vbo_init_tmp.h will be autogenerated.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
#define NAME_AE(x) _ae_##x
#define NAME_CALLLIST(x) save_##x
#define NAME(x) save_##x
-#define NAME_ES(x) save_##x##ARB
+#define NAME_ES(x) save_##x
#include "vbo/vbo_init_tmp.h"
}
_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
-_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+_es_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
-_es_VertexAttrib1f(GLuint indx, GLfloat x);
+_es_VertexAttrib1fARB(GLuint indx, GLfloat x);
void GLAPIENTRY
-_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib1fvARB(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+_es_VertexAttrib2fARB(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
-_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib2fvARB(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+_es_VertexAttrib3fARB(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib3fvARB(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib4fvARB(GLuint indx, const GLfloat* values);
void GLAPIENTRY
save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
}
void GLAPIENTRY
-_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+_es_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
VertexAttrib4f_nopos(index, x, y, z, w);
}
void GLAPIENTRY
-_es_VertexAttrib1f(GLuint indx, GLfloat x)
+_es_VertexAttrib1fARB(GLuint indx, GLfloat x)
{
VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib1fvARB(GLuint indx, const GLfloat* values)
{
VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+_es_VertexAttrib2fARB(GLuint indx, GLfloat x, GLfloat y)
{
VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib2fvARB(GLuint indx, const GLfloat* values)
{
VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+_es_VertexAttrib3fARB(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib3fvARB(GLuint indx, const GLfloat* values)
{
VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
}
void GLAPIENTRY
-_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib4fvARB(GLuint indx, const GLfloat* values)
{
VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
}
vfmt->Vertex4f = NAME(Vertex4f);
vfmt->Vertex4fv = NAME(Vertex4fv);
-vfmt->VertexAttrib1fES = NAME_ES(VertexAttrib1f);
-vfmt->VertexAttrib1fvES = NAME_ES(VertexAttrib1fv);
-vfmt->VertexAttrib2fES = NAME_ES(VertexAttrib2f);
-vfmt->VertexAttrib2fvES = NAME_ES(VertexAttrib2fv);
-vfmt->VertexAttrib3fES = NAME_ES(VertexAttrib3f);
-vfmt->VertexAttrib3fvES = NAME_ES(VertexAttrib3fv);
-vfmt->VertexAttrib4fES = NAME_ES(VertexAttrib4f);
-vfmt->VertexAttrib4fvES = NAME_ES(VertexAttrib4fv);
+vfmt->VertexAttrib1fES = NAME_ES(VertexAttrib1fARB);
+vfmt->VertexAttrib1fvES = NAME_ES(VertexAttrib1fvARB);
+vfmt->VertexAttrib2fES = NAME_ES(VertexAttrib2fARB);
+vfmt->VertexAttrib2fvES = NAME_ES(VertexAttrib2fvARB);
+vfmt->VertexAttrib3fES = NAME_ES(VertexAttrib3fARB);
+vfmt->VertexAttrib3fvES = NAME_ES(VertexAttrib3fvARB);
+vfmt->VertexAttrib4fES = NAME_ES(VertexAttrib4fARB);
+vfmt->VertexAttrib4fvES = NAME_ES(VertexAttrib4fvARB);
vfmt->VertexAttrib1fARB = NAME(VertexAttrib1fARB);
vfmt->VertexAttrib1fvARB = NAME(VertexAttrib1fvARB);
#define NAME_AE(x) _mesa_noop_##x
#define NAME_CALLLIST(x) _mesa_##x
#define NAME(x) _mesa_noop_##x
-#define NAME_ES(x) _mesa_noop_##x##ARB
+#define NAME_ES(x) _mesa_noop_##x
#include "vbo_init_tmp.h"
}
#define NAME_AE(x) _ae_##x
#define NAME_CALLLIST(x) _save_##x
#define NAME(x) _save_##x
-#define NAME_ES(x) _save_##x##ARB
+#define NAME_ES(x) _save_##x
#include "vbo_init_tmp.h"
}