Remove problematic shaders.texture_functions tests from mustpass
authorPyry Haulos <phaulos@google.com>
Mon, 4 May 2015 22:02:54 +0000 (15:02 -0700)
committerPyry Haulos <phaulos@google.com>
Mon, 4 May 2015 22:02:54 +0000 (15:02 -0700)
Bug: 20699985
Bug: 20700212
Change-Id: I0806a4fcbd92a643f2b92a447f8d2a6d30898364

android/cts/master/com.drawelements.deqp.gles3.xml
android/cts/master/gles3-master.txt
android/cts/master/src/gles3-test-issues.txt

index 4150bf3..9adc06d 100644 (file)
                                                <Test name="sampler3d_float_fragment">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
-                                               <Test name="isampler3d_vertex">
-                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                               </Test>
                                                <Test name="isampler3d_fragment">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
                                                <Test name="isampler3d_fragment">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
-                                               <Test name="usampler3d_vertex">
-                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                               </Test>
                                                <Test name="usampler3d_fragment">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                </Test>
index 7801a5b..7a0b102 100644 (file)
@@ -15523,7 +15523,6 @@ dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_ve
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler3d_fragment
@@ -15695,7 +15694,6 @@ dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler3d_f
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler3d_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler3d_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler3d_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment
index ad32ac5..4ad3b83 100644 (file)
@@ -98,3 +98,9 @@ dEQP-GLES3.functional.fbo.api.attachment_query_default_fbo
 
 # Bug 20340818
 dEQP-GLES3.functional.negative_api.texture.teximage3d
+
+# Bug 20699985
+dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler3d_vertex
+
+# Bug 20700212
+dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler3d_vertex