Fix the dynamic build by not calling glGet directly
authorLaszlo Agocs <laszlo.agocs@digia.com>
Thu, 28 Aug 2014 15:18:46 +0000 (17:18 +0200)
committerLaszlo Agocs <laszlo.agocs@digia.com>
Fri, 29 Aug 2014 21:19:24 +0000 (23:19 +0200)
Change-Id: I97ee290c31ca4fa0ffc2f822f14bc7d5e34dd222
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
src/quick/scenegraph/util/qsgtexture.cpp

index d1be19c..4b3ff8b 100644 (file)
@@ -679,7 +679,7 @@ void QSGPlainTexture::bind()
     if (QSGRenderContext *rc = QSGRenderContext::from(context))
         max = rc->maxTextureSize();
     else
-        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
+        funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max);
     if (tmp.width() > max || tmp.height() > max) {
         tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
         m_texture_size = tmp.size();