst_my_filter_some_interface_init,
+ NULL,
+ NULL
+ };
+
+ my_filter_type =
+ g_type_register_static (GST_TYPE_ELEMENT,
+ "GstMyFilter",
+ &my_filter_info, 0);
+ g_type_add_interface_static (my_filter_type,
+ GST_TYPE_SOME_INTERFACE,
+ &some_interface_info);
+ }
+
+ return my_filter_type;
+}
+
+static void
+gst_my_filter_some_interface_init (GstSomeInterface *iface)
+{
+ /* here, you would set virtual function pointers in the interface */
+}
+
+```
+
+Or more
+conveniently:
+
+```
+static void gst_my_filter_some_interface_init (GstSomeInterface *iface);
+
+G_DEFINE_TYPE_WITH_CODE (GstMyFilter, gst_my_filter,GST_TYPE_ELEMENT,
+ G_IMPLEMENT_INTERFACE (GST_TYPE_SOME_INTERFACE,
+ gst_my_filter_some_interface_init));
+
+
+```
+
+# URI interface
+
+WRITEME
+
+# Color Balance Interface
+
+WRITEME
+
+# Video Overlay Interface
+
+The \#GstVideoOverlay interface is used for 2 main purposes :
+
+ - To get a grab on the Window where the video sink element is going to
+ render. This is achieved by either being informed about the Window
+ identifier that the video sink element generated, or by forcing the
+ video sink element to use a specific Window identifier for
+ rendering.
+
+ - To force a redrawing of the latest video frame the video sink
+ element displayed on the Window. Indeed if the \#GstPipeline is in
+ \#GST\_STATE\_PAUSED state, moving the Window around will damage its
+ content. Application developers will want to handle the Expose
+ events themselves and force the video sink element to refresh the
+ Window's content.
+
+A plugin drawing video output in a video window will need to have that
+window at one stage or another. Passive mode simply means that no window
+has been given to the plugin before that stage, so the plugin created
+the window by itself. In that case the plugin is responsible of
+destroying that window when it's not needed any more and it has to tell
+the applications that a window has been created so that the application
+can use it. This is done using the `have-window-handle` message that can
+be posted from the plugin with the `gst_video_overlay_got_window_handle`
+method.
+
+As you probably guessed already active mode just means sending a video
+window to the plugin so that video output goes there. This is done using
+the `gst_video_overlay_set_window_handle` method.
+
+It is possible to switch from one mode to another at any moment, so the
+plugin implementing this interface has to handle all cases. There are
+only 2 methods that plugins writers have to implement and they most
+probably look like that :
+
+```
+static void
+gst_my_filter_set_window_handle (GstVideoOverlay *overlay, guintptr handle)
+{
+ GstMyFilter *my_filter = GST_MY_FILTER (overlay);
+
+ if (my_filter->window)
+ gst_my_filter_destroy_window (my_filter->window);
+
+ my_filter->window = handle;
+}
+
+static void
+gst_my_filter_xoverlay_init (GstVideoOverlayClass *iface)
+{
+ iface->set_window_handle = gst_my_filter_set_window_handle;
+}
+
+```
+
+You will also need to use the interface methods to post messages when
+needed such as when receiving a CAPS event where you will know the video
+geometry and maybe create the window.
+
+```
+static MyFilterWindow *
+gst_my_filter_window_create (GstMyFilter *my_filter, gint width, gint height)
+{
+ MyFilterWindow *window = g_new (MyFilterWindow, 1);
+ ...
+ gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (my_filter), window->win);
+}
+
+/* called from the event handler for CAPS events */
+static gboolean
+gst_my_filter_sink_set_caps (GstMyFilter *my_filter, GstCaps *caps)
+{
+ gint width, height;
+ gboolean ret;
+ ...
+ ret = gst_structure_get_int (structure, "width", &width);
+ ret &= gst_structure_get_int (structure, "height", &height);
+ if (!ret) return FALSE;
+
+ gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (my_filter));
+
+ if (!my_filter->window)
+ my_filter->window = gst_my_filter_create_window (my_filter, width, height);
+
+ ...
+}
+
+```
+
+# Navigation Interface
+
+WRITEME
+
--- /dev/null
+---
+title: Quality Of Service (QoS)
+...
+
+# Quality Of Service (QoS)
+
+Quality of Service in GStreamer is about measuring and adjusting the
+real-time performance of a pipeline. The real-time performance is always
+measured relative to the pipeline clock and typically happens in the
+sinks when they synchronize buffers against the clock.
+
+When buffers arrive late in the sink, i.e. when their running-time is
+smaller than that of the clock, we say that the pipeline is having a
+quality of service problem. These are a few possible reasons:
+
+ - High CPU load, there is not enough CPU power to handle the stream,
+ causing buffers to arrive late in the sink.
+
+ - Network problems
+
+ - Other resource problems such as disk load, memory bottlenecks etc
+
+The measurements result in QOS events that aim to adjust the datarate in
+one or more upstream elements. Two types of adjustments can be made:
+
+ - Short time "emergency" corrections based on latest observation in
+ the sinks.
+
+ Long term rate corrections based on trends observed in the sinks.
+
+It is also possible for the application to artificially introduce delay
+between synchronized buffers, this is called throttling. It can be used
+to limit or reduce the framerate, for example.
+
+# Measuring QoS
+
+Elements that synchronize buffers on the pipeline clock will usually
+measure the current QoS. They will also need to keep some statistics in
+order to generate the QOS event.
+
+For each buffer that arrives in the sink, the element needs to calculate
+how late or how early it was. This is called the jitter. Negative jitter
+values mean that the buffer was early, positive values mean that the
+buffer was late. the jitter value gives an indication of how early/late
+a buffer was.
+
+A synchronizing element will also need to calculate how much time
+elapsed between receiving two consecutive buffers. We call this the
+processing time because that is the amount of time it takes for the
+upstream element to produce/process the buffer. We can compare this
+processing time to the duration of the buffer to have a measurement of
+how fast upstream can produce data, called the proportion. If, for
+example, upstream can produce a buffer in 0.5 seconds of 1 second long,
+it is operating at twice the required speed. If, on the other hand, it
+takes 2 seconds to produce a buffer with 1 seconds worth of data,
+upstream is producing buffers too slow and we won't be able to keep
+synchronization. Usually, a running average is kept of the proportion.
+
+A synchronizing element also needs to measure its own performance in
+order to figure out if the performance problem is upstream of itself.
+
+These measurements are used to construct a QOS event that is sent
+upstream. Note that a QoS event is sent for each buffer that arrives in
+the sink.
+
+# Handling QoS
+
+An element will have to install an event function on its source pads in
+order to receive QOS events. Usually, the element will need to store the
+value of the QOS event and use them in the data processing function. The
+element will need to use a lock to protect these QoS values as shown in
+the example below. Also make sure to pass the QoS event upstream.
+
+```
+
+ [...]
+
+ case GST_EVENT_QOS:
+ {
+ GstQOSType type;
+ gdouble proportion;
+ GstClockTimeDiff diff;
+ GstClockTime timestamp;
+
+ gst_event_parse_qos (event, &type, &proportion, &diff, ×tamp);
+
+ GST_OBJECT_LOCK (decoder);
+ priv->qos_proportion = proportion;
+ priv->qos_timestamp = timestamp;
+ priv->qos_diff = diff;
+ GST_OBJECT_UNLOCK (decoder);
+
+ res = gst_pad_push_event (decoder->sinkpad, event);
+ break;
+ }
+
+ [...]
+
+
+```
+
+With the QoS values, there are two types of corrections that an element
+can do:
+
+## Short term correction
+
+The timestamp and the jitter value in the QOS event can be used to
+perform a short term correction. If the jitter is positive, the previous
+buffer arrived late and we can be sure that a buffer with a timestamp \<
+timestamp + jitter is also going to be late. We can thus drop all
+buffers with a timestamp less than timestamp + jitter.
+
+If the buffer duration is known, a better estimation for the next likely
+timestamp as: timestamp + 2 \* jitter + duration.
+
+A possible algorithm typically looks like this:
+
+```
+
+ [...]
+
+ GST_OBJECT_LOCK (dec);
+ qos_proportion = priv->qos_proportion;
+ qos_timestamp = priv->qos_timestamp;
+ qos_diff = priv->qos_diff;
+ GST_OBJECT_UNLOCK (dec);
+
+ /* calculate the earliest valid timestamp */
+ if (G_LIKELY (GST_CLOCK_TIME_IS_VALID (qos_timestamp))) {
+ if (G_UNLIKELY (qos_diff > 0)) {
+ earliest_time = qos_timestamp + 2 * qos_diff + frame_duration;
+ } else {
+ earliest_time = qos_timestamp + qos_diff;
+ }
+ } else {
+ earliest_time = GST_CLOCK_TIME_NONE;
+ }
+
+ /* compare earliest_time to running-time of next buffer */
+ if (earliest_time > timestamp)
+ goto drop_buffer;
+
+ [...]
+
+
+```
+
+## Long term correction
+
+Long term corrections are a bit more difficult to perform. They rely on
+the value of the proportion in the QOS event. Elements should reduce the
+amount of resources they consume by the proportion field in the QoS
+message.
+
+Here are some possible strategies to achieve this:
+
+ - Permanently dropping frames or reducing the CPU or bandwidth
+ requirements of the element. Some decoders might be able to skip
+ decoding of B frames.
+
+ - Switch to lower quality processing or reduce the algorithmic
+ complexity. Care should be taken that this doesn't introduce
+ disturbing visual or audible glitches.
+
+ - Switch to a lower quality source to reduce network bandwidth.
+
+ - Assign more CPU cycles to critical parts of the pipeline. This
+ could, for example, be done by increasing the thread priority.
+
+In all cases, elements should be prepared to go back to their normal
+processing rate when the proportion member in the QOS event approaches
+the ideal proportion of 1.0 again.
+
+# Throttling
+
+Elements synchronizing to the clock should expose a property to
+configure them in throttle mode. In throttle mode, the time distance
+between buffers is kept to a configurable throttle interval. This means
+that effectively the buffer rate is limited to 1 buffer per throttle
+interval. This can be used to limit the framerate, for example.
+
+When an element is configured in throttling mode (this is usually only
+implemented on sinks) it should produce QoS events upstream with the
+jitter field set to the throttle interval. This should instruct upstream
+elements to skip or drop the remaining buffers in the configured
+throttle interval.
+
+The proportion field is set to the desired slowdown needed to get the
+desired throttle interval. Implementations can use the QoS Throttle
+type, the proportion and the jitter member to tune their
+implementations.
+
+The default sink base class, has the “throttle-time” property for this
+feature. You can test this with: `gst-launch-1.0 videotestsrc !
+xvimagesink throttle-time=500000000`
+
+# QoS Messages
+
+In addition to the QOS events that are sent between elements in the
+pipeline, there are also QOS messages posted on the pipeline bus to
+inform the application of QoS decisions. The QOS message contains the
+timestamps of when something was dropped along with the amount of
+dropped vs processed items. Elements must post a QOS message under these
+conditions:
+
+ - The element dropped a buffer because of QoS reasons.
+
+ - An element changes its processing strategy because of QoS reasons
+ (quality). This could include a decoder that decides to drop every B
+ frame to increase its processing speed or an effect element
+ switching to a lower quality algorithm.
+
--- /dev/null
+---
+title: Request and Sometimes pads
+...
+
+# Request and Sometimes pads
+
+Until now, we've only dealt with pads that are always available.
+However, there's also pads that are only being created in some cases, or
+only if the application requests the pad. The first is called a
+*sometimes*; the second is called a *request* pad. The availability of a
+pad (always, sometimes or request) can be seen in a pad's template. This
+chapter will discuss when each of the two is useful, how they are
+created and when they should be disposed.
+
+# Sometimes pads
+
+A “sometimes” pad is a pad that is created under certain conditions, but
+not in all cases. This mostly depends on stream content: demuxers will
+generally parse the stream header, decide what elementary (video, audio,
+subtitle, etc.) streams are embedded inside the system stream, and will
+then create a sometimes pad for each of those elementary streams. At its
+own choice, it can also create more than one instance of each of those
+per element instance. The only limitation is that each newly created pad
+should have a unique name. Sometimes pads are disposed when the stream
+data is disposed, too (i.e. when going from PAUSED to the READY state).
+You should *not* dispose the pad on EOS, because someone might
+re-activate the pipeline and seek back to before the end-of-stream
+point. The stream should still stay valid after EOS, at least until the
+stream data is disposed. In any case, the element is always the owner of
+such a pad.
+
+The example code below will parse a text file, where the first line is a
+number (n). The next lines all start with a number (0 to n-1), which is
+the number of the source pad over which the data should be sent.
+
+```
+3
+0: foo
+1: bar
+0: boo
+2: bye
+
+```
+
+The code to parse this file and create the dynamic “sometimes” pads,
+looks like this:
+
+```
+
+typedef struct _GstMyFilter {
+[..]
+ gboolean firstrun;
+ GList *srcpadlist;
+} GstMyFilter;
+
+static GstStaticPadTemplate src_factory =
+GST_STATIC_PAD_TEMPLATE (
+ "src_%u",
+ GST_PAD_SRC,
+ GST_PAD_SOMETIMES,
+ GST_STATIC_CAPS ("ANY")
+);
+
+static void
+gst_my_filter_class_init (GstMyFilterClass *klass)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+[..]
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&src_factory));
+[..]
+}
+
+static void
+gst_my_filter_init (GstMyFilter *filter)
+{
+[..]
+ filter->firstrun = TRUE;
+ filter->srcpadlist = NULL;
+}
+
+/*
+ * Get one line of data - without newline.
+ */
+
+static GstBuffer *
+gst_my_filter_getline (GstMyFilter *filter)
+{
+ guint8 *data;
+ gint n, num;
+
+ /* max. line length is 512 characters - for safety */
+ for (n = 0; n < 512; n++) {
+ num = gst_bytestream_peek_bytes (filter->bs, &data, n + 1);
+ if (num != n + 1)
+ return NULL;
+
+ /* newline? */
+ if (data[n] == '\n') {
+ GstBuffer *buf = gst_buffer_new_allocate (NULL, n + 1, NULL);
+
+ gst_bytestream_peek_bytes (filter->bs, &data, n);
+ gst_buffer_fill (buf, 0, data, n);
+ gst_buffer_memset (buf, n, '\0', 1);
+ gst_bytestream_flush_fast (filter->bs, n + 1);
+
+ return buf;
+ }
+ }
+}
+
+static void
+gst_my_filter_loopfunc (GstElement *element)
+{
+ GstMyFilter *filter = GST_MY_FILTER (element);
+ GstBuffer *buf;
+ GstPad *pad;
+ GstMapInfo map;
+ gint num, n;
+
+ /* parse header */
+ if (filter->firstrun) {
+ gchar *padname;
+ guint8 id;
+
+ if (!(buf = gst_my_filter_getline (filter))) {
+ gst_element_error (element, STREAM, READ, (NULL),
+ ("Stream contains no header"));
+ return;
+ }
+ gst_buffer_extract (buf, 0, &id, 1);
+ num = atoi (id);
+ gst_buffer_unref (buf);
+
+ /* for each of the streams, create a pad */
+ for (n = 0; n < num; n++) {
+ padname = g_strdup_printf ("src_%u", n);
+ pad = gst_pad_new_from_static_template (src_factory, padname);
+ g_free (padname);
+
+ /* here, you would set _event () and _query () functions */
+
+ /* need to activate the pad before adding */
+ gst_pad_set_active (pad, TRUE);
+
+ gst_element_add_pad (element, pad);
+ filter->srcpadlist = g_list_append (filter->srcpadlist, pad);
+ }
+ }
+
+ /* and now, simply parse each line and push over */
+ if (!(buf = gst_my_filter_getline (filter))) {
+ GstEvent *event = gst_event_new (GST_EVENT_EOS);
+ GList *padlist;
+
+ for (padlist = srcpadlist;
+ padlist != NULL; padlist = g_list_next (padlist)) {
+ pad = GST_PAD (padlist->data);
+ gst_pad_push_event (pad, gst_event_ref (event));
+ }
+ gst_event_unref (event);
+ /* pause the task here */
+ return;
+ }
+
+ /* parse stream number and go beyond the ':' in the data */
+ gst_buffer_map (buf, &map, GST_MAP_READ);
+ num = atoi (map.data[0]);
+ if (num >= 0 && num < g_list_length (filter->srcpadlist)) {
+ pad = GST_PAD (g_list_nth_data (filter->srcpadlist, num);
+
+ /* magic buffer parsing foo */
+ for (n = 0; map.data[n] != ':' &&
+ map.data[n] != '\0'; n++) ;
+ if (map.data[n] != '\0') {
+ GstBuffer *sub;
+
+ /* create region copy that starts right past the space. The reason
+ * that we don't just forward the data pointer is because the
+ * pointer is no longer the start of an allocated block of memory,
+ * but just a pointer to a position somewhere in the middle of it.
+ * That cannot be freed upon disposal, so we'd either crash or have
+ * a memleak. Creating a region copy is a simple way to solve that. */
+ sub = gst_buffer_copy_region (buf, GST_BUFFER_COPY_ALL,
+ n + 1, map.size - n - 1);
+ gst_pad_push (pad, sub);
+ }
+ }
+ gst_buffer_unmap (buf, &map);
+ gst_buffer_unref (buf);
+}
+
+
+```
+
+Note that we use a lot of checks everywhere to make sure that the
+content in the file is valid. This has two purposes: first, the file
+could be erroneous, in which case we prevent a crash. The second and
+most important reason is that - in extreme cases - the file could be
+used maliciously to cause undefined behaviour in the plugin, which might
+lead to security issues. *Always* assume that the file could be used to
+do bad things.
+
+# Request pads
+
+“Request” pads are similar to sometimes pads, except that request are
+created on demand of something outside of the element rather than
+something inside the element. This concept is often used in muxers,
+where - for each elementary stream that is to be placed in the output
+system stream - one sink pad will be requested. It can also be used in
+elements with a variable number of input or outputs pads, such as the
+`tee` (multi-output) or `input-selector` (multi-input) elements.
+
+To implement request pads, you need to provide a padtemplate with a
+GST\_PAD\_REQUEST presence and implement the `request_new_pad` virtual
+method in `GstElement`. To clean up, you will need to implement the
+`release_pad` virtual method.
+
+```
+
+static GstPad * gst_my_filter_request_new_pad (GstElement *element,
+ GstPadTemplate *templ,
+ const gchar *name,
+ const GstCaps *caps);
+
+static void gst_my_filter_release_pad (GstElement *element,
+ GstPad *pad);
+
+static GstStaticPadTemplate sink_factory =
+GST_STATIC_PAD_TEMPLATE (
+ "sink_%u",
+ GST_PAD_SINK,
+ GST_PAD_REQUEST,
+ GST_STATIC_CAPS ("ANY")
+);
+
+static void
+gst_my_filter_class_init (GstMyFilterClass *klass)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+[..]
+ gst_element_class_add_pad_template (klass,
+ gst_static_pad_template_get (&sink_factory));
+[..]
+ element_class->request_new_pad = gst_my_filter_request_new_pad;
+ element_class->release_pad = gst_my_filter_release_pad;
+}
+
+static GstPad *
+gst_my_filter_request_new_pad (GstElement *element,
+ GstPadTemplate *templ,
+ const gchar *name,
+ const GstCaps *caps)
+{
+ GstPad *pad;
+ GstMyFilterInputContext *context;
+
+ context = g_new0 (GstMyFilterInputContext, 1);
+ pad = gst_pad_new_from_template (templ, name);
+ gst_pad_set_element_private (pad, context);
+
+ /* normally, you would set _chain () and _event () functions here */
+
+ gst_element_add_pad (element, pad);
+
+ return pad;
+}
+
+static void
+gst_my_filter_release_pad (GstElement *element,
+ GstPad *pad)
+{
+ GstMyFilterInputContext *context;
+
+ context = gst_pad_get_element_private (pad);
+ g_free (context);
+
+ gst_element_remove_pad (element, pad);
+}
+
+
+
+```
+
--- /dev/null
+---
+title: Tagging (Metadata and Streaminfo)
+...
+
+# Tagging (Metadata and Streaminfo)
+
+# Overview
+
+Tags are pieces of information stored in a stream that are not the
+content itself, but they rather *describe* the content. Most media
+container formats support tagging in one way or another. Ogg uses
+VorbisComment for this, MP3 uses ID3, AVI and WAV use RIFF's INFO list
+chunk, etc. GStreamer provides a general way for elements to read tags
+from the stream and expose this to the user. The tags (at least the
+metadata) will be part of the stream inside the pipeline. The
+consequence of this is that transcoding of files from one format to
+another will automatically preserve tags, as long as the input and
+output format elements both support tagging.
+
+Tags are separated in two categories in GStreamer, even though
+applications won't notice anything of this. The first are called
+*metadata*, the second are called *streaminfo*. Metadata are tags that
+describe the non-technical parts of stream content. They can be changed
+without needing to re-encode the stream completely. Examples are
+“author”, “title” or “album”. The container format might still need
+to be re-written for the tags to fit in, though. Streaminfo, on the
+other hand, are tags that describe the stream contents technically. To
+change them, the stream needs to be re-encoded. Examples are “codec” or
+“bitrate”. Note that some container formats (like ID3) store various
+streaminfo tags as metadata in the file container, which means that they
+can be changed so that they don't match the content in the file any
+more. Still, they are called metadata because *technically*, they can be
+changed without re-encoding the whole stream, even though that makes
+them invalid. Files with such metadata tags will have the same tag
+twice: once as metadata, once as streaminfo.
+
+There is no special name for tag reading elements in GStreamer. There
+are specialised elements (e.g. id3demux) that do nothing besides tag
+reading, but any GStreamer element may extract tags while processing
+data, and most decoders, demuxers and parsers do.
+
+A tag writer is called
+[`TagSetter`](../../gstreamer/html/GstTagSetter.html). An element
+supporting both can be used in a tag editor for quick tag changing
+(note: in-place tag editing is still poorly supported at the time of
+writing and usually requires tag extraction/stripping and remuxing of
+the stream with new tags).
