[hgiVulkan] Updated use of Vulkan SDK header implementations
authordavidgyu <davidgyu@users.noreply.github.com>
Wed, 20 Dec 2023 22:54:57 +0000 (14:54 -0800)
committerpixar-oss <pixar-oss@users.noreply.github.com>
Wed, 20 Dec 2023 22:54:57 +0000 (14:54 -0800)
Both SPIRV-Reflect and VMA (Vulkan Memory Allocator) are published
in the Vulkan SDK as header source that can be included by client
code.

We now include these implementations from the SDK at compile time
instead of maintaining static copies as part of the hgiVulkan source.

Updated VERSIONS.md to indicate the version of the Vulkan SDK
that we are building and testing against:
   vulkansdk-1.3.243.0

This is a simplified version of:
  https://github.com/PixarAnimationStudios/OpenUSD/pull/2563

Fixes #2563

(Internal change: 2309689)

VERSIONS.md
pxr/imaging/hgiVulkan/CMakeLists.txt
pxr/imaging/hgiVulkan/device.cpp
pxr/imaging/hgiVulkan/spirv_reflect.cpp
pxr/imaging/hgiVulkan/spirv_reflect.h
pxr/imaging/hgiVulkan/vk_mem_alloc.cpp [new file with mode: 0644]
pxr/imaging/hgiVulkan/vk_mem_alloc.h

index 660090c9abd3cdcb4dc6891db7c39d37b5702e38..ff6032d261c28d7e6b57ec1d2e5317d90498ba79 100644 (file)
@@ -37,5 +37,5 @@ Our test machines have the following software versions installed.
 | Doxygen       | 1.9.6                |                              |                                |
 | GraphViz      | 2.40.1               |                              |                                |
 | OpenVDB       | 9.1.0                | 7.1.0, 9.1.0                 | 9.1.0                          |
-| Vulkan SDK    | 1.2.135.0            | 1.2.135.0                    | 1.2.135.0                      |
+| Vulkan SDK    | 1.3.243.0            | 1.3.243.0                    | 1.3.243.0                      |
 | Draco         | 1.3.6                | 1.3.6                        | 1.3.6                          |
index 5b651b50ea121f13022995082bd57aa88ccb40ee..a6811cb18667e53520ac839ad5e616493c2a1a9c 100644 (file)
@@ -40,11 +40,11 @@ pxr_library(hgiVulkan
         shaderProgram
         shaderSection
         texture
+        vk_mem_alloc
 
     PUBLIC_HEADERS
         api.h
         vulkan.h
-        vk_mem_alloc.h
 
     PRIVATE_CLASSES
         spirv_reflect
index 3a7b5b43eb38cc14db3b5e44f5f8fd9c0a686257..9cd361b2262f41c083e140545f47f4f41ca90ad1 100755 (executable)
 #include "pxr/imaging/hgiVulkan/hgi.h"
 #include "pxr/imaging/hgiVulkan/instance.h"
 #include "pxr/imaging/hgiVulkan/pipelineCache.h"
+#include "pxr/imaging/hgiVulkan/vk_mem_alloc.h"
 
 #include "pxr/base/tf/diagnostic.h"
 
-#define VMA_IMPLEMENTATION
-    #include "pxr/imaging/hgiVulkan/vk_mem_alloc.h"
-#undef VMA_IMPLEMENTATION
 
