* system_long_wq is similar to system_wq but may host long running
* works. Queue flushing might take relatively long.
*
- * system_nrt_wq is non-reentrant and guarantees that any given work
- * item is never executed in parallel by multiple CPUs. Queue
- * flushing might take relatively long.
- *
* system_unbound_wq is unbound workqueue. Workers are not bound to
* any specific CPU, not concurrency managed, and all queued works are
* executed immediately as long as max_active limit is not reached and
*
* system_freezable_wq is equivalent to system_wq except that it's
* freezable.
- *
- * system_nrt_freezable_wq is equivalent to system_nrt_wq except that
- * it's freezable.
*/
extern struct workqueue_struct *system_wq;
extern struct workqueue_struct *system_long_wq;
-extern struct workqueue_struct *system_nrt_wq;
extern struct workqueue_struct *system_unbound_wq;
extern struct workqueue_struct *system_freezable_wq;
-extern struct workqueue_struct *system_nrt_freezable_wq;
+
+static inline struct workqueue_struct *__system_nrt_wq(void)
+{
+ return system_wq;
+}
+
+static inline struct workqueue_struct *__system_nrt_freezable_wq(void)
+{
+ return system_freezable_wq;
+}
+
+/* equivlalent to system_wq and system_freezable_wq, deprecated */
+#define system_nrt_wq __system_nrt_wq()
+#define system_nrt_freezable_wq __system_nrt_freezable_wq()
extern struct workqueue_struct *
__alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active,
EXPORT_SYMBOL_GPL(system_highpri_wq);
struct workqueue_struct *system_long_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_long_wq);
-struct workqueue_struct *system_nrt_wq __read_mostly;
-EXPORT_SYMBOL_GPL(system_nrt_wq);
struct workqueue_struct *system_unbound_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_unbound_wq);
struct workqueue_struct *system_freezable_wq __read_mostly;
EXPORT_SYMBOL_GPL(system_freezable_wq);
-struct workqueue_struct *system_nrt_freezable_wq __read_mostly;
-EXPORT_SYMBOL_GPL(system_nrt_freezable_wq);
#define CREATE_TRACE_POINTS
#include <trace/events/workqueue.h>
system_wq = alloc_workqueue("events", 0, 0);
system_highpri_wq = alloc_workqueue("events_highpri", WQ_HIGHPRI, 0);
system_long_wq = alloc_workqueue("events_long", 0, 0);
- system_nrt_wq = alloc_workqueue("events_nrt", WQ_NON_REENTRANT, 0);
system_unbound_wq = alloc_workqueue("events_unbound", WQ_UNBOUND,
WQ_UNBOUND_MAX_ACTIVE);
system_freezable_wq = alloc_workqueue("events_freezable",
WQ_FREEZABLE, 0);
- system_nrt_freezable_wq = alloc_workqueue("events_nrt_freezable",
- WQ_NON_REENTRANT | WQ_FREEZABLE, 0);
BUG_ON(!system_wq || !system_highpri_wq || !system_long_wq ||
- !system_nrt_wq || !system_unbound_wq || !system_freezable_wq ||
- !system_nrt_freezable_wq);
+ !system_unbound_wq || !system_freezable_wq);
return 0;
}
early_initcall(init_workqueues);