+
+# Reading Tags from Streams
+
+The basic object for tags is a [`GstTagList
+`](../../gstreamer/html/GstTagList.html). An element that is reading
+tags from a stream should create an empty taglist and fill this with
+individual tags. Empty tag lists can be created with `gst_tag_list_new
+()`. Then, the element can fill the list using `gst_tag_list_add ()
+` or `gst_tag_list_add_values ()`. Note that elements often read
+metadata as strings, but the values in the taglist might not necessarily
+be strings - they need to be of the type the tag was registered as (the
+API documentation for each predefined tag should contain the type). Be
+sure to use functions like `gst_value_transform ()` to make sure that
+your data is of the right type. After data reading, you can send the
+tags downstream with the TAG event. When the TAG event reaches the sink,
+it will post the TAG message on the pipeline's GstBus for the
+application to pick up.
+
+We currently require the core to know the GType of tags before they are
+being used, so all tags must be registered first. You can add new tags
+to the list of known tags using `gst_tag_register ()`. If you think the
+tag will be useful in more cases than just your own element, it might be
+a good idea to add it to `gsttag.c` instead. That's up to you to decide.
+If you want to do it in your own element, it's easiest to register the
+tag in one of your class init functions, preferably `_class_init ()`.
+
+```
+
+static void
+gst_my_filter_class_init (GstMyFilterClass *klass)
+{
+[..]
+ gst_tag_register ("my_tag_name", GST_TAG_FLAG_META,
+ G_TYPE_STRING,
+ _("my own tag"),
+ _("a tag that is specific to my own element"),
+ NULL);
+[..]
+}
+
+
+```
+
+# Writing Tags to Streams
+
+Tag writers are the opposite of tag readers. Tag writers only take
+metadata tags into account, since that's the only type of tags that have
+to be written into a stream. Tag writers can receive tags in three ways:
+internal, application and pipeline. Internal tags are tags read by the
+element itself, which means that the tag writer is - in that case - a
+tag reader, too. Application tags are tags provided to the element via
+the TagSetter interface (which is just a layer). Pipeline tags are tags
+provided to the element from within the pipeline. The element receives
+such tags via the `GST_EVENT_TAG` event, which means that tags writers
+should implement an event handler. The tag writer is responsible for
+combining all these three into one list and writing them to the output
+stream.
+
+The example below will receive tags from both application and pipeline,
+combine them and write them to the output stream. It implements the tag
+setter so applications can set tags, and retrieves pipeline tags from
+incoming events.
+
+Warning, this example is outdated and doesn't work with the 1.0 version
+of GStreamer anymore.
+
+```
+
+GType
+gst_my_filter_get_type (void)
+{
+[..]
+ static const GInterfaceInfo tag_setter_info = {
+ NULL,
+ NULL,
+ NULL
+ };
+[..]
+ g_type_add_interface_static (my_filter_type,
+ GST_TYPE_TAG_SETTER,
+ &tag_setter_info);
+[..]
+}
+
+static void
+gst_my_filter_init (GstMyFilter *filter)
+{
+[..]
+}
+
+/*
+ * Write one tag.
+ */
+
+static void
+gst_my_filter_write_tag (const GstTagList *taglist,
+ const gchar *tagname,
+ gpointer data)
+{
+ GstMyFilter *filter = GST_MY_FILTER (data);
+ GstBuffer *buffer;
+ guint num_values = gst_tag_list_get_tag_size (list, tag_name), n;
+ const GValue *from;
+ GValue to = { 0 };
+
+ g_value_init (&to, G_TYPE_STRING);
+
+ for (n = 0; n < num_values; n++) {
+ guint8 * data;
+ gsize size;
+
+ from = gst_tag_list_get_value_index (taglist, tagname, n);
+ g_value_transform (from, &to);
+
+ data = g_strdup_printf ("%s:%s", tagname,
+ g_value_get_string (&to));
+ size = strlen (data);
+
+ buf = gst_buffer_new_wrapped (data, size);
+ gst_pad_push (filter->srcpad, buf);
+ }
+
+ g_value_unset (&to);
+}
+
+static void
+gst_my_filter_task_func (GstElement *element)
+{
+ GstMyFilter *filter = GST_MY_FILTER (element);
+ GstTagSetter *tagsetter = GST_TAG_SETTER (element);
+ GstData *data;
+ GstEvent *event;
+ gboolean eos = FALSE;
+ GstTagList *taglist = gst_tag_list_new ();
+
+ while (!eos) {
+ data = gst_pad_pull (filter->sinkpad);
+
+ /* We're not very much interested in data right now */
+ if (GST_IS_BUFFER (data))
+ gst_buffer_unref (GST_BUFFER (data));
+ event = GST_EVENT (data);
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_TAG:
+ gst_tag_list_insert (taglist, gst_event_tag_get_list (event),
+ GST_TAG_MERGE_PREPEND);
+ gst_event_unref (event);
+ break;
+ case GST_EVENT_EOS:
+ eos = TRUE;
+ gst_event_unref (event);
+ break;
+ default:
+ gst_pad_event_default (filter->sinkpad, event);
+ break;
+ }
+ }
+
+ /* merge tags with the ones retrieved from the application */
+ if ((gst_tag_setter_get_tag_list (tagsetter)) {
+ gst_tag_list_insert (taglist,
+ gst_tag_setter_get_tag_list (tagsetter),
+ gst_tag_setter_get_tag_merge_mode (tagsetter));
+ }
+
+ /* write tags */
+ gst_tag_list_foreach (taglist, gst_my_filter_write_tag, filter);
+
+ /* signal EOS */
+ gst_pad_push (filter->srcpad, gst_event_new (GST_EVENT_EOS));
+}
+
+
+```
+
+Note that normally, elements would not read the full stream before
+processing tags. Rather, they would read from each sinkpad until they've
+received data (since tags usually come in before the first data buffer)
+and process that.
+
--- /dev/null
+---
+title: Advanced Filter Concepts
+...
+
+# Advanced Filter Concepts
+
+By now, you should be able to create basic filter elements that can
+receive and send data. This is the simple model that GStreamer stands
+for. But GStreamer can do much more than only this\! In this chapter,
+various advanced topics will be discussed, such as scheduling, special
+pad types, clocking, events, interfaces, tagging and more. These topics
+are the sugar that makes GStreamer so easy to use for applications.
+
--- /dev/null
+---
+title: Memory allocation
+...
+
+# Memory allocation
+
+Memory allocation and management is a very important topic in
+multimedia. High definition video uses many megabytes to store one
+single frame of video. It is important to reuse the memory when possible
+instead of constantly allocating and freeing the memory.
+
+Multimedia systems usually use special purpose chips, such as DSPs or
+GPUs to perform the heavy lifting (especially for video). These special
+purpose chips have usually strict requirements for the memory that they
+can operate on and how the memory is accessed.
+
+This chapter talks about the memory management features that GStreamer
+plugins can use. We will first talk about the lowlevel `GstMemory`
+object that manages access to a piece of memory. We then continue with
+`GstBuffer` that is used to exchange data between plugins (and the
+application) and that uses `GstMemory`. We talk about `GstMeta` that can
+be placed on buffers to give extra info about the buffer and its memory.
+For efficiently managing buffers of the same size, we take a look at
+`GstBufferPool`. To conclude this chapter we take a look at the
+GST\_QUERY\_ALLOCATION query that is used to negotiate memory management
+options between elements.
+
+# GstMemory
+
+`GstMemory` is an object that manages a region of memory. The memory
+object points to a region of memory of “maxsize”. The area in this
+memory starting at “offset” and for “size” bytes is the accessible
+region in the memory. the maxsize of the memory can never be changed
+after the object is created, however, the offset and size can be
+changed.
+
+## GstAllocator
+
+`GstMemory` objects are created by a `GstAllocator` object. Most
+allocators implement the default `gst_allocator_alloc()` method but some
+allocator might implement a different method, for example when
+additional parameters are needed to allocate the specific memory.
+
+Different allocators exist for, for example, system memory, shared
+memory and memory backed by a DMAbuf file descriptor. To implement
+support for a new kind of memory type, you must implement a new
+allocator object as shown below.
+
+## GstMemory API example
+
+Data access to the memory wrapped by the `GstMemory` object is always
+protected with a `gst_memory_map()` and `gst_memory_unmap()` pair. An
+access mode (read/write) must be given when mapping memory. The map
+function returns a pointer to the valid memory region that can then be
+accessed according to the requested access mode.
+
+Below is an example of making a `GstMemory` object and using the
+`gst_memory_map()` to access the memory region.
+
+```
+
+[...]
+
+ GstMemory *mem;
+ GstMapInfo info;
+ gint i;
+
+ /* allocate 100 bytes */
+ mem = gst_allocator_alloc (NULL, 100, NULL);
+
+ /* get access to the memory in write mode */
+ gst_memory_map (mem, &info, GST_MAP_WRITE);
+
+ /* fill with pattern */
+ for (i = 0; i < info.size; i++)
+ info.data[i] = i;
+
+ /* release memory */
+ gst_memory_unmap (mem, &info);
+
+[...]
+
+
+```
+
+## Implementing a GstAllocator
+
+WRITEME
+
+# GstBuffer
+
+A `GstBuffer` is an lightweight object that is passed from an upstream
+to a downstream element and contains memory and metadata. It represents
+the multimedia content that is pushed or pull downstream by elements.
+
+The buffer contains one or more `GstMemory` objects that represent the
+data in the buffer.
+
+Metadata in the buffer consists of:
+
+ - DTS and PTS timestamps. These represent the decoding and
+ presentation timestamps of the buffer content and is used by
+ synchronizing elements to schedule buffers. Both these timestamps
+ can be GST\_CLOCK\_TIME\_NONE when unknown/undefined.
+
+ - The duration of the buffer contents. This duration can be
+ GST\_CLOCK\_TIME\_NONE when unknown/undefined.
+
+ - Media specific offsets and offset\_end. For video this is the frame
+ number in the stream and for audio the sample number. Other
+ definitions for other media exist.
+
+ - Arbitrary structures via `GstMeta`, see below.
+
+## GstBuffer writability
+
+A buffer is writable when the refcount of the object is exactly 1,
+meaning that only one object is holding a ref to the buffer. You can
+only modify anything in the buffer when the buffer is writable. This
+means that you need to call `gst_buffer_make_writable()` before changing
+the timestamps, offsets, metadata or adding and removing memory blocks.
+
+## GstBuffer API examples
+
+You can create a buffer with `gst_buffer_new ()` and then add memory
+objects to it or you can use a convenience function
+`gst_buffer_new_allocate ()` which combines the two. It's also possible
+to wrap existing memory with `gst_buffer_new_wrapped_full () ` where you
+can give the function to call when the memory should be freed.
+
+You can access the memory of the buffer by getting and mapping the
+`GstMemory` objects individually or by using `gst_buffer_map ()`. The
+latter merges all the memory into one big block and then gives you a
+pointer to this block.
+
+Below is an example of how to create a buffer and access its memory.
+
+```
+
+[...]
+ GstBuffer *buffer;
+ GstMemory *mem;
+ GstMapInfo info;
+
+ /* make empty buffer */
+ buffer = gst_buffer_new ();
+
+ /* make memory holding 100 bytes */
+ mem = gst_allocator_alloc (NULL, 100, NULL);
+
+ /* add the buffer */
+ gst_buffer_append_memory (buffer, mem);
+
+[...]
+
+ /* get WRITE access to the memory and fill with 0xff */
+ gst_buffer_map (buffer, &info, GST_MAP_WRITE);
+ memset (info.data, 0xff, info.size);
+ gst_buffer_unmap (buffer, &info);
+
+[...]
+
+ /* free the buffer */
+ gst_buffer_unref (buffer);
+
+[...]
+
+
+```
+
+# GstMeta
+
+With the `GstMeta` system you can add arbitrary structures on buffers.
+These structures describe extra properties of the buffer such as
+cropping, stride, region of interest etc.
+
+The metadata system separates API specification (what the metadata and
+its API look like) and the implementation (how it works). This makes it
+possible to make different implementations of the same API, for example,
+depending on the hardware you are running on.
+
+## GstMeta API example
+
+After allocating a new buffer, you can add metadata to the buffer with
+the metadata specific API. This means that you will need to link to the
+header file where the metadata is defined to use its API.
+
+By convention, a metadata API with name `FooBar` should provide two
+methods, a `gst_buffer_add_foo_bar_meta ()` and a
+`gst_buffer_get_foo_bar_meta ()`. Both functions should return a pointer
+to a `FooBarMeta` structure that contains the metadata fields. Some of
+the `_add_*_meta ()` can have extra parameters that will usually be used
+to configure the metadata structure for you.
+
+Let's have a look at the metadata that is used to specify a cropping
+region for video frames.
+
+```
+
+#include <gst/video/gstvideometa.h>
+
+[...]
+ GstVideoCropMeta *meta;
+
+ /* buffer points to a video frame, add some cropping metadata */
+ meta = gst_buffer_add_video_crop_meta (buffer);
+
+ /* configure the cropping metadata */
+ meta->x = 8;
+ meta->y = 8;
+ meta->width = 120;
+ meta->height = 80;
+[...]
+
+
+```
+
+An element can then use the metadata on the buffer when rendering the
+frame like this:
+
+```
+
+#include <gst/video/gstvideometa.h>
+
+[...]
+ GstVideoCropMeta *meta;
+
+ /* buffer points to a video frame, get the cropping metadata */
+ meta = gst_buffer_get_video_crop_meta (buffer);
+
+ if (meta) {
+ /* render frame with cropping */
+ _render_frame_cropped (buffer, meta->x, meta->y, meta->width, meta->height);
+ } else {
+ /* render frame */
+ _render_frame (buffer);
+ }
+[...]
+
+
+
+```
+
+## Implementing new GstMeta
+
+In the next sections we show how you can add new metadata to the system
+and use it on buffers.
+
+### Define the metadata API
+
+First we need to define what our API will look like and we will have to
+register this API to the system. This is important because this API
+definition will be used when elements negotiate what kind of metadata
+they will exchange. The API definition also contains arbitrary tags that
+give hints about what the metadata contains. This is important when we
+see how metadata is preserved when buffers pass through the pipeline.
+
+If you are making a new implementation of an existing API, you can skip
+this step and move on to the implementation step.
+
+First we start with making the `my-example-meta.h` header file that will
+contain the definition of the API and structure for our metadata.
+
+```
+
+#include <gst/gst.h>
+
+typedef struct _MyExampleMeta MyExampleMeta;
+
+struct _MyExampleMeta {
+ GstMeta meta;
+
+ gint age;
+ gchar *name;
+};
+
+GType my_example_meta_api_get_type (void);
+#define MY_EXAMPLE_META_API_TYPE (my_example_meta_api_get_type())
+
+#define gst_buffer_get_my_example_meta(b) \
+ ((MyExampleMeta*)gst_buffer_get_meta((b),MY_EXAMPLE_META_API_TYPE))
+
+
+```
+
+The metadata API definition consists of the definition of the structure
+that holds a gint and a string. The first field in the structure must be
+`GstMeta`.
+
+We also define a `my_example_meta_api_get_type ()` function that will
+register out metadata API definition. We also define a convenience macro
+`gst_buffer_get_my_example_meta ()` that simply finds and returns the
+metadata with our new API.
+
+Next let's have a look at how the `my_example_meta_api_get_type ()`
+function is implemented in the `my-example-meta.c` file.
+
+```
+
+#include "my-example-meta.h"
+
+GType
+my_example_meta_api_get_type (void)
+{
+ static volatile GType type;
+ static const gchar *tags[] = { "foo", "bar", NULL };
+
+ if (g_once_init_enter (&type)) {
+ GType _type = gst_meta_api_type_register ("MyExampleMetaAPI", tags);
+ g_once_init_leave (&type, _type);
+ }
+ return type;
+}
+
+
+```
+
+As you can see, it simply uses the `gst_meta_api_type_register ()`
+function to register a name for the api and some tags. The result is a
+new pointer GType that defines the newly registered API.
+
+### Implementing a metadata API
+
+Next we can make an implementation for a registered metadata API GType.
+The implementation detail of a metadata API are kept in a `GstMetaInfo`
+structure that you will make available to the users of your metadata API
+implementation with a `my_example_meta_get_info ()` function and a
+convenience `MY_EXAMPLE_META_INFO` macro. You will also make a method to
+add your metadata implementation to a `GstBuffer`. Your
+`my-example-meta.h` header file will need these additions:
+
+```
+
+[...]
+
+/* implementation */
+const GstMetaInfo *my_example_meta_get_info (void);
+#define MY_EXAMPLE_META_INFO (my_example_meta_get_info())
+
+MyExampleMeta * gst_buffer_add_my_example_meta (GstBuffer *buffer,
+ gint age,
+ const gchar *name);
+
+
+```
+
+Let's have a look at how these functions are implemented in the
+`my-example-meta.c` file.
+
+```
+
+[...]
+
+static gboolean
+my_example_meta_init (GstMeta * meta, gpointer params, GstBuffer * buffer)
+{
+ MyExampleMeta *emeta = (MyExampleMeta *) meta;
+
+ emeta->age = 0;
+ emeta->name = NULL;
+
+ return TRUE;
+}
+
+static gboolean
+my_example_meta_transform (GstBuffer * transbuf, GstMeta * meta,
+ GstBuffer * buffer, GQuark type, gpointer data)
+{
+ MyExampleMeta *emeta = (MyExampleMeta *) meta;
+
+ /* we always copy no matter what transform */
+ gst_buffer_add_my_example_meta (transbuf, emeta->age, emeta->name);
+
+ return TRUE;
+}
+
+static void
+my_example_meta_free (GstMeta * meta, GstBuffer * buffer)
+{
+ MyExampleMeta *emeta = (MyExampleMeta *) meta;
+
+ g_free (emeta->name);
+ emeta->name = NULL;
+}
+
+const GstMetaInfo *
+my_example_meta_get_info (void)
+{
+ static const GstMetaInfo *meta_info = NULL;
+
+ if (g_once_init_enter (&meta_info)) {
+ const GstMetaInfo *mi = gst_meta_register (MY_EXAMPLE_META_API_TYPE,
+ "MyExampleMeta",
+ sizeof (MyExampleMeta),
+ my_example_meta_init,
+ my_example_meta_free,
+ my_example_meta_transform);
+ g_once_init_leave (&meta_info, mi);
+ }
+ return meta_info;
+}
+
+MyExampleMeta *
+gst_buffer_add_my_example_meta (GstBuffer *buffer,
+ gint age,
+ const gchar *name)
+{
+ MyExampleMeta *meta;
+
+ g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
+
+ meta = (MyExampleMeta *) gst_buffer_add_meta (buffer,
+ MY_EXAMPLE_META_INFO, NULL);
+
+ meta->age = age;
+ meta->name = g_strdup (name);
+
+ return meta;
+}
+
+
+```
+
+`gst_meta_register ()` registers the implementation details, like the
+API that you implement and the size of the metadata structure along with
+methods to initialize and free the memory area. You can also implement a
+transform function that will be called when a certain transformation
+(identified by the quark and quark specific data) is performed on a
+buffer.
+
+Lastly, you implement a `gst_buffer_add_*_meta()` that adds the metadata
+implementation to a buffer and sets the values of the metadata.
+
+# GstBufferPool
+
+The `GstBufferPool` object provides a convenient base class for managing
+lists of reusable buffers. Essential for this object is that all the
+buffers have the same properties such as size, padding, metadata and
+alignment.
+
+A bufferpool object can be configured to manage a minimum and maximum
+amount of buffers of a specific size. A bufferpool can also be
+configured to use a specific `GstAllocator` for the memory of the
+buffers. There is support in the bufferpool to enable bufferpool
+specific options, such as adding `GstMeta` to the buffers in the pool or
+such as enabling specific padding on the memory in the buffers.
+
+A Bufferpool can be inactivate and active. In the inactive state, you
+can configure the pool. In the active state, you can't change the
+configuration anymore but you can acquire and release buffers from/to
+the pool.
+
+In the following sections we take a look at how you can use a
+bufferpool.
+
+## GstBufferPool API example
+
+Many different bufferpool implementations can exist; they are all
+subclasses of the base class `GstBufferPool`. For this example, we will
+assume we somehow have access to a bufferpool, either because we created
+it ourselves or because we were given one as a result of the ALLOCATION
+query as we will see below.
+
+The bufferpool is initially in the inactive state so that we can
+configure it. Trying to configure a bufferpool that is not in the
+inactive state will fail. Likewise, trying to activate a bufferpool that
+is not configured will fail.
+
+```
+
+ GstStructure *config;
+
+[...]
+
+ /* get config structure */
+ config = gst_buffer_pool_get_config (pool);
+
+ /* set caps, size, minimum and maximum buffers in the pool */
+ gst_buffer_pool_config_set_params (config, caps, size, min, max);
+
+ /* configure allocator and parameters */
+ gst_buffer_pool_config_set_allocator (config, allocator, ¶ms);
+
+ /* store the updated configuration again */
+ gst_buffer_pool_set_config (pool, config);
+
+[...]
+
+
+```
+
+The configuration of the bufferpool is maintained in a generic
+`GstStructure` that can be obtained with `gst_buffer_pool_get_config()`.
+Convenience methods exist to get and set the configuration options in
+this structure. After updating the structure, it is set as the current
+configuration in the bufferpool again with
+`gst_buffer_pool_set_config()`.
+
+The following options can be configured on a bufferpool:
+
+ - The caps of the buffers to allocate.
+
+ - The size of the buffers. This is the suggested size of the buffers
+ in the pool. The pool might decide to allocate larger buffers to add
+ padding.
+
+ - The minimum and maximum amount of buffers in the pool. When minimum
+ is set to \> 0, the bufferpool will pre-allocate this amount of
+ buffers. When maximum is not 0, the bufferpool will allocate up to
+ maximum amount of buffers.
+
+ - The allocator and parameters to use. Some bufferpools might ignore
+ the allocator and use its internal one.
+
+ - Other arbitrary bufferpool options identified with a string. a
+ bufferpool lists the supported options with
+ `gst_buffer_pool_get_options()` and you can ask if an option is
+ supported with `gst_buffer_pool_has_option()`. The option can be
+ enabled by adding it to the configuration structure with
+ `gst_buffer_pool_config_add_option ()`. These options are used to
+ enable things like letting the pool set metadata on the buffers or
+ to add extra configuration options for padding, for example.
+
+After the configuration is set on the bufferpool, the pool can be
+activated with `gst_buffer_pool_set_active (pool, TRUE)`. From that
+point on you can use `gst_buffer_pool_acquire_buffer ()` to retrieve a
+buffer from the pool, like this:
+
+```
+
+ [...]