 PXR_NAMESPACE_OPEN_SCOPE
 
index fcd5a48c11c31739eb981cc8638da4e0c995ed67..5a25b5bc68d1d8c14d991c7e8e8a4a7449402489 100644 (file)
-/*
- Copyright 2017-2018 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-*/
-
-#include "spirv_reflect.h"
-#include <assert.h>
-#include <stdbool.h>
-#include <string.h>
-
-#if defined(WIN32)
-  #define _CRTDBG_MAP_ALLOC
-  #include <stdlib.h>
-  #include <crtdbg.h>
-#else
-  #include <stdlib.h>
-#endif
-
-// Temporary enums until these make it into SPIR-V/Vulkan
-// clang-format off
-enum {
-  SpvReflectOpDecorateId                      = 332,
-  SpvReflectOpDecorateStringGOOGLE            = 5632,
-  SpvReflectOpMemberDecorateStringGOOGLE      = 5633,
-  SpvReflectDecorationHlslCounterBufferGOOGLE = 5634,
-  SpvReflectDecorationHlslSemanticGOOGLE      = 5635
-};
-// clang-format on
-
-// clang-format off
-enum {
-  SPIRV_STARTING_WORD_INDEX       = 5,
-  SPIRV_WORD_SIZE                 = sizeof(uint32_t),
-  SPIRV_BYTE_WIDTH                = 8,
-  SPIRV_MINIMUM_FILE_SIZE         = SPIRV_STARTING_WORD_INDEX * SPIRV_WORD_SIZE,
-  SPIRV_DATA_ALIGNMENT            = 4 * SPIRV_WORD_SIZE, // 16
-  SPIRV_ACCESS_CHAIN_INDEX_OFFSET = 4,
-};
-// clang-format on
-
-// clang-format off
-enum {
-  INVALID_VALUE  = 0xFFFFFFFF,
-};
-// clang-format on
-
-// clang-format off
-enum {
-  MAX_NODE_NAME_LENGTH      = 1024,
-};
-// clang-format on
-
-// clang-format off
-enum {
-  IMAGE_SAMPLED = 1,
-  IMAGE_STORAGE = 2
-};
-// clang-format on
-
-// clang-format off
-typedef struct ArrayTraits {
-  uint32_t              element_type_id;
-  uint32_t              length_id;
-} ArrayTraits;
-// clang-format on
-
-// clang-format off
-typedef struct ImageTraits {
-  uint32_t              sampled_type_id;
-  SpvDim                dim;
-  uint32_t              depth;
-  uint32_t              arrayed;
-  uint32_t              ms;
-  uint32_t              sampled;
-  SpvImageFormat        image_format;
-} ImageTraits;
-// clang-format on
-
-// clang-format off
-typedef struct NumberDecoration {
-  uint32_t              word_offset;
-  uint32_t              value;
-} NumberDecoration;
-// clang-format on
-
-// clang-format off
-typedef struct StringDecoration {
-  uint32_t              word_offset;
-  const char*           value;
-} StringDecoration;
-// clang-format on
-
-// clang-format off
-typedef struct Decorations {
-  bool                  is_block;
-  bool                  is_buffer_block;
-  bool                  is_row_major;
-  bool                  is_column_major;
-  bool                  is_built_in;
-  bool                  is_noperspective;
-  bool                  is_flat;
-  bool                  is_non_writable;
-  NumberDecoration      set;
-  NumberDecoration      binding;
-  NumberDecoration      input_attachment_index;
-  NumberDecoration      location;
-  NumberDecoration      offset;
-  NumberDecoration      uav_counter_buffer;
-  StringDecoration      semantic;
-  uint32_t              array_stride;
-  uint32_t              matrix_stride;
-  SpvBuiltIn            built_in;
-} Decorations;
-// clang-format on
-
-// clang-format off
-typedef struct Node {
-  uint32_t              result_id;
-  SpvOp                 op;
-  uint32_t              result_type_id;
-  uint32_t              type_id;
-  SpvStorageClass       storage_class;
-  uint32_t              word_offset;
-  uint32_t              word_count;
-  bool                  is_type;
-
-  ArrayTraits           array_traits;
-  ImageTraits           image_traits;
-  uint32_t              image_type_id;
-
-  const char*           name;
-  Decorations           decorations;
-  uint32_t              member_count;
-  const char**          member_names;
-  Decorations*          member_decorations;
-} Node;
-// clang-format on
-
-// clang-format off
-typedef struct String {
-  uint32_t              result_id;
-  const char*           string;
-} String;
-// clang-format on
-
-// clang-format off
-typedef struct Function {
-  uint32_t              id;
-  uint32_t              callee_count;
-  uint32_t*             callees;
-  struct Function**     callee_ptrs;
-  uint32_t              accessed_ptr_count;
-  uint32_t*             accessed_ptrs;
-} Function;
-// clang-format on
-
-// clang-format off
-typedef struct AccessChain {
-  uint32_t              result_id;
-  uint32_t              result_type_id;
-  //
-  // Pointing to the base of a composite object.
-  // Generally the id of descriptor block variable
-  uint32_t              base_id;
-  // 
-  // From spec:
-  //   The first index in Indexes will select the 
-  //   top-level member/element/component/element 
-  //   of the base composite
-  uint32_t              index_count;
-  uint32_t*             indexes;
-} AccessChain;
-// clang-format on
-
-// clang-format off
-typedef struct Parser {
-  size_t                spirv_word_count;
-  uint32_t*             spirv_code;
-  uint32_t              string_count;
-  String*               strings;
-  SpvSourceLanguage     source_language;
-  uint32_t              source_language_version;
-  uint32_t              source_file_id;
-  String                source_embedded;
-  size_t                node_count;
-  Node*                 nodes;
-  uint32_t              entry_point_count;
-  uint32_t              function_count;
-  Function*             functions;
-  uint32_t              access_chain_count;
-  AccessChain*          access_chains;
-
-  uint32_t              type_count;
-  uint32_t              descriptor_count;
-  uint32_t              push_constant_count;
-} Parser;
-// clang-format on
-
-static uint32_t Max(uint32_t a, uint32_t b)
-{
-  return a > b ? a : b;
-}
-
-static uint32_t RoundUp(uint32_t value, uint32_t multiple)
-{
-  assert(multiple && ((multiple & (multiple - 1)) == 0));
-  return (value + multiple - 1) & ~(multiple - 1);
-}
-
-#define IsNull(ptr) \
-  (ptr == NULL)
-
-#define IsNotNull(ptr) \
-  (ptr != NULL)
-
-#define SafeFree(ptr)    \
-  {                      \
-     if (ptr != NULL) {  \
-       free((void*)ptr); \
-       ptr = NULL;       \
-     }                   \
-  }
-
-static int SortCompareUint32(const void* a, const void* b)
-{
-  const uint32_t* p_a = (const uint32_t*)a;
-  const uint32_t* p_b = (const uint32_t*)b;
-
-  return (int)*p_a - (int)*p_b;
-}
-
 //
-// De-duplicates a sorted array and returns the new size.
+// Copyright 2023 Pixar
 //
-// Note: The array doesn't actually need to be sorted, just
-// arranged into "runs" so that all the entries with one
-// value are adjacent.
+// Licensed under the Apache License, Version 2.0 (the "Apache License")
+// with the following modification; you may not use this file except in
+// compliance with the Apache License and the following modification to it:
+// Section 6. Trademarks. is deleted and replaced with:
 //
-static size_t DedupSortedUint32(uint32_t* arr, size_t size)
-{
-  if (size == 0) {
-    return 0;
-  }
-  size_t dedup_idx = 0;
-  for (size_t i = 0; i < size; ++i) {
-    if (arr[dedup_idx] != arr[i]) {
-      ++dedup_idx;
-      arr[dedup_idx] = arr[i];
-    }
-  }
-  return dedup_idx+1;
-}
-
-static bool SearchSortedUint32(const uint32_t* arr, size_t size, uint32_t target)
-{
-  size_t lo = 0;
-  size_t hi = size;
-  while (lo < hi) {
-    size_t mid = (hi - lo) / 2 + lo;
-    if (arr[mid] == target) {
-      return true;
-    } else if (arr[mid] < target) {
-      lo = mid+1;
-    } else {
-      hi = mid;
-    }
-  }
-  return false;
-}
-
-static SpvReflectResult IntersectSortedUint32(
-  const uint32_t* p_arr0, 
-  size_t          arr0_size,
-  const uint32_t* p_arr1, 
-  size_t          arr1_size,
-  uint32_t**      pp_res,
-  size_t*         res_size
-)
-{
-  *res_size = 0;
-  const uint32_t* arr0_end = p_arr0 + arr0_size;
-  const uint32_t* arr1_end = p_arr1 + arr1_size;
-
-  const uint32_t* idx0 = p_arr0;
-  const uint32_t* idx1 = p_arr1;
-  while (idx0 != arr0_end && idx1 != arr1_end) {
-    if (*idx0 < *idx1) {
-      ++idx0;
-    } else if (*idx0 > *idx1) {
-      ++idx1;
-    } else {
-      ++*res_size;
-      ++idx0;
-      ++idx1;
-    }
-  }
-
-  *pp_res = NULL;
-  if (*res_size > 0) {
-    *pp_res = (uint32_t*)calloc(*res_size, sizeof(**pp_res));
-    if (IsNull(*pp_res)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-    uint32_t* idxr = *pp_res;
-    idx0 = p_arr0;
-    idx1 = p_arr1;
-    while (idx0 != arr0_end && idx1 != arr1_end) {
-      if (*idx0 < *idx1) {
-        ++idx0;
-      } else if (*idx0 > *idx1) {
-        ++idx1;
-      } else {
-        *(idxr++) = *idx0;
-        ++idx0;
-        ++idx1;
-      }
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-
-static bool InRange(const Parser* p_parser, uint32_t index)
-{
-  bool in_range = false;
-  if (IsNotNull(p_parser)) {
-    in_range = (index < p_parser->spirv_word_count);
-  }
-  return in_range;
-}
-
-static SpvReflectResult ReadU32(Parser* p_parser, uint32_t word_offset, uint32_t* p_value)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(InRange(p_parser, word_offset));
-  SpvReflectResult result = SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_EOF;
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && InRange(p_parser, word_offset)) {
-    *p_value = *(p_parser->spirv_code + word_offset);
-    result = SPV_REFLECT_RESULT_SUCCESS;
-  }
-  return result;
-}
-
-#define CHECKED_READU32(parser, word_offset, value)                                      \
-  {                                                                                      \
-    SpvReflectResult checked_readu32_result = ReadU32(parser,                            \
-                                                      word_offset, (uint32_t*)&(value)); \
-    if (checked_readu32_result != SPV_REFLECT_RESULT_SUCCESS) {                          \
-      return checked_readu32_result;                                                     \
-    }                                                                                    \
-  }
-
-#define CHECKED_READU32_CAST(parser, word_offset, cast_to_type, value)         \
-  {                                                                            \
-    uint32_t checked_readu32_cast_u32 = UINT32_MAX;                            \
-    SpvReflectResult checked_readu32_cast_result = ReadU32(parser,             \
-                                      word_offset,                             \
-                                      (uint32_t*)&(checked_readu32_cast_u32)); \
-    if (checked_readu32_cast_result != SPV_REFLECT_RESULT_SUCCESS) {           \
-      return checked_readu32_cast_result;                                      \
-    }                                                                          \
-    value = (cast_to_type)checked_readu32_cast_u32;                            \
-  }
-
-#define IF_READU32(result, parser, word_offset, value)          \
-  if ((result) == SPV_REFLECT_RESULT_SUCCESS) {                 \
-    result = ReadU32(parser, word_offset, (uint32_t*)&(value)); \
-  }
-
-#define IF_READU32_CAST(result, parser, word_offset, cast_to_type, value) \
-  if ((result) == SPV_REFLECT_RESULT_SUCCESS) {                           \
-    uint32_t if_readu32_cast_u32 = UINT32_MAX;                            \
-    result = ReadU32(parser, word_offset, &if_readu32_cast_u32);          \
-    if ((result) == SPV_REFLECT_RESULT_SUCCESS) {                         \
-      value = (cast_to_type)if_readu32_cast_u32;                          \
-    }                                                                     \
-  }
-
-static SpvReflectResult ReadStr(
-  Parser*   p_parser, 
-  uint32_t  word_offset, 
-  uint32_t  word_index, 
-  uint32_t  word_count,
-  uint32_t* p_buf_size, 
-  char*     p_buf
-)
-{
-  uint32_t limit = (word_offset + word_count);
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(InRange(p_parser, limit));
-  SpvReflectResult result = SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_EOF;
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && InRange(p_parser, limit)) {
-    const char* c_str = (const char*)(p_parser->spirv_code + word_offset + word_index);
-    uint32_t n = word_count * SPIRV_WORD_SIZE;
-    uint32_t length_with_terminator = 0;
-    for (uint32_t i = 0; i < n; ++i) {
-      char c = *(c_str + i);
-      if (c == 0) {
-        length_with_terminator = i + 1;
-        break;
-      }
-    }
-
-    if (length_with_terminator > 0) {
-      result = SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-      if (IsNotNull(p_buf_size) && IsNotNull(p_buf)) {
-        result = SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED;
-        if (length_with_terminator <= *p_buf_size) {
-          memset(p_buf, 0, *p_buf_size);
-          memcpy(p_buf, c_str, length_with_terminator);
-          result = SPV_REFLECT_RESULT_SUCCESS;
-        }
-      }
-      else {
-        if (IsNotNull(p_buf_size)) {
-          *p_buf_size = length_with_terminator;
-          result = SPV_REFLECT_RESULT_SUCCESS;
-        }
-      }
-    }
-  }
-  return result;
-}
-
-static SpvReflectDecorationFlags ApplyDecorations(const Decorations* p_decoration_fields)
-{
-  SpvReflectDecorationFlags decorations = SPV_REFLECT_DECORATION_NONE;
-  if (p_decoration_fields->is_block) {
-    decorations |= SPV_REFLECT_DECORATION_BLOCK;
-  }
-  if (p_decoration_fields->is_buffer_block) {
-    decorations |= SPV_REFLECT_DECORATION_BUFFER_BLOCK;
-  }
-  if (p_decoration_fields->is_row_major) {
-    decorations |= SPV_REFLECT_DECORATION_ROW_MAJOR;
-  }
-  if (p_decoration_fields->is_column_major) {
-    decorations |= SPV_REFLECT_DECORATION_COLUMN_MAJOR;
-  }
-  if (p_decoration_fields->is_built_in) {
-    decorations |= SPV_REFLECT_DECORATION_BUILT_IN;
-  }
-  if (p_decoration_fields->is_noperspective) {
-    decorations |= SPV_REFLECT_DECORATION_NOPERSPECTIVE;
-  }
-  if (p_decoration_fields->is_flat) {
-    decorations |= SPV_REFLECT_DECORATION_FLAT;
-  }
-  if (p_decoration_fields->is_non_writable) {
-    decorations |= SPV_REFLECT_DECORATION_NON_WRITABLE;
-  }
-  return decorations;
-}
-
-static void ApplyNumericTraits(const SpvReflectTypeDescription* p_type, SpvReflectNumericTraits* p_numeric_traits)
-{
-  memcpy(p_numeric_traits, &p_type->traits.numeric, sizeof(p_type->traits.numeric));
-}
-
-static void ApplyArrayTraits(const SpvReflectTypeDescription* p_type, SpvReflectArrayTraits* p_array_traits)
-{
-  memcpy(p_array_traits, &p_type->traits.array, sizeof(p_type->traits.array));
-}
-
-static Node* FindNode(Parser* p_parser, uint32_t result_id)
-{
-  Node* p_node = NULL;
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_elem = &(p_parser->nodes[i]);
-    if (p_elem->result_id == result_id) {
-      p_node = p_elem;
-      break;
-    }
-  }
-  return p_node;
-}
-
-static SpvReflectTypeDescription* FindType(SpvReflectShaderModule* p_module, uint32_t type_id)
-{
-  SpvReflectTypeDescription* p_type = NULL;
-  for (size_t i = 0; i < p_module->_internal->type_description_count; ++i) {
-    SpvReflectTypeDescription* p_elem = &(p_module->_internal->type_descriptions[i]);
-    if (p_elem->id == type_id) {
-      p_type = p_elem;
-      break;
-    }
-  }
-  return p_type;
-}
-
-static SpvReflectResult CreateParser(size_t size, void* p_code, Parser* p_parser)
-{
-  if (p_code == NULL) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (size < SPIRV_MINIMUM_FILE_SIZE) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_CODE_SIZE;
-  }
-  if ((size % 4) != 0) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_CODE_SIZE;
-  }
-
-  p_parser->spirv_word_count = size / SPIRV_WORD_SIZE;
-  p_parser->spirv_code = (uint32_t*)p_code;
-
-  if (p_parser->spirv_code[0] != SpvMagicNumber) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_MAGIC_NUMBER;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static void DestroyParser(Parser* p_parser)
-{
-  if (!IsNull(p_parser->nodes)) {
-    // Free nodes
-    for (size_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if (IsNotNull(p_node->member_names)) {
-        SafeFree(p_node->member_names);
-      }
-      if (IsNotNull(p_node->member_decorations)) {
-        SafeFree(p_node->member_decorations);
-      }
-    }
-
-    // Free functions
-    for (size_t i = 0; i < p_parser->function_count; ++i) {
-      SafeFree(p_parser->functions[i].callees);
-      SafeFree(p_parser->functions[i].callee_ptrs);
-      SafeFree(p_parser->functions[i].accessed_ptrs);
-    }
-
-    // Free access chains
-    for (uint32_t i = 0; i < p_parser->access_chain_count; ++i) {
-      SafeFree(p_parser->access_chains[i].indexes);
-    }
-
-    SafeFree(p_parser->nodes);
-    SafeFree(p_parser->strings);
-    SafeFree(p_parser->functions);
-    SafeFree(p_parser->access_chains);
-    p_parser->node_count = 0;
-  }
-}
-
-static SpvReflectResult ParseNodes(Parser* p_parser)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-
-  uint32_t* p_spirv = p_parser->spirv_code;
-  uint32_t spirv_word_index = SPIRV_STARTING_WORD_INDEX;
-
-  // Count nodes
-  uint32_t node_count = 0;
-  while (spirv_word_index < p_parser->spirv_word_count) {
-    uint32_t word = p_spirv[spirv_word_index];
-    SpvOp op = (SpvOp)(word & 0xFFFF);
-    uint32_t node_word_count = (word >> 16) & 0xFFFF;
-    if (node_word_count == 0) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_INSTRUCTION;
-    }
-    if (op == SpvOpAccessChain) {
-      ++(p_parser->access_chain_count);
-    }
-    spirv_word_index += node_word_count;
-    ++node_count;
-  }
-
-  if (node_count == 0) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_EOF;
-  }
-
-  // Allocate nodes
-  p_parser->node_count = node_count;
-  p_parser->nodes = (Node*)calloc(p_parser->node_count, sizeof(*(p_parser->nodes)));
-  if (IsNull(p_parser->nodes)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-  // Mark all nodes with an invalid state
-  for (uint32_t i = 0; i < node_count; ++i) {
-    p_parser->nodes[i].op = (SpvOp)INVALID_VALUE;
-    p_parser->nodes[i].storage_class = (SpvStorageClass)INVALID_VALUE;
-    p_parser->nodes[i].decorations.set.value = (uint32_t)INVALID_VALUE;
-    p_parser->nodes[i].decorations.binding.value = (uint32_t)INVALID_VALUE;
-    p_parser->nodes[i].decorations.location.value = (uint32_t)INVALID_VALUE;
-    p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE;
-    p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE;
-    p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE;
-  }
-  // Mark source file id node
-  p_parser->source_file_id = (uint32_t)INVALID_VALUE;
-
-  // Function node
-  uint32_t function_node = (uint32_t)INVALID_VALUE;
-
-  // Allocate access chain
-  if (p_parser->access_chain_count > 0) {
-    p_parser->access_chains = (AccessChain*)calloc(p_parser->access_chain_count, sizeof(*(p_parser->access_chains)));
-    if (IsNull(p_parser->access_chains)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  // Parse nodes
-  uint32_t node_index = 0;
-  uint32_t access_chain_index = 0;
-  spirv_word_index = SPIRV_STARTING_WORD_INDEX;
-  while (spirv_word_index < p_parser->spirv_word_count) {
-    uint32_t word = p_spirv[spirv_word_index];
-    SpvOp op = (SpvOp)(word & 0xFFFF);
-    uint32_t node_word_count = (word >> 16) & 0xFFFF;
-
-    Node* p_node = &(p_parser->nodes[node_index]);
-    p_node->op = op;
-    p_node->word_offset = spirv_word_index;
-    p_node->word_count = node_word_count;
-
-    switch (p_node->op) {
-      default: break;
-
-      case SpvOpString: {
-        ++(p_parser->string_count);
-      }
-      break;
-
-      case SpvOpSource: {
-        CHECKED_READU32_CAST(p_parser, p_node->word_offset + 1, SpvSourceLanguage, p_parser->source_language);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_parser->source_language_version);
-        if (p_node->word_count >= 4) {
-          CHECKED_READU32(p_parser, p_node->word_offset + 3, p_parser->source_file_id);
-        }
-      }
-      break;
-
-      case SpvOpEntryPoint: {
-        ++(p_parser->entry_point_count);
-      }
-      break;
-
-      case SpvOpName:
-      case SpvOpMemberName:
-      {
-        uint32_t member_offset = (p_node->op == SpvOpMemberName) ? 1 : 0;
-        uint32_t name_start = p_node->word_offset + member_offset + 2;
-        p_node->name = (const char*)(p_parser->spirv_code + name_start);
-      }
-      break;
-
-      case SpvOpTypeStruct:
-      {
-        p_node->member_count = p_node->word_count - 2;
-      } // Fall through
-      case SpvOpTypeVoid:
-      case SpvOpTypeBool:
-      case SpvOpTypeInt:
-      case SpvOpTypeFloat:
-      case SpvOpTypeVector:
-      case SpvOpTypeMatrix:
-      case SpvOpTypeSampler:
-      case SpvOpTypeOpaque:
-      case SpvOpTypeFunction:
-      case SpvOpTypeEvent:
-      case SpvOpTypeDeviceEvent:
-      case SpvOpTypeReserveId:
-      case SpvOpTypeQueue:
-      case SpvOpTypePipe:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypeImage: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->image_traits.sampled_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3, p_node->image_traits.dim);
-        CHECKED_READU32(p_parser, p_node->word_offset + 4, p_node->image_traits.depth);
-        CHECKED_READU32(p_parser, p_node->word_offset + 5, p_node->image_traits.arrayed);
-        CHECKED_READU32(p_parser, p_node->word_offset + 6, p_node->image_traits.ms);
-        CHECKED_READU32(p_parser, p_node->word_offset + 7, p_node->image_traits.sampled);
-        CHECKED_READU32(p_parser, p_node->word_offset + 8, p_node->image_traits.image_format);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypeSampledImage: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->image_type_id);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypeArray:  {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->array_traits.element_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3, p_node->array_traits.length_id);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypeRuntimeArray:  {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->array_traits.element_type_id);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypePointer: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->storage_class);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3, p_node->type_id);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpTypeForwardPointer:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->storage_class);
-        p_node->is_type = true;
-      }
-      break;
-
-      case SpvOpConstantTrue:
-      case SpvOpConstantFalse:
-      case SpvOpConstant:
-      case SpvOpConstantComposite:
-      case SpvOpConstantSampler:
-      case SpvOpConstantNull: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
-      }
-      break;
-
-      case SpvOpSpecConstantTrue:
-      case SpvOpSpecConstantFalse:
-      case SpvOpSpecConstant:
-      case SpvOpSpecConstantComposite:
-      case SpvOpSpecConstantOp: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
-      }
-      break;
-
-      case SpvOpVariable:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3, p_node->storage_class);
-      }
-      break;
-
-      case SpvOpLoad:
-      {
-        // Only load enough so OpDecorate can reference the node, skip the remaining operands.
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
-      }
-      break;
-
-      case SpvOpAccessChain:
-      {
-        AccessChain* p_access_chain = &(p_parser->access_chains[access_chain_index]);
-        CHECKED_READU32(p_parser, p_node->word_offset + 1, p_access_chain->result_type_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_access_chain->result_id);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3, p_access_chain->base_id);
-        //
-        // SPIRV_ACCESS_CHAIN_INDEX_OFFSET (4) is the number of words up until the first index:
-        //   [Node, Result Type Id, Result Id, Base Id, <Indexes>]
-        //
-        p_access_chain->index_count = (node_word_count - SPIRV_ACCESS_CHAIN_INDEX_OFFSET);
-        if (p_access_chain->index_count > 0) {
-          p_access_chain->indexes = (uint32_t*)calloc(p_access_chain->index_count, sizeof(*(p_access_chain->indexes)));
-          if (IsNull( p_access_chain->indexes)) {
-            return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-          }
-          // Parse any index values for access chain
-          for (uint32_t index_index = 0; index_index < p_access_chain->index_count; ++index_index) {
-            // Read index id
-            uint32_t index_id = 0;
-            CHECKED_READU32(p_parser, p_node->word_offset + SPIRV_ACCESS_CHAIN_INDEX_OFFSET + index_index, index_id);
-            // Find OpConstant node that contains index value
-            Node* p_index_value_node = FindNode(p_parser, index_id);
-            if ((p_index_value_node != NULL) && (p_index_value_node->op == SpvOpConstant)) {
-              // Read index value
-              uint32_t index_value = UINT32_MAX;
-              CHECKED_READU32(p_parser, p_index_value_node->word_offset + 3, index_value);
-              assert(index_value != UINT32_MAX);
-              // Write index value to array
-              p_access_chain->indexes[index_index] = index_value;
-            }
-          }
-        }
-        ++access_chain_index;
-      }
-      break;
-
-      case SpvOpFunction:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
-        // Count function definitions, not function declarations.  To determine
-        // the difference, set an in-function variable, and then if an OpLabel
-        // is reached before the end of the function increment the function
-        // count.
-        function_node = node_index;
-      }
-      break;
-
-      case SpvOpLabel:
-      {
-        if (function_node != (uint32_t)INVALID_VALUE) {
-          Node* p_func_node = &(p_parser->nodes[function_node]);
-          CHECKED_READU32(p_parser, p_func_node->word_offset + 2, p_func_node->result_id);
-          ++(p_parser->function_count);
-        }
-      } // Fall through
-
-      case SpvOpFunctionEnd:
-      {
-        function_node = (uint32_t)INVALID_VALUE;
-      }
-      break;
-    }
-
-    if (p_node->is_type) {
-      ++(p_parser->type_count);
-    }
-
-    spirv_word_index += node_word_count;
-    ++node_index;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseStrings(Parser* p_parser)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(IsNotNull(p_parser->nodes));
-
-  // Early out
-  if (p_parser->string_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) {
-    // Allocate string storage
-    p_parser->strings = (String*)calloc(p_parser->string_count, sizeof(*(p_parser->strings)));  
-
-    uint32_t string_index = 0;
-    for (size_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if (p_node->op != SpvOpString) {
-        continue;
-      }
-
-      // Paranoid check against string count
-      assert(string_index < p_parser->string_count);
-      if (string_index >= p_parser->string_count) {
-        return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-      }
-
-      // Result id
-      String* p_string = &(p_parser->strings[string_index]);
-      CHECKED_READU32(p_parser, p_node->word_offset + 1, p_string->result_id);
-
-      // String
-      uint32_t string_start = p_node->word_offset + 2;
-      p_string->string = (const char*)(p_parser->spirv_code + string_start);
-
-      // Increment string index
-      ++string_index;
-    }
-  }
-  
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseSource(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code)) {
-    // Source file
-    if (IsNotNull(p_parser->strings)) {
-      for (uint32_t i = 0; i < p_parser->string_count; ++i) {
-        String* p_string = &(p_parser->strings[i]);
-        if (p_string->result_id == p_parser->source_file_id) {
-          p_module->source_file = p_string->string;
-          break;
-        }
-      }
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseFunction(Parser* p_parser, Node* p_func_node, Function* p_func, size_t first_label_index)
-{
-  p_func->id = p_func_node->result_id;
-
-  p_func->callee_count = 0;
-  p_func->accessed_ptr_count = 0;
-
-  for (size_t i = first_label_index; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if (p_node->op == SpvOpFunctionEnd) {
-      break;
-    }
-    switch (p_node->op) {
-      case SpvOpFunctionCall: {
-        ++(p_func->callee_count);
-      }
-      break;
-      case SpvOpLoad:
-      case SpvOpAccessChain:
-      case SpvOpInBoundsAccessChain:
-      case SpvOpPtrAccessChain:
-      case SpvOpArrayLength:
-      case SpvOpGenericPtrMemSemantics:
-      case SpvOpInBoundsPtrAccessChain:
-      case SpvOpStore:
-      {
-        ++(p_func->accessed_ptr_count);
-      }
-      break;
-      case SpvOpCopyMemory:
-      case SpvOpCopyMemorySized:
-      {
-        p_func->accessed_ptr_count += 2;
-      }
-      break;
-      default: break;
-    }
-  }
-
-  if (p_func->callee_count > 0) {
-    p_func->callees = (uint32_t*)calloc(p_func->callee_count,
-                                        sizeof(*(p_func->callees)));
-    if (IsNull(p_func->callees)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  if (p_func->accessed_ptr_count > 0) {
-    p_func->accessed_ptrs = (uint32_t*)calloc(p_func->accessed_ptr_count,
-                                              sizeof(*(p_func->accessed_ptrs)));
-    if (IsNull(p_func->accessed_ptrs)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  p_func->callee_count = 0;
-  p_func->accessed_ptr_count = 0;
-  for (size_t i = first_label_index; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if (p_node->op == SpvOpFunctionEnd) {
-      break;
-    }
-    switch (p_node->op) {
-      case SpvOpFunctionCall: {
-        CHECKED_READU32(p_parser, p_node->word_offset + 3,
-                        p_func->callees[p_func->callee_count]);
-        (++p_func->callee_count);
-      }
-      break;
-      case SpvOpLoad:
-      case SpvOpAccessChain:
-      case SpvOpInBoundsAccessChain:
-      case SpvOpPtrAccessChain:
-      case SpvOpArrayLength:
-      case SpvOpGenericPtrMemSemantics:
-      case SpvOpInBoundsPtrAccessChain:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 3,
-                        p_func->accessed_ptrs[p_func->accessed_ptr_count]);
-        (++p_func->accessed_ptr_count);
-      }
-      break;
-      case SpvOpStore:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 2,
-                        p_func->accessed_ptrs[p_func->accessed_ptr_count]);
-        (++p_func->accessed_ptr_count);
-      }
-      break;
-      case SpvOpCopyMemory:
-      case SpvOpCopyMemorySized:
-      {
-        CHECKED_READU32(p_parser, p_node->word_offset + 2,
-                        p_func->accessed_ptrs[p_func->accessed_ptr_count]);
-        (++p_func->accessed_ptr_count);
-        CHECKED_READU32(p_parser, p_node->word_offset + 3,
-                        p_func->accessed_ptrs[p_func->accessed_ptr_count]);
-        (++p_func->accessed_ptr_count);
-      }
-      break;
-      default: break;
-    }
-  }
-
-  if (p_func->callee_count > 0) {
-    qsort(p_func->callees, p_func->callee_count,
-          sizeof(*(p_func->callees)), SortCompareUint32);
-  }
-  p_func->callee_count = (uint32_t)DedupSortedUint32(p_func->callees,
-                                                     p_func->callee_count);
-
-  if (p_func->accessed_ptr_count > 0) {
-    qsort(p_func->accessed_ptrs, p_func->accessed_ptr_count,
-          sizeof(*(p_func->accessed_ptrs)), SortCompareUint32);
-  }
-  p_func->accessed_ptr_count = (uint32_t)DedupSortedUint32(p_func->accessed_ptrs,
-                                                           p_func->accessed_ptr_count);
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static int SortCompareFunctions(const void* a, const void* b)
-{
-  const Function* af = (const Function*)a;
-  const Function* bf = (const Function*)b;
-  return (int)af->id - (int)bf->id;
-}
-
-static SpvReflectResult ParseFunctions(Parser* p_parser)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(IsNotNull(p_parser->nodes));
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) {
-    if (p_parser->function_count == 0) {
-      return SPV_REFLECT_RESULT_SUCCESS;
-    }
-
-    p_parser->functions = (Function*)calloc(p_parser->function_count,
-                                            sizeof(*(p_parser->functions)));
-    if (IsNull(p_parser->functions)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-
-    size_t function_index = 0;
-    for (size_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if (p_node->op != SpvOpFunction) {
-        continue;
-      }
-
-      // Skip over function declarations that aren't definitions
-      bool func_definition = false;
-      // Intentionally reuse i to avoid iterating over these nodes more than
-      // once
-      for (; i < p_parser->node_count; ++i) {
-        if (p_parser->nodes[i].op == SpvOpLabel) {
-          func_definition = true;
-          break;
-        }
-        if (p_parser->nodes[i].op == SpvOpFunctionEnd) {
-          break;
-        }
-      }
-      if (!func_definition) {
-        continue;
-      }
-
-      Function* p_function = &(p_parser->functions[function_index]);
-
-      SpvReflectResult result = ParseFunction(p_parser, p_node, p_function, i);
-      if (result != SPV_REFLECT_RESULT_SUCCESS) {
-        return result;
-      }
-
-      ++function_index;
-    }
-
-    qsort(p_parser->functions, p_parser->function_count,
-          sizeof(*(p_parser->functions)), SortCompareFunctions);
-
-    // Once they're sorted, link the functions with pointers to improve graph
-    // traversal efficiency
-    for (size_t i = 0; i < p_parser->function_count; ++i) {
-      Function* p_func = &(p_parser->functions[i]);
-      if (p_func->callee_count == 0) {
-        continue;
-      }
-      p_func->callee_ptrs = (Function**)calloc(p_func->callee_count,
-                                               sizeof(*(p_func->callee_ptrs)));
-      for (size_t j = 0, k = 0; j < p_func->callee_count; ++j) {
-        while (p_parser->functions[k].id != p_func->callees[j]) {
-          ++k;
-          if (k >= p_parser->function_count) {
-            // Invalid called function ID somewhere
-            return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-          }
-        }
-        p_func->callee_ptrs[j] = &(p_parser->functions[k]);
-      }
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseMemberCounts(Parser* p_parser)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(IsNotNull(p_parser->nodes));
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) {
-    for (size_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if ((p_node->op != SpvOpMemberName) && (p_node->op != SpvOpMemberDecorate)) {
-        continue;
-      }
-
-      uint32_t target_id = 0;
-      uint32_t member_index = (uint32_t)INVALID_VALUE;
-      CHECKED_READU32(p_parser, p_node->word_offset + 1, target_id);
-      CHECKED_READU32(p_parser, p_node->word_offset + 2, member_index);
-      Node* p_target_node = FindNode(p_parser, target_id);
-      // Not all nodes get parsed, so FindNode returning NULL is expected.
-      if (IsNull(p_target_node)) {
-        continue;
-      }
-
-      if (member_index == INVALID_VALUE) {
-        return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED;
-      }
-
-      p_target_node->member_count = Max(p_target_node->member_count, member_index + 1);
-    }
-
-    for (uint32_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if (p_node->member_count == 0) {
-        continue;
-      }
-
-      p_node->member_names = (const char **)calloc(p_node->member_count, sizeof(*(p_node->member_names)));
-      if (IsNull(p_node->member_names)) {
-        return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-      }
-
-      p_node->member_decorations = (Decorations*)calloc(p_node->member_count, sizeof(*(p_node->member_decorations)));
-      if (IsNull(p_node->member_decorations)) {
-        return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-      }
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseNames(Parser* p_parser)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->spirv_code));
-  assert(IsNotNull(p_parser->nodes));
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) {
-    for (size_t i = 0; i < p_parser->node_count; ++i) {
-      Node* p_node = &(p_parser->nodes[i]);
-      if ((p_node->op != SpvOpName) && (p_node->op != SpvOpMemberName)) {
-        continue;
-      }
-
-      uint32_t target_id = 0;
-      CHECKED_READU32(p_parser, p_node->word_offset + 1, target_id);
-      Node* p_target_node = FindNode(p_parser, target_id);
-      // Not all nodes get parsed, so FindNode returning NULL is expected.
-      if (IsNull(p_target_node)) {
-        continue;
-      }
-
-      const char** pp_target_name = &(p_target_node->name);
-      if (p_node->op == SpvOpMemberName) {
-        uint32_t member_index = UINT32_MAX;
-        CHECKED_READU32(p_parser, p_node->word_offset + 2, member_index);
-        pp_target_name = &(p_target_node->member_names[member_index]);
-      }
-
-      *pp_target_name = p_node->name;
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDecorations(Parser* p_parser)
-{
-  for (uint32_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-
-    if (((uint32_t)p_node->op != (uint32_t)SpvOpDecorate) &&
-        ((uint32_t)p_node->op != (uint32_t)SpvOpMemberDecorate) &&
-        ((uint32_t)p_node->op != (uint32_t)SpvReflectOpDecorateId) &&
-        ((uint32_t)p_node->op != (uint32_t)SpvReflectOpDecorateStringGOOGLE) &&
-        ((uint32_t)p_node->op != (uint32_t)SpvReflectOpMemberDecorateStringGOOGLE))
-    {
-     continue;
-    }
-
-    // Need to adjust the read offset if this is a member decoration
-    uint32_t member_offset = 0;
-    if (p_node->op == SpvOpMemberDecorate) {
-      member_offset = 1;
-    }
-
-    // Get decoration
-    uint32_t decoration = (uint32_t)INVALID_VALUE;
-    CHECKED_READU32(p_parser, p_node->word_offset + member_offset + 2, decoration);
-
-    // Filter out the decoration that do not affect reflection, otherwise
-    // there will be random crashes because the nodes aren't found.
-    bool skip = false;
-    switch (decoration) {
-      default: {
-        skip = true;
-      }
-      break; 
-      case SpvDecorationBlock:
-      case SpvDecorationBufferBlock:
-      case SpvDecorationColMajor:
-      case SpvDecorationRowMajor:
-      case SpvDecorationArrayStride:
-      case SpvDecorationMatrixStride:
-      case SpvDecorationBuiltIn:
-      case SpvDecorationNoPerspective:
-      case SpvDecorationFlat:
-      case SpvDecorationNonWritable:
-      case SpvDecorationLocation:
-      case SpvDecorationBinding:
-      case SpvDecorationDescriptorSet:
-      case SpvDecorationOffset:
-      case SpvDecorationInputAttachmentIndex:
-      case SpvReflectDecorationHlslCounterBufferGOOGLE:
-      case SpvReflectDecorationHlslSemanticGOOGLE: {
-        skip = false;
-      }
-      break;    
-    }
-    if (skip) {
-      continue;
-    }  
-    
-    // Find target target node 
-    uint32_t target_id = 0;
-    CHECKED_READU32(p_parser, p_node->word_offset + 1, target_id);
-    Node* p_target_node = FindNode(p_parser, target_id);
-    if (IsNull(p_target_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-    // Get decorations
-    Decorations* p_target_decorations = &(p_target_node->decorations);
-    // Update pointer if this is a member member decoration
-    if (p_node->op == SpvOpMemberDecorate) {
-      uint32_t member_index = (uint32_t)INVALID_VALUE;
-      CHECKED_READU32(p_parser, p_node->word_offset + 2, member_index);
-      p_target_decorations = &(p_target_node->member_decorations[member_index]);
-    }
-
-    switch (decoration) {
-      default: break;
-
-      case SpvDecorationBlock: {
-        p_target_decorations->is_block = true;
-      }
-      break;
-
-      case SpvDecorationBufferBlock: {
-        p_target_decorations->is_buffer_block = true;
-      }
-      break;
-
-      case SpvDecorationColMajor: {
-        p_target_decorations->is_column_major = true;
-      }
-      break;
-
-      case SpvDecorationRowMajor: {
-        p_target_decorations->is_row_major = true;
-      }
-      break;
-
-      case SpvDecorationArrayStride: {
-        uint32_t word_offset = p_node->word_offset + member_offset + 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->array_stride);
-      }
-      break;
-
-      case SpvDecorationMatrixStride: {
-        uint32_t word_offset = p_node->word_offset + member_offset + 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->matrix_stride);
-      }
-      break;
-
-      case SpvDecorationBuiltIn: {
-        p_target_decorations->is_built_in = true;
-        uint32_t word_offset = p_node->word_offset + member_offset + 3;
-        CHECKED_READU32_CAST(p_parser, word_offset, SpvBuiltIn, p_target_decorations->built_in);
-      }
-      break;
-
-      case SpvDecorationNoPerspective: {
-        p_target_decorations->is_noperspective = true;
-      }
-      break;
-
-      case SpvDecorationFlat: {
-        p_target_decorations->is_flat = true;
-      }
-      break;
-
-      case SpvDecorationNonWritable: {
-        p_target_decorations->is_non_writable = true;
-      }
-      break;
-
-      case SpvDecorationLocation: {
-        uint32_t word_offset = p_node->word_offset + member_offset + 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->location.value);
-        p_target_decorations->location.word_offset = word_offset;
-      }
-      break;
-
-      case SpvDecorationBinding: {
-        uint32_t word_offset = p_node->word_offset + member_offset+ 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->binding.value);
-        p_target_decorations->binding.word_offset = word_offset;
-      }
-      break;
-
-      case SpvDecorationDescriptorSet: {
-        uint32_t word_offset = p_node->word_offset + member_offset+ 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->set.value);
-        p_target_decorations->set.word_offset = word_offset;
-      }
-      break;
-
-      case SpvDecorationOffset: {
-        uint32_t word_offset = p_node->word_offset + member_offset+ 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->offset.value);
-        p_target_decorations->offset.word_offset = word_offset;
-      }
-      break;
-
-      case SpvDecorationInputAttachmentIndex: {
-        uint32_t word_offset = p_node->word_offset + member_offset+ 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->input_attachment_index.value);
-        p_target_decorations->input_attachment_index.word_offset = word_offset;
-      }
-      break;
-
-      case SpvReflectDecorationHlslCounterBufferGOOGLE: {
-        uint32_t word_offset = p_node->word_offset + member_offset+ 3;
-        CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value);
-        p_target_decorations->uav_counter_buffer.word_offset = word_offset;
-      }
-      break;
-
-      case SpvReflectDecorationHlslSemanticGOOGLE: {
-        uint32_t word_offset = p_node->word_offset + member_offset + 3;
-        p_target_decorations->semantic.value = (const char*)(p_parser->spirv_code + word_offset);
-        p_target_decorations->semantic.word_offset = word_offset;
-      }
-      break;
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult EnumerateAllUniforms(
-  SpvReflectShaderModule* p_module,
-  size_t*                 p_uniform_count, 
-  uint32_t**              pp_uniforms
-)
-{
-  *p_uniform_count = p_module->descriptor_binding_count;
-  if (*p_uniform_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-  *pp_uniforms = (uint32_t*)calloc(*p_uniform_count, sizeof(**pp_uniforms));
-
-  if (IsNull(*pp_uniforms)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  for (size_t i = 0; i < *p_uniform_count; ++i) {
-    (*pp_uniforms)[i] = p_module->descriptor_bindings[i].spirv_id;
-  }
-  qsort(*pp_uniforms, *p_uniform_count, sizeof(**pp_uniforms),
-        SortCompareUint32);
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseType(
-  Parser*                     p_parser, 
-  Node*                       p_node, 
-  Decorations*                p_struct_member_decorations, 
-  SpvReflectShaderModule*     p_module, 
-  SpvReflectTypeDescription*  p_type
-)
-{
-  SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
-
-  if (p_node->member_count > 0) {
-    p_type->member_count = p_node->member_count;
-    p_type->members = (SpvReflectTypeDescription*)calloc(p_type->member_count, sizeof(*(p_type->members)));
-    if (IsNotNull(p_type->members)) {
-      // Mark all members types with an invalid state
-      for (size_t i = 0; i < p_type->members->member_count; ++i) {
-        SpvReflectTypeDescription* p_member_type = &(p_type->members[i]);
-        p_member_type->id = (uint32_t)INVALID_VALUE;
-        p_member_type->op = (SpvOp)INVALID_VALUE;
-        p_member_type->storage_class = (SpvStorageClass)INVALID_VALUE;
-      }
-    }
-    else {
-      result = SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    // Since the parse descends on type information, these will get overwritten
-    // if not guarded against assignment. Only assign if the id is invalid.
-    if (p_type->id == INVALID_VALUE) {
-      p_type->id = p_node->result_id;
-      p_type->op = p_node->op;
-      p_type->decoration_flags = 0;
-    }
-    // Top level types need to pick up decorations from all types below it.
-    // Issue and fix here: https://github.com/chaoticbob/SPIRV-Reflect/issues/64
-    p_type->decoration_flags = ApplyDecorations(&p_node->decorations);
-
-    switch (p_node->op) {
-      default: break;
-      case SpvOpTypeVoid:
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_VOID;
-        break;
-
-      case SpvOpTypeBool:
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_BOOL;
-        break;
-
-      case SpvOpTypeInt: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_INT;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, p_type->traits.numeric.scalar.width);
-        IF_READU32(result, p_parser, p_node->word_offset + 3, p_type->traits.numeric.scalar.signedness);
-      }
-      break;
-
-      case SpvOpTypeFloat: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_FLOAT;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, p_type->traits.numeric.scalar.width);
-      }
-      break;
-
-      case SpvOpTypeVector: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_VECTOR;
-        uint32_t component_type_id = (uint32_t)INVALID_VALUE;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, component_type_id);
-        IF_READU32(result, p_parser, p_node->word_offset + 3, p_type->traits.numeric.vector.component_count);
-        // Parse component type
-        Node* p_next_node = FindNode(p_parser, component_type_id);
-        if (IsNotNull(p_next_node)) {
-          result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-        }
-        else {
-          result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-      }
-      break;
-
-      case SpvOpTypeMatrix: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_MATRIX;
-        uint32_t column_type_id = (uint32_t)INVALID_VALUE;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, column_type_id);
-        IF_READU32(result, p_parser, p_node->word_offset + 3, p_type->traits.numeric.matrix.column_count);
-        Node* p_next_node = FindNode(p_parser, column_type_id);
-        if (IsNotNull(p_next_node)) {
-          result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-        }
-        else {
-          result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-        p_type->traits.numeric.matrix.row_count = p_type->traits.numeric.vector.component_count;
-        p_type->traits.numeric.matrix.stride = p_node->decorations.matrix_stride;
-        // NOTE: Matrix stride is decorated using OpMemberDecoreate - not OpDecoreate.
-        if (IsNotNull(p_struct_member_decorations)) {
-          p_type->traits.numeric.matrix.stride = p_struct_member_decorations->matrix_stride;
-        }
-      }
-      break;
-
-      case SpvOpTypeImage: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE;
-        IF_READU32_CAST(result, p_parser, p_node->word_offset + 3, SpvDim, p_type->traits.image.dim);
-        IF_READU32(result, p_parser, p_node->word_offset + 4, p_type->traits.image.depth);
-        IF_READU32(result, p_parser, p_node->word_offset + 5, p_type->traits.image.arrayed);
-        IF_READU32(result, p_parser, p_node->word_offset + 6, p_type->traits.image.ms);
-        IF_READU32(result, p_parser, p_node->word_offset + 7, p_type->traits.image.sampled);
-        IF_READU32_CAST(result, p_parser, p_node->word_offset + 8, SpvImageFormat, p_type->traits.image.image_format);
-      }
-      break;
-
-      case SpvOpTypeSampler: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER;
-      }
-      break;
-
-      case SpvOpTypeSampledImage: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE;
-        uint32_t image_type_id = (uint32_t)INVALID_VALUE;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, image_type_id);
-        Node* p_next_node = FindNode(p_parser, image_type_id);
-        if (IsNotNull(p_next_node)) {
-          result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-        }
-        else {
-          result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-      }
-      break;
-
-      case SpvOpTypeArray: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_ARRAY;
-        if (result == SPV_REFLECT_RESULT_SUCCESS) {
-          uint32_t element_type_id = (uint32_t)INVALID_VALUE;
-          uint32_t length_id = (uint32_t)INVALID_VALUE;
-          IF_READU32(result, p_parser, p_node->word_offset + 2, element_type_id);
-          IF_READU32(result, p_parser, p_node->word_offset + 3, length_id);
-          // NOTE: Array stride is decorated using OpDecorate instead of
-          //       OpMemberDecorate, even if the array is apart of a struct.
-          p_type->traits.array.stride = p_node->decorations.array_stride;
-          // Get length for current dimension
-          Node* p_length_node = FindNode(p_parser, length_id);
-          if (IsNotNull(p_length_node)) {
-            if (p_length_node->op == SpvOpSpecConstant ||
-                p_length_node->op == SpvOpSpecConstantOp) {
-              p_type->traits.array.dims[p_type->traits.array.dims_count] = 0xFFFFFFFF;
-              p_type->traits.array.dims_count += 1;
-            } else {
-              uint32_t length = 0;
-              IF_READU32(result, p_parser, p_length_node->word_offset + 3, length);
-              if (result == SPV_REFLECT_RESULT_SUCCESS) {
-                // Write the array dim and increment the count and offset
-                p_type->traits.array.dims[p_type->traits.array.dims_count] = length;
-                p_type->traits.array.dims_count += 1;
-              } else {
-                result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-              }
-            }
-            // Parse next dimension or element type
-            Node* p_next_node = FindNode(p_parser, element_type_id);
-            if (IsNotNull(p_next_node)) {
-              result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-            }
-          }
-          else {
-            result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-          }
-        }
-      }
-      break;
-
-      case SpvOpTypeRuntimeArray: {
-        uint32_t element_type_id = (uint32_t)INVALID_VALUE;
-        IF_READU32(result, p_parser, p_node->word_offset + 2, element_type_id);
-        // Parse next dimension or element type
-        Node* p_next_node = FindNode(p_parser, element_type_id);
-        if (IsNotNull(p_next_node)) {
-          result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-        }
-        else {
-          result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-      }
-      break;
-
-      case SpvOpTypeStruct: {
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_STRUCT;
-        p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK;
-        uint32_t word_index = 2;
-        uint32_t member_index = 0;
-        for (; word_index < p_node->word_count; ++word_index, ++member_index) {
-          uint32_t member_id = (uint32_t)INVALID_VALUE;
-          IF_READU32(result, p_parser, p_node->word_offset + word_index, member_id);
-          // Find member node
-          Node* p_member_node = FindNode(p_parser, member_id);
-          if (IsNull(p_member_node)) {
-            result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-            break;
-          }
-
-          // Member decorations
-          Decorations* p_member_decorations = &p_node->member_decorations[member_index];
-
-          assert(member_index < p_type->member_count);
-          // Parse member type
-          SpvReflectTypeDescription* p_member_type = &(p_type->members[member_index]);
-          p_member_type->id = member_id;
-          p_member_type->op = p_member_node->op;
-          result = ParseType(p_parser, p_member_node, p_member_decorations, p_module, p_member_type);
-          if (result != SPV_REFLECT_RESULT_SUCCESS) {
-            break;
-          }
-          // This looks wrong 
-          //p_member_type->type_name = p_member_node->name;
-          p_member_type->struct_member_name = p_node->member_names[member_index];
-        }
-      }
-      break;
-
-      case SpvOpTypeOpaque: break;
-
-      case SpvOpTypePointer: {
-        IF_READU32_CAST(result, p_parser, p_node->word_offset + 2, SpvStorageClass, p_type->storage_class);
-        uint32_t type_id = (uint32_t)INVALID_VALUE;
-        IF_READU32(result, p_parser, p_node->word_offset + 3, type_id);
-        // Parse type
-        Node* p_next_node = FindNode(p_parser, type_id);
-        if (IsNotNull(p_next_node)) {
-          result = ParseType(p_parser, p_next_node, NULL, p_module, p_type);
-        }
-        else {
-          result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-      }
-      break;
-    }
-
-    if (result == SPV_REFLECT_RESULT_SUCCESS) {
-      // Names get assigned on the way down. Guard against names
-      // get overwritten on the way up.
-      if (IsNull(p_type->type_name)) {
-        p_type->type_name = p_node->name;
-      }
-    }
-  }
-
-  return result;
-}
-
-static SpvReflectResult ParseTypes(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  if (p_parser->type_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  p_module->_internal->type_description_count = p_parser->type_count;
-  p_module->_internal->type_descriptions = (SpvReflectTypeDescription*)calloc(p_module->_internal->type_description_count,
-                                                                              sizeof(*(p_module->_internal->type_descriptions)));
-  if (IsNull(p_module->_internal->type_descriptions)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  // Mark all types with an invalid state
-  for (size_t i = 0; i < p_module->_internal->type_description_count; ++i) {
-    SpvReflectTypeDescription* p_type = &(p_module->_internal->type_descriptions[i]);
-    p_type->id = (uint32_t)INVALID_VALUE;
-    p_type->op = (SpvOp)INVALID_VALUE;
-    p_type->storage_class = (SpvStorageClass)INVALID_VALUE;
-  }
-
-  size_t type_index = 0;
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if (! p_node->is_type) {
-      continue;
-    }
-
-    SpvReflectTypeDescription* p_type = &(p_module->_internal->type_descriptions[type_index]);
-    SpvReflectResult result = ParseType(p_parser, p_node, NULL, p_module, p_type);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-    ++type_index;
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static int SortCompareDescriptorBinding(const void* a, const void* b)
-{
-  const SpvReflectDescriptorBinding* p_elem_a = (const SpvReflectDescriptorBinding*)a;
-  const SpvReflectDescriptorBinding* p_elem_b = (const SpvReflectDescriptorBinding*)b;
-  int value = (int)(p_elem_a->binding) - (int)(p_elem_b->binding);
-  if (value == 0) {
-    // use spirv-id as a tiebreaker to ensure a stable ordering, as they're guaranteed
-    // unique.
-    assert(p_elem_a->spirv_id != p_elem_b->spirv_id);
-    value = (int)(p_elem_a->spirv_id) - (int)(p_elem_b->spirv_id);
-  }
-  return value;
-}
-
-static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  p_module->descriptor_binding_count = 0;
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if ((p_node->op != SpvOpVariable) ||
-        ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant)))
-    {
-      continue;
-    }
-    if ((p_node->decorations.set.value == INVALID_VALUE) || (p_node->decorations.binding.value == INVALID_VALUE)) {
-      continue;
-    }
-
-    p_module->descriptor_binding_count += 1;
-  }
-
-  if (p_module->descriptor_binding_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  p_module->descriptor_bindings = (SpvReflectDescriptorBinding*)calloc(p_module->descriptor_binding_count, sizeof(*(p_module->descriptor_bindings)));
-  if (IsNull(p_module->descriptor_bindings)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  // Mark all types with an invalid state
-  for (uint32_t descriptor_index = 0; descriptor_index < p_module->descriptor_binding_count; ++descriptor_index) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]);
-    p_descriptor->binding = (uint32_t)INVALID_VALUE;
-    p_descriptor->input_attachment_index = (uint32_t)INVALID_VALUE;
-    p_descriptor->set = (uint32_t)INVALID_VALUE;
-    p_descriptor->descriptor_type = (SpvReflectDescriptorType)INVALID_VALUE;
-    p_descriptor->uav_counter_id = (uint32_t)INVALID_VALUE;
-  }
-
-  size_t descriptor_index = 0;
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if ((p_node->op != SpvOpVariable) ||
-        ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant)))\
-    {
-      continue;
-    }
-    if ((p_node->decorations.set.value == INVALID_VALUE) || (p_node->decorations.binding.value == INVALID_VALUE)) {
-      continue;
-    }
-
-    SpvReflectTypeDescription* p_type = FindType(p_module, p_node->type_id);
-    if (IsNull(p_type)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-    // If the type is a pointer, resolve it
-    if (p_type->op == SpvOpTypePointer) {
-      // Find the type's node
-      Node* p_type_node = FindNode(p_parser, p_type->id);
-      if (IsNull(p_type_node)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-      // Should be the resolved type
-      p_type = FindType(p_module, p_type_node->type_id);
-      if (IsNull(p_type)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-    }
-
-    SpvReflectDescriptorBinding* p_descriptor = &p_module->descriptor_bindings[descriptor_index];
-    p_descriptor->spirv_id = p_node->result_id;
-    p_descriptor->name = p_node->name;
-    p_descriptor->binding = p_node->decorations.binding.value;
-    p_descriptor->input_attachment_index = p_node->decorations.input_attachment_index.value;
-    p_descriptor->set = p_node->decorations.set.value;
-    p_descriptor->count = 1;
-    p_descriptor->uav_counter_id = p_node->decorations.uav_counter_buffer.value;
-    p_descriptor->type_description = p_type;
-
-    // Copy image traits
-    if ((p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) == SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE) {
-      memcpy(&p_descriptor->image, &p_type->traits.image, sizeof(p_descriptor->image));
-    }
-
-    // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096
-    {
-      const uint32_t resource_mask = SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE;
-      if ((p_type->type_flags & resource_mask) == resource_mask) {
-        memcpy(&p_descriptor->image, &p_type->traits.image, sizeof(p_descriptor->image));
-      }
-    }
-
-    // Copy array traits
-    if (p_type->traits.array.dims_count > 0) {
-      p_descriptor->array.dims_count = p_type->traits.array.dims_count;
-      for (uint32_t dim_index = 0; dim_index < p_type->traits.array.dims_count; ++dim_index) {
-        uint32_t dim_value = p_type->traits.array.dims[dim_index];
-        p_descriptor->array.dims[dim_index] = dim_value;
-        p_descriptor->count *= dim_value;
-      }
-    }
-
-    // Count
-
-
-    p_descriptor->word_offset.binding = p_node->decorations.binding.word_offset;
-    p_descriptor->word_offset.set = p_node->decorations.set.word_offset;
-
-    ++descriptor_index;
-  }
-
-  if (p_module->descriptor_binding_count > 0) {
-    qsort(p_module->descriptor_bindings,
-          p_module->descriptor_binding_count,
-          sizeof(*(p_module->descriptor_bindings)),
-          SortCompareDescriptorBinding);
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorType(SpvReflectShaderModule* p_module)
-{
-  if (p_module->descriptor_binding_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  for (uint32_t descriptor_index = 0; descriptor_index < p_module->descriptor_binding_count; ++descriptor_index) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]);
-    SpvReflectTypeDescription* p_type = p_descriptor->type_description;
-
-    switch (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) {
-      default: assert(false && "unknown type flag"); break;
-
-      case SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE: {
-        if (p_descriptor->image.dim == SpvDimBuffer) {
-          switch (p_descriptor->image.sampled) {
-            default: assert(false && "unknown texel buffer sampled value"); break;
-            case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break;
-            case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break;
-          }
-        }
-        else if(p_descriptor->image.dim == SpvDimSubpassData) {
-          p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
-        }
-        else {
-          switch (p_descriptor->image.sampled) {
-            default: assert(false && "unknown image sampled value"); break;
-            case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE; break;
-            case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE; break;
-          }
-        }
-      }
-      break;
-
-      case SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER: {
-        p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER;
-      }
-      break;
-
-      case (SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE): {
-        // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096
-        if (p_descriptor->image.dim == SpvDimBuffer) {
-          switch (p_descriptor->image.sampled) {
-            default: assert(false && "unknown texel buffer sampled value"); break;
-            case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break;
-            case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break;
-          }
-        }
-        else {
-          p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
-        }
-      }
-      break;
-
-      case SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK: {
-        if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BLOCK) {
-          p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
-        }
-        else if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BUFFER_BLOCK) {
-          p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER;
-        }
-        else {
-          assert(false && "unknown struct");
-        }
-      }
-      break;
-    }
-
-    switch (p_descriptor->descriptor_type) {
-      case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER                : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SAMPLER; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : p_descriptor->resource_type = (SpvReflectResourceType)(SPV_REFLECT_RESOURCE_FLAG_SAMPLER | SPV_REFLECT_RESOURCE_FLAG_SRV); break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE          : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE          : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER   : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER   : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER         : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER         : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break;
-      case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break;
-
-      case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
-        break;
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseUAVCounterBindings(SpvReflectShaderModule* p_module)
-{
-  char name[MAX_NODE_NAME_LENGTH];
-  const char* k_count_tag = "@count";
-
-  for (uint32_t descriptor_index = 0; descriptor_index < p_module->descriptor_binding_count; ++descriptor_index) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]);
-
-    if (p_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
-      continue;
-    }
-
-    SpvReflectDescriptorBinding* p_counter_descriptor = NULL;
-    // Use UAV counter buffer id if present...
-    if (p_descriptor->uav_counter_id != UINT32_MAX) {
-      for (uint32_t counter_descriptor_index = 0; counter_descriptor_index < p_module->descriptor_binding_count; ++counter_descriptor_index) {
-        SpvReflectDescriptorBinding* p_test_counter_descriptor = &(p_module->descriptor_bindings[counter_descriptor_index]);
-        if (p_test_counter_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
-          continue;
-        }
-        if (p_descriptor->uav_counter_id == p_test_counter_descriptor->spirv_id) {
-          p_counter_descriptor = p_test_counter_descriptor;
-          break;
-        }
-      }
-    }
-    // ...otherwise use old @count convention.
-    else {
-      const size_t descriptor_name_length = p_descriptor->name? strlen(p_descriptor->name): 0;
-
-      memset(name, 0, MAX_NODE_NAME_LENGTH);    
-      memcpy(name, p_descriptor->name, descriptor_name_length);
-#if defined(WIN32)
-      strcat_s(name, MAX_NODE_NAME_LENGTH, k_count_tag);
-#else
-      strcat(name, k_count_tag);
-#endif
-
-      for (uint32_t counter_descriptor_index = 0; counter_descriptor_index < p_module->descriptor_binding_count; ++counter_descriptor_index) {
-        SpvReflectDescriptorBinding* p_test_counter_descriptor = &(p_module->descriptor_bindings[counter_descriptor_index]);
-        if (p_test_counter_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
-          continue;
-        }
-        if (p_test_counter_descriptor->name && strcmp(name, p_test_counter_descriptor->name) == 0) {
-          p_counter_descriptor = p_test_counter_descriptor;
-          break;
-        }
-      }
-    }
-
-    if (p_counter_descriptor != NULL) {
-      p_descriptor->uav_counter_binding = p_counter_descriptor;
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorBlockVariable(
-  Parser*                     p_parser, 
-  SpvReflectShaderModule*     p_module, 
-  SpvReflectTypeDescription*  p_type, 
-  SpvReflectBlockVariable*    p_var
-)
-{
-  bool has_non_writable = false;
-
-  if (IsNotNull(p_type->members) && (p_type->member_count > 0)) {
-    p_var->member_count = p_type->member_count;
-    p_var->members = (SpvReflectBlockVariable*)calloc(p_var->member_count, sizeof(*p_var->members));
-    if (IsNull(p_var->members)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-
-    Node* p_type_node = FindNode(p_parser, p_type->id);
-    if (IsNull(p_type_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-    // Resolve to element type if current type is array or run time array
-    if (p_type_node->op == SpvOpTypeArray) {
-      while (p_type_node->op == SpvOpTypeArray) {
-        p_type_node = FindNode(p_parser, p_type_node->array_traits.element_type_id);
-        if (IsNull(p_type_node)) {
-          return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-      }
-    }
-    else if(p_type_node->op == SpvOpTypeRuntimeArray) {
-      // Element type description
-      p_type = FindType(p_module, p_type_node->array_traits.element_type_id);
-      if (IsNull(p_type)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-      // Element type node
-      p_type_node = FindNode(p_parser, p_type->id);
-      if (IsNull(p_type_node)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-    }
-    
-    // Parse members
-    for (uint32_t member_index = 0; member_index < p_type->member_count; ++member_index) {
-      SpvReflectTypeDescription* p_member_type = &p_type->members[member_index];
-      SpvReflectBlockVariable* p_member_var = &p_var->members[member_index];
-      bool is_struct = (p_member_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) == SPV_REFLECT_TYPE_FLAG_STRUCT;
-      if (is_struct) {
-        SpvReflectResult result = ParseDescriptorBlockVariable(p_parser, p_module, p_member_type, p_member_var);
-        if (result != SPV_REFLECT_RESULT_SUCCESS) {
-          return result;
-        }
-      }
-
-      p_member_var->name = p_type_node->member_names[member_index];
-      p_member_var->offset = p_type_node->member_decorations[member_index].offset.value;
-      p_member_var->decoration_flags = ApplyDecorations(&p_type_node->member_decorations[member_index]);
-      p_member_var->flags |= SPV_REFLECT_VARIABLE_FLAGS_UNUSED;
-      if (!has_non_writable && (p_member_var->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE)) {
-        has_non_writable = true;
-      }
-      ApplyNumericTraits(p_member_type, &p_member_var->numeric);
-      if (p_member_type->op == SpvOpTypeArray) {
-        ApplyArrayTraits(p_member_type, &p_member_var->array);
-      }
-
-      p_member_var->type_description = p_member_type;
-    }
-  }
-
-  p_var->name = p_type->type_name;
-  p_var->type_description = p_type;
-  if (has_non_writable) {
-    p_var->decoration_flags |= SPV_REFLECT_DECORATION_NON_WRITABLE;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorBlockVariableSizes(
-  Parser*                   p_parser, 
-  SpvReflectShaderModule*   p_module, 
-  bool                      is_parent_root, 
-  bool                      is_parent_aos, 
-  bool                      is_parent_rta, 
-  SpvReflectBlockVariable*  p_var
-)
-{
-  if (p_var->member_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  // Absolute offsets
-  for (uint32_t member_index = 0; member_index < p_var->member_count; ++member_index) {
-    SpvReflectBlockVariable* p_member_var = &p_var->members[member_index];
-    if (is_parent_root) {
-      p_member_var->absolute_offset = p_member_var->offset;
-    }
-    else {
-      p_member_var->absolute_offset = is_parent_aos ? 0 : p_member_var->offset + p_var->absolute_offset;
-    }
-  }
-
-  // Size
-  for (uint32_t member_index = 0; member_index < p_var->member_count; ++member_index) {
-    SpvReflectBlockVariable* p_member_var = &p_var->members[member_index];
-    SpvReflectTypeDescription* p_member_type = p_member_var->type_description;
-
-    switch (p_member_type->op) {
-      case SpvOpTypeBool: {
-        p_member_var->size = SPIRV_WORD_SIZE;
-      }
-      break;
-
-      case SpvOpTypeInt:
-      case SpvOpTypeFloat: {
-        p_member_var->size = p_member_type->traits.numeric.scalar.width / SPIRV_BYTE_WIDTH;
-      }
-      break;
-
-      case SpvOpTypeVector: {
-        uint32_t size = p_member_type->traits.numeric.vector.component_count *
-                        (p_member_type->traits.numeric.scalar.width / SPIRV_BYTE_WIDTH);
-        p_member_var->size = size;
-      }
-      break;
-
-      case SpvOpTypeMatrix: {
-        if (p_member_var->decoration_flags & SPV_REFLECT_DECORATION_COLUMN_MAJOR) {
-          p_member_var->size = p_member_var->numeric.matrix.column_count * p_member_var->numeric.matrix.stride;
-        }
-        else if (p_member_var->decoration_flags & SPV_REFLECT_DECORATION_ROW_MAJOR) {
-          p_member_var->size = p_member_var->numeric.matrix.row_count * p_member_var->numeric.matrix.stride;
-        }
-      }
-      break;
-
-      case SpvOpTypeArray: {
-        // If array of structs, parse members first...
-        bool is_struct = (p_member_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) == SPV_REFLECT_TYPE_FLAG_STRUCT;
-        if (is_struct) {
-          SpvReflectResult result = ParseDescriptorBlockVariableSizes(p_parser, p_module, false, true, is_parent_rta, p_member_var);
-          if (result != SPV_REFLECT_RESULT_SUCCESS) {
-            return result;
-          }
-        }
-        // ...then array
-        uint32_t element_count = (p_member_var->array.dims_count > 0 ? 1 : 0);
-        for (uint32_t i = 0; i < p_member_var->array.dims_count; ++i) {
-          element_count *= p_member_var->array.dims[i];
-        }
-        p_member_var->size = element_count * p_member_var->array.stride;
-      }
-      break;
-
-      case SpvOpTypeRuntimeArray: {
-        bool is_struct = (p_member_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) == SPV_REFLECT_TYPE_FLAG_STRUCT;
-        if (is_struct) {
-          SpvReflectResult result = ParseDescriptorBlockVariableSizes(p_parser, p_module, false, true, true, p_member_var);
-          if (result != SPV_REFLECT_RESULT_SUCCESS) {
-            return result;
-          }
-        }
-      }
-      break;
-
-      case SpvOpTypeStruct: {
-        SpvReflectResult result = ParseDescriptorBlockVariableSizes(p_parser, p_module, false, is_parent_aos, is_parent_rta, p_member_var);
-        if (result != SPV_REFLECT_RESULT_SUCCESS) {
-          return result;
-        }
-      }
-      break;
-
-      default:
-        break;
-    }
-  }
-
-  // Parse padded size using offset difference for all member except for the last entry...
-  for (uint32_t member_index = 0; member_index < (p_var->member_count - 1); ++member_index) {
-    SpvReflectBlockVariable* p_member_var = &p_var->members[member_index];
-    SpvReflectBlockVariable* p_next_member_var = &p_var->members[member_index + 1];
-    p_member_var->padded_size = p_next_member_var->offset - p_member_var->offset;
-    if (p_member_var->size > p_member_var->padded_size) {
-      p_member_var->size = p_member_var->padded_size;
-    }
-    if (is_parent_rta) {
-      p_member_var->padded_size = p_member_var->size;
-    }
-  }
-  // ...last entry just gets rounded up to near multiple of SPIRV_DATA_ALIGNMENT, which is 16 and
-  // subtract the offset.
-  if (p_var->member_count > 0) {
-    SpvReflectBlockVariable* p_member_var = &p_var->members[p_var->member_count - 1];
-    p_member_var->padded_size = RoundUp(p_member_var->offset  + p_member_var->size, SPIRV_DATA_ALIGNMENT) - p_member_var->offset;
-    if (p_member_var->size > p_member_var->padded_size) {
-      p_member_var->size = p_member_var->padded_size;
-    }
-    if (is_parent_rta) {
-      p_member_var->padded_size = p_member_var->size;
-    }
-  }
-
-  // @TODO validate this with assertion
-  p_var->size = p_var->members[p_var->member_count - 1].offset +
-                p_var->members[p_var->member_count - 1].padded_size;
-  p_var->padded_size = p_var->size;
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorBlockVariableUsage(
-  Parser*                  p_parser,
-  SpvReflectShaderModule*  p_module,
-  AccessChain*             p_access_chain,
-  uint32_t                 index_index,
-  SpvOp                    override_op_type,
-  SpvReflectBlockVariable* p_var
-)
-{
-  (void)p_parser;
-  (void)p_access_chain;
-  (void)p_var;
-
-  // Clear the current variable's USED flag
-  p_var->flags &= ~SPV_REFLECT_VARIABLE_FLAGS_UNUSED;
-  
-  // Parsing arrays requires overriding the op type for
-  // for the lowest dim's element type.
-  SpvOp op_type = p_var->type_description->op;
-  if (override_op_type != (SpvOp)INVALID_VALUE) {
-    op_type = override_op_type;
-  }
-
-  switch (op_type) {
-    default: break;
-
-    case SpvOpTypeArray: {
-      // Parse through array's type hierarchy to find the actual/non-array element type
-      SpvReflectTypeDescription* p_type = p_var->type_description;
-      while ((p_type->op == SpvOpTypeArray) && (index_index < p_access_chain->index_count)) {
-        // Find the array element type id
-        Node* p_node = FindNode(p_parser, p_type->id);
-        if (p_node == NULL) {
-          return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-        uint32_t element_type_id = p_node->array_traits.element_type_id;
-        // Get the array element type
-        p_type = FindType(p_module, element_type_id);
-        if (p_type == NULL) {
-          return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-        }
-        // Next access index
-        index_index += 1;
-      }
-      // Parse current var again with a type override and advanced index index
-      SpvReflectResult result = ParseDescriptorBlockVariableUsage(
-        p_parser,
-        p_module,
-        p_access_chain,
-        index_index,
-        p_type->op,
-        p_var);
-      if (result != SPV_REFLECT_RESULT_SUCCESS) {
-        return result;
-      }
-    }
-    break;
-
-    case SpvOpTypeStruct: {
-      assert(p_var->member_count > 0);
-      if (p_var->member_count == 0) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA;
-      }
-
-      uint32_t index = p_access_chain->indexes[index_index];
-  
-      if (index >= p_var->member_count) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE;
-      }
-
-      SpvReflectBlockVariable* p_member_var = &p_var->members[index];
-      if (index_index < p_access_chain->index_count) {
-        SpvReflectResult result = ParseDescriptorBlockVariableUsage(
-          p_parser,
-          p_module,
-          p_access_chain,
-          index_index + 1,
-          (SpvOp)INVALID_VALUE,
-          p_member_var);
-        if (result != SPV_REFLECT_RESULT_SUCCESS) {
-          return result;
-        }
-      }
-    }
-    break;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorBlocks(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  if (p_module->descriptor_binding_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  for (uint32_t descriptor_index = 0; descriptor_index < p_module->descriptor_binding_count; ++descriptor_index) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]);
-    SpvReflectTypeDescription* p_type = p_descriptor->type_description;
-    if ((p_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER) &&
-        (p_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) )
-    {
-      continue;
-    }
-
-    // Mark UNUSED
-    p_descriptor->block.flags |= SPV_REFLECT_VARIABLE_FLAGS_UNUSED;
-    // Parse descriptor block 
-    SpvReflectResult result = ParseDescriptorBlockVariable(p_parser, p_module, p_type, &p_descriptor->block);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-
-    for (uint32_t access_chain_index = 0; access_chain_index < p_parser->access_chain_count; ++access_chain_index) {
-      AccessChain* p_access_chain = &(p_parser->access_chains[access_chain_index]);
-      // Skip any access chains that aren't touching this descriptor block
-      if (p_descriptor->spirv_id != p_access_chain->base_id) {
-        continue;
-      }
-      result = ParseDescriptorBlockVariableUsage(
-        p_parser,
-        p_module,
-        p_access_chain,
-        0,
-        (SpvOp)INVALID_VALUE,
-        &p_descriptor->block);
-      if (result != SPV_REFLECT_RESULT_SUCCESS) {
-        return result;
-      }
-    }
-    
-    p_descriptor->block.name = p_descriptor->name;
-
-    bool is_parent_rta = (p_descriptor->descriptor_type == SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER);
-    result = ParseDescriptorBlockVariableSizes(p_parser, p_module, true, false, is_parent_rta, &p_descriptor->block);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-
-    if (is_parent_rta) {
-      p_descriptor->block.size = 0;
-      p_descriptor->block.padded_size = 0;
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseFormat(
-  const SpvReflectTypeDescription*  p_type,
-  SpvReflectFormat*                 p_format
-)
-{
-  SpvReflectResult result = SPV_REFLECT_RESULT_ERROR_INTERNAL_ERROR;
-  bool signedness = (p_type->traits.numeric.scalar.signedness != 0);
-  if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_VECTOR) {
-    uint32_t component_count = p_type->traits.numeric.vector.component_count;
-    if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) {
-      switch (component_count) {
-        case 2: *p_format = SPV_REFLECT_FORMAT_R32G32_SFLOAT; break;
-        case 3: *p_format = SPV_REFLECT_FORMAT_R32G32B32_SFLOAT; break;
-        case 4: *p_format = SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT; break;
-      }
-      result = SPV_REFLECT_RESULT_SUCCESS;
-    }
-    else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) {
-      switch (component_count) {
-        case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32_SINT : SPV_REFLECT_FORMAT_R32G32_UINT; break;
-        case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32_SINT : SPV_REFLECT_FORMAT_R32G32B32_UINT; break;
-        case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32A32_SINT : SPV_REFLECT_FORMAT_R32G32B32A32_UINT; break;
-      }
-      result = SPV_REFLECT_RESULT_SUCCESS;
-    }
-  }
-  else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) {
-    *p_format = SPV_REFLECT_FORMAT_R32_SFLOAT;
-    result = SPV_REFLECT_RESULT_SUCCESS;
-  }
-  else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) {
-    if (signedness) {
-      *p_format = SPV_REFLECT_FORMAT_R32_SINT;
-      result = SPV_REFLECT_RESULT_SUCCESS;
-    }
-    else {
-      *p_format = SPV_REFLECT_FORMAT_R32_UINT;
-      result = SPV_REFLECT_RESULT_SUCCESS;
-    }
-  }
-  else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) {
-    *p_format = SPV_REFLECT_FORMAT_UNDEFINED;
-    result = SPV_REFLECT_RESULT_SUCCESS;
-  }
-  return result;
-}
-
-static SpvReflectResult ParseInterfaceVariable(
-  Parser*                      p_parser,
-  const Decorations*           p_type_node_decorations,
-  SpvReflectShaderModule*      p_module,
-  SpvReflectTypeDescription*   p_type,
-  SpvReflectInterfaceVariable* p_var,
-  bool*                        p_has_built_in
-)
-{
-  Node* p_type_node = FindNode(p_parser, p_type->id);
-  if (IsNull(p_type_node)) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-  }
-
-  if (p_type->member_count > 0) {
-    p_var->member_count = p_type->member_count;
-    p_var->members = (SpvReflectInterfaceVariable*)calloc(p_var->member_count, sizeof(*p_var->members));
-    if (IsNull(p_var->members)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-
-    for (uint32_t member_index = 0; member_index < p_type_node->member_count; ++member_index) {
-      Decorations* p_member_decorations = &p_type_node->member_decorations[member_index];
-      SpvReflectTypeDescription* p_member_type = &p_type->members[member_index];
-      SpvReflectInterfaceVariable* p_member_var = &p_var->members[member_index];
-      SpvReflectResult result = ParseInterfaceVariable(p_parser, p_member_decorations, p_module, p_member_type, p_member_var, p_has_built_in);
-      if (result != SPV_REFLECT_RESULT_SUCCESS) {
-        return result;
-      }
-    }
-  }
-
-  p_var->name = p_type_node->name;
-  p_var->decoration_flags = ApplyDecorations(p_type_node_decorations);
-  p_var->built_in = p_type_node_decorations->built_in;
-  ApplyNumericTraits(p_type, &p_var->numeric);
-  if (p_type->op == SpvOpTypeArray) {
-    ApplyArrayTraits(p_type, &p_var->array);
-  }
-
-  p_var->type_description = p_type;
-
-  *p_has_built_in |= p_type_node_decorations->is_built_in;
-
-  SpvReflectResult result = ParseFormat(p_var->type_description, &p_var->format);
-  if (result != SPV_REFLECT_RESULT_SUCCESS) {
-    return result;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseInterfaceVariables(
-  Parser*                 p_parser,
-  SpvReflectShaderModule* p_module,
-  SpvReflectEntryPoint*   p_entry,
-  size_t                  io_var_count,
-  uint32_t*               io_vars
-)
-{
-  if (io_var_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  p_entry->input_variable_count = 0;
-  p_entry->output_variable_count = 0;
-  for (size_t i = 0; i < io_var_count; ++i) {
-    uint32_t var_result_id = *(io_vars + i);
-    Node* p_node = FindNode(p_parser, var_result_id);
-    if (IsNull(p_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-
-    if (p_node->storage_class == SpvStorageClassInput) {
-      p_entry->input_variable_count += 1;
-    }
-    else if (p_node->storage_class == SpvStorageClassOutput) {
-      p_entry->output_variable_count += 1;
-    }
-  }
-
-  if (p_entry->input_variable_count > 0) {
-    p_entry->input_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->input_variable_count, sizeof(*(p_entry->input_variables)));
-    if (IsNull(p_entry->input_variables)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-
-  if (p_entry->output_variable_count > 0) {
-    p_entry->output_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->output_variable_count, sizeof(*(p_entry->output_variables)));
-    if (IsNull(p_entry->output_variables)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  size_t input_index = 0;
-  size_t output_index = 0;
-  for (size_t i = 0; i < io_var_count; ++i) {
-    uint32_t var_result_id = *(io_vars + i);
-    Node* p_node = FindNode(p_parser, var_result_id);
-    if (IsNull(p_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-
-    SpvReflectTypeDescription* p_type = FindType(p_module, p_node->type_id);
-    if (IsNull(p_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-    // If the type is a pointer, resolve it
-    if (p_type->op == SpvOpTypePointer) {
-      // Find the type's node
-      Node* p_type_node = FindNode(p_parser, p_type->id);
-      if (IsNull(p_type_node)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-      // Should be the resolved type
-      p_type = FindType(p_module, p_type_node->type_id);
-      if (IsNull(p_type)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-    }
-
-    Node* p_type_node = FindNode(p_parser, p_type->id);
-    if (IsNull(p_type_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-
-    SpvReflectInterfaceVariable* p_var = NULL;
-    if (p_node->storage_class == SpvStorageClassInput) {
-     p_var = &(p_entry->input_variables[input_index]);
-     p_var->storage_class = SpvStorageClassInput;
-      ++input_index;
-    }
-    else if (p_node->storage_class == SpvStorageClassOutput) {
-      p_var = &(p_entry->output_variables[output_index]);
-      p_var->storage_class = SpvStorageClassOutput;
-      ++output_index;
-    } else {
-      // interface variables can only have input or output storage classes;
-      // anything else is either a new addition or an error.
-      assert(false && "Unsupported storage class for interface variable");
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_STORAGE_CLASS;
-    }
-
-    bool has_built_in = p_node->decorations.is_built_in;
-    SpvReflectResult result = ParseInterfaceVariable(
-      p_parser,
-      &p_type_node->decorations,
-      p_module,
-      p_type,
-      p_var,
-      &has_built_in);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-
-    // SPIR-V result id
-    p_var->spirv_id = p_node->result_id;
-    // Name
-    p_var->name = p_node->name;
-    // Semantic
-    p_var->semantic = p_node->decorations.semantic.value;
-
-    // Decorate with built-in if any member is built-in
-    if (has_built_in) {
-      p_var->decoration_flags |= SPV_REFLECT_DECORATION_BUILT_IN;
-    }
-
-    // Location is decorated on OpVariable node, not the type node.
-    p_var->location = p_node->decorations.location.value;
-    p_var->word_offset.location = p_node->decorations.location.word_offset;
-
-    // Built in
-    if (p_node->decorations.is_built_in) {
-      p_var->built_in = p_node->decorations.built_in;
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult EnumerateAllPushConstants(
-  SpvReflectShaderModule* p_module,
-  size_t*                 p_push_constant_count,
-  uint32_t**              p_push_constants
-)
-{
-  *p_push_constant_count = p_module->push_constant_block_count;
-  if (*p_push_constant_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-  *p_push_constants = (uint32_t*)calloc(*p_push_constant_count, sizeof(**p_push_constants));
-
-  if (IsNull(*p_push_constants)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  for (size_t i = 0; i < *p_push_constant_count; ++i) {
-    (*p_push_constants)[i] = p_module->push_constant_blocks[i].spirv_id;
-  }
-  qsort(*p_push_constants, *p_push_constant_count, sizeof(**p_push_constants),
-        SortCompareUint32);
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult TraverseCallGraph(
-  Parser*   p_parser,
-  Function* p_func,
-  size_t*   p_func_count,
-  uint32_t* p_func_ids,
-  uint32_t  depth
-)
-{
-  if (depth > p_parser->function_count) {
-    // Vulkan does not permit recursion (Vulkan spec Appendix A):
-    //   "Recursion: The static function-call graph for an entry point must not
-    //    contain cycles."
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_RECURSION;
-  }
-  if (IsNotNull(p_func_ids)) {
-    p_func_ids[(*p_func_count)++] = p_func->id;
-  } else {
-    ++*p_func_count;
-  }
-  for (size_t i = 0; i < p_func->callee_count; ++i) {
-    SpvReflectResult result = TraverseCallGraph(
-        p_parser, p_func->callee_ptrs[i], p_func_count, p_func_ids, depth + 1);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseStaticallyUsedResources(
-  Parser*                 p_parser,
-  SpvReflectShaderModule* p_module,
-  SpvReflectEntryPoint*   p_entry,
-  size_t                  uniform_count,
-  uint32_t*               uniforms,
-  size_t                  push_constant_count,
-  uint32_t*               push_constants
-)
-{
-  // Find function with the right id
-  Function* p_func = NULL;
-  for (size_t i = 0; i < p_parser->function_count; ++i) {
-    if (p_parser->functions[i].id == p_entry->id) {
-      p_func = &(p_parser->functions[i]);
-      break;
-    }
-  }
-  if (p_func == NULL) {
-    return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-  }
-
-  size_t called_function_count = 0;
-  SpvReflectResult result = TraverseCallGraph(
-    p_parser,
-    p_func,
-    &called_function_count,
-    NULL,
-    0);
-  if (result != SPV_REFLECT_RESULT_SUCCESS) {
-    return result;
-  }
-
-  uint32_t* p_called_functions = NULL;
-  if (called_function_count > 0) {
-    p_called_functions = (uint32_t*)calloc(called_function_count, sizeof(*p_called_functions));
-    if (IsNull(p_called_functions)) {
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-
-  called_function_count = 0;
-  result = TraverseCallGraph(
-    p_parser,
-    p_func,
-    &called_function_count,
-    p_called_functions,
-    0);
-  if (result != SPV_REFLECT_RESULT_SUCCESS) {
-    return result;
-  }
-
-  if (called_function_count > 0) {
-    qsort(
-      p_called_functions, 
-      called_function_count, 
-      sizeof(*p_called_functions),
-      SortCompareUint32);
-  }
-  called_function_count = DedupSortedUint32(p_called_functions, called_function_count);
-
-  uint32_t used_variable_count = 0;
-  for (size_t i = 0, j = 0; i < called_function_count; ++i) {
-    // No need to bounds check j because a missing ID issue would have been
-    // found during TraverseCallGraph
-    while (p_parser->functions[j].id != p_called_functions[i]) {
-      ++j;
-    }
-    used_variable_count += p_parser->functions[j].accessed_ptr_count;
-  }
-  uint32_t* used_variables = NULL;
-  if (used_variable_count > 0) {
-    used_variables = (uint32_t*)calloc(used_variable_count,
-                                       sizeof(*used_variables));
-    if (IsNull(used_variables)) {
-      SafeFree(p_called_functions);
-      return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-    }
-  }
-  used_variable_count = 0;
-  for (size_t i = 0, j = 0; i < called_function_count; ++i) {
-    while (p_parser->functions[j].id != p_called_functions[i]) {
-      ++j;
-    }
-
-    memcpy(&used_variables[used_variable_count],
-           p_parser->functions[j].accessed_ptrs,
-           p_parser->functions[j].accessed_ptr_count * sizeof(*used_variables));
-    used_variable_count += p_parser->functions[j].accessed_ptr_count;
-  }
-  SafeFree(p_called_functions);
-
-  if (used_variable_count > 0) {
-    qsort(used_variables, used_variable_count, sizeof(*used_variables),
-          SortCompareUint32);
-  }
-  used_variable_count = (uint32_t)DedupSortedUint32(used_variables, 
-                                                    used_variable_count);
-
-  // Do set intersection to find the used uniform and push constants
-  size_t used_uniform_count = 0;
-  //
-  SpvReflectResult result0 = IntersectSortedUint32(
-    used_variables,
-    used_variable_count,
-    uniforms, 
-    uniform_count,
-    &p_entry->used_uniforms,
-    &used_uniform_count);
-
-  size_t used_push_constant_count = 0;
-  //
-  SpvReflectResult result1 = IntersectSortedUint32(
-    used_variables, 
-    used_variable_count,
-    push_constants, 
-    push_constant_count,
-    &p_entry->used_push_constants,
-    &used_push_constant_count);
-
-  for (uint32_t j = 0; j < p_module->descriptor_binding_count; ++j) {
-    SpvReflectDescriptorBinding* p_binding = &p_module->descriptor_bindings[j];
-    bool found = SearchSortedUint32(
-      used_variables,
-      used_variable_count,
-      p_binding->spirv_id);
-    if (found) {
-      p_binding->accessed = 1;
-    }
-  }
-
-  SafeFree(used_variables);
-  if (result0 != SPV_REFLECT_RESULT_SUCCESS) {
-    return result0;
-  }
-  if (result1 != SPV_REFLECT_RESULT_SUCCESS) {
-    return result1;
-  }
-
-  p_entry->used_uniform_count = (uint32_t)used_uniform_count;
-  p_entry->used_push_constant_count = (uint32_t)used_push_constant_count;
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  if (p_parser->entry_point_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  p_module->entry_point_count = p_parser->entry_point_count;
-  p_module->entry_points = (SpvReflectEntryPoint*)calloc(p_module->entry_point_count,
-                                                         sizeof(*(p_module->entry_points)));
-  if (IsNull(p_module->entry_points)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  SpvReflectResult result;
-  size_t uniform_count = 0;
-  uint32_t* uniforms = NULL;
-  if ((result = EnumerateAllUniforms(p_module, &uniform_count, &uniforms)) !=
-       SPV_REFLECT_RESULT_SUCCESS) {
-    return result;
-  }
-  size_t push_constant_count = 0;
-  uint32_t* push_constants = NULL;
-  if ((result = EnumerateAllPushConstants(p_module, &push_constant_count, &push_constants)) !=
-       SPV_REFLECT_RESULT_SUCCESS) {
-    return result;
-  }
-
-  size_t entry_point_index = 0;
-  for (size_t i = 0; entry_point_index < p_parser->entry_point_count && i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if (p_node->op != SpvOpEntryPoint) {
-      continue;
-    }
-
-    SpvReflectEntryPoint* p_entry_point = &(p_module->entry_points[entry_point_index]);
-    CHECKED_READU32_CAST(p_parser, p_node->word_offset + 1, SpvExecutionModel, p_entry_point->spirv_execution_model);
-    CHECKED_READU32(p_parser, p_node->word_offset + 2, p_entry_point->id);
-
-    switch (p_entry_point->spirv_execution_model) {
-      default: break;
-      case SpvExecutionModelVertex                 : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_VERTEX_BIT; break;
-      case SpvExecutionModelTessellationControl    : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_TESSELLATION_CONTROL_BIT; break;
-      case SpvExecutionModelTessellationEvaluation : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; break;
-      case SpvExecutionModelGeometry               : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT; break;
-      case SpvExecutionModelFragment               : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT; break;
-      case SpvExecutionModelGLCompute              : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT; break;
-    }
-
-    ++entry_point_index;
-
-    // Name length is required to calculate next operand
-    uint32_t name_start_word_offset = 3;
-    uint32_t name_length_with_terminator = 0;
-    result = ReadStr(p_parser, p_node->word_offset + name_start_word_offset, 0, p_node->word_count, &name_length_with_terminator, NULL);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-    p_entry_point->name = (const char*)(p_parser->spirv_code + p_node->word_offset + name_start_word_offset);
-
-    uint32_t name_word_count = RoundUp(name_length_with_terminator, SPIRV_WORD_SIZE) / SPIRV_WORD_SIZE;
-    size_t interface_variable_count = (p_node->word_count - (name_start_word_offset + name_word_count));
-    uint32_t* interface_variables = NULL;
-    if (interface_variable_count > 0) {
-      interface_variables = (uint32_t*)calloc(interface_variable_count, sizeof(*(interface_variables)));
-      if (IsNull(interface_variables)) {
-        return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-      }
-    }
-
-    for (uint32_t var_index = 0; var_index < interface_variable_count; ++var_index) {
-      uint32_t var_result_id = (uint32_t)INVALID_VALUE;
-      uint32_t offset = name_start_word_offset + name_word_count + var_index;
-      CHECKED_READU32(p_parser, p_node->word_offset + offset, var_result_id);
-      interface_variables[var_index] = var_result_id;
-    }
-
-    result = ParseInterfaceVariables(
-      p_parser,
-      p_module,
-      p_entry_point,
-      interface_variable_count,
-      interface_variables);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-    SafeFree(interface_variables);
-
-    result = ParseStaticallyUsedResources(
-      p_parser,
-      p_module,
-      p_entry_point,
-      uniform_count,
-      uniforms,
-      push_constant_count,
-      push_constants);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-  }
-
-  SafeFree(uniforms);
-  SafeFree(push_constants);
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  assert(IsNotNull(p_parser));
-  assert(IsNotNull(p_parser->nodes));
-  assert(IsNotNull(p_module));
-
-  if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) {
-    for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) {
-      Node* p_node = &(p_parser->nodes[node_idx]);
-      if (p_node->op != SpvOpExecutionMode) {
-        continue;
-      }
-
-      // Read entry point id
-      uint32_t entry_point_id = 0;
-      CHECKED_READU32(p_parser, p_node->word_offset + 1, entry_point_id);
-      
-      // Find entry point 
-      SpvReflectEntryPoint* p_entry_point = NULL;
-      for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) {
-        if (p_module->entry_points[entry_point_idx].id == entry_point_id) {
-          p_entry_point = &p_module->entry_points[entry_point_idx];
-          break;
-        }
-      }
-      // Bail if entry point is null
-      if (IsNull(p_entry_point)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT;
-      }
-      
-      // Read execution mode
-      uint32_t execution_mode = (uint32_t)INVALID_VALUE;
-      CHECKED_READU32(p_parser, p_node->word_offset + 2, execution_mode);
-
-      // Parse execution mode
-      switch (execution_mode) {
-        default: {
-          return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE;
-        }
-        break;
-
-        case SpvExecutionModeInvocations:
-        case SpvExecutionModeSpacingEqual:
-        case SpvExecutionModeSpacingFractionalEven:
-        case SpvExecutionModeSpacingFractionalOdd:
-        case SpvExecutionModeVertexOrderCw:
-        case SpvExecutionModeVertexOrderCcw:
-        case SpvExecutionModePixelCenterInteger:
-        case SpvExecutionModeOriginUpperLeft:
-        case SpvExecutionModeOriginLowerLeft:
-        case SpvExecutionModeEarlyFragmentTests:
-        case SpvExecutionModePointMode:
-        case SpvExecutionModeXfb:
-        case SpvExecutionModeDepthReplacing:
-        case SpvExecutionModeDepthGreater:
-        case SpvExecutionModeDepthLess:
-        case SpvExecutionModeDepthUnchanged:
-          break;
-
-        case SpvExecutionModeLocalSize: {
-          CHECKED_READU32(p_parser, p_node->word_offset + 3, p_entry_point->local_size.x);
-          CHECKED_READU32(p_parser, p_node->word_offset + 4, p_entry_point->local_size.y);
-          CHECKED_READU32(p_parser, p_node->word_offset + 5, p_entry_point->local_size.z);
-        }
-        break;                                        
-
-        case SpvExecutionModeLocalSizeHint:
-        case SpvExecutionModeInputPoints:
-        case SpvExecutionModeInputLines:
-        case SpvExecutionModeInputLinesAdjacency:
-        case SpvExecutionModeTriangles:
-        case SpvExecutionModeInputTrianglesAdjacency:
-        case SpvExecutionModeQuads:
-        case SpvExecutionModeIsolines:
-        case SpvExecutionModeOutputVertices:
-        case SpvExecutionModeOutputPoints:
-        case SpvExecutionModeOutputLineStrip:
-        case SpvExecutionModeOutputTriangleStrip:
-        case SpvExecutionModeVecTypeHint:
-        case SpvExecutionModeContractionOff:
-        case SpvExecutionModeInitializer:
-        case SpvExecutionModeFinalizer:
-        case SpvExecutionModeSubgroupSize:
-        case SpvExecutionModeSubgroupsPerWorkgroup:
-        case SpvExecutionModeSubgroupsPerWorkgroupId:
-        case SpvExecutionModeLocalSizeId:
-        case SpvExecutionModeLocalSizeHintId:
-        case SpvExecutionModePostDepthCoverage:
-        case SpvExecutionModeStencilRefReplacingEXT:
-          break;
-      }
-    }
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module)
-{
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if ((p_node->op != SpvOpVariable) || (p_node->storage_class != SpvStorageClassPushConstant)) {
-      continue;
-    }
-
-    p_module->push_constant_block_count += 1;
-  }
-
-  if (p_module->push_constant_block_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  p_module->push_constant_blocks = (SpvReflectBlockVariable*)calloc(p_module->push_constant_block_count, sizeof(*p_module->push_constant_blocks));
-  if (IsNull(p_module->push_constant_blocks)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-
-  uint32_t push_constant_index = 0;
-  for (size_t i = 0; i < p_parser->node_count; ++i) {
-    Node* p_node = &(p_parser->nodes[i]);
-    if ((p_node->op != SpvOpVariable) || (p_node->storage_class != SpvStorageClassPushConstant)) {
-      continue;
-    }
-
-    SpvReflectTypeDescription* p_type = FindType(p_module, p_node->type_id);
-    if (IsNull(p_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-    // If the type is a pointer, resolve it
-    if (p_type->op == SpvOpTypePointer) {
-      // Find the type's node
-      Node* p_type_node = FindNode(p_parser, p_type->id);
-      if (IsNull(p_type_node)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-      // Should be the resolved type
-      p_type = FindType(p_module, p_type_node->type_id);
-      if (IsNull(p_type)) {
-        return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-      }
-    }
-
-    Node* p_type_node = FindNode(p_parser, p_type->id);
-    if (IsNull(p_type_node)) {
-      return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE;
-    }
-
-    SpvReflectBlockVariable* p_push_constant = &p_module->push_constant_blocks[push_constant_index];
-    p_push_constant->spirv_id = p_node->result_id;
-    SpvReflectResult result = ParseDescriptorBlockVariable(p_parser, p_module, p_type, p_push_constant);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-    result = ParseDescriptorBlockVariableSizes(p_parser, p_module, true, false, false, p_push_constant);
-    if (result != SPV_REFLECT_RESULT_SUCCESS) {
-      return result;
-    }
-
-    ++push_constant_index;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static int SortCompareDescriptorSet(const void* a, const void* b)
-{
-  const SpvReflectDescriptorSet* p_elem_a = (const SpvReflectDescriptorSet*)a;
-  const SpvReflectDescriptorSet* p_elem_b = (const SpvReflectDescriptorSet*)b;
-  int value = (int)(p_elem_a->set) - (int)(p_elem_b->set);
-  // We should never see duplicate descriptor set numbers in a shader; if so, a tiebreaker
-  // would be needed here.
-  assert(value != 0);
-  return value;
-}
-
-static SpvReflectResult ParseEntrypointDescriptorSets(SpvReflectShaderModule* p_module) {
-  // Update the entry point's sets
-  for (uint32_t i = 0; i < p_module->entry_point_count; ++i) {
-    SpvReflectEntryPoint* p_entry = &p_module->entry_points[i];
-    for (uint32_t j = 0; j < p_entry->descriptor_set_count; ++j) {
-      SafeFree(p_entry->descriptor_sets[j].bindings);
-    }
-    SafeFree(p_entry->descriptor_sets);
-    p_entry->descriptor_set_count = 0;
-    for (uint32_t j = 0; j < p_module->descriptor_set_count; ++j) {
-      const SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[j];
-      for (uint32_t k = 0; k < p_set->binding_count; ++k) {
-        bool found = SearchSortedUint32(
-          p_entry->used_uniforms,
-          p_entry->used_uniform_count,
-          p_set->bindings[k]->spirv_id);
-        if (found) {
-          ++p_entry->descriptor_set_count;
-          break;
-        }
-      }
-    }
-
-    p_entry->descriptor_sets = NULL;
-    if (p_entry->descriptor_set_count > 0) {
-      p_entry->descriptor_sets = (SpvReflectDescriptorSet*)calloc(p_entry->descriptor_set_count,
-                                                                  sizeof(*p_entry->descriptor_sets));
-      if (IsNull(p_entry->descriptor_sets)) {
-        return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-      }
-    }
-    p_entry->descriptor_set_count = 0;
-    for (uint32_t j = 0; j < p_module->descriptor_set_count; ++j) {
-      const SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[j];
-      uint32_t count = 0;
-      for (uint32_t k = 0; k < p_set->binding_count; ++k) {
-        bool found = SearchSortedUint32(
-          p_entry->used_uniforms,
-          p_entry->used_uniform_count,
-          p_set->bindings[k]->spirv_id);
-        if (found) {
-          ++count;
-        }
-      }
-      if (count == 0) {
-        continue;
-      }
-      SpvReflectDescriptorSet* p_entry_set = &p_entry->descriptor_sets[
-          p_entry->descriptor_set_count++];
-      p_entry_set->set = p_set->set;
-      p_entry_set->bindings = (SpvReflectDescriptorBinding**)calloc(count,
-                                                                    sizeof(*p_entry_set->bindings));
-      if (IsNull(p_entry_set->bindings)) {
-        return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-      }
-      for (uint32_t k = 0; k < p_set->binding_count; ++k) {
-        bool found = SearchSortedUint32(
-          p_entry->used_uniforms,
-          p_entry->used_uniform_count,
-          p_set->bindings[k]->spirv_id);
-        if (found) {
-          p_entry_set->bindings[p_entry_set->binding_count++] = p_set->bindings[k];
-        }
-      }
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult ParseDescriptorSets(SpvReflectShaderModule* p_module)
-{
-  // Count the descriptors in each set
-  for (uint32_t i = 0; i < p_module->descriptor_binding_count; ++i) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[i]);
-
-    // Look for a target set using the descriptor's set number
-    SpvReflectDescriptorSet* p_target_set = NULL;
-    for (uint32_t j = 0; j < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++j) {
-      SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[j];
-      if (p_set->set == p_descriptor->set) {
-        p_target_set = p_set;
-        break;
-      }
-    }
-
-    // If a target set isn't found, find the first available one.
-    if (IsNull(p_target_set)) {
-      for (uint32_t j = 0; j < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++j) {
-        SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[j];
-        if (p_set->set == (uint32_t)INVALID_VALUE) {
-          p_target_set = p_set;
-          p_target_set->set = p_descriptor->set;
-          break;
-        }
-      }
-    }
-
-    if (IsNull(p_target_set)) {
-      return SPV_REFLECT_RESULT_ERROR_INTERNAL_ERROR;
-    }
-
-    p_target_set->binding_count += 1;
-  }
-
-  // Count the descriptor sets
-  for (uint32_t i = 0; i < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++i) {
-    const SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[i];
-    if (p_set->set != (uint32_t)INVALID_VALUE) {
-      p_module->descriptor_set_count += 1;
-    }
-  }
-
-  // Sort the descriptor sets based on numbers
-  if (p_module->descriptor_set_count > 0) {
-    qsort(p_module->descriptor_sets,
-          p_module->descriptor_set_count,
-          sizeof(*(p_module->descriptor_sets)),
-          SortCompareDescriptorSet);
-  }
-
-  // Build descriptor pointer array
-  for (uint32_t i = 0; i <p_module->descriptor_set_count; ++i) {
-    SpvReflectDescriptorSet* p_set = &(p_module->descriptor_sets[i]);
-    p_set->bindings = (SpvReflectDescriptorBinding **)calloc(p_set->binding_count, sizeof(*(p_set->bindings)));
-
-    uint32_t descriptor_index = 0;
-    for (uint32_t j = 0; j < p_module->descriptor_binding_count; ++j) {
-      SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[j]);
-      if (p_descriptor->set == p_set->set) {
-        assert(descriptor_index < p_set->binding_count);
-        p_set->bindings[descriptor_index] = p_descriptor;
-        ++descriptor_index;
-      }
-    }
-  }
-
-  return ParseEntrypointDescriptorSets(p_module);
-}
-
-static SpvReflectResult DisambiguateStorageBufferSrvUav(SpvReflectShaderModule* p_module)
-{
-  if (p_module->descriptor_binding_count == 0) {
-    return SPV_REFLECT_RESULT_SUCCESS;
-  }
-
-  for (uint32_t descriptor_index = 0; descriptor_index < p_module->descriptor_binding_count; ++descriptor_index) {
-    SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]);
-    // Skip everything that isn't a STORAGE_BUFFER descriptor
-    if (p_descriptor->descriptor_type != SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER) {
-      continue;
-    }
-
-    //
-    // Vulkan doesn't disambiguate between SRVs and UAVs so they
-    // come back as STORAGE_BUFFER. The block parsing process will
-    // mark a block as non-writable should any member of the block
-    // or its descendants are non-writable.
-    //
-    if (p_descriptor->block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) {
-      p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV;
-    }
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-static SpvReflectResult SynchronizeDescriptorSets(SpvReflectShaderModule* p_module)
-{
-  // Free and reset all descriptor set numbers
-  for (uint32_t i = 0; i < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++i) {
-    SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[i];
-    SafeFree(p_set->bindings);
-    p_set->binding_count = 0;
-    p_set->set = (uint32_t)INVALID_VALUE;
-  }
-  // Set descriptor set count to zero
-  p_module->descriptor_set_count = 0;
-
-  SpvReflectResult result = ParseDescriptorSets(p_module);
-  return result;
-}
-
-SpvReflectResult spvReflectGetShaderModule(
-  size_t                   size,
-  const void*              p_code,
-  SpvReflectShaderModule*  p_module
-)
-{
-  return spvReflectCreateShaderModule(size, p_code, p_module);
-}
-
-SpvReflectResult spvReflectCreateShaderModule(
-  size_t                   size,
-  const void*              p_code,
-  SpvReflectShaderModule*  p_module
-)
-{
-  // Initialize all module fields to zero
-  memset(p_module, 0, sizeof(*p_module));
-
-  // Allocate module internals
-#ifdef __cplusplus
-  p_module->_internal = (SpvReflectShaderModule::Internal*)calloc(1, sizeof(*(p_module->_internal)));
-#else
-  p_module->_internal = calloc(1, sizeof(*(p_module->_internal)));
-#endif
-  if (IsNull(p_module->_internal)) {
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-  // Allocate SPIR-V code storage
-  p_module->_internal->spirv_size = size;
-  p_module->_internal->spirv_code = (uint32_t*)calloc(1, p_module->_internal->spirv_size);
-  p_module->_internal->spirv_word_count = (uint32_t)(size / SPIRV_WORD_SIZE);
-  if (IsNull(p_module->_internal->spirv_code)) {
-    SafeFree(p_module->_internal);
-    return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED;
-  }
-  memcpy(p_module->_internal->spirv_code, p_code, size);
-
-  Parser parser = { 0 };
-  SpvReflectResult result = CreateParser(p_module->_internal->spirv_size,
-                                         p_module->_internal->spirv_code,
-                                         &parser);
-
-  // Generator
-  {
-    const uint32_t* p_ptr = (const uint32_t*)p_module->_internal->spirv_code;
-    p_module->generator = (SpvReflectGenerator)((*(p_ptr + 2) & 0xFFFF0000) >> 16);
-  }
-
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseNodes(&parser);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseStrings(&parser);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseSource(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseFunctions(&parser);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseMemberCounts(&parser);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseNames(&parser);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseDecorations(&parser);
-  }
-
-  // Start of reflection data parsing
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    p_module->source_language = parser.source_language;
-    p_module->source_language_version = parser.source_language_version;
-
-    // Zero out descriptor set data
-    p_module->descriptor_set_count = 0;
-    memset(p_module->descriptor_sets, 0, SPV_REFLECT_MAX_DESCRIPTOR_SETS * sizeof(*p_module->descriptor_sets));
-    // Initialize descriptor set numbers
-    for (uint32_t set_number = 0; set_number < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++set_number) {
-      p_module->descriptor_sets[set_number].set = (uint32_t)INVALID_VALUE;
-    }
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseTypes(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseDescriptorBindings(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseDescriptorType(p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseUAVCounterBindings(p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseDescriptorBlocks(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParsePushConstantBlocks(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseEntryPoints(&parser, p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS && p_module->entry_point_count > 0) {
-    SpvReflectEntryPoint* p_entry = &(p_module->entry_points[0]);
-    p_module->entry_point_name = p_entry->name;
-    p_module->entry_point_id = p_entry->id;
-    p_module->spirv_execution_model = p_entry->spirv_execution_model;
-    p_module->shader_stage = p_entry->shader_stage;
-    p_module->input_variable_count = p_entry->input_variable_count;
-    p_module->input_variables = p_entry->input_variables;
-    p_module->output_variable_count = p_entry->output_variable_count;
-    p_module->output_variables = p_entry->output_variables;
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = DisambiguateStorageBufferSrvUav(p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = SynchronizeDescriptorSets(p_module);
-  }
-  if (result == SPV_REFLECT_RESULT_SUCCESS) {
-    result = ParseExecutionModes(&parser, p_module);
-  }
-
-  // Destroy module if parse was not successful
-  if (result != SPV_REFLECT_RESULT_SUCCESS) {
-    spvReflectDestroyShaderModule(p_module);
-  }
-
-  DestroyParser(&parser);
-
-  return result;
-}
-
-static void SafeFreeTypes(SpvReflectTypeDescription* p_type)
-{
-  if (IsNull(p_type)) {
-    return;
-  }
-
-  if (IsNotNull(p_type->members)) {
-    for (size_t i = 0; i < p_type->member_count; ++i) {
-      SpvReflectTypeDescription* p_member = &p_type->members[i];
-      SafeFreeTypes(p_member);
-    }
-
-    SafeFree(p_type->members);
-    p_type->members = NULL;
-  }
-}
-
-static void SafeFreeBlockVariables(SpvReflectBlockVariable* p_block)
-{
-  if (IsNull(p_block)) {
-    return;
-  }
-
-  if (IsNotNull(p_block->members)) {
-    for (size_t i = 0; i < p_block->member_count; ++i) {
-      SpvReflectBlockVariable* p_member = &p_block->members[i];
-      SafeFreeBlockVariables(p_member);
-    }
-
-    SafeFree(p_block->members);
-    p_block->members = NULL;
-  }
-}
-
-static void SafeFreeInterfaceVariable(SpvReflectInterfaceVariable* p_interface)
-{
-  if (IsNull(p_interface)) {
-    return;
-  }
-
-  if (IsNotNull(p_interface->members)) {
-    for (size_t i = 0; i < p_interface->member_count; ++i) {
-      SpvReflectInterfaceVariable* p_member = &p_interface->members[i];
-      SafeFreeInterfaceVariable(p_member);
-    }
-
-    SafeFree(p_interface->members);
-    p_interface->members = NULL;
-  }
-}
-
-void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module)
-{
-  if (IsNull(p_module->_internal)) {
-    return;
-  }
-
-  // Descriptor set bindings
-  for (size_t i = 0; i < p_module->descriptor_set_count; ++i) {
-    SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[i];
-    free(p_set->bindings);
-  }
-
-  // Descriptor binding blocks
-  for (size_t i = 0; i < p_module->descriptor_binding_count; ++i) {
-    SpvReflectDescriptorBinding* p_descriptor = &p_module->descriptor_bindings[i];
-    SafeFreeBlockVariables(&p_descriptor->block);
-  }
-  SafeFree(p_module->descriptor_bindings);
-
-  // Entry points
-  for (size_t i = 0; i < p_module->entry_point_count; ++i) {
-    SpvReflectEntryPoint* p_entry = &p_module->entry_points[i];
-    for (size_t j = 0; j < p_entry->input_variable_count; j++) {
-      SafeFreeInterfaceVariable(&p_entry->input_variables[j]);
-    }
-    for (size_t j = 0; j < p_entry->output_variable_count; j++) {
-      SafeFreeInterfaceVariable(&p_entry->output_variables[j]);
-    }
-    for (uint32_t j = 0; j < p_entry->descriptor_set_count; ++j) {
-      SafeFree(p_entry->descriptor_sets[j].bindings);
-    }
-    SafeFree(p_entry->descriptor_sets);
-    SafeFree(p_entry->input_variables);
-    SafeFree(p_entry->output_variables);
-    SafeFree(p_entry->used_uniforms);
-    SafeFree(p_entry->used_push_constants);
-  }
-  SafeFree(p_module->entry_points);
-
-  // Push constants
-  for (size_t i = 0; i < p_module->push_constant_block_count; ++i) {
-    SafeFreeBlockVariables(&p_module->push_constant_blocks[i]);
-  }
-  SafeFree(p_module->push_constant_blocks);
-
-  // Type infos
-  for (size_t i = 0; i < p_module->_internal->type_description_count; ++i) {
-    SpvReflectTypeDescription* p_type = &p_module->_internal->type_descriptions[i];
-    if (IsNotNull(p_type->members)) {
-      SafeFreeTypes(p_type);
-    }
-    SafeFree(p_type->members);
-  }
-  SafeFree(p_module->_internal->type_descriptions);
-
-  // Free SPIR-V code
-  SafeFree(p_module->_internal->spirv_code);
-  // Free internal
-  SafeFree(p_module->_internal);
-}
-
-uint32_t spvReflectGetCodeSize(const SpvReflectShaderModule* p_module)
-{
-  if (IsNull(p_module)) {
-    return 0;
-  }
-
-  return (uint32_t)(p_module->_internal->spirv_size);
-}
-
-const uint32_t* spvReflectGetCode(const SpvReflectShaderModule* p_module)
-{
-  if (IsNull(p_module)) {
-    return NULL;
-  }
-
-  return p_module->_internal->spirv_code;
-}
-
-const SpvReflectEntryPoint* spvReflectGetEntryPoint(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point
-) {
-  if (IsNull(p_module) || IsNull(entry_point)) {
-    return NULL;
-  }
-
-  for (uint32_t i = 0; i < p_module->entry_point_count; ++i) {
-    if (strcmp(p_module->entry_points[i].name, entry_point) == 0) {
-      return &p_module->entry_points[i];
-    }
-  }
-  return NULL;
-}
-
-SpvReflectResult spvReflectEnumerateDescriptorBindings(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t*                      p_count,
-  SpvReflectDescriptorBinding**  pp_bindings
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (IsNotNull(pp_bindings)) {
-    if (*p_count != p_module->descriptor_binding_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectDescriptorBinding* p_bindings = (SpvReflectDescriptorBinding*)&p_module->descriptor_bindings[index];
-      pp_bindings[index] = p_bindings;
-    }
-  }
-  else {
-    *p_count = p_module->descriptor_binding_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateEntryPointDescriptorBindings(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    entry_point,
-  uint32_t*                      p_count,
-  SpvReflectDescriptorBinding**  pp_bindings
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-  }
-
-  uint32_t count = 0;
-  for (uint32_t i = 0; i < p_module->descriptor_binding_count; ++i) {
-    bool found = SearchSortedUint32(
-      p_entry->used_uniforms,
-      p_entry->used_uniform_count,
-      p_module->descriptor_bindings[i].spirv_id);
-    if (found) {
-      if (IsNotNull(pp_bindings)) {
-        if (count >= *p_count) {
-          return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-        }
-        pp_bindings[count++] = (SpvReflectDescriptorBinding*)&p_module->descriptor_bindings[i];
-      } else {
-        ++count;
-      }
-    }
-  }
-  if (IsNotNull(pp_bindings)) {
-    if (count != *p_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-  } else {
-    *p_count = count;
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateDescriptorSets(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorSet**     pp_sets
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (IsNotNull(pp_sets)) {
-    if (*p_count != p_module->descriptor_set_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectDescriptorSet* p_set = (SpvReflectDescriptorSet*)&p_module->descriptor_sets[index];
-      pp_sets[index] = p_set;
-    }
-  }
-  else {
-    *p_count = p_module->descriptor_set_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorSet**     pp_sets
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-  }
-
-  if (IsNotNull(pp_sets)) {
-    if (*p_count != p_entry->descriptor_set_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectDescriptorSet* p_set = (SpvReflectDescriptorSet*)&p_entry->descriptor_sets[index];
-      pp_sets[index] = p_set;
-    }
-  }
-  else {
-    *p_count = p_entry->descriptor_set_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateInputVariables(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (IsNotNull(pp_variables)) {
-    if (*p_count != p_module->input_variable_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->input_variables[index];
-      pp_variables[index] = p_var;
-    }
-  }
-  else {
-    *p_count = p_module->input_variable_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateEntryPointInputVariables(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-  }
-
-  if (IsNotNull(pp_variables)) {
-    if (*p_count != p_entry->input_variable_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->input_variables[index];
-      pp_variables[index] = p_var;
-    }
-  }
-  else {
-    *p_count = p_entry->input_variable_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateOutputVariables(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (IsNotNull(pp_variables)) {
-    if (*p_count != p_module->output_variable_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->output_variables[index];
-      pp_variables[index] = p_var;
-    }
-  }
-  else {
-    *p_count = p_module->output_variable_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumerateEntryPointOutputVariables(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-  }
-
-  if (IsNotNull(pp_variables)) {
-    if (*p_count != p_entry->output_variable_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->output_variables[index];
-      pp_variables[index] = p_var;
-    }
-  }
-  else {
-    *p_count = p_entry->output_variable_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectEnumeratePushConstantBlocks(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  if (pp_blocks != NULL) {
-    if (*p_count != p_module->push_constant_block_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-
-    for (uint32_t index = 0; index < *p_count; ++index) {
-      SpvReflectBlockVariable* p_push_constant_blocks = (SpvReflectBlockVariable*)&p_module->push_constant_blocks[index];
-      pp_blocks[index] = p_push_constant_blocks;
-    }
-  }
-  else {
-    *p_count = p_module->push_constant_block_count;
-  }
-
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-SpvReflectResult spvReflectEnumeratePushConstants(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-)
-{
-  return spvReflectEnumeratePushConstantBlocks(p_module, p_count, pp_blocks);
-}
-
-SpvReflectResult spvReflectEnumerateEntryPointPushConstantBlocks(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_count)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-  }
-
-  uint32_t count = 0;
-  for (uint32_t i = 0; i < p_module->push_constant_block_count; ++i) {
-    bool found = SearchSortedUint32(p_entry->used_push_constants,
-                           p_entry->used_push_constant_count,
-                           p_module->push_constant_blocks[i].spirv_id);
-    if (found) {
-      if (IsNotNull(pp_blocks)) {
-        if (count >= *p_count) {
-          return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-        }
-        pp_blocks[count++] = (SpvReflectBlockVariable*)&p_module->push_constant_blocks[i];
-      } else {
-        ++count;
-      }
-    }
-  }
-  if (IsNotNull(pp_blocks)) {
-    if (count != *p_count) {
-      return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
-    }
-  } else {
-    *p_count = count;
-  }
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-const SpvReflectDescriptorBinding* spvReflectGetDescriptorBinding(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      binding_number,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-)
-{
-  const SpvReflectDescriptorBinding* p_descriptor = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->descriptor_binding_count; ++index) {
-      const SpvReflectDescriptorBinding* p_potential = &p_module->descriptor_bindings[index];
-      if ((p_potential->binding == binding_number) && (p_potential->set == set_number)) {
-        p_descriptor = p_potential;
-        break;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_descriptor)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_descriptor;
-}
-
-const SpvReflectDescriptorBinding* spvReflectGetEntryPointDescriptorBinding(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      binding_number,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-)
-{
-  const SpvReflectEntryPoint* p_entry =
-      spvReflectGetEntryPoint(p_module, entry_point);
-  if (IsNull(p_entry)) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectDescriptorBinding* p_descriptor = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->descriptor_binding_count; ++index) {
-      const SpvReflectDescriptorBinding* p_potential = &p_module->descriptor_bindings[index];
-      bool found = SearchSortedUint32(
-        p_entry->used_uniforms, 
-        p_entry->used_uniform_count,
-        p_potential->spirv_id);
-      if ((p_potential->binding == binding_number) && (p_potential->set == set_number) && found) {
-        p_descriptor = p_potential;
-        break;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_descriptor)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_descriptor;
-}
-
-const SpvReflectDescriptorSet* spvReflectGetDescriptorSet(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-)
-{
-  const SpvReflectDescriptorSet* p_set = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->descriptor_set_count; ++index) {
-      const SpvReflectDescriptorSet* p_potential = &p_module->descriptor_sets[index];
-      if (p_potential->set == set_number) {
-        p_set = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_set)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_set;
-}
-
-const SpvReflectDescriptorSet* spvReflectGetEntryPointDescriptorSet(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result)
-{
-  const SpvReflectDescriptorSet* p_set = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry = spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t index = 0; index < p_entry->descriptor_set_count; ++index) {
-      const SpvReflectDescriptorSet* p_potential = &p_entry->descriptor_sets[index];
-      if (p_potential->set == set_number) {
-        p_set = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_set)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_set;
-}
-
-
-const SpvReflectInterfaceVariable* spvReflectGetInputVariableByLocation(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-)
-{
-  if (location == INVALID_VALUE) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->input_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index];
-      if (p_potential->location == location) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-const SpvReflectInterfaceVariable* spvReflectGetInputVariable(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-)
-{
-  return spvReflectGetInputVariableByLocation(p_module, location, p_result);
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableByLocation(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-)
-{
-  if (location == INVALID_VALUE) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry =
-        spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index];
-      if (p_potential->location == location) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetInputVariableBySemantic(
-  const SpvReflectShaderModule* p_module,
-  const char*                   semantic,
-  SpvReflectResult*             p_result
-)
-{
-  if (IsNull(semantic)) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-    }
-    return NULL;
-  }
-  if (semantic[0] == '\0') {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->input_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index];
-      if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-      ?  SPV_REFLECT_RESULT_SUCCESS
-      : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-        : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableBySemantic(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  const char*                   semantic,
-  SpvReflectResult*             p_result
-)
-{
-  if (IsNull(semantic)) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-    }
-    return NULL;
-  }
-  if (semantic[0] == '\0') {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry = spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index];
-      if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-      ?  SPV_REFLECT_RESULT_SUCCESS
-      : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-        : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariableByLocation(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       location,
-  SpvReflectResult*              p_result
-)
-{
-  if (location == INVALID_VALUE) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->output_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index];
-      if (p_potential->location == location) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariable(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       location,
-  SpvReflectResult*              p_result
-)
-{
-  return spvReflectGetOutputVariableByLocation(p_module, location, p_result);
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableByLocation(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-)
-{
-  if (location == INVALID_VALUE) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry = spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index];
-      if (p_potential->location == location) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariableBySemantic(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    semantic,
-  SpvReflectResult*              p_result
-)
-{
-  if (IsNull(semantic)) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-    }
-    return NULL;
-  }
-  if (semantic[0] == '\0') {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    for (uint32_t index = 0; index < p_module->output_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index];
-      if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableBySemantic(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  const char*                   semantic,
-  SpvReflectResult*             p_result)
-{
-  if (IsNull(semantic)) {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-    }
-    return NULL;
-  }
-  if (semantic[0] == '\0') {
-    if (IsNotNull(p_result)) {
-      *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-    }
-    return NULL;
-  }
-  const SpvReflectInterfaceVariable* p_var = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry = spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) {
-      const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index];
-      if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) {
-        p_var = p_potential;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_var)
-      ?  SPV_REFLECT_RESULT_SUCCESS
-      : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-        : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_var;
-}
-
-const SpvReflectBlockVariable* spvReflectGetPushConstantBlock(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      index,
-  SpvReflectResult*             p_result
-)
-{
-  const SpvReflectBlockVariable* p_push_constant = NULL;
-  if (IsNotNull(p_module)) {
-    if (index < p_module->push_constant_block_count) {
-      p_push_constant = &p_module->push_constant_blocks[index];
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_push_constant)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_push_constant;
-}
-const SpvReflectBlockVariable* spvReflectGetPushConstant(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      index,
-  SpvReflectResult*             p_result
-)
-{
-  return spvReflectGetPushConstantBlock(p_module, index, p_result);
-}
-
-const SpvReflectBlockVariable* spvReflectGetEntryPointPushConstantBlock(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    entry_point,
-  SpvReflectResult*              p_result)
-{
-  const SpvReflectBlockVariable* p_push_constant = NULL;
-  if (IsNotNull(p_module)) {
-    const SpvReflectEntryPoint* p_entry =
-        spvReflectGetEntryPoint(p_module, entry_point);
-    if (IsNull(p_entry)) {
-      if (IsNotNull(p_result)) {
-        *p_result = SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-      }
-      return NULL;
-    }
-    for (uint32_t i = 0; i < p_module->push_constant_block_count; ++i) {
-      bool found = SearchSortedUint32(
-        p_entry->used_push_constants,
-        p_entry->used_push_constant_count,
-        p_module->push_constant_blocks[i].spirv_id);
-      if (found) {
-        p_push_constant = &p_module->push_constant_blocks[i];
-        break;
-      }
-    }
-  }
-  if (IsNotNull(p_result)) {
-    *p_result = IsNotNull(p_push_constant)
-        ?  SPV_REFLECT_RESULT_SUCCESS
-        : (IsNull(p_module) ? SPV_REFLECT_RESULT_ERROR_NULL_POINTER
-                            : SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND);
-  }
-  return p_push_constant;
-}
-
-SpvReflectResult spvReflectChangeDescriptorBindingNumbers(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectDescriptorBinding* p_binding,
-  uint32_t                           new_binding_number,
-  uint32_t                           new_set_binding
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_binding)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-
-  SpvReflectDescriptorBinding* p_target_descriptor = NULL;
-  for (uint32_t index = 0; index < p_module->descriptor_binding_count; ++index) {
-    if(&p_module->descriptor_bindings[index] == p_binding) {
-      p_target_descriptor = &p_module->descriptor_bindings[index];
-      break;
-    }
-  }
-
-  if (IsNotNull(p_target_descriptor)) {
-    if (p_target_descriptor->word_offset.binding > (p_module->_internal->spirv_word_count - 1)) {
-      return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED;
-    }
-    // Binding number
-    if (new_binding_number != (uint32_t)SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE) {
-      uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.binding;
-      *p_code = new_binding_number;
-      p_target_descriptor->binding = new_binding_number;
-    }
-    // Set number
-    if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) {
-      uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.set;
-      *p_code = new_set_binding;
-      p_target_descriptor->set = new_set_binding;
-    }
-  }
-
-  SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
-  if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) {
-    result = SynchronizeDescriptorSets(p_module);
-  }
-  return result;
-}
-SpvReflectResult spvReflectChangeDescriptorBindingNumber(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectDescriptorBinding* p_descriptor_binding,
-  uint32_t                           new_binding_number,
-  uint32_t                           optional_new_set_number
-)
-{
-  return spvReflectChangeDescriptorBindingNumbers(
-    p_module,p_descriptor_binding, 
-    new_binding_number, 
-    optional_new_set_number);
-}
-
-SpvReflectResult spvReflectChangeDescriptorSetNumber(
-  SpvReflectShaderModule*        p_module,
-  const SpvReflectDescriptorSet* p_set,
-  uint32_t                       new_set_number
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_set)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  SpvReflectDescriptorSet* p_target_set = NULL;
-  for (uint32_t index = 0; index < SPV_REFLECT_MAX_DESCRIPTOR_SETS; ++index) {
-    // The descriptor sets for specific entry points might not be in this set,
-    // so just match on set index.
-    if (p_module->descriptor_sets[index].set == p_set->set) {
-      p_target_set = (SpvReflectDescriptorSet*)p_set;
-      break;
-    }
-  }
-
-  SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
-  if (IsNotNull(p_target_set) && new_set_number != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) {
-    for (uint32_t index = 0; index < p_target_set->binding_count; ++index) {
-      SpvReflectDescriptorBinding* p_descriptor = p_target_set->bindings[index];
-      if (p_descriptor->word_offset.set > (p_module->_internal->spirv_word_count - 1)) {
-        return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED;
-      }
-
-      uint32_t* p_code = p_module->_internal->spirv_code + p_descriptor->word_offset.set;
-      *p_code = new_set_number;
-      p_descriptor->set = new_set_number;
-    }
-
-    result = SynchronizeDescriptorSets(p_module);
-  }
-
-  return result;
-}
-
-static SpvReflectResult ChangeVariableLocation(
-  SpvReflectShaderModule*      p_module,
-  SpvReflectInterfaceVariable* p_variable,
-  uint32_t                     new_location
-)
-{
-  if (p_variable->word_offset.location > (p_module->_internal->spirv_word_count - 1)) {
-    return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED;
-  }
-  uint32_t* p_code = p_module->_internal->spirv_code + p_variable->word_offset.location;
-  *p_code = new_location;
-  p_variable->location = new_location;
-  return SPV_REFLECT_RESULT_SUCCESS;
-}
-
-SpvReflectResult spvReflectChangeInputVariableLocation(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectInterfaceVariable* p_input_variable,
-  uint32_t                           new_location
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_input_variable)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  for (uint32_t index = 0; index < p_module->input_variable_count; ++index) {
-    if(&p_module->input_variables[index] == p_input_variable) {
-      return ChangeVariableLocation(p_module, &p_module->input_variables[index], new_location);
-    }
-  }
-  return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-}
-
-SpvReflectResult spvReflectChangeOutputVariableLocation(
-  SpvReflectShaderModule*             p_module,
-  const SpvReflectInterfaceVariable*  p_output_variable,
-  uint32_t                            new_location
-)
-{
-  if (IsNull(p_module)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  if (IsNull(p_output_variable)) {
-    return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
-  }
-  for (uint32_t index = 0; index < p_module->output_variable_count; ++index) {
-    if(&p_module->output_variables[index] == p_output_variable) {
-      return ChangeVariableLocation(p_module, &p_module->output_variables[index], new_location);
-    }
-  }
-  return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND;
-}
-
-const char* spvReflectSourceLanguage(SpvSourceLanguage source_lang)
-{
-  switch (source_lang) {
-    case SpvSourceLanguageUnknown        : return "Unknown";
-    case SpvSourceLanguageESSL           : return "ESSL";
-    case SpvSourceLanguageGLSL           : return "GLSL";
-    case SpvSourceLanguageOpenCL_C       : return "OpenCL_C";
-    case SpvSourceLanguageOpenCL_CPP     : return "OpenCL_CPP";
-    case SpvSourceLanguageHLSL           : return "HLSL";
-#if SPV_VERSION == 0x10600
-    case SpvSourceLanguageCPP_for_OpenCL : return "CPP_for_OpenCL";
-    case SpvSourceLanguageSYCL           : return "SYCL";
-#endif
+// 6. Trademarks. This License does not grant permission to use the trade
+//    names, trademarks, service marks, or product names of the Licensor
+//    and its affiliates, except as required to comply with Section 4(c) of
+//    the License and to reproduce the content of the NOTICE file.
+//
+// You may obtain a copy of the Apache License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the Apache License with the above modification is
+// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the Apache License for the specific
+// language governing permissions and limitations under the Apache License.
+//
+#include "pxr/imaging/hgiVulkan/spirv_reflect.h"
 
