}
+static void trace_context_set_shader_buffers(struct pipe_context *_context,
+ unsigned shader,
+ unsigned start, unsigned nr,
+ struct pipe_shader_buffer *buffers)
+{
+ struct trace_context *tr_context = trace_context(_context);
+ struct pipe_context *context = tr_context->pipe;
+ struct pipe_shader_buffer *_buffers = NULL;
+
+ trace_dump_call_begin("pipe_context", "set_shader_buffers");
+ trace_dump_arg(ptr, context);
+ trace_dump_arg(uint, shader);
+ trace_dump_arg(uint, start);
+ trace_dump_arg_begin("buffers");
+ trace_dump_struct_array(shader_buffer, buffers, nr);
+ trace_dump_arg_end();
+ trace_dump_call_end();
+
+ if (buffers) {
+ int i;
+
+ _buffers = MALLOC(nr * sizeof(struct pipe_shader_buffer));
+ if (!_buffers)
+ return;
+
+ for (i = 0; i < nr; i++) {
+ _buffers[i] = buffers[i];
+ _buffers[i].buffer = trace_resource_unwrap(
+ tr_context, _buffers[i].buffer);
+ }
+ }
+
+ context->set_shader_buffers(context, shader, start, nr, _buffers);
+
+ if (_buffers)
+ FREE(_buffers);
+}
+
+
static const struct debug_named_value rbug_blocker_flags[] = {
{"before", 1, NULL},
{"after", 2, NULL},
TR_CTX_INIT(texture_barrier);
TR_CTX_INIT(memory_barrier);
TR_CTX_INIT(set_tess_state);
+ TR_CTX_INIT(set_shader_buffers);
TR_CTX_INIT(transfer_map);
TR_CTX_INIT(transfer_unmap);
}
+void trace_dump_shader_buffer(const struct pipe_shader_buffer *state)
+{
+ if (!trace_dumping_enabled_locked())
+ return;
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_shader_buffer");
+ trace_dump_member(resource_ptr, state, buffer);
+ trace_dump_member(uint, state, buffer_offset);
+ trace_dump_member(uint, state, buffer_size);
+ trace_dump_struct_end();
+}
+
+
void trace_dump_draw_info(const struct pipe_draw_info *state)
{
if (!trace_dumping_enabled_locked())