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cogl-pipeline-glsl: Use char* instead of GLchar*
author
Neil Roberts
<neil@linux.intel.com>
Mon, 29 Nov 2010 10:51:40 +0000
(10:51 +0000)
committer
Neil Roberts
<neil@linux.intel.com>
Mon, 29 Nov 2010 13:42:20 +0000
(13:42 +0000)
It appears that some GLES2 headers don't define GLchar and it works
just as well to use a regular char.
clutter/cogl/cogl/cogl-pipeline-glsl.c
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diff --git
a/clutter/cogl/cogl/cogl-pipeline-glsl.c
b/clutter/cogl/cogl/cogl-pipeline-glsl.c
index
5a5ff32
..
e2b99bd
100644
(file)
--- a/
clutter/cogl/cogl/cogl-pipeline-glsl.c
+++ b/
clutter/cogl/cogl/cogl-pipeline-glsl.c
@@
-1039,7
+1039,7
@@
_cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
if (glsl_program_state->source)
{
- const
GL
char *source_strings[2];
+ const char *source_strings[2];
GLint lengths[2];
GLint compile_status;
GLuint shader;