d3d12: Support PIPE_CAP_MIXED_COLOR_DEPTH_BITS
authorJesse Natalie <jenatali@microsoft.com>
Sun, 26 Sep 2021 15:22:58 +0000 (08:22 -0700)
committerMarge Bot <emma+marge@anholt.net>
Fri, 19 Nov 2021 22:54:46 +0000 (22:54 +0000)
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>

src/gallium/drivers/d3d12/d3d12_screen.cpp

index 0d40569..e35c053 100644 (file)
@@ -174,6 +174,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
    case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
+   case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
       return 1;
 
    /* We need to do some lowering that requires a link to the sampler */