res = &playsink->video_pad;
g_signal_handlers_disconnect_by_func (playsink->video_pad, caps_notify_cb,
playsink);
+ video_set_blocked (playsink, FALSE);
} else if (pad == playsink->audio_pad) {
res = &playsink->audio_pad;
g_signal_handlers_disconnect_by_func (playsink->audio_pad, caps_notify_cb,
playsink);
+ audio_set_blocked (playsink, FALSE);
} else if (pad == playsink->text_pad) {
res = &playsink->text_pad;
+ text_set_blocked (playsink, FALSE);
} else {
/* try to release the given pad anyway, these could be the FLUSHING pads. */
res = &pad;