* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "r300_context.h"
#include "r300_transfer.h"
#include "r300_texture.h"
-#include "r300_screen.h"
-
-#include "r300_winsys.h"
+#include "r300_screen_buffer.h"
#include "util/u_memory.h"
#include "util/u_format.h"
struct r300_screen *r300screen = r300_screen(ctx->screen);
struct r300_transfer *trans;
struct pipe_resource base;
+ boolean referenced_cs, referenced_hw;
+
+ referenced_cs = r300screen->rws->is_buffer_referenced(
+ r300screen->rws, tex->buffer, R300_REF_CS);
+ if (referenced_cs) {
+ referenced_hw = TRUE;
+ } else {
+ referenced_hw = r300screen->rws->is_buffer_referenced(
+ r300screen->rws, tex->buffer, R300_REF_HW);
+ }
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
trans->transfer.box = *box;
/* If the texture is tiled, we must create a temporary detiled texture
- * for this transfer. */
- if (tex->microtile || tex->macrotile) {
+ * for this transfer.
+ * Also make write transfers pipelined. */
+ if (tex->microtile || tex->macrotile ||
+ (referenced_hw & !(usage & PIPE_TRANSFER_READ))) {
base.target = PIPE_TEXTURE_2D;
base.format = texture->format;
base.width0 = box->width;
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit. */
r300_copy_from_tiled_texture(ctx, trans);
+
+ /* Always referenced in the blit. */
+ ctx->flush(ctx, 0, NULL);
}
} else {
trans->transfer.stride =
r300_texture_get_stride(r300screen, tex, sr.level);
trans->offset = r300_texture_get_offset(tex, sr.level, box->z, sr.face);
+
+ if (referenced_cs && (usage & PIPE_TRANSFER_READ))
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
}
}
return &trans->transfer;