}
-// To migrate an instance to a map:
+void JSObject::MigrateToMap(Handle<JSObject> object, Handle<Map> new_map) {
+ if (object->map() == *new_map) return;
+ if (object->HasFastProperties()) {
+ if (!new_map->is_dictionary_map()) {
+ MigrateFastToFast(object, new_map);
+ } else {
+ MigrateFastToSlow(object, new_map, 0);
+ }
+ } else {
+ // For slow-to-fast migrations JSObject::TransformToFastProperties()
+ // must be used instead.
+ CHECK(new_map->is_dictionary_map());
+
+ // Slow-to-slow migration is trivial.
+ object->set_map(*new_map);
+ }
+}
+
+
+// To migrate an fast instance to a fast map:
// - First check whether the instance needs to be rewritten. If not, simply
// change the map.
// - Otherwise, allocate a fixed array large enough to hold all fields, in
// to temporarily store the inobject properties.
// * If there are properties left in the backing store, install the backing
// store.
-void JSObject::MigrateToMap(Handle<JSObject> object, Handle<Map> new_map) {
+void JSObject::MigrateFastToFast(Handle<JSObject> object, Handle<Map> new_map) {
Isolate* isolate = object->GetIsolate();
Handle<Map> old_map(object->map());
int number_of_fields = new_map->NumberOfFields();
Handle<Map> new_map = Map::GeneralizeRepresentation(
handle(object->map()), modify_index, new_representation,
new_field_type, store_mode);
- if (object->map() == *new_map) return;
- return MigrateToMap(object, new_map);
+ MigrateToMap(object, new_map);
}
int expected_additional_properties) {
if (!object->HasFastProperties()) return;
+ Handle<Map> map(object->map());
+ Handle<Map> new_map = Map::Normalize(map, mode);
+
+ MigrateFastToSlow(object, new_map, expected_additional_properties);
+}
+
+
+void JSObject::MigrateFastToSlow(Handle<JSObject> object,
+ Handle<Map> new_map,
+ int expected_additional_properties) {
// The global object is always normalized.
ASSERT(!object->IsGlobalObject());
// JSGlobalProxy must never be normalized
Isolate* isolate = object->GetIsolate();
HandleScope scope(isolate);
Handle<Map> map(object->map());
- Handle<Map> new_map = Map::Normalize(map, mode);
// Allocate new content.
int real_size = map->NumberOfOwnDescriptors();