{\r
texture<uchar4, 2> tex_meanshift;\r
\r
- extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows, \r
- int sp, int sr, int maxIter, float eps )\r
+ __device__ short2 do_mean_shift(int x0, int y0, unsigned char* out, \r
+ int out_step, int cols, int rows, \r
+ int sp, int sr, int maxIter, float eps)\r
{\r
- int x0 = blockIdx.x * blockDim.x + threadIdx.x;\r
- int y0 = blockIdx.y * blockDim.y + threadIdx.y;\r
+ int isr2 = sr*sr;\r
+ uchar4 c = tex2D(tex_meanshift, x0, y0 );\r
\r
- if( x0 < cols && y0 < rows )\r
+ // iterate meanshift procedure\r
+ for( int iter = 0; iter < maxIter; iter++ )\r
{\r
- int isr2 = sr*sr;\r
- uchar4 c = tex2D(tex_meanshift, x0, y0 );\r
- // iterate meanshift procedure\r
- for( int iter = 0; iter < maxIter; iter++ )\r
+ int count = 0;\r
+ int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;\r
+ float icount;\r
+\r
+ //mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)\r
+ int minx = x0-sp;\r
+ int miny = y0-sp;\r
+ int maxx = x0+sp;\r
+ int maxy = y0+sp;\r
+\r
+ for( int y = miny; y <= maxy; y++)\r
{\r
- int count = 0;\r
- int s0 = 0, s1 = 0, s2 = 0, sx = 0, sy = 0;\r
- float icount;\r
-\r
- //mean shift: process pixels in window (p-sigmaSp)x(p+sigmaSp)\r
- int minx = x0-sp;\r
- int miny = y0-sp;\r
- int maxx = x0+sp;\r
- int maxy = y0+sp;\r
-\r
- for( int y = miny; y <= maxy; y++)\r
- {\r
- int rowCount = 0;\r
- for( int x = minx; x <= maxx; x++ )\r
- { \r
- uchar4 t = tex2D( tex_meanshift, x, y );\r
-\r
- int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);\r
- if( norm2 <= isr2 )\r
- {\r
- s0 += t.x; s1 += t.y; s2 += t.z;\r
- sx += x; rowCount++;\r
- }\r
+ int rowCount = 0;\r
+ for( int x = minx; x <= maxx; x++ )\r
+ { \r
+ uchar4 t = tex2D( tex_meanshift, x, y );\r
+\r
+ int norm2 = (t.x - c.x) * (t.x - c.x) + (t.y - c.y) * (t.y - c.y) + (t.z - c.z) * (t.z - c.z);\r
+ if( norm2 <= isr2 )\r
+ {\r
+ s0 += t.x; s1 += t.y; s2 += t.z;\r
+ sx += x; rowCount++;\r
}\r
- count += rowCount;\r
- sy += y*rowCount;\r
}\r
+ count += rowCount;\r
+ sy += y*rowCount;\r
+ }\r
\r
- if( count == 0 )\r
- break;\r
+ if( count == 0 )\r
+ break;\r
\r
- icount = 1.f/count;\r
- int x1 = __float2int_rz(sx*icount);\r
- int y1 = __float2int_rz(sy*icount);\r
- s0 = __float2int_rz(s0*icount);\r
- s1 = __float2int_rz(s1*icount);\r
- s2 = __float2int_rz(s2*icount);\r
+ icount = 1.f/count;\r
+ int x1 = __float2int_rz(sx*icount);\r
+ int y1 = __float2int_rz(sy*icount);\r
+ s0 = __float2int_rz(s0*icount);\r
+ s1 = __float2int_rz(s1*icount);\r
+ s2 = __float2int_rz(s2*icount);\r
\r
- int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);\r
+ int norm2 = (s0 - c.x) * (s0 - c.x) + (s1 - c.y) * (s1 - c.y) + (s2 - c.z) * (s2 - c.z);\r
\r
- bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);\r
+ bool stopFlag = (x0 == x1 && y0 == y1) || (abs(x1-x0) + abs(y1-y0) + norm2 <= eps);\r
\r
- x0 = x1; y0 = y1;\r
- c.x = s0; c.y = s1; c.z = s2;\r
+ x0 = x1; y0 = y1;\r
+ c.x = s0; c.y = s1; c.z = s2;\r
\r
- if( stopFlag )\r
- break;\r
- }\r
+ if( stopFlag )\r
+ break;\r
+ }\r
+\r
+ int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 4 * sizeof(uchar);\r
+ *(uchar4*)(out + base) = c;\r
+\r
+ return make_short2((short)x0, (short)y0);\r
+ }\r
+\r
+ extern "C" __global__ void meanshift_kernel( unsigned char* out, int out_step, int cols, int rows, \r
+ int sp, int sr, int maxIter, float eps )\r
+ {\r
+ int x0 = blockIdx.x * blockDim.x + threadIdx.x;\r
+ int y0 = blockIdx.y * blockDim.y + threadIdx.y;\r
+\r
+ if( x0 < cols && y0 < rows )\r
+ do_mean_shift(x0, y0, out, out_step, cols, rows, sp, sr, maxIter, eps);\r
+ }\r
+\r
+ extern "C" __global__ void meanshiftproc_kernel( unsigned char* outr, int outrstep, \r
+ unsigned char* outsp, int outspstep, \r
+ int cols, int rows, \r
+ int sp, int sr, int maxIter, float eps )\r
+ {\r
+ int x0 = blockIdx.x * blockDim.x + threadIdx.x;\r
+ int y0 = blockIdx.y * blockDim.y + threadIdx.y;\r
\r
- int base = (blockIdx.y * blockDim.y + threadIdx.y) * out_step + (blockIdx.x * blockDim.x + threadIdx.x) * 4 * sizeof(uchar);\r
- *(uchar4*)(out + base) = c;\r
+ if( x0 < cols && y0 < rows )\r
+ { \r
+ int basesp = (blockIdx.y * blockDim.y + threadIdx.y) * outspstep + (blockIdx.x * blockDim.x + threadIdx.x) * 2 * sizeof(short);\r
+ *(short2*)(outsp + basesp) = do_mean_shift(x0, y0, outr, outrstep, cols, rows, sp, sr, maxIter, eps);\r
}\r
}\r
}\r
cudaSafeCall( cudaThreadSynchronize() );\r
cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) ); \r
}\r
+ extern "C" void meanShiftProc_gpu(const DevMem2D& src, DevMem2D dstr, DevMem2D dstsp, int sp, int sr, int maxIter, float eps) \r
+ {\r
+ dim3 grid(1, 1, 1);\r
+ dim3 threads(32, 16, 1);\r
+ grid.x = divUp(src.cols, threads.x);\r
+ grid.y = divUp(src.rows, threads.y);\r
+\r
+ cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();\r
+ cudaSafeCall( cudaBindTexture2D( 0, imgproc::tex_meanshift, src.ptr, desc, src.cols, src.rows, src.step ) );\r
+\r
+ imgproc::meanshiftproc_kernel<<< grid, threads >>>( dstr.ptr, dstr.step, dstsp.ptr, dstsp.step, dstr.cols, dstr.rows, sp, sr, maxIter, eps );\r
+ cudaSafeCall( cudaThreadSynchronize() );\r
+ cudaSafeCall( cudaUnbindTexture( imgproc::tex_meanshift ) ); \r
+ }\r
}}}\r
\r
/////////////////////////////////// drawColorDisp ///////////////////////////////////////////////\r
\r
void cv::gpu::remap(const GpuMat&, GpuMat&, const GpuMat&, const GpuMat&){ throw_nogpu(); }\r
void cv::gpu::meanShiftFiltering(const GpuMat&, GpuMat&, int, int, TermCriteria) { throw_nogpu(); }\r
+void cv::gpu::meanShiftProc(const GpuMat&, GpuMat&, GpuMat&, int, int, TermCriteria) { throw_nogpu(); }\r
void cv::gpu::drawColorDisp(const GpuMat&, GpuMat&, int) { throw_nogpu(); }\r
void cv::gpu::drawColorDisp(const GpuMat&, GpuMat&, int, const Stream&) { throw_nogpu(); }\r
void cv::gpu::reprojectImageTo3D(const GpuMat&, GpuMat&, const Mat&) { throw_nogpu(); }\r
void remap_gpu_3c(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, DevMem2D dst);\r
\r
extern "C" void meanShiftFiltering_gpu(const DevMem2D& src, DevMem2D dst, int sp, int sr, int maxIter, float eps);\r
+ extern "C" void meanShiftProc_gpu(const DevMem2D& src, DevMem2D dstr, DevMem2D dstsp, int sp, int sr, int maxIter, float eps);\r
\r
void drawColorDisp_gpu(const DevMem2D& src, const DevMem2D& dst, int ndisp, const cudaStream_t& stream);\r
void drawColorDisp_gpu(const DevMem2D_<short>& src, const DevMem2D& dst, int ndisp, const cudaStream_t& stream);\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
+// meanShiftProc_GPU\r
+\r
+void cv::gpu::meanShiftProc(const GpuMat& src, GpuMat& dstr, GpuMat& dstsp, int sp, int sr, TermCriteria criteria)\r
+{ \r
+ if( src.empty() )\r
+ CV_Error( CV_StsBadArg, "The input image is empty" );\r
+\r
+ if( src.depth() != CV_8U || src.channels() != 4 )\r
+ CV_Error( CV_StsUnsupportedFormat, "Only 8-bit, 4-channel images are supported" );\r
+\r
+ dstr.create( src.size(), CV_8UC4 );\r
+ dstsp.create( src.size(), CV_16SC2 );\r
+ \r
+ if( !(criteria.type & TermCriteria::MAX_ITER) )\r
+ criteria.maxCount = 5;\r
+ \r
+ int maxIter = std::min(std::max(criteria.maxCount, 1), 100);\r
+ \r
+ float eps;\r
+ if( !(criteria.type & TermCriteria::EPS) )\r
+ eps = 1.f;\r
+ eps = (float)std::max(criteria.epsilon, 0.0); \r
+\r
+ improc::meanShiftProc_gpu(src, dstr, dstsp, sp, sr, maxIter, eps); \r
+}\r
+\r
+////////////////////////////////////////////////////////////////////////\r
// drawColorDisp\r
\r
namespace\r