layers: Remove destroyed/freed objects from both object lists
authorMark Lobodzinski <mark@lunarg.com>
Tue, 24 Feb 2015 22:20:24 +0000 (16:20 -0600)
committerMark Lobodzinski <mark@lunarg.com>
Tue, 24 Feb 2015 22:20:24 +0000 (16:20 -0600)
Some objects, upon being freed or destroyed, were removed from the
object-specific linked list but not from the master object list.

xgl-layer-generate.py

index f86109c..c9eca13 100755 (executable)
@@ -639,7 +639,7 @@ class Subcommand(object):
                     else:
                         if 'Destroy' in proto.name or 'Free' in proto.name:
                             destroy_line = '    loader_platform_thread_lock_mutex(&objLock);\n'
-                            destroy_line += '    ll_remove_obj_type((void*)%s, %s);\n' % (param0_name, obj_type_mapping[p0_type])
+                            destroy_line += '    ll_destroy_obj((void*)%s);\n' % (param0_name)
                             destroy_line += '    loader_platform_thread_unlock_mutex(&objLock);\n'
                             using_line = ''
                         if 'DestroyDevice' in proto.name: