shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchWithInstance.vert";
shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/draw/VertexFetch.frag";
- addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_instanced_indexed_triangle_list", "Draws indexed triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
- addChild(new InstanceFactory<DrawIndexed>(m_testCtx, "draw_instanced_indexed_triangle_strip", "Draws indexed triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
+ addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_list", "Draws indexed triangle list", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST));
+ addChild(new InstanceFactory<DrawInstancedIndexed>(m_testCtx, "draw_instanced_indexed_triangle_strip", "Draws indexed triangle strip", shaderPaths, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP));
}
} // DrawTests