+
+ GstFlowReturn ret;
+ GstBuffer *buffer;
+
+ ret = gst_buffer_pool_acquire_buffer (pool, &buffer, NULL);
+ if (G_UNLIKELY (ret != GST_FLOW_OK))
+ goto pool_failed;
+
+ [...]
+
+
+```
+
+It is important to check the return value of the acquire function
+because it is possible that it fails: When your element shuts down, it
+will deactivate the bufferpool and then all calls to acquire will return
+GST\_FLOW\_FLUSHNG.
+
+All buffers that are acquired from the pool will have their pool member
+set to the original pool. When the last ref is decremented on the
+buffer, GStreamer will automatically call
+`gst_buffer_pool_release_buffer()` to release the buffer back to the
+pool. You (or any other downstream element) don't need to know if a
+buffer came from a pool, you can just unref it.
+
+## Implementing a new GstBufferPool
+
+WRITEME
+
+# GST\_QUERY\_ALLOCATION
+
+The ALLOCATION query is used to negotiate `GstMeta`, `GstBufferPool` and
+`GstAllocator` between elements. Negotiation of the allocation strategy
+is always initiated and decided by a srcpad after it has negotiated a
+format and before it decides to push buffers. A sinkpad can suggest an
+allocation strategy but it is ultimately the source pad that will decide
+based on the suggestions of the downstream sink pad.
+
+The source pad will do a GST\_QUERY\_ALLOCATION with the negotiated caps
+as a parameter. This is needed so that the downstream element knows what
+media type is being handled. A downstream sink pad can answer the
+allocation query with the following results:
+
+ - An array of possible `GstBufferPool` suggestions with suggested
+ size, minimum and maximum amount of buffers.
+
+ - An array of GstAllocator objects along with suggested allocation
+ parameters such as flags, prefix, alignment and padding. These
+ allocators can also be configured in a bufferpool when this is
+ supported by the bufferpool.
+
+ - An array of supported `GstMeta` implementations along with metadata
+ specific parameters. It is important that the upstream element knows
+ what kind of metadata is supported downstream before it places that
+ metadata on buffers.
+
+When the GST\_QUERY\_ALLOCATION returns, the source pad will select from
+the available bufferpools, allocators and metadata how it will allocate
+buffers.
+
+## ALLOCATION query example
+
+Below is an example of the ALLOCATION query.
+
+```
+
+#include <gst/video/video.h>
+#include <gst/video/gstvideometa.h>
+#include <gst/video/gstvideopool.h>
+
+ GstCaps *caps;
+ GstQuery *query;
+ GstStructure *structure;
+ GstBufferPool *pool;
+ GstStructure *config;
+ guint size, min, max;
+
+[...]
+
+ /* find a pool for the negotiated caps now */
+ query = gst_query_new_allocation (caps, TRUE);
+
+ if (!gst_pad_peer_query (scope->srcpad, query)) {
+ /* query failed, not a problem, we use the query defaults */
+ }
+
+ if (gst_query_get_n_allocation_pools (query) > 0) {
+ /* we got configuration from our peer, parse them */
+ gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
+ } else {
+ pool = NULL;
+ size = 0;
+ min = max = 0;
+ }
+
+ if (pool == NULL) {
+ /* we did not get a pool, make one ourselves then */
+ pool = gst_video_buffer_pool_new ();
+ }
+
+ config = gst_buffer_pool_get_config (pool);
+ gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
+ gst_buffer_pool_config_set_params (config, caps, size, min, max);
+ gst_buffer_pool_set_config (pool, config);
+
+ /* and activate */
+ gst_buffer_pool_set_active (pool, TRUE);
+
+[...]
+
+
+```
+
+This particular implementation will make a custom `GstVideoBufferPool`
+object that is specialized in allocating video buffers. You can also
+enable the pool to put `GstVideoMeta` metadata on the buffers from the
+pool doing `gst_buffer_pool_config_add_option (config,
+GST_BUFFER_POOL_OPTION_VIDEO_META)`.
+
+## The ALLOCATION query in base classes
+
+In many baseclasses you will see the following virtual methods for
+influencing the allocation strategy:
+
+ - `propose_allocation ()` should suggest allocation parameters for the
+ upstream element.
+
+ - `decide_allocation ()` should decide the allocation parameters from
+ the suggestions received from downstream.
+
+Implementors of these methods should modify the given `GstQuery` object
+by updating the pool options and allocation options.
+
--- /dev/null
+---
+title: Appendices
+...
+
+# Appendices
+
+This chapter contains things that don't belong anywhere else.
+
--- /dev/null
+---
+title: Adding Properties
+...
+
+# Adding Properties
+
+The primary and most important way of controlling how an element
+behaves, is through GObject properties. GObject properties are defined
+in the `_class_init ()` function. The element optionally implements a
+`_get_property ()` and a `_set_property ()` function. These functions
+will be notified if an application changes or requests the value of a
+property, and can then fill in the value or take action required for
+that property to change value internally.
+
+You probably also want to keep an instance variable around with the
+currently configured value of the property that you use in the get and
+set functions. Note that `GObject` will not automatically set your
+instance variable to the default value, you will have to do that in the
+`_init ()` function of your element.
+
+```
+
+/* properties */
+enum {
+ PROP_0,
+ PROP_SILENT
+ /* FILL ME */
+};
+
+static void gst_my_filter_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec);
+static void gst_my_filter_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec);
+
+static void
+gst_my_filter_class_init (GstMyFilterClass *klass)
+{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+
+ /* define virtual function pointers */
+ object_class->set_property = gst_my_filter_set_property;
+ object_class->get_property = gst_my_filter_get_property;
+
+ /* define properties */
+ g_object_class_install_property (object_class, PROP_SILENT,
+ g_param_spec_boolean ("silent", "Silent",
+ "Whether to be very verbose or not",
+ FALSE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+}
+
+static void
+gst_my_filter_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ GstMyFilter *filter = GST_MY_FILTER (object);
+
+ switch (prop_id) {
+ case PROP_SILENT:
+ filter->silent = g_value_get_boolean (value);
+ g_print ("Silent argument was changed to %s\n",
+ filter->silent ? "true" : "false");
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_my_filter_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ GstMyFilter *filter = GST_MY_FILTER (object);
+
+ switch (prop_id) {
+ case PROP_SILENT:
+ g_value_set_boolean (value, filter->silent);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+```
+
+The above is a very simple example of how properties are used. Graphical
+applications will use these properties and will display a
+user-controllable widget with which these properties can be changed.
+This means that - for the property to be as user-friendly as possible -
+you should be as exact as possible in the definition of the property.
+Not only in defining ranges in between which valid properties can be
+located (for integers, floats, etc.), but also in using very descriptive
+(better yet: internationalized) strings in the definition of the
+property, and if possible using enums and flags instead of integers. The
+GObject documentation describes these in a very complete way, but below,
+we'll give a short example of where this is useful. Note that using
+integers here would probably completely confuse the user, because they
+make no sense in this context. The example is stolen from videotestsrc.
+
+```
+typedef enum {
+ GST_VIDEOTESTSRC_SMPTE,
+ GST_VIDEOTESTSRC_SNOW,
+ GST_VIDEOTESTSRC_BLACK
+} GstVideotestsrcPattern;
+
+[..]
+
+#define GST_TYPE_VIDEOTESTSRC_PATTERN (gst_videotestsrc_pattern_get_type ())
+static GType
+gst_videotestsrc_pattern_get_type (void)
+{
+ static GType videotestsrc_pattern_type = 0;
+
+ if (!videotestsrc_pattern_type) {
+ static GEnumValue pattern_types[] = {
+ { GST_VIDEOTESTSRC_SMPTE, "SMPTE 100% color bars", "smpte" },
+ { GST_VIDEOTESTSRC_SNOW, "Random (television snow)", "snow" },
+ { GST_VIDEOTESTSRC_BLACK, "0% Black", "black" },
+ { 0, NULL, NULL },
+ };
+
+ videotestsrc_pattern_type =
+ g_enum_register_static ("GstVideotestsrcPattern",
+ pattern_types);
+ }
+
+ return videotestsrc_pattern_type;
+}
+
+[..]
+
+static void
+gst_videotestsrc_class_init (GstvideotestsrcClass *klass)
+{
+[..]
+ g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_PATTERN,
+ g_param_spec_enum ("pattern", "Pattern",
+ "Type of test pattern to generate",
+ GST_TYPE_VIDEOTESTSRC_PATTERN, GST_VIDEOTESTSRC_SMPTE,
+ G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
+[..]
+}
+
+```
+
--- /dev/null
+---
+title: Constructing the Boilerplate
+...
+
+# Constructing the Boilerplate
+
+In this chapter you will learn how to construct the bare minimum code
+for a new plugin. Starting from ground zero, you will see how to get the
+GStreamer template source. Then you will learn how to use a few basic
+tools to copy and modify a template plugin to create a new plugin. If
+you follow the examples here, then by the end of this chapter you will
+have a functional audio filter plugin that you can compile and use in
+GStreamer applications.
+
+# Getting the GStreamer Plugin Templates
+
+There are currently two ways to develop a new plugin for GStreamer: You
+can write the entire plugin by hand, or you can copy an existing plugin
+template and write the plugin code you need. The second method is by far
+the simpler of the two, so the first method will not even be described
+here. (Errm, that is, “it is left as an exercise to the reader.”)
+
+The first step is to check out a copy of the `gst-template` git module
+to get an important tool and the source code template for a basic
+GStreamer plugin. To check out the `gst-template` module, make sure you
+are connected to the internet, and type the following commands at a
+command
+console:
+
+```
+shell $ git clone git://anongit.freedesktop.org/gstreamer/gst-template.git
+Initialized empty Git repository in /some/path/gst-template/.git/
+remote: Counting objects: 373, done.
+remote: Compressing objects: 100% (114/114), done.
+remote: Total 373 (delta 240), reused 373 (delta 240)
+Receiving objects: 100% (373/373), 75.16 KiB | 78 KiB/s, done.
+Resolving deltas: 100% (240/240), done.
+
+```
+
+This command will check out a series of files and directories into
+`gst-template`. The template you will be using is in the
+`gst-template/gst-plugin/` directory. You should look over the files in
+that directory to get a general idea of the structure of a source tree
+for a plugin.
+
+If for some reason you can't access the git repository, you can also
+[download a snapshot of the latest
+revision](http://cgit.freedesktop.org/gstreamer/gst-template/commit/)
+via the cgit web interface.
+
+# Using the Project Stamp
+
+The first thing to do when making a new element is to specify some basic
+details about it: what its name is, who wrote it, what version number it
+is, etc. We also need to define an object to represent the element and
+to store the data the element needs. These details are collectively
+known as the *boilerplate*.
+
+The standard way of defining the boilerplate is simply to write some
+code, and fill in some structures. As mentioned in the previous section,
+the easiest way to do this is to copy a template and add functionality
+according to your needs. To help you do so, there is a tool in the
+`./gst-plugin/tools/` directory. This tool, `make_element`, is a command
+line utility that creates the boilerplate code for you.
+
+To use `make_element`, first open up a terminal window. Change to the
+`gst-template/gst-plugin/src` directory, and then run the `make_element`
+command. The arguments to the `make_element` are:
+
+1. the name of the plugin, and
+
+2. the source file that the tool will use. By default, `gstplugin` is
+ used.
+
+For example, the following commands create the MyFilter plugin based on
+the plugin template and put the output files in the
+`gst-template/gst-plugin/src` directory:
+
+```
+shell $ cd gst-template/gst-plugin/src
+shell $ ../tools/make_element MyFilter
+
+```
+
+> **Note**
+>
+> Capitalization is important for the name of the plugin. Keep in mind
+> that under some operating systems, capitalization is also important
+> when specifying directory and file names in general.
+
+The last command creates two files: `gstmyfilter.c` and `gstmyfilter.h`.
+
+> **Note**
+>
+> It is recommended that you create a copy of the `gst-plugin` directory
+> before continuing.
+
+Now one needs to adjust the `Makefile.am` to use the new filenames and
+run `autogen.sh` from the parent directory to bootstrap the build
+environment. After that, the project can be built and installed using
+the well known `make && sudo make install` commands.
+
+> **Note**
+>
+> Be aware that by default `autogen.sh` and `configure` would choose
+> `/usr/local` as a default location. One would need to add
+> `/usr/local/lib/gstreamer-1.0` to `GST_PLUGIN_PATH` in order to make
+> the new plugin show up in a gstreamer that's been installed from
+> packages.
+
+> **Note**
+>
+> FIXME: this section is slightly outdated. gst-template is still useful
+> as an example for a minimal plugin build system skeleton. However, for
+> creating elements the tool gst-element-maker from gst-plugins-bad is
+> recommended these days.
+
+# Examining the Basic Code
+
+First we will examine the code you would be likely to place in a header
+file (although since the interface to the code is entirely defined by
+the plugin system, and doesn't depend on reading a header file, this is
+not crucial.)
+
+```
+#include <gst/gst.h>
+
+/* Definition of structure storing data for this element. */
+typedef struct _GstMyFilter {
+ GstElement element;
+
+ GstPad *sinkpad, *srcpad;
+
+ gboolean silent;
+
+
+
+} GstMyFilter;
+
+/* Standard definition defining a class for this element. */
+typedef struct _GstMyFilterClass {
+ GstElementClass parent_class;
+} GstMyFilterClass;
+
+/* Standard macros for defining types for this element. */
+#define GST_TYPE_MY_FILTER (gst_my_filter_get_type())
+#define GST_MY_FILTER(obj) \
+ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_MY_FILTER,GstMyFilter))
+#define GST_MY_FILTER_CLASS(klass) \
+ (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_MY_FILTER,GstMyFilterClass))
+#define GST_IS_MY_FILTER(obj) \
+ (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_MY_FILTER))
+#define GST_IS_MY_FILTER_CLASS(klass) \
+ (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_MY_FILTER))
+
+/* Standard function returning type information. */
+GType gst_my_filter_get_type (void);
+
+```
+
+Using this header file, you can use the following macro to setup the
+`GObject` basics in your source file so that all functions will be
+called appropriately:
+
+```
+#include "filter.h"
+
+G_DEFINE_TYPE (GstMyFilter, gst_my_filter, GST_TYPE_ELEMENT);
+
+```
+
+# Element metadata
+
+The Element metadata provides extra element information. It is
+configured with `gst_element_class_set_metadata` or
+`gst_element_class_set_static_metadata` which takes the following
+parameters:
+
+ - A long, English, name for the element.
+
+ - The type of the element, see the docs/design/draft-klass.txt
+ document in the GStreamer core source tree for details and examples.
+
+ - A brief description of the purpose of the element.
+
+ - The name of the author of the element, optionally followed by a
+ contact email address in angle brackets.
+
+For example:
+
+```
+gst_element_class_set_static_metadata (klass,
+ "An example plugin",
+ "Example/FirstExample",
+ "Shows the basic structure of a plugin",
+ "your name <your.name@your.isp>");
+
+```
+
+The element details are registered with the plugin during the
+`_class_init ()` function, which is part of the GObject system. The
+`_class_init ()` function should be set for this GObject in the function
+where you register the type with GLib.
+
+```
+static void
+gst_my_filter_class_init (GstMyFilterClass * klass)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+
+[..]
+ gst_element_class_set_static_metadata (element_klass,
+ "An example plugin",
+ "Example/FirstExample",
+ "Shows the basic structure of a plugin",
+ "your name <your.name@your.isp>");
+
+}
+
+```
+
+# GstStaticPadTemplate
+
+A GstStaticPadTemplate is a description of a pad that the element will
+(or might) create and use. It contains:
+
+ - A short name for the pad.
+
+ - Pad direction.
+
+ - Existence property. This indicates whether the pad exists always (an
+ “always” pad), only in some cases (a “sometimes” pad) or only if the
+ application requested such a pad (a “request” pad).
+
+ - Supported types by this element (capabilities).
+
+For example:
+
+```
+static GstStaticPadTemplate sink_factory =
+GST_STATIC_PAD_TEMPLATE (
+ "sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS ("ANY")
+);
+
+
+
+```
+
+Those pad templates are registered during the `_class_init ()` function
+with the `gst_element_class_add_pad_template ()`. For this function you
+need a handle the `GstPadTemplate` which you can create from the static
+pad template with `gst_static_pad_template_get ()`. See below for more
+details on this.
+
+Pads are created from these static templates in the element's `_init ()`
+function using `gst_pad_new_from_static_template ()`. In order to create
+a new pad from this template using `gst_pad_new_from_static_template
+()`, you will need to declare the pad template as a global variable.
+More on this subject in [Specifying the pads](pwg-building-pads.md).
+
+ static GstStaticPadTemplate sink_factory = [..],
+ src_factory = [..];
+
+ static void
+ gst_my_filter_class_init (GstMyFilterClass * klass)
+ {
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+ [..]
+
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&src_factory));
+ gst_element_class_add_pad_template (element_class,
+ gst_static_pad_template_get (&sink_factory));
+ }
+
+The last argument in a template is its type or list of supported types.
+In this example, we use 'ANY', which means that this element will accept
+all input. In real-life situations, you would set a media type and
+optionally a set of properties to make sure that only supported input
+will come in. This representation should be a string that starts with a
+media type, then a set of comma-separates properties with their
+supported values. In case of an audio filter that supports raw integer
+16-bit audio, mono or stereo at any samplerate, the correct template
+would look like this:
+
+```
+
+static GstStaticPadTemplate sink_factory =
+GST_STATIC_PAD_TEMPLATE (
+ "sink",
+ GST_PAD_SINK,
+ GST_PAD_ALWAYS,
+ GST_STATIC_CAPS (
+ "audio/x-raw, "
+ "format = (string) " GST_AUDIO_NE (S16) ", "
+ "channels = (int) { 1, 2 }, "
+ "rate = (int) [ 8000, 96000 ]"
+ )
+);
+
+
+```
+
+Values surrounded by curly brackets (“{” and “}”) are lists, values
+surrounded by square brackets (“\[” and “\]”) are ranges. Multiple sets
+of types are supported too, and should be separated by a semicolon
+(“;”). Later, in the chapter on pads, we will see how to use types
+to know the exact format of a stream: [Specifying the
+pads](pwg-building-pads.md).
+
+# Constructor Functions
+
+Each element has two functions which are used for construction of an
+element. The `_class_init()` function, which is used to initialise the
+class only once (specifying what signals, arguments and virtual
+functions the class has and setting up global state); and the `_init()`
+function, which is used to initialise a specific instance of this type.
+
+# The plugin\_init function
+
+Once we have written code defining all the parts of the plugin, we need
+to write the plugin\_init() function. This is a special function, which
+is called as soon as the plugin is loaded, and should return TRUE or
+FALSE depending on whether it loaded initialized any dependencies
+correctly. Also, in this function, any supported element type in the
+plugin should be registered.
+
+```
+
+
+static gboolean
+plugin_init (GstPlugin *plugin)
+{
+ return gst_element_register (plugin, "my_filter",
+ GST_RANK_NONE,
+ GST_TYPE_MY_FILTER);
+}
+
+GST_PLUGIN_DEFINE (
+ GST_VERSION_MAJOR,
+ GST_VERSION_MINOR,
+ my_filter,
+ "My filter plugin",
+ plugin_init,
+ VERSION,
+ "LGPL",
+ "GStreamer",
+ "http://gstreamer.net/"
+)
+
+
+
+```
+
+Note that the information returned by the plugin\_init() function will
+be cached in a central registry. For this reason, it is important that
+the same information is always returned by the function: for example, it
+must not make element factories available based on runtime conditions.
+If an element can only work in certain conditions (for example, if the
+soundcard is not being used by some other process) this must be
+reflected by the element being unable to enter the READY state if
+unavailable, rather than the plugin attempting to deny existence of the
+plugin.
+
--- /dev/null
+---
+title: The chain function
+...
+
+# The chain function
+
+The chain function is the function in which all data processing takes
+place. In the case of a simple filter, `_chain ()` functions are mostly
+linear functions - so for each incoming buffer, one buffer will go out,
+too. Below is a very simple implementation of a chain function:
+
+```
+
+static GstFlowReturn gst_my_filter_chain (GstPad *pad,
+ GstObject *parent,
+ GstBuffer *buf);
+
+[..]
+
+static void
+gst_my_filter_init (GstMyFilter * filter)
+{
+[..]
+ /* configure chain function on the pad before adding
+ * the pad to the element */
+ gst_pad_set_chain_function (filter->sinkpad,
+ gst_my_filter_chain);
+[..]
+}
+
+static GstFlowReturn
+gst_my_filter_chain (GstPad *pad,
+ GstObject *parent,
+ GstBuffer *buf)
+{
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ if (!filter->silent)
+ g_print ("Have data of size %" G_GSIZE_FORMAT" bytes!\n",
+ gst_buffer_get_size (buf));
+
+ return gst_pad_push (filter->srcpad, buf);
+}
+```
+
+Obviously, the above doesn't do much useful. Instead of printing that
+the data is in, you would normally process the data there. Remember,
+however, that buffers are not always writeable.
+
+In more advanced elements (the ones that do event processing), you may
+want to additionally specify an event handling function, which will be
+called when stream-events are sent (such as caps, end-of-stream,
+newsegment, tags, etc.).
+
+ static void
+ gst_my_filter_init (GstMyFilter * filter)
+ {
+ [..]
+ gst_pad_set_event_function (filter->sinkpad,
+ gst_my_filter_sink_event);
+ [..]
+ }
+
+
+
+ static gboolean
+ gst_my_filter_sink_event (GstPad *pad,
+ GstObject *parent,
+ GstEvent *event)
+ {
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_CAPS:
+ /* we should handle the format here */
+ break;
+ case GST_EVENT_EOS:
+ /* end-of-stream, we should close down all stream leftovers here */
+ gst_my_filter_stop_processing (filter);
+ break;
+ default:
+ break;
+ }
+
+ return gst_pad_event_default (pad, parent, event);
+ }
+
+ static GstFlowReturn
+ gst_my_filter_chain (GstPad *pad,
+ GstObject *parent,
+ GstBuffer *buf)
+ {
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+ GstBuffer *outbuf;
+
+ outbuf = gst_my_filter_process_data (filter, buf);
+ gst_buffer_unref (buf);
+ if (!outbuf) {
+ /* something went wrong - signal an error */
+ GST_ELEMENT_ERROR (GST_ELEMENT (filter), STREAM, FAILED, (NULL), (NULL));
+ return GST_FLOW_ERROR;
+ }
+
+ return gst_pad_push (filter->srcpad, outbuf);
+ }
+
+In some cases, it might be useful for an element to have control over
+the input data rate, too. In that case, you probably want to write a
+so-called *loop-based* element. Source elements (with only source pads)
+can also be *get-based* elements. These concepts will be explained in
+the advanced section of this guide, and in the section that specifically
+discusses source pads.
