mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
draw_set_mapped_index_buffer(draw, mapped_indices);
- if (cbuf_dirty) {
- if (i915->constants[PIPE_SHADER_VERTEX])
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
- i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
- (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
- 4 * sizeof(float)));
- else
- draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
- }
+ if (i915->constants[PIPE_SHADER_VERTEX])
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
+ i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
+ (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
+ 4 * sizeof(float)));
+ else
+ draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
/*
* Do the drawing