examples/sdlshare: Create an OpenGL context for OpenGL 2.0
authorSebastian Dröge <sebastian@centricular.com>
Wed, 13 Mar 2019 06:21:12 +0000 (07:21 +0100)
committerSebastian Dröge <sebastian@centricular.com>
Mon, 30 Sep 2019 10:29:58 +0000 (13:29 +0300)
tests/examples/gl/sdl/sdlshare.c
tests/examples/gl/sdl/sdlshare2.c

index e819b9c..77f48f1 100644 (file)
@@ -311,6 +311,9 @@ main (int argc, char **argv)
     return -1;
   }
 
+  SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+  SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+
   sdl_message_event = SDL_RegisterEvents (1);
   g_assert (sdl_message_event != -1);
 
index 9328962..41e37f2 100644 (file)
@@ -311,6 +311,9 @@ main (int argc, char **argv)
     return -1;
   }
 
+  SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+  SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+
   /* Create a 640x480 OpenGL screen */
   sdl_window =
       SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED,