Change-Id: I97ee290c31ca4fa0ffc2f822f14bc7d5e34dd222
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
if (QSGRenderContext *rc = QSGRenderContext::from(context))
max = rc->maxTextureSize();
else
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+ funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
if (tmp.width() > max || tmp.height() > max) {
tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
m_texture_size = tmp.size();