+++ /dev/null
-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-using System.Runtime.CompilerServices;
-using System.Threading;
-
-namespace System.Buffers
-{
- /// <summary>
- /// Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
- /// </summary>
- /// <remarks>
- /// <para>
- /// Renting and returning buffers with an <see cref="ArrayPool{T}"/> can increase performance
- /// in situations where arrays are created and destroyed frequently, resulting in significant
- /// memory pressure on the garbage collector.
- /// </para>
- /// <para>
- /// This class is thread-safe. All members may be used by multiple threads concurrently.
- /// </para>
- /// </remarks>
- public abstract class ArrayPool<T>
- {
- /// <summary>The lazily-initialized shared pool instance.</summary>
- private static ArrayPool<T> s_sharedInstance = null;
-
- /// <summary>
- /// Retrieves a shared <see cref="ArrayPool{T}"/> instance.
- /// </summary>
- /// <remarks>
- /// The shared pool provides a default implementation of <see cref="ArrayPool{T}"/>
- /// that's intended for general applicability. It maintains arrays of multiple sizes, and
- /// may hand back a larger array than was actually requested, but will never hand back a smaller
- /// array than was requested. Renting a buffer from it with <see cref="Rent"/> will result in an
- /// existing buffer being taken from the pool if an appropriate buffer is available or in a new
- /// buffer being allocated if one is not available.
- /// </remarks>
- public static ArrayPool<T> Shared
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get { return Volatile.Read(ref s_sharedInstance) ?? EnsureSharedCreated(); }
- }
-
- /// <summary>Ensures that <see cref="s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
- [MethodImpl(MethodImplOptions.NoInlining)]
- private static ArrayPool<T> EnsureSharedCreated()
- {
- Interlocked.CompareExchange(ref s_sharedInstance, Create(), null);
- return s_sharedInstance;
- }
-
- /// <summary>
- /// Creates a new <see cref="ArrayPool{T}"/> instance using default configuration options.
- /// </summary>
- /// <returns>A new <see cref="ArrayPool{T}"/> instance.</returns>
- public static ArrayPool<T> Create()
- {
- return new DefaultArrayPool<T>();
- }
-
- /// <summary>
- /// Creates a new <see cref="ArrayPool{T}"/> instance using custom configuration options.
- /// </summary>
- /// <param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
- /// <param name="maxArraysPerBucket">
- /// The maximum number of array instances that may be stored in each bucket in the pool. The pool
- /// groups arrays of similar lengths into buckets for faster access.
- /// </param>
- /// <returns>A new <see cref="ArrayPool{T}"/> instance with the specified configuration options.</returns>
- /// <remarks>
- /// The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
- /// in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
- /// </remarks>
- public static ArrayPool<T> Create(int maxArrayLength, int maxArraysPerBucket)
- {
- return new DefaultArrayPool<T>(maxArrayLength, maxArraysPerBucket);
- }
-
- /// <summary>
- /// Retrieves a buffer that is at least the requested length.
- /// </summary>
- /// <param name="minimumLength">The minimum length of the array needed.</param>
- /// <returns>
- /// An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
- /// </returns>
- /// <remarks>
- /// This buffer is loaned to the caller and should be returned to the same pool via
- /// <see cref="Return"/> so that it may be reused in subsequent usage of <see cref="Rent"/>.
- /// It is not a fatal error to not return a rented buffer, but failure to do so may lead to
- /// decreased application performance, as the pool may need to create a new buffer to replace
- /// the one lost.
- /// </remarks>
- public abstract T[] Rent(int minimumLength);
-
- /// <summary>
- /// Returns to the pool an array that was previously obtained via <see cref="Rent"/> on the same
- /// <see cref="ArrayPool{T}"/> instance.
- /// </summary>
- /// <param name="array">
- /// The buffer previously obtained from <see cref="Rent"/> to return to the pool.
- /// </param>
- /// <param name="clearArray">
- /// If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="Return"/>
- /// will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="Rent"/>
- /// will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
- /// the array's contents are left unchanged.