+
--- /dev/null
+---
+title: The event function
+...
+
+# The event function
+
+The event function notifies you of special events that happen in the
+datastream (such as caps, end-of-stream, newsegment, tags, etc.). Events
+can travel both upstream and downstream, so you can receive them on sink
+pads as well as source pads.
+
+Below follows a very simple event function that we install on the sink
+pad of our element.
+
+```
+
+static gboolean gst_my_filter_sink_event (GstPad *pad,
+ GstObject *parent,
+ GstEvent *event);
+
+[..]
+
+static void
+gst_my_filter_init (GstMyFilter * filter)
+{
+[..]
+ /* configure event function on the pad before adding
+ * the pad to the element */
+ gst_pad_set_event_function (filter->sinkpad,
+ gst_my_filter_sink_event);
+[..]
+}
+
+static gboolean
+gst_my_filter_sink_event (GstPad *pad,
+ GstObject *parent,
+ GstEvent *event)
+{
+ gboolean ret;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_CAPS:
+ /* we should handle the format here */
+
+ /* push the event downstream */
+ ret = gst_pad_push_event (filter->srcpad, event);
+ break;
+ case GST_EVENT_EOS:
+ /* end-of-stream, we should close down all stream leftovers here */
+ gst_my_filter_stop_processing (filter);
+
+ ret = gst_pad_event_default (pad, parent, event);
+ break;
+ default:
+ /* just call the default handler */
+ ret = gst_pad_event_default (pad, parent, event);
+ break;
+ }
+ return ret;
+}
+
+
+```
+
+It is a good idea to call the default event handler
+`gst_pad_event_default ()` for unknown events. Depending on the event
+type, the default handler will forward the event or simply unref it. The
+CAPS event is by default not forwarded so we need to do this in the
+event handler ourselves.
+
--- /dev/null
+---
+title: Specifying the pads
+...
+
+# Specifying the pads
+
+As explained before, pads are the port through which data goes in and
+out of your element, and that makes them a very important item in the
+process of element creation. In the boilerplate code, we have seen how
+static pad templates take care of registering pad templates with the
+element class. Here, we will see how to create actual elements, use an
+`_event
+()`-function to configure for a particular format and how to register
+functions to let data flow through the element.
+
+In the element `_init ()` function, you create the pad from the pad
+template that has been registered with the element class in the
+`_class_init ()` function. After creating the pad, you have to set a
+`_chain ()` function pointer that will receive and process the input
+data on the sinkpad. You can optionally also set an `_event ()` function
+pointer and a `_query ()` function pointer. Alternatively, pads can also
+operate in looping mode, which means that they can pull data themselves.
+More on this topic later. After that, you have to register the pad with
+the element. This happens like this:
+
+```
+
+
+
+static void
+gst_my_filter_init (GstMyFilter *filter)
+{
+ /* pad through which data comes in to the element */
+ filter->sinkpad = gst_pad_new_from_static_template (
+ &sink_template, "sink");
+ /* pads are configured here with gst_pad_set_*_function () */
+
+
+
+ gst_element_add_pad (GST_ELEMENT (filter), filter->sinkpad);
+
+ /* pad through which data goes out of the element */
+ filter->srcpad = gst_pad_new_from_static_template (
+ &src_template, "src");
+ /* pads are configured here with gst_pad_set_*_function () */
+
+
+
+ gst_element_add_pad (GST_ELEMENT (filter), filter->srcpad);
+
+ /* properties initial value */
+ filter->silent = FALSE;
+}
+
+```
+
--- /dev/null
+---
+title: The query function
+...
+
+# The query function
+
+Through the query function, your element will receive queries that it
+has to reply to. These are queries like position, duration but also
+about the supported formats and scheduling modes your element supports.
+Queries can travel both upstream and downstream, so you can receive them
+on sink pads as well as source pads.
+
+Below follows a very simple query function that we install on the source
+pad of our element.
+
+```
+
+static gboolean gst_my_filter_src_query (GstPad *pad,
+ GstObject *parent,
+ GstQuery *query);
+
+[..]
+
+static void
+gst_my_filter_init (GstMyFilter * filter)
+{
+[..]
+ /* configure event function on the pad before adding
+ * the pad to the element */
+ gst_pad_set_query_function (filter->srcpad,
+ gst_my_filter_src_query);
+[..]
+}
+
+static gboolean
+gst_my_filter_src_query (GstPad *pad,
+ GstObject *parent,
+ GstQuery *query)
+{
+ gboolean ret;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_QUERY_TYPE (query)) {
+ case GST_QUERY_POSITION:
+ /* we should report the current position */
+ [...]
+ break;
+ case GST_QUERY_DURATION:
+ /* we should report the duration here */
+ [...]
+ break;
+ case GST_QUERY_CAPS:
+ /* we should report the supported caps here */
+ [...]
+ break;
+ default:
+ /* just call the default handler */
+ ret = gst_pad_query_default (pad, parent, query);
+ break;
+ }
+ return ret;
+}
+
+
+```
+
+It is a good idea to call the default query handler
+`gst_pad_query_default ()` for unknown queries. Depending on the query
+type, the default handler will forward the query or simply unref it.
+
--- /dev/null
+---
+title: Signals
+...
+
+# Signals
+
+GObject signals can be used to notify applications of events specific to
+this object. Note, however, that the application needs to be aware of
+signals and their meaning, so if you're looking for a generic way for
+application-element interaction, signals are probably not what you're
+looking for. In many cases, however, signals can be very useful. See the
+[GObject documentation](http://library.gnome.org/devel/gobject/stable/)
+for all internals about signals.
+
--- /dev/null
+---
+title: Building a Test Application
+...
+
+# Building a Test Application
+
+Often, you will want to test your newly written plugin in an as small
+setting as possible. Usually, `gst-launch-1.0` is a good first step at
+testing a plugin. If you have not installed your plugin in a directory
+that GStreamer searches, then you will need to set the plugin path.
+Either set GST\_PLUGIN\_PATH to the directory containing your plugin, or
+use the command-line option --gst-plugin-path. If you based your plugin
+off of the gst-plugin template, then this will look something like `
+gst-launch-1.0 --gst-plugin-path=$HOME/gst-template/gst-plugin/src/.libs
+TESTPIPELINE
+` However, you will often need more testing features than gst-launch-1.0
+can provide, such as seeking, events, interactivity and more. Writing
+your own small testing program is the easiest way to accomplish this.
+This section explains - in a few words - how to do that. For a complete
+application development guide, see the [Application Development
+Manual](../../manual/html/index.html).
+
+At the start, you need to initialize the GStreamer core library by
+calling `gst_init ()`. You can alternatively call
+`gst_init_get_option_group ()`, which will return a pointer to
+GOptionGroup. You can then use GOption to handle the initialization, and
+this will finish the GStreamer initialization.
+
+You can create elements using `gst_element_factory_make ()`, where the
+first argument is the element type that you want to create, and the
+second argument is a free-form name. The example at the end uses a
+simple filesource - decoder - soundcard output pipeline, but you can use
+specific debugging elements if that's necessary. For example, an
+`identity` element can be used in the middle of the pipeline to act as a
+data-to-application transmitter. This can be used to check the data for
+misbehaviours or correctness in your test application. Also, you can use
+a `fakesink` element at the end of the pipeline to dump your data to the
+stdout (in order to do this, set the `dump` property to TRUE). Lastly,
+you can use valgrind to check for memory errors.
+
+During linking, your test application can use filtered caps as a way to
+drive a specific type of data to or from your element. This is a very
+simple and effective way of checking multiple types of input and output
+in your element.
+
+Note that during running, you should listen for at least the “error” and
+“eos” messages on the bus and/or your plugin/element to check for
+correct handling of this. Also, you should add events into the pipeline
+and make sure your plugin handles these correctly (with respect to
+clocking, internal caching, etc.).
+
+Never forget to clean up memory in your plugin or your test application.
+When going to the NULL state, your element should clean up allocated
+memory and caches. Also, it should close down any references held to
+possible support libraries. Your application should `unref ()` the
+pipeline and make sure it doesn't crash.
+
+```
+#include <gst/gst.h>
+
+static gboolean
+bus_call (GstBus *bus,
+ GstMessage *msg,
+ gpointer data)
+{
+ GMainLoop *loop = data;
+
+ switch (GST_MESSAGE_TYPE (msg)) {
+ case GST_MESSAGE_EOS:
+ g_print ("End-of-stream\n");
+ g_main_loop_quit (loop);
+ break;
+ case GST_MESSAGE_ERROR: {
+ gchar *debug = NULL;
+ GError *err = NULL;
+
+ gst_message_parse_error (msg, &err, &debug);
+
+ g_print ("Error: %s\n", err->message);
+ g_error_free (err);
+
+ if (debug) {
+ g_print ("Debug details: %s\n", debug);
+ g_free (debug);
+ }
+
+ g_main_loop_quit (loop);
+ break;
+ }
+ default:
+ break;
+ }
+
+ return TRUE;
+}
+
+gint
+main (gint argc,
+ gchar *argv[])
+{
+ GstStateChangeReturn ret;
+ GstElement *pipeline, *filesrc, *decoder, *filter, *sink;
+ GstElement *convert1, *convert2, *resample;
+ GMainLoop *loop;
+ GstBus *bus;
+ guint watch_id;
+
+ /* initialization */
+ gst_init (&argc, &argv);
+ loop = g_main_loop_new (NULL, FALSE);
+ if (argc != 2) {
+ g_print ("Usage: %s <mp3 filename>\n", argv[0]);
+ return 01;
+ }
+
+ /* create elements */
+ pipeline = gst_pipeline_new ("my_pipeline");
+
+ /* watch for messages on the pipeline's bus (note that this will only
+ * work like this when a GLib main loop is running) */
+ bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
+ watch_id = gst_bus_add_watch (bus, bus_call, loop);
+ gst_object_unref (bus);
+
+ filesrc = gst_element_factory_make ("filesrc", "my_filesource");
+ decoder = gst_element_factory_make ("mad", "my_decoder");
+
+ /* putting an audioconvert element here to convert the output of the
+ * decoder into a format that my_filter can handle (we are assuming it
+ * will handle any sample rate here though) */
+ convert1 = gst_element_factory_make ("audioconvert", "audioconvert1");
+
+ /* use "identity" here for a filter that does nothing */
+ filter = gst_element_factory_make ("my_filter", "my_filter");
+
+ /* there should always be audioconvert and audioresample elements before
+ * the audio sink, since the capabilities of the audio sink usually vary
+ * depending on the environment (output used, sound card, driver etc.) */
+ convert2 = gst_element_factory_make ("audioconvert", "audioconvert2");
+ resample = gst_element_factory_make ("audioresample", "audioresample");
+ sink = gst_element_factory_make ("pulsesink", "audiosink");
+
+ if (!sink || !decoder) {
+ g_print ("Decoder or output could not be found - check your install\n");
+ return -1;
+ } else if (!convert1 || !convert2 || !resample) {
+ g_print ("Could not create audioconvert or audioresample element, "
+ "check your installation\n");
+ return -1;
+ } else if (!filter) {
+ g_print ("Your self-written filter could not be found. Make sure it "
+ "is installed correctly in $(libdir)/gstreamer-1.0/ or "
+ "~/.gstreamer-1.0/plugins/ and that gst-inspect-1.0 lists it. "
+ "If it doesn't, check with 'GST_DEBUG=*:2 gst-inspect-1.0' for "
+ "the reason why it is not being loaded.");
+ return -1;
+ }
+
+ g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
+
+ gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, convert1, filter,
+ convert2, resample, sink, NULL);
+
+ /* link everything together */
+ if (!gst_element_link_many (filesrc, decoder, convert1, filter, convert2,
+ resample, sink, NULL)) {
+ g_print ("Failed to link one or more elements!\n");
+ return -1;
+ }
+
+ /* run */
+ ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
+ if (ret == GST_STATE_CHANGE_FAILURE) {
+ GstMessage *msg;
+
+ g_print ("Failed to start up pipeline!\n");
+
+ /* check if there is an error message with details on the bus */
+ msg = gst_bus_poll (bus, GST_MESSAGE_ERROR, 0);
+ if (msg) {
+ GError *err = NULL;
+
+ gst_message_parse_error (msg, &err, NULL);
+ g_print ("ERROR: %s\n", err->message);
+ g_error_free (err);
+ gst_message_unref (msg);
+ }
+ return -1;
+ }
+
+ g_main_loop_run (loop);
+
+ /* clean up */
+ gst_element_set_state (pipeline, GST_STATE_NULL);
+ gst_object_unref (pipeline);
+ g_source_remove (watch_id);
+ g_main_loop_unref (loop);
+
+ return 0;
+}
+
+```
+
--- /dev/null
+---
+title: Types and Properties
+...
+
+# Types and Properties
+
+There is a very large set of possible types that may be used to pass
+data between elements. Indeed, each new element that is defined may use
+a new data format (though unless at least one other element recognises
+that format, it will be most likely be useless since nothing will be
+able to link with it).
+
+In order for types to be useful, and for systems like autopluggers to
+work, it is necessary that all elements agree on the type definitions,
+and which properties are required for each type. The GStreamer framework
+itself simply provides the ability to define types and parameters, but
+does not fix the meaning of types and parameters, and does not enforce
+standards on the creation of new types. This is a matter for a policy to
+decide, not technical systems to enforce.
+
+For now, the policy is simple:
+
+ - Do not create a new type if you could use one which already exists.
+
+ - If creating a new type, discuss it first with the other GStreamer
+ developers, on at least one of: IRC, mailing lists.
+
+ - Try to ensure that the name for a new format is as unlikely to
+ conflict with anything else created already, and is not a more
+ generalised name than it should be. For example: "audio/compressed"
+ would be too generalised a name to represent audio data compressed
+ with an mp3 codec. Instead "audio/mp3" might be an appropriate name,
+ or "audio/compressed" could exist and have a property indicating the
+ type of compression used.
+
+ - Ensure that, when you do create a new type, you specify it clearly,
+ and get it added to the list of known types so that other developers
+ can use the type correctly when writing their elements.
+
+# Building a Simple Format for Testing
+
+If you need a new format that has not yet been defined in our [List of
+Defined Types](#list-of-defined-types), you will want to have some
+general guidelines on media type naming, properties and such. A media
+type would ideally be equivalent to the Mime-type defined by IANA; else,
+it should be in the form type/x-name, where type is the sort of data
+this media type handles (audio, video, ...) and name should be something
+specific for this specific type. Audio and video media types should try
+to support the general audio/video properties (see the list), and can
+use their own properties, too. To get an idea of what properties we
+think are useful, see (again) the list.
+
+Take your time to find the right set of properties for your type. There
+is no reason to hurry. Also, experimenting with this is generally a good
+idea. Experience learns that theoretically thought-out types are good,
+but they still need practical use to assure that they serve their needs.
+Make sure that your property names do not clash with similar properties
+used in other types. If they match, make sure they mean the same thing;
+properties with different types but the same names are *not* allowed.
+
+# Typefind Functions and Autoplugging
+
+With only *defining* the types, we're not yet there. In order for a
+random data file to be recognized and played back as such, we need a way
+of recognizing their type out of the blue. For this purpose,
+“typefinding” was introduced. Typefinding is the process of detecting
+the type of a data stream. Typefinding consists of two separate parts:
+first, there's an unlimited number of functions that we call *typefind
+functions*, which are each able to recognize one or more types from an
+input stream. Then, secondly, there's a small engine which registers and
+calls each of those functions. This is the typefind core. On top of this
+typefind core, you would normally write an autoplugger, which is able to
+use this type detection system to dynamically build a pipeline around an
+input stream. Here, we will focus only on typefind functions.
+
+A typefind function usually lives in
+`gst-plugins-base/gst/typefind/gsttypefindfunctions.c`, unless there's a
+good reason (like library dependencies) to put it elsewhere. The reason
+for this centralization is to reduce the number of plugins that need to
+be loaded in order to detect a stream's type. Below is an example that
+will recognize AVI files, which start with a “RIFF” tag, then the size
+of the file and then an “AVI” tag:
+
+```
+static void
+gst_my_typefind_function (GstTypeFind *tf,
+ gpointer data)
+{
+ guint8 *data = gst_type_find_peek (tf, 0, 12);
+
+ if (data &&
+ GUINT32_FROM_LE (&((guint32 *) data)[0]) == GST_MAKE_FOURCC ('R','I','F','F') &&
+ GUINT32_FROM_LE (&((guint32 *) data)[2]) == GST_MAKE_FOURCC ('A','V','I',' ')) {
+ gst_type_find_suggest (tf, GST_TYPE_FIND_MAXIMUM,
+ gst_caps_new_simple ("video/x-msvideo", NULL));
+ }
+}
+
+static gboolean
+plugin_init (GstPlugin *plugin)
+{
+ if (!gst_type_find_register (plugin, "", GST_RANK_PRIMARY,
+ gst_my_typefind_function, "avi",
+ gst_caps_new_simple ("video/x-msvideo",
+ NULL), NULL))
+ return FALSE;
+}
+
+```
+
+Note that `gst-plugins/gst/typefind/gsttypefindfunctions.c` has some
+simplification macros to decrease the amount of code. Make good use of
+those if you want to submit typefinding patches with new typefind
+functions.
+
+Autoplugging has been discussed in great detail in the Application
+Development Manual.
+
+# List of Defined Types
+
+Below is a list of all the defined types in GStreamer. They are split up
+in separate tables for audio, video, container, subtitle and other
+types, for the sake of readability. Below each table might follow a list
+of notes that apply to that table. In the definition of each type, we
+try to follow the types and rules as defined by
+[IANA](http://www.iana.org/assignments/media-types) for as far as
+possible.
+
+Jump directly to a specific table:
+
+ - [Table of Audio Types](#table-of-audio-types)
+
+ - [Table of Video Types](#table-of-video-types)
+
+ - [Table of Container Types](#table-of-container-types)
+
+ - [Table of Subtitle Types](#table-of-subtitle-types)
+
+ - [Table of Other Types](#table-of-other-types)
+
+Note that many of the properties are not *required*, but rather
+*optional* properties. This means that most of these properties can be
+extracted from the container header, but that - in case the container
+header does not provide these - they can also be extracted by parsing
+the stream header or the stream content. The policy is that your element
+should provide the data that it knows about by only parsing its own
+content, not another element's content. Example: the AVI header provides
+samplerate of the contained audio stream in the header. MPEG system
+streams don't. This means that an AVI stream demuxer would provide
+samplerate as a property for MPEG audio streams, whereas an MPEG demuxer
+would not. A decoder needing this data would require a stream parser in
+between two extract this from the header or calculate it from the
+stream.
+
+<table>
+<caption>Table of Audio Types</caption>
+<colgroup>
+<col width="14%" />
+<col width="85%" />
+</colgroup>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td><em>All audio types.</em></td>
+</tr>
+<tr class="even">
+<td>audio/*</td>
+<td><em>All audio types</em></td>
+</tr>
+<tr class="odd">
+<td>channels</td>
+<td>integer</td>
+</tr>
+<tr class="even">
+<td>channel-mask</td>
+<td>bitmask</td>
+</tr>
+<tr class="odd">
+<td>format</td>
+<td>string</td>
+</tr>
+<tr class="even">
+<td>layout</td>
+<td>string</td>
+</tr>
+<tr class="odd">
+<td><em>All raw audio types.</em></td>
+</tr>
+<tr class="even">
+<td>audio/x-raw</td>
+<td>Unstructured and uncompressed raw audio data.</td>
+</tr>
+<tr class="odd">
+<td><em>All encoded audio types.</em></td>
+</tr>
+<tr class="even">
+<td>audio/x-ac3</td>
+<td>AC-3 or A52 audio streams.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-adpcm</td>
+<td>ADPCM Audio streams.</td>
+</tr>
+<tr class="even">
+<td>block_align</td>
+<td>integer</td>
+</tr>
+<tr class="odd">
+<td>audio/x-cinepak</td>
+<td>Audio as provided in a Cinepak (Quicktime) stream.</td>
+</tr>
+<tr class="even">
+<td>audio/x-dv</td>
+<td>Audio as provided in a Digital Video stream.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-flac</td>
+<td>Free Lossless Audio codec (FLAC).</td>
+</tr>
+<tr class="even">
+<td>audio/x-gsm</td>
+<td>Data encoded by the GSM codec.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-alaw</td>
+<td>A-Law Audio.</td>
+</tr>
+<tr class="even">
+<td>audio/x-mulaw</td>
+<td>Mu-Law Audio.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-mace</td>
+<td>MACE Audio (used in Quicktime).</td>
+</tr>
+<tr class="even">
+<td>audio/mpeg</td>
+<td>Audio data compressed using the MPEG audio encoding scheme.</td>
+</tr>
+<tr class="odd">
+<td>framed</td>
+<td>boolean</td>
+</tr>
+<tr class="even">
+<td>layer</td>
+<td>integer</td>
+</tr>
+<tr class="odd">
+<td>bitrate</td>
+<td>integer</td>
+</tr>
+<tr class="even">
+<td>audio/x-qdm2</td>
+<td>Data encoded by the QDM version 2 codec.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-pn-realaudio</td>
+<td>Realmedia Audio data.</td>
+</tr>
+<tr class="even">
+<td>audio/x-speex</td>
+<td>Data encoded by the Speex audio codec</td>
+</tr>
+<tr class="odd">
+<td>audio/x-vorbis</td>
+<td>Vorbis audio data</td>
+</tr>
+<tr class="even">
+<td>audio/x-wma</td>
+<td>Windows Media Audio</td>
+</tr>
+<tr class="odd">
+<td>audio/x-paris</td>
+<td>Ensoniq PARIS audio</td>
+</tr>
+<tr class="even">
+<td>audio/x-svx</td>
+<td>Amiga IFF / SVX8 / SV16 audio</td>
+</tr>
+<tr class="odd">
+<td>audio/x-nist</td>
+<td>Sphere NIST audio</td>
+</tr>
+<tr class="even">
+<td>audio/x-voc</td>
+<td>Sound Blaster VOC audio</td>
+</tr>
+<tr class="odd">
+<td>audio/x-ircam</td>
+<td>Berkeley/IRCAM/CARL audio</td>
+</tr>
+<tr class="even">
+<td>audio/x-w64</td>
+<td>Sonic Foundry's 64 bit RIFF/WAV</td>
+</tr>
+</tbody>
+</table>
+
+<table>
+<caption>Table of Video Types</caption>
+<colgroup>
+<col width="14%" />
+<col width="85%" />
+</colgroup>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td><em>All video types.</em></td>
+</tr>
+<tr class="even">
+<td>video/*</td>
+<td><em>All video types</em></td>
+</tr>
+<tr class="odd">
+<td>height</td>
+<td>integer</td>
+</tr>
+<tr class="even">
+<td>framerate</td>
+<td>fraction</td>
+</tr>
+<tr class="odd">
+<td>max-framerate</td>
+<td>fraction</td>
+</tr>
+<tr class="even">
+<td>views</td>
+<td>integer</td>
+</tr>
+<tr class="odd">
+<td>interlace-mode</td>
+<td>string</td>
+</tr>
+<tr class="even">
+<td>chroma-site</td>
+<td>string</td>
+</tr>
+<tr class="odd">
+<td>colorimetry</td>
+<td>string</td>
+</tr>
+<tr class="even">
+<td>pixel-aspect-ratio</td>
+<td>fraction</td>
+</tr>
+<tr class="odd">
+<td>format</td>
+<td>string</td>
+</tr>
+<tr class="even">
+<td><em>All raw video types.</em></td>
+</tr>
+<tr class="odd">
+<td>video/x-raw</td>
+<td>Unstructured and uncompressed raw video data.</td>
+</tr>
+<tr class="even">
+<td><em>All encoded video types.</em></td>
+</tr>
+<tr class="odd">
+<td>video/x-3ivx</td>
+<td>3ivx video.</td>
+</tr>
+<tr class="even">
+<td>video/x-divx</td>
+<td>DivX video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-dv</td>
+<td>Digital Video.</td>
+</tr>
+<tr class="even">
+<td>video/x-ffv</td>
+<td>FFMpeg video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-h263</td>
+<td>H-263 video.</td>
+</tr>
+<tr class="even">
+<td>h263version</td>
+<td>string</td>
+</tr>
+<tr class="odd">
+<td>video/x-h264</td>
+<td>H-264 video.</td>
+</tr>
+<tr class="even">
+<td>video/x-huffyuv</td>
+<td>Huffyuv video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-indeo</td>
+<td>Indeo video.</td>
+</tr>
+<tr class="even">
+<td>video/x-intel-h263</td>
+<td>H-263 video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-jpeg</td>
+<td>Motion-JPEG video.</td>
+</tr>
+<tr class="even">
+<td>video/mpeg</td>
+<td>MPEG video.</td>
+</tr>
+<tr class="odd">
+<td>systemstream</td>
+<td>boolean</td>
+</tr>
+<tr class="even">
+<td>video/x-msmpeg</td>
+<td>Microsoft MPEG-4 video deviations.</td>
+</tr>
+<tr class="odd">
+<td>video/x-msvideocodec</td>
+<td>Microsoft Video 1 (oldish codec).</td>
+</tr>
+<tr class="even">
+<td>video/x-pn-realvideo</td>
+<td>Realmedia video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-rle</td>
+<td>RLE animation format.</td>
+</tr>
+<tr class="even">
+<td>depth</td>
+<td>integer</td>
+</tr>
+<tr class="odd">
+<td>palette_data</td>
+<td>GstBuffer</td>
+</tr>
+<tr class="even">
+<td>video/x-svq</td>
+<td>Sorensen Video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-tarkin</td>
+<td>Tarkin video.</td>
+</tr>
+<tr class="even">
+<td>video/x-theora</td>
+<td>Theora video.</td>
+</tr>
+<tr class="odd">
+<td>video/x-vp3</td>
+<td>VP-3 video.</td>
+</tr>
+<tr class="even">
+<td>video/x-wmv</td>
+<td>Windows Media Video</td>
+</tr>
+<tr class="odd">
+<td>video/x-xvid</td>
+<td>XviD video.</td>
+</tr>
+<tr class="even">
+<td><em>All image types.</em></td>
+</tr>
+<tr class="odd">
+<td>image/gif</td>
+<td>Graphics Interchange Format.</td>
+</tr>
+<tr class="even">
+<td>image/jpeg</td>
+<td>Joint Picture Expert Group Image.</td>
+</tr>
+<tr class="odd">
+<td>image/png</td>
+<td>Portable Network Graphics Image.</td>
+</tr>
+<tr class="even">
+<td>image/tiff</td>
+<td>Tagged Image File Format.</td>
+</tr>
+</tbody>
+</table>
+
+<table>
+<caption>Table of Container Types</caption>
+<colgroup>
+<col width="14%" />
+<col width="85%" />
+</colgroup>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td>video/x-ms-asf</td>
+<td>Advanced Streaming Format (ASF).</td>
+</tr>
+<tr class="even">
+<td>video/x-msvideo</td>
+<td>AVI.</td>
+</tr>
+<tr class="odd">
+<td>video/x-dv</td>
+<td>Digital Video.</td>
+</tr>
+<tr class="even">
+<td>video/x-matroska</td>
+<td>Matroska.</td>
+</tr>
+<tr class="odd">
+<td>video/mpeg</td>
+<td>Motion Pictures Expert Group System Stream.</td>
+</tr>
+<tr class="even">
+<td>application/ogg</td>
+<td>Ogg.</td>
+</tr>
+<tr class="odd">
+<td>video/quicktime</td>
+<td>Quicktime.</td>
+</tr>
+<tr class="even">
+<td>application/vnd.rn-realmedia</td>
+<td>RealMedia.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-wav</td>
+<td>WAV.</td>
+</tr>
+</tbody>
+</table>
+
+<table>
+<caption>Table of Subtitle Types</caption>
+<colgroup>
+<col width="14%" />
+<col width="85%" />
+</colgroup>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td></td>
+<td></td>
+</tr>
+</tbody>
+</table>
+
+<table>
+<caption>Table of Other Types</caption>
+<colgroup>
+<col width="14%" />
+<col width="85%" />
+</colgroup>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td></td>
+<td></td>
+</tr>
+</tbody>
+</table>
+
--- /dev/null
+---
+title: Building a Plugin
+...
+
+# Building a Plugin
+
+You are now ready to learn how to build a plugin. In this part of the
+guide, you will learn how to apply basic GStreamer programming concepts
+to write a simple plugin. The previous parts of the guide have contained
+no explicit example code, perhaps making things a bit abstract and
+difficult to understand. In contrast, this section will present both
+applications and code by following the development of an example audio
+filter plugin called “MyFilter”.
+
+The example filter element will begin with a single input pad and a
+single output pad. The filter will, at first, simply pass media and
+event data from its sink pad to its source pad without modification. But
+by the end of this part of the guide, you will learn to add some more
+interesting functionality, including properties and signal handlers. And
+after reading the next part of the guide, [Advanced Filter
+Concepts](pwg-advanced.md), you will be able to add even more
+functionality to your plugins.
+
--- /dev/null
+---
+title: Things to check when writing an element
+...
+
+# Things to check when writing an element
+
+This chapter contains a fairly random selection of things to take care
+of when writing an element. It's up to you how far you're going to stick
+to those guidelines. However, keep in mind that when you're writing an
+element and hope for it to be included in the mainstream GStreamer
+distribution, it *has to* meet those requirements. As far as possible,
+we will try to explain why those requirements are set.
+
+# About states
+
+ - Make sure the state of an element gets reset when going to `NULL`.
+ Ideally, this should set all object properties to their original
+ state. This function should also be called from \_init.
+
+ - Make sure an element forgets *everything* about its contained stream
+ when going from `PAUSED` to `READY`. In `READY`, all stream states
+ are reset. An element that goes from `PAUSED` to `READY` and back to
+ `PAUSED` should start reading the stream from the start again.
+
+ - People that use `gst-launch` for testing have the tendency to not
+ care about cleaning up. This is *wrong*. An element should be tested
+ using various applications, where testing not only means to “make
+ sure it doesn't crash”, but also to test for memory leaks using
+ tools such as `valgrind`. Elements have to be reusable in a pipeline
+ after having been reset.
+
+# Debugging
+
+ - Elements should *never* use their standard output for debugging
+ (using functions such as `printf
+ ()` or `g_print ()`). Instead, elements should use the logging
+ functions provided by GStreamer, named `GST_DEBUG ()`, `GST_LOG ()`,
+ `GST_INFO ()`, `GST_WARNING ()` and `GST_ERROR ()`. The various
+ logging levels can be turned on and off at runtime and can thus be
+ used for solving issues as they turn up. Instead of `GST_LOG ()` (as
+ an example), you can also use `GST_LOG_OBJECT
+ ()` to print the object that you're logging output for.
+
+ - Ideally, elements should use their own debugging category. Most
+ elements use the following code to do that:
+
+ ```
+ GST_DEBUG_CATEGORY_STATIC (myelement_debug);
+ #define GST_CAT_DEFAULT myelement_debug
+
+ [..]
+
+ static void
+ gst_myelement_class_init (GstMyelementClass *klass)
+ {
+ [..]
+ GST_DEBUG_CATEGORY_INIT (myelement_debug, "myelement",
+ 0, "My own element");
+ }
+
+ ```
+
+ At runtime, you can turn on debugging using the commandline option
+ `--gst-debug=myelement:5`.
+
+ - Elements should use GST\_DEBUG\_FUNCPTR when setting pad functions
+ or overriding element class methods, for example:
+
+ ```
+ gst_pad_set_event_func (myelement->srcpad,
+ GST_DEBUG_FUNCPTR (my_element_src_event));
+
+ ```
+
+ This makes debug output much easier to read later on.
+
+ - Elements that are aimed for inclusion into one of the GStreamer
+ modules should ensure consistent naming of the element name,
+ structures and function names. For example, if the element type is
+ GstYellowFooDec, functions should be prefixed with
+ gst\_yellow\_foo\_dec\_ and the element should be registered as
+ 'yellowfoodec'. Separate words should be separate in this scheme, so
+ it should be GstFooDec and gst\_foo\_dec, and not GstFoodec and
+ gst\_foodec.
+
+# Querying, events and the like
+
+ - All elements to which it applies (sources, sinks, demuxers) should
+ implement query functions on their pads, so that applications and
+ neighbour elements can request the current position, the stream
+ length (if known) and so on.
+
+ - Elements should make sure they forward events they do not handle
+ with gst\_pad\_event\_default (pad, parent, event) instead of just
+ dropping them. Events should never be dropped unless specifically
+ intended.
+
+ - Elements should make sure they forward queries they do not handle
+ with gst\_pad\_query\_default (pad, parent, query) instead of just
+ dropping them.
+
+# Testing your element
+
+ - `gst-launch` is *not* a good tool to show that your element is
+ finished. Applications such as Rhythmbox and Totem (for GNOME) or
+ AmaroK (for KDE) *are*. `gst-launch` will not test various things
+ such as proper clean-up on reset, event handling, querying and so
+ on.
+
+ - Parsers and demuxers should make sure to check their input. Input
+ cannot be trusted. Prevent possible buffer overflows and the like.
+ Feel free to error out on unrecoverable stream errors. Test your
+ demuxer using stream corruption elements such as `breakmydata`
+ (included in gst-plugins). It will randomly insert, delete and
+ modify bytes in a stream, and is therefore a good test for
+ robustness. If your element crashes when adding this element, your
+ element needs fixing. If it errors out properly, it's good enough.
+ Ideally, it'd just continue to work and forward data as much as
+ possible.
+
+ - Demuxers should not assume that seeking works. Be prepared to work
+ with unseekable input streams (e.g. network sources) as well.
+
+ - Sources and sinks should be prepared to be assigned another clock
+ then the one they expose themselves. Always use the provided clock
+ for synchronization, else you'll get A/V sync issues.
+
--- /dev/null
+---
+title: Supporting Dynamic Parameters
+...
+
+# Supporting Dynamic Parameters
+
+Warning, this part describes 0.10 and is outdated.
+
+Sometimes object properties are not powerful enough to control the
+parameters that affect the behaviour of your element. When this is the
+case you can mark these parameters as being Controllable. Aware
+applications can use the controller subsystem to dynamically adjust the
+property values over time.
+
+# Getting Started
+
+The controller subsystem is contained within the `gstcontroller`
+library. You need to include the header in your element's source file:
+
+```
+...
+#include <gst/gst.h>
+#include <gst/controller/gstcontroller.h>
+...
+
+```
+
+Even though the `gstcontroller` library may be linked into the host
+application, you should make sure it is initialized in your
+`plugin_init` function:
+
+```
+ static gboolean
+ plugin_init (GstPlugin *plugin)
+ {
+ ...
+ /* initialize library */
+ gst_controller_init (NULL, NULL);
+ ...
+ }
+
+```
+
+It makes no sense for all GObject parameter to be real-time controlled.
+Therefore the next step is to mark controllable parameters. This is done
+by using the special flag `GST_PARAM_CONTROLLABLE`. when setting up
+GObject params in the `_class_init` method.
+
+```
+ g_object_class_install_property (gobject_class, PROP_FREQ,
+ g_param_spec_double ("freq", "Frequency", "Frequency of test signal",
+ 0.0, 20000.0, 440.0,
+ G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
+
+```
+
+# The Data Processing Loop
+
+In the last section we learned how to mark GObject params as
+controllable. Application developers can then queue parameter changes
+for these parameters. The approach the controller subsystem takes is to
+make plugins responsible for pulling the changes in. This requires just
+one action:
+
+```
+ gst_object_sync_values(element,timestamp);
+
+```
+
+This call makes all parameter-changes for the given timestamp active by
+adjusting the GObject properties of the element. Its up to the element
+to determine the synchronisation rate.
+
+## The Data Processing Loop for Video Elements
+
+For video processing elements it is the best to synchronise for every
+frame. That means one would add the `gst_object_sync_values()` call
+described in the previous section to the data processing function of the
+element.
+
+## The Data Processing Loop for Audio Elements
+
+For audio processing elements the case is not as easy as for video
+processing elements. The problem here is that audio has a much higher
+rate. For PAL video one will e.g. process 25 full frames per second, but
+for standard audio it will be 44100 samples. It is rarely useful to
+synchronise controllable parameters that often. The easiest solution is
+also to have just one synchronisation call per buffer processing. This
+makes the control-rate depend on the buffer size.
+
+Elements that need a specific control-rate need to break their data
+processing loop to synchronise every n-samples.
+
--- /dev/null
+---
+title: GStreamer Plugin Writer's Guide (1.9.0.1)
+...
+
+# GStreamer Plugin Writer's Guide (1.9.0.1)
+
+
+
--- /dev/null
+---
+title: Foundations
+...
+
+# Foundations
+
+This chapter of the guide introduces the basic concepts of GStreamer.
+Understanding these concepts will help you grok the issues involved in
+extending GStreamer. Many of these concepts are explained in greater
+detail in the *GStreamer Application Development Manual*; the basic
+concepts presented here serve mainly to refresh your memory.
+
+# Elements and Plugins
+
+Elements are at the core of GStreamer. In the context of plugin
+development, an *element* is an object derived from the [`
+GstElement`](../../gstreamer/html/GstElement.html) class. Elements
+provide some sort of functionality when linked with other elements: For
+example, a source element provides data to a stream, and a filter
+element acts on the data in a stream. Without elements, GStreamer is
+just a bunch of conceptual pipe fittings with nothing to link. A large
+number of elements ship with GStreamer, but extra elements can also be
+written.
+
+Just writing a new element is not entirely enough, however: You will
+need to encapsulate your element in a *plugin* to enable GStreamer to
+use it. A plugin is essentially a loadable block of code, usually called
+a shared object file or a dynamically linked library. A single plugin
+may contain the implementation of several elements, or just a single
+one. For simplicity, this guide concentrates primarily on plugins
+containing one element.
+
+A *filter* is an important type of element that processes a stream of
+data. Producers and consumers of data are called *source* and *sink*
+elements, respectively. *Bin* elements contain other elements. One type
+of bin is responsible for synchronization of the elements that they
+contain so that data flows smoothly. Another type of bin, called
+*autoplugger* elements, automatically add other elements to the bin and
+links them together so that they act as a filter between two arbitrary
+stream types.
+
+The plugin mechanism is used everywhere in GStreamer, even if only the
+standard packages are being used. A few very basic functions reside in
+the core library, and all others are implemented in plugins. A plugin
+registry is used to store the details of the plugins in an binary
+registry file. This way, a program using GStreamer does not have to load
+all plugins to determine which are needed. Plugins are only loaded when
+their provided elements are requested.
+
+See the *GStreamer Library Reference* for the current implementation
+details of [`GstElement`](../../gstreamer/html/GstElement.html) and
+[`GstPlugin`](../../gstreamer/html/GstPlugin.html).
+
+# Pads
+
+*Pads* are used to negotiate links and data flow between elements in
+GStreamer. A pad can be viewed as a “place” or “port” on an element
+where links may be made with other elements, and through which data can
+flow to or from those elements. Pads have specific data handling
+capabilities: A pad can restrict the type of data that flows through it.
+Links are only allowed between two pads when the allowed data types of
+the two pads are compatible.
+
+An analogy may be helpful here. A pad is similar to a plug or jack on a
+physical device. Consider, for example, a home theater system consisting
+of an amplifier, a DVD player, and a (silent) video projector. Linking
+the DVD player to the amplifier is allowed because both devices have
+audio jacks, and linking the projector to the DVD player is allowed
+because both devices have compatible video jacks. Links between the
+projector and the amplifier may not be made because the projector and
+amplifier have different types of jacks. Pads in GStreamer serve the
+same purpose as the jacks in the home theater system.
+
+For the most part, all data in GStreamer flows one way through a link
+between elements. Data flows out of one element through one or more
+*source pads*, and elements accept incoming data through one or more
+*sink pads*. Source and sink elements have only source and sink pads,
+respectively.
+
+See the *GStreamer Library Reference* for the current implementation
+details of a [`GstPad`](../../gstreamer/html/GstPad.html).
+
+# GstMiniObject, Buffers and Events
+
+All streams of data in GStreamer are chopped up into chunks that are
+passed from a source pad on one element to a sink pad on another
+element. *GstMiniObject* is the structure used to hold these chunks of
+data.
+
+GstMiniObject contains the following important types:
+
+ - An exact type indicating what type of data (event, buffer, ...) this
+ GstMiniObject is.
+
+ - A reference count indicating the number of elements currently
+ holding a reference to the miniobject. When the reference count
+ falls to zero, the miniobject will be disposed, and its memory will
+ be freed in some sense (see below for more details).
+
+For data transport, there are two types of GstMiniObject defined: events
+(control) and buffers (content).
+
+Buffers may contain any sort of data that the two linked pads know how
+to handle. Normally, a buffer contains a chunk of some sort of audio or
+video data that flows from one element to another.
+
+Buffers also contain metadata describing the buffer's contents. Some of
+the important types of metadata are:
+
+ - Pointers to one or more GstMemory objects. GstMemory objects are
+ refcounted objects that encapsulate a region of memory.
+
+ - A timestamp indicating the preferred display timestamp of the
+ content in the buffer.
+
+Events contain information on the state of the stream flowing between
+the two linked pads. Events will only be sent if the element explicitly
+supports them, else the core will (try to) handle the events
+automatically. Events are used to indicate, for example, a media type,
+the end of a media stream or that the cache should be flushed.
+
+Events may contain several of the following items:
+
+ - A subtype indicating the type of the contained event.
+
+ - The other contents of the event depend on the specific event type.
+
+Events will be discussed extensively in [Events: Seeking, Navigation and
+More](pwg-advanced-events.md). Until then, the only event that will
+be used is the *EOS* event, which is used to indicate the end-of-stream
+(usually end-of-file).
+
+See the *GStreamer Library Reference* for the current implementation
+details of a
+[`GstMiniObject`](../../gstreamer/html/gstreamer-GstMiniObject.html),
+[`GstBuffer`](../../gstreamer/html/GstBuffer.html) and
+[`GstEvent`](../../gstreamer/html/GstEvent.html).
+
+## Buffer Allocation
+
+Buffers are able to store chunks of memory of several different types.
+The most generic type of buffer contains memory allocated by malloc().
+Such buffers, although convenient, are not always very fast, since data
+often needs to be specifically copied into the buffer.
+
+Many specialized elements create buffers that point to special memory.
+For example, the filesrc element usually maps a file into the address
+space of the application (using mmap()), and creates buffers that point
+into that address range. These buffers created by filesrc act exactly
+like generic buffers, except that they are read-only. The buffer freeing
+code automatically determines the correct method of freeing the
+underlying memory. Downstream elements that receive these kinds of
+buffers do not need to do anything special to handle or unreference it.
+
+Another way an element might get specialized buffers is to request them
+from a downstream peer through a GstBufferPool or GstAllocator. Elements
+can ask a GstBufferPool or GstAllocator from the downstream peer
+element. If downstream is able to provide these objects, upstream can
+use them to allocate buffers. See more in [Memory
+allocation](pwg-allocation.md).
+
+Many sink elements have accelerated methods for copying data to
+hardware, or have direct access to hardware. It is common for these
+elements to be able to create a GstBufferPool or GstAllocator for their
+upstream peers. One such example is ximagesink. It creates buffers that
+contain XImages. Thus, when an upstream peer copies data into the
+buffer, it is copying directly into the XImage, enabling ximagesink to
+draw the image directly to the screen instead of having to copy data
+into an XImage first.
+
+Filter elements often have the opportunity to either work on a buffer
+in-place, or work while copying from a source buffer to a destination
+buffer. It is optimal to implement both algorithms, since the GStreamer
+framework can choose the fastest algorithm as appropriate. Naturally,
+this only makes sense for strict filters -- elements that have exactly
+the same format on source and sink pads.
+
+# Media types and Properties
+
+GStreamer uses a type system to ensure that the data passed between
+elements is in a recognized format. The type system is also important
+for ensuring that the parameters required to fully specify a format
+match up correctly when linking pads between elements. Each link that is
+made between elements has a specified type and optionally a set of
+properties. See more about caps negotiation in [Caps
+negotiation](pwg-negotiation.md).
+
+## The Basic Types
+
+GStreamer already supports many basic media types. Following is a table
+of a few of the basic types used for buffers in GStreamer. The table
+contains the name ("media type") and a description of the type, the
+properties associated with the type, and the meaning of each property. A
+full list of supported types is included in [List of Defined
+Types](pwg-building-types.md#list-of-defined-types).
