size_t byteCount = info.byteCount();
memcpy(currVertex, blob->fVertices + info.vertexStartIndex(), byteCount);
+#ifdef SK_DEBUG
+ // bounds sanity check
+ SkRect rect;
+ rect.setLargestInverted();
+ SkPoint* vertex = (SkPoint*) ((char*)blob->fVertices + info.vertexStartIndex());
+ rect.growToInclude(vertex, vertexStride, kVerticesPerGlyph * info.glyphCount());
+
+ if (this->usesDistanceFields()) {
+ fBatch.fViewMatrix.mapRect(&rect);
+ }
+ SkASSERT(fBounds.contains(rect));
+#endif
+
currVertex += byteCount;
}
fBatch.fViewMatrix = geo.fBlob->fViewMatrix;
// We don't yet position distance field text on the cpu, so we have to map the vertex bounds
- // into device space
+ // into device space.
+ // We handle vertex bounds differently for distance field text and bitmap text because
+ // the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
+ // from one blob then we are going to pay the price here of mapping the rect for each run.
const Run& run = geo.fBlob->fRuns[geo.fRun];
+ SkRect bounds = run.fSubRunInfo[geo.fSubRun].vertexBounds();
if (run.fSubRunInfo[geo.fSubRun].drawAsDistanceFields()) {
- SkRect bounds = run.fVertexBounds;
+ // Distance field text is positioned with the (X,Y) as part of the glyph position,
+ // and currently the view matrix is applied on the GPU
+ bounds.offset(geo.fBlob->fX - geo.fBlob->fInitialX,
+ geo.fBlob->fY - geo.fBlob->fInitialY);
fBatch.fViewMatrix.mapRect(&bounds);
this->setBounds(bounds);
} else {
- this->setBounds(run.fVertexBounds);
+ // Bitmap text is fully positioned on the CPU
+ SkMatrix boundsMatrix;
+ bounds.offset(-geo.fBlob->fInitialX, -geo.fBlob->fInitialY);
+ boundsMatrix.setConcat(fBatch.fViewMatrix, geo.fBlob->fInitialViewMatrixInverse);
+ boundsMatrix.mapRect(&bounds);
+
+ // Due to floating point numerical inaccuracies, we have to round out here
+ SkRect roundedOutBounds;
+ bounds.roundOut(&roundedOutBounds);
+ roundedOutBounds.offset(geo.fBlob->fX, geo.fBlob->fY);
+ this->setBounds(roundedOutBounds);
}
}
subRun->setMaskFormat(format);
- run.fVertexBounds.joinNonEmptyArg(positions);
+ subRun->joinGlyphBounds(positions);
subRun->setColor(color);
intptr_t vertex = reinterpret_cast<intptr_t>(this->fVertices + subRun->vertexEndIndex());
(*outTransY) = y - fY;
}
-
// If we can reuse the blob, then make sure we update the blob's viewmatrix, and x/y
// offsets. Note, we offset the vertex bounds right before flushing
fViewMatrix = viewMatrix;
drawFilter, viewMatrix, clipBounds, x, y);
continue;
}
- fRuns[run].fVertexBounds.offset(transX, transY);
this->flushRun(dc, &pipelineBuilder, run, color,
transX, transY, skPaint, props,
distanceAdjustTable, context->getBatchFontCache());
// We use this color vs the SkPaint color because it has the colorfilter applied.
void initReusableBlob(GrColor color, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
fPaintColor = color;
- fViewMatrix = viewMatrix;
- fX = x;
- fY = y;
+ this->setupViewMatrix(viewMatrix, x, y);
}
- void initThrowawayBlob(const SkMatrix& viewMatrix) {
- fViewMatrix = viewMatrix;
+ void initThrowawayBlob(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ this->setupViewMatrix(viewMatrix, x, y);
}
GrDrawBatch* test_createBatch(int glyphCount, int run, int subRun,
SkDrawFilter* drawFilter, const SkMatrix& viewMatrix,
const SkIRect& clipBounds, SkScalar x, SkScalar y);
+ // This function will only be called when we are regenerating a blob from scratch. We record the
+ // initial view matrix and initial offsets(x,y), because we record vertex bounds relative to
+ // these numbers. When blobs are reused with new matrices, we need to return to model space so
+ // we can update the vertex bounds appropriately.
+ void setupViewMatrix(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ fViewMatrix = viewMatrix;
+ if (!viewMatrix.invert(&fInitialViewMatrixInverse)) {
+ fInitialViewMatrixInverse = SkMatrix::I();
+ SkDebugf("Could not invert viewmatrix\n");
+ }
+ fX = fInitialX = x;
+ fY = fInitialY = y;
+ }
+
/*
* Each Run inside of the blob can have its texture coordinates regenerated if required.
* To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
Run()
: fInitialized(false)
, fDrawAsPaths(false) {
- fVertexBounds.setLargestInverted();
// To ensure we always have one subrun, we push back a fresh run here
fSubRunInfo.push_back();
}
, fColor(GrColor_ILLEGAL)
, fMaskFormat(kA8_GrMaskFormat)
, fDrawAsDistanceFields(false)
- , fUseLCDText(false) {}
+ , fUseLCDText(false) {
+ fVertexBounds.setLargestInverted();
+ }
SubRunInfo(const SubRunInfo& that)
: fBulkUseToken(that.fBulkUseToken)
, fStrike(SkSafeRef(that.fStrike.get()))
+ , fVertexBounds(that.fVertexBounds)
, fAtlasGeneration(that.fAtlasGeneration)
, fVertexStartIndex(that.fVertexStartIndex)
, fVertexEndIndex(that.fVertexEndIndex)
fVertexEndIndex = prev.vertexEndIndex();
}
+ const SkRect& vertexBounds() const { return fVertexBounds; }
+ void joinGlyphBounds(const SkRect& glyphBounds) {
+ fVertexBounds.joinNonEmptyArg(glyphBounds);
+ }
+
// df properties
void setUseLCDText(bool useLCDText) { fUseLCDText = useLCDText; }
bool hasUseLCDText() const { return fUseLCDText; }
private:
GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken;
SkAutoTUnref<GrBatchTextStrike> fStrike;
+ SkRect fVertexBounds;
uint64_t fAtlasGeneration;
size_t fVertexStartIndex;
size_t fVertexEndIndex;
}
static const int kMinSubRuns = 1;
SkAutoTUnref<SkTypeface> fTypeface;
- SkRect fVertexBounds;
SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
SkAutoDescriptor fDescriptor;
SkTArray<BigGlyph> fBigGlyphs;
Key fKey;
SkMatrix fViewMatrix;
+ SkMatrix fInitialViewMatrixInverse;
GrColor fPaintColor;
+ SkScalar fInitialX;
+ SkScalar fInitialY;
SkScalar fX;
SkScalar fY;
int glyphCount = skPaint.countText(text, byteLength);
GrAtlasTextBlob* blob = fCache->createBlob(glyphCount, 1, GrAtlasTextBlob::kGrayTextVASize);
- blob->initThrowawayBlob(viewMatrix);
+ blob->initThrowawayBlob(viewMatrix, x, y);
if (GrTextUtils::CanDrawAsDistanceFields(skPaint, viewMatrix, fSurfaceProps,
*fContext->caps()->shaderCaps())) {
int glyphCount = skPaint.countText(text, byteLength);
GrAtlasTextBlob* blob = fCache->createBlob(glyphCount, 1, GrAtlasTextBlob::kGrayTextVASize);
- blob->initThrowawayBlob(viewMatrix);
+ blob->initThrowawayBlob(viewMatrix, offset.x(), offset.y());
if (GrTextUtils::CanDrawAsDistanceFields(skPaint, viewMatrix, fSurfaceProps,
*fContext->caps()->shaderCaps())) {