GstMemory *mem;
guint tex_id;
+ gst_gl_context_activate (this->qt_context_, TRUE);
+
if (!this->buffer_)
- return;
+ goto out;
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
- return;
+ goto out;
this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
if (!this->mem_)
- return;
+ goto out;
g_assert (this->qt_context_);
gl = this->qt_context_->gl_vtable;
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
g_assert_not_reached ();
- return;
+ goto out;
}
mem = gst_buffer_peek_memory (this->buffer_, 0);
gl->BindTexture (GL_TEXTURE_2D, tex_id);
gst_video_frame_unmap (&this->v_frame);
+
+out:
+ gst_gl_context_activate (this->qt_context_, FALSE);
}
/* can be called from any thread */