nir_ssa_def *buffer = intr->src[0].ssa;
nir_ssa_def *offset = nir_iand(b, intr->src[1].ssa, nir_imm_int(b, ~3));
+ enum gl_access_qualifier access = nir_intrinsic_access(intr);
unsigned bit_size = nir_dest_bit_size(intr->dest);
unsigned num_components = nir_dest_num_components(intr->dest);
unsigned num_bits = num_components * bit_size;
nir_load_ssbo(b, DIV_ROUND_UP(subload_num_bits, 32), 32,
buffer, nir_iadd(b, offset, nir_imm_int(b, i / 8)),
.align_mul = 4,
- .align_offset = 0);
+ .align_offset = 0,
+ .access = access);
/* If we have 2 bytes or less to load we need to adjust the u32 value so
* we can always extract the LSB.