--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "ephysics_test.h"
+
+static Evas_Object *
+_obj_face_add(Test_Data *test_data, const char *group, Evas_Coord x, Evas_Coord y)
+{
+ Evas_Object *obj;
+
+ obj = elm_image_add(test_data->win);
+ elm_image_file_set(obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
+ group);
+ evas_object_move(obj, x, y);
+ evas_object_resize(obj, 70, 70);
+ evas_object_show(obj);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, obj);
+
+ return obj;
+}
+
+static EPhysics_Body *
+_coin_add(Test_Data *test_data, Evas_Coord x, Evas_Coord y)
+{
+ Evas_Object *front, *back, *shadow;
+ EPhysics_Body *coin;
+
+ shadow = elm_layout_add(test_data->win);
+ elm_layout_file_set(
+ shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
+ evas_object_move(shadow, x, FLOOR_Y);
+ evas_object_resize(shadow, 70, 3);
+ evas_object_show(shadow);
+ test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
+
+ front = _obj_face_add(test_data, "coin0", x, y);
+ back = _obj_face_add(test_data, "coin1", x, y);
+
+ coin = ephysics_body_circle_add(test_data->world);
+ ephysics_body_resize(coin, 1, 1, 1);
+ ephysics_body_face_evas_object_set(coin,
+ EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT,
+ front, EINA_TRUE);
+ ephysics_body_face_evas_object_set(coin,
+ EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK,
+ back, EINA_FALSE);
+ ephysics_body_restitution_set(coin, 0.82);
+ ephysics_body_damping_set(coin, 0, 0.2);
+ ephysics_body_linear_movement_enable_set(coin, EINA_TRUE, EINA_TRUE,
+ EINA_TRUE);
+ ephysics_body_angular_movement_enable_set(coin, EINA_TRUE, EINA_TRUE,
+ EINA_TRUE);
+ ephysics_body_event_callback_add(coin, EPHYSICS_CALLBACK_BODY_UPDATE,
+ update_object_cb, shadow);
+ test_data->bodies = eina_list_append(test_data->bodies, coin);
+
+ return coin;
+}
+
+static void
+_world_populate(Test_Data *test_data)
+{
+ EPhysics_Body *coin;
+ int y;
+
+ y = FLOOR_Y - 70 - 20;
+
+ coin = _coin_add(test_data, 60, y);
+ ephysics_body_central_impulse_apply(coin, 0, -320, 0);
+ ephysics_body_torque_impulse_apply(coin, -4, 0, 0);
+
+ coin = _coin_add(test_data, 140, y);
+ ephysics_body_central_impulse_apply(coin, 0, -300, 0);
+ ephysics_body_torque_impulse_apply(coin, 8, 0, 0);
+
+ coin = _coin_add(test_data, 220, y);
+ ephysics_body_central_impulse_apply(coin, 40, -340, 80);
+ ephysics_body_torque_impulse_apply(coin, 5, -1, 0);
+
+ coin = _coin_add(test_data, 300, y);
+ ephysics_body_central_impulse_apply(coin, 0, -280, 0);
+ ephysics_body_torque_impulse_apply(coin, 4, 1, 0);
+
+ coin = _coin_add(test_data, 380, y);
+ ephysics_body_central_impulse_apply(coin, 40, -240, 0);
+ ephysics_body_torque_impulse_apply(coin, 3, 1, 1);
+}
+
+static void
+_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
+{
+ test_clean(data);
+ _world_populate(data);
+}
+
+void
+test_coins(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
+{
+ EPhysics_Body *boundary;
+ EPhysics_World *world;
+ Test_Data *test_data;
+
+ if (!ephysics_init())
+ return;
+
+ test_data = test_data_new();
+ test_win_add(test_data, "Raster's Coins", EINA_TRUE);
+
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
+ elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
+
+ world = ephysics_world_new();
+ ephysics_world_render_geometry_set(world, 50, 40, -50,
+ WIDTH - 100, FLOOR_Y - 40, DEPTH * 2);
+ ephysics_camera_perspective_enabled_set(ephysics_world_camera_get(world),
+ EINA_TRUE);
+
+ ephysics_world_point_light_position_set(world, 0, 100, -400);
+ ephysics_world_ambient_light_color_set(world, 60, 60, 60);
+ ephysics_world_light_all_bodies_set(world, EINA_TRUE);
+
+ test_data->world = world;
+
+ boundary = ephysics_body_bottom_boundary_add(test_data->world);
+ ephysics_body_restitution_set(boundary, 0.7);
+
+ ephysics_body_right_boundary_add(test_data->world);
+ ephysics_body_left_boundary_add(test_data->world);
+ ephysics_body_front_boundary_add(test_data->world);
+ ephysics_body_back_boundary_add(test_data->world);
+ ephysics_body_top_boundary_add(test_data->world);
+
+ _world_populate(test_data);
+}