bool radeon_fence_signaled(struct radeon_fence *fence);
int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
int radeon_fence_wait_next(struct radeon_device *rdev, int ring);
-int radeon_fence_wait_last(struct radeon_device *rdev, int ring);
+int radeon_fence_wait_empty(struct radeon_device *rdev, int ring);
struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence);
void radeon_fence_unref(struct radeon_fence **fence);
int radeon_fence_count_emitted(struct radeon_device *rdev, int ring);
radeon_bo_evict_vram(rdev);
/* wait for gpu to finish processing current batch */
for (i = 0; i < RADEON_NUM_RINGS; i++)
- radeon_fence_wait_last(rdev, i);
+ radeon_fence_wait_empty(rdev, i);
radeon_save_bios_scratch_regs(rdev);
return r;
}
-int radeon_fence_wait_last(struct radeon_device *rdev, int ring)
+int radeon_fence_wait_empty(struct radeon_device *rdev, int ring)
{
unsigned long irq_flags;
struct radeon_fence *fence;
for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
if (!rdev->fence_drv[ring].initialized)
continue;
- radeon_fence_wait_last(rdev, ring);
+ radeon_fence_wait_empty(rdev, ring);
wake_up_all(&rdev->fence_drv[ring].queue);
write_lock_irqsave(&rdev->fence_lock, irq_flags);
radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);