-    case SpvSourceLanguageMax:
-      break;
-  }
-  return "";
-}
+#include <SPIRV-Reflect/spirv_reflect.c>
index 367c24abf99ab8313c2500c2aa7b8f7275f5f23f..31302e51eac382f811a22ff269cdece61d1912b9 100644 (file)
-/*
- Copyright 2017-2018 Google Inc.
+//
+// Copyright 2023 Pixar
+//
+// Licensed under the Apache License, Version 2.0 (the "Apache License")
+// with the following modification; you may not use this file except in
+// compliance with the Apache License and the following modification to it:
+// Section 6. Trademarks. is deleted and replaced with:
+//
+// 6. Trademarks. This License does not grant permission to use the trade
+//    names, trademarks, service marks, or product names of the Licensor
+//    and its affiliates, except as required to comply with Section 4(c) of
+//    the License and to reproduce the content of the NOTICE file.
+//
+// You may obtain a copy of the Apache License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the Apache License with the above modification is
+// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the Apache License for the specific
+// language governing permissions and limitations under the Apache License.
+//
+#ifndef PXR_IMAGING_HGIVULKAN_SPIRV_REFLECT_H
+#define PXR_IMAGING_HGIVULKAN_SPIRV_REFLECT_H
+
+// This is an implementation of SPIRV-Reflect included
+// from the Vulkan SDK.
+
+#include <SPIRV-Reflect/spirv_reflect.h>
 
