cogl-pipeline-glsl: Use char* instead of GLchar*
authorNeil Roberts <neil@linux.intel.com>
Mon, 29 Nov 2010 10:51:40 +0000 (10:51 +0000)
committerNeil Roberts <neil@linux.intel.com>
Mon, 29 Nov 2010 13:42:20 +0000 (13:42 +0000)
It appears that some GLES2 headers don't define GLchar and it works
just as well to use a regular char.

clutter/cogl/cogl/cogl-pipeline-glsl.c

index 5a5ff32..e2b99bd 100644 (file)
@@ -1039,7 +1039,7 @@ _cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
 
       if (glsl_program_state->source)
         {
-          const GLchar *source_strings[2];
+          const char *source_strings[2];
           GLint lengths[2];
           GLint compile_status;
           GLuint shader;