********************************************************************
function: channel mapping 0 implementation
- last mod: $Id: mapping0.c,v 1.55 2002/10/17 04:56:23 xiphmont Exp $
+ last mod: $Id: mapping0.c,v 1.56 2002/10/17 06:06:59 xiphmont Exp $
********************************************************************/
#include "psy.h"
#include "scales.h"
-//#if 0
+#if 0
static long seq=0;
static ogg_int64_t total=0;
static float FLOOR1_fromdB_LOOKUP[256]={
0.82788260F, 0.88168307F, 0.9389798F, 1.F,
};
-//#endif
+#endif
extern int *floor1_fit(vorbis_block *vb,vorbis_look_floor *look,
const float *logmdct, /* in */
for(j=0;j<n/2;j++)
logmdct[j]=todB(mdct+j);
- //#if 0
+#if 0
if(vi->channels==2){
if(i==0)
_analysis_output("mdctL",seq,logmdct,n/2,1,0,0);
}else{
_analysis_output("mdct",seq,logmdct,n/2,1,0,0);
}
- //#endif
+#endif
/* first step; noise masking. Not only does 'noise masking'
give us curves from which we can decide how much resolution
}
- //#if 0
+#if 0
seq++;
total+=ci->blocksizes[vb->W]/4+ci->blocksizes[vb->nW]/4;
- //#endif
+#endif
return(0);
}