set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
SET( ${PROJECT_NAME}_MAJOR_VERSION 0 )
-SET( ${PROJECT_NAME}_MINOR_VERSION 3 )
-SET( ${PROJECT_NAME}_PATCH_LEVEL 0 )
+SET( ${PROJECT_NAME}_MINOR_VERSION 8 )
+SET( ${PROJECT_NAME}_PATCH_LEVEL 1 )
set(VERSION ${${PROJECT_NAME}_MAJOR_VERSION}.${${PROJECT_NAME}_MINOR_VERSION}.${${PROJECT_NAME}_PATCH_LEVEL})
set(LICENSE "APACHE 2.0")
/* Setup message to send */
DBusMessage *message;
- message = _ilm_dbus_method_call(g_ilm_client->dbus_connection,"GetPropertiesOfSurface",param,12);
+ message = _ilm_dbus_method_call(g_ilm_client->dbus_connection,"GetPropertiesOfSurface",param,1);
if (!message)
{
ILM_ERROR("ilm_getPropertiesOfSurface","IPC Method call not possible can't setup remote message\n");
/* Setup message to send */
DBusMessage *message;
- message = _ilm_dbus_method_call(g_ilm_client->dbus_connection,"GetPropertiesOfLayer", param, 12);
+ message = _ilm_dbus_method_call(g_ilm_client->dbus_connection,"GetPropertiesOfLayer", param, 1);
if (!message)
{
ILM_ERROR("ilm_getPropertiesOfLayer","IPC Method call not possible can't setup remote message\n");
printf("Calling ilm_destroy ... \n");
error = ilm_destroy();
- if (error = ILM_SUCCESS)
+ if (error == ILM_SUCCESS)
{
printf("Calling ilm_destroy successful, close\n");
}
}
-void appendBool(dbus_bool_t toAppend){
- if (!dbus_message_iter_append_basic(&iter, DBUS_TYPE_BOOLEAN, &toAppend)) {
- LOG_ERROR("DBUSCommunicator", "Out Of Memory!");
- exit(1);
- }
+void appendBool(bool toAppend)
+{
+ dbus_bool_t dbusBool = TRUE;
+ if (true == toAppend)
+ {
+ dbusBool = TRUE;
+ } else {
+ dbusBool = FALSE;
+ }
+ if (!dbus_message_iter_append_basic(&iter, DBUS_TYPE_BOOLEAN, &dbusBool))
+ {
+ LOG_ERROR("DBUSCommunicator", "Out Of Memory!");
+ exit(1);
+ }
}
void appendUint(dbus_uint32_t toAppend){
*
****************************************************************************/
// alpha value of the surfaces
-uniform float uAlphaVal;
+uniform mediump float uAlphaVal;
// textureunit which is accessed
uniform mediump sampler2D uTexUnit;
*
****************************************************************************/
// alpha value of the surfaces
-uniform float uAlphaVal;
+uniform mediump float uAlphaVal;
void main()
{