+
+<table>
+<caption>Table of Example Types</caption>
+<thead>
+<tr class="header">
+<th>Media Type</th>
+<th>Description</th>
+<th>Property</th>
+<th>Property Type</th>
+<th>Property Values</th>
+<th>Property Description</th>
+</tr>
+</thead>
+<tbody>
+<tr class="odd">
+<td>audio/*</td>
+<td><em>All audio types</em></td>
+<td>rate</td>
+<td>integer</td>
+<td>greater than 0</td>
+<td>The sample rate of the data, in samples (per channel) per second.</td>
+</tr>
+<tr class="even">
+<td>channels</td>
+<td>integer</td>
+<td>greater than 0</td>
+<td>The number of channels of audio data.</td>
+</tr>
+<tr class="odd">
+<td>audio/x-raw</td>
+<td>Unstructured and uncompressed raw integer audio data.</td>
+<td>format</td>
+<td>string</td>
+<td>S8 U8 S16LE S16BE U16LE U16BE S24_32LE S24_32BE U24_32LE U24_32BE S32LE S32BE U32LE U32BE S24LE S24BE U24LE U24BE S20LE S20BE U20LE U20BE S18LE S18BE U18LE U18BE F32LE F32BE F64LE F64BE</td>
+<td>The format of the sample data.</td>
+</tr>
+<tr class="even">
+<td>audio/mpeg</td>
+<td>Audio data compressed using the MPEG audio encoding scheme.</td>
+<td>mpegversion</td>
+<td>integer</td>
+<td>1, 2 or 4</td>
+<td>The MPEG-version used for encoding the data. The value 1 refers to MPEG-1, -2 and -2.5 layer 1, 2 or 3. The values 2 and 4 refer to the MPEG-AAC audio encoding schemes.</td>
+</tr>
+<tr class="odd">
+<td>framed</td>
+<td>boolean</td>
+<td>0 or 1</td>
+<td>A true value indicates that each buffer contains exactly one frame. A false value indicates that frames and buffers do not necessarily match up.</td>
+</tr>
+<tr class="even">
+<td>layer</td>
+<td>integer</td>
+<td>1, 2, or 3</td>
+<td>The compression scheme layer used to compress the data <em>(only if mpegversion=1)</em>.</td>
+</tr>
+<tr class="odd">
+<td>bitrate</td>
+<td>integer</td>
+<td>greater than 0</td>
+<td>The bitrate, in bits per second. For VBR (variable bitrate) MPEG data, this is the average bitrate.</td>
+</tr>
+<tr class="even">
+<td>audio/x-vorbis</td>
+<td>Vorbis audio data</td>
+<td></td>
+<td></td>
+<td></td>
+<td>There are currently no specific properties defined for this type.</td>
+</tr>
+</tbody>
+</table>
+
--- /dev/null
+---
+title: Preface
+...
+
+# Preface
+
+# What is GStreamer?
+
+GStreamer is a framework for creating streaming media applications. The
+fundamental design comes from the video pipeline at Oregon Graduate
+Institute, as well as some ideas from DirectShow.
+
+GStreamer's development framework makes it possible to write any type of
+streaming multimedia application. The GStreamer framework is designed to
+make it easy to write applications that handle audio or video or both.
+It isn't restricted to audio and video, and can process any kind of data
+flow. The pipeline design is made to have little overhead above what the
+applied filters induce. This makes GStreamer a good framework for
+designing even high-end audio applications which put high demands on
+latency or performance.
+
+One of the most obvious uses of GStreamer is using it to build a media
+player. GStreamer already includes components for building a media
+player that can support a very wide variety of formats, including MP3,
+Ogg/Vorbis, MPEG-1/2, AVI, Quicktime, mod, and more. GStreamer, however,
+is much more than just another media player. Its main advantages are
+that the pluggable components can be mixed and matched into arbitrary
+pipelines so that it's possible to write a full-fledged video or audio
+editing application.
+
+The framework is based on plugins that will provide the various codec
+and other functionality. The plugins can be linked and arranged in a
+pipeline. This pipeline defines the flow of the data.
+
+The GStreamer core function is to provide a framework for plugins, data
+flow, synchronization and media type handling/negotiation. It also
+provides an API to write applications using the various plugins.
+
+# Who Should Read This Guide?
+
+This guide explains how to write new modules for GStreamer. The guide is
+relevant to several groups of people:
+
+ - Anyone who wants to add support for new ways of processing data in
+ GStreamer. For example, a person in this group might want to create
+ a new data format converter, a new visualization tool, or a new
+ decoder or encoder.
+
+ - Anyone who wants to add support for new input and output devices.
+ For example, people in this group might want to add the ability to
+ write to a new video output system or read data from a digital
+ camera or special microphone.
+
+ - Anyone who wants to extend GStreamer in any way. You need to have an
+ understanding of how the plugin system works before you can
+ understand the constraints that the plugin system places on the rest
+ of the code. Also, you might be surprised after reading this at how
+ much can be done with plugins.
+
+This guide is not relevant to you if you only want to use the existing
+functionality of GStreamer, or if you just want to use an application
+that uses GStreamer. If you are only interested in using existing
+plugins to write a new application - and there are quite a lot of
+plugins already - you might want to check the *GStreamer Application
+Development Manual*. If you are just trying to get help with a GStreamer
+application, then you should check with the user manual for that
+particular application.
+
+# Preliminary Reading
+
+This guide assumes that you are somewhat familiar with the basic
+workings of GStreamer. For a gentle introduction to programming concepts
+in GStreamer, you may wish to read the *GStreamer Application
+Development Manual* first. Also check out the other documentation
+available on the [GStreamer web
+site](http://gstreamer.freedesktop.org/documentation/).
+
+In order to understand this manual, you will need to have a basic
+understanding of the C language. Since GStreamer adheres to the GObject
+programming model, this guide also assumes that you understand the
+basics of [GObject](http://developer.gnome.org/gobject/stable/pt01.html)
+programming. You may also want to have a look at Eric Harlow's book
+*Developing Linux Applications with GTK+ and GDK*.
+
+# Structure of This Guide
+
+To help you navigate through this guide, it is divided into several
+large parts. Each part addresses a particular broad topic concerning
+GStreamer plugin development. The parts of this guide are laid out in
+the following order:
+
+ - [Building a Plugin](pwg-building.md) - Introduction to the
+ structure of a plugin, using an example audio filter for
+ illustration.
+
+ This part covers all the basic steps you generally need to perform
+ to build a plugin, such as registering the element with GStreamer
+ and setting up the basics so it can receive data from and send data
+ to neighbour elements. The discussion begins by giving examples of
+ generating the basic structures and registering an element in
+ [Constructing the Boilerplate](pwg-building-boiler.md). Then,
+ you will learn how to write the code to get a basic filter plugin
+ working in [Specifying the pads](pwg-building-pads.md), [The
+ chain function](pwg-building-chainfn.md) and [What are
+ states?](pwg-statemanage-states.md).
+
+ After that, we will show some of the GObject concepts on how to make
+ an element configurable for applications and how to do
+ application-element interaction in [Adding
+ Properties](pwg-building-args.md) and
+ [Signals](pwg-building-signals.md). Next, you will learn to
+ build a quick test application to test all that you've just learned
+ in [Building a Test Application](pwg-building-testapp.md). We
+ will just touch upon basics here. For full-blown application
+ development, you should look at [the Application Development
+ Manual](http://gstreamer.freedesktop.org/data/doc/gstreamer/head/manual/html/index.html).
+
+ - [Advanced Filter Concepts](pwg-advanced.md) - Information on
+ advanced features of GStreamer plugin development.
+
+ After learning about the basic steps, you should be able to create a
+ functional audio or video filter plugin with some nice features.
+ However, GStreamer offers more for plugin writers. This part of the
+ guide includes chapters on more advanced topics, such as scheduling,
+ media type definitions in GStreamer, clocks, interfaces and tagging.
+ Since these features are purpose-specific, you can read them in any
+ order, most of them don't require knowledge from other sections.
+
+ The first chapter, named [Different scheduling
+ modes](pwg-scheduling.md), will explain some of the basics of
+ element scheduling. It is not very in-depth, but is mostly some sort
+ of an introduction on why other things work as they do. Read this
+ chapter if you're interested in GStreamer internals. Next, we will
+ apply this knowledge and discuss another type of data transmission
+ than what you learned in [The chain
+ function](pwg-building-chainfn.md): [Different scheduling
+ modes](pwg-scheduling.md). Loop-based elements will give you
+ more control over input rate. This is useful when writing, for
+ example, muxers or demuxers.
+
+ Next, we will discuss media identification in GStreamer in [Types
+ and Properties](pwg-building-types.md). You will learn how to
+ define new media types and get to know a list of standard media
+ types defined in GStreamer.
+
+ In the next chapter, you will learn the concept of request- and
+ sometimes-pads, which are pads that are created dynamically, either
+ because the application asked for it (request) or because the media
+ stream requires it (sometimes). This will be in [Request and
+ Sometimes pads](pwg-advanced-request.md).
+
+ The next chapter, [Clocking](pwg-advanced-clock.md), will
+ explain the concept of clocks in GStreamer. You need this
+ information when you want to know how elements should achieve
+ audio/video synchronization.
+
+ The next few chapters will discuss advanced ways of doing
+ application-element interaction. Previously, we learned on the
+ GObject-ways of doing this in [Adding
+ Properties](pwg-building-args.md) and
+ [Signals](pwg-building-signals.md). We will discuss dynamic
+ parameters, which are a way of defining element behaviour over time
+ in advance, in [Supporting Dynamic Parameters](pwg-dparams.md).
+ Next, you will learn about interfaces in
+ [Interfaces](pwg-advanced-interfaces.md). Interfaces are very
+ target- specific ways of application-element interaction, based on
+ GObject's GInterface. Lastly, you will learn about how metadata is
+ handled in GStreamer in [Tagging (Metadata and
+ Streaminfo)](pwg-advanced-tagging.md).
+
+ The last chapter, [Events: Seeking, Navigation and
+ More](pwg-advanced-events.md), will discuss the concept of
+ events in GStreamer. Events are, on the one hand, another way of
+ doing application-element interaction. It takes care of seeking, for
+ example. On the other hand, it is also a way in which elements
+ interact with each other, such as letting each other know about
+ media stream discontinuities, forwarding tags inside a pipeline and
+ so on.
+
+ - [Creating special element types](pwg-other.md) - Explanation of
+ writing other plugin types.
+
+ Because the first two parts of the guide use an audio filter as an
+ example, the concepts introduced apply to filter plugins. But many
+ of the concepts apply equally to other plugin types, including
+ sources, sinks, and autopluggers. This part of the guide presents
+ the issues that arise when working on these more specialized plugin
+ types. The chapter starts with a special focus on elements that can
+ be written using a base-class ([Pre-made base
+ classes](pwg-other-base.md)), and later also goes into writing
+ special types of elements in [Writing a Demuxer or
+ Parser](pwg-other-oneton.md), [Writing a N-to-1 Element or
+ Muxer](pwg-other-ntoone.md) and [Writing a
+ Manager](pwg-other-manager.md).
+
+ - [Appendices](pwg-appendix.md) - Further information for plugin
+ developers.
+
+ The appendices contain some information that stubbornly refuses to
+ fit cleanly in other sections of the guide. Most of this section is
+ not yet finished.
+
+The remainder of this introductory part of the guide presents a short
+overview of the basic concepts involved in GStreamer plugin development.
+Topics covered include [Elements and
+Plugins](pwg-intro-basics.md#elements-and-plugins),
+[Pads](pwg-intro-basics.md#pads), [GstMiniObject, Buffers and
+Events](pwg-intro-basics.md#gstminiobject-buffers-and-events) and
+[Media types and
+Properties](pwg-intro-basics.md#media-types-and-properties). If you
+are already familiar with this information, you can use this short
+overview to refresh your memory, or you can skip to [Building a
+Plugin](pwg-building.md).
+
+As you can see, there a lot to learn, so let's get started\!
+
+ - Creating compound and complex elements by extending from a GstBin.
+ This will allow you to create plugins that have other plugins
+ embedded in them.
+
+ - Adding new media types to the registry along with typedetect
+ functions. This will allow your plugin to operate on a completely
+ new media type.
+
--- /dev/null
+---
+title: Introduction
+...
+
+# Introduction
+
+GStreamer is an extremely powerful and versatile framework for creating
+streaming media applications. Many of the virtues of the GStreamer
+framework come from its modularity: GStreamer can seamlessly incorporate
+new plugin modules. But because modularity and power often come at a
+cost of greater complexity (consider, for example,
+[CORBA](http://www.omg.org/)), writing new plugins is not always easy.
+
+This guide is intended to help you understand the GStreamer framework
+(version 1.9.0.1) so you can develop new plugins to extend the existing
+functionality. The guide addresses most issues by following the
+development of an example plugin - an audio filter plugin - written in
+C. However, the later parts of the guide also present some issues
+involved in writing other types of plugins, and the end of the guide
+describes some of the Python bindings for GStreamer.
+
--- /dev/null
+---
+title: GStreamer licensing
+...
+
+# GStreamer licensing
+
+# How to license the code you write for GStreamer
+
+GStreamer is a plugin-based framework licensed under the LGPL. The
+reason for this choice in licensing is to ensure that everyone can use
+GStreamer to build applications using licenses of their choice.
+
+To keep this policy viable, the GStreamer community has made a few
+licensing rules for code to be included in GStreamer's core or
+GStreamer's official modules, like our plugin packages. We require that
+all code going into our core package is LGPL. For the plugin code, we
+require the use of the LGPL for all plugins written from scratch or
+linking to external libraries. The only exception to this is when
+plugins contain older code under more liberal licenses (like the MPL or
+BSD). They can use those licenses instead and will still be considered
+for inclusion. We do not accept GPL code to be added to our plugins
+module, but we do accept LGPL-licensed plugins using an external GPL
+library. The reason for demanding plugins be licensed under the LGPL,
+even when using a GPL library, is that other developers might want to
+use the plugin code as a template for plugins linking to non-GPL
+libraries.
+
+We also plan on splitting out the plugins using GPL libraries into a
+separate package eventually and implement a system which makes sure an
+application will not be able to access these plugins unless it uses some
+special code to do so. The point of this is not to block GPL-licensed
+plugins from being used and developed, but to make sure people are not
+unintentionally violating the GPL license of said plugins.
+
+This advisory is part of a bigger advisory with a FAQ which you can find
+on the [GStreamer
+website](http://gstreamer.freedesktop.org/documentation/licensing.html)
+
--- /dev/null
+---
+title: Caps negotiation
+...
+
+# Caps negotiation
+
+Caps negotiation is the act of finding a media format (GstCaps) between
+elements that they can handle. This process in GStreamer can in most
+cases find an optimal solution for the complete pipeline. In this
+section we explain how this works.
+
+# Caps negotiation basics
+
+In GStreamer, negotiation of the media format always follows the
+following simple rules:
+
+ - A downstream element suggest a format on its sinkpad and places the
+ suggestion in the result of the CAPS query performed on the sinkpad.
+ See also [Implementing a CAPS query
+ function](#implementing-a-caps-query-function).
+
+ - An upstream element decides on a format. It sends the selected media
+ format downstream on its source pad with a CAPS event. Downstream
+ elements reconfigure themselves to handle the media type in the CAPS
+ event on the sinkpad.
+
+ - A downstream element can inform upstream that it would like to
+ suggest a new format by sending a RECONFIGURE event upstream. The
+ RECONFIGURE event simply instructs an upstream element to restart
+ the negotiation phase. Because the element that sent out the
+ RECONFIGURE event is now suggesting another format, the format in
+ the pipeline might change.
+
+In addition to the CAPS and RECONFIGURE event and the CAPS query, there
+is an ACCEPT\_CAPS query to quickly check if a certain caps can be
+accepted by an element.
+
+All negotiation follows these simple rules. Let's take a look at some
+typical uses cases and how negotiation happens.
+
+# Caps negotiation use cases
+
+In what follows we will look at some use cases for push-mode scheduling.
+The pull-mode scheduling negotiation phase is discussed in [Pull-mode
+Caps negotiation](#pull-mode-caps-negotiation) and is actually similar
+as we will see.
+
+Since the sink pads only suggest formats and the source pads need to
+decide, the most complicated work is done in the source pads. We can
+identify 3 caps negotiation use cases for the source pads:
+
+ - Fixed negotiation. An element can output one format only. See [Fixed
+ negotiation](#fixed-negotiation).
+
+ - Transform negotiation. There is a (fixed) transform between the
+ input and output format of the element, usually based on some
+ element property. The caps that the element will produce depend on
+ the upstream caps and the caps that the element can accept depend on
+ the downstream caps. See [Transform
+ negotiation](#transform-negotiation).
+
+ - Dynamic negotiation. An element can output many formats. See
+ [Dynamic negotiation](#dynamic-negotiation).
+
+## Fixed negotiation
+
+In this case, the source pad can only produce a fixed format. Usually
+this format is encoded inside the media. No downstream element can ask
+for a different format, the only way that the source pad will
+renegotiate is when the element decides to change the caps itself.
+
+Elements that could implement fixed caps (on their source pads) are, in
+general, all elements that are not renegotiable. Examples include:
+
+ - A typefinder, since the type found is part of the actual data stream
+ and can thus not be re-negotiated. The typefinder will look at the
+ stream of bytes, figure out the type, send a CAPS event with the
+ caps and then push buffers of the type.
+
+ - Pretty much all demuxers, since the contained elementary data
+ streams are defined in the file headers, and thus not renegotiable.
+
+ - Some decoders, where the format is embedded in the data stream and
+ not part of the peercaps *and* where the decoder itself is not
+ reconfigurable, too.
+
+ - Some sources that produce a fixed format.
+
+`gst_pad_use_fixed_caps()` is used on the source pad with fixed caps. As
+long as the pad is not negotiated, the default CAPS query will return
+the caps presented in the padtemplate. As soon as the pad is negotiated,
+the CAPS query will return the negotiated caps (and nothing else). These
+are the relevant code snippets for fixed caps source pads.
+
+```
+
+[..]
+ pad = gst_pad_new_from_static_template (..);
+ gst_pad_use_fixed_caps (pad);
+[..]
+
+
+```
+
+The fixed caps can then be set on the pad by calling `gst_pad_set_caps
+()`.
+
+```
+
+[..]
+ caps = gst_caps_new_simple ("audio/x-raw",
+ "format", G_TYPE_STRING, GST_AUDIO_NE(F32),
+ "rate", G_TYPE_INT, <samplerate>,
+ "channels", G_TYPE_INT, <num-channels>, NULL);
+ if (!gst_pad_set_caps (pad, caps)) {
+ GST_ELEMENT_ERROR (element, CORE, NEGOTIATION, (NULL),
+ ("Some debug information here"));
+ return GST_FLOW_ERROR;
+ }
+[..]
+
+
+```
+
+These types of elements also don't have a relation between the input
+format and the output format, the input caps simply don't contain the
+information needed to produce the output caps.
+
+All other elements that need to be configured for the format should
+implement full caps negotiation, which will be explained in the next few
+sections.
+
+## Transform negotiation
+
+In this negotiation technique, there is a fixed transform between the
+element input caps and the output caps. This transformation could be
+parameterized by element properties but not by the content of the stream
+(see [Fixed negotiation](#fixed-negotiation) for that use-case).
+
+The caps that the element can accept depend on the (fixed
+transformation) downstream caps. The caps that the element can produce
+depend on the (fixed transformation of) the upstream caps.
+
+This type of element can usually set caps on its source pad from the
+`_event()` function on the sink pad when it received the CAPS event.
+This means that the caps transform function transforms a fixed caps into
+another fixed caps. Examples of elements include:
+
+ - Videobox. It adds configurable border around a video frame depending
+ on object properties.
+
+ - Identity elements. All elements that don't change the format of the
+ data, only the content. Video and audio effects are an example.
+ Other examples include elements that inspect the stream.
+
+ - Some decoders and encoders, where the output format is defined by
+ input format, like mulawdec and mulawenc. These decoders usually
+ have no headers that define the content of the stream. They are
+ usually more like conversion elements.
+
+Below is an example of a negotiation steps of a typical transform
+element. In the sink pad CAPS event handler, we compute the caps for the
+source pad and set those.
+
+```
+
+ [...]
+
+static gboolean
+gst_my_filter_setcaps (GstMyFilter *filter,
+ GstCaps *caps)
+{
+ GstStructure *structure;
+ int rate, channels;
+ gboolean ret;
+ GstCaps *outcaps;
+
+ structure = gst_caps_get_structure (caps, 0);
+ ret = gst_structure_get_int (structure, "rate", &rate);
+ ret = ret && gst_structure_get_int (structure, "channels", &channels);
+ if (!ret)
+ return FALSE;
+
+ outcaps = gst_caps_new_simple ("audio/x-raw",
+ "format", G_TYPE_STRING, GST_AUDIO_NE(S16),
+ "rate", G_TYPE_INT, rate,
+ "channels", G_TYPE_INT, channels, NULL);
+ ret = gst_pad_set_caps (filter->srcpad, outcaps);
+ gst_caps_unref (outcaps);
+
+ return ret;
+}
+
+static gboolean
+gst_my_filter_sink_event (GstPad *pad,
+ GstObject *parent,
+ GstEvent *event)
+{
+ gboolean ret;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_CAPS:
+ {
+ GstCaps *caps;
+
+ gst_event_parse_caps (event, &caps);
+ ret = gst_my_filter_setcaps (filter, caps);
+ break;
+ }
+ default:
+ ret = gst_pad_event_default (pad, parent, event);
+ break;
+ }
+ return ret;
+}
+
+ [...]
+
+
+```
+
+## Dynamic negotiation
+
+A last negotiation method is the most complex and powerful dynamic
+negotiation.
+
+Like with the transform negotiation in [Transform
+negotiation](#transform-negotiation), dynamic negotiation will perform a
+transformation on the downstream/upstream caps. Unlike the transform
+negotiation, this transform will convert fixed caps to unfixed caps.
+This means that the sink pad input caps can be converted into unfixed
+(multiple) formats. The source pad will have to choose a format from all
+the possibilities. It would usually like to choose a format that
+requires the least amount of effort to produce but it does not have to
+be. The selection of the format should also depend on the caps that can
+be accepted downstream (see a QUERY\_CAPS function in [Implementing a
+CAPS query function](#implementing-a-caps-query-function)).
