DE_NULL
};
const std::vector<vk::VkViewport> viewports (1, vk::makeViewport(tcu::UVec2(width, height)));
- const std::vector<vk::VkRect2D> noScissors;
+ const std::vector<vk::VkRect2D> scissors (1, vk::makeRect2D(tcu::UVec2(width, height)));
return vk::makeGraphicsPipeline(vkd, // const DeviceInterface& vk
device, // const VkDevice device
fragmentShaderModule, // const VkShaderModule fragmentShaderModule
renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
- noScissors, // const std::vector<VkRect2D>& scissors
+ scissors, // const std::vector<VkRect2D>& scissors
vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints