cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
+ /* Set inlinable constants. */
+ unsigned num_inlinable_uniforms = prog->info.num_inlinable_uniforms;
+ if (num_inlinable_uniforms) {
+ struct pipe_context *pipe = st->pipe;
+ uint32_t values[MAX_INLINABLE_UNIFORMS];
+ gl_constant_value *constbuf = params->ParameterValues;
+
+ for (unsigned i = 0; i < num_inlinable_uniforms; i++)
+ values[i] = constbuf[prog->info.inlinable_uniform_dw_offsets[i]].u;
+
+ pipe->set_inlinable_constants(pipe, shader_type,
+ prog->info.num_inlinable_uniforms,
+ values);
+ }
+
st->state.constants[shader_type].ptr = params->ParameterValues;
st->state.constants[shader_type].size = paramBytes;
}