+
+A typical flow goes like this:
+
+ - Caps are received on the sink pad of the element.
+
+ - If the element prefers to operate in passthrough mode, check if
+ downstream accepts the caps with the ACCEPT\_CAPS query. If it does,
+ we can complete negotiation and we can operate in passthrough mode.
+
+ - Calculate the possible caps for the source pad.
+
+ - Query the downstream peer pad for the list of possible caps.
+
+ - Select from the downstream list the first caps that you can
+ transform to and set this as the output caps. You might have to
+ fixate the caps to some reasonable defaults to construct fixed caps.
+
+Examples of this type of elements include:
+
+ - Converter elements such as videoconvert, audioconvert,
+ audioresample, videoscale, ...
+
+ - Source elements such as audiotestsrc, videotestsrc, v4l2src,
+ pulsesrc, ...
+
+Let's look at the example of an element that can convert between
+samplerates, so where input and output samplerate don't have to be the
+same:
+
+```
+
+static gboolean
+gst_my_filter_setcaps (GstMyFilter *filter,
+ GstCaps *caps)
+{
+ if (gst_pad_set_caps (filter->srcpad, caps)) {
+ filter->passthrough = TRUE;
+ } else {
+ GstCaps *othercaps, *newcaps;
+ GstStructure *s = gst_caps_get_structure (caps, 0), *others;
+
+ /* no passthrough, setup internal conversion */
+ gst_structure_get_int (s, "channels", &filter->channels);
+ othercaps = gst_pad_get_allowed_caps (filter->srcpad);
+ others = gst_caps_get_structure (othercaps, 0);
+ gst_structure_set (others,
+ "channels", G_TYPE_INT, filter->channels, NULL);
+
+ /* now, the samplerate value can optionally have multiple values, so
+ * we "fixate" it, which means that one fixed value is chosen */
+ newcaps = gst_caps_copy_nth (othercaps, 0);
+ gst_caps_unref (othercaps);
+ gst_pad_fixate_caps (filter->srcpad, newcaps);
+ if (!gst_pad_set_caps (filter->srcpad, newcaps))
+ return FALSE;
+
+ /* we are now set up, configure internally */
+ filter->passthrough = FALSE;
+ gst_structure_get_int (s, "rate", &filter->from_samplerate);
+ others = gst_caps_get_structure (newcaps, 0);
+ gst_structure_get_int (others, "rate", &filter->to_samplerate);
+ }
+
+ return TRUE;
+}
+
+static gboolean
+gst_my_filter_sink_event (GstPad *pad,
+ GstObject *parent,
+ GstEvent *event)
+{
+ gboolean ret;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_CAPS:
+ {
+ GstCaps *caps;
+
+ gst_event_parse_caps (event, &caps);
+ ret = gst_my_filter_setcaps (filter, caps);
+ break;
+ }
+ default:
+ ret = gst_pad_event_default (pad, parent, event);
+ break;
+ }
+ return ret;
+}
+
+static GstFlowReturn
+gst_my_filter_chain (GstPad *pad,
+ GstObject *parent,
+ GstBuffer *buf)
+{
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+ GstBuffer *out;
+
+ /* push on if in passthrough mode */
+ if (filter->passthrough)
+ return gst_pad_push (filter->srcpad, buf);
+
+ /* convert, push */
+ out = gst_my_filter_convert (filter, buf);
+ gst_buffer_unref (buf);
+
+ return gst_pad_push (filter->srcpad, out);
+}
+
+
+```
+
+# Upstream caps (re)negotiation
+
+Upstream negotiation's primary use is to renegotiate (part of) an
+already-negotiated pipeline to a new format. Some practical examples
+include to select a different video size because the size of the video
+window changed, and the video output itself is not capable of rescaling,
+or because the audio channel configuration changed.
+
+Upstream caps renegotiation is requested by sending a
+GST\_EVENT\_RECONFIGURE event upstream. The idea is that it will
+instruct the upstream element to reconfigure its caps by doing a new
+query for the allowed caps and then choosing a new caps. The element
+that sends out the RECONFIGURE event would influence the selection of
+the new caps by returning the new preferred caps from its
+GST\_QUERY\_CAPS query function. The RECONFIGURE event will set the
+GST\_PAD\_FLAG\_NEED\_RECONFIGURE on all pads that it travels over.
+
+It is important to note here that different elements actually have
+different responsibilities here:
+
+ - Elements that want to propose a new format upstream need to first
+ check if the new caps are acceptable upstream with an ACCEPT\_CAPS
+ query. Then they would send a RECONFIGURE event and be prepared to
+ answer the CAPS query with the new preferred format. It should be
+ noted that when there is no upstream element that can (or wants) to
+ renegotiate, the element needs to deal with the currently configured
+ format.
+
+ - Elements that operate in transform negotiation according to
+ [Transform negotiation](#transform-negotiation) pass the RECONFIGURE
+ event upstream. Because these elements simply do a fixed transform
+ based on the upstream caps, they need to send the event upstream so
+ that it can select a new format.
+
+ - Elements that operate in fixed negotiation ([Fixed
+ negotiation](#fixed-negotiation)) drop the RECONFIGURE event. These
+ elements can't reconfigure and their output caps don't depend on the
+ upstream caps so the event can be dropped.
+
+ - Elements that can be reconfigured on the source pad (source pads
+ implementing dynamic negotiation in [Dynamic
+ negotiation](#dynamic-negotiation)) should check its
+ NEED\_RECONFIGURE flag with `gst_pad_check_reconfigure ()` and it
+ should start renegotiation when the function returns TRUE.
+
+# Implementing a CAPS query function
+
+A `_query ()`-function with the GST\_QUERY\_CAPS query type is called
+when a peer element would like to know which formats this pad supports,
+and in what order of preference. The return value should be all formats
+that this elements supports, taking into account limitations of peer
+elements further downstream or upstream, sorted by order of preference,
+highest preference first.
+
+```
+
+static gboolean
+gst_my_filter_query (GstPad *pad, GstObject * parent, GstQuery * query)
+{
+ gboolean ret;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (GST_QUERY_TYPE (query)) {
+ case GST_QUERY_CAPS
+ {
+ GstPad *otherpad;
+ GstCaps *temp, *caps, *filt, *tcaps;
+ gint i;
+
+ otherpad = (pad == filter->srcpad) ? filter->sinkpad :
+ filter->srcpad;
+ caps = gst_pad_get_allowed_caps (otherpad);
+
+ gst_query_parse_caps (query, &filt);
+
+ /* We support *any* samplerate, indifferent from the samplerate
+ * supported by the linked elements on both sides. */
+ for (i = 0; i < gst_caps_get_size (caps); i++) {
+ GstStructure *structure = gst_caps_get_structure (caps, i);
+
+ gst_structure_remove_field (structure, "rate");
+ }
+
+ /* make sure we only return results that intersect our
+ * padtemplate */
+ tcaps = gst_pad_get_pad_template_caps (pad);
+ if (tcaps) {
+ temp = gst_caps_intersect (caps, tcaps);
+ gst_caps_unref (caps);
+ gst_caps_unref (tcaps);
+ caps = temp;
+ }
+ /* filter against the query filter when needed */
+ if (filt) {
+ temp = gst_caps_intersect (caps, filt);
+ gst_caps_unref (caps);
+ caps = temp;
+ }
+ gst_query_set_caps_result (query, caps);
+ gst_caps_unref (caps);
+ ret = TRUE;
+ break;
+ }
+ default:
+ ret = gst_pad_query_default (pad, parent, query);
+ break;
+ }
+ return ret;
+}
+
+
+```
+
+# Pull-mode Caps negotiation
+
+WRITEME, the mechanism of pull-mode negotiation is not yet fully
+understood.
+
+Using all the knowledge you've acquired by reading this chapter, you
+should be able to write an element that does correct caps negotiation.
+If in doubt, look at other elements of the same type in our git
+repository to get an idea of how they do what you want to do.
+
--- /dev/null
+---
+title: Pre-made base classes
+...
+
+# Pre-made base classes
+
+So far, we've been looking at low-level concepts of creating any type of
+GStreamer element. Now, let's assume that all you want is to create an
+simple audiosink that works exactly the same as, say, “esdsink”, or a
+filter that simply normalizes audio volume. Such elements are very
+general in concept and since they do nothing special, they should be
+easier to code than to provide your own scheduler activation functions
+and doing complex caps negotiation. For this purpose, GStreamer provides
+base classes that simplify some types of elements. Those base classes
+will be discussed in this chapter.
+
+# Writing a sink
+
+Sinks are special elements in GStreamer. This is because sink elements
+have to take care of *preroll*, which is the process that takes care
+that elements going into the `GST_STATE_PAUSED` state will have buffers
+ready after the state change. The result of this is that such elements
+can start processing data immediately after going into the
+`GST_STATE_PLAYING` state, without requiring to take some time to
+initialize outputs or set up decoders; all that is done already before
+the state-change to `GST_STATE_PAUSED` successfully completes.
+
+Preroll, however, is a complex process that would require the same code
+in many elements. Therefore, sink elements can derive from the
+`GstBaseSink` base-class, which does preroll and a few other utility
+functions automatically. The derived class only needs to implement a
+bunch of virtual functions and will work automatically.
+
+The base class implement much of the synchronization logic that a sink
+has to perform.
+
+The `GstBaseSink` base-class specifies some limitations on elements,
+though:
+
+ - It requires that the sink only has one sinkpad. Sink elements that
+ need more than one sinkpad, must make a manager element with
+ multiple GstBaseSink elements inside.
+
+Sink elements can derive from `GstBaseSink` using the usual `GObject`
+convenience macro `G_DEFINE_TYPE ()`:
+
+```
+G_DEFINE_TYPE (GstMySink, gst_my_sink, GST_TYPE_BASE_SINK);
+
+[..]
+
+static void
+gst_my_sink_class_init (GstMySinkClass * klass)
+{
+ klass->set_caps = [..];
+ klass->render = [..];
+[..]
+}
+
+```
+
+The advantages of deriving from `GstBaseSink` are numerous:
+
+ - Derived implementations barely need to be aware of preroll, and do
+ not need to know anything about the technical implementation
+ requirements of preroll. The base-class does all the hard work.
+
+ Less code to write in the derived class, shared code (and thus
+ shared bugfixes).
+
+There are also specialized base classes for audio and video, let's look
+at those a bit.
+
+## Writing an audio sink
+
+Essentially, audio sink implementations are just a special case of a
+general sink. An audio sink has the added complexity that it needs to
+schedule playback of samples. It must match the clock selected in the
+pipeline against the clock of the audio device and calculate and
+compensate for drift and jitter.
+
+There are two audio base classes that you can choose to derive from,
+depending on your needs: `GstAudioBasesink` and `GstAudioSink`. The
+audiobasesink provides full control over how synchronization and
+scheduling is handled, by using a ringbuffer that the derived class
+controls and provides. The audiosink base-class is a derived class of
+the audiobasesink, implementing a standard ringbuffer implementing
+default synchronization and providing a standard audio-sample clock.
+Derived classes of this base class merely need to provide a `_open
+()`, `_close ()` and a `_write
+()` function implementation, and some optional functions. This should
+suffice for many sound-server output elements and even most interfaces.
+More demanding audio systems, such as Jack, would want to implement the
+`GstAudioBaseSink` base-class.
+
+The `GstAudioBaseSink` has little to no limitations and should fit
+virtually every implementation, but is hard to implement. The
+`GstAudioSink`, on the other hand, only fits those systems with a simple
+`open
+()` / `close ()` / `write
+()` API (which practically means pretty much all of them), but has the
+advantage that it is a lot easier to implement. The benefits of this
+second base class are large:
+
+ - Automatic synchronization, without any code in the derived class.
+
+ - Also automatically provides a clock, so that other sinks (e.g. in
+ case of audio/video playback) are synchronized.
+
+ - Features can be added to all audiosinks by making a change in the
+ base class, which makes maintenance easy.
+
+ - Derived classes require only three small functions, plus some
+ `GObject` boilerplate code.
+
+In addition to implementing the audio base-class virtual functions,
+derived classes can (should) also implement the `GstBaseSink` `set_caps
+()` and `get_caps ()` virtual functions for negotiation.
+
+## Writing a video sink
+
+Writing a videosink can be done using the `GstVideoSink` base-class,
+which derives from `GstBaseSink` internally. Currently, it does nothing
+yet but add another compile dependency, so derived classes will need to
+implement all base-sink virtual functions. When they do this correctly,
+this will have some positive effects on the end user experience with the
+videosink:
+
+ - Because of preroll (and the `preroll ()` virtual function), it is
+ possible to display a video frame already when going into the
+ `GST_STATE_PAUSED` state.
+
+ - By adding new features to `GstVideoSink`, it will be possible to add
+ extensions to videosinks that affect all of them, but only need to
+ be coded once, which is a huge maintenance benefit.
+
+# Writing a source
+
+In the previous part, particularly [Providing random
+access](pwg-scheduling.md#providing-random-access), we have learned
+that some types of elements can provide random access. This applies most
+definitely to source elements reading from a randomly seekable location,
+such as file sources. However, other source elements may be better
+described as a live source element, such as a camera source, an audio
+card source and such; those are not seekable and do not provide
+byte-exact access. For all such use cases, GStreamer provides two base
+classes: `GstBaseSrc` for the basic source functionality, and
+`GstPushSrc`, which is a non-byte exact source base-class. The
+pushsource base class itself derives from basesource as well, and thus
+all statements about the basesource apply to the pushsource, too.
+
+The basesrc class does several things automatically for derived classes,
+so they no longer have to worry about it:
+
+ - Fixes to `GstBaseSrc` apply to all derived classes automatically.
+
+ - Automatic pad activation handling, and task-wrapping in case we get
+ assigned to start a task ourselves.
+
+The `GstBaseSrc` may not be suitable for all cases, though; it has
+limitations:
+
+ - There is one and only one sourcepad. Source elements requiring
+ multiple sourcepads must implement a manager bin and use multiple
+ source elements internally or make a manager element that uses a
+ source element and a demuxer inside.
+
+It is possible to use special memory, such as X server memory pointers
+or `mmap ()`'ed memory areas, as data pointers in buffers returned from
+the `create()` virtual function.
+
+## Writing an audio source
+
+An audio source is nothing more but a special case of a pushsource.
+Audio sources would be anything that reads audio, such as a source
+reading from a soundserver, a kernel interface (such as ALSA) or a test
+sound / signal generator. GStreamer provides two base classes, similar
+to the two audiosinks described in [Writing an audio
+sink](#writing-an-audio-sink); one is ringbuffer-based, and requires the
+derived class to take care of its own scheduling, synchronization and
+such. The other is based on this `GstAudioBaseSrc` and is called
+`GstAudioSrc`, and provides a simple `open ()`, `close ()` and `read ()`
+interface, which is rather simple to implement and will suffice for most
+soundserver sources and audio interfaces (e.g. ALSA or OSS) out there.
+
+The `GstAudioSrc` base-class has several benefits for derived classes,
+on top of the benefits of the `GstPushSrc` base-class that it is based
+on:
+
+ - Does syncronization and provides a clock.
+
+ - New features can be added to it and will apply to all derived
+ classes automatically.
+
+# Writing a transformation element
+
+A third base-class that GStreamer provides is the `GstBaseTransform`.
+This is a base class for elements with one sourcepad and one sinkpad
+which act as a filter of some sort, such as volume changing, audio
+resampling, audio format conversion, and so on and so on. There is quite
+a lot of bookkeeping that such elements need to do in order for things
+such as buffer allocation forwarding, passthrough, in-place processing
+and such to all work correctly. This base class does all that for you,
+so that you just need to do the actual processing.
+
+Since the `GstBaseTransform` is based on the 1-to-1 model for filters,
+it may not apply well to elements such as decoders, which may have to
+parse properties from the stream. Also, it will not work for elements
+requiring more than one sourcepad or sinkpad.
+
--- /dev/null
+---
+title: Writing a Manager
+...
+
+# Writing a Manager
+
+Managers are elements that add a function or unify the function of
+another (series of) element(s). Managers are generally a `GstBin` with
+one or more ghostpads. Inside them is/are the actual element(s) that
+matters. There is several cases where this is useful. For example:
+
+ - To add support for private events with custom event handling to
+ another element.
+
+ - To add support for custom pad `_query ()` or `_convert ()` handling
+ to another element.
+
+ - To add custom data handling before or after another element's data
+ handler function (generally its `_chain ()` function).
+
+ - To embed an element, or a series of elements, into something that
+ looks and works like a simple element to the outside world. This is
+ particular handy for implementing sources and sink elements with
+ multiple pads.
+
+Making a manager is about as simple as it gets. You can derive from a
+`GstBin`, and in most cases, you can embed the required elements in the
+`_init ()` already, including setup of ghostpads. If you need any custom
+data handlers, you can connect signals or embed a second element which
+you control.
+
--- /dev/null
+---
+title: Writing a N-to-1 Element or Muxer
+...
+
+# Writing a N-to-1 Element or Muxer
+
+N-to-1 elements have been previously mentioned and discussed in both
+[Request and Sometimes pads](pwg-advanced-request.md) and in
+[Different scheduling modes](pwg-scheduling.md). The main noteworthy
+thing about N-to-1 elements is that each pad is push-based in its own
+thread, and the N-to-1 element synchronizes those streams by
+expected-timestamp-based logic. This means it lets all streams wait
+except for the one that provides the earliest next-expected timestamp.
+When that stream has passed one buffer, the next
+earliest-expected-timestamp is calculated, and we start back where we
+were, until all streams have reached EOS. There is a helper base class,
+called `GstCollectPads`, that will help you to do this.
+
+Note, however, that this helper class will only help you with grabbing a
+buffer from each input and giving you the one with earliest timestamp.
+If you need anything more difficult, such as "don't-grab-a-new-buffer
+until a given timestamp" or something like that, you'll need to do this
+yourself.
+
--- /dev/null
+---
+title: Writing a Demuxer or Parser
+...
+
+# Writing a Demuxer or Parser
+
+Demuxers are the 1-to-N elements that need very special care. They are
+responsible for timestamping raw, unparsed data into elementary video or
+audio streams, and there are many things that you can optimize or do
+wrong. Here, several culprits will be mentioned and common solutions
+will be offered. Parsers are demuxers with only one source pad. Also,
+they only cut the stream into buffers, they don't touch the data
+otherwise.
+
+As mentioned previously in [Caps negotiation](pwg-negotiation.md),
+demuxers should use fixed caps, since their data type will not change.
+
+As discussed in [Different scheduling modes](pwg-scheduling.md),
+demuxer elements can be written in multiple ways:
+
+ - They can be the driving force of the pipeline, by running their own
+ task. This works particularly well for elements that need random
+ access, for example an AVI demuxer.
+
+ - They can also run in push-based mode, which means that an upstream
+ element drives the pipeline. This works particularly well for
+ streams that may come from network, such as Ogg.
+
+In addition, audio parsers with one output can, in theory, also be
+written in random access mode. Although simple playback will mostly work
+if your element only accepts one mode, it may be required to implement
+multiple modes to work in combination with all sorts of applications,
+such as editing. Also, performance may become better if you implement
+multiple modes. See [Different scheduling modes](pwg-scheduling.md)
+to see how an element can accept multiple scheduling modes.
+
--- /dev/null
+---
+title: Creating special element types
+...
+
+# Creating special element types
+
+By now, we have looked at pretty much any feature that can be embedded
+into a GStreamer element. Most of this has been fairly low-level and
+given deep insights in how GStreamer works internally. Fortunately,
+GStreamer contains some easier-to-use interfaces to create such
+elements. In order to do that, we will look closer at the element types
+for which GStreamer provides base classes (sources, sinks and
+transformation elements). We will also look closer at some types of
+elements that require no specific coding such as scheduling-interaction
+or data passing, but rather require specific pipeline control (e.g.
+N-to-1 elements and managers).
+
--- /dev/null
+---
+title: Porting 0.10 plug-ins to 1.0
+...
+
+# Porting 0.10 plug-ins to 1.0
+
+You can find the list of changes in the [Porting
+to 1.0](http://cgit.freedesktop.org/gstreamer/gstreamer/tree/docs/random/porting-to-1.0.txt)
+document.
+
--- /dev/null
+---
+title: Porting 0.8 plug-ins to 0.10
+...
+
+# Porting 0.8 plug-ins to 0.10
+
+This section of the appendix will discuss shortly what changes to
+plugins will be needed to quickly and conveniently port most
+applications from GStreamer-0.8 to GStreamer-0.10, with references to
+the relevant sections in this Plugin Writer's Guide where needed. With
+this list, it should be possible to port most plugins to GStreamer-0.10
+in less than a day. Exceptions are elements that will require a base
+class in 0.10 (sources, sinks), in which case it may take a lot longer,
+depending on the coder's skills (however, when using the `GstBaseSink`
+and `GstBaseSrc` base-classes, it shouldn't be all too bad), and
+elements requiring the deprecated bytestream interface, which should
+take 1-2 days with random access. The scheduling parts of muxers will
+also need a rewrite, which will take about the same amount of time.
+
+# List of changes
+
+ - Discont events have been replaced by newsegment events. In 0.10, it
+ is essential that you send a newsegment event downstream before you
+ send your first buffer (in 0.8 the scheduler would invent discont
+ events if you forgot them, in 0.10 this is no longer the case).
+
+ - In 0.10, buffers have caps attached to them. Elements should
+ allocate new buffers with `gst_pad_alloc_buffer ()`. See [Caps
+ negotiation](pwg-negotiation.md) for more details.
+
+ - Most functions returning an object or an object property have been
+ changed to return its own reference rather than a constant reference
+ of the one owned by the object itself. The reason for this change is
+ primarily thread-safety. This means effectively that return values
+ of functions such as `gst_element_get_pad ()`, `gst_pad_get_name
+ ()`, `gst_pad_get_parent ()`, `gst_object_get_parent ()`, and many
+ more like these have to be free'ed or unreferenced after use. Check
+ the API references of each function to know for sure whether return
+ values should be free'ed or not.
+
+ - In 0.8, scheduling could happen in any way. Source elements could be
+ `_get ()`-based or `_loop
+ ()`-based, and any other element could be `_chain
+ ()`-based or `_loop ()`-based, with no limitations. Scheduling in
+ 0.10 is simpler for the scheduler, and the element is expected to do
+ some more work. Pads get assigned a scheduling mode, based on which
+ they can either operate in random access-mode, in pipeline driving
+ mode or in push-mode. all this is documented in detail in [Different
+ scheduling modes](pwg-scheduling.md). As a result of this, the
+ bytestream object no longer exists. Elements requiring byte-level
+ access should now use random access on their sinkpads.
