#include "asm-offsets.h"
.macro shuffle a, b, c, d
-const shuffle_\a\b\c\d align=4
+const shuffle_\a\b\c\d, align=4
.byte (\a * 4), (\a * 4 + 1), (\a * 4 + 2), (\a * 4 + 3)
.byte (\b * 4), (\b * 4 + 1), (\b * 4 + 2), (\b * 4 + 3)
.byte (\c * 4), (\c * 4 + 1), (\c * 4 + 2), (\c * 4 + 3)
ret
endfunc
-function fft30_neon align=6
+function fft30_neon, align=6
sub sp, sp, #0x20
stp x20, x21, [sp]
stp x22, x30, [sp, #0x10]
endfunc
.macro def_fft n, n2
-function fft\n\()_neon align=6
+function fft\n\()_neon, align=6
sub sp, sp, #0x30
stp x20, x21, [sp]
stp x22, x30, [sp, #0x10]
endfunc
// [0] = exp(2 * i * pi / 5), [1] = exp(2 * i * pi * 2 / 5)
-const fact5 align=4
+const fact5, align=4
.float 0.30901699437494745, 0.95105651629515353
.float -0.80901699437494734, 0.58778525229247325
endconst