tx->nblocksy = util_format_get_nblocksy(res->format, box->height);
tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format);
+ tx->base.layer_stride = tx->nblocksy * tx->base.stride;
w = u_minify(res->width0, level);
h = u_minify(res->height0, level);
tx->rect[0].pitch = lvl->pitch;
tx->rect[0].domain = NOUVEAU_BO_VRAM;
- size = tx->nblocksy * tx->base.stride;
+ size = tx->base.layer_stride;
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
size * tx->base.box.depth, &tx->rect[1].bo);