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-*/
-
-/*
-
-VERSION HISTORY
-
-  1.0   (2018-03-27) Initial public release
-
-*/
-
-/*!
-
- @file spirv_reflect.h
-
-*/
-#ifndef SPIRV_REFLECT_H
-#define SPIRV_REFLECT_H
-
-#include <spirv_cross/spirv.h>
-
-#include <stdint.h>
-#include <string.h>
-
-#ifdef _MSC_VER
-  #define SPV_REFLECT_DEPRECATED(msg_str) __declspec(deprecated("This symbol is deprecated. Details: " msg_str))
-#elif defined(__clang__)
-  #define SPV_REFLECT_DEPRECATED(msg_str) __attribute__((deprecated(msg_str)))
-#elif defined(__GNUC__)
-  #if GCC_VERSION >= 40500
-    #define SPV_REFLECT_DEPRECATED(msg_str) __attribute__((deprecated(msg_str)))
-  #else
-    #define SPV_REFLECT_DEPRECATED(msg_str) __attribute__((deprecated))
-  #endif
-#else
-  #define SPV_REFLECT_DEPRECATED(msg_str)
-#endif
-
-/*! @enum SpvReflectResult
-
-*/
-typedef enum SpvReflectResult {
-  SPV_REFLECT_RESULT_SUCCESS,
-  SPV_REFLECT_RESULT_NOT_READY,
-  SPV_REFLECT_RESULT_ERROR_PARSE_FAILED,
-  SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED,
-  SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED,
-  SPV_REFLECT_RESULT_ERROR_NULL_POINTER,
-  SPV_REFLECT_RESULT_ERROR_INTERNAL_ERROR,
-  SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH,
-  SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_CODE_SIZE,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_MAGIC_NUMBER,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_EOF,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_SET_NUMBER_OVERFLOW,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_STORAGE_CLASS,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_RECURSION,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_INSTRUCTION,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT,
-  SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE,
-} SpvReflectResult;
-
-/*! @enum SpvReflectTypeFlagBits
-
-*/
-typedef enum SpvReflectTypeFlagBits {
-  SPV_REFLECT_TYPE_FLAG_UNDEFINED               = 0x00000000,
-  SPV_REFLECT_TYPE_FLAG_VOID                    = 0x00000001,
-  SPV_REFLECT_TYPE_FLAG_BOOL                    = 0x00000002,
-  SPV_REFLECT_TYPE_FLAG_INT                     = 0x00000004,
-  SPV_REFLECT_TYPE_FLAG_FLOAT                   = 0x00000008,
-  SPV_REFLECT_TYPE_FLAG_VECTOR                  = 0x00000100,
-  SPV_REFLECT_TYPE_FLAG_MATRIX                  = 0x00000200,
-  SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE          = 0x00010000,
-  SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER        = 0x00020000,
-  SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE  = 0x00040000,
-  SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK          = 0x00080000,
-  SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK           = 0x000F0000,
-  SPV_REFLECT_TYPE_FLAG_STRUCT                  = 0x10000000,
-  SPV_REFLECT_TYPE_FLAG_ARRAY                   = 0x20000000,
-} SpvReflectTypeFlagBits;
-
-typedef uint32_t SpvReflectTypeFlags;
-
-/*! @enum SpvReflectDecorationBits
-
-*/
-typedef enum SpvReflectDecorationFlagBits {
-  SPV_REFLECT_DECORATION_NONE                   = 0x00000000,
-  SPV_REFLECT_DECORATION_BLOCK                  = 0x00000001,
-  SPV_REFLECT_DECORATION_BUFFER_BLOCK           = 0x00000002,
-  SPV_REFLECT_DECORATION_ROW_MAJOR              = 0x00000004,
-  SPV_REFLECT_DECORATION_COLUMN_MAJOR           = 0x00000008,
-  SPV_REFLECT_DECORATION_BUILT_IN               = 0x00000010,
-  SPV_REFLECT_DECORATION_NOPERSPECTIVE          = 0x00000020,
-  SPV_REFLECT_DECORATION_FLAT                   = 0x00000040,
-  SPV_REFLECT_DECORATION_NON_WRITABLE           = 0x00000080,
-} SpvReflectDecorationFlagBits;
-
-typedef uint32_t SpvReflectDecorationFlags;
-
-/*! @enum SpvReflectResourceType
-
-*/
-typedef enum SpvReflectResourceType {
-  SPV_REFLECT_RESOURCE_FLAG_UNDEFINED           = 0x00000000,
-  SPV_REFLECT_RESOURCE_FLAG_SAMPLER             = 0x00000001,
-  SPV_REFLECT_RESOURCE_FLAG_CBV                 = 0x00000002,
-  SPV_REFLECT_RESOURCE_FLAG_SRV                 = 0x00000004,
-  SPV_REFLECT_RESOURCE_FLAG_UAV                 = 0x00000008,
-} SpvReflectResourceType;
-
-/*! @enum SpvReflectFormat
-
-*/
-typedef enum SpvReflectFormat {
-  SPV_REFLECT_FORMAT_UNDEFINED           =   0, // = VK_FORMAT_UNDEFINED
-  SPV_REFLECT_FORMAT_R32_UINT            =  98, // = VK_FORMAT_R32_UINT
-  SPV_REFLECT_FORMAT_R32_SINT            =  99, // = VK_FORMAT_R32_SINT
-  SPV_REFLECT_FORMAT_R32_SFLOAT          = 100, // = VK_FORMAT_R32_SFLOAT
-  SPV_REFLECT_FORMAT_R32G32_UINT         = 101, // = VK_FORMAT_R32G32_UINT
-  SPV_REFLECT_FORMAT_R32G32_SINT         = 102, // = VK_FORMAT_R32G32_SINT
-  SPV_REFLECT_FORMAT_R32G32_SFLOAT       = 103, // = VK_FORMAT_R32G32_SFLOAT
-  SPV_REFLECT_FORMAT_R32G32B32_UINT      = 104, // = VK_FORMAT_R32G32B32_UINT
-  SPV_REFLECT_FORMAT_R32G32B32_SINT      = 105, // = VK_FORMAT_R32G32B32_SINT
-  SPV_REFLECT_FORMAT_R32G32B32_SFLOAT    = 106, // = VK_FORMAT_R32G32B32_SFLOAT
-  SPV_REFLECT_FORMAT_R32G32B32A32_UINT   = 107, // = VK_FORMAT_R32G32B32A32_UINT
-  SPV_REFLECT_FORMAT_R32G32B32A32_SINT   = 108, // = VK_FORMAT_R32G32B32A32_SINT
-  SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT = 109, // = VK_FORMAT_R32G32B32A32_SFLOAT
-} SpvReflectFormat;
-
-/*! @enum SpvReflectVariableFlagBits
-
-*/
-enum SpvReflectVariableFlagBits{
-  SPV_REFLECT_VARIABLE_FLAGS_NONE   = 0x00000000,
-  SPV_REFLECT_VARIABLE_FLAGS_UNUSED = 0x00000001,
-};
-
-typedef uint32_t SpvReflectVariableFlags;
-
-/*! @enum SpvReflectDescriptorType
-
-*/
-typedef enum SpvReflectDescriptorType {
-  SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER                =  0, // = VK_DESCRIPTOR_TYPE_SAMPLER
-  SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER =  1, // = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
-  SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE          =  2, // = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
-  SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE          =  3, // = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
-  SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER   =  4, // = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
-  SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER   =  5, // = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
-  SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER         =  6, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
-  SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER         =  7, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
-  SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC =  8, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
-  SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC =  9, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
-  SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT       = 10, // = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
-} SpvReflectDescriptorType;
-
-/*! @enum SpvReflectShaderStageFlagBits
-
-*/
-typedef enum SpvReflectShaderStageFlagBits {
-  SPV_REFLECT_SHADER_STAGE_VERTEX_BIT                  = 0x00000001, // = VK_SHADER_STAGE_VERTEX_BIT
-  SPV_REFLECT_SHADER_STAGE_TESSELLATION_CONTROL_BIT    = 0x00000002, // = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
-  SPV_REFLECT_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, // = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
-  SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT                = 0x00000008, // = VK_SHADER_STAGE_GEOMETRY_BIT
-  SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT                = 0x00000010, // = VK_SHADER_STAGE_FRAGMENT_BIT
-  SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT                 = 0x00000020, // = VK_SHADER_STAGE_COMPUTE_BIT
-} SpvReflectShaderStageFlagBits;
-
-/*! @enum SpvReflectGenerator
-
-*/
-typedef enum SpvReflectGenerator {
-  SPV_REFLECT_GENERATOR_KHRONOS_LLVM_SPIRV_TRANSLATOR         = 6,
-  SPV_REFLECT_GENERATOR_KHRONOS_SPIRV_TOOLS_ASSEMBLER         = 7,
-  SPV_REFLECT_GENERATOR_KHRONOS_GLSLANG_REFERENCE_FRONT_END   = 8,
-  SPV_REFLECT_GENERATOR_GOOGLE_SHADERC_OVER_GLSLANG           = 13,
-  SPV_REFLECT_GENERATOR_GOOGLE_SPIREGG                        = 14,
-  SPV_REFLECT_GENERATOR_GOOGLE_RSPIRV                         = 15,
-  SPV_REFLECT_GENERATOR_X_LEGEND_MESA_MESAIR_SPIRV_TRANSLATOR = 16,
-  SPV_REFLECT_GENERATOR_KHRONOS_SPIRV_TOOLS_LINKER            = 17,
-  SPV_REFLECT_GENERATOR_WINE_VKD3D_SHADER_COMPILER            = 18,
-  SPV_REFLECT_GENERATOR_CLAY_CLAY_SHADER_COMPILER             = 19,
-} SpvReflectGenerator;
-
-enum {
-  SPV_REFLECT_MAX_ARRAY_DIMS                    = 32,
-  SPV_REFLECT_MAX_DESCRIPTOR_SETS               = 64,
-};
-
-enum {
-  SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE        = ~0,
-  SPV_REFLECT_SET_NUMBER_DONT_CHANGE            = ~0
-};
-
-typedef struct SpvReflectNumericTraits {
-  struct Scalar {
-    uint32_t                        width;
-    uint32_t                        signedness;
-  } scalar;
-
-  struct Vector {
-    uint32_t                        component_count;
-  } vector;
-
-  struct Matrix {
-    uint32_t                        column_count;
-    uint32_t                        row_count;
-    uint32_t                        stride; // Measured in bytes
-  } matrix;
-} SpvReflectNumericTraits;
-
-typedef struct SpvReflectImageTraits {
-  SpvDim                            dim;
-  uint32_t                          depth;
-  uint32_t                          arrayed;
-  uint32_t                          ms; // 0: single-sampled; 1: multisampled
-  uint32_t                          sampled;
-  SpvImageFormat                    image_format;
-} SpvReflectImageTraits;
-
-typedef struct SpvReflectArrayTraits {
-  uint32_t                          dims_count;
-  uint32_t                          dims[SPV_REFLECT_MAX_ARRAY_DIMS];
-  uint32_t                          stride; // Measured in bytes
-} SpvReflectArrayTraits;
-
-typedef struct SpvReflectBindingArrayTraits {
-  uint32_t                          dims_count;
-  uint32_t                          dims[SPV_REFLECT_MAX_ARRAY_DIMS];
-} SpvReflectBindingArrayTraits;
-
-/*! @struct SpvReflectTypeDescription
-
-*/
-typedef struct SpvReflectTypeDescription {
-  uint32_t                          id;
-  SpvOp                             op;
-  const char*                       type_name;
-  const char*                       struct_member_name;
-  SpvStorageClass                   storage_class;
-  SpvReflectTypeFlags               type_flags;
-  SpvReflectDecorationFlags         decoration_flags;
-
-  struct Traits {
-    SpvReflectNumericTraits         numeric;
-    SpvReflectImageTraits           image;
-    SpvReflectArrayTraits           array;
-  } traits;
-
-  uint32_t                          member_count;
-  struct SpvReflectTypeDescription* members;
-} SpvReflectTypeDescription;
-
-
-/*! @struct SpvReflectInterfaceVariable
-
-*/
-typedef struct SpvReflectInterfaceVariable {
-  uint32_t                            spirv_id;
-  const char*                         name;
-  uint32_t                            location;
-  SpvStorageClass                     storage_class;
-  const char*                         semantic;
-  SpvReflectDecorationFlags           decoration_flags;
-  SpvBuiltIn                          built_in;
-  SpvReflectNumericTraits             numeric;
-  SpvReflectArrayTraits               array;
-
-  uint32_t                            member_count;
-  struct SpvReflectInterfaceVariable* members;
-
-  SpvReflectFormat                    format;
-
-  // NOTE: SPIR-V shares type references for variables
-  //       that have the same underlying type. This means
-  //       that the same type name will appear for multiple
-  //       variables.
-  SpvReflectTypeDescription*          type_description;
-
-  struct {
-    uint32_t                          location;
-  } word_offset;
-} SpvReflectInterfaceVariable;
-
-/*! @struct SpvReflectBlockVariable
-
-*/
-typedef struct SpvReflectBlockVariable {
-  uint32_t                          spirv_id;
-  const char*                       name;
-  uint32_t                          offset;           // Measured in bytes
-  uint32_t                          absolute_offset;  // Measured in bytes
-  uint32_t                          size;             // Measured in bytes
-  uint32_t                          padded_size;      // Measured in bytes
-  SpvReflectDecorationFlags         decoration_flags;
-  SpvReflectNumericTraits           numeric;
-  SpvReflectArrayTraits             array;
-  SpvReflectVariableFlags           flags;
-
-  uint32_t                          member_count;
-  struct SpvReflectBlockVariable*   members;
-
-  SpvReflectTypeDescription*        type_description;
-} SpvReflectBlockVariable;
-
-/*! @struct SpvReflectDescriptorBinding
-
-*/
-typedef struct SpvReflectDescriptorBinding {
-  uint32_t                            spirv_id;
-  const char*                         name;
-  uint32_t                            binding;
-  uint32_t                            input_attachment_index;
-  uint32_t                            set;
-  SpvReflectDescriptorType            descriptor_type;
-  SpvReflectResourceType              resource_type;
-  SpvReflectImageTraits               image;
-  SpvReflectBlockVariable             block;
-  SpvReflectBindingArrayTraits        array;
-  uint32_t                            count;
-  uint32_t                            accessed;
-  uint32_t                            uav_counter_id;
-  struct SpvReflectDescriptorBinding* uav_counter_binding;
-
-  SpvReflectTypeDescription*          type_description;
-
-  struct {
-    uint32_t                          binding;
-    uint32_t                          set;
-  } word_offset;
-} SpvReflectDescriptorBinding;
-
-/*! @struct SpvReflectDescriptorSet
-
-*/
-typedef struct SpvReflectDescriptorSet {
-  uint32_t                          set;
-  uint32_t                          binding_count;
-  SpvReflectDescriptorBinding**     bindings;
-} SpvReflectDescriptorSet;
-
-/*! @struct SpvReflectEntryPoint
-
- */
-typedef struct SpvReflectEntryPoint {
-  const char*                       name;
-  uint32_t                          id;
-
-  SpvExecutionModel                 spirv_execution_model;
-  SpvReflectShaderStageFlagBits     shader_stage;
-
-  uint32_t                          input_variable_count;
-  SpvReflectInterfaceVariable*      input_variables;
-  uint32_t                          output_variable_count;
-  SpvReflectInterfaceVariable*      output_variables;
-
-  uint32_t                          descriptor_set_count;
-  SpvReflectDescriptorSet*          descriptor_sets;
-
-  uint32_t                          used_uniform_count;
-  uint32_t*                         used_uniforms;
-  uint32_t                          used_push_constant_count;
-  uint32_t*                         used_push_constants;
-
-  struct LocalSize {
-    uint32_t                        x;
-    uint32_t                        y;
-    uint32_t                        z;
-  } local_size;
-} SpvReflectEntryPoint;
-
-/*! @struct SpvReflectShaderModule
-
-*/
-typedef struct SpvReflectShaderModule {
-  SpvReflectGenerator               generator;
-  const char*                       entry_point_name;
-  uint32_t                          entry_point_id;
-  uint32_t                          entry_point_count;
-  SpvReflectEntryPoint*             entry_points;
-  SpvSourceLanguage                 source_language;
-  uint32_t                          source_language_version;
-  const char*                       source_file;
-  const char*                       source_source;
-  SpvExecutionModel                 spirv_execution_model;
-  SpvReflectShaderStageFlagBits     shader_stage;
-  uint32_t                          descriptor_binding_count;
-  SpvReflectDescriptorBinding*      descriptor_bindings;
-  uint32_t                          descriptor_set_count;
-  SpvReflectDescriptorSet           descriptor_sets[SPV_REFLECT_MAX_DESCRIPTOR_SETS];
-  uint32_t                          input_variable_count;
-  SpvReflectInterfaceVariable*      input_variables;
-  uint32_t                          output_variable_count;
-  SpvReflectInterfaceVariable*      output_variables;
-  uint32_t                          push_constant_block_count;
-  SpvReflectBlockVariable*          push_constant_blocks;
-
-  struct Internal {
-    size_t                          spirv_size;
-    uint32_t*                       spirv_code;
-    uint32_t                        spirv_word_count;
-
-    size_t                          type_description_count;
-    SpvReflectTypeDescription*      type_descriptions;
-  } * _internal;
-
-} SpvReflectShaderModule;
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-/*! @fn spvReflectCreateShaderModule
-
- @param  size      Size in bytes of SPIR-V code.
- @param  p_code    Pointer to SPIR-V code.
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @return           SPV_REFLECT_RESULT_SUCCESS on success.
-
-*/
-SpvReflectResult spvReflectCreateShaderModule(
-  size_t                   size,
-  const void*              p_code,
-  SpvReflectShaderModule*  p_module
-);
-
-SPV_REFLECT_DEPRECATED("renamed to spvReflectCreateShaderModule")
-SpvReflectResult spvReflectGetShaderModule(
-  size_t                   size,
-  const void*              p_code,
-  SpvReflectShaderModule*  p_module
-);
-
-
-/*! @fn spvReflectDestroyShaderModule
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
-
-*/
-void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module);
-
-
-/*! @fn spvReflectGetCodeSize
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @return           Returns the size of the SPIR-V in bytes
-
-*/
-uint32_t spvReflectGetCodeSize(const SpvReflectShaderModule* p_module);
-
-
-/*! @fn spvReflectGetCode
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @return           Returns a const pointer to the compiled SPIR-V bytecode.
-
-*/
-const uint32_t* spvReflectGetCode(const SpvReflectShaderModule* p_module);
-
-/*! @fn spvReflectGetEntryPoint
-
- @param  p_module     Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point  Name of the requested entry point.
- @return              Returns a const pointer to the requested entry point,
-                      or NULL if it's not found.
-*/
-const SpvReflectEntryPoint* spvReflectGetEntryPoint(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point
-);
-
-/*! @fn spvReflectEnumerateDescriptorBindings
-
- @param  p_module     Pointer to an instance of SpvReflectShaderModule.
- @param  p_count      If pp_bindings is NULL, the module's descriptor binding
-                      count (across all descriptor sets) will be stored here.
-                      If pp_bindings is not NULL, *p_count must contain the
-                      module's descriptor binding count.
- @param  pp_bindings  If NULL, the module's total descriptor binding count
-                      will be written to *p_count.
-                      If non-NULL, pp_bindings must point to an array with
-                      *p_count entries, where pointers to the module's
-                      descriptor bindings will be written. The caller must not
-                      free the binding pointers written to this array.
- @return              If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                      Otherwise, the error code indicates the cause of the
-                      failure.
-
-*/
-SpvReflectResult spvReflectEnumerateDescriptorBindings(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t*                      p_count,
-  SpvReflectDescriptorBinding**  pp_bindings
-);
-
-/*! @fn spvReflectEnumerateEntryPointDescriptorBindings
- @brief  Creates a listing of all descriptor bindings that are used in the
-         static call tree of the given entry point.
- @param  p_module     Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point  The name of the entry point to get the descriptor bindings for.
- @param  p_count      If pp_bindings is NULL, the entry point's descriptor binding
-                      count (across all descriptor sets) will be stored here.
-                      If pp_bindings is not NULL, *p_count must contain the
-                      entry points's descriptor binding count.
- @param  pp_bindings  If NULL, the entry point's total descriptor binding count
-                      will be written to *p_count.
-                      If non-NULL, pp_bindings must point to an array with
-                      *p_count entries, where pointers to the entry point's
-                      descriptor bindings will be written. The caller must not
-                      free the binding pointers written to this array.
- @return              If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                      Otherwise, the error code indicates the cause of the
-                      failure.
-
-*/
-SpvReflectResult spvReflectEnumerateEntryPointDescriptorBindings(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorBinding** pp_bindings
-);
-
-/*! @fn spvReflectEnumerateDescriptorSets
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  p_count   If pp_sets is NULL, the module's descriptor set
-                   count will be stored here.
-                   If pp_sets is not NULL, *p_count must contain the
-                   module's descriptor set count.
- @param  pp_sets   If NULL, the module's total descriptor set count
-                   will be written to *p_count.
-                   If non-NULL, pp_sets must point to an array with
-                   *p_count entries, where pointers to the module's
-                   descriptor sets will be written. The caller must not
-                   free the descriptor set pointers written to this array.
- @return           If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                   Otherwise, the error code indicates the cause of the
-                   failure.
-
-*/
-SpvReflectResult spvReflectEnumerateDescriptorSets(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorSet**     pp_sets
-);
-
-/*! @fn spvReflectEnumerateEntryPointDescriptorSets
- @brief  Creates a listing of all descriptor sets and their bindings that are
-         used in the static call tree of a given entry point.
- @param  p_module    Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point The name of the entry point to get the descriptor bindings for.
- @param  p_count     If pp_sets is NULL, the module's descriptor set
-                     count will be stored here.
-                     If pp_sets is not NULL, *p_count must contain the
-                     module's descriptor set count.
- @param  pp_sets     If NULL, the module's total descriptor set count
-                     will be written to *p_count.
-                     If non-NULL, pp_sets must point to an array with
-                     *p_count entries, where pointers to the module's
-                     descriptor sets will be written. The caller must not
-                     free the descriptor set pointers written to this array.
- @return             If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                     Otherwise, the error code indicates the cause of the
-                     failure.
-
-*/
-SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorSet**     pp_sets
-);
-
-
-/*! @fn spvReflectEnumerateInputVariables
- @brief  If the module contains multiple entry points, this will only get
-         the input variables for the first one.
- @param  p_module      Pointer to an instance of SpvReflectShaderModule.
- @param  p_count       If pp_variables is NULL, the module's input variable
-                       count will be stored here.
-                       If pp_variables is not NULL, *p_count must contain
-                       the module's input variable count.
- @param  pp_variables  If NULL, the module's input variable count will be
-                       written to *p_count.
-                       If non-NULL, pp_variables must point to an array with
-                       *p_count entries, where pointers to the module's
-                       input variables will be written. The caller must not
-                       free the interface variables written to this array.
- @return               If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                       Otherwise, the error code indicates the cause of the
-                       failure.
-
-*/
-SpvReflectResult spvReflectEnumerateInputVariables(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-);
-
-/*! @fn spvReflectEnumerateEntryPointInputVariables
- @brief  Enumerate the input variables for a given entry point.
- @param  entry_point The name of the entry point to get the input variables for.
- @param  p_module      Pointer to an instance of SpvReflectShaderModule.
- @param  p_count       If pp_variables is NULL, the entry point's input variable
-                       count will be stored here.
-                       If pp_variables is not NULL, *p_count must contain
-                       the entry point's input variable count.
- @param  pp_variables  If NULL, the entry point's input variable count will be
-                       written to *p_count.
-                       If non-NULL, pp_variables must point to an array with
-                       *p_count entries, where pointers to the entry point's
-                       input variables will be written. The caller must not
-                       free the interface variables written to this array.
- @return               If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                       Otherwise, the error code indicates the cause of the
-                       failure.
-
-*/
-SpvReflectResult spvReflectEnumerateEntryPointInputVariables(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-);
-
-
-/*! @fn spvReflectEnumerateOutputVariables
- @brief  Note: If the module contains multiple entry points, this will only get
-         the output variables for the first one.
- @param  p_module      Pointer to an instance of SpvReflectShaderModule.
- @param  p_count       If pp_variables is NULL, the module's output variable
-                       count will be stored here.
-                       If pp_variables is not NULL, *p_count must contain
-                       the module's output variable count.
- @param  pp_variables  If NULL, the module's output variable count will be
-                       written to *p_count.
-                       If non-NULL, pp_variables must point to an array with
-                       *p_count entries, where pointers to the module's
-                       output variables will be written. The caller must not
-                       free the interface variables written to this array.
- @return               If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                       Otherwise, the error code indicates the cause of the
-                       failure.
-
-*/
-SpvReflectResult spvReflectEnumerateOutputVariables(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-);
-
-/*! @fn spvReflectEnumerateEntryPointOutputVariables
- @brief  Enumerate the output variables for a given entry point.
- @param  p_module      Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point   The name of the entry point to get the output variables for.
- @param  p_count       If pp_variables is NULL, the entry point's output variable
-                       count will be stored here.
-                       If pp_variables is not NULL, *p_count must contain
-                       the entry point's output variable count.
- @param  pp_variables  If NULL, the entry point's output variable count will be
-                       written to *p_count.
-                       If non-NULL, pp_variables must point to an array with
-                       *p_count entries, where pointers to the entry point's
-                       output variables will be written. The caller must not
-                       free the interface variables written to this array.
- @return               If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                       Otherwise, the error code indicates the cause of the
-                       failure.
-
-*/
-SpvReflectResult spvReflectEnumerateEntryPointOutputVariables(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-);
-
-
-/*! @fn spvReflectEnumeratePushConstantBlocks
- @brief  Note: If the module contains multiple entry points, this will only get
-         the push constant blocks for the first one.
- @param  p_module   Pointer to an instance of SpvReflectShaderModule.
- @param  p_count    If pp_blocks is NULL, the module's push constant
-                    block count will be stored here.
-                    If pp_blocks is not NULL, *p_count must
-                    contain the module's push constant block count.
- @param  pp_blocks  If NULL, the module's push constant block count
-                    will be written to *p_count.
-                    If non-NULL, pp_blocks must point to an
-                    array with *p_count entries, where pointers to
-                    the module's push constant blocks will be written.
-                    The caller must not free the block variables written
-                    to this array.
- @return            If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                    Otherwise, the error code indicates the cause of the
-                    failure.
-
-*/
-SpvReflectResult spvReflectEnumeratePushConstantBlocks(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-);
-SPV_REFLECT_DEPRECATED("renamed to spvReflectEnumeratePushConstantBlocks")
-SpvReflectResult spvReflectEnumeratePushConstants(
-  const SpvReflectShaderModule* p_module,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-);
-
-/*! @fn spvReflectEnumerateEntryPointPushConstantBlocks
- @brief  Enumerate the push constant blocks used in the static call tree of a
-         given entry point.
- @param  p_module   Pointer to an instance of SpvReflectShaderModule.
- @param  p_count    If pp_blocks is NULL, the entry point's push constant
-                    block count will be stored here.
-                    If pp_blocks is not NULL, *p_count must
-                    contain the entry point's push constant block count.
- @param  pp_blocks  If NULL, the entry point's push constant block count
-                    will be written to *p_count.
-                    If non-NULL, pp_blocks must point to an
-                    array with *p_count entries, where pointers to
-                    the entry point's push constant blocks will be written.
-                    The caller must not free the block variables written
-                    to this array.
- @return            If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                    Otherwise, the error code indicates the cause of the
-                    failure.
-
-*/
-SpvReflectResult spvReflectEnumerateEntryPointPushConstantBlocks(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectBlockVariable**     pp_blocks
-);
-
-
-/*! @fn spvReflectGetDescriptorBinding
-
- @param  p_module        Pointer to an instance of SpvReflectShaderModule.
- @param  binding_number  The "binding" value of the requested descriptor
-                         binding.
- @param  set_number      The "set" value of the requested descriptor binding.
- @param  p_result        If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                         written to *p_result. Otherwise, a error code
-                         indicating the cause of the failure will be stored
-                         here.
- @return                 If the module contains a descriptor binding that
-                         matches the provided [binding_number, set_number]
-                         values, a pointer to that binding is returned. The
-                         caller must not free this pointer.
-                         If no match can be found, or if an unrelated error
-                         occurs, the return value will be NULL. Detailed
-                         error results are written to *pResult.
-@note                    If the module contains multiple desriptor bindings
-                         with the same set and binding numbers, there are
-                         no guarantees about which binding will be returned.
-
-*/
-const SpvReflectDescriptorBinding* spvReflectGetDescriptorBinding(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      binding_number,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-);
-
-/*! @fn spvReflectGetEntryPointDescriptorBinding
- @brief  Get the descriptor binding with the given binding number and set
-         number that is used in the static call tree of a certain entry
-         point.
- @param  p_module        Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point     The entry point to get the binding from.
- @param  binding_number  The "binding" value of the requested descriptor
-                         binding.
- @param  set_number      The "set" value of the requested descriptor binding.
- @param  p_result        If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                         written to *p_result. Otherwise, a error code
-                         indicating the cause of the failure will be stored
-                         here.
- @return                 If the entry point contains a descriptor binding that
-                         matches the provided [binding_number, set_number]
-                         values, a pointer to that binding is returned. The
-                         caller must not free this pointer.
-                         If no match can be found, or if an unrelated error
-                         occurs, the return value will be NULL. Detailed
-                         error results are written to *pResult.
-@note                    If the entry point contains multiple desriptor bindings
-                         with the same set and binding numbers, there are
-                         no guarantees about which binding will be returned.
-
-*/
-const SpvReflectDescriptorBinding* spvReflectGetEntryPointDescriptorBinding(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      binding_number,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-);
-
-
-/*! @fn spvReflectGetDescriptorSet
-
- @param  p_module    Pointer to an instance of SpvReflectShaderModule.
- @param  set_number  The "set" value of the requested descriptor set.
- @param  p_result    If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                     written to *p_result. Otherwise, a error code
-                     indicating the cause of the failure will be stored
-                     here.
- @return             If the module contains a descriptor set with the
-                     provided set_number, a pointer to that set is
-                     returned. The caller must not free this pointer.
-                     If no match can be found, or if an unrelated error
-                     occurs, the return value will be NULL. Detailed
-                     error results are written to *pResult.
-
-*/
-const SpvReflectDescriptorSet* spvReflectGetDescriptorSet(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-);
-
-/*! @fn spvReflectGetEntryPointDescriptorSet
-
- @param  p_module    Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point The entry point to get the descriptor set from.
- @param  set_number  The "set" value of the requested descriptor set.
- @param  p_result    If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                     written to *p_result. Otherwise, a error code
-                     indicating the cause of the failure will be stored
-                     here.
- @return             If the entry point contains a descriptor set with the
-                     provided set_number, a pointer to that set is
-                     returned. The caller must not free this pointer.
-                     If no match can be found, or if an unrelated error
-                     occurs, the return value will be NULL. Detailed
-                     error results are written to *pResult.
-
-*/
-const SpvReflectDescriptorSet* spvReflectGetEntryPointDescriptorSet(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      set_number,
-  SpvReflectResult*             p_result
-);
-
-
-/* @fn spvReflectGetInputVariableByLocation
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  location  The "location" value of the requested input variable.
-                   A location of 0xFFFFFFFF will always return NULL
-                   with *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the module contains an input interface variable
-                   with the provided location value, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetInputVariableByLocation(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-);
-SPV_REFLECT_DEPRECATED("renamed to spvReflectGetInputVariableByLocation")
-const SpvReflectInterfaceVariable* spvReflectGetInputVariable(
-  const SpvReflectShaderModule* p_module,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-);
-
-/* @fn spvReflectGetEntryPointInputVariableByLocation
-
- @param  p_module    Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point The entry point to get the input variable from.
- @param  location    The "location" value of the requested input variable.
-                     A location of 0xFFFFFFFF will always return NULL
-                     with *p_result == ELEMENT_NOT_FOUND.
- @param  p_result    If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                     written to *p_result. Otherwise, a error code
-                     indicating the cause of the failure will be stored
-                     here.
- @return             If the entry point contains an input interface variable
-                     with the provided location value, a pointer to that
-                     variable is returned. The caller must not free this
-                     pointer.
-                     If no match can be found, or if an unrelated error
-                     occurs, the return value will be NULL. Detailed
-                     error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableByLocation(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  uint32_t                      location,
-  SpvReflectResult*             p_result
-);
-
-/* @fn spvReflectGetInputVariableBySemantic
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  semantic  The "semantic" value of the requested input variable.
-                   A semantic of NULL will return NULL.
-                   A semantic of "" will always return NULL with
-                   *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the module contains an input interface variable
-                   with the provided semantic, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetInputVariableBySemantic(
-  const SpvReflectShaderModule* p_module,
-  const char*                   semantic,
-  SpvReflectResult*             p_result
-);
-
-/* @fn spvReflectGetEntryPointInputVariableBySemantic
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point The entry point to get the input variable from.
- @param  semantic  The "semantic" value of the requested input variable.
-                   A semantic of NULL will return NULL.
-                   A semantic of "" will always return NULL with
-                   *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the entry point contains an input interface variable
-                   with the provided semantic, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableBySemantic(
-  const SpvReflectShaderModule* p_module,
-  const char*                   entry_point,
-  const char*                   semantic,
-  SpvReflectResult*             p_result
-);
-
-/* @fn spvReflectGetOutputVariableByLocation
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  location  The "location" value of the requested output variable.
-                   A location of 0xFFFFFFFF will always return NULL
-                   with *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the module contains an output interface variable
-                   with the provided location value, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariableByLocation(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       location,
-  SpvReflectResult*              p_result
-);
-SPV_REFLECT_DEPRECATED("renamed to spvReflectGetOutputVariableByLocation")
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariable(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       location,
-  SpvReflectResult*              p_result
-);
-
-/* @fn spvReflectGetEntryPointOutputVariableByLocation
-
- @param  p_module     Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point  The entry point to get the output variable from.
- @param  location     The "location" value of the requested output variable.
-                      A location of 0xFFFFFFFF will always return NULL
-                      with *p_result == ELEMENT_NOT_FOUND.
- @param  p_result     If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                      written to *p_result. Otherwise, a error code
-                      indicating the cause of the failure will be stored
-                      here.
- @return              If the entry point contains an output interface variable
-                      with the provided location value, a pointer to that
-                      variable is returned. The caller must not free this
-                      pointer.
-                      If no match can be found, or if an unrelated error
-                      occurs, the return value will be NULL. Detailed
-                      error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableByLocation(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    entry_point,
-  uint32_t                       location,
-  SpvReflectResult*              p_result
-);
-
-/* @fn spvReflectGetOutputVariableBySemantic
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  semantic  The "semantic" value of the requested output variable.
-                   A semantic of NULL will return NULL.
-                   A semantic of "" will always return NULL with
-                   *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the module contains an output interface variable
-                   with the provided semantic, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetOutputVariableBySemantic(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    semantic,
-  SpvReflectResult*              p_result
-);
-
-/* @fn spvReflectGetEntryPointOutputVariableBySemantic
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point  The entry point to get the output variable from.
- @param  semantic  The "semantic" value of the requested output variable.
-                   A semantic of NULL will return NULL.
-                   A semantic of "" will always return NULL with
-                   *p_result == ELEMENT_NOT_FOUND.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the entry point contains an output interface variable
-                   with the provided semantic, a pointer to that
-                   variable is returned. The caller must not free this
-                   pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-@note
-
-*/
-const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableBySemantic(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    entry_point,
-  const char*                    semantic,
-  SpvReflectResult*              p_result
-);
-
-/*! @fn spvReflectGetPushConstantBlock
-
- @param  p_module  Pointer to an instance of SpvReflectShaderModule.
- @param  index     The index of the desired block within the module's
-                   array of push constant blocks.
- @param  p_result  If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                   written to *p_result. Otherwise, a error code
-                   indicating the cause of the failure will be stored
-                   here.
- @return           If the provided index is within range, a pointer to
-                   the corresponding push constant block is returned.
-                   The caller must not free this pointer.
-                   If no match can be found, or if an unrelated error
-                   occurs, the return value will be NULL. Detailed
-                   error results are written to *pResult.
-
-*/
-const SpvReflectBlockVariable* spvReflectGetPushConstantBlock(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       index,
-  SpvReflectResult*              p_result
-);
-SPV_REFLECT_DEPRECATED("renamed to spvReflectGetPushConstantBlock")
-const SpvReflectBlockVariable* spvReflectGetPushConstant(
-  const SpvReflectShaderModule*  p_module,
-  uint32_t                       index,
-  SpvReflectResult*              p_result
-);
-
-/*! @fn spvReflectGetEntryPointPushConstantBlock
- @brief  Get the push constant block corresponding to the given entry point.
-         As by the Vulkan specification there can be no more than one push
-         constant block used by a given entry point, so if there is one it will
-         be returned, otherwise NULL will be returned.
- @param  p_module     Pointer to an instance of SpvReflectShaderModule.
- @param  entry_point  The entry point to get the push constant block from.
- @param  p_result     If successful, SPV_REFLECT_RESULT_SUCCESS will be
-                      written to *p_result. Otherwise, a error code
-                      indicating the cause of the failure will be stored
-                      here.
- @return              If the provided index is within range, a pointer to
-                      the corresponding push constant block is returned.
-                      The caller must not free this pointer.
-                      If no match can be found, or if an unrelated error
-                      occurs, the return value will be NULL. Detailed
-                      error results are written to *pResult.
-
-*/
-const SpvReflectBlockVariable* spvReflectGetEntryPointPushConstantBlock(
-  const SpvReflectShaderModule*  p_module,
-  const char*                    entry_point,
-  SpvReflectResult*              p_result
-);
-
-
-/*! @fn spvReflectChangeDescriptorBindingNumbers
- @brief  Assign new set and/or binding numbers to a descriptor binding.
-         In addition to updating the reflection data, this function modifies
-         the underlying SPIR-V bytecode. The updated code can be retrieved
-         with spvReflectGetCode().  If the binding is used in multiple
-         entry points within the module, it will be changed in all of them.
- @param  p_module            Pointer to an instance of SpvReflectShaderModule.
- @param  p_binding           Pointer to the descriptor binding to modify.
- @param  new_binding_number  The new binding number to assign to the
-                             provided descriptor binding.
-                             To leave the binding number unchanged, pass
-                             SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE.
- @param  new_set_number      The new set number to assign to the
-                             provided descriptor binding. Successfully changing
-                             a descriptor binding's set number invalidates all
-                             existing SpvReflectDescriptorBinding and
-                             SpvReflectDescriptorSet pointers from this module.
-                             To leave the set number unchanged, pass
-                             SPV_REFLECT_SET_NUMBER_DONT_CHANGE.
- @return                     If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                             Otherwise, the error code indicates the cause of
-                             the failure.
-*/
-SpvReflectResult spvReflectChangeDescriptorBindingNumbers(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectDescriptorBinding* p_binding,
-  uint32_t                           new_binding_number,
-  uint32_t                           new_set_number
-);
-SPV_REFLECT_DEPRECATED("Renamed to spvReflectChangeDescriptorBindingNumbers")
-SpvReflectResult spvReflectChangeDescriptorBindingNumber(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectDescriptorBinding* p_descriptor_binding,
-  uint32_t                           new_binding_number,
-  uint32_t                           optional_new_set_number
-);
-
-/*! @fn spvReflectChangeDescriptorSetNumber
- @brief  Assign a new set number to an entire descriptor set (including
-         all descriptor bindings in that set).
-         In addition to updating the reflection data, this function modifies
-         the underlying SPIR-V bytecode. The updated code can be retrieved
-         with spvReflectGetCode().  If the descriptor set is used in
-         multiple entry points within the module, it will be modified in all
-         of them.
- @param  p_module        Pointer to an instance of SpvReflectShaderModule.
- @param  p_set           Pointer to the descriptor binding to modify.
- @param  new_set_number  The new set number to assign to the
-                         provided descriptor set, and all its descriptor
-                         bindings. Successfully changing a descriptor
-                         binding's set number invalidates all existing
-                         SpvReflectDescriptorBinding and
-                         SpvReflectDescriptorSet pointers from this module.
-                         To leave the set number unchanged, pass
-                         SPV_REFLECT_SET_NUMBER_DONT_CHANGE.
- @return                 If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                         Otherwise, the error code indicates the cause of
-                         the failure.
-*/
-SpvReflectResult spvReflectChangeDescriptorSetNumber(
-  SpvReflectShaderModule*        p_module,
-  const SpvReflectDescriptorSet* p_set,
-  uint32_t                       new_set_number
-);
-
-/*! @fn spvReflectChangeInputVariableLocation
- @brief  Assign a new location to an input interface variable.
-         In addition to updating the reflection data, this function modifies
-         the underlying SPIR-V bytecode. The updated code can be retrieved
-         with spvReflectGetCode().
-         It is the caller's responsibility to avoid assigning the same
-         location to multiple input variables.  If the input variable is used
-         by multiple entry points in the module, it will be changed in all of
-         them.
- @param  p_module          Pointer to an instance of SpvReflectShaderModule.
- @param  p_input_variable  Pointer to the input variable to update.
- @param  new_location      The new location to assign to p_input_variable.
- @return                   If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                           Otherwise, the error code indicates the cause of
-                           the failure.
-
-*/
-SpvReflectResult spvReflectChangeInputVariableLocation(
-  SpvReflectShaderModule*            p_module,
-  const SpvReflectInterfaceVariable* p_input_variable,
-  uint32_t                           new_location
-);
-
-
-/*! @fn spvReflectChangeOutputVariableLocation
- @brief  Assign a new location to an output interface variable.
-         In addition to updating the reflection data, this function modifies
-         the underlying SPIR-V bytecode. The updated code can be retrieved
-         with spvReflectGetCode().
-         It is the caller's responsibility to avoid assigning the same
-         location to multiple output variables.  If the output variable is used
-         by multiple entry points in the module, it will be changed in all of
-         them.
- @param  p_module          Pointer to an instance of SpvReflectShaderModule.
- @param  p_output_variable  Pointer to the output variable to update.
- @param  new_location      The new location to assign to p_output_variable.
- @return                   If successful, returns SPV_REFLECT_RESULT_SUCCESS.
-                           Otherwise, the error code indicates the cause of
-                           the failure.
-
-*/
-SpvReflectResult spvReflectChangeOutputVariableLocation(
-  SpvReflectShaderModule*             p_module,
-  const SpvReflectInterfaceVariable*  p_output_variable,
-  uint32_t                            new_location
-);
-
-
-/*! @fn spvReflectSourceLanguage
-
- @param  source_lang  The source language code.
- @return Returns string of source language specified in \a source_lang.
-         The caller must not free the memory associated with this string.
-*/
-const char* spvReflectSourceLanguage(SpvSourceLanguage source_lang);
-
-#if defined(__cplusplus)
-};
 #endif
-
-#if defined(__cplusplus)
-#include <cstdlib>
-#include <string>
-#include <vector>
-
-namespace spv_reflect {
-
-/*! \class ShaderModule
-
-*/
-class ShaderModule {
-public:
-  ShaderModule();
-  ShaderModule(size_t size, const void* p_code);
-  ShaderModule(const std::vector<uint8_t>& code);
-  ShaderModule(const std::vector<uint32_t>& code);
-  ~ShaderModule();
-
-  SpvReflectResult GetResult() const;
-
-  const SpvReflectShaderModule& GetShaderModule() const;
-
-  uint32_t        GetCodeSize() const;
-  const uint32_t* GetCode() const;
-
-  const char*           GetEntryPointName() const;
-
-  const char*           GetSourceFile() const;
-
-  uint32_t              GetEntryPointCount() const;
-  const char*           GetEntryPointName(uint32_t index) const;
-
-  SpvReflectShaderStageFlagBits GetShaderStage() const;
-  SPV_REFLECT_DEPRECATED("Renamed to GetShaderStage")
-  SpvReflectShaderStageFlagBits GetVulkanShaderStage() const {
-    return GetShaderStage();
-  }
-
-  SpvReflectResult  EnumerateDescriptorBindings(uint32_t* p_count, SpvReflectDescriptorBinding** pp_bindings) const;
-  SpvReflectResult  EnumerateEntryPointDescriptorBindings(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorBinding** pp_bindings) const;
-  SpvReflectResult  EnumerateDescriptorSets( uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ;
-  SpvReflectResult  EnumerateEntryPointDescriptorSets(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ;
-  SpvReflectResult  EnumerateInputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const;
-  SpvReflectResult  EnumerateEntryPointInputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const;
-  SpvReflectResult  EnumerateOutputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const;
-  SpvReflectResult  EnumerateEntryPointOutputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const;
-  SpvReflectResult  EnumeratePushConstantBlocks(uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const;
-  SpvReflectResult  EnumerateEntryPointPushConstantBlocks(const char* entry_point, uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const;
-  SPV_REFLECT_DEPRECATED("Renamed to EnumeratePushConstantBlocks")
-  SpvReflectResult  EnumeratePushConstants(uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const {
-    return EnumeratePushConstantBlocks(p_count, pp_blocks);
-  }
-
-  const SpvReflectDescriptorBinding*  GetDescriptorBinding(uint32_t binding_number, uint32_t set_number, SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectDescriptorBinding*  GetEntryPointDescriptorBinding(const char* entry_point, uint32_t binding_number, uint32_t set_number, SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectDescriptorSet*      GetDescriptorSet(uint32_t set_number, SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectDescriptorSet*      GetEntryPointDescriptorSet(const char* entry_point, uint32_t set_number, SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetInputVariableByLocation(uint32_t location,  SpvReflectResult* p_result = nullptr) const;
-  SPV_REFLECT_DEPRECATED("Renamed to GetInputVariableByLocation")
-  const SpvReflectInterfaceVariable*  GetInputVariable(uint32_t location,  SpvReflectResult* p_result = nullptr) const {
-    return GetInputVariableByLocation(location, p_result);
-  }
-  const SpvReflectInterfaceVariable*  GetEntryPointInputVariableByLocation(const char* entry_point, uint32_t location,  SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetInputVariableBySemantic(const char* semantic,  SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetEntryPointInputVariableBySemantic(const char* entry_point, const char* semantic,  SpvReflectResult* p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetOutputVariableByLocation(uint32_t location, SpvReflectResult*  p_result = nullptr) const;
-  SPV_REFLECT_DEPRECATED("Renamed to GetOutputVariableByLocation")
-  const SpvReflectInterfaceVariable*  GetOutputVariable(uint32_t location, SpvReflectResult*  p_result = nullptr) const {
-    return GetOutputVariableByLocation(location, p_result);
-  }
-  const SpvReflectInterfaceVariable*  GetEntryPointOutputVariableByLocation(const char* entry_point, uint32_t location, SpvReflectResult*  p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetOutputVariableBySemantic(const char* semantic, SpvReflectResult*  p_result = nullptr) const;
-  const SpvReflectInterfaceVariable*  GetEntryPointOutputVariableBySemantic(const char* entry_point, const char* semantic, SpvReflectResult*  p_result = nullptr) const;
-  const SpvReflectBlockVariable*      GetPushConstantBlock(uint32_t index, SpvReflectResult*  p_result = nullptr) const;
-  SPV_REFLECT_DEPRECATED("Renamed to GetPushConstantBlock")
-  const SpvReflectBlockVariable*      GetPushConstant(uint32_t index, SpvReflectResult*  p_result = nullptr) const {
-    return GetPushConstantBlock(index, p_result);
-  }
-  const SpvReflectBlockVariable*      GetEntryPointPushConstantBlock(const char* entry_point, SpvReflectResult*  p_result = nullptr) const;
-
-  SpvReflectResult ChangeDescriptorBindingNumbers(const SpvReflectDescriptorBinding* p_binding,
-      uint32_t new_binding_number = SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE,
-      uint32_t optional_new_set_number = SPV_REFLECT_SET_NUMBER_DONT_CHANGE);
-  SPV_REFLECT_DEPRECATED("Renamed to ChangeDescriptorBindingNumbers")
-  SpvReflectResult ChangeDescriptorBindingNumber(const SpvReflectDescriptorBinding* p_binding, uint32_t new_binding_number = SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE,
-      uint32_t new_set_number = SPV_REFLECT_SET_NUMBER_DONT_CHANGE) {
-    return ChangeDescriptorBindingNumbers(p_binding, new_binding_number, new_set_number);
-  }
-  SpvReflectResult ChangeDescriptorSetNumber(const SpvReflectDescriptorSet* p_set, uint32_t new_set_number = SPV_REFLECT_SET_NUMBER_DONT_CHANGE);
-  SpvReflectResult ChangeInputVariableLocation(const SpvReflectInterfaceVariable* p_input_variable, uint32_t new_location);
-  SpvReflectResult ChangeOutputVariableLocation(const SpvReflectInterfaceVariable* p_output_variable, uint32_t new_location);
-
-private:
-  mutable SpvReflectResult  m_result = SPV_REFLECT_RESULT_NOT_READY;
-  SpvReflectShaderModule    m_module = {};
-};
-
-
-// =================================================================================================
-// ShaderModule
-// =================================================================================================
-
-/*! @fn ShaderModule
-
-*/
-inline ShaderModule::ShaderModule() {}
-
-
-/*! @fn ShaderModule
-
-  @param  size
-  @param  p_code
-
-*/
-inline ShaderModule::ShaderModule(size_t size, const void* p_code) {
-  m_result = spvReflectCreateShaderModule(
-    size,
-    p_code,
-    &m_module);
-}
-
-/*! @fn ShaderModule
-
-  @param  code
-
-*/
-inline ShaderModule::ShaderModule(const std::vector<uint8_t>& code) {
-  m_result = spvReflectCreateShaderModule(
-    code.size(),
-    code.data(),
-    &m_module);
-}
-
-/*! @fn ShaderModule
-
-  @param  code
-
-*/
-inline ShaderModule::ShaderModule(const std::vector<uint32_t>& code) {
-  m_result = spvReflectCreateShaderModule(
-    code.size() * sizeof(uint32_t),
-    code.data(),
-    &m_module);
-}
-
-/*! @fn  ~ShaderModule
-
-*/
-inline ShaderModule::~ShaderModule() {
-  spvReflectDestroyShaderModule(&m_module);
-}
-
-
-/*! @fn GetResult
-
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::GetResult() const {
-  return m_result;
-}
-
-
-/*! @fn GetShaderModule
-
-  @return
-
-*/
-inline const SpvReflectShaderModule& ShaderModule::GetShaderModule() const {
-  return m_module;
-}
-
-
-/*! @fn GetCodeSize
-
-  @return
-
-  */
-inline uint32_t ShaderModule::GetCodeSize() const {
-  return spvReflectGetCodeSize(&m_module);
-}
-
-
-/*! @fn GetCode
-
-  @return
-
-*/
-inline const uint32_t* ShaderModule::GetCode() const {
-  return spvReflectGetCode(&m_module);
-}
-
-
-/*! @fn GetEntryPoint
-
-  @return Returns entry point
-
-*/
-inline const char* ShaderModule::GetEntryPointName() const {
-  return this->GetEntryPointName(0);
-}
-
-/*! @fn GetEntryPoint
-
-  @return Returns entry point
-
-*/
-inline const char* ShaderModule::GetSourceFile() const {
-  return m_module.source_file;
-}
-
-/*! @fn GetEntryPointCount
-
-  @param
-  @return
-*/
-inline uint32_t ShaderModule::GetEntryPointCount() const {
-  return m_module.entry_point_count;
-}
-
-/*! @fn GetEntryPointName
-
-  @param index
-  @return
-*/
-inline const char* ShaderModule::GetEntryPointName(uint32_t index) const {
-  return m_module.entry_points[index].name;
-}
-
-/*! @fn GetShaderStage
-
-  @return Returns Vulkan shader stage
-
-*/
-inline SpvReflectShaderStageFlagBits ShaderModule::GetShaderStage() const {
-  return m_module.shader_stage;
-}
-
-/*! @fn EnumerateDescriptorBindings
-
-  @param  count
-  @param  p_binding_numbers
-  @param  pp_bindings
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateDescriptorBindings(
-  uint32_t*                     p_count,
-  SpvReflectDescriptorBinding** pp_bindings
-) const
-{
-  m_result = spvReflectEnumerateDescriptorBindings(
-    &m_module,
-    p_count,
-    pp_bindings);
-  return m_result;
-}
-
-/*! @fn EnumerateEntryPointDescriptorBindings
-
-  @param  entry_point
-  @param  count
-  @param  pp_bindings
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateEntryPointDescriptorBindings(
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectDescriptorBinding** pp_bindings
-) const
-{
-  m_result = spvReflectEnumerateEntryPointDescriptorBindings(
-      &m_module,
-      entry_point,
-      p_count,
-      pp_bindings);
-  return m_result;
-}
-
-
-/*! @fn EnumerateDescriptorSets
-
-  @param  count
-  @param  pp_sets
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateDescriptorSets(
-  uint32_t*                 p_count,
-  SpvReflectDescriptorSet** pp_sets
-) const
-{
-  m_result = spvReflectEnumerateDescriptorSets(
-    &m_module,
-    p_count,
-    pp_sets);
-  return m_result;
-}
-
-/*! @fn EnumerateEntryPointDescriptorSets
-
-  @param  entry_point
-  @param  count
-  @param  pp_sets
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateEntryPointDescriptorSets(
-  const char*               entry_point,
-  uint32_t*                 p_count,
-  SpvReflectDescriptorSet** pp_sets
-) const
-{
-  m_result = spvReflectEnumerateEntryPointDescriptorSets(
-      &m_module,
-      entry_point,
-      p_count,
-      pp_sets);
-  return m_result;
-}
-
-
-/*! @fn EnumerateInputVariables
-
-  @param  count
-  @param  pp_variables
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateInputVariables(
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-) const
-{
-  m_result = spvReflectEnumerateInputVariables(
-    &m_module,
-    p_count,
-    pp_variables);
-  return m_result;
-}
-
-/*! @fn EnumerateEntryPointInputVariables
-
-  @param  entry_point
-  @param  count
-  @param  pp_variables
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateEntryPointInputVariables(
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-) const
-{
-  m_result = spvReflectEnumerateEntryPointInputVariables(
-      &m_module,
-      entry_point,
-      p_count,
-      pp_variables);
-  return m_result;
-}
-
-
-/*! @fn EnumerateOutputVariables
-
-  @param  count
-  @param  pp_variables
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateOutputVariables(
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-) const
-{
-  m_result = spvReflectEnumerateOutputVariables(
-    &m_module,
-    p_count,
-    pp_variables);
-  return m_result;
-}
-
-/*! @fn EnumerateEntryPointOutputVariables
-
-  @param  entry_point
-  @param  count
-  @param  pp_variables
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateEntryPointOutputVariables(
-  const char*                   entry_point,
-  uint32_t*                     p_count,
-  SpvReflectInterfaceVariable** pp_variables
-) const
-{
-  m_result = spvReflectEnumerateEntryPointOutputVariables(
-      &m_module,
-      entry_point,
-      p_count,
-      pp_variables);
-  return m_result;
-}
-
-
-/*! @fn EnumeratePushConstantBlocks
-
-  @param  count
-  @param  pp_blocks
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumeratePushConstantBlocks(
-  uint32_t*                 p_count,
-  SpvReflectBlockVariable** pp_blocks
-) const
-{
-  m_result = spvReflectEnumeratePushConstantBlocks(
-    &m_module,
-    p_count,
-    pp_blocks);
-  return m_result;
-}
-
-/*! @fn EnumerateEntryPointPushConstantBlocks
-
-  @param  entry_point
-  @param  count
-  @param  pp_blocks
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::EnumerateEntryPointPushConstantBlocks(
-  const char*               entry_point,
-  uint32_t*                 p_count,
-  SpvReflectBlockVariable** pp_blocks
-) const
-{
-  m_result = spvReflectEnumerateEntryPointPushConstantBlocks(
-      &m_module,
-      entry_point,
-      p_count,
-      pp_blocks);
-  return m_result;
-}
-
-
-/*! @fn GetDescriptorBinding
-
-  @param  binding_number
-  @param  set_number
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectDescriptorBinding* ShaderModule::GetDescriptorBinding(
-  uint32_t          binding_number,
-  uint32_t          set_number,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetDescriptorBinding(
-    &m_module,
-    binding_number,
-    set_number,
-    p_result);
-}
-
-/*! @fn GetEntryPointDescriptorBinding
-
-  @param  entry_point
-  @param  binding_number
-  @param  set_number
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectDescriptorBinding* ShaderModule::GetEntryPointDescriptorBinding(
-  const char*       entry_point,
-  uint32_t          binding_number,
-  uint32_t          set_number,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetEntryPointDescriptorBinding(
-    &m_module,
-    entry_point,
-    binding_number,
-    set_number,
-    p_result);
-}
-
-
-/*! @fn GetDescriptorSet
-
-  @param  set_number
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectDescriptorSet* ShaderModule::GetDescriptorSet(
-  uint32_t          set_number,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetDescriptorSet(
-    &m_module,
-    set_number,
-    p_result);
-}
-
-/*! @fn GetEntryPointDescriptorSet
-
-  @param  entry_point
-  @param  set_number
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectDescriptorSet* ShaderModule::GetEntryPointDescriptorSet(
-  const char*       entry_point,
-  uint32_t          set_number,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetEntryPointDescriptorSet(
-    &m_module,
-    entry_point,
-    set_number,
-    p_result);
-}
-
-
-/*! @fn GetInputVariable
-
-  @param  location
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectInterfaceVariable* ShaderModule::GetInputVariableByLocation(
-  uint32_t          location,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetInputVariableByLocation(
-    &m_module,
-    location,
-    p_result);
-}
-inline const SpvReflectInterfaceVariable* ShaderModule::GetInputVariableBySemantic(
-  const char*       semantic,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetInputVariableBySemantic(
-    &m_module,
-    semantic,
-    p_result);
-}
-
-/*! @fn GetEntryPointInputVariable
-
-  @param  entry_point
-  @param  location
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectInterfaceVariable* ShaderModule::GetEntryPointInputVariableByLocation(
-  const char*       entry_point,
-  uint32_t          location,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetEntryPointInputVariableByLocation(
-    &m_module,
-    entry_point,
-    location,
-    p_result);
-}
-inline const SpvReflectInterfaceVariable* ShaderModule::GetEntryPointInputVariableBySemantic(
-  const char*       entry_point,
-  const char*       semantic,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetEntryPointInputVariableBySemantic(
-    &m_module,
-    entry_point,
-    semantic,
-    p_result);
-}
-
-
-/*! @fn GetOutputVariable
-
-  @param  location
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectInterfaceVariable* ShaderModule::GetOutputVariableByLocation(
-  uint32_t           location,
-  SpvReflectResult*  p_result
-) const
-{
-  return spvReflectGetOutputVariableByLocation(
-    &m_module,
-    location,
-    p_result);
-}
-inline const SpvReflectInterfaceVariable* ShaderModule::GetOutputVariableBySemantic(
-  const char*       semantic,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetOutputVariableBySemantic(&m_module,
-    semantic,
-    p_result);
-}
-
-/*! @fn GetEntryPointOutputVariable
-
-  @param  entry_point
-  @param  location
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectInterfaceVariable* ShaderModule::GetEntryPointOutputVariableByLocation(
-  const char*        entry_point,
-  uint32_t           location,
-  SpvReflectResult*  p_result
-) const
-{
-  return spvReflectGetEntryPointOutputVariableByLocation(
-    &m_module,
-    entry_point,
-    location,
-    p_result);
-}
-inline const SpvReflectInterfaceVariable* ShaderModule::GetEntryPointOutputVariableBySemantic(
-  const char*       entry_point,
-  const char*       semantic,
-  SpvReflectResult* p_result
-) const
-{
-  return spvReflectGetEntryPointOutputVariableBySemantic(
-    &m_module,
-    entry_point,
-    semantic,
-    p_result);
-}
-
-
-/*! @fn GetPushConstant
-
-  @param  index
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectBlockVariable* ShaderModule::GetPushConstantBlock(
-  uint32_t           index,
-  SpvReflectResult*  p_result
-) const
-{
-  return spvReflectGetPushConstantBlock(
-    &m_module,
-    index,
-    p_result);
-}
-
-/*! @fn GetEntryPointPushConstant
-
-  @param  entry_point
-  @param  index
-  @param  p_result
-  @return
-
-*/
-inline const SpvReflectBlockVariable* ShaderModule::GetEntryPointPushConstantBlock(
-  const char*        entry_point,
-  SpvReflectResult*  p_result
-) const
-{
-  return spvReflectGetEntryPointPushConstantBlock(
-    &m_module,
-    entry_point,
-    p_result);
-}
-
-
-/*! @fn ChangeDescriptorBindingNumbers
-
-  @param  p_binding
-  @param  new_binding_number
-  @param  new_set_number
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::ChangeDescriptorBindingNumbers(
-  const SpvReflectDescriptorBinding* p_binding,
-  uint32_t                           new_binding_number,
-  uint32_t                           new_set_number
-)
-{
-  return spvReflectChangeDescriptorBindingNumbers(
-    &m_module,
-    p_binding,
-    new_binding_number,
-    new_set_number);
-}
-
-
-/*! @fn ChangeDescriptorSetNumber
-
-  @param  p_set
-  @param  new_set_number
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::ChangeDescriptorSetNumber(
-  const SpvReflectDescriptorSet* p_set,
-  uint32_t                       new_set_number
-)
-{
-  return spvReflectChangeDescriptorSetNumber(
-    &m_module,
-    p_set,
-    new_set_number);
-}
-
-
-/*! @fn ChangeInputVariableLocation
-
-  @param  p_input_variable
-  @param  new_location
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::ChangeInputVariableLocation(
-  const SpvReflectInterfaceVariable* p_input_variable,
-  uint32_t                           new_location)
-{
-  return spvReflectChangeInputVariableLocation(
-    &m_module,
-    p_input_variable,
-    new_location);
-}
-
-
-/*! @fn ChangeOutputVariableLocation
-
-  @param  p_input_variable
-  @param  new_location
-  @return
-
-*/
-inline SpvReflectResult ShaderModule::ChangeOutputVariableLocation(
-  const SpvReflectInterfaceVariable* p_output_variable,
-  uint32_t                           new_location)
-{
-  return spvReflectChangeOutputVariableLocation(
-    &m_module,
-    p_output_variable,
-    new_location);
-}
-
-} // namespace spv_reflect
-#endif // defined(__cplusplus)
-#endif // SPIRV_REFLECT_H
diff --git a/pxr/imaging/hgiVulkan/vk_mem_alloc.cpp b/pxr/imaging/hgiVulkan/vk_mem_alloc.cpp
new file mode 100644 (file)
index 0000000..4592eb4
--- /dev/null
@@ -0,0 +1,27 @@
+//
+// Copyright 2023 Pixar
+//
+// Licensed under the Apache License, Version 2.0 (the "Apache License")
+// with the following modification; you may not use this file except in
+// compliance with the Apache License and the following modification to it:
+// Section 6. Trademarks. is deleted and replaced with:
+//
+// 6. Trademarks. This License does not grant permission to use the trade
+//    names, trademarks, service marks, or product names of the Licensor
+//    and its affiliates, except as required to comply with Section 4(c) of
+//    the License and to reproduce the content of the NOTICE file.
+//
+// You may obtain a copy of the Apache License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the Apache License with the above modification is
+// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the Apache License for the specific
+// language governing permissions and limitations under the Apache License.
+//
+#include "pxr/imaging/hgiVulkan/vk_mem_alloc.h"
+
+#define VMA_IMPLEMENTATION
+#include <vma/vk_mem_alloc.h>
index 3512b78e53cbc90fc6f29be472d822674eb44abc..c92b0296ea2feb53856561b1e76074879d73c54b 100644 (file)
-//\r
-// Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved.\r
-//\r
-// Permission is hereby granted, free of charge, to any person obtaining a copy\r
-// of this software and associated documentation files (the "Software"), to deal\r
-// in the Software without restriction, including without limitation the rights\r
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
-// copies of the Software, and to permit persons to whom the Software is\r
-// furnished to do so, subject to the following conditions:\r
-//\r
-// The above copyright notice and this permission notice shall be included in\r
-// all copies or substantial portions of the Software.\r
-//\r
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE\r
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
-// THE SOFTWARE.\r
-//\r
-\r
-#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H\r
-#define AMD_VULKAN_MEMORY_ALLOCATOR_H\r
-\r
-/** \mainpage Vulkan Memory Allocator\r
-\r
-<b>Version 3.0.0-development</b> (2020-03-23)\r
-\r
-Copyright (c) 2017-2020 Advanced Micro Devices, Inc. All rights reserved. \n\r
-License: MIT\r
-\r
-Documentation of all members: vk_mem_alloc.h\r
-\r
-\section main_table_of_contents Table of contents\r
-\r
-- <b>User guide</b>\r
-  - \subpage quick_start\r
-    - [Project setup](@ref quick_start_project_setup)\r
-    - [Initialization](@ref quick_start_initialization)\r
-    - [Resource allocation](@ref quick_start_resource_allocation)\r
-  - \subpage choosing_memory_type\r
-    - [Usage](@ref choosing_memory_type_usage)\r
-    - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)\r
-    - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)\r
-    - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)\r
-    - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)\r
-  - \subpage memory_mapping\r
-    - [Mapping functions](@ref memory_mapping_mapping_functions)\r
-    - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)\r
-    - [Cache flush and invalidate](@ref memory_mapping_cache_control)\r
-    - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)\r
-  - \subpage staying_within_budget\r
-    - [Querying for budget](@ref staying_within_budget_querying_for_budget)\r
-    - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)\r
-  - \subpage custom_memory_pools\r
-    - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)\r
-    - [Linear allocation algorithm](@ref linear_algorithm)\r
-      - [Free-at-once](@ref linear_algorithm_free_at_once)\r
-      - [Stack](@ref linear_algorithm_stack)\r
-      - [Double stack](@ref linear_algorithm_double_stack)\r
-      - [Ring buffer](@ref linear_algorithm_ring_buffer)\r
-    - [Buddy allocation algorithm](@ref buddy_algorithm)\r
-  - \subpage defragmentation\r
-      - [Defragmenting CPU memory](@ref defragmentation_cpu)\r
-      - [Defragmenting GPU memory](@ref defragmentation_gpu)\r
-      - [Additional notes](@ref defragmentation_additional_notes)\r
-      - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm)\r
-  - \subpage lost_allocations\r
-  - \subpage statistics\r
-    - [Numeric statistics](@ref statistics_numeric_statistics)\r
-    - [JSON dump](@ref statistics_json_dump)\r
-  - \subpage allocation_annotation\r
-    - [Allocation user data](@ref allocation_user_data)\r
-    - [Allocation names](@ref allocation_names)\r
-  - \subpage debugging_memory_usage\r
-    - [Memory initialization](@ref debugging_memory_usage_initialization)\r
-    - [Margins](@ref debugging_memory_usage_margins)\r
-    - [Corruption detection](@ref debugging_memory_usage_corruption_detection)\r
-  - \subpage record_and_replay\r
-- \subpage usage_patterns\r
-  - [Common mistakes](@ref usage_patterns_common_mistakes)\r
-  - [Simple patterns](@ref usage_patterns_simple)\r
-  - [Advanced patterns](@ref usage_patterns_advanced)\r
-- \subpage configuration\r
-  - [Pointers to Vulkan functions](@ref config_Vulkan_functions)\r
-  - [Custom host memory allocator](@ref custom_memory_allocator)\r
-  - [Device memory allocation callbacks](@ref allocation_callbacks)\r
-  - [Device heap memory limit](@ref heap_memory_limit)\r
-  - \subpage vk_khr_dedicated_allocation\r
-  - \subpage enabling_buffer_device_address\r
-  - \subpage vk_amd_device_coherent_memory\r
-- \subpage general_considerations\r
-  - [Thread safety](@ref general_considerations_thread_safety)\r
-  - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)\r
-  - [Allocation algorithm](@ref general_considerations_allocation_algorithm)\r
-  - [Features not supported](@ref general_considerations_features_not_supported)\r
-\r
-\section main_see_also See also\r
-\r
-- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)\r
-- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)\r
-\r
-\r
-\r
-\r
-\page quick_start Quick start\r
-\r
-\section quick_start_project_setup Project setup\r
-\r
-Vulkan Memory Allocator comes in form of a "stb-style" single header file.\r
-You don't need to build it as a separate library project.\r
-You can add this file directly to your project and submit it to code repository next to your other source files.\r
-\r
-"Single header" doesn't mean that everything is contained in C/C++ declarations,\r
-like it tends to be in case of inline functions or C++ templates.\r
-It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.\r
-If you don't do it properly, you will get linker errors.\r
-\r
-To do it properly:\r
-\r
--# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.\r
-   This includes declarations of all members of the library.\r
--# In exacly one CPP file define following macro before this include.\r
-   It enables also internal definitions.\r
-\r
-\code\r
-#define VMA_IMPLEMENTATION\r
-#include "vk_mem_alloc.h"\r
-\endcode\r
-\r
-It may be a good idea to create dedicated CPP file just for this purpose.\r
-\r
-Note on language: This library is written in C++, but has C-compatible interface.\r
-Thus you can include and use vk_mem_alloc.h in C or C++ code, but full\r
-implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.\r
-\r
-Please note that this library includes header `<vulkan/vulkan.h>`, which in turn\r
-includes `<windows.h>` on Windows. If you need some specific macros defined\r
-before including these headers (like `WIN32_LEAN_AND_MEAN` or\r
-`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define\r
-them before every `#include` of this library.\r
-\r
-\r
-\section quick_start_initialization Initialization\r
-\r
-At program startup:\r
-\r
--# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.\r
--# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by\r
-   calling vmaCreateAllocator().\r
-\r
-\code\r
-VmaAllocatorCreateInfo allocatorInfo = {};\r
-allocatorInfo.physicalDevice = physicalDevice;\r
-allocatorInfo.device = device;\r
-allocatorInfo.instance = instance;\r
-\r
-VmaAllocator allocator;\r
-vmaCreateAllocator(&allocatorInfo, &allocator);\r
-\endcode\r
-\r
-\section quick_start_resource_allocation Resource allocation\r
-\r
-When you want to create a buffer or image:\r
-\r
--# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.\r
--# Fill VmaAllocationCreateInfo structure.\r
--# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory\r
-   already allocated and bound to it.\r
-\r
-\code\r
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufferInfo.size = 65536;\r
-bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-VmaAllocationCreateInfo allocInfo = {};\r
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-\r
-VkBuffer buffer;\r
-VmaAllocation allocation;\r
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);\r
-\endcode\r
-\r
-Don't forget to destroy your objects when no longer needed:\r
-\r
-\code\r
-vmaDestroyBuffer(allocator, buffer, allocation);\r
-vmaDestroyAllocator(allocator);\r
-\endcode\r
-\r
-\r
-\page choosing_memory_type Choosing memory type\r
-\r
-Physical devices in Vulkan support various combinations of memory heaps and\r
-types. Help with choosing correct and optimal memory type for your specific\r
-resource is one of the key features of this library. You can use it by filling\r
-appropriate members of VmaAllocationCreateInfo structure, as described below.\r
-You can also combine multiple methods.\r
-\r
--# If you just want to find memory type index that meets your requirements, you\r
-   can use function: vmaFindMemoryTypeIndex(), vmaFindMemoryTypeIndexForBufferInfo(),\r
-   vmaFindMemoryTypeIndexForImageInfo().\r
--# If you want to allocate a region of device memory without association with any\r
-   specific image or buffer, you can use function vmaAllocateMemory(). Usage of\r
-   this function is not recommended and usually not needed.\r
-   vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,\r
-   which may be useful for sparse binding.\r
--# If you already have a buffer or an image created, you want to allocate memory\r
-   for it and then you will bind it yourself, you can use function\r
-   vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().\r
-   For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()\r
-   or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().\r
--# If you want to create a buffer or an image, allocate memory for it and bind\r
-   them together, all in one call, you can use function vmaCreateBuffer(),\r
-   vmaCreateImage(). This is the easiest and recommended way to use this library.\r
-\r
-When using 3. or 4., the library internally queries Vulkan for memory types\r
-supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)\r
-and uses only one of these types.\r
-\r
-If no memory type can be found that meets all the requirements, these functions\r
-return `VK_ERROR_FEATURE_NOT_PRESENT`.\r
-\r
-You can leave VmaAllocationCreateInfo structure completely filled with zeros.\r
-It means no requirements are specified for memory type.\r
-It is valid, although not very useful.\r
-\r
-\section choosing_memory_type_usage Usage\r
-\r
-The easiest way to specify memory requirements is to fill member\r
-VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.\r
-It defines high level, common usage types.\r
-For more details, see description of this enum.\r
-\r
-For example, if you want to create a uniform buffer that will be filled using\r
-transfer only once or infrequently and used for rendering every frame, you can\r
-do it using following code:\r
-\r
-\code\r
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufferInfo.size = 65536;\r
-bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-VmaAllocationCreateInfo allocInfo = {};\r
-allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-\r
-VkBuffer buffer;\r
-VmaAllocation allocation;\r
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);\r
-\endcode\r
-\r
-\section choosing_memory_type_required_preferred_flags Required and preferred flags\r
-\r
-You can specify more detailed requirements by filling members\r
-VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags\r
-with a combination of bits from enum `VkMemoryPropertyFlags`. For example,\r
-if you want to create a buffer that will be persistently mapped on host (so it\r
-must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,\r
-use following code:\r
-\r
-\code\r
-VmaAllocationCreateInfo allocInfo = {};\r
-allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;\r
-allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;\r
-allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;\r
-\r
-VkBuffer buffer;\r
-VmaAllocation allocation;\r
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);\r
-\endcode\r
-\r
-A memory type is chosen that has all the required flags and as many preferred\r
-flags set as possible.\r
-\r
-If you use VmaAllocationCreateInfo::usage, it is just internally converted to\r
-a set of required and preferred flags.\r
-\r
-\section choosing_memory_type_explicit_memory_types Explicit memory types\r
-\r
-If you inspected memory types available on the physical device and you have\r
-a preference for memory types that you want to use, you can fill member\r
-VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set\r
-means that a memory type with that index is allowed to be used for the\r
-allocation. Special value 0, just like `UINT32_MAX`, means there are no\r
-restrictions to memory type index.\r
-\r
-Please note that this member is NOT just a memory type index.\r
-Still you can use it to choose just one, specific memory type.\r
-For example, if you already determined that your buffer should be created in\r
-memory type 2, use following code:\r
-\r
-\code\r
-uint32_t memoryTypeIndex = 2;\r
-\r
-VmaAllocationCreateInfo allocInfo = {};\r
-allocInfo.memoryTypeBits = 1u << memoryTypeIndex;\r
-\r
-VkBuffer buffer;\r
-VmaAllocation allocation;\r
-vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);\r
-\endcode\r
-\r
-\section choosing_memory_type_custom_memory_pools Custom memory pools\r
-\r
-If you allocate from custom memory pool, all the ways of specifying memory\r
-requirements described above are not applicable and the aforementioned members\r
-of VmaAllocationCreateInfo structure are ignored. Memory type is selected\r
-explicitly when creating the pool and then used to make all the allocations from\r
-that pool. For further details, see \ref custom_memory_pools.\r
-\r
-\section choosing_memory_type_dedicated_allocations Dedicated allocations\r
-\r
-Memory for allocations is reserved out of larger block of `VkDeviceMemory`\r
-allocated from Vulkan internally. That's the main feature of this whole library.\r
-You can still request a separate memory block to be created for an allocation,\r
-just like you would do in a trivial solution without using any allocator.\r
-In that case, a buffer or image is always bound to that memory at offset 0.\r
-This is called a "dedicated allocation".\r
-You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.\r
-The library can also internally decide to use dedicated allocation in some cases, e.g.:\r
-\r
-- When the size of the allocation is large.\r
-- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled\r
-  and it reports that dedicated allocation is required or recommended for the resource.\r
-- When allocation of next big memory block fails due to not enough device memory,\r
-  but allocation with the exact requested size succeeds.\r
-\r
-\r
-\page memory_mapping Memory mapping\r
-\r
-To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,\r
-to be able to read from it or write to it in CPU code.\r
-Mapping is possible only of memory allocated from a memory type that has\r
-`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.\r
-Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.\r
-You can use them directly with memory allocated by this library,\r
-but it is not recommended because of following issue:\r
-Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.\r
-This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.\r
-Because of this, Vulkan Memory Allocator provides following facilities:\r
-\r
-\section memory_mapping_mapping_functions Mapping functions\r
-\r
-The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().\r
-They are safer and more convenient to use than standard Vulkan functions.\r
-You can map an allocation multiple times simultaneously - mapping is reference-counted internally.\r
-You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.\r
-The way it's implemented is that the library always maps entire memory block, not just region of the allocation.\r
-For further details, see description of vmaMapMemory() function.\r
-Example:\r
-\r
-\code\r
-// Having these objects initialized:\r
-\r
-struct ConstantBuffer\r
-{\r
-    ...\r
-};\r
-ConstantBuffer constantBufferData;\r
-\r
-VmaAllocator allocator;\r
-VkBuffer constantBuffer;\r
-VmaAllocation constantBufferAllocation;\r
-\r
-// You can map and fill your buffer using following code:\r
-\r
-void* mappedData;\r
-vmaMapMemory(allocator, constantBufferAllocation, &mappedData);\r
-memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));\r
-vmaUnmapMemory(allocator, constantBufferAllocation);\r
-\endcode\r
-\r
-When mapping, you may see a warning from Vulkan validation layer similar to this one:\r
-\r
-<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>\r
-\r
-It happens because the library maps entire `VkDeviceMemory` block, where different\r
-types of images and buffers may end up together, especially on GPUs with unified memory like Intel.\r
-You can safely ignore it if you are sure you access only memory of the intended\r
-object that you wanted to map.\r
-\r
-\r
-\section memory_mapping_persistently_mapped_memory Persistently mapped memory\r
-\r
-Kepping your memory persistently mapped is generally OK in Vulkan.\r
-You don't need to unmap it before using its data on the GPU.\r
-The library provides a special feature designed for that:\r
-Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in\r
-VmaAllocationCreateInfo::flags stay mapped all the time,\r
-so you can just access CPU pointer to it any time\r
-without a need to call any "map" or "unmap" function.\r
-Example:\r
-\r
-\code\r
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufCreateInfo.size = sizeof(ConstantBuffer);\r
-bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;\r
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;\r
-\r
-VkBuffer buf;\r
-VmaAllocation alloc;\r
-VmaAllocationInfo allocInfo;\r
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);\r
-\r
-// Buffer is already mapped. You can access its memory.\r
-memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));\r
-\endcode\r
-\r
-There are some exceptions though, when you should consider mapping memory only for a short period of time:\r
-\r
-- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),\r
-  device is discrete AMD GPU,\r
-  and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory\r
-  (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),\r
-  then whenever a memory block allocated from this memory type stays mapped\r
-  for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this\r
-  block is migrated by WDDM to system RAM, which degrades performance. It doesn't\r
-  matter if that particular memory block is actually used by the command buffer\r
-  being submitted.\r
-- On Mac/MoltenVK there is a known bug - [Issue #175](https://github.com/KhronosGroup/MoltenVK/issues/175)\r
-  which requires unmapping before GPU can see updated texture.\r
-- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.\r
-\r
-\section memory_mapping_cache_control Cache flush and invalidate\r
-  \r
-Memory in Vulkan doesn't need to be unmapped before using it on GPU,\r
-but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,\r
-you need to manually **invalidate** cache before reading of mapped pointer\r
-and **flush** cache after writing to mapped pointer.\r
-Map/unmap operations don't do that automatically.\r
-Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,\r
-`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient\r
-functions that refer to given allocation object: vmaFlushAllocation(),\r
-vmaInvalidateAllocation(),\r
-or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().\r
-\r
-Regions of memory specified for flush/invalidate must be aligned to\r
-`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.\r
-In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations\r
-within blocks are aligned to this value, so their offsets are always multiply of\r
-`nonCoherentAtomSize` and two different allocations never share same "line" of this size.\r
-\r
-Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`.\r
-\r
-Also, Windows drivers from all 3 **PC** GPU vendors (AMD, Intel, NVIDIA)\r
-currently provide `HOST_COHERENT` flag on all memory types that are\r
-`HOST_VISIBLE`, so on this platform you may not need to bother.\r
-\r
-\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable\r
-\r
-It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)\r
-despite it wasn't explicitly requested.\r
-For example, application may work on integrated graphics with unified memory (like Intel) or\r
-allocation from video memory might have failed, so the library chose system memory as fallback.\r
-\r
-You can detect this case and map such allocation to access its memory on CPU directly,\r
-instead of launching a transfer operation.\r
-In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),\r
-and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.\r
-\r
-\code\r
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufCreateInfo.size = sizeof(ConstantBuffer);\r
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;\r
-\r
-VkBuffer buf;\r
-VmaAllocation alloc;\r
-VmaAllocationInfo allocInfo;\r
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);\r
-\r
-VkMemoryPropertyFlags memFlags;\r
-vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);\r
-if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)\r
-{\r
-    // Allocation ended up in mappable memory. You can map it and access it directly.\r
-    void* mappedData;\r
-    vmaMapMemory(allocator, alloc, &mappedData);\r
-    memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));\r
-    vmaUnmapMemory(allocator, alloc);\r
-}\r
-else\r
-{\r
-    // Allocation ended up in non-mappable memory.\r
-    // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.\r
-}\r
-\endcode\r
-\r
-You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations\r
-that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).\r
-If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.\r
-If not, the flag is just ignored.\r
-Example:\r
-\r
-\code\r
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufCreateInfo.size = sizeof(ConstantBuffer);\r
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;\r
-\r
-VkBuffer buf;\r
-VmaAllocation alloc;\r
-VmaAllocationInfo allocInfo;\r
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);\r
-\r
-if(allocInfo.pUserData != nullptr)\r
-{\r
-    // Allocation ended up in mappable memory.\r
-    // It's persistently mapped. You can access it directly.\r
-    memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));\r
-}\r
-else\r
-{\r
-    // Allocation ended up in non-mappable memory.\r
-    // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.\r
-}\r
-\endcode\r
-\r
-\r
-\page staying_within_budget Staying within budget\r
-\r
-When developing a graphics-intensive game or program, it is important to avoid allocating\r
-more GPU memory than it's physically available. When the memory is over-committed,\r
-various bad things can happen, depending on the specific GPU, graphics driver, and\r
-operating system:\r
-\r
-- It may just work without any problems.\r
-- The application may slow down because some memory blocks are moved to system RAM\r
-  and the GPU has to access them through PCI Express bus.\r
-- A new allocation may take very long time to complete, even few seconds, and possibly\r
-  freeze entire system.\r
-- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`\r
-  returned somewhere later.\r
-\r
-\section staying_within_budget_querying_for_budget Querying for budget\r
-\r
-To query for current memory usage and available budget, use function vmaGetBudget().\r
-Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.\r
-\r
-Please note that this function returns different information and works faster than\r
-vmaCalculateStats(). vmaGetBudget() can be called every frame or even before every\r
-allocation, while vmaCalculateStats() is intended to be used rarely,\r
-only to obtain statistical information, e.g. for debugging purposes.\r
-\r
-It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information\r
-about the budget from Vulkan device. VMA is able to use this extension automatically.\r
-When not enabled, the allocator behaves same way, but then it estimates current usage\r
-and available budget based on its internal information and Vulkan memory heap sizes,\r
-which may be less precise. In order to use this extension:\r
-\r
-1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2\r
-   required by it are available and enable them. Please note that the first is a device\r
-   extension and the second is instance extension!\r
-2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.\r
-3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from\r
-   Vulkan inside of it to avoid overhead of querying it with every allocation.\r
-\r
-\section staying_within_budget_controlling_memory_usage Controlling memory usage\r
-\r
-There are many ways in which you can try to stay within the budget.\r
-\r
-First, when making new allocation requires allocating a new memory block, the library\r
-tries not to exceed the budget automatically. If a block with default recommended size\r
-(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even\r
-dedicated memory for just this resource.\r
-\r
-If the size of the requested resource plus current memory usage is more than the\r
-budget, by default the library still tries to create it, leaving it to the Vulkan\r
-implementation whether the allocation succeeds or fails. You can change this behavior\r
-by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is\r
-not made if it would exceed the budget or if the budget is already exceeded.\r
-Some other allocations become lost instead to make room for it, if the mechanism of\r
-[lost allocations](@ref lost_allocations) is used.\r
-If that is not possible, the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag\r
-when creating resources that are not essential for the application (e.g. the texture\r
-of a specific object) and not to pass it when creating critically important resources\r
-(e.g. render targets).\r
-\r
-Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure\r
-a new allocation is created only when it fits inside one of the existing memory blocks.\r
-If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-This also ensures that the function call is very fast because it never goes to Vulkan\r
-to obtain a new block.\r
-\r
-Please note that creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount\r
-set to more than 0 will try to allocate memory blocks without checking whether they\r
-fit within budget.\r
-\r
-\r
-\page custom_memory_pools Custom memory pools\r
-\r
-A memory pool contains a number of `VkDeviceMemory` blocks.\r
-The library automatically creates and manages default pool for each memory type available on the device.\r
-Default memory pool automatically grows in size.\r
-Size of allocated blocks is also variable and managed automatically.\r
-\r
-You can create custom pool and allocate memory out of it.\r
-It can be useful if you want to:\r
-\r
-- Keep certain kind of allocations separate from others.\r
-- Enforce particular, fixed size of Vulkan memory blocks.\r
-- Limit maximum amount of Vulkan memory allocated for that pool.\r
-- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.\r
-\r
-To use custom memory pools:\r
-\r
--# Fill VmaPoolCreateInfo structure.\r
--# Call vmaCreatePool() to obtain #VmaPool handle.\r
--# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.\r
-   You don't need to specify any other parameters of this structure, like `usage`.\r
-\r
-Example:\r
-\r
-\code\r
-// Create a pool that can have at most 2 blocks, 128 MiB each.\r
-VmaPoolCreateInfo poolCreateInfo = {};\r
-poolCreateInfo.memoryTypeIndex = ...\r
-poolCreateInfo.blockSize = 128ull * 1024 * 1024;\r
-poolCreateInfo.maxBlockCount = 2;\r
-\r
-VmaPool pool;\r
-vmaCreatePool(allocator, &poolCreateInfo, &pool);\r
-\r
-// Allocate a buffer out of it.\r
-VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-bufCreateInfo.size = 1024;\r
-bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.pool = pool;\r
-\r
-VkBuffer buf;\r
-VmaAllocation alloc;\r
-VmaAllocationInfo allocInfo;\r
-vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);\r
-\endcode\r
-\r
-You have to free all allocations made from this pool before destroying it.\r
-\r
-\code\r
-vmaDestroyBuffer(allocator, buf, alloc);\r
-vmaDestroyPool(allocator, pool);\r
-\endcode\r
-\r
-\section custom_memory_pools_MemTypeIndex Choosing memory type index\r
-\r
-When creating a pool, you must explicitly specify memory type index.\r
-To find the one suitable for your buffers or images, you can use helper functions\r
-vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().\r
-You need to provide structures with example parameters of buffers or images\r
-that you are going to create in that pool.\r
-\r
-\code\r
-VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-exampleBufCreateInfo.size = 1024; // Whatever.\r
-exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.\r
-\r
-uint32_t memTypeIndex;\r
-vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);\r
-\r
-VmaPoolCreateInfo poolCreateInfo = {};\r
-poolCreateInfo.memoryTypeIndex = memTypeIndex;\r
-// ...\r
-\endcode\r
-\r
-When creating buffers/images allocated in that pool, provide following parameters:\r
-\r
-- `VkBufferCreateInfo`: Prefer to pass same parameters as above.\r
-  Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.\r
-  Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers\r
-  or the other way around.\r
-- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.\r
-  Other members are ignored anyway.\r
-\r
-\section linear_algorithm Linear allocation algorithm\r
-\r
-Each Vulkan memory block managed by this library has accompanying metadata that\r
-keeps track of used and unused regions. By default, the metadata structure and\r
-algorithm tries to find best place for new allocations among free regions to\r
-optimize memory usage. This way you can allocate and free objects in any order.\r
-\r
-![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)\r
-\r
-Sometimes there is a need to use simpler, linear allocation algorithm. You can\r
-create custom pool that uses such algorithm by adding flag\r
-#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating\r
-#VmaPool object. Then an alternative metadata management is used. It always\r
-creates new allocations after last one and doesn't reuse free regions after\r
-allocations freed in the middle. It results in better allocation performance and\r
-less memory consumed by metadata.\r
-\r
-![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)\r
-\r
-With this one flag, you can create a custom pool that can be used in many ways:\r
-free-at-once, stack, double stack, and ring buffer. See below for details.\r
-\r
-\subsection linear_algorithm_free_at_once Free-at-once\r
-\r
-In a pool that uses linear algorithm, you still need to free all the allocations\r
-individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free\r
-them in any order. New allocations are always made after last one - free space\r
-in the middle is not reused. However, when you release all the allocation and\r
-the pool becomes empty, allocation starts from the beginning again. This way you\r
-can use linear algorithm to speed up creation of allocations that you are going\r
-to release all at once.\r
-\r
-![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)\r
-\r
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount\r
-value that allows multiple memory blocks.\r
-\r
-\subsection linear_algorithm_stack Stack\r
-\r
-When you free an allocation that was created last, its space can be reused.\r
-Thanks to this, if you always release allocations in the order opposite to their\r
-creation (LIFO - Last In First Out), you can achieve behavior of a stack.\r
-\r
-![Stack](../gfx/Linear_allocator_4_stack.png)\r
-\r
-This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount\r
-value that allows multiple memory blocks.\r
-\r
-\subsection linear_algorithm_double_stack Double stack\r
-\r
-The space reserved by a custom pool with linear algorithm may be used by two\r
-stacks:\r
-\r
-- First, default one, growing up from offset 0.\r
-- Second, "upper" one, growing down from the end towards lower offsets.\r
-\r
-To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT\r
-to VmaAllocationCreateInfo::flags.\r
-\r
-![Double stack](../gfx/Linear_allocator_7_double_stack.png)\r
-\r
-Double stack is available only in pools with one memory block -\r
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.\r
-\r
-When the two stacks' ends meet so there is not enough space between them for a\r
-new allocation, such allocation fails with usual\r
-`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.\r
-\r
-\subsection linear_algorithm_ring_buffer Ring buffer\r
-\r
-When you free some allocations from the beginning and there is not enough free space\r
-for a new one at the end of a pool, allocator's "cursor" wraps around to the\r
-beginning and starts allocation there. Thanks to this, if you always release\r
-allocations in the same order as you created them (FIFO - First In First Out),\r
-you can achieve behavior of a ring buffer / queue.\r
-\r
-![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)\r
-\r
-Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer.\r
-If there is not enough free space for a new allocation, but existing allocations\r
-from the front of the queue can become lost, they become lost and the allocation\r
-succeeds.\r
-\r
-![Ring buffer with lost allocations](../gfx/Linear_allocator_6_ring_buffer_lost.png)\r
-\r
-Ring buffer is available only in pools with one memory block -\r
-VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.\r
-\r
-\section buddy_algorithm Buddy allocation algorithm\r
-\r
-There is another allocation algorithm that can be used with custom pools, called\r
-"buddy". Its internal data structure is based on a tree of blocks, each having\r
-size that is a power of two and a half of its parent's size. When you want to\r
-allocate memory of certain size, a free node in the tree is located. If it's too\r
-large, it is recursively split into two halves (called "buddies"). However, if\r
-requested allocation size is not a power of two, the size of a tree node is\r
-aligned up to the nearest power of two and the remaining space is wasted. When\r
-two buddy nodes become free, they are merged back into one larger node.\r
-\r
-![Buddy allocator](../gfx/Buddy_allocator.png)\r
-\r
-The advantage of buddy allocation algorithm over default algorithm is faster\r
-allocation and deallocation, as well as smaller external fragmentation. The\r
-disadvantage is more wasted space (internal fragmentation).\r
-\r
-For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)\r
-or other sources that describe this concept in general.\r
-\r
-To use buddy allocation algorithm with a custom pool, add flag\r
-#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating\r
-#VmaPool object.\r
-\r
-Several limitations apply to pools that use buddy algorithm:\r
-\r
-- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two.\r
-  Otherwise, only largest power of two smaller than the size is used for\r
-  allocations. The remaining space always stays unused.\r
-- [Margins](@ref debugging_memory_usage_margins) and\r
-  [corruption detection](@ref debugging_memory_usage_corruption_detection)\r
-  don't work in such pools.\r
-- [Lost allocations](@ref lost_allocations) don't work in such pools. You can\r
-  use them, but they never become lost. Support may be added in the future.\r
-- [Defragmentation](@ref defragmentation) doesn't work with allocations made from\r
-  such pool.\r
-\r
-\page defragmentation Defragmentation\r
-\r
-Interleaved allocations and deallocations of many objects of varying size can\r
-cause fragmentation over time, which can lead to a situation where the library is unable\r
-to find a continuous range of free memory for a new allocation despite there is\r
-enough free space, just scattered across many small free ranges between existing\r
-allocations.\r
-\r
-To mitigate this problem, you can use defragmentation feature:\r
-structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd().\r
-Given set of allocations, \r
-this function can move them to compact used memory, ensure more continuous free\r
-space and possibly also free some `VkDeviceMemory` blocks.\r
-\r
-What the defragmentation does is:\r
-\r
-- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset.\r
-  After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or\r
-  VmaAllocationInfo::offset changes. You must query them again using\r
-  vmaGetAllocationInfo() if you need them.\r
-- Moves actual data in memory.\r
-\r
-What it doesn't do, so you need to do it yourself:\r
-\r
-- Recreate buffers and images that were bound to allocations that were defragmented and\r
-  bind them with their new places in memory.\r
-  You must use `vkDestroyBuffer()`, `vkDestroyImage()`,\r
-  `vkCreateBuffer()`, `vkCreateImage()`, vmaBindBufferMemory(), vmaBindImageMemory()\r
-  for that purpose and NOT vmaDestroyBuffer(),\r
-  vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to\r
-  destroy or create allocation objects!\r
-- Recreate views and update descriptors that point to these buffers and images.\r
-\r
-\section defragmentation_cpu Defragmenting CPU memory\r
-\r
-Following example demonstrates how you can run defragmentation on CPU.\r
-Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented.\r
-Others are ignored.\r
-\r
-The way it works is:\r
-\r
-- It temporarily maps entire memory blocks when necessary.\r
-- It moves data using `memmove()` function.\r
-\r
-\code\r
-// Given following variables already initialized:\r
-VkDevice device;\r
-VmaAllocator allocator;\r
-std::vector<VkBuffer> buffers;\r
-std::vector<VmaAllocation> allocations;\r
-\r
-\r
-const uint32_t allocCount = (uint32_t)allocations.size();\r
-std::vector<VkBool32> allocationsChanged(allocCount);\r
-\r
-VmaDefragmentationInfo2 defragInfo = {};\r
-defragInfo.allocationCount = allocCount;\r
-defragInfo.pAllocations = allocations.data();\r
-defragInfo.pAllocationsChanged = allocationsChanged.data();\r
-defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit.\r
-defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit.\r
-\r
-VmaDefragmentationContext defragCtx;\r
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);\r
-vmaDefragmentationEnd(allocator, defragCtx);\r
-\r
-for(uint32_t i = 0; i < allocCount; ++i)\r
-{\r
-    if(allocationsChanged[i])\r
-    {\r
-        // Destroy buffer that is immutably bound to memory region which is no longer valid.\r
-        vkDestroyBuffer(device, buffers[i], nullptr);\r
-\r
-        // Create new buffer with same parameters.\r
-        VkBufferCreateInfo bufferInfo = ...;\r
-        vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);\r
-            \r
-        // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.\r
-            \r
-        // Bind new buffer to new memory region. Data contained in it is already moved.\r
-        VmaAllocationInfo allocInfo;\r
-        vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);\r
-        vmaBindBufferMemory(allocator, allocations[i], buffers[i]);\r
-    }\r
-}\r
-\endcode\r
-\r
-Setting VmaDefragmentationInfo2::pAllocationsChanged is optional.\r
-This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index\r
-has been modified during defragmentation.\r
-You can pass null, but you then need to query every allocation passed to defragmentation\r
-for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it.\r
-\r
-If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools),\r
-you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools\r
-instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations\r
-to defragment all allocations in given pools.\r
-You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case.\r
-You can also combine both methods.\r
-\r
-\section defragmentation_gpu Defragmenting GPU memory\r
-\r
-It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`.\r
-To do that, you need to pass a command buffer that meets requirements as described in\r
-VmaDefragmentationInfo2::commandBuffer. The way it works is:\r
-\r
-- It creates temporary buffers and binds them to entire memory blocks when necessary.\r
-- It issues `vkCmdCopyBuffer()` to passed command buffer.\r
-\r
-Example:\r
-\r
-\code\r
-// Given following variables already initialized:\r
-VkDevice device;\r
-VmaAllocator allocator;\r
-VkCommandBuffer commandBuffer;\r
-std::vector<VkBuffer> buffers;\r
-std::vector<VmaAllocation> allocations;\r
-\r
-\r
-const uint32_t allocCount = (uint32_t)allocations.size();\r
-std::vector<VkBool32> allocationsChanged(allocCount);\r
-\r
-VkCommandBufferBeginInfo cmdBufBeginInfo = ...;\r
-vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo);\r
-\r
-VmaDefragmentationInfo2 defragInfo = {};\r
-defragInfo.allocationCount = allocCount;\r
-defragInfo.pAllocations = allocations.data();\r
-defragInfo.pAllocationsChanged = allocationsChanged.data();\r
-defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time.\r
-defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time.\r
-defragInfo.commandBuffer = commandBuffer;\r
-\r
-VmaDefragmentationContext defragCtx;\r
-vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);\r
-\r
-vkEndCommandBuffer(commandBuffer);\r
-\r
-// Submit commandBuffer.\r
-// Wait for a fence that ensures commandBuffer execution finished.\r
-\r
-vmaDefragmentationEnd(allocator, defragCtx);\r
-\r
-for(uint32_t i = 0; i < allocCount; ++i)\r
-{\r
-    if(allocationsChanged[i])\r
-    {\r
-        // Destroy buffer that is immutably bound to memory region which is no longer valid.\r
-        vkDestroyBuffer(device, buffers[i], nullptr);\r
-\r
-        // Create new buffer with same parameters.\r
-        VkBufferCreateInfo bufferInfo = ...;\r
-        vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);\r
-            \r
-        // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.\r
-            \r
-        // Bind new buffer to new memory region. Data contained in it is already moved.\r
-        VmaAllocationInfo allocInfo;\r
-        vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);\r
-        vmaBindBufferMemory(allocator, allocations[i], buffers[i]);\r
-    }\r
-}\r
-\endcode\r
-\r
-You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters.\r
-The library automatically chooses best method to defragment each memory pool.\r
-\r
-You may try not to block your entire program to wait until defragmentation finishes,\r
-but do it in the background, as long as you carefully fullfill requirements described\r
-in function vmaDefragmentationBegin().\r
-\r
-\section defragmentation_additional_notes Additional notes\r
-\r
-It is only legal to defragment allocations bound to:\r
-\r
-- buffers\r
-- images created with `VK_IMAGE_CREATE_ALIAS_BIT`, `VK_IMAGE_TILING_LINEAR`, and\r
-  being currently in `VK_IMAGE_LAYOUT_GENERAL` or `VK_IMAGE_LAYOUT_PREINITIALIZED`.\r
-\r
-Defragmentation of images created with `VK_IMAGE_TILING_OPTIMAL` or in any other\r
-layout may give undefined results.\r
-\r
-If you defragment allocations bound to images, new images to be bound to new\r
-memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED`\r
-and then transitioned to their original layout from before defragmentation if\r
-needed using an image memory barrier.\r
-\r
-While using defragmentation, you may experience validation layer warnings, which you just need to ignore.\r
-See [Validation layer warnings](@ref general_considerations_validation_layer_warnings).\r
-\r
-Please don't expect memory to be fully compacted after defragmentation.\r
-Algorithms inside are based on some heuristics that try to maximize number of Vulkan\r
-memory blocks to make totally empty to release them, as well as to maximimze continuous\r
-empty space inside remaining blocks, while minimizing the number and size of allocations that\r
-need to be moved. Some fragmentation may still remain - this is normal.\r
-\r
-\section defragmentation_custom_algorithm Writing custom defragmentation algorithm\r
-\r
-If you want to implement your own, custom defragmentation algorithm,\r
-there is infrastructure prepared for that,\r
-but it is not exposed through the library API - you need to hack its source code.\r
-Here are steps needed to do this:\r
-\r
--# Main thing you need to do is to define your own class derived from base abstract\r
-   class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods.\r
-   See definition and comments of this class for details.\r
--# Your code needs to interact with device memory block metadata.\r
-   If you need more access to its data than it's provided by its public interface,\r
-   declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`.\r
--# If you want to create a flag that would enable your algorithm or pass some additional\r
-   flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in\r
-   VmaDefragmentationInfo2::flags.\r
--# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object\r
-   of your new class whenever needed.\r
-\r
-\r
-\page lost_allocations Lost allocations\r
-\r
-If your game oversubscribes video memory, if may work OK in previous-generation\r
-graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically\r
-paged to system RAM. In Vulkan you can't do it because when you run out of\r
-memory, an allocation just fails. If you have more data (e.g. textures) that can\r
-fit into VRAM and you don't need it all at once, you may want to upload them to\r
-GPU on demand and "push out" ones that are not used for a long time to make room\r
-for the new ones, effectively using VRAM (or a cartain memory pool) as a form of\r
-cache. Vulkan Memory Allocator can help you with that by supporting a concept of\r
-"lost allocations".\r
-\r
-To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT\r
-flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to\r
-such allocation in every new frame, you need to query it if it's not lost.\r
-To check it, call vmaTouchAllocation().\r
-If the allocation is lost, you should not use it or buffer/image bound to it.\r
-You mustn't forget to destroy this allocation and this buffer/image.\r
-vmaGetAllocationInfo() can also be used for checking status of the allocation.\r
-Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.\r
-\r
-To create an allocation that can make some other allocations lost to make room\r
-for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will\r
-usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and\r
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.\r
-\r
-Warning! Current implementation uses quite naive, brute force algorithm,\r
-which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT\r
-flag quite slow. A new, more optimal algorithm and data structure to speed this\r
-up is planned for the future.\r
-\r
-<b>Q: When interleaving creation of new allocations with usage of existing ones,\r
-how do you make sure that an allocation won't become lost while it's used in the\r
-current frame?</b>\r
-\r
-It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation\r
-status/parameters and checks whether it's not lost, but when it's not, it also\r
-atomically marks it as used in the current frame, which makes it impossible to\r
-become lost in that frame. It uses lockless algorithm, so it works fast and\r
-doesn't involve locking any internal mutex.\r
-\r
-<b>Q: What if my allocation may still be in use by the GPU when it's rendering a\r
-previous frame while I already submit new frame on the CPU?</b>\r
-\r
-You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not\r
-become lost for a number of additional frames back from the current one by\r
-specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default\r
-memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).\r
-\r
-<b>Q: How do you inform the library when new frame starts?</b>\r
-\r
-You need to call function vmaSetCurrentFrameIndex().\r
-\r
-Example code:\r
-\r
-\code\r
-struct MyBuffer\r
-{\r
-    VkBuffer m_Buf = nullptr;\r
-    VmaAllocation m_Alloc = nullptr;\r
-\r
-    // Called when the buffer is really needed in the current frame.\r
-    void EnsureBuffer();\r
-};\r
-\r
-void MyBuffer::EnsureBuffer()\r
-{\r
-    // Buffer has been created.\r
-    if(m_Buf != VK_NULL_HANDLE)\r
-    {\r
-        // Check if its allocation is not lost + mark it as used in current frame.\r
-        if(vmaTouchAllocation(allocator, m_Alloc))\r
-        {\r
-            // It's all OK - safe to use m_Buf.\r
-            return;\r
-        }\r
-    }\r
-\r
-    // Buffer not yet exists or lost - destroy and recreate it.\r
-\r
-    vmaDestroyBuffer(allocator, m_Buf, m_Alloc);\r
-\r
-    VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-    bufCreateInfo.size = 1024;\r
-    bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-\r
-    VmaAllocationCreateInfo allocCreateInfo = {};\r
-    allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-    allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |\r
-        VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;\r
-\r
-    vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);\r
-}\r
-\endcode\r
-\r
-When using lost allocations, you may see some Vulkan validation layer warnings\r
-about overlapping regions of memory bound to different kinds of buffers and\r
-images. This is still valid as long as you implement proper handling of lost\r
-allocations (like in the example above) and don't use them.\r
-\r
-You can create an allocation that is already in lost state from the beginning using function\r
-vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.\r
-\r
-You can call function vmaMakePoolAllocationsLost() to set all eligible allocations\r
-in a specified custom pool to lost state.\r
-Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back\r
-cannot become lost.\r
-\r
-<b>Q: Can I touch allocation that cannot become lost?</b>\r
-\r
-Yes, although it has no visible effect.\r
-Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index\r
-also for allocations that cannot become lost, but the only way to observe it is to dump\r
-internal allocator state using vmaBuildStatsString().\r
-You can use this feature for debugging purposes to explicitly mark allocations that you use\r
-in current frame and then analyze JSON dump to see for how long each allocation stays unused.\r
-\r
-\r
-\page statistics Statistics\r
-\r
-This library contains functions that return information about its internal state,\r
-especially the amount of memory allocated from Vulkan.\r
-Please keep in mind that these functions need to traverse all internal data structures\r
-to gather these information, so they may be quite time-consuming.\r
-Don't call them too often.\r
-\r
-\section statistics_numeric_statistics Numeric statistics\r
-\r
-You can query for overall statistics of the allocator using function vmaCalculateStats().\r
-Information are returned using structure #VmaStats.\r
-It contains #VmaStatInfo - number of allocated blocks, number of allocations\r
-(occupied ranges in these blocks), number of unused (free) ranges in these blocks,\r
-number of bytes used and unused (but still allocated from Vulkan) and other information.\r
-They are summed across memory heaps, memory types and total for whole allocator.\r
-\r
-You can query for statistics of a custom pool using function vmaGetPoolStats().\r
-Information are returned using structure #VmaPoolStats.\r
-\r
-You can query for information about specific allocation using function vmaGetAllocationInfo().\r
-It fill structure #VmaAllocationInfo.\r
-\r
-\section statistics_json_dump JSON dump\r
-\r
-You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().\r
-The result is guaranteed to be correct JSON.\r
-It uses ANSI encoding.\r
-Any strings provided by user (see [Allocation names](@ref allocation_names))\r
-are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,\r
-this JSON string can be treated as using this encoding.\r
-It must be freed using function vmaFreeStatsString().\r
-\r
-The format of this JSON string is not part of official documentation of the library,\r
-but it will not change in backward-incompatible way without increasing library major version number\r
-and appropriate mention in changelog.\r
-\r
-The JSON string contains all the data that can be obtained using vmaCalculateStats().\r
-It can also contain detailed map of allocated memory blocks and their regions -\r
-free and occupied by allocations.\r
-This allows e.g. to visualize the memory or assess fragmentation.\r
-\r
-\r
-\page allocation_annotation Allocation names and user data\r
-\r
-\section allocation_user_data Allocation user data\r
-\r
-You can annotate allocations with your own information, e.g. for debugging purposes.\r
-To do that, fill VmaAllocationCreateInfo::pUserData field when creating\r
-an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,\r
-some handle, index, key, ordinal number or any other value that would associate\r
-the allocation with your custom metadata.\r
-\r
-\code\r
-VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };\r
-// Fill bufferInfo...\r
-\r
-MyBufferMetadata* pMetadata = CreateBufferMetadata();\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-allocCreateInfo.pUserData = pMetadata;\r
-\r
-VkBuffer buffer;\r
-VmaAllocation allocation;\r
-vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);\r
-\endcode\r
-\r
-The pointer may be later retrieved as VmaAllocationInfo::pUserData:\r
-\r
-\code\r
-VmaAllocationInfo allocInfo;\r
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);\r
-MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;\r
-\endcode\r
-\r
-It can also be changed using function vmaSetAllocationUserData().\r
-\r
-Values of (non-zero) allocations' `pUserData` are printed in JSON report created by\r
-vmaBuildStatsString(), in hexadecimal form.\r
-\r
-\section allocation_names Allocation names\r
-\r
-There is alternative mode available where `pUserData` pointer is used to point to\r
-a null-terminated string, giving a name to the allocation. To use this mode,\r
-set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.\r
-Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to\r
-vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.\r
-The library creates internal copy of the string, so the pointer you pass doesn't need\r
-to be valid for whole lifetime of the allocation. You can free it after the call.\r
-\r
-\code\r
-VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };\r
-// Fill imageInfo...\r
-\r
-std::string imageName = "Texture: ";\r
-imageName += fileName;\r
-\r
-VmaAllocationCreateInfo allocCreateInfo = {};\r
-allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;\r
-allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;\r
-allocCreateInfo.pUserData = imageName.c_str();\r
-\r
-VkImage image;\r
-VmaAllocation allocation;\r
-vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);\r
-\endcode\r
-\r
-The value of `pUserData` pointer of the allocation will be different than the one\r
-you passed when setting allocation's name - pointing to a buffer managed\r
-internally that holds copy of the string.\r
-\r
-\code\r
-VmaAllocationInfo allocInfo;\r
-vmaGetAllocationInfo(allocator, allocation, &allocInfo);\r
-const char* imageName = (const char*)allocInfo.pUserData;\r
-printf("Image name: %s\n", imageName);\r
-\endcode\r
-\r
-That string is also printed in JSON report created by vmaBuildStatsString().\r
-\r
-\note Passing string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.\r
-You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.\r
-\r
-\r
-\page debugging_memory_usage Debugging incorrect memory usage\r
-\r
-If you suspect a bug with memory usage, like usage of uninitialized memory or\r
-memory being overwritten out of bounds of an allocation,\r
-you can use debug features of this library to verify this.\r
-\r
-\section debugging_memory_usage_initialization Memory initialization\r
-\r
-If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,\r
-you can enable automatic memory initialization to verify this.\r
-To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.\r
-\r
-\code\r
-#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1\r
-#include "vk_mem_alloc.h"\r
-\endcode\r
-\r
-It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.\r
-Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.\r
-Memory is automatically mapped and unmapped if necessary.\r
-\r
-If you find these values while debugging your program, good chances are that you incorrectly\r
-read Vulkan memory that is allocated but not initialized, or already freed, respectively.\r
-\r
-Memory initialization works only with memory types that are `HOST_VISIBLE`.\r
-It works also with dedicated allocations.\r
-It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,\r
-as they cannot be mapped.\r
-\r
-\section debugging_memory_usage_margins Margins\r
-\r
-By default, allocations are laid out in memory blocks next to each other if possible\r
-(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).\r
-\r
-![Allocations without margin](../gfx/Margins_1.png)\r
-\r
-Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified\r
-number of bytes as a margin before and after every allocation.\r
-\r
-\code\r
-#define VMA_DEBUG_MARGIN 16\r
-#include "vk_mem_alloc.h"\r
-\endcode\r
-\r
-![Allocations with margin](../gfx/Margins_2.png)\r
-\r
-If your bug goes away after enabling margins, it means it may be caused by memory\r
-being overwritten outside of allocation boundaries. It is not 100% certain though.\r
-Change in application behavior may also be caused by different order and distribution\r
-of allocations across memory blocks after margins are applied.\r
-\r
-The margin is applied also before first and after last allocation in a block.\r
-It may occur only once between two adjacent allocations.\r
-\r
-Margins work with all types of memory.\r
-\r
-Margin is applied only to allocations made out of memory blocks and not to dedicated\r
-allocations, which have their own memory block of specific size.\r
-It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag\r
-or those automatically decided to put into dedicated allocations, e.g. due to its\r
-large size or recommended by VK_KHR_dedicated_allocation extension.\r
-Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag.\r
-\r
-Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.\r
-\r
-Note that enabling margins increases memory usage and fragmentation.\r
-\r
-\section debugging_memory_usage_corruption_detection Corruption detection\r
-\r
-You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation\r
-of contents of the margins.\r
-\r
-\code\r
-#define VMA_DEBUG_MARGIN 16\r
-#define VMA_DEBUG_DETECT_CORRUPTION 1\r
-#include "vk_mem_alloc.h"\r
-\endcode\r
-\r
-When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`\r
-(it must be multiply of 4) before and after every allocation is filled with a magic number.\r
-This idea is also know as "canary".\r
-Memory is automatically mapped and unmapped if necessary.\r
-\r
-This number is validated automatically when the allocation is destroyed.\r
-If it's not equal to the expected value, `VMA_ASSERT()` is executed.\r
-It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,\r
-which indicates a serious bug.\r
-\r
-You can also explicitly request checking margins of all allocations in all memory blocks\r
-that belong to specified memory types by using function vmaCheckCorruption(),\r
-or in memory blocks that belong to specified custom pool, by using function \r
-vmaCheckPoolCorruption().\r
-\r
-Margin validation (corruption detection) works only for memory types that are\r
-`HOST_VISIBLE` and `HOST_COHERENT`.\r
-\r
-\r
-\page record_and_replay Record and replay\r
-\r
-\section record_and_replay_introduction Introduction\r
-\r
-While using the library, sequence of calls to its functions together with their\r
-parameters can be recorded to a file and later replayed using standalone player\r
-application. It can be useful to:\r
-\r
-- Test correctness - check if same sequence of calls will not cause crash or\r
-  failures on a target platform.\r
-- Gather statistics - see number of allocations, peak memory usage, number of\r
-  calls etc.\r
-- Benchmark performance - see how much time it takes to replay the whole\r
-  sequence.\r
-\r
-\section record_and_replay_usage Usage\r
-\r
-Recording functionality is disabled by default.\r
-To enable it, define following macro before every include of this library:\r
-\r
-\code\r
-#define VMA_RECORDING_ENABLED 1\r
-\endcode\r
-\r
-<b>To record sequence of calls to a file:</b> Fill in\r
-VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator\r
-object. File is opened and written during whole lifetime of the allocator.\r
-\r
-<b>To replay file:</b> Use VmaReplay - standalone command-line program.\r
-Precompiled binary can be found in "bin" directory.\r
-Its source can be found in "src/VmaReplay" directory.\r
-Its project is generated by Premake.\r
-Command line syntax is printed when the program is launched without parameters.\r
-Basic usage:\r
-\r
-    VmaReplay.exe MyRecording.csv\r
-\r
-<b>Documentation of file format</b> can be found in file: "docs/Recording file format.md".\r
-It's a human-readable, text file in CSV format (Comma Separated Values).\r
-\r
-\section record_and_replay_additional_considerations Additional considerations\r
-\r
-- Replaying file that was recorded on a different GPU (with different parameters\r
-  like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different\r
-  set of memory heaps and types) may give different performance and memory usage\r
-  results, as well as issue some warnings and errors.\r
-- Current implementation of recording in VMA, as well as VmaReplay application, is\r
-  coded and tested only on Windows. Inclusion of recording code is driven by\r
-  `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to\r
-  add. Contributions are welcomed.\r
-\r
-\r
-\page usage_patterns Recommended usage patterns\r
-\r
-See also slides from talk:\r
-[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)\r
-\r
-\r
-\section usage_patterns_common_mistakes Common mistakes\r
-\r
-<b>Use of CPU_TO_GPU instead of CPU_ONLY memory</b>\r
-\r
-#VMA_MEMORY_USAGE_CPU_TO_GPU is recommended only for resources that will be\r
-mapped and written by the CPU, as well as read directly by the GPU - like some\r
-buffers or textures updated every frame (dynamic). If you create a staging copy\r
-of a resource to be written by CPU and then used as a source of transfer to\r
-another resource placed in the GPU memory, that staging resource should be\r
-created with #VMA_MEMORY_USAGE_CPU_ONLY. Please read the descriptions of these\r
-enums carefully for details.\r
-\r
-<b>Unnecessary use of custom pools</b>\r
-\r
-\ref custom_memory_pools may be useful for special purposes - when you want to\r
-keep certain type of resources separate e.g. to reserve minimum amount of memory\r
-for them, limit maximum amount of memory they can occupy, or make some of them\r
-push out the other through the mechanism of \ref lost_allocations. For most\r
-resources this is not needed and so it is not recommended to create #VmaPool\r
-objects and allocations out of them. Allocating from the default pool is sufficient.\r
-\r
-\section usage_patterns_simple Simple patterns\r
-\r
-\subsection usage_patterns_simple_render_targets Render targets\r
-\r
-<b>When:</b>\r
-Any resources that you frequently write and read on GPU,\r
-e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,\r
-images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").\r
-\r
-<b>What to do:</b>\r
-Create them in video memory that is fastest to access from GPU using\r
-#VMA_MEMORY_USAGE_GPU_ONLY.\r
-\r
-Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension\r
-and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,\r
-especially if they are large or if you plan to destroy and recreate them e.g. when\r
-display resolution changes.\r
-Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.\r
-\r
-\subsection usage_patterns_simple_immutable_resources Immutable resources\r
-\r
-<b>When:</b>\r
-Any resources that you fill on CPU only once (aka "immutable") or infrequently\r
-and then read frequently on GPU,\r
-e.g. textures, vertex and index buffers, constant buffers that don't change often.\r
-\r
-<b>What to do:</b>\r
-Create them in video memory that is fastest to access from GPU using\r
-#VMA_MEMORY_USAGE_GPU_ONLY.\r
-\r
-To initialize content of such resource, create a CPU-side (aka "staging") copy of it\r
-in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,\r
-and submit a transfer from it to the GPU resource.\r
-You can keep the staging copy if you need it for another upload transfer in the future.\r
-If you don't, you can destroy it or reuse this buffer for uploading different resource\r
-after the transfer finishes.\r
-\r
-Prefer to create just buffers in system memory rather than images, even for uploading textures.\r
-Use `vkCmdCopyBufferToImage()`.\r
-Dont use images with `VK_IMAGE_TILING_LINEAR`.\r
-\r
-\subsection usage_patterns_dynamic_resources Dynamic resources\r
-\r
-<b>When:</b>\r
-Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,\r
-written on CPU, read on GPU.\r
-\r
-<b>What to do:</b>\r
-Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.\r
-You can map it and write to it directly on CPU, as well as read from it on GPU.\r
-\r
-This is a more complex situation. Different solutions are possible,\r
-and the best one depends on specific GPU type, but you can use this simple approach for the start.\r
-Prefer to write to such resource sequentially (e.g. using `memcpy`).\r
-Don't perform random access or any reads from it on CPU, as it may be very slow.\r
-Also note that textures written directly from the host through a mapped pointer need to be in LINEAR not OPTIMAL layout.\r
-\r
-\subsection usage_patterns_readback Readback\r
-\r
-<b>When:</b>\r
-Resources that contain data written by GPU that you want to read back on CPU,\r
-e.g. results of some computations.\r
-\r
-<b>What to do:</b>\r
-Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.\r
-You can write to them directly on GPU, as well as map and read them on CPU.\r
-\r
-\section usage_patterns_advanced Advanced patterns\r
-\r
-\subsection usage_patterns_integrated_graphics Detecting integrated graphics\r
-\r
-You can support integrated graphics (like Intel HD Graphics, AMD APU) better\r
-by detecting it in Vulkan.\r
-To do it, call `vkGetPhysicalDeviceProperties()`, inspect\r
-`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.\r
-When you find it, you can assume that memory is unified and all memory types are comparably fast\r
-to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.\r
-\r
-You can then sum up sizes of all available memory heaps and treat them as useful for\r
-your GPU resources, instead of only `DEVICE_LOCAL` ones.\r
-You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them\r
-directly instead of submitting explicit transfer (see below).\r
-\r
-\subsection usage_patterns_direct_vs_transfer Direct access versus transfer\r
-\r
-For resources that you frequently write on CPU and read on GPU, many solutions are possible:\r
-\r
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,\r
-   second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit transfer each time.\r
--# Create just a single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,\r
-   read it directly on GPU.\r
--# Create just a single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,\r
-   read it directly on GPU.\r
-\r
-Which solution is the most efficient depends on your resource and especially on the GPU.\r
-It is best to measure it and then make the decision.\r
-Some general recommendations:\r
-\r
-- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead\r
-  related to using a second copy and making transfer.\r
-- For small resources (e.g. constant buffers) use (2).\r
-  Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.\r
-  Even if the resource ends up in system memory, its data may be cached on GPU after first\r
-  fetch over PCIe bus.\r
-- For larger resources (e.g. textures), decide between (1) and (2).\r
-  You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is\r
-  both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).\r
-\r
-Similarly, for resources that you frequently write on GPU and read on CPU, multiple\r
-solutions are possible:\r
-\r
--# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,\r
-   second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.\r
--# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,\r
-   map it and read it on CPU.\r
-\r
-You should take some measurements to decide which option is faster in case of your specific\r
-resource.\r
-\r
-Note that textures accessed directly from the host through a mapped pointer need to be in LINEAR layout,\r
-which may slow down their usage on the device.\r
-Textures accessed only by the device and transfer operations can use OPTIMAL layout.\r
-\r
-If you don't want to specialize your code for specific types of GPUs, you can still make\r
-an simple optimization for cases when your resource ends up in mappable memory to use it\r
-directly in this case instead of creating CPU-side staging copy.\r
-For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).\r
-\r
-\r
-\page configuration Configuration\r
-\r
-Please check "CONFIGURATION SECTION" in the code to find macros that you can define\r
-before each include of this file or change directly in this file to provide\r
-your own implementation of basic facilities like assert, `min()` and `max()` functions,\r
-mutex, atomic etc.\r
-The library uses its own implementation of containers by default, but you can switch to using\r
-STL containers instead.\r
-\r
-For example, define `VMA_ASSERT(expr)` before including the library to provide\r
-custom implementation of the assertion, compatible with your project.\r
-By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration\r
-and empty otherwise.\r
-\r
-\section config_Vulkan_functions Pointers to Vulkan functions\r
-\r
-There are multiple ways to import pointers to Vulkan functions in the library.\r
-In the simplest case you don't need to do anything.\r
-If the compilation or linking of your program or the initialization of the #VmaAllocator\r
-doesn't work for you, you can try to reconfigure it.\r
-\r
-First, the allocator tries to fetch pointers to Vulkan functions linked statically,\r
-like this:\r
-\r
-\code\r
-m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;\r
-\endcode\r
-\r
-If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.\r
-\r
-Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.\r
-You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or\r
-by using a helper library like [volk](https://github.com/zeux/volk).\r
-\r
-Third, VMA tries to fetch remaining pointers that are still null by calling\r
-`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.\r
-If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.\r
-\r
-Finally, all the function pointers required by the library (considering selected\r
-Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.\r
-\r
-\r
-\section custom_memory_allocator Custom host memory allocator\r
-\r
-If you use custom allocator for CPU memory rather than default operator `new`\r
-and `delete` from C++, you can make this library using your allocator as well\r
-by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These\r
-functions will be passed to Vulkan, as well as used by the library itself to\r
-make any CPU-side allocations.\r
-\r
-\section allocation_callbacks Device memory allocation callbacks\r
-\r
-The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.\r
-You can setup callbacks to be informed about these calls, e.g. for the purpose\r
-of gathering some statistics. To do it, fill optional member\r
-VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.\r
-\r
-\section heap_memory_limit Device heap memory limit\r
-\r
-When device memory of certain heap runs out of free space, new allocations may\r
-fail (returning error code) or they may succeed, silently pushing some existing\r
-memory blocks from GPU VRAM to system RAM (which degrades performance). This\r
-behavior is implementation-dependant - it depends on GPU vendor and graphics\r
-driver.\r
-\r
-On AMD cards it can be controlled while creating Vulkan device object by using\r
-VK_AMD_memory_overallocation_behavior extension, if available.\r
-\r
-Alternatively, if you want to test how your program behaves with limited amount of Vulkan device\r
-memory available without switching your graphics card to one that really has\r
-smaller VRAM, you can use a feature of this library intended for this purpose.\r
-To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.\r
-\r
-\r
-\r
-\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation\r
-\r
-VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve\r
-performance on some GPUs. It augments Vulkan API with possibility to query\r
-driver whether it prefers particular buffer or image to have its own, dedicated\r
-allocation (separate `VkDeviceMemory` block) for better efficiency - to be able\r
-to do some internal optimizations.\r
-\r
-The extension is supported by this library. It will be used automatically when\r
-enabled. To enable it:\r
-\r
-1 . When creating Vulkan device, check if following 2 device extensions are\r
-supported (call `vkEnumerateDeviceExtensionProperties()`).\r
-If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).\r
-\r
-- VK_KHR_get_memory_requirements2\r
-- VK_KHR_dedicated_allocation\r
-\r
-If you enabled these extensions:\r
-\r
-2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating\r
-your #VmaAllocator`to inform the library that you enabled required extensions\r
-and you want the library to use them.\r
-\r
-\code\r
-allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;\r
-\r
-vmaCreateAllocator(&allocatorInfo, &allocator);\r
-\endcode\r
-\r
-That's all. The extension will be automatically used whenever you create a\r
-buffer using vmaCreateBuffer() or image using vmaCreateImage().\r
-\r
-When using the extension together with Vulkan Validation Layer, you will receive\r
-warnings like this:\r
-\r
-    vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.\r
-\r
-It is OK, you should just ignore it. It happens because you use function\r
-`vkGetBufferMemoryRequirements2KHR()` instead of standard\r
-`vkGetBufferMemoryRequirements()`, while the validation layer seems to be\r
-unaware of it.\r
-\r
-To learn more about this extension, see:\r
-\r
-- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap44.html#VK_KHR_dedicated_allocation)\r
-- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)\r
-\r
-\r
-\r
-\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory\r
-\r
-VK_AMD_device_coherent_memory is a device extension that enables access to\r
-additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and\r
-`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for\r
-allocation of buffers intended for writing "breadcrumb markers" in between passes\r
-or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.\r
-\r
-When the extension is available but has not been enabled, Vulkan physical device\r
-still exposes those memory types, but their usage is forbidden. VMA automatically\r
-takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt\r
-to allocate memory of such type is made.\r
-\r
-If you want to use this extension in connection with VMA, follow these steps:\r
-\r
-\section vk_amd_device_coherent_memory_initialization Initialization\r
-\r
-1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.\r
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".\r
-\r
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.\r
-Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.\r
-Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.\r
-\r
-3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"\r
-to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.\r
-\r
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.\r
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.\r
-Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to\r
-`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.\r
-\r
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you\r
-have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT\r
-to VmaAllocatorCreateInfo::flags.\r
-\r
-\section vk_amd_device_coherent_memory_usage Usage\r
-\r
-After following steps described above, you can create VMA allocations and custom pools\r
-out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible\r
-devices. There are multiple ways to do it, for example:\r
-\r
-- You can request or prefer to allocate out of such memory types by adding\r
-  `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags\r
-  or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with\r
-  other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.\r
-- If you manually found memory type index to use for this purpose, force allocation\r
-  from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.\r
-\r
-\section vk_amd_device_coherent_memory_more_information More information\r
-\r
-To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap44.html#VK_AMD_device_coherent_memory)\r
-\r
-Example use of this extension can be found in the code of the sample and test suite\r
-accompanying this library.\r
-\r
-\r
-\page enabling_buffer_device_address Enabling buffer device address\r
-\r
-Device extension VK_KHR_buffer_device_address\r
-allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.\r
-It is promoted to core Vulkan 1.2.\r
-\r
-If you want to use this feature in connection with VMA, follow these steps:\r
-\r
-\section enabling_buffer_device_address_initialization Initialization\r
-\r
-1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.\r
-Check if the extension is supported - if returned array of `VkExtensionProperties` contains\r
-"VK_KHR_buffer_device_address".\r
-\r
-2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.\r
-Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.\r
-Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress` is true.\r
-\r
-3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add\r
-"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.\r
-\r
-4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.\r
-Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.\r
-Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to\r
-`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.\r
-\r
-5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you\r
-have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT\r
-to VmaAllocatorCreateInfo::flags.\r
-\r
-\section enabling_buffer_device_address_usage Usage\r
-\r
-After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.\r
-The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to\r
-allocated memory blocks wherever it might be needed.\r
-\r
-Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.\r
-The second part of this functionality related to "capture and replay" is not supported,\r
-as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.\r
-\r
-\section enabling_buffer_device_address_more_information More information\r
-\r
-To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)\r
-\r
-Example use of this extension can be found in the code of the sample and test suite\r
-accompanying this library.\r
-\r
-\page general_considerations General considerations\r
-\r
-\section general_considerations_thread_safety Thread safety\r
-\r
-- The library has no global state, so separate #VmaAllocator objects can be used\r
-  independently.\r
-  There should be no need to create multiple such objects though - one per `VkDevice` is enough.\r
-- By default, all calls to functions that take #VmaAllocator as first parameter\r
-  are safe to call from multiple threads simultaneously because they are\r
-  synchronized internally when needed.\r
-- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT\r
-  flag, calls to functions that take such #VmaAllocator object must be\r
-  synchronized externally.\r
-- Access to a #VmaAllocation object must be externally synchronized. For example,\r
-  you must not call vmaGetAllocationInfo() and vmaMapMemory() from different\r
-  threads at the same time if you pass the same #VmaAllocation object to these\r
-  functions.\r
-\r
-\section general_considerations_validation_layer_warnings Validation layer warnings\r
-\r
-When using this library, you can meet following types of warnings issued by\r
-Vulkan validation layer. They don't necessarily indicate a bug, so you may need\r
-to just ignore them.\r
-\r
-- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*\r
-  - It happens when VK_KHR_dedicated_allocation extension is enabled.\r
-    `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.\r
-- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*\r
-  - It happens when you map a buffer or image, because the library maps entire\r
-    `VkDeviceMemory` block, where different types of images and buffers may end\r
-    up together, especially on GPUs with unified memory like Intel.\r
-- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*\r
-  - It happens when you use lost allocations, and a new image or buffer is\r
-    created in place of an existing object that bacame lost.\r
-  - It may happen also when you use [defragmentation](@ref defragmentation).\r
-\r
-\section general_considerations_allocation_algorithm Allocation algorithm\r
-\r
-The library uses following algorithm for allocation, in order:\r
-\r
--# Try to find free range of memory in existing blocks.\r
--# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.\r
--# If failed, try to create such block with size/2, size/4, size/8.\r
--# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was\r
-   specified, try to find space in existing blocks, possilby making some other\r
-   allocations lost.\r
--# If failed, try to allocate separate `VkDeviceMemory` for this allocation,\r
-   just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.\r
--# If failed, choose other memory type that meets the requirements specified in\r
-   VmaAllocationCreateInfo and go to point 1.\r
--# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-\r
-\section general_considerations_features_not_supported Features not supported\r
-\r
-Features deliberately excluded from the scope of this library:\r
-\r
-- Data transfer. Uploading (straming) and downloading data of buffers and images\r
-  between CPU and GPU memory and related synchronization is responsibility of the user.\r
-  Defining some "texture" object that would automatically stream its data from a\r
-  staging copy in CPU memory to GPU memory would rather be a feature of another,\r
-  higher-level library implemented on top of VMA.\r
-- Allocations for imported/exported external memory. They tend to require\r
-  explicit memory type index and dedicated allocation anyway, so they don't\r
-  interact with main features of this library. Such special purpose allocations\r
-  should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`.\r
-- Recreation of buffers and images. Although the library has functions for\r
-  buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to\r
-  recreate these objects yourself after defragmentation. That's because the big\r
-  structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in\r
-  #VmaAllocation object.\r
-- Handling CPU memory allocation failures. When dynamically creating small C++\r
-  objects in CPU memory (not Vulkan memory), allocation failures are not checked\r
-  and handled gracefully, because that would complicate code significantly and\r
-  is usually not needed in desktop PC applications anyway.\r
-- Code free of any compiler warnings. Maintaining the library to compile and\r
-  work correctly on so many different platforms is hard enough. Being free of \r
-  any warnings, on any version of any compiler, is simply not feasible.\r
-- This is a C++ library with C interface.\r
-  Bindings or ports to any other programming languages are welcomed as external projects and\r
-  are not going to be included into this repository.\r
-\r
-*/\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    #include <chrono>\r
-    #if defined(_WIN32)\r
-        #include <windows.h>\r
-    #else\r
-        #include <sstream>\r
-        #include <thread>\r
-    #endif\r
-#endif\r
-\r
-#ifdef __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-/*\r
-Define this macro to 0/1 to disable/enable support for recording functionality,\r
-available through VmaAllocatorCreateInfo::pRecordSettings.\r
-*/\r
-#ifndef VMA_RECORDING_ENABLED\r
-    #define VMA_RECORDING_ENABLED 0\r
-#endif\r
-\r
-#ifndef NOMINMAX\r
-    #define NOMINMAX // For windows.h\r
-#endif\r
-\r
-#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS\r
-    extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;\r
-    extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;\r
-    extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;\r
-    extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;\r
-    extern PFN_vkAllocateMemory vkAllocateMemory;\r
-    extern PFN_vkFreeMemory vkFreeMemory;\r
-    extern PFN_vkMapMemory vkMapMemory;\r
-    extern PFN_vkUnmapMemory vkUnmapMemory;\r
-    extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;\r
-    extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;\r
-    extern PFN_vkBindBufferMemory vkBindBufferMemory;\r
-    extern PFN_vkBindImageMemory vkBindImageMemory;\r
-    extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;\r
-    extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;\r
-    extern PFN_vkCreateBuffer vkCreateBuffer;\r
-    extern PFN_vkDestroyBuffer vkDestroyBuffer;\r
-    extern PFN_vkCreateImage vkCreateImage;\r
-    extern PFN_vkDestroyImage vkDestroyImage;\r
-    extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;\r
-    #if VMA_VULKAN_VERSION >= 1001000\r
-        extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;\r
-        extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;\r
-        extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;\r
-        extern PFN_vkBindImageMemory2 vkBindImageMemory2;\r
-        extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;\r
-    #endif // #if VMA_VULKAN_VERSION >= 1001000\r
-#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES\r
-\r
-#ifndef VULKAN_H_\r
-    #include <vulkan/vulkan.h>\r
-#endif\r
-\r
-// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,\r
-// where AAA = major, BBB = minor, CCC = patch.\r
-// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.\r
-#if !defined(VMA_VULKAN_VERSION)\r
-    #if defined(VK_VERSION_1_2)\r
-        #define VMA_VULKAN_VERSION 1002000\r
-    #elif defined(VK_VERSION_1_1)\r
-        #define VMA_VULKAN_VERSION 1001000\r
-    #else\r
-        #define VMA_VULKAN_VERSION 1000000\r
-    #endif\r
-#endif\r
-\r
-#if !defined(VMA_DEDICATED_ALLOCATION)\r
-    #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation\r
-        #define VMA_DEDICATED_ALLOCATION 1\r
-    #else\r
-        #define VMA_DEDICATED_ALLOCATION 0\r
-    #endif\r
-#endif\r
-\r
-#if !defined(VMA_BIND_MEMORY2)\r
-    #if VK_KHR_bind_memory2\r
-        #define VMA_BIND_MEMORY2 1\r
-    #else\r
-        #define VMA_BIND_MEMORY2 0\r
-    #endif\r
-#endif\r
-\r
-#if !defined(VMA_MEMORY_BUDGET)\r
-    #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)\r
-        #define VMA_MEMORY_BUDGET 1\r
-    #else\r
-        #define VMA_MEMORY_BUDGET 0\r
-    #endif\r
-#endif\r
-\r
-// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.\r
-#if !defined(VMA_BUFFER_DEVICE_ADDRESS)\r
-    #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000\r
-        #define VMA_BUFFER_DEVICE_ADDRESS 1\r
-    #else\r
-        #define VMA_BUFFER_DEVICE_ADDRESS 0\r
-    #endif\r
-#endif\r
-\r
-// Define these macros to decorate all public functions with additional code,\r
-// before and after returned type, appropriately. This may be useful for\r
-// exporing the functions when compiling VMA as a separate library. Example:\r
-// #define VMA_CALL_PRE  __declspec(dllexport)\r
-// #define VMA_CALL_POST __cdecl\r
-#ifndef VMA_CALL_PRE\r
-    #define VMA_CALL_PRE\r
-#endif\r
-#ifndef VMA_CALL_POST\r
-    #define VMA_CALL_POST\r
-#endif\r
-\r
-// Define this macro to decorate pointers with an attribute specifying the\r
-// length of the array they point to if they are not null.\r
-//\r
-// The length may be one of\r
-// - The name of another parameter in the argument list where the pointer is declared\r
-// - The name of another member in the struct where the pointer is declared\r
-// - The name of a member of a struct type, meaning the value of that member in\r
-//   the context of the call. For example\r
-//   VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),\r
-//   this means the number of memory heaps available in the device associated\r
-//   with the VmaAllocator being dealt with.\r
-#ifndef VMA_LEN_IF_NOT_NULL\r
-    #define VMA_LEN_IF_NOT_NULL(len)\r
-#endif\r
-\r
-// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.\r
-// see: https://clang.llvm.org/docs/AttributeReference.html#nullable\r
-#ifndef VMA_NULLABLE\r
-    #ifdef __clang__\r
-        #define VMA_NULLABLE _Nullable\r
-    #else\r
-        #define VMA_NULLABLE\r
-    #endif\r
-#endif\r
-\r
-// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.\r
-// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull\r
-#ifndef VMA_NOT_NULL\r
-    #ifdef __clang__\r
-        #define VMA_NOT_NULL _Nonnull\r
-    #else\r
-        #define VMA_NOT_NULL\r
-    #endif\r
-#endif\r
-\r
-// If non-dispatchable handles are represented as pointers then we can give\r
-// then nullability annotations\r
-#ifndef VMA_NOT_NULL_NON_DISPATCHABLE\r
-    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)\r
-        #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL\r
-    #else\r
-        #define VMA_NOT_NULL_NON_DISPATCHABLE\r
-    #endif\r
-#endif\r
-\r
-#ifndef VMA_NULLABLE_NON_DISPATCHABLE\r
-    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)\r
-        #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE\r
-    #else\r
-        #define VMA_NULLABLE_NON_DISPATCHABLE\r
-    #endif\r
-#endif\r
-\r
-/** \struct VmaAllocator\r
-\brief Represents main object of this library initialized.\r
-\r
-Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.\r
-Call function vmaDestroyAllocator() to destroy it.\r
-\r
-It is recommended to create just one object of this type per `VkDevice` object,\r
-right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.\r
-*/\r
-VK_DEFINE_HANDLE(VmaAllocator)\r
-\r
-/// Callback function called after successful vkAllocateMemory.\r
-typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(\r
-    VmaAllocator VMA_NOT_NULL                    allocator,\r
-    uint32_t                                     memoryType,\r
-    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,\r
-    VkDeviceSize                                 size,\r
-    void* VMA_NULLABLE                           pUserData);\r
-/// Callback function called before vkFreeMemory.\r
-typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(\r
-    VmaAllocator VMA_NOT_NULL                    allocator,\r
-    uint32_t                                     memoryType,\r
-    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,\r
-    VkDeviceSize                                 size,\r
-    void* VMA_NULLABLE                           pUserData);\r
-\r
-/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.\r
-\r
-Provided for informative purpose, e.g. to gather statistics about number of\r
-allocations or total amount of memory allocated in Vulkan.\r
-\r
-Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.\r
-*/\r
-typedef struct VmaDeviceMemoryCallbacks {\r
-    /// Optional, can be null.\r
-    PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;\r
-    /// Optional, can be null.\r
-    PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;\r
-    /// Optional, can be null.\r
-    void* VMA_NULLABLE pUserData;\r
-} VmaDeviceMemoryCallbacks;\r
-\r
-/// Flags for created #VmaAllocator.\r
-typedef enum VmaAllocatorCreateFlagBits {\r
-    /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.\r
-\r
-    Using this flag may increase performance because internal mutexes are not used.\r
-    */\r
-    VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,\r
-    /** \brief Enables usage of VK_KHR_dedicated_allocation extension.\r
-\r
-    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.\r
-    When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.\r
-\r
-    Using this extenion will automatically allocate dedicated blocks of memory for\r
-    some buffers and images instead of suballocating place for them out of bigger\r
-    memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT\r
-    flag) when it is recommended by the driver. It may improve performance on some\r
-    GPUs.\r
-\r
-    You may set this flag only if you found out that following device extensions are\r
-    supported, you enabled them while creating Vulkan device passed as\r
-    VmaAllocatorCreateInfo::device, and you want them to be used internally by this\r
-    library:\r
-\r
-    - VK_KHR_get_memory_requirements2 (device extension)\r
-    - VK_KHR_dedicated_allocation (device extension)\r
-\r
-    When this flag is set, you can experience following warnings reported by Vulkan\r
-    validation layer. You can ignore them.\r
-\r
-    > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.\r
-    */\r
-    VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,\r
-    /**\r
-    Enables usage of VK_KHR_bind_memory2 extension.\r
-\r
-    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.\r
-    When it's `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.\r
-\r
-    You may set this flag only if you found out that this device extension is supported,\r
-    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,\r
-    and you want it to be used internally by this library.\r
-\r
-    The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,\r
-    which allow to pass a chain of `pNext` structures while binding.\r
-    This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().\r
-    */\r
-    VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,\r
-    /**\r
-    Enables usage of VK_EXT_memory_budget extension.\r
-\r
-    You may set this flag only if you found out that this device extension is supported,\r
-    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,\r
-    and you want it to be used internally by this library, along with another instance extension\r
-    VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).\r
-\r
-    The extension provides query for current memory usage and budget, which will probably\r
-    be more accurate than an estimation used by the library otherwise.\r
-    */\r
-    VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,\r
-    /**\r
-    Enables usage of VK_AMD_device_coherent_memory extension.\r
-    \r
-    You may set this flag only if you:\r
-\r
-    - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,\r
-    - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,\r
-    - want it to be used internally by this library.\r
-\r
-    The extension and accompanying device feature provide access to memory types with\r
-    `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.\r
-    They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.\r
-    \r
-    When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.\r
-    To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,\r
-    returning `VK_ERROR_FEATURE_NOT_PRESENT`.\r
-    */\r
-    VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,\r
-    /**\r
-    Enables usage of "buffer device address" feature, which allows you to use function\r
-    `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.\r
-\r
-    You may set this flag only if you:\r
-\r
-    1. (For Vulkan version < 1.2) Found as available and enabled device extension\r
-    VK_KHR_buffer_device_address.\r
-    This extension is promoted to core Vulkan 1.2.\r
-    2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress`.\r
-\r
-    When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.\r
-    The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to\r
-    allocated memory blocks wherever it might be needed.\r
-\r
-    For more information, see documentation chapter \ref enabling_buffer_device_address.\r
-    */\r
-    VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,\r
-\r
-    VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF\r
-} VmaAllocatorCreateFlagBits;\r
-typedef VkFlags VmaAllocatorCreateFlags;\r
-\r
-/** \brief Pointers to some Vulkan functions - a subset used by the library.\r
-\r
-Used in VmaAllocatorCreateInfo::pVulkanFunctions.\r
-*/\r
-typedef struct VmaVulkanFunctions {\r
-    PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;\r
-    PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;\r
-    PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;\r
-    PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;\r
-    PFN_vkMapMemory VMA_NULLABLE vkMapMemory;\r
-    PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;\r
-    PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;\r
-    PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;\r
-    PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;\r
-    PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;\r
-    PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;\r
-    PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;\r
-    PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;\r
-    PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;\r
-    PFN_vkCreateImage VMA_NULLABLE vkCreateImage;\r
-    PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;\r
-    PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;\r
-    PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;\r
-#endif\r
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000\r
-    PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;\r
-    PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;\r
-#endif\r
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000\r
-    PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;\r
-#endif\r
-} VmaVulkanFunctions;\r
-\r
-/// Flags to be used in VmaRecordSettings::flags.\r
-typedef enum VmaRecordFlagBits {\r
-    /** \brief Enables flush after recording every function call.\r
-\r
-    Enable it if you expect your application to crash, which may leave recording file truncated.\r
-    It may degrade performance though.\r
-    */\r
-    VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001,\r
-    \r
-    VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF\r
-} VmaRecordFlagBits;\r
-typedef VkFlags VmaRecordFlags;\r
-\r
-/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings.\r
-typedef struct VmaRecordSettings\r
-{\r
-    /// Flags for recording. Use #VmaRecordFlagBits enum.\r
-    VmaRecordFlags flags;\r
-    /** \brief Path to the file that should be written by the recording.\r
-\r
-    Suggested extension: "csv".\r
-    If the file already exists, it will be overwritten.\r
-    It will be opened for the whole time #VmaAllocator object is alive.\r
-    If opening this file fails, creation of the whole allocator object fails.\r
-    */\r
-    const char* VMA_NOT_NULL pFilePath;\r
-} VmaRecordSettings;\r
-\r
-/// Description of a Allocator to be created.\r
-typedef struct VmaAllocatorCreateInfo\r
-{\r
-    /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.\r
-    VmaAllocatorCreateFlags flags;\r
-    /// Vulkan physical device.\r
-    /** It must be valid throughout whole lifetime of created allocator. */\r
-    VkPhysicalDevice VMA_NOT_NULL physicalDevice;\r
-    /// Vulkan device.\r
-    /** It must be valid throughout whole lifetime of created allocator. */\r
-    VkDevice VMA_NOT_NULL device;\r
-    /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.\r
-    /** Set to 0 to use default, which is currently 256 MiB. */\r
-    VkDeviceSize preferredLargeHeapBlockSize;\r
-    /// Custom CPU memory allocation callbacks. Optional.\r
-    /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */\r
-    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;\r
-    /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.\r
-    /** Optional, can be null. */\r
-    const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;\r
-    /** \brief Maximum number of additional frames that are in use at the same time as current frame.\r
-\r
-    This value is used only when you make allocations with\r
-    VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become\r
-    lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.\r
-\r
-    For example, if you double-buffer your command buffers, so resources used for\r
-    rendering in previous frame may still be in use by the GPU at the moment you\r
-    allocate resources needed for the current frame, set this value to 1.\r
-\r
-    If you want to allow any allocations other than used in the current frame to\r
-    become lost, set this value to 0.\r
-    */\r
-    uint32_t frameInUseCount;\r
-    /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.\r
-\r
-    If not NULL, it must be a pointer to an array of\r
-    `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on\r
-    maximum number of bytes that can be allocated out of particular Vulkan memory\r
-    heap.\r
-\r
-    Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that\r
-    heap. This is also the default in case of `pHeapSizeLimit` = NULL.\r
-\r
-    If there is a limit defined for a heap:\r
-\r
-    - If user tries to allocate more memory from that heap using this allocator,\r
-      the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-    - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the\r
-      value of this limit will be reported instead when using vmaGetMemoryProperties().\r
-\r
-    Warning! Using this feature may not be equivalent to installing a GPU with\r
-    smaller amount of memory, because graphics driver doesn't necessary fail new\r
-    allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is\r
-    exceeded. It may return success and just silently migrate some device memory\r
-    blocks to system RAM. This driver behavior can also be controlled using\r
-    VK_AMD_memory_overallocation_behavior extension.\r
-    */\r
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;\r
-\r
-    /** \brief Pointers to Vulkan functions. Can be null.\r
-\r
-    For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).\r
-    */\r
-    const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;\r
-    /** \brief Parameters for recording of VMA calls. Can be null.\r
-\r
-    If not null, it enables recording of calls to VMA functions to a file.\r
-    If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro,\r
-    creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`.\r
-    */\r
-    const VmaRecordSettings* VMA_NULLABLE pRecordSettings;\r
-    /** \brief Handle to Vulkan instance object.\r
-\r
-    Starting from version 3.0.0 this member is no longer optional, it must be set!\r
-    */\r
-    VkInstance VMA_NOT_NULL instance;\r
-    /** \brief Optional. The highest version of Vulkan that the application is designed to use.\r
-    \r
-    It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.\r
-    The patch version number specified is ignored. Only the major and minor versions are considered.\r
-    It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.\r
-    Only versions 1.0 and 1.1 are supported by the current implementation.\r
-    Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.\r
-    */\r
-    uint32_t vulkanApiVersion;\r
-} VmaAllocatorCreateInfo;\r
-\r
-/// Creates Allocator object.\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(\r
-    const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,\r
-    VmaAllocator VMA_NULLABLE * VMA_NOT_NULL pAllocator);\r
-\r
-/// Destroys allocator object.\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(\r
-    VmaAllocator VMA_NULLABLE allocator);\r
-\r
-/** \brief Information about existing #VmaAllocator object.\r
-*/\r
-typedef struct VmaAllocatorInfo\r
-{\r
-    /** \brief Handle to Vulkan instance object.\r
-\r
-    This is the same value as has been passed through VmaAllocatorCreateInfo::instance.\r
-    */\r
-    VkInstance VMA_NOT_NULL instance;\r
-    /** \brief Handle to Vulkan physical device object.\r
-\r
-    This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.\r
-    */\r
-    VkPhysicalDevice VMA_NOT_NULL physicalDevice;\r
-    /** \brief Handle to Vulkan device object.\r
-\r
-    This is the same value as has been passed through VmaAllocatorCreateInfo::device.\r
-    */\r
-    VkDevice VMA_NOT_NULL device;\r
-} VmaAllocatorInfo;\r
-\r
-/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.\r
-\r
-It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to\r
-`VkPhysicalDevice`, `VkDevice` etc. every time using this function.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator VMA_NOT_NULL allocator, VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);\r
-\r
-/**\r
-PhysicalDeviceProperties are fetched from physicalDevice by the allocator.\r
-You can access it here, without fetching it again on your own.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkPhysicalDeviceProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceProperties);\r
-\r
-/**\r
-PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.\r
-You can access it here, without fetching it again on your own.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE * VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);\r
-\r
-/**\r
-\brief Given Memory Type Index, returns Property Flags of this memory type.\r
-\r
-This is just a convenience function. Same information can be obtained using\r
-vmaGetMemoryProperties().\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    uint32_t memoryTypeIndex,\r
-    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);\r
-\r
-/** \brief Sets index of the current frame.\r
-\r
-This function must be used if you make allocations with\r
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and\r
-#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator\r
-when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot\r
-become lost in the current frame.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    uint32_t frameIndex);\r
-\r
-/** \brief Calculated statistics of memory usage in entire allocator.\r
-*/\r
-typedef struct VmaStatInfo\r
-{\r
-    /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.\r
-    uint32_t blockCount;\r
-    /// Number of #VmaAllocation allocation objects allocated.\r
-    uint32_t allocationCount;\r
-    /// Number of free ranges of memory between allocations.\r
-    uint32_t unusedRangeCount;\r
-    /// Total number of bytes occupied by all allocations.\r
-    VkDeviceSize usedBytes;\r
-    /// Total number of bytes occupied by unused ranges.\r
-    VkDeviceSize unusedBytes;\r
-    VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;\r
-    VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;\r
-} VmaStatInfo;\r
-\r
-/// General statistics from current state of Allocator.\r
-typedef struct VmaStats\r
-{\r
-    VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];\r
-    VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];\r
-    VmaStatInfo total;\r
-} VmaStats;\r
-\r
-/** \brief Retrieves statistics from current state of the Allocator.\r
-\r
-This function is called "calculate" not "get" because it has to traverse all\r
-internal data structures, so it may be quite slow. For faster but more brief statistics\r
-suitable to be called every frame or every allocation, use vmaGetBudget().\r
-\r
-Note that when using allocator from multiple threads, returned information may immediately\r
-become outdated.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStats(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaStats* VMA_NOT_NULL pStats);\r
-\r
-/** \brief Statistics of current memory usage and available budget, in bytes, for specific memory heap.\r
-*/\r
-typedef struct VmaBudget\r
-{\r
-    /** \brief Sum size of all `VkDeviceMemory` blocks allocated from particular heap, in bytes.\r
-    */\r
-    VkDeviceSize blockBytes;\r
-    \r
-    /** \brief Sum size of all allocations created in particular heap, in bytes.\r
-    \r
-    Usually less or equal than `blockBytes`.\r
-    Difference `blockBytes - allocationBytes` is the amount of memory allocated but unused -\r
-    available for new allocations or wasted due to fragmentation.\r
-    \r
-    It might be greater than `blockBytes` if there are some allocations in lost state, as they account\r
-    to this value as well.\r
-    */\r
-    VkDeviceSize allocationBytes;\r
-    \r
-    /** \brief Estimated current memory usage of the program, in bytes.\r
-    \r
-    Fetched from system using `VK_EXT_memory_budget` extension if enabled.\r
-    \r
-    It might be different than `blockBytes` (usually higher) due to additional implicit objects\r
-    also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or\r
-    `VkDeviceMemory` blocks allocated outside of this library, if any.\r
-    */\r
-    VkDeviceSize usage;\r
-    \r
-    /** \brief Estimated amount of memory available to the program, in bytes.\r
-    \r
-    Fetched from system using `VK_EXT_memory_budget` extension if enabled.\r
-    \r
-    It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors\r
-    external to the program, like other programs also consuming system resources.\r
-    Difference `budget - usage` is the amount of additional memory that can probably\r
-    be allocated without problems. Exceeding the budget may result in various problems.\r
-    */\r
-    VkDeviceSize budget;\r
-} VmaBudget;\r
-\r
-/** \brief Retrieves information about current memory budget for all memory heaps.\r
-\r
-\param[out] pBudget Must point to array with number of elements at least equal to number of memory heaps in physical device used.\r
-\r
-This function is called "get" not "calculate" because it is very fast, suitable to be called\r
-every frame or every allocation. For more detailed statistics use vmaCalculateStats().\r
-\r
-Note that when using allocator from multiple threads, returned information may immediately\r
-become outdated.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetBudget(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaBudget* VMA_NOT_NULL pBudget);\r
-\r
-#ifndef VMA_STATS_STRING_ENABLED\r
-#define VMA_STATS_STRING_ENABLED 1\r
-#endif\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-/// Builds and returns statistics as string in JSON format.\r
-/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString,\r
-    VkBool32 detailedMap);\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    char* VMA_NULLABLE pStatsString);\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-/** \struct VmaPool\r
-\brief Represents custom memory pool\r
-\r
-Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.\r
-Call function vmaDestroyPool() to destroy it.\r
-\r
-For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).\r
-*/\r
-VK_DEFINE_HANDLE(VmaPool)\r
-\r
-typedef enum VmaMemoryUsage\r
-{\r
-    /** No intended memory usage specified.\r
-    Use other members of VmaAllocationCreateInfo to specify your requirements.\r
-    */\r
-    VMA_MEMORY_USAGE_UNKNOWN = 0,\r
-    /** Memory will be used on device only, so fast access from the device is preferred.\r
-    It usually means device-local GPU (video) memory.\r
-    No need to be mappable on host.\r
-    It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.\r
-\r
-    Usage:\r
-    \r
-    - Resources written and read by device, e.g. images used as attachments.\r
-    - Resources transferred from host once (immutable) or infrequently and read by\r
-      device multiple times, e.g. textures to be sampled, vertex buffers, uniform\r
-      (constant) buffers, and majority of other types of resources used on GPU.\r
-\r
-    Allocation may still end up in `HOST_VISIBLE` memory on some implementations.\r
-    In such case, you are free to map it.\r
-    You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.\r
-    */\r
-    VMA_MEMORY_USAGE_GPU_ONLY = 1,\r
-    /** Memory will be mappable on host.\r
-    It usually means CPU (system) memory.\r
-    Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.\r
-    CPU access is typically uncached. Writes may be write-combined.\r
-    Resources created in this pool may still be accessible to the device, but access to them can be slow.\r
-    It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.\r
-\r
-    Usage: Staging copy of resources used as transfer source.\r
-    */\r
-    VMA_MEMORY_USAGE_CPU_ONLY = 2,\r
-    /**\r
-    Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.\r
-    CPU access is typically uncached. Writes may be write-combined.\r
-\r
-    Usage: Resources written frequently by host (dynamic), read by device. E.g. textures (with LINEAR layout), vertex buffers, uniform buffers updated every frame or every draw call.\r
-    */\r
-    VMA_MEMORY_USAGE_CPU_TO_GPU = 3,\r
-    /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.\r
-    It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.\r
-\r
-    Usage:\r
-\r
-    - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.\r
-    - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.\r
-    */\r
-    VMA_MEMORY_USAGE_GPU_TO_CPU = 4,\r
-    /** CPU memory - memory that is preferably not `DEVICE_LOCAL`, but also not guaranteed to be `HOST_VISIBLE`.\r
-\r
-    Usage: Staging copy of resources moved from GPU memory to CPU memory as part\r
-    of custom paging/residency mechanism, to be moved back to GPU memory when needed.\r
-    */\r
-    VMA_MEMORY_USAGE_CPU_COPY = 5,\r
-    /** Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.\r
-    Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.\r
-    \r
-    Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.\r
-\r
-    Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.\r
-    */\r
-    VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,\r
-\r
-    VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF\r
-} VmaMemoryUsage;\r
-\r
-/// Flags to be passed as VmaAllocationCreateInfo::flags.\r
-typedef enum VmaAllocationCreateFlagBits {\r
-    /** \brief Set this flag if the allocation should have its own memory block.\r
-    \r
-    Use it for special, big resources, like fullscreen images used as attachments.\r
-   \r
-    You should not use this flag if VmaAllocationCreateInfo::pool is not null.\r
-    */\r
-    VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,\r
-\r
-    /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.\r
-    \r
-    If new allocation cannot be placed in any of the existing blocks, allocation\r
-    fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.\r
-    \r
-    You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and\r
-    #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.\r
-    \r
-    If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */\r
-    VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,\r
-    /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.\r
-    \r
-    Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.\r
-\r
-    Is it valid to use this flag for allocation made from memory type that is not\r
-    `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is\r
-    useful if you need an allocation that is efficient to use on GPU\r
-    (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that\r
-    support it (e.g. Intel GPU).\r
-\r
-    You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.\r
-    */\r
-    VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,\r
-    /** Allocation created with this flag can become lost as a result of another\r
-    allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you\r
-    must check it before use.\r
-\r
-    To check if allocation is not lost, call vmaGetAllocationInfo() and check if\r
-    VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.\r
-\r
-    For details about supporting lost allocations, see Lost Allocations\r
-    chapter of User Guide on Main Page.\r
-\r
-    You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.\r
-    */\r
-    VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,\r
-    /** While creating allocation using this flag, other allocations that were\r
-    created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.\r
-\r
-    For details about supporting lost allocations, see Lost Allocations\r
-    chapter of User Guide on Main Page.\r
-    */\r
-    VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,\r
-    /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a\r
-    null-terminated string. Instead of copying pointer value, a local copy of the\r
-    string is made and stored in allocation's `pUserData`. The string is automatically\r
-    freed together with the allocation. It is also used in vmaBuildStatsString().\r
-    */\r
-    VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,\r
-    /** Allocation will be created from upper stack in a double stack pool.\r
-\r
-    This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.\r
-    */\r
-    VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,\r
-    /** Create both buffer/image and allocation, but don't bind them together.\r
-    It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.\r
-    The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().\r
-    Otherwise it is ignored.\r
-    */\r
-    VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,\r
-    /** Create allocation only if additional device memory required for it, if any, won't exceed\r
-    memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.\r
-    */\r
-    VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,\r
-\r
-    /** Allocation strategy that chooses smallest possible free range for the\r
-    allocation.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT  = 0x00010000,\r
-    /** Allocation strategy that chooses biggest possible free range for the\r
-    allocation.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000,\r
-    /** Allocation strategy that chooses first suitable free range for the\r
-    allocation.\r
-\r
-    "First" doesn't necessarily means the one with smallest offset in memory,\r
-    but rather the one that is easiest and fastest to find.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000,\r
-\r
-    /** Allocation strategy that tries to minimize memory usage.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,\r
-    /** Allocation strategy that tries to minimize allocation time.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,\r
-    /** Allocation strategy that tries to minimize memory fragmentation.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT,\r
-\r
-    /** A bit mask to extract only `STRATEGY` bits from entire set of flags.\r
-    */\r
-    VMA_ALLOCATION_CREATE_STRATEGY_MASK =\r
-        VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT |\r
-        VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT |\r
-        VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,\r
-\r
-    VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF\r
-} VmaAllocationCreateFlagBits;\r
-typedef VkFlags VmaAllocationCreateFlags;\r
-\r
-typedef struct VmaAllocationCreateInfo\r
-{\r
-    /// Use #VmaAllocationCreateFlagBits enum.\r
-    VmaAllocationCreateFlags flags;\r
-    /** \brief Intended usage of memory.\r
-    \r
-    You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n\r
-    If `pool` is not null, this member is ignored.\r
-    */\r
-    VmaMemoryUsage usage;\r
-    /** \brief Flags that must be set in a Memory Type chosen for an allocation.\r
-    \r
-    Leave 0 if you specify memory requirements in other way. \n\r
-    If `pool` is not null, this member is ignored.*/\r
-    VkMemoryPropertyFlags requiredFlags;\r
-    /** \brief Flags that preferably should be set in a memory type chosen for an allocation.\r
-    \r
-    Set to 0 if no additional flags are prefered. \n\r
-    If `pool` is not null, this member is ignored. */\r
-    VkMemoryPropertyFlags preferredFlags;\r
-    /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.\r
-\r
-    Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if\r
-    it meets other requirements specified by this structure, with no further\r
-    restrictions on memory type index. \n\r
-    If `pool` is not null, this member is ignored.\r
-    */\r
-    uint32_t memoryTypeBits;\r
-    /** \brief Pool that this allocation should be created in.\r
-\r
-    Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:\r
-    `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.\r
-    */\r
-    VmaPool VMA_NULLABLE pool;\r
-    /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().\r
-    \r
-    If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either\r
-    null or pointer to a null-terminated string. The string will be then copied to\r
-    internal buffer, so it doesn't need to be valid after allocation call.\r
-    */\r
-    void* VMA_NULLABLE pUserData;\r
-} VmaAllocationCreateInfo;\r
-\r
-/**\r
-\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.\r
-\r
-This algorithm tries to find a memory type that:\r
-\r
-- Is allowed by memoryTypeBits.\r
-- Contains all the flags from pAllocationCreateInfo->requiredFlags.\r
-- Matches intended usage.\r
-- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.\r
-\r
-\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result\r
-from this function or any other allocating function probably means that your\r
-device doesn't support any memory type with requested features for the specific\r
-type of resource you want to use it for. Please check parameters of your\r
-resource, like image layout (OPTIMAL versus LINEAR) or mip level count.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    uint32_t memoryTypeBits,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,\r
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);\r
-\r
-/**\r
-\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.\r
-\r
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.\r
-It internally creates a temporary, dummy buffer that never has memory bound.\r
-It is just a convenience function, equivalent to calling:\r
-\r
-- `vkCreateBuffer`\r
-- `vkGetBufferMemoryRequirements`\r
-- `vmaFindMemoryTypeIndex`\r
-- `vkDestroyBuffer`\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,\r
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);\r
-\r
-/**\r
-\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.\r
-\r
-It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.\r
-It internally creates a temporary, dummy image that never has memory bound.\r
-It is just a convenience function, equivalent to calling:\r
-\r
-- `vkCreateImage`\r
-- `vkGetImageMemoryRequirements`\r
-- `vmaFindMemoryTypeIndex`\r
-- `vkDestroyImage`\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,\r
-    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);\r
-\r
-/// Flags to be passed as VmaPoolCreateInfo::flags.\r
-typedef enum VmaPoolCreateFlagBits {\r
-    /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.\r
-\r
-    This is an optional optimization flag.\r
-\r
-    If you always allocate using vmaCreateBuffer(), vmaCreateImage(),\r
-    vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator\r
-    knows exact type of your allocations so it can handle Buffer-Image Granularity\r
-    in the optimal way.\r
-\r
-    If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),\r
-    exact type of such allocations is not known, so allocator must be conservative\r
-    in handling Buffer-Image Granularity, which can lead to suboptimal allocation\r
-    (wasted memory). In that case, if you can make sure you always allocate only\r
-    buffers and linear images or only optimal images out of this pool, use this flag\r
-    to make allocator disregard Buffer-Image Granularity and so make allocations\r
-    faster and more optimal.\r
-    */\r
-    VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,\r
-\r
-    /** \brief Enables alternative, linear allocation algorithm in this pool.\r
-\r
-    Specify this flag to enable linear allocation algorithm, which always creates\r
-    new allocations after last one and doesn't reuse space from allocations freed in\r
-    between. It trades memory consumption for simplified algorithm and data\r
-    structure, which has better performance and uses less memory for metadata.\r
-\r
-    By using this flag, you can achieve behavior of free-at-once, stack,\r
-    ring buffer, and double stack. For details, see documentation chapter\r
-    \ref linear_algorithm.\r
-\r
-    When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default).\r
-\r
-    For more details, see [Linear allocation algorithm](@ref linear_algorithm).\r
-    */\r
-    VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,\r
-\r
-    /** \brief Enables alternative, buddy allocation algorithm in this pool.\r
-\r
-    It operates on a tree of blocks, each having size that is a power of two and\r
-    a half of its parent's size. Comparing to default algorithm, this one provides\r
-    faster allocation and deallocation and decreased external fragmentation,\r
-    at the expense of more memory wasted (internal fragmentation).\r
-\r
-    For more details, see [Buddy allocation algorithm](@ref buddy_algorithm).\r
-    */\r
-    VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008,\r
-\r
-    /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.\r
-    */\r
-    VMA_POOL_CREATE_ALGORITHM_MASK =\r
-        VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT |\r
-        VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT,\r
-\r
-    VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF\r
-} VmaPoolCreateFlagBits;\r
-typedef VkFlags VmaPoolCreateFlags;\r
-\r
-/** \brief Describes parameter of created #VmaPool.\r
-*/\r
-typedef struct VmaPoolCreateInfo {\r
-    /** \brief Vulkan memory type index to allocate this pool from.\r
-    */\r
-    uint32_t memoryTypeIndex;\r
-    /** \brief Use combination of #VmaPoolCreateFlagBits.\r
-    */\r
-    VmaPoolCreateFlags flags;\r
-    /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.\r
-\r
-    Specify nonzero to set explicit, constant size of memory blocks used by this\r
-    pool.\r
-\r
-    Leave 0 to use default and let the library manage block sizes automatically.\r
-    Sizes of particular blocks may vary.\r
-    */\r
-    VkDeviceSize blockSize;\r
-    /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.\r
-\r
-    Set to 0 to have no preallocated blocks and allow the pool be completely empty.\r
-    */\r
-    size_t minBlockCount;\r
-    /** \brief Maximum number of blocks that can be allocated in this pool. Optional.\r
-\r
-    Set to 0 to use default, which is `SIZE_MAX`, which means no limit.\r
-    \r
-    Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated\r
-    throughout whole lifetime of this pool.\r
-    */\r
-    size_t maxBlockCount;\r
-    /** \brief Maximum number of additional frames that are in use at the same time as current frame.\r
-\r
-    This value is used only when you make allocations with\r
-    #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become\r
-    lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.\r
-\r
-    For example, if you double-buffer your command buffers, so resources used for\r
-    rendering in previous frame may still be in use by the GPU at the moment you\r
-    allocate resources needed for the current frame, set this value to 1.\r
-\r
-    If you want to allow any allocations other than used in the current frame to\r
-    become lost, set this value to 0.\r
-    */\r
-    uint32_t frameInUseCount;\r
-} VmaPoolCreateInfo;\r
-\r
-/** \brief Describes parameter of existing #VmaPool.\r
-*/\r
-typedef struct VmaPoolStats {\r
-    /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.\r
-    */\r
-    VkDeviceSize size;\r
-    /** \brief Total number of bytes in the pool not used by any #VmaAllocation.\r
-    */\r
-    VkDeviceSize unusedSize;\r
-    /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.\r
-    */\r
-    size_t allocationCount;\r
-    /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.\r
-    */\r
-    size_t unusedRangeCount;\r
-    /** \brief Size of the largest continuous free memory region available for new allocation.\r
-\r
-    Making a new allocation of that size is not guaranteed to succeed because of\r
-    possible additional margin required to respect alignment and buffer/image\r
-    granularity.\r
-    */\r
-    VkDeviceSize unusedRangeSizeMax;\r
-    /** \brief Number of `VkDeviceMemory` blocks allocated for this pool.\r
-    */\r
-    size_t blockCount;\r
-} VmaPoolStats;\r
-\r
-/** \brief Allocates Vulkan device memory and creates #VmaPool object.\r
-\r
-@param allocator Allocator object.\r
-@param pCreateInfo Parameters of pool to create.\r
-@param[out] pPool Handle to created pool.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,\r
-    VmaPool VMA_NULLABLE * VMA_NOT_NULL pPool);\r
-\r
-/** \brief Destroys #VmaPool object and frees Vulkan device memory.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaPool VMA_NULLABLE pool);\r
-\r
-/** \brief Retrieves statistics of existing #VmaPool object.\r
-\r
-@param allocator Allocator object.\r
-@param pool Pool object.\r
-@param[out] pPoolStats Statistics of specified pool.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStats(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaPool VMA_NOT_NULL pool,\r
-    VmaPoolStats* VMA_NOT_NULL pPoolStats);\r
-\r
-/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.\r
-\r
-@param allocator Allocator object.\r
-@param pool Pool.\r
-@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaMakePoolAllocationsLost(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaPool VMA_NOT_NULL pool,\r
-    size_t* VMA_NULLABLE pLostAllocationCount);\r
-\r
-/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.\r
-\r
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,\r
-`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is\r
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).\r
-\r
-Possible return values:\r
-\r
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.\r
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.\r
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.\r
-  `VMA_ASSERT` is also fired in that case.\r
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator VMA_NOT_NULL allocator, VmaPool VMA_NOT_NULL pool);\r
-\r
-/** \brief Retrieves name of a custom pool.\r
-\r
-After the call `ppName` is either null or points to an internally-owned null-terminated string\r
-containing name of the pool that was previously set. The pointer becomes invalid when the pool is\r
-destroyed or its name is changed using vmaSetPoolName().\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaPool VMA_NOT_NULL pool,\r
-    const char* VMA_NULLABLE * VMA_NOT_NULL ppName);\r
-\r
-/** \brief Sets name of a custom pool.\r
-\r
-`pName` can be either null or pointer to a null-terminated string with new name for the pool.\r
-Function makes internal copy of the string, so it can be changed or freed immediately after this call.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaPool VMA_NOT_NULL pool,\r
-    const char* VMA_NULLABLE pName);\r
-\r
-/** \struct VmaAllocation\r
-\brief Represents single memory allocation.\r
-\r
-It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type\r
-plus unique offset.\r
-\r
-There are multiple ways to create such object.\r
-You need to fill structure VmaAllocationCreateInfo.\r
-For more information see [Choosing memory type](@ref choosing_memory_type).\r
-\r
-Although the library provides convenience functions that create Vulkan buffer or image,\r
-allocate memory for it and bind them together,\r
-binding of the allocation to a buffer or an image is out of scope of the allocation itself.\r
-Allocation object can exist without buffer/image bound,\r
-binding can be done manually by the user, and destruction of it can be done\r
-independently of destruction of the allocation.\r
-\r
-The object also remembers its size and some other information.\r
-To retrieve this information, use function vmaGetAllocationInfo() and inspect\r
-returned structure VmaAllocationInfo.\r
-\r
-Some kinds allocations can be in lost state.\r
-For more information, see [Lost allocations](@ref lost_allocations).\r
-*/\r
-VK_DEFINE_HANDLE(VmaAllocation)\r
-\r
-/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().\r
-*/\r
-typedef struct VmaAllocationInfo {\r
-    /** \brief Memory type index that this allocation was allocated from.\r
-    \r
-    It never changes.\r
-    */\r
-    uint32_t memoryType;\r
-    /** \brief Handle to Vulkan memory object.\r
-\r
-    Same memory object can be shared by multiple allocations.\r
-    \r
-    It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.\r
-\r
-    If the allocation is lost, it is equal to `VK_NULL_HANDLE`.\r
-    */\r
-    VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;\r
-    /** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.\r
-\r
-    It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.\r
-    */\r
-    VkDeviceSize offset;\r
-    /** \brief Size of this allocation, in bytes.\r
-\r
-    It never changes, unless allocation is lost.\r
-    */\r
-    VkDeviceSize size;\r
-    /** \brief Pointer to the beginning of this allocation as mapped data.\r
-\r
-    If the allocation hasn't been mapped using vmaMapMemory() and hasn't been\r
-    created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.\r
-\r
-    It can change after call to vmaMapMemory(), vmaUnmapMemory().\r
-    It can also change after call to vmaDefragment() if this allocation is passed to the function.\r
-    */\r
-    void* VMA_NULLABLE pMappedData;\r
-    /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().\r
-\r
-    It can change after call to vmaSetAllocationUserData() for this allocation.\r
-    */\r
-    void* VMA_NULLABLE pUserData;\r
-} VmaAllocationInfo;\r
-\r
-/** \brief General purpose memory allocation.\r
-\r
-@param[out] pAllocation Handle to allocated memory.\r
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().\r
-\r
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().\r
-\r
-It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),\r
-vmaCreateBuffer(), vmaCreateImage() instead whenever possible.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,\r
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);\r
-\r
-/** \brief General purpose memory allocation for multiple allocation objects at once.\r
-\r
-@param allocator Allocator object.\r
-@param pVkMemoryRequirements Memory requirements for each allocation.\r
-@param pCreateInfo Creation parameters for each alloction.\r
-@param allocationCount Number of allocations to make.\r
-@param[out] pAllocations Pointer to array that will be filled with handles to created allocations.\r
-@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.\r
-\r
-You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().\r
-\r
-Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.\r
-It is just a general purpose allocation function able to make multiple allocations at once.\r
-It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.\r
-\r
-All allocations are made using same parameters. All of them are created out of the same memory pool and type.\r
-If any allocation fails, all allocations already made within this function call are also freed, so that when\r
-returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,\r
-    size_t allocationCount,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,\r
-    VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);\r
-\r
-/**\r
-@param[out] pAllocation Handle to allocated memory.\r
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().\r
-\r
-You should free the memory using vmaFreeMemory().\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,\r
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);\r
-\r
-/// Function similar to vmaAllocateMemoryForBuffer().\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,\r
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);\r
-\r
-/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().\r
-\r
-Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VmaAllocation VMA_NULLABLE allocation);\r
-\r
-/** \brief Frees memory and destroys multiple allocations.\r
-\r
-Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.\r
-It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),\r
-vmaAllocateMemoryPages() and other functions.\r
-It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.\r
-\r
-Allocations in `pAllocations` array can come from any memory pools and types.\r
-Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    size_t allocationCount,\r
-    const VmaAllocation VMA_NULLABLE * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);\r
-\r
-/** \brief Deprecated.\r
-\r
-\deprecated\r
-In version 2.2.0 it used to try to change allocation's size without moving or reallocating it.\r
-In current version it returns `VK_SUCCESS` only if `newSize` equals current allocation's size.\r
-Otherwise returns `VK_ERROR_OUT_OF_POOL_MEMORY`, indicating that allocation's size could not be changed.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaResizeAllocation(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkDeviceSize newSize);\r
-\r
-/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.\r
-\r
-Current paramters of given allocation are returned in `pAllocationInfo`.\r
-\r
-This function also atomically "touches" allocation - marks it as used in current frame,\r
-just like vmaTouchAllocation().\r
-If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.\r
-\r
-Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,\r
-you can avoid calling it too often.\r
-\r
-- You can retrieve same VmaAllocationInfo structure while creating your resource, from function\r
-  vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change\r
-  (e.g. due to defragmentation or allocation becoming lost).\r
-- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);\r
-\r
-/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.\r
-\r
-If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,\r
-this function returns `VK_TRUE` if it's not in lost state, so it can still be used.\r
-It then also atomically "touches" the allocation - marks it as used in current frame,\r
-so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.\r
-\r
-If the allocation is in lost state, the function returns `VK_FALSE`.\r
-Memory of such allocation, as well as buffer or image bound to it, should not be used.\r
-Lost allocation and the buffer/image still need to be destroyed.\r
-\r
-If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,\r
-this function always returns `VK_TRUE`.\r
-*/\r
-VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaTouchAllocation(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation);\r
-\r
-/** \brief Sets pUserData in given allocation to new value.\r
-\r
-If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,\r
-pUserData must be either null, or pointer to a null-terminated string. The function\r
-makes local copy of the string and sets it as allocation's `pUserData`. String\r
-passed as pUserData doesn't need to be valid for whole lifetime of the allocation -\r
-you can free it after this call. String previously pointed by allocation's\r
-pUserData is freed from memory.\r
-\r
-If the flag was not used, the value of pointer `pUserData` is just copied to\r
-allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.\r
-as a pointer, ordinal number or some handle to you own data.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    void* VMA_NULLABLE pUserData);\r
-\r
-/** \brief Creates new allocation that is in lost state from the beginning.\r
-\r
-It can be useful if you need a dummy, non-null allocation.\r
-\r
-You still need to destroy created object using vmaFreeMemory().\r
-\r
-Returned allocation is not tied to any specific memory pool or memory type and\r
-not bound to any image or buffer. It has size = 0. It cannot be turned into\r
-a real, non-empty allocation.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaCreateLostAllocation(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation);\r
-\r
-/** \brief Maps memory represented by given allocation and returns pointer to it.\r
-\r
-Maps memory represented by given allocation to make it accessible to CPU code.\r
-When succeeded, `*ppData` contains pointer to first byte of this memory.\r
-If the allocation is part of bigger `VkDeviceMemory` block, the pointer is\r
-correctly offseted to the beginning of region assigned to this particular\r
-allocation.\r
-\r
-Mapping is internally reference-counted and synchronized, so despite raw Vulkan\r
-function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`\r
-multiple times simultaneously, it is safe to call this function on allocations\r
-assigned to the same memory block. Actual Vulkan memory will be mapped on first\r
-mapping and unmapped on last unmapping.\r
-\r
-If the function succeeded, you must call vmaUnmapMemory() to unmap the\r
-allocation when mapping is no longer needed or before freeing the allocation, at\r
-the latest.\r
-\r
-It also safe to call this function multiple times on the same allocation. You\r
-must call vmaUnmapMemory() same number of times as you called vmaMapMemory().\r
-\r
-It is also safe to call this function on allocation created with\r
-#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.\r
-You must still call vmaUnmapMemory() same number of times as you called\r
-vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the\r
-"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.\r
-\r
-This function fails when used on allocation made in memory type that is not\r
-`HOST_VISIBLE`.\r
-\r
-This function always fails when called for allocation that was created with\r
-#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be\r
-mapped.\r
-\r
-This function doesn't automatically flush or invalidate caches.\r
-If the allocation is made from a memory types that is not `HOST_COHERENT`,\r
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    void* VMA_NULLABLE * VMA_NOT_NULL ppData);\r
-\r
-/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().\r
-\r
-For details, see description of vmaMapMemory().\r
-\r
-This function doesn't automatically flush or invalidate caches.\r
-If the allocation is made from a memory types that is not `HOST_COHERENT`,\r
-you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation);\r
-\r
-/** \brief Flushes memory of given allocation.\r
-\r
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.\r
-It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.\r
-Unmap operation doesn't do that automatically.\r
-\r
-- `offset` must be relative to the beginning of allocation.\r
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.\r
-- `offset` and `size` don't have to be aligned.\r
-  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.\r
-- If `size` is 0, this call is ignored.\r
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,\r
-  this call is ignored.\r
-\r
-Warning! `offset` and `size` are relative to the contents of given `allocation`.\r
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.\r
-Do not pass allocation's offset as `offset`!!!\r
-\r
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is\r
-called, otherwise `VK_SUCCESS`.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkDeviceSize offset,\r
-    VkDeviceSize size);\r
-\r
-/** \brief Invalidates memory of given allocation.\r
-\r
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.\r
-It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.\r
-Map operation doesn't do that automatically.\r
-\r
-- `offset` must be relative to the beginning of allocation.\r
-- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.\r
-- `offset` and `size` don't have to be aligned.\r
-  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.\r
-- If `size` is 0, this call is ignored.\r
-- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,\r
-  this call is ignored.\r
-\r
-Warning! `offset` and `size` are relative to the contents of given `allocation`.\r
-If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.\r
-Do not pass allocation's offset as `offset`!!!\r
-\r
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if\r
-it is called, otherwise `VK_SUCCESS`.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkDeviceSize offset,\r
-    VkDeviceSize size);\r
-\r
-/** \brief Flushes memory of given set of allocations.\r
-\r
-Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.\r
-For more information, see documentation of vmaFlushAllocation().\r
-\r
-\param allocator\r
-\param allocationCount\r
-\param allocations\r
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.\r
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.\r
-\r
-This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is\r
-called, otherwise `VK_SUCCESS`.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    uint32_t allocationCount,\r
-    const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,\r