+
+ - Negotiation is asynchronous. This means that downstream negotiation
+ is done as data comes in and upstream negotiation is done whenever
+ renegotiation is required. All details are described in [Caps
+ negotiation](pwg-negotiation.md).
+
+ - For as far as possible, elements should try to use existing base
+ classes in 0.10. Sink and source elements, for example, could derive
+ from `GstBaseSrc` and `GstBaseSink`. Audio sinks or sources could
+ even derive from audio-specific base classes. All existing base
+ classes have been discussed in [Pre-made base
+ classes](pwg-other-base.md) and the next few chapters.
+
+ - In 0.10, event handling and buffers are separated once again. This
+ means that in order to receive events, one no longer has to set the
+ `GST_FLAG_EVENT_AWARE` flag, but can simply set an event handling
+ function on the element's sinkpad(s), using the function
+ `gst_pad_set_event_function ()`. The `_chain ()`-function will only
+ receive buffers.
+
+ - Although core will wrap most threading-related locking for you (e.g.
+ it takes the stream lock before calling your data handling
+ functions), you are still responsible for locking around certain
+ functions, e.g. object properties. Be sure to lock properly here,
+ since applications will change those properties in a different
+ thread than the thread which does the actual data passing\! You can
+ use the `GST_OBJECT_LOCK ()` and `GST_OBJECT_UNLOCK
+ ()` helpers in most cases, fortunately, which grabs the default
+ property lock of the element.
+
+ - `GstValueFixedList` and all `*_fixed_list_* ()` functions were
+ renamed to `GstValueArray` and `*_array_*
+ ()`.
+
+ - The semantics of `GST_STATE_PAUSED` and `GST_STATE_PLAYING` have
+ changed for elements that are not sink elements. Non-sink elements
+ need to be able to accept and process data already in the
+ `GST_STATE_PAUSED` state now (i.e. when prerolling the pipeline).
+ More details can be found in [What are
+ states?](pwg-statemanage-states.md).
+
+ - If your plugin's state change function hasn't been superseded by
+ virtual start() and stop() methods of one of the new base classes,
+ then your plugin's state change functions may need to be changed in
+ order to safely handle concurrent access by multiple threads. Your
+ typical state change function will now first handle upwards state
+ changes, then chain up to the state change function of the parent
+ class (usually GstElementClass in these cases), and only then handle
+ downwards state changes. See the vorbis decoder plugin in
+ gst-plugins-base for an example.
+
+ The reason for this is that in the case of downwards state changes
+ you don't want to destroy allocated resources while your plugin's
+ chain function (for example) is still accessing those resources in
+ another thread. Whether your chain function might be running or not
+ depends on the state of your plugin's pads, and the state of those
+ pads is closely linked to the state of the element. Pad states are
+ handled in the GstElement class's state change function, including
+ proper locking, that's why it is essential to chain up before
+ destroying allocated resources.
+
+ As already mentioned above, you should really rewrite your plugin to
+ derive from one of the new base classes though, so you don't have to
+ worry about these things, as the base class will handle it for you.
+ There are no base classes for decoders and encoders yet, so the
+ above paragraphs about state changes definitively apply if your
+ plugin is a decoder or an encoder.
+
+ - `gst_pad_set_link_function ()`, which used to set a function that
+ would be called when a format was negotiated between two `GstPad`s,
+ now sets a function that is called when two elements are linked
+ together in an application. For all practical purposes, you most
+ likely want to use the function `gst_pad_set_setcaps_function ()`,
+ nowadays, which sets a function that is called when the format
+ streaming over a pad changes (so similar to `_set_link_function ()`
+ in GStreamer-0.8).
+
+ If the element is derived from a `GstBase` class, then override the
+ `set_caps ()`.
+
+ - `gst_pad_use_explicit_caps ()` has been replaced by
+ `gst_pad_use_fixed_caps ()`. You can then set the fixed caps to use
+ on a pad with `gst_pad_set_caps ()`.
+
--- /dev/null
+---
+title: Different scheduling modes
+...
+
+# Different scheduling modes
+
+The scheduling mode of a pad defines how data is retrieved from (source)
+or given to (sink) pads. GStreamer can operate in two scheduling mode,
+called push- and pull-mode. GStreamer supports elements with pads in any
+of the scheduling modes where not all pads need to be operating in the
+same mode.
+
+So far, we have only discussed `_chain ()`-operating elements, i.e.
+elements that have a chain-function set on their sink pad and push
+buffers on their source pad(s). We call this the push-mode because a
+peer element will use `gst_pad_push ()` on a srcpad, which will cause
+our `_chain ()`-function to be called, which in turn causes our element
+to push out a buffer on the source pad. The initiative to start the
+dataflow happens somewhere upstream when it pushes out a buffer and all
+downstream elements get scheduled when their `_chain ()`-functions are
+called in turn.
+
+Before we explain pull-mode scheduling, let's first understand how the
+different scheduling modes are selected and activated on a pad.
+
+# The pad activation stage
+
+During the element state change of READY-\>PAUSED, the pads of an
+element will be activated. This happens first on the source pads and
+then on the sink pads of the element. GStreamer calls the `_activate ()`
+of a pad. By default this function will activate the pad in push-mode by
+calling `gst_pad_activate_mode ()` with the GST\_PAD\_MODE\_PUSH
+scheduling mode. It is possible to override the `_activate ()` of a pad
+and decide on a different scheduling mode. You can know in what
+scheduling mode a pad is activated by overriding the `_activate_mode
+()`-function.
+
+GStreamer allows the different pads of an element to operate in
+different scheduling modes. This allows for many different possible
+use-cases. What follows is an overview of some typical use-cases.
+
+ - If all pads of an element are activated in push-mode scheduling, the
+ element as a whole is operating in push-mode. For source elements
+ this means that they will have to start a task that pushes out
+ buffers on the source pad to the downstream elements. Downstream
+ elements will have data pushed to them by upstream elements using
+ the sinkpads `_chain ()`-function which will push out buffers on the
+ source pads. Prerequisites for this scheduling mode are that a
+ chain-function was set for each sinkpad using
+ `gst_pad_set_chain_function ()` and that all downstream elements
+ operate in the same mode.
+
+ - Alternatively, sinkpads can be the driving force behind a pipeline
+ by operating in pull-mode, while the sourcepads of the element still
+ operate in push-mode. In order to be the driving force, those pads
+ start a `GstTask` when they are activated. This task is a thread,
+ which will call a function specified by the element. When called,
+ this function will have random data access (through
+ `gst_pad_pull_range ()`) over all sinkpads, and can push data over
+ the sourcepads, which effectively means that this element controls
+ data flow in the pipeline. Prerequisites for this mode are that all
+ downstream elements can act in push mode, and that all upstream
+ elements operate in pull-mode (see below).
+
+ Source pads can be activated in PULL mode by a downstream element
+ when they return GST\_PAD\_MODE\_PULL from the
+ GST\_QUERY\_SCHEDULING query. Prerequisites for this scheduling mode
+ are that a getrange-function was set for the source pad using
+ `gst_pad_set_getrange_function ()`.
+
+ - Lastly, all pads in an element can be activated in PULL-mode.
+ However, contrary to the above, this does not mean that they start a
+ task on their own. Rather, it means that they are pull slave for the
+ downstream element, and have to provide random data access to it
+ from their `_get_range ()`-function. Requirements are that the a
+ `_get_range
+ ()`-function was set on this pad using the function
+ `gst_pad_set_getrange_function ()`. Also, if the element has any
+ sinkpads, all those pads (and thereby their peers) need to operate
+ in PULL access mode, too.
+
+ When a sink element is activated in PULL mode, it should start a
+ task that calls `gst_pad_pull_range ()` on its sinkpad. It can only
+ do this when the upstream SCHEDULING query returns support for the
+ GST\_PAD\_MODE\_PULL scheduling mode.
+
+In the next two sections, we will go closer into pull-mode scheduling
+(elements/pads driving the pipeline, and elements/pads providing random
+access), and some specific use cases will be given.
+
+# Pads driving the pipeline
+
+Sinkpads operating in pull-mode, with the sourcepads operating in
+push-mode (or it has no sourcepads when it is a sink), can start a task
+that will drive the pipeline data flow. Within this task function, you
+have random access over all of the sinkpads, and push data over the
+sourcepads. This can come in useful for several different kinds of
+elements:
+
+ - Demuxers, parsers and certain kinds of decoders where data comes in
+ unparsed (such as MPEG-audio or video streams), since those will
+ prefer byte-exact (random) access from their input. If possible,
+ however, such elements should be prepared to operate in push-mode
+ mode, too.
+
+ - Certain kind of audio outputs, which require control over their
+ input data flow, such as the Jack sound server.
+
+First you need to perform a SCHEDULING query to check if the upstream
+element(s) support pull-mode scheduling. If that is possible, you can
+activate the sinkpad in pull-mode. Inside the activate\_mode function
+you can then start the task.
+
+```
+#include "filter.h"
+#include <string.h>
+
+static gboolean gst_my_filter_activate (GstPad * pad,
+ GstObject * parent);
+static gboolean gst_my_filter_activate_mode (GstPad * pad,
+ GstObject * parent,
+ GstPadMode mode,
+ gboolean active);
+static void gst_my_filter_loop (GstMyFilter * filter);
+
+G_DEFINE_TYPE (GstMyFilter, gst_my_filter, GST_TYPE_ELEMENT);
+
+
+static void
+gst_my_filter_init (GstMyFilter * filter)
+{
+
+[..]
+
+ gst_pad_set_activate_function (filter->sinkpad, gst_my_filter_activate);
+ gst_pad_set_activatemode_function (filter->sinkpad,
+ gst_my_filter_activate_mode);
+
+
+[..]
+}
+
+[..]
+
+static gboolean
+gst_my_filter_activate (GstPad * pad, GstObject * parent)
+{
+ GstQuery *query;
+ gboolean pull_mode;
+
+ /* first check what upstream scheduling is supported */
+ query = gst_query_new_scheduling ();
+
+ if (!gst_pad_peer_query (pad, query)) {
+ gst_query_unref (query);
+ goto activate_push;
+ }
+
+ /* see if pull-mode is supported */
+ pull_mode = gst_query_has_scheduling_mode_with_flags (query,
+ GST_PAD_MODE_PULL, GST_SCHEDULING_FLAG_SEEKABLE);
+ gst_query_unref (query);
+
+ if (!pull_mode)
+ goto activate_push;
+
+ /* now we can activate in pull-mode. GStreamer will also
+ * activate the upstream peer in pull-mode */
+ return gst_pad_activate_mode (pad, GST_PAD_MODE_PULL, TRUE);
+
+activate_push:
+ {
+ /* something not right, we fallback to push-mode */
+ return gst_pad_activate_mode (pad, GST_PAD_MODE_PUSH, TRUE);
+ }
+}
+
+static gboolean
+gst_my_filter_activate_pull (GstPad * pad,
+ GstObject * parent,
+ GstPadMode mode,
+ gboolean active)
+{
+ gboolean res;
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ switch (mode) {
+ case GST_PAD_MODE_PUSH:
+ res = TRUE;
+ break;
+ case GST_PAD_MODE_PULL:
+ if (active) {
+ filter->offset = 0;
+ res = gst_pad_start_task (pad,
+ (GstTaskFunction) gst_my_filter_loop, filter, NULL);
+ } else {
+ res = gst_pad_stop_task (pad);
+ }
+ break;
+ default:
+ /* unknown scheduling mode */
+ res = FALSE;
+ break;
+ }
+ return res;
+}
+
+```
+
+Once started, your task has full control over input and output. The most
+simple case of a task function is one that reads input and pushes that
+over its source pad. It's not all that useful, but provides some more
+flexibility than the old push-mode case that we've been looking at so
+far.
+
+ #define BLOCKSIZE 2048
+
+ static void
+ gst_my_filter_loop (GstMyFilter * filter)
+ {
+ GstFlowReturn ret;
+ guint64 len;
+ GstFormat fmt = GST_FORMAT_BYTES;
+ GstBuffer *buf = NULL;
+
+ if (!gst_pad_query_duration (filter->sinkpad, fmt, &len)) {
+ GST_DEBUG_OBJECT (filter, "failed to query duration, pausing");
+ goto stop;
+ }
+
+ if (filter->offset >= len) {
+ GST_DEBUG_OBJECT (filter, "at end of input, sending EOS, pausing");
+ gst_pad_push_event (filter->srcpad, gst_event_new_eos ());
+ goto stop;
+ }
+
+ /* now, read BLOCKSIZE bytes from byte offset filter->offset */
+ ret = gst_pad_pull_range (filter->sinkpad, filter->offset,
+ BLOCKSIZE, &buf);
+
+ if (ret != GST_FLOW_OK) {
+ GST_DEBUG_OBJECT (filter, "pull_range failed: %s", gst_flow_get_name (ret));
+ goto stop;
+ }
+
+ /* now push buffer downstream */
+ ret = gst_pad_push (filter->srcpad, buf);
+
+ buf = NULL; /* gst_pad_push() took ownership of buffer */
+
+ if (ret != GST_FLOW_OK) {
+ GST_DEBUG_OBJECT (filter, "pad_push failed: %s", gst_flow_get_name (ret));
+ goto stop;
+ }
+
+ /* everything is fine, increase offset and wait for us to be called again */
+ filter->offset += BLOCKSIZE;
+ return;
+
+ stop:
+ GST_DEBUG_OBJECT (filter, "pausing task");
+ gst_pad_pause_task (filter->sinkpad);
+ }
+
+# Providing random access
+
+In the previous section, we have talked about how elements (or pads)
+that are activated to drive the pipeline using their own task, must use
+pull-mode scheduling on their sinkpads. This means that all pads linked
+to those pads need to be activated in pull-mode. Source pads activated
+in pull-mode must implement a `_get_range ()`-function set using
+`gst_pad_set_getrange_function ()`, and that function will be called
+when the peer pad requests some data with `gst_pad_pull_range ()`. The
+element is then responsible for seeking to the right offset and
+providing the requested data. Several elements can implement random
+access:
+
+ - Data sources, such as a file source, that can provide data from any
+ offset with reasonable low latency.
+
+ - Filters that would like to provide a pull-mode scheduling over the
+ whole pipeline.
+
+ - Parsers who can easily provide this by skipping a small part of
+ their input and are thus essentially "forwarding" getrange requests
+ literally without any own processing involved. Examples include tag
+ readers (e.g. ID3) or single output parsers, such as a WAVE parser.
+
+The following example will show how a `_get_range
+()`-function can be implemented in a source element:
+
+ #include "filter.h"
+ static GstFlowReturn
+ gst_my_filter_get_range (GstPad * pad,
+ GstObject * parent,
+ guint64 offset,
+ guint length,
+ GstBuffer ** buf);
+
+ G_DEFINE_TYPE (GstMyFilter, gst_my_filter, GST_TYPE_ELEMENT);
+
+
+
+ static void
+ gst_my_filter_init (GstMyFilter * filter)
+ {
+
+ [..]
+
+ gst_pad_set_getrange_function (filter->srcpad,
+ gst_my_filter_get_range);
+
+ [..]
+ }
+
+ static GstFlowReturn
+ gst_my_filter_get_range (GstPad * pad,
+ GstObject * parent,
+ guint64 offset,
+ guint length,
+ GstBuffer ** buf)
+ {
+
+ GstMyFilter *filter = GST_MY_FILTER (parent);
+
+ [.. here, you would fill *buf ..]
+
+ return GST_FLOW_OK;
+ }
+
+In practice, many elements that could theoretically do random access,
+may in practice often be activated in push-mode scheduling anyway, since
+there is no downstream element able to start its own task. Therefore, in
+practice, those elements should implement both a `_get_range
+()`-function and a `_chain
+()`-function (for filters and parsers) or a `_get_range
+()`-function and be prepared to start their own task by providing
+`_activate_* ()`-functions (for source elements).
+
--- /dev/null
+---
+title: What are states?
+...
+
+# What are states?
+
+A state describes whether the element instance is initialized, whether
+it is ready to transfer data and whether it is currently handling data.
+There are four states defined in GStreamer:
+
+ - `GST_STATE_NULL`
+
+ - `GST_STATE_READY`
+
+ - `GST_STATE_PAUSED`
+
+ - `GST_STATE_PLAYING`
+
+which will from now on be referred to simply as “NULL”, “READY”,
+“PAUSED” and “PLAYING”.
+
+`GST_STATE_NULL` is the default state of an element. In this state, it
+has not allocated any runtime resources, it has not loaded any runtime
+libraries and it can obviously not handle data.
+
+`GST_STATE_READY` is the next state that an element can be in. In the
+READY state, an element has all default resources (runtime-libraries,
+runtime-memory) allocated. However, it has not yet allocated or defined
+anything that is stream-specific. When going from NULL to READY state
+(`GST_STATE_CHANGE_NULL_TO_READY`), an element should allocate any
+non-stream-specific resources and should load runtime-loadable libraries
+(if any). When going the other way around (from READY to NULL,
+`GST_STATE_CHANGE_READY_TO_NULL`), an element should unload these
+libraries and free all allocated resources. Examples of such resources
+are hardware devices. Note that files are generally streams, and these
+should thus be considered as stream-specific resources; therefore, they
+should *not* be allocated in this state.
+
+`GST_STATE_PAUSED` is the state in which an element is ready to accept
+and handle data. For most elements this state is the same as PLAYING.
+The only exception to this rule are sink elements. Sink elements only
+accept one single buffer of data and then block. At this point the
+pipeline is 'prerolled' and ready to render data immediately.
+
+`GST_STATE_PLAYING` is the highest state that an element can be in. For
+most elements this state is exactly the same as PAUSED, they accept and
+process events and buffers with data. Only sink elements need to
+differentiate between PAUSED and PLAYING state. In PLAYING state, sink
+elements actually render incoming data, e.g. output audio to a sound
+card or render video pictures to an image sink.
+
+# Managing filter state
+
+If at all possible, your element should derive from one of the new base
+classes ([Pre-made base classes](pwg-other-base.md)). There are
+ready-made general purpose base classes for different types of sources,
+sinks and filter/transformation elements. In addition to those,
+specialised base classes exist for audio and video elements and others.
+
+If you use a base class, you will rarely have to handle state changes
+yourself. All you have to do is override the base class's start() and
+stop() virtual functions (might be called differently depending on the
+base class) and the base class will take care of everything for you.
+
+If, however, you do not derive from a ready-made base class, but from
+GstElement or some other class not built on top of a base class, you
+will most likely have to implement your own state change function to be
+notified of state changes. This is definitively necessary if your plugin
+is a demuxer or a muxer, as there are no base classes for muxers or
+demuxers yet.
+
+An element can be notified of state changes through a virtual function
+pointer. Inside this function, the element can initialize any sort of
+specific data needed by the element, and it can optionally fail to go
+from one state to another.
+
+Do not g\_assert for unhandled state changes; this is taken care of by
+the GstElement base class.
+
+ static GstStateChangeReturn
+ gst_my_filter_change_state (GstElement *element, GstStateChange transition);
+
+ static void
+ gst_my_filter_class_init (GstMyFilterClass *klass)
+ {
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+
+ element_class->change_state = gst_my_filter_change_state;
+ }
+
+
+
+ static GstStateChangeReturn
+ gst_my_filter_change_state (GstElement *element, GstStateChange transition)
+ {
+ GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
+ GstMyFilter *filter = GST_MY_FILTER (element);
+
+ switch (transition) {
+ case GST_STATE_CHANGE_NULL_TO_READY:
+ if (!gst_my_filter_allocate_memory (filter))
+ return GST_STATE_CHANGE_FAILURE;
+ break;
+ default:
+ break;
+ }
+
+ ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
+ if (ret == GST_STATE_CHANGE_FAILURE)
+ return ret;
+
+ switch (transition) {
+ case GST_STATE_CHANGE_READY_TO_NULL:
+ gst_my_filter_free_memory (filter);
+ break;
+ default:
+ break;
+ }
+
+ return ret;
+ }
+
+Note that upwards (NULL=\>READY, READY=\>PAUSED, PAUSED=\>PLAYING) and
+downwards (PLAYING=\>PAUSED, PAUSED=\>READY, READY=\>NULL) state changes
+are handled in two separate blocks with the downwards state change
+handled only after we have chained up to the parent class's state change
+function. This is necessary in order to safely handle concurrent access
+by multiple threads.
+
+The reason for this is that in the case of downwards state changes you
+don't want to destroy allocated resources while your plugin's chain
+function (for example) is still accessing those resources in another
+thread. Whether your chain function might be running or not depends on
+the state of your plugin's pads, and the state of those pads is closely
+linked to the state of the element. Pad states are handled in the
+GstElement class's state change function, including proper locking,
+that's why it is essential to chain up before destroying allocated
+resources.
+
Mac+OS+X+deployment.markdown
Windows+deployment.markdown
Multiplatform+deployment+using+Cerbero.markdown
+ GStreamer+reference.markdown
+ gst-inspect.markdown
+ gst-launch.markdown
+ pwg-index.md
+ part-introduction.md
+ pwg-intro-preface.md
+ pwg-intro-basics.md
+ part-building.md
+ pwg-building-boiler.md
+ pwg-building-pads.md
+ pwg-building-chainfn.md
+ pwg-building-eventfn.md
+ pwg-building-queryfn.md
+ pwg-statemanage-states.md
+ pwg-building-args.md
+ pwg-building-signals.md
+ pwg-building-testapp.md
+ part-advanced.md
+ pwg-advanced-request.md
+ pwg-scheduling.md
+ pwg-negotiation.md
+ pwg-allocation.md
+ pwg-building-types.md
+ pwg-advanced-events.md
+ pwg-advanced-clock.md
+ pwg-advanced-qos.md
+ pwg-dparams.md
+ pwg-advanced-interfaces.md
+ pwg-advanced-tagging.md
+ part-other.md
+ pwg-other-base.md
+ pwg-other-oneton.md
+ pwg-other-ntoone.md
+ pwg-other-manager.md
+ part-appendix.md
+ pwg-checklist-element.md
+ pwg-porting.md
+ pwg-porting-1_0.md
+ pwg-licensing-advisory.md
Legal+information.markdown