- /// </param>
- /// <remarks>
- /// Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
- /// and must not use it. The reference returned from a given call to <see cref="Rent"/> must only be
- /// returned via <see cref="Return"/> once. The default <see cref="ArrayPool{T}"/>
- /// may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
- /// if it's determined that the pool already has enough buffers stored.
- /// </remarks>
- public abstract void Return(T[] array, bool clearArray = false);
- }
-}
+++ /dev/null
-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-using System.Diagnostics.Tracing;
-
-namespace System.Buffers
-{
- [EventSource(Name = "System.Buffers.ArrayPoolEventSource")]
- internal sealed class ArrayPoolEventSource : EventSource
- {
- internal static readonly ArrayPoolEventSource Log = new ArrayPoolEventSource();
-
- /// <summary>The reason for a BufferAllocated event.</summary>
- internal enum BufferAllocatedReason : int
- {
- /// <summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
- Pooled,
- /// <summary>The requested buffer size was too large to be pooled.</summary>
- OverMaximumSize,
- /// <summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
- PoolExhausted
- }
-
- /// <summary>
- /// Event for when a buffer is rented. This is invoked once for every successful call to Rent,
- /// regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
- /// perfect situation where all rented buffers are returned, we expect to see the number
- /// of BufferRented events exactly match the number of BuferReturned events, with the number
- /// of BufferAllocated events being less than or equal to those numbers (ideally significantly
- /// less than).
- /// </summary>
- [Event(1, Level = EventLevel.Verbose)]
- internal unsafe void BufferRented(int bufferId, int bufferSize, int poolId, int bucketId)
- {
- EventData* payload = stackalloc EventData[4];
- payload[0] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bufferId))
- };
- payload[1] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bufferSize))
- };
- payload[2] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&poolId))
- };
- payload[3] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bucketId))
- };
- WriteEventCore(1, 4, payload);
- }
-
- /// <summary>
- /// Event for when a buffer is allocated by the pool. In an ideal situation, the number
- /// of BufferAllocated events is significantly smaller than the number of BufferRented and
- /// BufferReturned events.
- /// </summary>
- [Event(2, Level = EventLevel.Informational)]
- internal unsafe void BufferAllocated(int bufferId, int bufferSize, int poolId, int bucketId, BufferAllocatedReason reason)
- {
- EventData* payload = stackalloc EventData[5];
- payload[0] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bufferId))
- };
- payload[1] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bufferSize))
- };
- payload[2] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&poolId))
- };
- payload[3] = new EventData
- {
- Size = sizeof(int),
- DataPointer = ((IntPtr)(&bucketId))
- };
- payload[4] = new EventData
- {
- Size = sizeof(BufferAllocatedReason),
- DataPointer = ((IntPtr)(&reason))
- };
- WriteEventCore(2, 5, payload);
- }
-
- /// <summary>
- /// Event raised when a buffer is returned to the pool. This event is raised regardless of whether
- /// the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
- /// events exactly matches the number of BufferRented events.
- /// </summary>
- [Event(3, Level = EventLevel.Verbose)]
- internal void BufferReturned(int bufferId, int bufferSize, int poolId) => WriteEvent(3, bufferId, bufferSize, poolId);
- }
-}
+++ /dev/null
-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-namespace System.Buffers
-{
- internal sealed partial class DefaultArrayPool<T> : ArrayPool<T>
- {
- /// <summary>The default maximum length of each array in the pool (2^20).</summary>
- private const int DefaultMaxArrayLength = 1024 * 1024;
- /// <summary>The default maximum number of arrays per bucket that are available for rent.</summary>
- private const int DefaultMaxNumberOfArraysPerBucket = 50;
- /// <summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
- private static T[] s_emptyArray; // we support contracts earlier than those with Array.Empty<T>()
-
- private readonly Bucket[] _buckets;
-
- internal DefaultArrayPool() : this(DefaultMaxArrayLength, DefaultMaxNumberOfArraysPerBucket)
- {
- }
-
- internal DefaultArrayPool(int maxArrayLength, int maxArraysPerBucket)
- {
- if (maxArrayLength <= 0)
- {
- throw new ArgumentOutOfRangeException(nameof(maxArrayLength));
- }
- if (maxArraysPerBucket <= 0)
- {
- throw new ArgumentOutOfRangeException(nameof(maxArraysPerBucket));
- }
-
- // Our bucketing algorithm has a min length of 2^4 and a max length of 2^30.