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,\r
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);\r
-\r
-/** \brief Invalidates memory of given set of allocations.\r
-\r
-Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.\r
-For more information, see documentation of vmaInvalidateAllocation().\r
-\r
-\param allocator\r
-\param allocationCount\r
-\param allocations\r
-\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.\r
-\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.\r
-\r
-This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is\r
-called, otherwise `VK_SUCCESS`.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    uint32_t allocationCount,\r
-    const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,\r
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,\r
-    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);\r
-\r
-/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.\r
-\r
-@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.\r
-\r
-Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,\r
-`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are\r
-`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).\r
-\r
-Possible return values:\r
-\r
-- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.\r
-- `VK_SUCCESS` - corruption detection has been performed and succeeded.\r
-- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.\r
-  `VMA_ASSERT` is also fired in that case.\r
-- Other value: Error returned by Vulkan, e.g. memory mapping failure.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(VmaAllocator VMA_NOT_NULL allocator, uint32_t memoryTypeBits);\r
-\r
-/** \struct VmaDefragmentationContext\r
-\brief Represents Opaque object that represents started defragmentation process.\r
-\r
-Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it.\r
-Call function vmaDefragmentationEnd() to destroy it.\r
-*/\r
-VK_DEFINE_HANDLE(VmaDefragmentationContext)\r
-\r
-/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.\r
-typedef enum VmaDefragmentationFlagBits {\r
-    VMA_DEFRAGMENTATION_FLAG_INCREMENTAL = 0x1,\r
-    VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF\r
-} VmaDefragmentationFlagBits;\r
-typedef VkFlags VmaDefragmentationFlags;\r
-\r
-/** \brief Parameters for defragmentation.\r
-\r
-To be used with function vmaDefragmentationBegin().\r
-*/\r
-typedef struct VmaDefragmentationInfo2 {\r
-    /** \brief Reserved for future use. Should be 0.\r
-    */\r
-    VmaDefragmentationFlags flags;\r
-    /** \brief Number of allocations in `pAllocations` array.\r
-    */\r
-    uint32_t allocationCount;\r
-    /** \brief Pointer to array of allocations that can be defragmented.\r
-\r
-    The array should have `allocationCount` elements.\r
-    The array should not contain nulls.\r
-    Elements in the array should be unique - same allocation cannot occur twice.\r
-    It is safe to pass allocations that are in the lost state - they are ignored.\r
-    All allocations not present in this array are considered non-moveable during this defragmentation.\r
-    */\r
-    const VmaAllocation VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations;\r
-    /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation.\r
-\r
-    The array should have `allocationCount` elements.\r
-    You can pass null if you are not interested in this information.\r
-    */\r
-    VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged;\r
-    /** \brief Numer of pools in `pPools` array.\r
-    */\r
-    uint32_t poolCount;\r
-    /** \brief Either null or pointer to array of pools to be defragmented.\r
-\r
-    All the allocations in the specified pools can be moved during defragmentation\r
-    and there is no way to check if they were really moved as in `pAllocationsChanged`,\r
-    so you must query all the allocations in all these pools for new `VkDeviceMemory`\r
-    and offset using vmaGetAllocationInfo() if you might need to recreate buffers\r
-    and images bound to them.\r
-\r
-    The array should have `poolCount` elements.\r
-    The array should not contain nulls.\r
-    Elements in the array should be unique - same pool cannot occur twice.\r
-\r
-    Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.\r
-    It might be more efficient.\r
-    */\r
-    const VmaPool VMA_NOT_NULL * VMA_NULLABLE VMA_LEN_IF_NOT_NULL(poolCount) pPools;\r
-    /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.\r
-    \r
-    `VK_WHOLE_SIZE` means no limit.\r
-    */\r
-    VkDeviceSize maxCpuBytesToMove;\r
-    /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`.\r
-\r
-    `UINT32_MAX` means no limit.\r
-    */\r
-    uint32_t maxCpuAllocationsToMove;\r
-    /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`.\r
-    \r
-    `VK_WHOLE_SIZE` means no limit.\r
-    */\r
-    VkDeviceSize maxGpuBytesToMove;\r
-    /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`.\r
-\r
-    `UINT32_MAX` means no limit.\r
-    */\r
-    uint32_t maxGpuAllocationsToMove;\r
-    /** \brief Optional. Command buffer where GPU copy commands will be posted.\r
-\r
-    If not null, it must be a valid command buffer handle that supports Transfer queue type.\r
-    It must be in the recording state and outside of a render pass instance.\r
-    You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd().\r
-\r
-    Passing null means that only CPU defragmentation will be performed.\r
-    */\r
-    VkCommandBuffer VMA_NULLABLE commandBuffer;\r
-} VmaDefragmentationInfo2;\r
-\r
-typedef struct VmaDefragmentationPassMoveInfo {\r
-    VmaAllocation VMA_NOT_NULL allocation;\r
-    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory;\r
-    VkDeviceSize offset;\r
-} VmaDefragmentationPassMoveInfo;\r
-\r
-/** \brief Parameters for incremental defragmentation steps.\r
-\r
-To be used with function vmaBeginDefragmentationPass().\r
-*/\r
-typedef struct VmaDefragmentationPassInfo {\r
-    uint32_t moveCount;\r
-    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(moveCount) pMoves;\r
-} VmaDefragmentationPassInfo;\r
-\r
-/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment().\r
-\r
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.\r
-*/\r
-typedef struct VmaDefragmentationInfo {\r
-    /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.\r
-    \r
-    Default is `VK_WHOLE_SIZE`, which means no limit.\r
-    */\r
-    VkDeviceSize maxBytesToMove;\r
-    /** \brief Maximum number of allocations that can be moved to different place.\r
-\r
-    Default is `UINT32_MAX`, which means no limit.\r
-    */\r
-    uint32_t maxAllocationsToMove;\r
-} VmaDefragmentationInfo;\r
-\r
-/** \brief Statistics returned by function vmaDefragment(). */\r
-typedef struct VmaDefragmentationStats {\r
-    /// Total number of bytes that have been copied while moving allocations to different places.\r
-    VkDeviceSize bytesMoved;\r
-    /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.\r
-    VkDeviceSize bytesFreed;\r
-    /// Number of allocations that have been moved to different places.\r
-    uint32_t allocationsMoved;\r
-    /// Number of empty `VkDeviceMemory` objects that have been released to the system.\r
-    uint32_t deviceMemoryBlocksFreed;\r
-} VmaDefragmentationStats;\r
-\r
-/** \brief Begins defragmentation process.\r
-\r
-@param allocator Allocator object.\r
-@param pInfo Structure filled with parameters of defragmentation.\r
-@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information.\r
-@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation.\r
-@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.\r
-\r
-Use this function instead of old, deprecated vmaDefragment().\r
-\r
-Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():\r
-\r
-- You should not use any of allocations passed as `pInfo->pAllocations` or\r
-  any allocations that belong to pools passed as `pInfo->pPools`,\r
-  including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access\r
-  their data.\r
-- Some mutexes protecting internal data structures may be locked, so trying to\r
-  make or free any allocations, bind buffers or images, map memory, or launch\r
-  another simultaneous defragmentation in between may cause stall (when done on\r
-  another thread) or deadlock (when done on the same thread), unless you are\r
-  100% sure that defragmented allocations are in different pools.\r
-- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.\r
-  They become valid after call to vmaDefragmentationEnd().\r
-- If `pInfo->commandBuffer` is not null, you must submit that command buffer\r
-  and make sure it finished execution before calling vmaDefragmentationEnd().\r
-\r
-For more information and important limitations regarding defragmentation, see documentation chapter:\r
-[Defragmentation](@ref defragmentation).\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationBegin(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VmaDefragmentationInfo2* VMA_NOT_NULL pInfo,\r
-    VmaDefragmentationStats* VMA_NULLABLE pStats,\r
-    VmaDefragmentationContext VMA_NULLABLE * VMA_NOT_NULL pContext);\r
-\r
-/** \brief Ends defragmentation process.\r
-\r
-Use this function to finish defragmentation started by vmaDefragmentationBegin().\r
-It is safe to pass `context == null`. The function then does nothing.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationEnd(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaDefragmentationContext VMA_NULLABLE context);\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaDefragmentationContext VMA_NULLABLE context,\r
-    VmaDefragmentationPassInfo* VMA_NOT_NULL pInfo\r
-);\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaDefragmentationContext VMA_NULLABLE context\r
-);\r
-\r
-/** \brief Deprecated. Compacts memory by moving allocations.\r
-\r
-@param pAllocations Array of allocations that can be moved during this compation.\r
-@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.\r
-@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.\r
-@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.\r
-@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.\r
-@return `VK_SUCCESS` if completed, negative error code in case of error.\r
-\r
-\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.\r
-\r
-This function works by moving allocations to different places (different\r
-`VkDeviceMemory` objects and/or different offsets) in order to optimize memory\r
-usage. Only allocations that are in `pAllocations` array can be moved. All other\r
-allocations are considered nonmovable in this call. Basic rules:\r
-\r
-- Only allocations made in memory types that have\r
-  `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`\r
-  flags can be compacted. You may pass other allocations but it makes no sense -\r
-  these will never be moved.\r
-- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or\r
-  #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations\r
-  passed to this function that come from such pools are ignored.\r
-- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or\r
-  created as dedicated allocations for any other reason are also ignored.\r
-- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT\r
-  flag can be compacted. If not persistently mapped, memory will be mapped\r
-  temporarily inside this function if needed.\r
-- You must not pass same #VmaAllocation object multiple times in `pAllocations` array.\r
-\r
-The function also frees empty `VkDeviceMemory` blocks.\r
-\r
-Warning: This function may be time-consuming, so you shouldn't call it too often\r
-(like after every resource creation/destruction).\r
-You can call it on special occasions (like when reloading a game level or\r
-when you just destroyed a lot of objects). Calling it every frame may be OK, but\r
-you should measure that on your platform.\r
-\r
-For more information, see [Defragmentation](@ref defragmentation) chapter.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragment(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VmaAllocation VMA_NOT_NULL * VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,\r
-    size_t allocationCount,\r
-    VkBool32* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationsChanged,\r
-    const VmaDefragmentationInfo* VMA_NULLABLE pDefragmentationInfo,\r
-    VmaDefragmentationStats* VMA_NULLABLE pDefragmentationStats);\r
-\r
-/** \brief Binds buffer to allocation.\r
-\r
-Binds specified buffer to region of memory represented by specified allocation.\r
-Gets `VkDeviceMemory` handle and offset from the allocation.\r
-If you want to create a buffer, allocate memory for it and bind them together separately,\r
-you should use this function for binding instead of standard `vkBindBufferMemory()`,\r
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple\r
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously\r
-(which is illegal in Vulkan).\r
-\r
-It is recommended to use function vmaCreateBuffer() instead of this one.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);\r
-\r
-/** \brief Binds buffer to allocation with additional parameters.\r
-\r
-@param allocationLocalOffset Additional offset to be added while binding, relative to the beginnig of the `allocation`. Normally it should be 0.\r
-@param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.\r
-\r
-This function is similar to vmaBindBufferMemory(), but it provides additional parameters.\r
-\r
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag\r
-or with VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_1`. Otherwise the call fails.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,\r
-    const void* VMA_NULLABLE pNext);\r
-\r
-/** \brief Binds image to allocation.\r
-\r
-Binds specified image to region of memory represented by specified allocation.\r
-Gets `VkDeviceMemory` handle and offset from the allocation.\r
-If you want to create an image, allocate memory for it and bind them together separately,\r
-you should use this function for binding instead of standard `vkBindImageMemory()`,\r
-because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple\r
-allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously\r
-(which is illegal in Vulkan).\r
-\r
-It is recommended to use function vmaCreateImage() instead of this one.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);\r
-\r
-/** \brief Binds image to allocation with additional parameters.\r
-\r
-@param allocationLocalOffset Additional offset to be added while binding, relative to the beginnig of the `allocation`. Normally it should be 0.\r
-@param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.\r
-\r
-This function is similar to vmaBindImageMemory(), but it provides additional parameters.\r
-\r
-If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag\r
-or with VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_1`. Otherwise the call fails.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VmaAllocation VMA_NOT_NULL allocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,\r
-    const void* VMA_NULLABLE pNext);\r
-\r
-/**\r
-@param[out] pBuffer Buffer that was created.\r
-@param[out] pAllocation Allocation that was created.\r
-@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().\r
-\r
-This function automatically:\r
-\r
--# Creates buffer.\r
--# Allocates appropriate memory for it.\r
--# Binds the buffer with the memory.\r
-\r
-If any of these operations fail, buffer and allocation are not created,\r
-returned value is negative error code, *pBuffer and *pAllocation are null.\r
-\r
-If the function succeeded, you must destroy both buffer and allocation when you\r
-no longer need them using either convenience function vmaDestroyBuffer() or\r
-separately, using `vkDestroyBuffer()` and vmaFreeMemory().\r
-\r
-If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,\r
-VK_KHR_dedicated_allocation extension is used internally to query driver whether\r
-it requires or prefers the new buffer to have dedicated allocation. If yes,\r
-and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null\r
-and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated\r
-allocation for this buffer, just like when using\r
-VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,\r
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pBuffer,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,\r
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);\r
-\r
-/** \brief Destroys Vulkan buffer and frees allocated memory.\r
-\r
-This is just a convenience function equivalent to:\r
-\r
-\code\r
-vkDestroyBuffer(device, buffer, allocationCallbacks);\r
-vmaFreeMemory(allocator, allocation);\r
-\endcode\r
-\r
-It it safe to pass null as buffer and/or allocation.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,\r
-    VmaAllocation VMA_NULLABLE allocation);\r
-\r
-/// Function similar to vmaCreateBuffer().\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,\r
-    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,\r
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE * VMA_NOT_NULL pImage,\r
-    VmaAllocation VMA_NULLABLE * VMA_NOT_NULL pAllocation,\r
-    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);\r
-\r
-/** \brief Destroys Vulkan image and frees allocated memory.\r
-\r
-This is just a convenience function equivalent to:\r
-\r
-\code\r
-vkDestroyImage(device, image, allocationCallbacks);\r
-vmaFreeMemory(allocator, allocation);\r
-\endcode\r
-\r
-It it safe to pass null as image and/or allocation.\r
-*/\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(\r
-    VmaAllocator VMA_NOT_NULL allocator,\r
-    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,\r
-    VmaAllocation VMA_NULLABLE allocation);\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H\r
-\r
-// For Visual Studio IntelliSense.\r
-#if defined(__cplusplus) && defined(__INTELLISENSE__)\r
-#define VMA_IMPLEMENTATION\r
-#endif\r
-\r
-#ifdef VMA_IMPLEMENTATION\r
-#undef VMA_IMPLEMENTATION\r
-\r
-#include <cstdint>\r
-#include <cstdlib>\r
-#include <cstring>\r
-#include <utility>\r
-\r
-/*******************************************************************************\r
-CONFIGURATION SECTION\r
-\r
-Define some of these macros before each #include of this header or change them\r
-here if you need other then default behavior depending on your environment.\r
-*/\r
-\r
-/*\r
-Define this macro to 1 to make the library fetch pointers to Vulkan functions\r
-internally, like:\r
-\r
-    vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;\r
-*/\r
-#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)\r
-    #define VMA_STATIC_VULKAN_FUNCTIONS 1\r
-#endif\r
-\r
-/*\r
-Define this macro to 1 to make the library fetch pointers to Vulkan functions\r
-internally, like:\r
-\r
-    vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(m_hDevice, vkAllocateMemory);\r
-*/\r
-#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)\r
-    #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1\r
-#endif\r
-\r
-// Define this macro to 1 to make the library use STL containers instead of its own implementation.\r
-//#define VMA_USE_STL_CONTAINERS 1\r
-\r
-/* Set this macro to 1 to make the library including and using STL containers:\r
-std::pair, std::vector, std::list, std::unordered_map.\r
-\r
-Set it to 0 or undefined to make the library using its own implementation of\r
-the containers.\r
-*/\r
-#if VMA_USE_STL_CONTAINERS\r
-   #define VMA_USE_STL_VECTOR 1\r
-   #define VMA_USE_STL_UNORDERED_MAP 1\r
-   #define VMA_USE_STL_LIST 1\r
-#endif\r
-\r
-#ifndef VMA_USE_STL_SHARED_MUTEX\r
-    // Compiler conforms to C++17.\r
-    #if __cplusplus >= 201703L\r
-        #define VMA_USE_STL_SHARED_MUTEX 1\r
-    // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus\r
-    // Otherwise it's always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.\r
-    // See: https://blogs.msdn.microsoft.com/vcblog/2018/04/09/msvc-now-correctly-reports-__cplusplus/\r
-    #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L\r
-        #define VMA_USE_STL_SHARED_MUTEX 1\r
-    #else\r
-        #define VMA_USE_STL_SHARED_MUTEX 0\r
-    #endif\r
-#endif\r
-\r
-/*\r
-THESE INCLUDES ARE NOT ENABLED BY DEFAULT.\r
-Library has its own container implementation.\r
-*/\r
-#if VMA_USE_STL_VECTOR\r
-   #include <vector>\r
-#endif\r
-\r
-#if VMA_USE_STL_UNORDERED_MAP\r
-   #include <unordered_map>\r
-#endif\r
-\r
-#if VMA_USE_STL_LIST\r
-   #include <list>\r
-#endif\r
-\r
-/*\r
-Following headers are used in this CONFIGURATION section only, so feel free to\r
-remove them if not needed.\r
-*/\r
-#include <cassert> // for assert\r
-#include <algorithm> // for min, max\r
-#include <mutex>\r
-\r
-#ifndef VMA_NULL\r
-   // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.\r
-   #define VMA_NULL   nullptr\r
-#endif\r
-\r
-#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)\r
-#include <cstdlib>\r
-void *aligned_alloc(size_t alignment, size_t size)\r
-{\r
-    // alignment must be >= sizeof(void*)\r
-    if(alignment < sizeof(void*))\r
-    {\r
-        alignment = sizeof(void*);\r
-    }\r
-\r
-    return memalign(alignment, size);\r
-}\r
-#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))\r
-#include <cstdlib>\r
-void *aligned_alloc(size_t alignment, size_t size)\r
-{\r
-    // alignment must be >= sizeof(void*)\r
-    if(alignment < sizeof(void*))\r
-    {\r
-        alignment = sizeof(void*);\r
-    }\r
-\r
-    void *pointer;\r
-    if(posix_memalign(&pointer, alignment, size) == 0)\r
-        return pointer;\r
-    return VMA_NULL;\r
-}\r
-#endif\r
-\r
-// If your compiler is not compatible with C++11 and definition of\r
-// aligned_alloc() function is missing, uncommeting following line may help:\r
-\r
-//#include <malloc.h>\r
-\r
-// Normal assert to check for programmer's errors, especially in Debug configuration.\r
-#ifndef VMA_ASSERT\r
-   #ifdef NDEBUG\r
-       #define VMA_ASSERT(expr)\r
-   #else\r
-       #define VMA_ASSERT(expr)         assert(expr)\r
-   #endif\r
-#endif\r
-\r
-// Assert that will be called very often, like inside data structures e.g. operator[].\r
-// Making it non-empty can make program slow.\r
-#ifndef VMA_HEAVY_ASSERT\r
-   #ifdef NDEBUG\r
-       #define VMA_HEAVY_ASSERT(expr)\r
-   #else\r
-       #define VMA_HEAVY_ASSERT(expr)   //VMA_ASSERT(expr)\r
-   #endif\r
-#endif\r
-\r
-#ifndef VMA_ALIGN_OF\r
-   #define VMA_ALIGN_OF(type)       (__alignof(type))\r
-#endif\r
-\r
-#ifndef VMA_SYSTEM_ALIGNED_MALLOC\r
-   #if defined(_WIN32)\r
-       #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment)   (_aligned_malloc((size), (alignment)))\r
-   #else\r
-       #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment)   (aligned_alloc((alignment), (size) ))\r
-   #endif\r
-#endif\r
-\r
-#ifndef VMA_SYSTEM_FREE\r
-   #if defined(_WIN32)\r
-       #define VMA_SYSTEM_FREE(ptr)   _aligned_free(ptr)\r
-   #else\r
-       #define VMA_SYSTEM_FREE(ptr)   free(ptr)\r
-   #endif\r
-#endif\r
-\r
-#ifndef VMA_MIN\r
-   #define VMA_MIN(v1, v2)    (std::min((v1), (v2)))\r
-#endif\r
-\r
-#ifndef VMA_MAX\r
-   #define VMA_MAX(v1, v2)    (std::max((v1), (v2)))\r
-#endif\r
-\r
-#ifndef VMA_SWAP\r
-   #define VMA_SWAP(v1, v2)   std::swap((v1), (v2))\r
-#endif\r
-\r
-#ifndef VMA_SORT\r
-   #define VMA_SORT(beg, end, cmp)  std::sort(beg, end, cmp)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_LOG\r
-   #define VMA_DEBUG_LOG(format, ...)\r
-   /*\r
-   #define VMA_DEBUG_LOG(format, ...) do { \\r
-       printf(format, __VA_ARGS__); \\r
-       printf("\n"); \\r
-   } while(false)\r
-   */\r
-#endif\r
-\r
-// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.\r
-#if VMA_STATS_STRING_ENABLED\r
-    static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)\r
-    {\r
-        snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));\r
-    }\r
-    static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)\r
-    {\r
-        snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));\r
-    }\r
-    static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)\r
-    {\r
-        snprintf(outStr, strLen, "%p", ptr);\r
-    }\r
-#endif\r
-\r
-#ifndef VMA_MUTEX\r
-    class VmaMutex\r
-    {\r
-    public:\r
-        void Lock() { m_Mutex.lock(); }\r
-        void Unlock() { m_Mutex.unlock(); }\r
-        bool TryLock() { return m_Mutex.try_lock(); }\r
-    private:\r
-        std::mutex m_Mutex;\r
-    };\r
-    #define VMA_MUTEX VmaMutex\r
-#endif\r
-\r
-// Read-write mutex, where "read" is shared access, "write" is exclusive access.\r
-#ifndef VMA_RW_MUTEX\r
-    #if VMA_USE_STL_SHARED_MUTEX\r
-        // Use std::shared_mutex from C++17.\r
-        #include <shared_mutex>\r
-        class VmaRWMutex\r
-        {\r
-        public:\r
-            void LockRead() { m_Mutex.lock_shared(); }\r
-            void UnlockRead() { m_Mutex.unlock_shared(); }\r
-            bool TryLockRead() { return m_Mutex.try_lock_shared(); }\r
-            void LockWrite() { m_Mutex.lock(); }\r
-            void UnlockWrite() { m_Mutex.unlock(); }\r
-            bool TryLockWrite() { return m_Mutex.try_lock(); }\r
-        private:\r
-            std::shared_mutex m_Mutex;\r
-        };\r
-        #define VMA_RW_MUTEX VmaRWMutex\r
-    #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600\r
-        // Use SRWLOCK from WinAPI.\r
-        // Minimum supported client = Windows Vista, server = Windows Server 2008.\r
-        class VmaRWMutex\r
-        {\r
-        public:\r
-            VmaRWMutex() { InitializeSRWLock(&m_Lock); }\r
-            void LockRead() { AcquireSRWLockShared(&m_Lock); }\r
-            void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }\r
-            bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }\r
-            void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }\r
-            void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }\r
-            bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }\r
-        private:\r
-            SRWLOCK m_Lock;\r
-        };\r
-        #define VMA_RW_MUTEX VmaRWMutex\r
-    #else\r
-        // Less efficient fallback: Use normal mutex.\r
-        class VmaRWMutex\r
-        {\r
-        public:\r
-            void LockRead() { m_Mutex.Lock(); }\r
-            void UnlockRead() { m_Mutex.Unlock(); }\r
-            bool TryLockRead() { return m_Mutex.TryLock(); }\r
-            void LockWrite() { m_Mutex.Lock(); }\r
-            void UnlockWrite() { m_Mutex.Unlock(); }\r
-            bool TryLockWrite() { return m_Mutex.TryLock(); }\r
-        private:\r
-            VMA_MUTEX m_Mutex;\r
-        };\r
-        #define VMA_RW_MUTEX VmaRWMutex\r
-    #endif // #if VMA_USE_STL_SHARED_MUTEX\r
-#endif // #ifndef VMA_RW_MUTEX\r
-\r
-/*\r
-If providing your own implementation, you need to implement a subset of std::atomic.\r
-*/\r
-#ifndef VMA_ATOMIC_UINT32\r
-    #include <atomic>\r
-    #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>\r
-#endif\r
-\r
-#ifndef VMA_ATOMIC_UINT64\r
-    #include <atomic>\r
-    #define VMA_ATOMIC_UINT64 std::atomic<uint64_t>\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY\r
-    /**\r
-    Every allocation will have its own memory block.\r
-    Define to 1 for debugging purposes only.\r
-    */\r
-    #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_ALIGNMENT\r
-    /**\r
-    Minimum alignment of all allocations, in bytes.\r
-    Set to more than 1 for debugging purposes only. Must be power of two.\r
-    */\r
-    #define VMA_DEBUG_ALIGNMENT (1)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_MARGIN\r
-    /**\r
-    Minimum margin before and after every allocation, in bytes.\r
-    Set nonzero for debugging purposes only.\r
-    */\r
-    #define VMA_DEBUG_MARGIN (0)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS\r
-    /**\r
-    Define this macro to 1 to automatically fill new allocations and destroyed\r
-    allocations with some bit pattern.\r
-    */\r
-    #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_DETECT_CORRUPTION\r
-    /**\r
-    Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to\r
-    enable writing magic value to the margin before and after every allocation and\r
-    validating it, so that memory corruptions (out-of-bounds writes) are detected.\r
-    */\r
-    #define VMA_DEBUG_DETECT_CORRUPTION (0)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_GLOBAL_MUTEX\r
-    /**\r
-    Set this to 1 for debugging purposes only, to enable single mutex protecting all\r
-    entry calls to the library. Can be useful for debugging multithreading issues.\r
-    */\r
-    #define VMA_DEBUG_GLOBAL_MUTEX (0)\r
-#endif\r
-\r
-#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY\r
-    /**\r
-    Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.\r
-    Set to more than 1 for debugging purposes only. Must be power of two.\r
-    */\r
-    #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)\r
-#endif\r
-\r
-#ifndef VMA_SMALL_HEAP_MAX_SIZE\r
-   /// Maximum size of a memory heap in Vulkan to consider it "small".\r
-   #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)\r
-#endif\r
-\r
-#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE\r
-   /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.\r
-   #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)\r
-#endif\r
-\r
-#ifndef VMA_CLASS_NO_COPY\r
-    #define VMA_CLASS_NO_COPY(className) \\r
-        private: \\r
-            className(const className&) = delete; \\r
-            className& operator=(const className&) = delete;\r
-#endif\r
-\r
-static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;\r
-\r
-// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.\r
-static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;\r
-\r
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED   = 0xDC;\r
-static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;\r
-\r
-/*******************************************************************************\r
-END OF CONFIGURATION\r
-*/\r
-\r
-// # Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.\r
-\r
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;\r
-static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;\r
-static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;\r
-\r
-static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;\r
-\r
-static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {\r
-    VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };\r
-\r
-// Returns number of bits set to 1 in (v).\r
-static inline uint32_t VmaCountBitsSet(uint32_t v)\r
-{\r
-    uint32_t c = v - ((v >> 1) & 0x55555555);\r
-    c = ((c >>  2) & 0x33333333) + (c & 0x33333333);\r
-    c = ((c >>  4) + c) & 0x0F0F0F0F;\r
-    c = ((c >>  8) + c) & 0x00FF00FF;\r
-    c = ((c >> 16) + c) & 0x0000FFFF;\r
-    return c;\r
-}\r
-\r
-// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.\r
-// Use types like uint32_t, uint64_t as T.\r
-template <typename T>\r
-static inline T VmaAlignUp(T val, T align)\r
-{\r
-    return (val + align - 1) / align * align;\r
-}\r
-// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.\r
-// Use types like uint32_t, uint64_t as T.\r
-template <typename T>\r
-static inline T VmaAlignDown(T val, T align)\r
-{\r
-    return val / align * align;\r
-}\r
-\r
-// Division with mathematical rounding to nearest number.\r
-template <typename T>\r
-static inline T VmaRoundDiv(T x, T y)\r
-{\r
-    return (x + (y / (T)2)) / y;\r
-}\r
-\r
-/*\r
-Returns true if given number is a power of two.\r
-T must be unsigned integer number or signed integer but always nonnegative.\r
-For 0 returns true.\r
-*/\r
-template <typename T>\r
-inline bool VmaIsPow2(T x)\r
-{\r
-    return (x & (x-1)) == 0;\r
-}\r
-\r
-// Returns smallest power of 2 greater or equal to v.\r
-static inline uint32_t VmaNextPow2(uint32_t v)\r
-{\r
-    v--;\r
-    v |= v >> 1;\r
-    v |= v >> 2;\r
-    v |= v >> 4;\r
-    v |= v >> 8;\r
-    v |= v >> 16;\r
-    v++;\r
-    return v;\r
-}\r
-static inline uint64_t VmaNextPow2(uint64_t v)\r
-{\r
-    v--;\r
-    v |= v >> 1;\r
-    v |= v >> 2;\r
-    v |= v >> 4;\r
-    v |= v >> 8;\r
-    v |= v >> 16;\r
-    v |= v >> 32;\r
-    v++;\r
-    return v;\r
-}\r
-\r
-// Returns largest power of 2 less or equal to v.\r
-static inline uint32_t VmaPrevPow2(uint32_t v)\r
-{\r
-    v |= v >> 1;\r
-    v |= v >> 2;\r
-    v |= v >> 4;\r
-    v |= v >> 8;\r
-    v |= v >> 16;\r
-    v = v ^ (v >> 1);\r
-    return v;\r
-}\r
-static inline uint64_t VmaPrevPow2(uint64_t v)\r
-{\r
-    v |= v >> 1;\r
-    v |= v >> 2;\r
-    v |= v >> 4;\r
-    v |= v >> 8;\r
-    v |= v >> 16;\r
-    v |= v >> 32;\r
-    v = v ^ (v >> 1);\r
-    return v;\r
-}\r
-\r
-static inline bool VmaStrIsEmpty(const char* pStr)\r
-{\r
-    return pStr == VMA_NULL || *pStr == '\0';\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-static const char* VmaAlgorithmToStr(uint32_t algorithm)\r
-{\r
-    switch(algorithm)\r
-    {\r
-    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:\r
-        return "Linear";\r
-    case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:\r
-        return "Buddy";\r
-    case 0:\r
-        return "Default";\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return "";\r
-    }\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-#ifndef VMA_SORT\r
-\r
-template<typename Iterator, typename Compare>\r
-Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)\r
-{\r
-    Iterator centerValue = end; --centerValue;\r
-    Iterator insertIndex = beg;\r
-    for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)\r
-    {\r
-        if(cmp(*memTypeIndex, *centerValue))\r
-        {\r
-            if(insertIndex != memTypeIndex)\r
-            {\r
-                VMA_SWAP(*memTypeIndex, *insertIndex);\r
-            }\r
-            ++insertIndex;\r
-        }\r
-    }\r
-    if(insertIndex != centerValue)\r
-    {\r
-        VMA_SWAP(*insertIndex, *centerValue);\r
-    }\r
-    return insertIndex;\r
-}\r
-\r
-template<typename Iterator, typename Compare>\r
-void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)\r
-{\r
-    if(beg < end)\r
-    {\r
-        Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);\r
-        VmaQuickSort<Iterator, Compare>(beg, it, cmp);\r
-        VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);\r
-    }\r
-}\r
-\r
-#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)\r
-\r
-#endif // #ifndef VMA_SORT\r
-\r
-/*\r
-Returns true if two memory blocks occupy overlapping pages.\r
-ResourceA must be in less memory offset than ResourceB.\r
-\r
-Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"\r
-chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".\r
-*/\r
-static inline bool VmaBlocksOnSamePage(\r
-    VkDeviceSize resourceAOffset,\r
-    VkDeviceSize resourceASize,\r
-    VkDeviceSize resourceBOffset,\r
-    VkDeviceSize pageSize)\r
-{\r
-    VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);\r
-    VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;\r
-    VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);\r
-    VkDeviceSize resourceBStart = resourceBOffset;\r
-    VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);\r
-    return resourceAEndPage == resourceBStartPage;\r
-}\r
-\r
-enum VmaSuballocationType\r
-{\r
-    VMA_SUBALLOCATION_TYPE_FREE = 0,\r
-    VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,\r
-    VMA_SUBALLOCATION_TYPE_BUFFER = 2,\r
-    VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,\r
-    VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,\r
-    VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,\r
-    VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF\r
-};\r
-\r
-/*\r
-Returns true if given suballocation types could conflict and must respect\r
-VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer\r
-or linear image and another one is optimal image. If type is unknown, behave\r
-conservatively.\r
-*/\r
-static inline bool VmaIsBufferImageGranularityConflict(\r
-    VmaSuballocationType suballocType1,\r
-    VmaSuballocationType suballocType2)\r
-{\r
-    if(suballocType1 > suballocType2)\r
-    {\r
-        VMA_SWAP(suballocType1, suballocType2);\r
-    }\r
-    \r
-    switch(suballocType1)\r
-    {\r
-    case VMA_SUBALLOCATION_TYPE_FREE:\r
-        return false;\r
-    case VMA_SUBALLOCATION_TYPE_UNKNOWN:\r
-        return true;\r
-    case VMA_SUBALLOCATION_TYPE_BUFFER:\r
-        return\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;\r
-    case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:\r
-        return\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;\r
-    case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:\r
-        return\r
-            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;\r
-    case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:\r
-        return false;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return true;\r
-    }\r
-}\r
-\r
-static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)\r
-{\r
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION\r
-    uint32_t* pDst = (uint32_t*)((char*)pData + offset);\r
-    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);\r
-    for(size_t i = 0; i < numberCount; ++i, ++pDst)\r
-    {\r
-        *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;\r
-    }\r
-#else\r
-    // no-op\r
-#endif\r
-}\r
-\r
-static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)\r
-{\r
-#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION\r
-    const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);\r
-    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);\r
-    for(size_t i = 0; i < numberCount; ++i, ++pSrc)\r
-    {\r
-        if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)\r
-        {\r
-            return false;\r
-        }\r
-    }\r
-#endif\r
-    return true;\r
-}\r
-\r
-/*\r
-Fills structure with parameters of an example buffer to be used for transfers\r
-during GPU memory defragmentation.\r
-*/\r
-static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)\r
-{\r
-    memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));\r
-    outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;\r
-    outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;\r
-    outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.\r
-}\r
-\r
-// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).\r
-struct VmaMutexLock\r
-{\r
-    VMA_CLASS_NO_COPY(VmaMutexLock)\r
-public:\r
-    VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :\r
-        m_pMutex(useMutex ? &mutex : VMA_NULL)\r
-    { if(m_pMutex) { m_pMutex->Lock(); } }\r
-    ~VmaMutexLock()\r
-    { if(m_pMutex) { m_pMutex->Unlock(); } }\r
-private:\r
-    VMA_MUTEX* m_pMutex;\r
-};\r
-\r
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.\r
-struct VmaMutexLockRead\r
-{\r
-    VMA_CLASS_NO_COPY(VmaMutexLockRead)\r
-public:\r
-    VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :\r
-        m_pMutex(useMutex ? &mutex : VMA_NULL)\r
-    { if(m_pMutex) { m_pMutex->LockRead(); } }\r
-    ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } }\r
-private:\r
-    VMA_RW_MUTEX* m_pMutex;\r
-};\r
-\r
-// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.\r
-struct VmaMutexLockWrite\r
-{\r
-    VMA_CLASS_NO_COPY(VmaMutexLockWrite)\r
-public:\r
-    VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) :\r
-        m_pMutex(useMutex ? &mutex : VMA_NULL)\r
-    { if(m_pMutex) { m_pMutex->LockWrite(); } }\r
-    ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } }\r
-private:\r
-    VMA_RW_MUTEX* m_pMutex;\r
-};\r
-\r
-#if VMA_DEBUG_GLOBAL_MUTEX\r
-    static VMA_MUTEX gDebugGlobalMutex;\r
-    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);\r
-#else\r
-    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-#endif\r
-\r
-// Minimum size of a free suballocation to register it in the free suballocation collection.\r
-static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;\r
-\r
-/*\r
-Performs binary search and returns iterator to first element that is greater or\r
-equal to (key), according to comparison (cmp).\r
-\r
-Cmp should return true if first argument is less than second argument.\r
-\r
-Returned value is the found element, if present in the collection or place where\r
-new element with value (key) should be inserted.\r
-*/\r
-template <typename CmpLess, typename IterT, typename KeyT>\r
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, const CmpLess& cmp)\r
-{\r
-    size_t down = 0, up = (end - beg);\r
-    while(down < up)\r
-    {\r
-        const size_t mid = (down + up) / 2;\r
-        if(cmp(*(beg+mid), key))\r
-        {\r
-            down = mid + 1;\r
-        }\r
-        else\r
-        {\r
-            up = mid;\r
-        }\r
-    }\r
-    return beg + down;\r
-}\r
-\r
-template<typename CmpLess, typename IterT, typename KeyT>\r
-IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)\r
-{\r
-    IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(\r
-        beg, end, value, cmp);\r
-    if(it == end ||\r
-        (!cmp(*it, value) && !cmp(value, *it)))\r
-    {\r
-        return it;\r
-    }\r
-    return end;\r
-}\r
-\r
-/*\r
-Returns true if all pointers in the array are not-null and unique.\r
-Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.\r
-T must be pointer type, e.g. VmaAllocation, VmaPool.\r
-*/\r
-template<typename T>\r
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)\r
-{\r
-    for(uint32_t i = 0; i < count; ++i)\r
-    {\r
-        const T iPtr = arr[i];\r
-        if(iPtr == VMA_NULL)\r
-        {\r
-            return false;\r
-        }\r
-        for(uint32_t j = i + 1; j < count; ++j)\r
-        {\r
-            if(iPtr == arr[j])\r
-            {\r
-                return false;\r
-            }\r
-        }\r
-    }\r
-    return true;\r
-}\r
-\r
-template<typename MainT, typename NewT>\r
-static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)\r
-{\r
-    newStruct->pNext = mainStruct->pNext;\r
-    mainStruct->pNext = newStruct;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// Memory allocation\r
-\r
-static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)\r
-{\r
-    if((pAllocationCallbacks != VMA_NULL) &&\r
-        (pAllocationCallbacks->pfnAllocation != VMA_NULL))\r
-    {\r
-        return (*pAllocationCallbacks->pfnAllocation)(\r
-            pAllocationCallbacks->pUserData,\r
-            size,\r
-            alignment,\r
-            VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);\r
-    }\r
-    else\r
-    {\r
-        return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);\r
-    }\r
-}\r
-\r
-static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)\r
-{\r
-    if((pAllocationCallbacks != VMA_NULL) &&\r
-        (pAllocationCallbacks->pfnFree != VMA_NULL))\r
-    {\r
-        (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);\r
-    }\r
-    else\r
-    {\r
-        VMA_SYSTEM_FREE(ptr);\r
-    }\r
-}\r
-\r
-template<typename T>\r
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)\r
-{\r
-    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));\r
-}\r
-\r
-template<typename T>\r
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)\r
-{\r
-    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));\r
-}\r
-\r
-#define vma_new(allocator, type)   new(VmaAllocate<type>(allocator))(type)\r
-\r
-#define vma_new_array(allocator, type, count)   new(VmaAllocateArray<type>((allocator), (count)))(type)\r
-\r
-template<typename T>\r
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)\r
-{\r
-    ptr->~T();\r
-    VmaFree(pAllocationCallbacks, ptr);\r
-}\r
-\r
-template<typename T>\r
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)\r
-{\r
-    if(ptr != VMA_NULL)\r
-    {\r
-        for(size_t i = count; i--; )\r
-        {\r
-            ptr[i].~T();\r
-        }\r
-        VmaFree(pAllocationCallbacks, ptr);\r
-    }\r
-}\r
-\r
-static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)\r
-{\r
-    if(srcStr != VMA_NULL)\r
-    {\r
-        const size_t len = strlen(srcStr);\r
-        char* const result = vma_new_array(allocs, char, len + 1);\r
-        memcpy(result, srcStr, len + 1);\r
-        return result;\r
-    }\r
-    else\r
-    {\r
-        return VMA_NULL;\r
-    }\r
-}\r
-\r
-static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)\r
-{\r
-    if(str != VMA_NULL)\r
-    {\r
-        const size_t len = strlen(str);\r
-        vma_delete_array(allocs, str, len + 1);\r
-    }\r
-}\r
-\r
-// STL-compatible allocator.\r
-template<typename T>\r
-class VmaStlAllocator\r
-{\r
-public:\r
-    const VkAllocationCallbacks* const m_pCallbacks;\r
-    typedef T value_type;\r
-    \r
-    VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }\r
-    template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }\r
-\r
-    T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }\r
-    void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }\r
-\r
-    template<typename U>\r
-    bool operator==(const VmaStlAllocator<U>& rhs) const\r
-    {\r
-        return m_pCallbacks == rhs.m_pCallbacks;\r
-    }\r
-    template<typename U>\r
-    bool operator!=(const VmaStlAllocator<U>& rhs) const\r
-    {\r
-        return m_pCallbacks != rhs.m_pCallbacks;\r
-    }\r
-\r
-    VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;\r
-};\r
-\r
-#if VMA_USE_STL_VECTOR\r
-\r
-#define VmaVector std::vector\r
-\r
-template<typename T, typename allocatorT>\r
-static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)\r
-{\r
-    vec.insert(vec.begin() + index, item);\r
-}\r
-\r
-template<typename T, typename allocatorT>\r
-static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)\r
-{\r
-    vec.erase(vec.begin() + index);\r
-}\r
-\r
-#else // #if VMA_USE_STL_VECTOR\r
-\r
-/* Class with interface compatible with subset of std::vector.\r
-T must be POD because constructors and destructors are not called and memcpy is\r
-used for these objects. */\r
-template<typename T, typename AllocatorT>\r
-class VmaVector\r
-{\r
-public:\r
-    typedef T value_type;\r
-\r
-    VmaVector(const AllocatorT& allocator) :\r
-        m_Allocator(allocator),\r
-        m_pArray(VMA_NULL),\r
-        m_Count(0),\r
-        m_Capacity(0)\r
-    {\r
-    }\r
-\r
-    VmaVector(size_t count, const AllocatorT& allocator) :\r
-        m_Allocator(allocator),\r
-        m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),\r
-        m_Count(count),\r
-        m_Capacity(count)\r
-    {\r
-    }\r
-    \r
-    // This version of the constructor is here for compatibility with pre-C++14 std::vector.\r
-    // value is unused.\r
-    VmaVector(size_t count, const T& value, const AllocatorT& allocator)\r
-        : VmaVector(count, allocator) {}\r
-    \r
-    VmaVector(const VmaVector<T, AllocatorT>& src) :\r
-        m_Allocator(src.m_Allocator),\r
-        m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),\r
-        m_Count(src.m_Count),\r
-        m_Capacity(src.m_Count)\r
-    {\r
-        if(m_Count != 0)\r
-        {\r
-            memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));\r
-        }\r
-    }\r
-    \r
-    ~VmaVector()\r
-    {\r
-        VmaFree(m_Allocator.m_pCallbacks, m_pArray);\r
-    }\r
-\r
-    VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)\r
-    {\r
-        if(&rhs != this)\r
-        {\r
-            resize(rhs.m_Count);\r
-            if(m_Count != 0)\r
-            {\r
-                memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));\r
-            }\r
-        }\r
-        return *this;\r
-    }\r
-    \r
-    bool empty() const { return m_Count == 0; }\r
-    size_t size() const { return m_Count; }\r
-    T* data() { return m_pArray; }\r
-    const T* data() const { return m_pArray; }\r
-    \r
-    T& operator[](size_t index)\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        return m_pArray[index];\r
-    }\r
-    const T& operator[](size_t index) const\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        return m_pArray[index];\r
-    }\r
-\r
-    T& front()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return m_pArray[0];\r
-    }\r
-    const T& front() const\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return m_pArray[0];\r
-    }\r
-    T& back()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return m_pArray[m_Count - 1];\r
-    }\r
-    const T& back() const\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return m_pArray[m_Count - 1];\r
-    }\r
-\r
-    void reserve(size_t newCapacity, bool freeMemory = false)\r
-    {\r
-        newCapacity = VMA_MAX(newCapacity, m_Count);\r
-        \r
-        if((newCapacity < m_Capacity) && !freeMemory)\r
-        {\r
-            newCapacity = m_Capacity;\r
-        }\r
-        \r
-        if(newCapacity != m_Capacity)\r
-        {\r
-            T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;\r
-            if(m_Count != 0)\r
-            {\r
-                memcpy(newArray, m_pArray, m_Count * sizeof(T));\r
-            }\r
-            VmaFree(m_Allocator.m_pCallbacks, m_pArray);\r
-            m_Capacity = newCapacity;\r
-            m_pArray = newArray;\r
-        }\r
-    }\r
-\r
-    void resize(size_t newCount, bool freeMemory = false)\r
-    {\r
-        size_t newCapacity = m_Capacity;\r
-        if(newCount > m_Capacity)\r
-        {\r
-            newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));\r
-        }\r
-        else if(freeMemory)\r
-        {\r
-            newCapacity = newCount;\r
-        }\r
-\r
-        if(newCapacity != m_Capacity)\r
-        {\r
-            T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;\r
-            const size_t elementsToCopy = VMA_MIN(m_Count, newCount);\r
-            if(elementsToCopy != 0)\r
-            {\r
-                memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));\r
-            }\r
-            VmaFree(m_Allocator.m_pCallbacks, m_pArray);\r
-            m_Capacity = newCapacity;\r
-            m_pArray = newArray;\r
-        }\r
-\r
-        m_Count = newCount;\r
-    }\r
-\r
-    void clear(bool freeMemory = false)\r
-    {\r
-        resize(0, freeMemory);\r
-    }\r
-\r
-    void insert(size_t index, const T& src)\r
-    {\r
-        VMA_HEAVY_ASSERT(index <= m_Count);\r
-        const size_t oldCount = size();\r
-        resize(oldCount + 1);\r
-        if(index < oldCount)\r
-        {\r
-            memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));\r
-        }\r
-        m_pArray[index] = src;\r
-    }\r
-\r
-    void remove(size_t index)\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        const size_t oldCount = size();\r
-        if(index < oldCount - 1)\r
-        {\r
-            memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));\r
-        }\r
-        resize(oldCount - 1);\r
-    }\r
-\r
-    void push_back(const T& src)\r
-    {\r
-        const size_t newIndex = size();\r
-        resize(newIndex + 1);\r
-        m_pArray[newIndex] = src;\r
-    }\r
-\r
-    void pop_back()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        resize(size() - 1);\r
-    }\r
-\r
-    void push_front(const T& src)\r
-    {\r
-        insert(0, src);\r
-    }\r
-\r
-    void pop_front()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        remove(0);\r
-    }\r
-\r
-    typedef T* iterator;\r
-\r
-    iterator begin() { return m_pArray; }\r
-    iterator end() { return m_pArray + m_Count; }\r
-\r
-private:\r
-    AllocatorT m_Allocator;\r
-    T* m_pArray;\r
-    size_t m_Count;\r
-    size_t m_Capacity;\r
-};\r
-\r
-template<typename T, typename allocatorT>\r
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)\r
-{\r
-    vec.insert(index, item);\r
-}\r
-\r
-template<typename T, typename allocatorT>\r
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)\r
-{\r
-    vec.remove(index);\r
-}\r
-\r
-#endif // #if VMA_USE_STL_VECTOR\r
-\r
-template<typename CmpLess, typename VectorT>\r
-size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)\r
-{\r
-    const size_t indexToInsert = VmaBinaryFindFirstNotLess(\r
-        vector.data(),\r
-        vector.data() + vector.size(),\r
-        value,\r
-        CmpLess()) - vector.data();\r
-    VmaVectorInsert(vector, indexToInsert, value);\r
-    return indexToInsert;\r
-}\r
-\r
-template<typename CmpLess, typename VectorT>\r
-bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)\r
-{\r
-    CmpLess comparator;\r
-    typename VectorT::iterator it = VmaBinaryFindFirstNotLess(\r
-        vector.begin(),\r
-        vector.end(),\r
-        value,\r
-        comparator);\r
-    if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))\r
-    {\r
-        size_t indexToRemove = it - vector.begin();\r
-        VmaVectorRemove(vector, indexToRemove);\r
-        return true;\r
-    }\r
-    return false;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaSmallVector\r
-\r
-/*\r
-This is a vector (a variable-sized array), optimized for the case when the array is small.\r
-\r
-It contains some number of elements in-place, which allows it to avoid heap allocation\r
-when the actual number of elements is below that threshold. This allows normal "small"\r
-cases to be fast without losing generality for large inputs.\r
-*/\r
-\r
-template<typename T, typename AllocatorT, size_t N>\r
-class VmaSmallVector\r
-{\r
-public:\r
-    typedef T value_type;\r
-\r
-    VmaSmallVector(const AllocatorT& allocator) :\r
-        m_Count(0),\r
-        m_DynamicArray(allocator)\r
-    {\r
-    }\r
-    VmaSmallVector(size_t count, const AllocatorT& allocator) :\r
-        m_Count(count),\r
-        m_DynamicArray(count > N ? count : 0, allocator)\r
-    {\r
-    }\r
-    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>\r
-    VmaSmallVector(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>& src) = delete;\r
-    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>\r
-    VmaSmallVector<T, AllocatorT, N>& operator=(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>& rhs) = delete;\r
-\r
-    bool empty() const { return m_Count == 0; }\r
-    size_t size() const { return m_Count; }\r
-    T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }\r
-    const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }\r
-\r
-    T& operator[](size_t index)\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        return data()[index];\r
-    }\r
-    const T& operator[](size_t index) const\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        return data()[index];\r
-    }\r
-\r
-    T& front()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return data()[0];\r
-    }\r
-    const T& front() const\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return data()[0];\r
-    }\r
-    T& back()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return data()[m_Count - 1];\r
-    }\r
-    const T& back() const\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        return data()[m_Count - 1];\r
-    }\r
-\r
-    void resize(size_t newCount, bool freeMemory = false)\r
-    {\r
-        if(newCount > N && m_Count > N)\r
-        {\r
-            // Any direction, staying in m_DynamicArray\r
-            m_DynamicArray.resize(newCount, freeMemory);\r
-        }\r
-        else if(newCount > N && m_Count <= N)\r
-        {\r
-            // Growing, moving from m_StaticArray to m_DynamicArray\r
-            m_DynamicArray.resize(newCount, freeMemory);\r
-            if(m_Count > 0)\r
-            {\r
-                memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));\r
-            }\r
-        }\r
-        else if(newCount <= N && m_Count > N)\r
-        {\r
-            // Shrinking, moving from m_DynamicArray to m_StaticArray\r
-            if(newCount > 0)\r
-            {\r
-                memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));\r
-            }\r
-            m_DynamicArray.resize(0, freeMemory);\r
-        }\r
-        else\r
-        {\r
-            // Any direction, staying in m_StaticArray - nothing to do here\r
-        }\r
-        m_Count = newCount;\r
-    }\r
-\r
-    void clear(bool freeMemory = false)\r
-    {\r
-        m_DynamicArray.clear(freeMemory);\r
-        m_Count = 0;\r
-    }\r
-\r
-    void insert(size_t index, const T& src)\r
-    {\r
-        VMA_HEAVY_ASSERT(index <= m_Count);\r
-        const size_t oldCount = size();\r
-        resize(oldCount + 1);\r
-        T* const dataPtr = data();\r
-        if(index < oldCount)\r
-        {\r
-            //  I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.\r
-            memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));\r
-        }\r
-        dataPtr[index] = src;\r
-    }\r
-\r
-    void remove(size_t index)\r
-    {\r
-        VMA_HEAVY_ASSERT(index < m_Count);\r
-        const size_t oldCount = size();\r
-        if(index < oldCount - 1)\r
-        {\r
-            //  I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.\r
-            T* const dataPtr = data();\r
-            memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));\r
-        }\r
-        resize(oldCount - 1);\r
-    }\r
-\r
-    void push_back(const T& src)\r
-    {\r
-        const size_t newIndex = size();\r
-        resize(newIndex + 1);\r
-        data()[newIndex] = src;\r
-    }\r
-\r
-    void pop_back()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        resize(size() - 1);\r
-    }\r
-\r
-    void push_front(const T& src)\r
-    {\r
-        insert(0, src);\r
-    }\r
-\r
-    void pop_front()\r
-    {\r
-        VMA_HEAVY_ASSERT(m_Count > 0);\r
-        remove(0);\r
-    }\r
-\r
-    typedef T* iterator;\r
-\r
-    iterator begin() { return data(); }\r
-    iterator end() { return data() + m_Count; }\r
-\r
-private:\r
-    size_t m_Count;\r
-    T m_StaticArray[N]; // Used when m_Size <= N\r
-    VmaVector<T, AllocatorT> m_DynamicArray; // Used when m_Size > N\r
-};\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaPoolAllocator\r
-\r
-/*\r
-Allocator for objects of type T using a list of arrays (pools) to speed up\r
-allocation. Number of elements that can be allocated is not bounded because\r
-allocator can create multiple blocks.\r
-*/\r
-template<typename T>\r
-class VmaPoolAllocator\r
-{\r
-    VMA_CLASS_NO_COPY(VmaPoolAllocator)\r
-public:\r
-    VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);\r
-    ~VmaPoolAllocator();\r
-    template<typename... Types> T* Alloc(Types... args);\r
-    void Free(T* ptr);\r
-\r
-private:\r
-    union Item\r
-    {\r
-        uint32_t NextFreeIndex;\r
-        alignas(T) char Value[sizeof(T)];\r
-    };\r
-\r
-    struct ItemBlock\r
-    {\r
-        Item* pItems;\r
-        uint32_t Capacity;\r
-        uint32_t FirstFreeIndex;\r
-    };\r
-    \r
-    const VkAllocationCallbacks* m_pAllocationCallbacks;\r
-    const uint32_t m_FirstBlockCapacity;\r
-    VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;\r
-\r
-    ItemBlock& CreateNewBlock();\r
-};\r
-\r
-template<typename T>\r
-VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity) :\r
-    m_pAllocationCallbacks(pAllocationCallbacks),\r
-    m_FirstBlockCapacity(firstBlockCapacity),\r
-    m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))\r
-{\r
-    VMA_ASSERT(m_FirstBlockCapacity > 1);\r
-}\r
-\r
-template<typename T>\r
-VmaPoolAllocator<T>::~VmaPoolAllocator()\r
-{\r
-    for(size_t i = m_ItemBlocks.size(); i--; )\r
-        vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);\r
-    m_ItemBlocks.clear();\r
-}\r
-\r
-template<typename T>\r
-template<typename... Types> T* VmaPoolAllocator<T>::Alloc(Types... args)\r
-{\r
-    for(size_t i = m_ItemBlocks.size(); i--; )\r
-    {\r
-        ItemBlock& block = m_ItemBlocks[i];\r
-        // This block has some free items: Use first one.\r
-        if(block.FirstFreeIndex != UINT32_MAX)\r
-        {\r
-            Item* const pItem = &block.pItems[block.FirstFreeIndex];\r
-            block.FirstFreeIndex = pItem->NextFreeIndex;\r
-            T* result = (T*)&pItem->Value;\r
-            new(result)T(std::forward<Types>(args)...); // Explicit constructor call.\r
-            return result;\r
-        }\r
-    }\r
-\r
-    // No block has free item: Create new one and use it.\r
-    ItemBlock& newBlock = CreateNewBlock();\r
-    Item* const pItem = &newBlock.pItems[0];\r
-    newBlock.FirstFreeIndex = pItem->NextFreeIndex;\r
-    T* result = (T*)&pItem->Value;\r
-    new(result)T(std::forward<Types>(args)...); // Explicit constructor call.\r
-    return result;\r
-}\r
-\r
-template<typename T>\r
-void VmaPoolAllocator<T>::Free(T* ptr)\r
-{\r
-    // Search all memory blocks to find ptr.\r
-    for(size_t i = m_ItemBlocks.size(); i--; )\r
-    {\r
-        ItemBlock& block = m_ItemBlocks[i];\r
-        \r
-        // Casting to union.\r
-        Item* pItemPtr;\r
-        memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));\r
-        \r
-        // Check if pItemPtr is in address range of this block.\r
-        if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))\r
-        {\r
-            ptr->~T(); // Explicit destructor call.\r
-            const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);\r
-            pItemPtr->NextFreeIndex = block.FirstFreeIndex;\r
-            block.FirstFreeIndex = index;\r
-            return;\r
-        }\r
-    }\r
-    VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");\r
-}\r
-\r
-template<typename T>\r
-typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()\r
-{\r
-    const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?\r
-        m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;\r
-\r
-    const ItemBlock newBlock = {\r
-        vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),\r
-        newBlockCapacity,\r
-        0 };\r
-\r
-    m_ItemBlocks.push_back(newBlock);\r
-\r
-    // Setup singly-linked list of all free items in this block.\r
-    for(uint32_t i = 0; i < newBlockCapacity - 1; ++i)\r
-        newBlock.pItems[i].NextFreeIndex = i + 1;\r
-    newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;\r
-    return m_ItemBlocks.back();\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaRawList, VmaList\r
-\r
-#if VMA_USE_STL_LIST\r
-\r
-#define VmaList std::list\r
-\r
-#else // #if VMA_USE_STL_LIST\r
-\r
-template<typename T>\r
-struct VmaListItem\r
-{\r
-    VmaListItem* pPrev;\r
-    VmaListItem* pNext;\r
-    T Value;\r
-};\r
-\r
-// Doubly linked list.\r
-template<typename T>\r
-class VmaRawList\r
-{\r
-    VMA_CLASS_NO_COPY(VmaRawList)\r
-public:\r
-    typedef VmaListItem<T> ItemType;\r
-\r
-    VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);\r
-    ~VmaRawList();\r
-    void Clear();\r
-\r
-    size_t GetCount() const { return m_Count; }\r
-    bool IsEmpty() const { return m_Count == 0; }\r
-\r
-    ItemType* Front() { return m_pFront; }\r
-    const ItemType* Front() const { return m_pFront; }\r
-    ItemType* Back() { return m_pBack; }\r
-    const ItemType* Back() const { return m_pBack; }\r
-\r
-    ItemType* PushBack();\r
-    ItemType* PushFront();\r
-    ItemType* PushBack(const T& value);\r
-    ItemType* PushFront(const T& value);\r
-    void PopBack();\r
-    void PopFront();\r
-    \r
-    // Item can be null - it means PushBack.\r
-    ItemType* InsertBefore(ItemType* pItem);\r
-    // Item can be null - it means PushFront.\r
-    ItemType* InsertAfter(ItemType* pItem);\r
-\r
-    ItemType* InsertBefore(ItemType* pItem, const T& value);\r
-    ItemType* InsertAfter(ItemType* pItem, const T& value);\r
-\r
-    void Remove(ItemType* pItem);\r
-\r
-private:\r
-    const VkAllocationCallbacks* const m_pAllocationCallbacks;\r
-    VmaPoolAllocator<ItemType> m_ItemAllocator;\r
-    ItemType* m_pFront;\r
-    ItemType* m_pBack;\r
-    size_t m_Count;\r
-};\r
-\r
-template<typename T>\r
-VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :\r
-    m_pAllocationCallbacks(pAllocationCallbacks),\r
-    m_ItemAllocator(pAllocationCallbacks, 128),\r
-    m_pFront(VMA_NULL),\r
-    m_pBack(VMA_NULL),\r
-    m_Count(0)\r
-{\r
-}\r
-\r
-template<typename T>\r
-VmaRawList<T>::~VmaRawList()\r
-{\r
-    // Intentionally not calling Clear, because that would be unnecessary\r
-    // computations to return all items to m_ItemAllocator as free.\r
-}\r
-\r
-template<typename T>\r
-void VmaRawList<T>::Clear()\r
-{\r
-    if(IsEmpty() == false)\r
-    {\r
-        ItemType* pItem = m_pBack;\r
-        while(pItem != VMA_NULL)\r
-        {\r
-            ItemType* const pPrevItem = pItem->pPrev;\r
-            m_ItemAllocator.Free(pItem);\r
-            pItem = pPrevItem;\r
-        }\r
-        m_pFront = VMA_NULL;\r
-        m_pBack = VMA_NULL;\r
-        m_Count = 0;\r
-    }\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::PushBack()\r
-{\r
-    ItemType* const pNewItem = m_ItemAllocator.Alloc();\r
-    pNewItem->pNext = VMA_NULL;\r
-    if(IsEmpty())\r
-    {\r
-        pNewItem->pPrev = VMA_NULL;\r
-        m_pFront = pNewItem;\r
-        m_pBack = pNewItem;\r
-        m_Count = 1;\r
-    }\r
-    else\r
-    {\r
-        pNewItem->pPrev = m_pBack;\r
-        m_pBack->pNext = pNewItem;\r
-        m_pBack = pNewItem;\r
-        ++m_Count;\r
-    }\r
-    return pNewItem;\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::PushFront()\r
-{\r
-    ItemType* const pNewItem = m_ItemAllocator.Alloc();\r
-    pNewItem->pPrev = VMA_NULL;\r
-    if(IsEmpty())\r
-    {\r
-        pNewItem->pNext = VMA_NULL;\r
-        m_pFront = pNewItem;\r
-        m_pBack = pNewItem;\r
-        m_Count = 1;\r
-    }\r
-    else\r
-    {\r
-        pNewItem->pNext = m_pFront;\r
-        m_pFront->pPrev = pNewItem;\r
-        m_pFront = pNewItem;\r
-        ++m_Count;\r
-    }\r
-    return pNewItem;\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)\r
-{\r
-    ItemType* const pNewItem = PushBack();\r
-    pNewItem->Value = value;\r
-    return pNewItem;\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)\r
-{\r
-    ItemType* const pNewItem = PushFront();\r
-    pNewItem->Value = value;\r
-    return pNewItem;\r
-}\r
-\r
-template<typename T>\r
-void VmaRawList<T>::PopBack()\r
-{\r
-    VMA_HEAVY_ASSERT(m_Count > 0);\r
-    ItemType* const pBackItem = m_pBack;\r
-    ItemType* const pPrevItem = pBackItem->pPrev;\r
-    if(pPrevItem != VMA_NULL)\r
-    {\r
-        pPrevItem->pNext = VMA_NULL;\r
-    }\r
-    m_pBack = pPrevItem;\r
-    m_ItemAllocator.Free(pBackItem);\r
-    --m_Count;\r
-}\r
-\r
-template<typename T>\r
-void VmaRawList<T>::PopFront()\r
-{\r
-    VMA_HEAVY_ASSERT(m_Count > 0);\r
-    ItemType* const pFrontItem = m_pFront;\r
-    ItemType* const pNextItem = pFrontItem->pNext;\r
-    if(pNextItem != VMA_NULL)\r
-    {\r
-        pNextItem->pPrev = VMA_NULL;\r
-    }\r
-    m_pFront = pNextItem;\r
-    m_ItemAllocator.Free(pFrontItem);\r
-    --m_Count;\r
-}\r
-\r
-template<typename T>\r
-void VmaRawList<T>::Remove(ItemType* pItem)\r
-{\r
-    VMA_HEAVY_ASSERT(pItem != VMA_NULL);\r
-    VMA_HEAVY_ASSERT(m_Count > 0);\r
-\r
-    if(pItem->pPrev != VMA_NULL)\r
-    {\r
-        pItem->pPrev->pNext = pItem->pNext;\r
-    }\r
-    else\r
-    {\r
-        VMA_HEAVY_ASSERT(m_pFront == pItem);\r
-        m_pFront = pItem->pNext;\r
-    }\r
-\r
-    if(pItem->pNext != VMA_NULL)\r
-    {\r
-        pItem->pNext->pPrev = pItem->pPrev;\r
-    }\r
-    else\r
-    {\r
-        VMA_HEAVY_ASSERT(m_pBack == pItem);\r
-        m_pBack = pItem->pPrev;\r
-    }\r
-\r
-    m_ItemAllocator.Free(pItem);\r
-    --m_Count;\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)\r
-{\r
-    if(pItem != VMA_NULL)\r
-    {\r
-        ItemType* const prevItem = pItem->pPrev;\r
-        ItemType* const newItem = m_ItemAllocator.Alloc();\r
-        newItem->pPrev = prevItem;\r
-        newItem->pNext = pItem;\r
-        pItem->pPrev = newItem;\r
-        if(prevItem != VMA_NULL)\r
-        {\r
-            prevItem->pNext = newItem;\r
-        }\r
-        else\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pFront == pItem);\r
-            m_pFront = newItem;\r
-        }\r
-        ++m_Count;\r
-        return newItem;\r
-    }\r
-    else\r
-        return PushBack();\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)\r
-{\r
-    if(pItem != VMA_NULL)\r
-    {\r
-        ItemType* const nextItem = pItem->pNext;\r
-        ItemType* const newItem = m_ItemAllocator.Alloc();\r
-        newItem->pNext = nextItem;\r
-        newItem->pPrev = pItem;\r
-        pItem->pNext = newItem;\r
-        if(nextItem != VMA_NULL)\r
-        {\r
-            nextItem->pPrev = newItem;\r
-        }\r
-        else\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pBack == pItem);\r
-            m_pBack = newItem;\r
-        }\r
-        ++m_Count;\r
-        return newItem;\r
-    }\r
-    else\r
-        return PushFront();\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)\r
-{\r
-    ItemType* const newItem = InsertBefore(pItem);\r
-    newItem->Value = value;\r
-    return newItem;\r
-}\r
-\r
-template<typename T>\r
-VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)\r
-{\r
-    ItemType* const newItem = InsertAfter(pItem);\r
-    newItem->Value = value;\r
-    return newItem;\r
-}\r
-\r
-template<typename T, typename AllocatorT>\r
-class VmaList\r
-{\r
-    VMA_CLASS_NO_COPY(VmaList)\r
-public:\r
-    class iterator\r
-    {\r
-    public:\r
-        iterator() :\r
-            m_pList(VMA_NULL),\r
-            m_pItem(VMA_NULL)\r
-        {\r
-        }\r
-\r
-        T& operator*() const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            return m_pItem->Value;\r
-        }\r
-        T* operator->() const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            return &m_pItem->Value;\r
-        }\r
-\r
-        iterator& operator++()\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            m_pItem = m_pItem->pNext;\r
-            return *this;\r
-        }\r
-        iterator& operator--()\r
-        {\r
-            if(m_pItem != VMA_NULL)\r
-            {\r
-                m_pItem = m_pItem->pPrev;\r
-            }\r
-            else\r
-            {\r
-                VMA_HEAVY_ASSERT(!m_pList->IsEmpty());\r
-                m_pItem = m_pList->Back();\r
-            }\r
-            return *this;\r
-        }\r
-\r
-        iterator operator++(int)\r
-        {\r
-            iterator result = *this;\r
-            ++*this;\r
-            return result;\r
-        }\r
-        iterator operator--(int)\r
-        {\r
-            iterator result = *this;\r
-            --*this;\r
-            return result;\r
-        }\r
-\r
-        bool operator==(const iterator& rhs) const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);\r
-            return m_pItem == rhs.m_pItem;\r
-        }\r
-        bool operator!=(const iterator& rhs) const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);\r
-            return m_pItem != rhs.m_pItem;\r
-        }\r
-        \r
-    private:\r
-        VmaRawList<T>* m_pList;\r
-        VmaListItem<T>* m_pItem;\r
-\r
-        iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :\r
-            m_pList(pList),\r
-            m_pItem(pItem)\r
-        {\r
-        }\r
-\r
-        friend class VmaList<T, AllocatorT>;\r
-    };\r
-\r
-    class const_iterator\r
-    {\r
-    public:\r
-        const_iterator() :\r
-            m_pList(VMA_NULL),\r
-            m_pItem(VMA_NULL)\r
-        {\r
-        }\r
-\r
-        const_iterator(const iterator& src) :\r
-            m_pList(src.m_pList),\r
-            m_pItem(src.m_pItem)\r
-        {\r
-        }\r
-        \r
-        const T& operator*() const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            return m_pItem->Value;\r
-        }\r
-        const T* operator->() const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            return &m_pItem->Value;\r
-        }\r
-\r
-        const_iterator& operator++()\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);\r
-            m_pItem = m_pItem->pNext;\r
-            return *this;\r
-        }\r
-        const_iterator& operator--()\r
-        {\r
-            if(m_pItem != VMA_NULL)\r
-            {\r
-                m_pItem = m_pItem->pPrev;\r
-            }\r
-            else\r
-            {\r
-                VMA_HEAVY_ASSERT(!m_pList->IsEmpty());\r
-                m_pItem = m_pList->Back();\r
-            }\r
-            return *this;\r
-        }\r
-\r
-        const_iterator operator++(int)\r
-        {\r
-            const_iterator result = *this;\r
-            ++*this;\r
-            return result;\r
-        }\r
-        const_iterator operator--(int)\r
-        {\r
-            const_iterator result = *this;\r
-            --*this;\r
-            return result;\r
-        }\r
-\r
-        bool operator==(const const_iterator& rhs) const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);\r
-            return m_pItem == rhs.m_pItem;\r
-        }\r
-        bool operator!=(const const_iterator& rhs) const\r
-        {\r
-            VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);\r
-            return m_pItem != rhs.m_pItem;\r
-        }\r
-        \r
-    private:\r
-        const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :\r
