return std::string(ShardRootSS.str());
}
-// Uses disk as a storage for index shards. Creates a directory called
-// ".clangd/index/" under the path provided during construction.
+// Uses disk as a storage for index shards.
class DiskBackedIndexStorage : public BackgroundIndexStorage {
std::string DiskShardRoot;
public:
- // Sets DiskShardRoot to (Directory + ".clangd/index/") which is the base
- // directory for all shard files.
- DiskBackedIndexStorage(llvm::StringRef Directory) {
- llvm::SmallString<128> CDBDirectory(Directory);
- llvm::sys::path::append(CDBDirectory, ".clangd", "index");
- DiskShardRoot = std::string(CDBDirectory.str());
+ // Creates `DiskShardRoot` and any parents during construction.
+ DiskBackedIndexStorage(llvm::StringRef Directory) : DiskShardRoot(Directory) {
std::error_code OK;
std::error_code EC = llvm::sys::fs::create_directories(DiskShardRoot);
if (EC != OK) {
};
// Creates and owns IndexStorages for multiple CDBs.
+// When a CDB root is found, shards are stored in $ROOT/.clangd/index.
+// When no root is found, the fallback path is ~/.cache/clangd/index.
class DiskBackedIndexStorageManager {
public:
DiskBackedIndexStorageManager(
std::function<llvm::Optional<ProjectInfo>(PathRef)> GetProjectInfo)
: IndexStorageMapMu(std::make_unique<std::mutex>()),
GetProjectInfo(std::move(GetProjectInfo)) {
- llvm::SmallString<128> HomeDir;
- llvm::sys::path::home_directory(HomeDir);
- this->HomeDir = HomeDir.str().str();
+ llvm::SmallString<128> FallbackDir;
+ if (llvm::sys::path::cache_directory(FallbackDir))
+ llvm::sys::path::append(FallbackDir, "clangd", "index");
+ this->FallbackDir = FallbackDir.str().str();
}
// Creates or fetches to storage from cache for the specified project.
BackgroundIndexStorage *operator()(PathRef File) {
std::lock_guard<std::mutex> Lock(*IndexStorageMapMu);
- Path CDBDirectory = HomeDir;
- if (auto PI = GetProjectInfo(File))
- CDBDirectory = PI->SourceRoot;
- auto &IndexStorage = IndexStorageMap[CDBDirectory];
+ llvm::SmallString<128> StorageDir(FallbackDir);
+ if (auto PI = GetProjectInfo(File)) {
+ StorageDir = PI->SourceRoot;
+ llvm::sys::path::append(StorageDir, ".clangd", "index");
+ }
+ auto &IndexStorage = IndexStorageMap[StorageDir];
if (!IndexStorage)
- IndexStorage = create(CDBDirectory);
+ IndexStorage = create(StorageDir);
return IndexStorage.get();
}
return std::make_unique<DiskBackedIndexStorage>(CDBDirectory);
}
- Path HomeDir;
+ Path FallbackDir;
llvm::StringMap<std::unique_ptr<BackgroundIndexStorage>> IndexStorageMap;
std::unique_ptr<std::mutex> IndexStorageMapMu;
#include "llvm/ADT/Triple.h"
#include "llvm/BinaryFormat/Magic.h"
#include "llvm/Config/llvm-config.h"
+#include "llvm/Support/Compiler.h"
#include "llvm/Support/ConvertUTF.h"
#include "llvm/Support/Errc.h"
#include "llvm/Support/ErrorHandling.h"
}
}
-TEST(Support, HomeDirectory) {
- std::string expected;
#ifdef _WIN32
- if (wchar_t const *path = ::_wgetenv(L"USERPROFILE")) {
+std::string getEnvWin(const wchar_t *Var) {
+ std::string expected;
+ if (wchar_t const *path = ::_wgetenv(Var)) {
auto pathLen = ::wcslen(path);
ArrayRef<char> ref{reinterpret_cast<char const *>(path),
pathLen * sizeof(wchar_t)};
convertUTF16ToUTF8String(ref, expected);
}
+ return expected;
+}
+#else
+// RAII helper to set and restore an environment variable.
+class WithEnv {
+ const char *Var;
+ llvm::Optional<std::string> OriginalValue;
+
+public:
+ WithEnv(const char *Var, const char *Value) : Var(Var) {
+ if (const char *V = ::getenv(Var))
+ OriginalValue.emplace(V);
+ if (Value)
+ ::setenv(Var, Value, 1);
+ else
+ ::unsetenv(Var);
+ set(Value);
+ }
+ ~WithEnv() {
+ if (OriginalValue)
+ ::setenv(Var, OriginalValue->c_str(), 1);
+ else
+ ::unsetenv(Var);
+ }
+};
+#endif
+
+TEST(Support, HomeDirectory) {
+ std::string expected;
+#ifdef _WIN32
+ expected = getEnvWin(L"USERPROFILE");
#else
if (char const *path = ::getenv("HOME"))
expected = path;
#ifdef LLVM_ON_UNIX
TEST(Support, HomeDirectoryWithNoEnv) {
- std::string OriginalStorage;
- char const *OriginalEnv = ::getenv("HOME");
- if (OriginalEnv) {
- // We're going to unset it, so make a copy and save a pointer to the copy
- // so that we can reset it at the end of the test.
- OriginalStorage = OriginalEnv;
- OriginalEnv = OriginalStorage.c_str();
- }
+ WithEnv Env("HOME", nullptr);
// Don't run the test if we have nothing to compare against.
struct passwd *pw = getpwuid(getuid());
if (!pw || !pw->pw_dir) return;
-
- ::unsetenv("HOME");
- EXPECT_EQ(nullptr, ::getenv("HOME"));
std::string PwDir = pw->pw_dir;
SmallString<128> HomeDir;
- auto status = path::home_directory(HomeDir);
- EXPECT_TRUE(status);
+ EXPECT_TRUE(path::home_directory(HomeDir));
EXPECT_EQ(PwDir, HomeDir);
+}
+
+TEST(Support, CacheDirectoryWithEnv) {
+ WithEnv Env("XDG_CACHE_HOME", "/xdg/cache");
+
+ SmallString<128> CacheDir;
+ EXPECT_TRUE(path::cache_directory(CacheDir));
+ EXPECT_EQ("/xdg/cache", CacheDir);
+}
+
+TEST(Support, CacheDirectoryNoEnv) {
+ WithEnv Env("XDG_CACHE_HOME", nullptr);
- // Now put the environment back to its original state (meaning that if it was
- // unset before, we don't reset it).
- if (OriginalEnv) ::setenv("HOME", OriginalEnv, 1);
+ SmallString<128> Fallback;
+ ASSERT_TRUE(path::home_directory(Fallback));
+ path::append(Fallback, ".cache");
+
+ SmallString<128> CacheDir;
+ EXPECT_TRUE(path::cache_directory(CacheDir));
+ EXPECT_EQ(Fallback, CacheDir);
+}
+#endif
+
+#ifdef _WIN32
+TEST(Support, CacheDirectory) {
+ std::string Expected = getEnvWin(L"LOCALAPPDATA");
+ // Do not try to test it if we don't know what to expect.
+ if (!Expected.empty()) {
+ SmallString<128> CacheDir;
+ EXPECT_TRUE(path::cache_directory(CacheDir));
+ EXPECT_EQ(Expected, CacheDir);
+ }
}
#endif