- // Constrain the actual max used to those values.
- const int MinimumArrayLength = 0x10, MaximumArrayLength = 0x40000000;
- if (maxArrayLength > MaximumArrayLength)
- {
- maxArrayLength = MaximumArrayLength;
- }
- else if (maxArrayLength < MinimumArrayLength)
- {
- maxArrayLength = MinimumArrayLength;
- }
-
- // Create the buckets.
- int poolId = Id;
- int maxBuckets = Utilities.SelectBucketIndex(maxArrayLength);
- var buckets = new Bucket[maxBuckets + 1];
- for (int i = 0; i < buckets.Length; i++)
- {
- buckets[i] = new Bucket(Utilities.GetMaxSizeForBucket(i), maxArraysPerBucket, poolId);
- }
- _buckets = buckets;
- }
-
- /// <summary>Gets an ID for the pool to use with events.</summary>
- private int Id => GetHashCode();
-
- public override T[] Rent(int minimumLength)
- {
- // Arrays can't be smaller than zero. We allow requesting zero-length arrays (even though
- // pooling such an array isn't valuable) as it's a valid length array, and we want the pool
- // to be usable in general instead of using `new`, even for computed lengths.
- if (minimumLength < 0)
- {
- throw new ArgumentOutOfRangeException(nameof(minimumLength));
- }
- else if (minimumLength == 0)
- {
- // No need for events with the empty array. Our pool is effectively infinite
- // and we'll never allocate for rents and never store for returns.
- return s_emptyArray ?? (s_emptyArray = new T[0]);
- }
-
- var log = ArrayPoolEventSource.Log;
- T[] buffer = null;
-
- int index = Utilities.SelectBucketIndex(minimumLength);
- if (index < _buckets.Length)
- {
- // Search for an array starting at the 'index' bucket. If the bucket is empty, bump up to the
- // next higher bucket and try that one, but only try at most a few buckets.
- const int MaxBucketsToTry = 2;
- int i = index;
- do
- {
- // Attempt to rent from the bucket. If we get a buffer from it, return it.
- buffer = _buckets[i].Rent();
- if (buffer != null)
- {
- if (log.IsEnabled())
- {
- log.BufferRented(buffer.GetHashCode(), buffer.Length, Id, _buckets[i].Id);
- }
- return buffer;
- }
- }
- while (++i < _buckets.Length && i != index + MaxBucketsToTry);
-
- // The pool was exhausted for this buffer size. Allocate a new buffer with a size corresponding
- // to the appropriate bucket.
- buffer = new T[_buckets[index]._bufferLength];
- }
- else
- {
- // The request was for a size too large for the pool. Allocate an array of exactly the requested length.
- // When it's returned to the pool, we'll simply throw it away.
- buffer = new T[minimumLength];
- }
-
- if (log.IsEnabled())
- {
- int bufferId = buffer.GetHashCode(), bucketId = -1; // no bucket for an on-demand allocated buffer
- log.BufferRented(bufferId, buffer.Length, Id, bucketId);
- log.BufferAllocated(bufferId, buffer.Length, Id, bucketId, index >= _buckets.Length ?
- ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize : ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted);
- }
-
- return buffer;
- }
-
- public override void Return(T[] array, bool clearArray = false)
- {
- if (array == null)
- {
- throw new ArgumentNullException(nameof(array));
- }
- else if (array.Length == 0)
- {
- // Ignore empty arrays. When a zero-length array is rented, we return a singleton
- // rather than actually taking a buffer out of the lowest bucket.
- return;
- }
-
- // Determine with what bucket this array length is associated
- int bucket = Utilities.SelectBucketIndex(array.Length);
-
- // If we can tell that the buffer was allocated, drop it. Otherwise, check if we have space in the pool
- if (bucket < _buckets.Length)
- {
- // Clear the array if the user requests
- if (clearArray)
- {
- Array.Clear(array, 0, array.Length);
- }
-
- // Return the buffer to its bucket. In the future, we might consider having Return return false
- // instead of dropping a bucket, in which case we could try to return to a lower-sized bucket,
- // just as how in Rent we allow renting from a higher-sized bucket.
- _buckets[bucket].Return(array);
- }
-
- // Log that the buffer was returned
- var log = ArrayPoolEventSource.Log;
- if (log.IsEnabled())
- {
- log.BufferReturned(array.GetHashCode(), array.Length, Id);
- }
- }
- }
-}
+++ /dev/null
-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-using System.Diagnostics;
-using System.Threading;
-
-namespace System.Buffers
-{
- internal sealed partial class DefaultArrayPool<T> : ArrayPool<T>
- {
- /// <summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
- private sealed class Bucket
- {
- internal readonly int _bufferLength;
- private readonly T[][] _buffers;
- private readonly int _poolId;
-
- private SpinLock _lock; // do not make this readonly; it's a mutable struct
- private int _index;
-
- /// <summary>
- /// Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
- /// </summary>
- internal Bucket(int bufferLength, int numberOfBuffers, int poolId)
- {
- _lock = new SpinLock(Debugger.IsAttached); // only enable thread tracking if debugger is attached; it adds non-trivial overheads to Enter/Exit
- _buffers = new T[numberOfBuffers][];
- _bufferLength = bufferLength;
- _poolId = poolId;
- }
-
- /// <summary>Gets an ID for the bucket to use with events.</summary>
- internal int Id => GetHashCode();
-
- /// <summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
- internal T[] Rent()
- {
- T[][] buffers = _buffers;
- T[] buffer = null;
-
- // While holding the lock, grab whatever is at the next available index and
- // update the index. We do as little work as possible while holding the spin
- // lock to minimize contention with other threads. The try/finally is
- // necessary to properly handle thread aborts on platforms which have them.
- bool lockTaken = false, allocateBuffer = false;
- try
- {
- _lock.Enter(ref lockTaken);
-
- if (_index < buffers.Length)
- {
- buffer = buffers[_index];
- buffers[_index++] = null;
- allocateBuffer = buffer == null;
- }
- }
- finally
- {
- if (lockTaken) _lock.Exit(false);
- }
-
- // While we were holding the lock, we grabbed whatever was at the next available index, if
- // there was one. If we tried and if we got back null, that means we hadn't yet allocated
- // for that slot, in which case we should do so now.
- if (allocateBuffer)
- {
- buffer = new T[_bufferLength];
-
- var log = ArrayPoolEventSource.Log;
- if (log.IsEnabled())
- {
- log.BufferAllocated(buffer.GetHashCode(), _bufferLength, _poolId, Id,
- ArrayPoolEventSource.BufferAllocatedReason.Pooled);
- }
- }
-
- return buffer;
- }
-
- /// <summary>
- /// Attempts to return the buffer to the bucket. If successful, the buffer will be stored
- /// in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
- /// will be returned.
- /// </summary>
- internal void Return(T[] array)
- {
- // Check to see if the buffer is the correct size for this bucket
- if (array.Length != _bufferLength)
- {
- throw new ArgumentException(SR.ArgumentException_BufferNotFromPool, nameof(array));
- }
-
- // While holding the spin lock, if there's room available in the bucket,
- // put the buffer into the next available slot. Otherwise, we just drop it.
- // The try/finally is necessary to properly handle thread aborts on platforms
- // which have them.
- bool lockTaken = false;
- try
- {
- _lock.Enter(ref lockTaken);
-
- if (_index != 0)
- {
- _buffers[--_index] = array;
- }
- }
- finally
- {
- if (lockTaken) _lock.Exit(false);
- }
- }
- }
- }
-}