-            m_pList(pList),\r
-            m_pItem(pItem)\r
-        {\r
-        }\r
-\r
-        const VmaRawList<T>* m_pList;\r
-        const VmaListItem<T>* m_pItem;\r
-\r
-        friend class VmaList<T, AllocatorT>;\r
-    };\r
-\r
-    VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }\r
-\r
-    bool empty() const { return m_RawList.IsEmpty(); }\r
-    size_t size() const { return m_RawList.GetCount(); }\r
-\r
-    iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }\r
-    iterator end() { return iterator(&m_RawList, VMA_NULL); }\r
-\r
-    const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }\r
-    const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }\r
-\r
-    void clear() { m_RawList.Clear(); }\r
-    void push_back(const T& value) { m_RawList.PushBack(value); }\r
-    void erase(iterator it) { m_RawList.Remove(it.m_pItem); }\r
-    iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }\r
-\r
-private:\r
-    VmaRawList<T> m_RawList;\r
-};\r
-\r
-#endif // #if VMA_USE_STL_LIST\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaMap\r
-\r
-// Unused in this version.\r
-#if 0\r
-\r
-#if VMA_USE_STL_UNORDERED_MAP\r
-\r
-#define VmaPair std::pair\r
-\r
-#define VMA_MAP_TYPE(KeyT, ValueT) \\r
-    std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >\r
-\r
-#else // #if VMA_USE_STL_UNORDERED_MAP\r
-\r
-template<typename T1, typename T2>\r
-struct VmaPair\r
-{\r
-    T1 first;\r
-    T2 second;\r
-\r
-    VmaPair() : first(), second() { }\r
-    VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }\r
-};\r
-\r
-/* Class compatible with subset of interface of std::unordered_map.\r
-KeyT, ValueT must be POD because they will be stored in VmaVector.\r
-*/\r
-template<typename KeyT, typename ValueT>\r
-class VmaMap\r
-{\r
-public:\r
-    typedef VmaPair<KeyT, ValueT> PairType;\r
-    typedef PairType* iterator;\r
-\r
-    VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }\r
-\r
-    iterator begin() { return m_Vector.begin(); }\r
-    iterator end() { return m_Vector.end(); }\r
-\r
-    void insert(const PairType& pair);\r
-    iterator find(const KeyT& key);\r
-    void erase(iterator it);\r
-    \r
-private:\r
-    VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;\r
-};\r
-\r
-#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>\r
-\r
-template<typename FirstT, typename SecondT>\r
-struct VmaPairFirstLess\r
-{\r
-    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const\r
-    {\r
-        return lhs.first < rhs.first;\r
-    }\r
-    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const\r
-    {\r
-        return lhs.first < rhsFirst;\r
-    }\r
-};\r
-\r
-template<typename KeyT, typename ValueT>\r
-void VmaMap<KeyT, ValueT>::insert(const PairType& pair)\r
-{\r
-    const size_t indexToInsert = VmaBinaryFindFirstNotLess(\r
-        m_Vector.data(),\r
-        m_Vector.data() + m_Vector.size(),\r
-        pair,\r
-        VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();\r
-    VmaVectorInsert(m_Vector, indexToInsert, pair);\r
-}\r
-\r
-template<typename KeyT, typename ValueT>\r
-VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)\r
-{\r
-    PairType* it = VmaBinaryFindFirstNotLess(\r
-        m_Vector.data(),\r
-        m_Vector.data() + m_Vector.size(),\r
-        key,\r
-        VmaPairFirstLess<KeyT, ValueT>());\r
-    if((it != m_Vector.end()) && (it->first == key))\r
-    {\r
-        return it;\r
-    }\r
-    else\r
-    {\r
-        return m_Vector.end();\r
-    }\r
-}\r
-\r
-template<typename KeyT, typename ValueT>\r
-void VmaMap<KeyT, ValueT>::erase(iterator it)\r
-{\r
-    VmaVectorRemove(m_Vector, it - m_Vector.begin());\r
-}\r
-\r
-#endif // #if VMA_USE_STL_UNORDERED_MAP\r
-\r
-#endif // #if 0\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-\r
-class VmaDeviceMemoryBlock;\r
-\r
-enum VMA_CACHE_OPERATION { VMA_CACHE_FLUSH, VMA_CACHE_INVALIDATE };\r
-\r
-struct VmaAllocation_T\r
-{\r
-private:\r
-    static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;\r
-\r
-    enum FLAGS\r
-    {\r
-        FLAG_USER_DATA_STRING = 0x01,\r
-    };\r
-\r
-public:\r
-    enum ALLOCATION_TYPE\r
-    {\r
-        ALLOCATION_TYPE_NONE,\r
-        ALLOCATION_TYPE_BLOCK,\r
-        ALLOCATION_TYPE_DEDICATED,\r
-    };\r
-\r
-    /*\r
-    This struct is allocated using VmaPoolAllocator.\r
-    */\r
-\r
-    VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :\r
-        m_Alignment{1},\r
-        m_Size{0},\r
-        m_pUserData{VMA_NULL},\r
-        m_LastUseFrameIndex{currentFrameIndex},\r
-        m_MemoryTypeIndex{0},\r
-        m_Type{(uint8_t)ALLOCATION_TYPE_NONE},\r
-        m_SuballocationType{(uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN},\r
-        m_MapCount{0},\r
-        m_Flags{userDataString ? (uint8_t)FLAG_USER_DATA_STRING : (uint8_t)0}\r
-    {\r
-#if VMA_STATS_STRING_ENABLED\r
-        m_CreationFrameIndex = currentFrameIndex;\r
-        m_BufferImageUsage = 0;\r
-#endif\r
-    }\r
-\r
-    ~VmaAllocation_T()\r
-    {\r
-        VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");\r
-\r
-        // Check if owned string was freed.\r
-        VMA_ASSERT(m_pUserData == VMA_NULL);\r
-    }\r
-\r
-    void InitBlockAllocation(\r
-        VmaDeviceMemoryBlock* block,\r
-        VkDeviceSize offset,\r
-        VkDeviceSize alignment,\r
-        VkDeviceSize size,\r
-        uint32_t memoryTypeIndex,\r
-        VmaSuballocationType suballocationType,\r
-        bool mapped,\r
-        bool canBecomeLost)\r
-    {\r
-        VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);\r
-        VMA_ASSERT(block != VMA_NULL);\r
-        m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;\r
-        m_Alignment = alignment;\r
-        m_Size = size;\r
-        m_MemoryTypeIndex = memoryTypeIndex;\r
-        m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;\r
-        m_SuballocationType = (uint8_t)suballocationType;\r
-        m_BlockAllocation.m_Block = block;\r
-        m_BlockAllocation.m_Offset = offset;\r
-        m_BlockAllocation.m_CanBecomeLost = canBecomeLost;\r
-    }\r
-\r
-    void InitLost()\r
-    {\r
-        VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);\r
-        VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);\r
-        m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;\r
-        m_MemoryTypeIndex = 0;\r
-        m_BlockAllocation.m_Block = VMA_NULL;\r
-        m_BlockAllocation.m_Offset = 0;\r
-        m_BlockAllocation.m_CanBecomeLost = true;\r
-    }\r
-\r
-    void ChangeBlockAllocation(\r
-        VmaAllocator hAllocator,\r
-        VmaDeviceMemoryBlock* block,\r
-        VkDeviceSize offset); \r
-\r
-    void ChangeOffset(VkDeviceSize newOffset);\r
-\r
-    // pMappedData not null means allocation is created with MAPPED flag.\r
-    void InitDedicatedAllocation(\r
-        uint32_t memoryTypeIndex,\r
-        VkDeviceMemory hMemory,\r
-        VmaSuballocationType suballocationType,\r
-        void* pMappedData,\r
-        VkDeviceSize size)\r
-    {\r
-        VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);\r
-        VMA_ASSERT(hMemory != VK_NULL_HANDLE);\r
-        m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;\r
-        m_Alignment = 0;\r
-        m_Size = size;\r
-        m_MemoryTypeIndex = memoryTypeIndex;\r
-        m_SuballocationType = (uint8_t)suballocationType;\r
-        m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;\r
-        m_DedicatedAllocation.m_hMemory = hMemory;\r
-        m_DedicatedAllocation.m_pMappedData = pMappedData;\r
-    }\r
-\r
-    ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }\r
-    VkDeviceSize GetAlignment() const { return m_Alignment; }\r
-    VkDeviceSize GetSize() const { return m_Size; }\r
-    bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }\r
-    void* GetUserData() const { return m_pUserData; }\r
-    void SetUserData(VmaAllocator hAllocator, void* pUserData);\r
-    VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }\r
-\r
-    VmaDeviceMemoryBlock* GetBlock() const\r
-    {\r
-        VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);\r
-        return m_BlockAllocation.m_Block;\r
-    }\r
-    VkDeviceSize GetOffset() const;\r
-    VkDeviceMemory GetMemory() const;\r
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }\r
-    bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }\r
-    void* GetMappedData() const;\r
-    bool CanBecomeLost() const;\r
-    \r
-    uint32_t GetLastUseFrameIndex() const\r
-    {\r
-        return m_LastUseFrameIndex.load();\r
-    }\r
-    bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)\r
-    {\r
-        return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);\r
-    }\r
-    /*\r
-    - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,\r
-      makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.\r
-    - Else, returns false.\r
-    \r
-    If hAllocation is already lost, assert - you should not call it then.\r
-    If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.\r
-    */\r
-    bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);\r
-\r
-    void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)\r
-    {\r
-        VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);\r
-        outInfo.blockCount = 1;\r
-        outInfo.allocationCount = 1;\r
-        outInfo.unusedRangeCount = 0;\r
-        outInfo.usedBytes = m_Size;\r
-        outInfo.unusedBytes = 0;\r
-        outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;\r
-        outInfo.unusedRangeSizeMin = UINT64_MAX;\r
-        outInfo.unusedRangeSizeMax = 0;\r
-    }\r
-\r
-    void BlockAllocMap();\r
-    void BlockAllocUnmap();\r
-    VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);\r
-    void DedicatedAllocUnmap(VmaAllocator hAllocator);\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    uint32_t GetCreationFrameIndex() const { return m_CreationFrameIndex; }\r
-    uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }\r
-\r
-    void InitBufferImageUsage(uint32_t bufferImageUsage)\r
-    {\r
-        VMA_ASSERT(m_BufferImageUsage == 0);\r
-        m_BufferImageUsage = bufferImageUsage;\r
-    }\r
-\r
-    void PrintParameters(class VmaJsonWriter& json) const;\r
-#endif\r
-\r
-private:\r
-    VkDeviceSize m_Alignment;\r
-    VkDeviceSize m_Size;\r
-    void* m_pUserData;\r
-    VMA_ATOMIC_UINT32 m_LastUseFrameIndex;\r
-    uint32_t m_MemoryTypeIndex;\r
-    uint8_t m_Type; // ALLOCATION_TYPE\r
-    uint8_t m_SuballocationType; // VmaSuballocationType\r
-    // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.\r
-    // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().\r
-    uint8_t m_MapCount;\r
-    uint8_t m_Flags; // enum FLAGS\r
-\r
-    // Allocation out of VmaDeviceMemoryBlock.\r
-    struct BlockAllocation\r
-    {\r
-        VmaDeviceMemoryBlock* m_Block;\r
-        VkDeviceSize m_Offset;\r
-        bool m_CanBecomeLost;\r
-    };\r
-\r
-    // Allocation for an object that has its own private VkDeviceMemory.\r
-    struct DedicatedAllocation\r
-    {\r
-        VkDeviceMemory m_hMemory;\r
-        void* m_pMappedData; // Not null means memory is mapped.\r
-    };\r
-\r
-    union\r
-    {\r
-        // Allocation out of VmaDeviceMemoryBlock.\r
-        BlockAllocation m_BlockAllocation;\r
-        // Allocation for an object that has its own private VkDeviceMemory.\r
-        DedicatedAllocation m_DedicatedAllocation;\r
-    };\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    uint32_t m_CreationFrameIndex;\r
-    uint32_t m_BufferImageUsage; // 0 if unknown.\r
-#endif\r
-\r
-    void FreeUserDataString(VmaAllocator hAllocator);\r
-};\r
-\r
-/*\r
-Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as\r
-allocated memory block or free.\r
-*/\r
-struct VmaSuballocation\r
-{\r
-    VkDeviceSize offset;\r
-    VkDeviceSize size;\r
-    VmaAllocation hAllocation;\r
-    VmaSuballocationType type;\r
-};\r
-\r
-// Comparator for offsets.\r
-struct VmaSuballocationOffsetLess\r
-{\r
-    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const\r
-    {\r
-        return lhs.offset < rhs.offset;\r
-    }\r
-};\r
-struct VmaSuballocationOffsetGreater\r
-{\r
-    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const\r
-    {\r
-        return lhs.offset > rhs.offset;\r
-    }\r
-};\r
-\r
-typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;\r
-\r
-// Cost of one additional allocation lost, as equivalent in bytes.\r
-static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;\r
-\r
-enum class VmaAllocationRequestType\r
-{\r
-    Normal,\r
-    // Used by "Linear" algorithm.\r
-    UpperAddress,\r
-    EndOf1st,\r
-    EndOf2nd,\r
-};\r
-\r
-/*\r
-Parameters of planned allocation inside a VmaDeviceMemoryBlock.\r
-\r
-If canMakeOtherLost was false:\r
-- item points to a FREE suballocation.\r
-- itemsToMakeLostCount is 0.\r
-\r
-If canMakeOtherLost was true:\r
-- item points to first of sequence of suballocations, which are either FREE,\r
-  or point to VmaAllocations that can become lost.\r
-- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for\r
-  the requested allocation to succeed.\r
-*/\r
-struct VmaAllocationRequest\r
-{\r
-    VkDeviceSize offset;\r
-    VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.\r
-    VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.\r
-    VmaSuballocationList::iterator item;\r
-    size_t itemsToMakeLostCount;\r
-    void* customData;\r
-    VmaAllocationRequestType type;\r
-\r
-    VkDeviceSize CalcCost() const\r
-    {\r
-        return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;\r
-    }\r
-};\r
-\r
-/*\r
-Data structure used for bookkeeping of allocations and unused ranges of memory\r
-in a single VkDeviceMemory block.\r
-*/\r
-class VmaBlockMetadata\r
-{\r
-public:\r
-    VmaBlockMetadata(VmaAllocator hAllocator);\r
-    virtual ~VmaBlockMetadata() { }\r
-    virtual void Init(VkDeviceSize size) { m_Size = size; }\r
-\r
-    // Validates all data structures inside this object. If not valid, returns false.\r
-    virtual bool Validate() const = 0;\r
-    VkDeviceSize GetSize() const { return m_Size; }\r
-    virtual size_t GetAllocationCount() const = 0;\r
-    virtual VkDeviceSize GetSumFreeSize() const = 0;\r
-    virtual VkDeviceSize GetUnusedRangeSizeMax() const = 0;\r
-    // Returns true if this block is empty - contains only single free suballocation.\r
-    virtual bool IsEmpty() const = 0;\r
-\r
-    virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const = 0;\r
-    // Shouldn't modify blockCount.\r
-    virtual void AddPoolStats(VmaPoolStats& inoutStats) const = 0;\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;\r
-#endif\r
-\r
-    // Tries to find a place for suballocation with given parameters inside this block.\r
-    // If succeeded, fills pAllocationRequest and returns true.\r
-    // If failed, returns false.\r
-    virtual bool CreateAllocationRequest(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        bool upperAddress,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest) = 0;\r
-\r
-    virtual bool MakeRequestedAllocationsLost(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VmaAllocationRequest* pAllocationRequest) = 0;\r
-\r
-    virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) = 0;\r
-\r
-    virtual VkResult CheckCorruption(const void* pBlockData) = 0;\r
-\r
-    // Makes actual allocation based on request. Request must already be checked and valid.\r
-    virtual void Alloc(\r
-        const VmaAllocationRequest& request,\r
-        VmaSuballocationType type,\r
-        VkDeviceSize allocSize,\r
-        VmaAllocation hAllocation) = 0;\r
-\r
-    // Frees suballocation assigned to given memory region.\r
-    virtual void Free(const VmaAllocation allocation) = 0;\r
-    virtual void FreeAtOffset(VkDeviceSize offset) = 0;\r
-\r
-protected:\r
-    const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    void PrintDetailedMap_Begin(class VmaJsonWriter& json,\r
-        VkDeviceSize unusedBytes,\r
-        size_t allocationCount,\r
-        size_t unusedRangeCount) const;\r
-    void PrintDetailedMap_Allocation(class VmaJsonWriter& json,\r
-        VkDeviceSize offset,\r
-        VmaAllocation hAllocation) const;\r
-    void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,\r
-        VkDeviceSize offset,\r
-        VkDeviceSize size) const;\r
-    void PrintDetailedMap_End(class VmaJsonWriter& json) const;\r
-#endif\r
-\r
-private:\r
-    VkDeviceSize m_Size;\r
-    const VkAllocationCallbacks* m_pAllocationCallbacks;\r
-};\r
-\r
-#define VMA_VALIDATE(cond) do { if(!(cond)) { \\r
-        VMA_ASSERT(0 && "Validation failed: " #cond); \\r
-        return false; \\r
-    } } while(false)\r
-\r
-class VmaBlockMetadata_Generic : public VmaBlockMetadata\r
-{\r
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)\r
-public:\r
-    VmaBlockMetadata_Generic(VmaAllocator hAllocator);\r
-    virtual ~VmaBlockMetadata_Generic();\r
-    virtual void Init(VkDeviceSize size);\r
-\r
-    virtual bool Validate() const;\r
-    virtual size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }\r
-    virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }\r
-    virtual VkDeviceSize GetUnusedRangeSizeMax() const;\r
-    virtual bool IsEmpty() const;\r
-\r
-    virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;\r
-    virtual void AddPoolStats(VmaPoolStats& inoutStats) const;\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    virtual void PrintDetailedMap(class VmaJsonWriter& json) const;\r
-#endif\r
-\r
-    virtual bool CreateAllocationRequest(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        bool upperAddress,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual bool MakeRequestedAllocationsLost(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);\r
-\r
-    virtual VkResult CheckCorruption(const void* pBlockData);\r
-\r
-    virtual void Alloc(\r
-        const VmaAllocationRequest& request,\r
-        VmaSuballocationType type,\r
-        VkDeviceSize allocSize,\r
-        VmaAllocation hAllocation);\r
-\r
-    virtual void Free(const VmaAllocation allocation);\r
-    virtual void FreeAtOffset(VkDeviceSize offset);\r
-\r
-    ////////////////////////////////////////////////////////////////////////////////\r
-    // For defragmentation\r
-    \r
-    bool IsBufferImageGranularityConflictPossible(\r
-        VkDeviceSize bufferImageGranularity,\r
-        VmaSuballocationType& inOutPrevSuballocType) const;\r
-\r
-private:\r
-    friend class VmaDefragmentationAlgorithm_Generic;\r
-    friend class VmaDefragmentationAlgorithm_Fast;\r
-\r
-    uint32_t m_FreeCount;\r
-    VkDeviceSize m_SumFreeSize;\r
-    VmaSuballocationList m_Suballocations;\r
-    // Suballocations that are free and have size greater than certain threshold.\r
-    // Sorted by size, ascending.\r
-    VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;\r
-\r
-    bool ValidateFreeSuballocationList() const;\r
-\r
-    // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.\r
-    // If yes, fills pOffset and returns true. If no, returns false.\r
-    bool CheckAllocation(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        VmaSuballocationType allocType,\r
-        VmaSuballocationList::const_iterator suballocItem,\r
-        bool canMakeOtherLost,\r
-        VkDeviceSize* pOffset,\r
-        size_t* itemsToMakeLostCount,\r
-        VkDeviceSize* pSumFreeSize,\r
-        VkDeviceSize* pSumItemSize) const;\r
-    // Given free suballocation, it merges it with following one, which must also be free.\r
-    void MergeFreeWithNext(VmaSuballocationList::iterator item);\r
-    // Releases given suballocation, making it free.\r
-    // Merges it with adjacent free suballocations if applicable.\r
-    // Returns iterator to new free suballocation at this place.\r
-    VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);\r
-    // Given free suballocation, it inserts it into sorted list of\r
-    // m_FreeSuballocationsBySize if it's suitable.\r
-    void RegisterFreeSuballocation(VmaSuballocationList::iterator item);\r
-    // Given free suballocation, it removes it from sorted list of\r
-    // m_FreeSuballocationsBySize if it's suitable.\r
-    void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);\r
-};\r
-\r
-/*\r
-Allocations and their references in internal data structure look like this:\r
-\r
-if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):\r
-\r
-        0 +-------+\r
-          |       |\r
-          |       |\r
-          |       |\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount]\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]\r
-          +-------+\r
-          |  ...  |\r
-          +-------+\r
-          | Alloc |  1st[1st.size() - 1]\r
-          +-------+\r
-          |       |\r
-          |       |\r
-          |       |\r
-GetSize() +-------+\r
-\r
-if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):\r
-\r
-        0 +-------+\r
-          | Alloc |  2nd[0]\r
-          +-------+\r
-          | Alloc |  2nd[1]\r
-          +-------+\r
-          |  ...  |\r
-          +-------+\r
-          | Alloc |  2nd[2nd.size() - 1]\r
-          +-------+\r
-          |       |\r
-          |       |\r
-          |       |\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount]\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]\r
-          +-------+\r
-          |  ...  |\r
-          +-------+\r
-          | Alloc |  1st[1st.size() - 1]\r
-          +-------+\r
-          |       |\r
-GetSize() +-------+\r
-\r
-if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):\r
-\r
-        0 +-------+\r
-          |       |\r
-          |       |\r
-          |       |\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount]\r
-          +-------+\r
-          | Alloc |  1st[m_1stNullItemsBeginCount + 1]\r
-          +-------+\r
-          |  ...  |\r
-          +-------+\r
-          | Alloc |  1st[1st.size() - 1]\r
-          +-------+\r
-          |       |\r
-          |       |\r
-          |       |\r
-          +-------+\r
-          | Alloc |  2nd[2nd.size() - 1]\r
-          +-------+\r
-          |  ...  |\r
-          +-------+\r
-          | Alloc |  2nd[1]\r
-          +-------+\r
-          | Alloc |  2nd[0]\r
-GetSize() +-------+\r
-\r
-*/\r
-class VmaBlockMetadata_Linear : public VmaBlockMetadata\r
-{\r
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)\r
-public:\r
-    VmaBlockMetadata_Linear(VmaAllocator hAllocator);\r
-    virtual ~VmaBlockMetadata_Linear();\r
-    virtual void Init(VkDeviceSize size);\r
-\r
-    virtual bool Validate() const;\r
-    virtual size_t GetAllocationCount() const;\r
-    virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }\r
-    virtual VkDeviceSize GetUnusedRangeSizeMax() const;\r
-    virtual bool IsEmpty() const { return GetAllocationCount() == 0; }\r
-\r
-    virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;\r
-    virtual void AddPoolStats(VmaPoolStats& inoutStats) const;\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    virtual void PrintDetailedMap(class VmaJsonWriter& json) const;\r
-#endif\r
-\r
-    virtual bool CreateAllocationRequest(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        bool upperAddress,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual bool MakeRequestedAllocationsLost(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);\r
-\r
-    virtual VkResult CheckCorruption(const void* pBlockData);\r
-\r
-    virtual void Alloc(\r
-        const VmaAllocationRequest& request,\r
-        VmaSuballocationType type,\r
-        VkDeviceSize allocSize,\r
-        VmaAllocation hAllocation);\r
-\r
-    virtual void Free(const VmaAllocation allocation);\r
-    virtual void FreeAtOffset(VkDeviceSize offset);\r
-\r
-private:\r
-    /*\r
-    There are two suballocation vectors, used in ping-pong way.\r
-    The one with index m_1stVectorIndex is called 1st.\r
-    The one with index (m_1stVectorIndex ^ 1) is called 2nd.\r
-    2nd can be non-empty only when 1st is not empty.\r
-    When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.\r
-    */\r
-    typedef VmaVector< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > SuballocationVectorType;\r
-\r
-    enum SECOND_VECTOR_MODE\r
-    {\r
-        SECOND_VECTOR_EMPTY,\r
-        /*\r
-        Suballocations in 2nd vector are created later than the ones in 1st, but they\r
-        all have smaller offset.\r
-        */\r
-        SECOND_VECTOR_RING_BUFFER,\r
-        /*\r
-        Suballocations in 2nd vector are upper side of double stack.\r
-        They all have offsets higher than those in 1st vector.\r
-        Top of this stack means smaller offsets, but higher indices in this vector.\r
-        */\r
-        SECOND_VECTOR_DOUBLE_STACK,\r
-    };\r
-\r
-    VkDeviceSize m_SumFreeSize;\r
-    SuballocationVectorType m_Suballocations0, m_Suballocations1;\r
-    uint32_t m_1stVectorIndex;\r
-    SECOND_VECTOR_MODE m_2ndVectorMode;\r
-\r
-    SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }\r
-    SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }\r
-    const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }\r
-    const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }\r
-    \r
-    // Number of items in 1st vector with hAllocation = null at the beginning.\r
-    size_t m_1stNullItemsBeginCount;\r
-    // Number of other items in 1st vector with hAllocation = null somewhere in the middle.\r
-    size_t m_1stNullItemsMiddleCount;\r
-    // Number of items in 2nd vector with hAllocation = null.\r
-    size_t m_2ndNullItemsCount;\r
-\r
-    bool ShouldCompact1st() const;\r
-    void CleanupAfterFree();\r
-\r
-    bool CreateAllocationRequest_LowerAddress(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-    bool CreateAllocationRequest_UpperAddress(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-};\r
-\r
-/*\r
-- GetSize() is the original size of allocated memory block.\r
-- m_UsableSize is this size aligned down to a power of two.\r
-  All allocations and calculations happen relative to m_UsableSize.\r
-- GetUnusableSize() is the difference between them.\r
-  It is repoted as separate, unused range, not available for allocations.\r
-\r
-Node at level 0 has size = m_UsableSize.\r
-Each next level contains nodes with size 2 times smaller than current level.\r
-m_LevelCount is the maximum number of levels to use in the current object.\r
-*/\r
-class VmaBlockMetadata_Buddy : public VmaBlockMetadata\r
-{\r
-    VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)\r
-public:\r
-    VmaBlockMetadata_Buddy(VmaAllocator hAllocator);\r
-    virtual ~VmaBlockMetadata_Buddy();\r
-    virtual void Init(VkDeviceSize size);\r
-\r
-    virtual bool Validate() const;\r
-    virtual size_t GetAllocationCount() const { return m_AllocationCount; }\r
-    virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize + GetUnusableSize(); }\r
-    virtual VkDeviceSize GetUnusedRangeSizeMax() const;\r
-    virtual bool IsEmpty() const { return m_Root->type == Node::TYPE_FREE; }\r
-\r
-    virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;\r
-    virtual void AddPoolStats(VmaPoolStats& inoutStats) const;\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    virtual void PrintDetailedMap(class VmaJsonWriter& json) const;\r
-#endif\r
-\r
-    virtual bool CreateAllocationRequest(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        VkDeviceSize allocSize,\r
-        VkDeviceSize allocAlignment,\r
-        bool upperAddress,\r
-        VmaSuballocationType allocType,\r
-        bool canMakeOtherLost,\r
-        uint32_t strategy,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual bool MakeRequestedAllocationsLost(\r
-        uint32_t currentFrameIndex,\r
-        uint32_t frameInUseCount,\r
-        VmaAllocationRequest* pAllocationRequest);\r
-\r
-    virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);\r
-\r
-    virtual VkResult CheckCorruption(const void* pBlockData) { return VK_ERROR_FEATURE_NOT_PRESENT; }\r
-\r
-    virtual void Alloc(\r
-        const VmaAllocationRequest& request,\r
-        VmaSuballocationType type,\r
-        VkDeviceSize allocSize,\r
-        VmaAllocation hAllocation);\r
-\r
-    virtual void Free(const VmaAllocation allocation) { FreeAtOffset(allocation, allocation->GetOffset()); }\r
-    virtual void FreeAtOffset(VkDeviceSize offset) { FreeAtOffset(VMA_NULL, offset); }\r
-\r
-private:\r
-    static const VkDeviceSize MIN_NODE_SIZE = 32;\r
-    static const size_t MAX_LEVELS = 30;\r
-\r
-    struct ValidationContext\r
-    {\r
-        size_t calculatedAllocationCount;\r
-        size_t calculatedFreeCount;\r
-        VkDeviceSize calculatedSumFreeSize;\r
-\r
-        ValidationContext() :\r
-            calculatedAllocationCount(0),\r
-            calculatedFreeCount(0),\r
-            calculatedSumFreeSize(0) { }\r
-    };\r
-\r
-    struct Node\r
-    {\r
-        VkDeviceSize offset;\r
-        enum TYPE\r
-        {\r
-            TYPE_FREE,\r
-            TYPE_ALLOCATION,\r
-            TYPE_SPLIT,\r
-            TYPE_COUNT\r
-        } type;\r
-        Node* parent;\r
-        Node* buddy;\r
-\r
-        union\r
-        {\r
-            struct\r
-            {\r
-                Node* prev;\r
-                Node* next;\r
-            } free;\r
-            struct\r
-            {\r
-                VmaAllocation alloc;\r
-            } allocation;\r
-            struct\r
-            {\r
-                Node* leftChild;\r
-            } split;\r
-        };\r
-    };\r
-\r
-    // Size of the memory block aligned down to a power of two.\r
-    VkDeviceSize m_UsableSize;\r
-    uint32_t m_LevelCount;\r
-\r
-    Node* m_Root;\r
-    struct {\r
-        Node* front;\r
-        Node* back;\r
-    } m_FreeList[MAX_LEVELS];\r
-    // Number of nodes in the tree with type == TYPE_ALLOCATION.\r
-    size_t m_AllocationCount;\r
-    // Number of nodes in the tree with type == TYPE_FREE.\r
-    size_t m_FreeCount;\r
-    // This includes space wasted due to internal fragmentation. Doesn't include unusable size.\r
-    VkDeviceSize m_SumFreeSize;\r
-\r
-    VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }\r
-    void DeleteNode(Node* node);\r
-    bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;\r
-    uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;\r
-    inline VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }\r
-    // Alloc passed just for validation. Can be null.\r
-    void FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset);\r
-    void CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const;\r
-    // Adds node to the front of FreeList at given level.\r
-    // node->type must be FREE.\r
-    // node->free.prev, next can be undefined.\r
-    void AddToFreeListFront(uint32_t level, Node* node);\r
-    // Removes node from FreeList at given level.\r
-    // node->type must be FREE.\r
-    // node->free.prev, next stay untouched.\r
-    void RemoveFromFreeList(uint32_t level, Node* node);\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;\r
-#endif\r
-};\r
-\r
-/*\r
-Represents a single block of device memory (`VkDeviceMemory`) with all the\r
-data about its regions (aka suballocations, #VmaAllocation), assigned and free.\r
-\r
-Thread-safety: This class must be externally synchronized.\r
-*/\r
-class VmaDeviceMemoryBlock\r
-{\r
-    VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)\r
-public:\r
-    VmaBlockMetadata* m_pMetadata;\r
-\r
-    VmaDeviceMemoryBlock(VmaAllocator hAllocator);\r
-\r
-    ~VmaDeviceMemoryBlock()\r
-    {\r
-        VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");\r
-        VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);\r
-    }\r
-\r
-    // Always call after construction.\r
-    void Init(\r
-        VmaAllocator hAllocator,\r
-        VmaPool hParentPool,\r
-        uint32_t newMemoryTypeIndex,\r
-        VkDeviceMemory newMemory,\r
-        VkDeviceSize newSize,\r
-        uint32_t id,\r
-        uint32_t algorithm);\r
-    // Always call before destruction.\r
-    void Destroy(VmaAllocator allocator);\r
-    \r
-    VmaPool GetParentPool() const { return m_hParentPool; }\r
-    VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }\r
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }\r
-    uint32_t GetId() const { return m_Id; }\r
-    void* GetMappedData() const { return m_pMappedData; }\r
-\r
-    // Validates all data structures inside this object. If not valid, returns false.\r
-    bool Validate() const;\r
-\r
-    VkResult CheckCorruption(VmaAllocator hAllocator);\r
-\r
-    // ppData can be null.\r
-    VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);\r
-    void Unmap(VmaAllocator hAllocator, uint32_t count);\r
-\r
-    VkResult WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);\r
-    VkResult ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);\r
-\r
-    VkResult BindBufferMemory(\r
-        const VmaAllocator hAllocator,\r
-        const VmaAllocation hAllocation,\r
-        VkDeviceSize allocationLocalOffset,\r
-        VkBuffer hBuffer,\r
-        const void* pNext);\r
-    VkResult BindImageMemory(\r
-        const VmaAllocator hAllocator,\r
-        const VmaAllocation hAllocation,\r
-        VkDeviceSize allocationLocalOffset,\r
-        VkImage hImage,\r
-        const void* pNext);\r
-\r
-private:\r
-    VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.\r
-    uint32_t m_MemoryTypeIndex;\r
-    uint32_t m_Id;\r
-    VkDeviceMemory m_hMemory;\r
-\r
-    /*\r
-    Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.\r
-    Also protects m_MapCount, m_pMappedData.\r
-    Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.\r
-    */\r
-    VMA_MUTEX m_Mutex;\r
-    uint32_t m_MapCount;\r
-    void* m_pMappedData;\r
-};\r
-\r
-struct VmaPointerLess\r
-{\r
-    bool operator()(const void* lhs, const void* rhs) const\r
-    {\r
-        return lhs < rhs;\r
-    }\r
-};\r
-\r
-struct VmaDefragmentationMove\r
-{\r
-    size_t srcBlockIndex;\r
-    size_t dstBlockIndex;\r
-    VkDeviceSize srcOffset;\r
-    VkDeviceSize dstOffset;\r
-    VkDeviceSize size;\r
-    VmaAllocation hAllocation;\r
-    VmaDeviceMemoryBlock* pSrcBlock;\r
-    VmaDeviceMemoryBlock* pDstBlock;\r
-};\r
-\r
-class VmaDefragmentationAlgorithm;\r
-\r
-/*\r
-Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific\r
-Vulkan memory type.\r
-\r
-Synchronized internally with a mutex.\r
-*/\r
-struct VmaBlockVector\r
-{\r
-    VMA_CLASS_NO_COPY(VmaBlockVector)\r
-public:\r
-    VmaBlockVector(\r
-        VmaAllocator hAllocator,\r
-        VmaPool hParentPool,\r
-        uint32_t memoryTypeIndex,\r
-        VkDeviceSize preferredBlockSize,\r
-        size_t minBlockCount,\r
-        size_t maxBlockCount,\r
-        VkDeviceSize bufferImageGranularity,\r
-        uint32_t frameInUseCount,\r
-        bool explicitBlockSize,\r
-        uint32_t algorithm);\r
-    ~VmaBlockVector();\r
-\r
-    VkResult CreateMinBlocks();\r
-\r
-    VmaAllocator GetAllocator() const { return m_hAllocator; }\r
-    VmaPool GetParentPool() const { return m_hParentPool; }\r
-    bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }\r
-    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }\r
-    VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }\r
-    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }\r
-    uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }\r
-    uint32_t GetAlgorithm() const { return m_Algorithm; }\r
-\r
-    void GetPoolStats(VmaPoolStats* pStats);\r
-\r
-    bool IsEmpty();\r
-    bool IsCorruptionDetectionEnabled() const;\r
-\r
-    VkResult Allocate(\r
-        uint32_t currentFrameIndex,\r
-        VkDeviceSize size,\r
-        VkDeviceSize alignment,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaSuballocationType suballocType,\r
-        size_t allocationCount,\r
-        VmaAllocation* pAllocations);\r
-\r
-    void Free(const VmaAllocation hAllocation);\r
-\r
-    // Adds statistics of this BlockVector to pStats.\r
-    void AddStats(VmaStats* pStats);\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    void PrintDetailedMap(class VmaJsonWriter& json);\r
-#endif\r
-\r
-    void MakePoolAllocationsLost(\r
-        uint32_t currentFrameIndex,\r
-        size_t* pLostAllocationCount);\r
-    VkResult CheckCorruption();\r
-\r
-    // Saves results in pCtx->res.\r
-    void Defragment(\r
-        class VmaBlockVectorDefragmentationContext* pCtx,\r
-        VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags,\r
-        VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,\r
-        VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,\r
-        VkCommandBuffer commandBuffer);\r
-    void DefragmentationEnd(\r
-        class VmaBlockVectorDefragmentationContext* pCtx,\r
-        uint32_t flags,\r
-        VmaDefragmentationStats* pStats);\r
-\r
-    uint32_t ProcessDefragmentations(\r
-        class VmaBlockVectorDefragmentationContext *pCtx,\r
-        VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves);\r
-\r
-    void CommitDefragmentations(\r
-        class VmaBlockVectorDefragmentationContext *pCtx,\r
-        VmaDefragmentationStats* pStats);\r
-\r
-    ////////////////////////////////////////////////////////////////////////////////\r
-    // To be used only while the m_Mutex is locked. Used during defragmentation.\r
-\r
-    size_t GetBlockCount() const { return m_Blocks.size(); }\r
-    VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }\r
-    size_t CalcAllocationCount() const;\r
-    bool IsBufferImageGranularityConflictPossible() const;\r
-\r
-private:\r
-    friend class VmaDefragmentationAlgorithm_Generic;\r
-\r
-    const VmaAllocator m_hAllocator;\r
-    const VmaPool m_hParentPool;\r
-    const uint32_t m_MemoryTypeIndex;\r
-    const VkDeviceSize m_PreferredBlockSize;\r
-    const size_t m_MinBlockCount;\r
-    const size_t m_MaxBlockCount;\r
-    const VkDeviceSize m_BufferImageGranularity;\r
-    const uint32_t m_FrameInUseCount;\r
-    const bool m_ExplicitBlockSize;\r
-    const uint32_t m_Algorithm;\r
-    VMA_RW_MUTEX m_Mutex;\r
-\r
-    /* There can be at most one allocation that is completely empty (except when minBlockCount > 0) -\r
-    a hysteresis to avoid pessimistic case of alternating creation and destruction of a VkDeviceMemory. */\r
-    bool m_HasEmptyBlock;\r
-    // Incrementally sorted by sumFreeSize, ascending.\r
-    VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;\r
-    uint32_t m_NextBlockId;\r
-\r
-    VkDeviceSize CalcMaxBlockSize() const;\r
-\r
-    // Finds and removes given block from vector.\r
-    void Remove(VmaDeviceMemoryBlock* pBlock);\r
-\r
-    // Performs single step in sorting m_Blocks. They may not be fully sorted\r
-    // after this call.\r
-    void IncrementallySortBlocks();\r
-\r
-    VkResult AllocatePage(\r
-        uint32_t currentFrameIndex,\r
-        VkDeviceSize size,\r
-        VkDeviceSize alignment,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaSuballocationType suballocType,\r
-        VmaAllocation* pAllocation);\r
-\r
-    // To be used only without CAN_MAKE_OTHER_LOST flag.\r
-    VkResult AllocateFromBlock(\r
-        VmaDeviceMemoryBlock* pBlock,\r
-        uint32_t currentFrameIndex,\r
-        VkDeviceSize size,\r
-        VkDeviceSize alignment,\r
-        VmaAllocationCreateFlags allocFlags,\r
-        void* pUserData,\r
-        VmaSuballocationType suballocType,\r
-        uint32_t strategy,\r
-        VmaAllocation* pAllocation);\r
-\r
-    VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);\r
-\r
-    // Saves result to pCtx->res.\r
-    void ApplyDefragmentationMovesCpu(\r
-        class VmaBlockVectorDefragmentationContext* pDefragCtx,\r
-        const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves);\r
-    // Saves result to pCtx->res.\r
-    void ApplyDefragmentationMovesGpu(\r
-        class VmaBlockVectorDefragmentationContext* pDefragCtx,\r
-        VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-        VkCommandBuffer commandBuffer);\r
-\r
-    /*\r
-    Used during defragmentation. pDefragmentationStats is optional. It's in/out\r
-    - updated with new data.\r
-    */\r
-    void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats);\r
-\r
-    void UpdateHasEmptyBlock();\r
-};\r
-\r
-struct VmaPool_T\r
-{\r
-    VMA_CLASS_NO_COPY(VmaPool_T)\r
-public:\r
-    VmaBlockVector m_BlockVector;\r
-\r
-    VmaPool_T(\r
-        VmaAllocator hAllocator,\r
-        const VmaPoolCreateInfo& createInfo,\r
-        VkDeviceSize preferredBlockSize);\r
-    ~VmaPool_T();\r
-\r
-    uint32_t GetId() const { return m_Id; }\r
-    void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }\r
-\r
-    const char* GetName() const { return m_Name; }\r
-    void SetName(const char* pName);\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    //void PrintDetailedMap(class VmaStringBuilder& sb);\r
-#endif\r
-\r
-private:\r
-    uint32_t m_Id;\r
-    char* m_Name;\r
-};\r
-\r
-/*\r
-Performs defragmentation:\r
-\r
-- Updates `pBlockVector->m_pMetadata`.\r
-- Updates allocations by calling ChangeBlockAllocation() or ChangeOffset().\r
-- Does not move actual data, only returns requested moves as `moves`.\r
-*/\r
-class VmaDefragmentationAlgorithm\r
-{\r
-    VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm)\r
-public:\r
-    VmaDefragmentationAlgorithm(\r
-        VmaAllocator hAllocator,\r
-        VmaBlockVector* pBlockVector,\r
-        uint32_t currentFrameIndex) :\r
-        m_hAllocator(hAllocator),\r
-        m_pBlockVector(pBlockVector),\r
-        m_CurrentFrameIndex(currentFrameIndex)\r
-    {\r
-    }\r
-    virtual ~VmaDefragmentationAlgorithm()\r
-    {\r
-    }\r
-\r
-    virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) = 0;\r
-    virtual void AddAll() = 0;\r
-\r
-    virtual VkResult Defragment(\r
-        VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-        VkDeviceSize maxBytesToMove,\r
-        uint32_t maxAllocationsToMove,\r
-        VmaDefragmentationFlags flags) = 0;\r
-\r
-    virtual VkDeviceSize GetBytesMoved() const = 0;\r
-    virtual uint32_t GetAllocationsMoved() const = 0;\r
-\r
-protected:\r
-    VmaAllocator const m_hAllocator;\r
-    VmaBlockVector* const m_pBlockVector;\r
-    const uint32_t m_CurrentFrameIndex;\r
-\r
-    struct AllocationInfo\r
-    {\r
-        VmaAllocation m_hAllocation;\r
-        VkBool32* m_pChanged;\r
-\r
-        AllocationInfo() :\r
-            m_hAllocation(VK_NULL_HANDLE),\r
-            m_pChanged(VMA_NULL)\r
-        {\r
-        }\r
-        AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) :\r
-            m_hAllocation(hAlloc),\r
-            m_pChanged(pChanged)\r
-        {\r
-        }\r
-    };\r
-};\r
-\r
-class VmaDefragmentationAlgorithm_Generic : public VmaDefragmentationAlgorithm\r
-{\r
-    VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Generic)\r
-public:\r
-    VmaDefragmentationAlgorithm_Generic(\r
-        VmaAllocator hAllocator,\r
-        VmaBlockVector* pBlockVector,\r
-        uint32_t currentFrameIndex,\r
-        bool overlappingMoveSupported);\r
-    virtual ~VmaDefragmentationAlgorithm_Generic();\r
-\r
-    virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);\r
-    virtual void AddAll() { m_AllAllocations = true; }\r
-\r
-    virtual VkResult Defragment(\r
-        VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-        VkDeviceSize maxBytesToMove,\r
-        uint32_t maxAllocationsToMove,\r
-        VmaDefragmentationFlags flags);\r
-\r
-    virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }\r
-    virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }\r
-\r
-private:\r
-    uint32_t m_AllocationCount;\r
-    bool m_AllAllocations;\r
-\r
-    VkDeviceSize m_BytesMoved;\r
-    uint32_t m_AllocationsMoved;\r
-\r
-    struct AllocationInfoSizeGreater\r
-    {\r
-        bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const\r
-        {\r
-            return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();\r
-        }\r
-    };\r
-\r
-    struct AllocationInfoOffsetGreater\r
-    {\r
-        bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const\r
-        {\r
-            return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset();\r
-        }\r
-    };\r
-\r
-    struct BlockInfo\r
-    {\r
-        size_t m_OriginalBlockIndex;\r
-        VmaDeviceMemoryBlock* m_pBlock;\r
-        bool m_HasNonMovableAllocations;\r
-        VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;\r
-\r
-        BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :\r
-            m_OriginalBlockIndex(SIZE_MAX),\r
-            m_pBlock(VMA_NULL),\r
-            m_HasNonMovableAllocations(true),\r
-            m_Allocations(pAllocationCallbacks)\r
-        {\r
-        }\r
-\r
-        void CalcHasNonMovableAllocations()\r
-        {\r
-            const size_t blockAllocCount = m_pBlock->m_pMetadata->GetAllocationCount();\r
-            const size_t defragmentAllocCount = m_Allocations.size();\r
-            m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;\r
-        }\r
-\r
-        void SortAllocationsBySizeDescending()\r
-        {\r
-            VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());\r
-        }\r
-\r
-        void SortAllocationsByOffsetDescending()\r
-        {\r
-            VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater());\r
-        }\r
-    };\r
-\r
-    struct BlockPointerLess\r
-    {\r
-        bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const\r
-        {\r
-            return pLhsBlockInfo->m_pBlock < pRhsBlock;\r
-        }\r
-        bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const\r
-        {\r
-            return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;\r
-        }\r
-    };\r
-\r
-    // 1. Blocks with some non-movable allocations go first.\r
-    // 2. Blocks with smaller sumFreeSize go first.\r
-    struct BlockInfoCompareMoveDestination\r
-    {\r
-        bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const\r
-        {\r
-            if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)\r
-            {\r
-                return true;\r
-            }\r
-            if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)\r
-            {\r
-                return false;\r
-            }\r
-            if(pLhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize())\r
-            {\r
-                return true;\r
-            }\r
-            return false;\r
-        }\r
-    };\r
-\r
-    typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;\r
-    BlockInfoVector m_Blocks;\r
-\r
-    VkResult DefragmentRound(\r
-        VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-        VkDeviceSize maxBytesToMove,\r
-        uint32_t maxAllocationsToMove,\r
-        bool freeOldAllocations);\r
-\r
-    size_t CalcBlocksWithNonMovableCount() const;\r
-\r
-    static bool MoveMakesSense(\r
-        size_t dstBlockIndex, VkDeviceSize dstOffset,\r
-        size_t srcBlockIndex, VkDeviceSize srcOffset);\r
-};\r
-\r
-class VmaDefragmentationAlgorithm_Fast : public VmaDefragmentationAlgorithm\r
-{\r
-    VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Fast)\r
-public:\r
-    VmaDefragmentationAlgorithm_Fast(\r
-        VmaAllocator hAllocator,\r
-        VmaBlockVector* pBlockVector,\r
-        uint32_t currentFrameIndex,\r
-        bool overlappingMoveSupported);\r
-    virtual ~VmaDefragmentationAlgorithm_Fast();\r
-\r
-    virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) { ++m_AllocationCount; }\r
-    virtual void AddAll() { m_AllAllocations = true; }\r
-\r
-    virtual VkResult Defragment(\r
-        VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-        VkDeviceSize maxBytesToMove,\r
-        uint32_t maxAllocationsToMove,\r
-        VmaDefragmentationFlags flags);\r
-\r
-    virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }\r
-    virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }\r
-\r
-private:\r
-    struct BlockInfo\r
-    {\r
-        size_t origBlockIndex;\r
-    };\r
-\r
-    class FreeSpaceDatabase\r
-    {\r
-    public:\r
-        FreeSpaceDatabase()\r
-        {\r
-            FreeSpace s = {};\r
-            s.blockInfoIndex = SIZE_MAX;\r
-            for(size_t i = 0; i < MAX_COUNT; ++i)\r
-            {\r
-                m_FreeSpaces[i] = s;\r
-            }\r
-        }\r
-\r
-        void Register(size_t blockInfoIndex, VkDeviceSize offset, VkDeviceSize size)\r
-        {\r
-            if(size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-            {\r
-                return;\r
-            }\r
-\r
-            // Find first invalid or the smallest structure.\r
-            size_t bestIndex = SIZE_MAX;\r
-            for(size_t i = 0; i < MAX_COUNT; ++i)\r
-            {\r
-                // Empty structure.\r
-                if(m_FreeSpaces[i].blockInfoIndex == SIZE_MAX)\r
-                {\r
-                    bestIndex = i;\r
-                    break;\r
-                }\r
-                if(m_FreeSpaces[i].size < size &&\r
-                    (bestIndex == SIZE_MAX || m_FreeSpaces[bestIndex].size > m_FreeSpaces[i].size))\r
-                {\r
-                    bestIndex = i;\r
-                }\r
-            }\r
-\r
-            if(bestIndex != SIZE_MAX)\r
-            {\r
-                m_FreeSpaces[bestIndex].blockInfoIndex = blockInfoIndex;\r
-                m_FreeSpaces[bestIndex].offset = offset;\r
-                m_FreeSpaces[bestIndex].size = size;\r
-            }\r
-        }\r
-\r
-        bool Fetch(VkDeviceSize alignment, VkDeviceSize size,\r
-            size_t& outBlockInfoIndex, VkDeviceSize& outDstOffset)\r
-        {\r
-            size_t bestIndex = SIZE_MAX;\r
-            VkDeviceSize bestFreeSpaceAfter = 0;\r
-            for(size_t i = 0; i < MAX_COUNT; ++i)\r
-            {\r
-                // Structure is valid.\r
-                if(m_FreeSpaces[i].blockInfoIndex != SIZE_MAX)\r
-                {\r
-                    const VkDeviceSize dstOffset = VmaAlignUp(m_FreeSpaces[i].offset, alignment);\r
-                    // Allocation fits into this structure.\r
-                    if(dstOffset + size <= m_FreeSpaces[i].offset + m_FreeSpaces[i].size)\r
-                    {\r
-                        const VkDeviceSize freeSpaceAfter = (m_FreeSpaces[i].offset + m_FreeSpaces[i].size) -\r
-                            (dstOffset + size);\r
-                        if(bestIndex == SIZE_MAX || freeSpaceAfter > bestFreeSpaceAfter)\r
-                        {\r
-                            bestIndex = i;\r
-                            bestFreeSpaceAfter = freeSpaceAfter;\r
-                        }\r
-                    }\r
-                }\r
-            }\r
-            \r
-            if(bestIndex != SIZE_MAX)\r
-            {\r
-                outBlockInfoIndex = m_FreeSpaces[bestIndex].blockInfoIndex;\r
-                outDstOffset = VmaAlignUp(m_FreeSpaces[bestIndex].offset, alignment);\r
-\r
-                if(bestFreeSpaceAfter >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-                {\r
-                    // Leave this structure for remaining empty space.\r
-                    const VkDeviceSize alignmentPlusSize = (outDstOffset - m_FreeSpaces[bestIndex].offset) + size;\r
-                    m_FreeSpaces[bestIndex].offset += alignmentPlusSize;\r
-                    m_FreeSpaces[bestIndex].size -= alignmentPlusSize;\r
-                }\r
-                else\r
-                {\r
-                    // This structure becomes invalid.\r
-                    m_FreeSpaces[bestIndex].blockInfoIndex = SIZE_MAX;\r
-                }\r
-\r
-                return true;\r
-            }\r
-\r
-            return false;\r
-        }\r
-\r
-    private:\r
-        static const size_t MAX_COUNT = 4;\r
-\r
-        struct FreeSpace\r
-        {\r
-            size_t blockInfoIndex; // SIZE_MAX means this structure is invalid.\r
-            VkDeviceSize offset;\r
-            VkDeviceSize size;\r
-        } m_FreeSpaces[MAX_COUNT];\r
-    };\r
-\r
-    const bool m_OverlappingMoveSupported;\r
-\r
-    uint32_t m_AllocationCount;\r
-    bool m_AllAllocations;\r
-\r
-    VkDeviceSize m_BytesMoved;\r
-    uint32_t m_AllocationsMoved;\r
-\r
-    VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> > m_BlockInfos;\r
-\r
-    void PreprocessMetadata();\r
-    void PostprocessMetadata();\r
-    void InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc);\r
-};\r
-\r
-struct VmaBlockDefragmentationContext\r
-{\r
-    enum BLOCK_FLAG\r
-    {\r
-        BLOCK_FLAG_USED = 0x00000001,\r
-    };\r
-    uint32_t flags;\r
-    VkBuffer hBuffer;\r
-};\r
-\r
-class VmaBlockVectorDefragmentationContext\r
-{\r
-    VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext)\r
-public:\r
-    VkResult res;\r
-    bool mutexLocked;\r
-    VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator<VmaBlockDefragmentationContext> > blockContexts;\r
-    VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> > defragmentationMoves;\r
-    uint32_t defragmentationMovesProcessed;\r
-    uint32_t defragmentationMovesCommitted;\r
-    bool hasDefragmentationPlan;\r
-\r
-    VmaBlockVectorDefragmentationContext(\r
-        VmaAllocator hAllocator,\r
-        VmaPool hCustomPool, // Optional.\r
-        VmaBlockVector* pBlockVector,\r
-        uint32_t currFrameIndex);\r
-    ~VmaBlockVectorDefragmentationContext();\r
-\r
-    VmaPool GetCustomPool() const { return m_hCustomPool; }\r
-    VmaBlockVector* GetBlockVector() const { return m_pBlockVector; }\r
-    VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; }\r
-\r
-    void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);\r
-    void AddAll() { m_AllAllocations = true; }\r
-\r
-    void Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags);\r
-\r
-private:\r
-    const VmaAllocator m_hAllocator;\r
-    // Null if not from custom pool.\r
-    const VmaPool m_hCustomPool;\r
-    // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.\r
-    VmaBlockVector* const m_pBlockVector;\r
-    const uint32_t m_CurrFrameIndex;\r
-    // Owner of this object.\r
-    VmaDefragmentationAlgorithm* m_pAlgorithm;\r
-\r
-    struct AllocInfo\r
-    {\r
-        VmaAllocation hAlloc;\r
-        VkBool32* pChanged;\r
-    };\r
-    // Used between constructor and Begin.\r
-    VmaVector< AllocInfo, VmaStlAllocator<AllocInfo> > m_Allocations;\r
-    bool m_AllAllocations;\r
-};\r
-\r
-struct VmaDefragmentationContext_T\r
-{\r
-private:\r
-    VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)\r
-public:\r
-    VmaDefragmentationContext_T(\r
-        VmaAllocator hAllocator,\r
-        uint32_t currFrameIndex,\r
-        uint32_t flags,\r
-        VmaDefragmentationStats* pStats);\r
-    ~VmaDefragmentationContext_T();\r
-\r
-    void AddPools(uint32_t poolCount, const VmaPool* pPools);\r
-    void AddAllocations(\r
-        uint32_t allocationCount,\r
-        const VmaAllocation* pAllocations,\r
-        VkBool32* pAllocationsChanged);\r
-\r
-    /*\r
-    Returns:\r
-    - `VK_SUCCESS` if succeeded and object can be destroyed immediately.\r
-    - `VK_NOT_READY` if succeeded but the object must remain alive until vmaDefragmentationEnd().\r
-    - Negative value if error occured and object can be destroyed immediately.\r
-    */\r
-    VkResult Defragment(\r
-        VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,\r
-        VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,\r
-        VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags);\r
-\r
-    VkResult DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo);\r
-    VkResult DefragmentPassEnd();\r
-\r
-private:\r
-    const VmaAllocator m_hAllocator;\r
-    const uint32_t m_CurrFrameIndex;\r
-    const uint32_t m_Flags;\r
-    VmaDefragmentationStats* const m_pStats;\r
-\r
-    VkDeviceSize m_MaxCpuBytesToMove;\r
-    uint32_t m_MaxCpuAllocationsToMove;\r
-    VkDeviceSize m_MaxGpuBytesToMove;\r
-    uint32_t m_MaxGpuAllocationsToMove;\r
-\r
-    // Owner of these objects.\r
-    VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];\r
-    // Owner of these objects.\r
-    VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator<VmaBlockVectorDefragmentationContext*> > m_CustomPoolContexts;\r
-};\r
-\r
-#if VMA_RECORDING_ENABLED\r
-\r
-class VmaRecorder\r
-{\r
-public:\r
-    VmaRecorder();\r
-    VkResult Init(const VmaRecordSettings& settings, bool useMutex);\r
-    void WriteConfiguration(\r
-        const VkPhysicalDeviceProperties& devProps,\r
-        const VkPhysicalDeviceMemoryProperties& memProps,\r
-        uint32_t vulkanApiVersion,\r
-        bool dedicatedAllocationExtensionEnabled,\r
-        bool bindMemory2ExtensionEnabled,\r
-        bool memoryBudgetExtensionEnabled,\r
-        bool deviceCoherentMemoryExtensionEnabled);\r
-    ~VmaRecorder();\r
-\r
-    void RecordCreateAllocator(uint32_t frameIndex);\r
-    void RecordDestroyAllocator(uint32_t frameIndex);\r
-    void RecordCreatePool(uint32_t frameIndex,\r
-        const VmaPoolCreateInfo& createInfo,\r
-        VmaPool pool);\r
-    void RecordDestroyPool(uint32_t frameIndex, VmaPool pool);\r
-    void RecordAllocateMemory(uint32_t frameIndex,\r
-        const VkMemoryRequirements& vkMemReq,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaAllocation allocation);\r
-    void RecordAllocateMemoryPages(uint32_t frameIndex,\r
-        const VkMemoryRequirements& vkMemReq,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        uint64_t allocationCount,\r
-        const VmaAllocation* pAllocations);\r
-    void RecordAllocateMemoryForBuffer(uint32_t frameIndex,\r
-        const VkMemoryRequirements& vkMemReq,\r
-        bool requiresDedicatedAllocation,\r
-        bool prefersDedicatedAllocation,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaAllocation allocation);\r
-    void RecordAllocateMemoryForImage(uint32_t frameIndex,\r
-        const VkMemoryRequirements& vkMemReq,\r
-        bool requiresDedicatedAllocation,\r
-        bool prefersDedicatedAllocation,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaAllocation allocation);\r
-    void RecordFreeMemory(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordFreeMemoryPages(uint32_t frameIndex,\r
-        uint64_t allocationCount,\r
-        const VmaAllocation* pAllocations);\r
-    void RecordSetAllocationUserData(uint32_t frameIndex,\r
-        VmaAllocation allocation,\r
-        const void* pUserData);\r
-    void RecordCreateLostAllocation(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordMapMemory(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordUnmapMemory(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordFlushAllocation(uint32_t frameIndex,\r
-        VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);\r
-    void RecordInvalidateAllocation(uint32_t frameIndex,\r
-        VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);\r
-    void RecordCreateBuffer(uint32_t frameIndex,\r
-        const VkBufferCreateInfo& bufCreateInfo,\r
-        const VmaAllocationCreateInfo& allocCreateInfo,\r
-        VmaAllocation allocation);\r
-    void RecordCreateImage(uint32_t frameIndex,\r
-        const VkImageCreateInfo& imageCreateInfo,\r
-        const VmaAllocationCreateInfo& allocCreateInfo,\r
-        VmaAllocation allocation);\r
-    void RecordDestroyBuffer(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordDestroyImage(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordTouchAllocation(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordGetAllocationInfo(uint32_t frameIndex,\r
-        VmaAllocation allocation);\r
-    void RecordMakePoolAllocationsLost(uint32_t frameIndex,\r
-        VmaPool pool);\r
-    void RecordDefragmentationBegin(uint32_t frameIndex,\r
-        const VmaDefragmentationInfo2& info,\r
-        VmaDefragmentationContext ctx);\r
-    void RecordDefragmentationEnd(uint32_t frameIndex,\r
-        VmaDefragmentationContext ctx);\r
-    void RecordSetPoolName(uint32_t frameIndex,\r
-        VmaPool pool,\r
-        const char* name);\r
-\r
-private:\r
-    struct CallParams\r
-    {\r
-        uint32_t threadId;\r
-        double time;\r
-    };\r
-\r
-    class UserDataString\r
-    {\r
-    public:\r
-        UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData);\r
-        const char* GetString() const { return m_Str; }\r
-\r
-    private:\r
-        char m_PtrStr[17];\r
-        const char* m_Str;\r
-    };\r
-\r
-    bool m_UseMutex;\r
-    VmaRecordFlags m_Flags;\r
-    FILE* m_File;\r
-    VMA_MUTEX m_FileMutex;\r
-    std::chrono::time_point<std::chrono::high_resolution_clock> m_RecordingStartTime;\r
-\r
-    void GetBasicParams(CallParams& outParams);\r
-\r
-    // T must be a pointer type, e.g. VmaAllocation, VmaPool.\r
-    template<typename T>\r
-    void PrintPointerList(uint64_t count, const T* pItems)\r
-    {\r
-        if(count)\r
-        {\r
-            fprintf(m_File, "%p", pItems[0]);\r
-            for(uint64_t i = 1; i < count; ++i)\r
-            {\r
-                fprintf(m_File, " %p", pItems[i]);\r
-            }\r
-        }\r
-    }\r
-\r
-    void PrintPointerList(uint64_t count, const VmaAllocation* pItems);\r
-    void Flush();\r
-};\r
-\r
-#endif // #if VMA_RECORDING_ENABLED\r
-\r
-/*\r
-Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.\r
-*/\r
-class VmaAllocationObjectAllocator\r
-{\r
-    VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)\r
-public:\r
-    VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks);\r
-\r
-    template<typename... Types> VmaAllocation Allocate(Types... args);\r
-    void Free(VmaAllocation hAlloc);\r
-\r
-private:\r
-    VMA_MUTEX m_Mutex;\r
-    VmaPoolAllocator<VmaAllocation_T> m_Allocator;\r
-};\r
-\r
-struct VmaCurrentBudgetData\r
-{\r
-    VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];\r
-    VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;\r
-    VMA_RW_MUTEX m_BudgetMutex;\r
-    uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];\r
-    uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];\r
-    uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];\r
-#endif // #if VMA_MEMORY_BUDGET\r
-\r
-    VmaCurrentBudgetData()\r
-    {\r
-        for(uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)\r
-        {\r
-            m_BlockBytes[heapIndex] = 0;\r
-            m_AllocationBytes[heapIndex] = 0;\r
-#if VMA_MEMORY_BUDGET\r
-            m_VulkanUsage[heapIndex] = 0;\r
-            m_VulkanBudget[heapIndex] = 0;\r
-            m_BlockBytesAtBudgetFetch[heapIndex] = 0;\r
-#endif\r
-        }\r
-\r
-#if VMA_MEMORY_BUDGET\r
-        m_OperationsSinceBudgetFetch = 0;\r
-#endif\r
-    }\r
-\r
-    void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)\r
-    {\r
-        m_AllocationBytes[heapIndex] += allocationSize;\r
-#if VMA_MEMORY_BUDGET\r
-        ++m_OperationsSinceBudgetFetch;\r
-#endif\r
-    }\r
-\r
-    void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)\r
-    {\r
-        VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize); // DELME\r
-        m_AllocationBytes[heapIndex] -= allocationSize;\r
-#if VMA_MEMORY_BUDGET\r
-        ++m_OperationsSinceBudgetFetch;\r
-#endif\r
-    }\r
-};\r
-\r
-// Main allocator object.\r
-struct VmaAllocator_T\r
-{\r
-    VMA_CLASS_NO_COPY(VmaAllocator_T)\r
-public:\r
-    bool m_UseMutex;\r
-    uint32_t m_VulkanApiVersion;\r
-    bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).\r
-    bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).\r
-    bool m_UseExtMemoryBudget;\r
-    bool m_UseAmdDeviceCoherentMemory;\r
-    bool m_UseKhrBufferDeviceAddress;\r
-    VkDevice m_hDevice;\r
-    VkInstance m_hInstance;\r
-    bool m_AllocationCallbacksSpecified;\r
-    VkAllocationCallbacks m_AllocationCallbacks;\r
-    VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;\r
-    VmaAllocationObjectAllocator m_AllocationObjectAllocator;\r
-    \r
-    // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.\r
-    uint32_t m_HeapSizeLimitMask;\r
-\r
-    VkPhysicalDeviceProperties m_PhysicalDeviceProperties;\r
-    VkPhysicalDeviceMemoryProperties m_MemProps;\r
-\r
-    // Default pools.\r
-    VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];\r
-\r
-    // Each vector is sorted by memory (handle value).\r
-    typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;\r
-    AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES];\r
-    VMA_RW_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];\r
-\r
-    VmaCurrentBudgetData m_Budget;\r
-\r
-    VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);\r
-    VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);\r
-    ~VmaAllocator_T();\r
-\r
-    const VkAllocationCallbacks* GetAllocationCallbacks() const\r
-    {\r
-        return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;\r
-    }\r
-    const VmaVulkanFunctions& GetVulkanFunctions() const\r
-    {\r
-        return m_VulkanFunctions;\r
-    }\r
-\r
-    VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }\r
-\r
-    VkDeviceSize GetBufferImageGranularity() const\r
-    {\r
-        return VMA_MAX(\r
-            static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),\r
-            m_PhysicalDeviceProperties.limits.bufferImageGranularity);\r
-    }\r
-\r
-    uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }\r
-    uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }\r
-\r
-    uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const\r
-    {\r
-        VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);\r
-        return m_MemProps.memoryTypes[memTypeIndex].heapIndex;\r
-    }\r
-    // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.\r
-    bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const\r
-    {\r
-        return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==\r
-            VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;\r
-    }\r
-    // Minimum alignment for all allocations in specific memory type.\r
-    VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const\r
-    {\r
-        return IsMemoryTypeNonCoherent(memTypeIndex) ?\r
-            VMA_MAX((VkDeviceSize)VMA_DEBUG_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :\r
-            (VkDeviceSize)VMA_DEBUG_ALIGNMENT;\r
-    }\r
-\r
-    bool IsIntegratedGpu() const\r
-    {\r
-        return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;\r
-    }\r
-\r
-    uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    VmaRecorder* GetRecorder() const { return m_pRecorder; }\r
-#endif\r
-\r
-    void GetBufferMemoryRequirements(\r
-        VkBuffer hBuffer,\r
-        VkMemoryRequirements& memReq,\r
-        bool& requiresDedicatedAllocation,\r
-        bool& prefersDedicatedAllocation) const;\r
-    void GetImageMemoryRequirements(\r
-        VkImage hImage,\r
-        VkMemoryRequirements& memReq,\r
-        bool& requiresDedicatedAllocation,\r
-        bool& prefersDedicatedAllocation) const;\r
-\r
-    // Main allocation function.\r
-    VkResult AllocateMemory(\r
-        const VkMemoryRequirements& vkMemReq,\r
-        bool requiresDedicatedAllocation,\r
-        bool prefersDedicatedAllocation,\r
-        VkBuffer dedicatedBuffer,\r
-        VkBufferUsageFlags dedicatedBufferUsage, // UINT32_MAX when unknown.\r
-        VkImage dedicatedImage,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaSuballocationType suballocType,\r
-        size_t allocationCount,\r
-        VmaAllocation* pAllocations);\r
-\r
-    // Main deallocation function.\r
-    void FreeMemory(\r
-        size_t allocationCount,\r
-        const VmaAllocation* pAllocations);\r
-\r
-    VkResult ResizeAllocation(\r
-        const VmaAllocation alloc,\r
-        VkDeviceSize newSize);\r
-\r
-    void CalculateStats(VmaStats* pStats);\r
-\r
-    void GetBudget(\r
-        VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount);\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-    void PrintDetailedMap(class VmaJsonWriter& json);\r
-#endif\r
-\r
-    VkResult DefragmentationBegin(\r
-        const VmaDefragmentationInfo2& info,\r
-        VmaDefragmentationStats* pStats,\r
-        VmaDefragmentationContext* pContext);\r
-    VkResult DefragmentationEnd(\r
-        VmaDefragmentationContext context);\r
-\r
-    VkResult DefragmentationPassBegin(\r
-        VmaDefragmentationPassInfo* pInfo,\r
-        VmaDefragmentationContext context);\r
-    VkResult DefragmentationPassEnd(\r
-        VmaDefragmentationContext context);\r
-\r
-    void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);\r
-    bool TouchAllocation(VmaAllocation hAllocation);\r
-\r
-    VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);\r
-    void DestroyPool(VmaPool pool);\r
-    void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);\r
-\r
-    void SetCurrentFrameIndex(uint32_t frameIndex);\r
-    uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }\r
-\r
-    void MakePoolAllocationsLost(\r
-        VmaPool hPool,\r
-        size_t* pLostAllocationCount);\r
-    VkResult CheckPoolCorruption(VmaPool hPool);\r
-    VkResult CheckCorruption(uint32_t memoryTypeBits);\r
-\r
-    void CreateLostAllocation(VmaAllocation* pAllocation);\r
-\r
-    // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.\r
-    VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);\r
-    // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.\r
-    void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);\r
-    // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.\r
-    VkResult BindVulkanBuffer(\r
-        VkDeviceMemory memory,\r
-        VkDeviceSize memoryOffset,\r
-        VkBuffer buffer,\r
-        const void* pNext);\r
-    // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.\r
-    VkResult BindVulkanImage(\r
-        VkDeviceMemory memory,\r
-        VkDeviceSize memoryOffset,\r
-        VkImage image,\r
-        const void* pNext);\r
-\r
-    VkResult Map(VmaAllocation hAllocation, void** ppData);\r
-    void Unmap(VmaAllocation hAllocation);\r
-\r
-    VkResult BindBufferMemory(\r
-        VmaAllocation hAllocation,\r
-        VkDeviceSize allocationLocalOffset,\r
-        VkBuffer hBuffer,\r
-        const void* pNext);\r
-    VkResult BindImageMemory(\r
-        VmaAllocation hAllocation,\r
-        VkDeviceSize allocationLocalOffset,\r
-        VkImage hImage,\r
-        const void* pNext);\r
-\r
-    VkResult FlushOrInvalidateAllocation(\r
-        VmaAllocation hAllocation,\r
-        VkDeviceSize offset, VkDeviceSize size,\r
-        VMA_CACHE_OPERATION op);\r
-    VkResult FlushOrInvalidateAllocations(\r
-        uint32_t allocationCount,\r
-        const VmaAllocation* allocations,\r
-        const VkDeviceSize* offsets, const VkDeviceSize* sizes,\r
-        VMA_CACHE_OPERATION op);\r
-\r
-    void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);\r
-\r
-    /*\r
-    Returns bit mask of memory types that can support defragmentation on GPU as\r
-    they support creation of required buffer for copy operations.\r
-    */\r
-    uint32_t GetGpuDefragmentationMemoryTypeBits();\r
-\r
-private:\r
-    VkDeviceSize m_PreferredLargeHeapBlockSize;\r
-\r
-    VkPhysicalDevice m_PhysicalDevice;\r
-    VMA_ATOMIC_UINT32 m_CurrentFrameIndex;\r
-    VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.\r
-    \r
-    VMA_RW_MUTEX m_PoolsMutex;\r
-    // Protected by m_PoolsMutex. Sorted by pointer value.\r
-    VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;\r
-    uint32_t m_NextPoolId;\r
-\r
-    VmaVulkanFunctions m_VulkanFunctions;\r
-\r
-    // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.\r
-    uint32_t m_GlobalMemoryTypeBits;\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    VmaRecorder* m_pRecorder;\r
-#endif\r
-\r
-    void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);\r
-\r
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1\r
-    void ImportVulkanFunctions_Static();\r
-#endif\r
-\r
-    void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);\r
-\r
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1\r
-    void ImportVulkanFunctions_Dynamic();\r
-#endif\r
-\r
-    void ValidateVulkanFunctions();\r
-\r
-    VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);\r
-\r
-    VkResult AllocateMemoryOfType(\r
-        VkDeviceSize size,\r
-        VkDeviceSize alignment,\r
-        bool dedicatedAllocation,\r
-        VkBuffer dedicatedBuffer,\r
-        VkBufferUsageFlags dedicatedBufferUsage,\r
-        VkImage dedicatedImage,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        uint32_t memTypeIndex,\r
-        VmaSuballocationType suballocType,\r
-        size_t allocationCount,\r
-        VmaAllocation* pAllocations);\r
-\r
-    // Helper function only to be used inside AllocateDedicatedMemory.\r
-    VkResult AllocateDedicatedMemoryPage(\r
-        VkDeviceSize size,\r
-        VmaSuballocationType suballocType,\r
-        uint32_t memTypeIndex,\r
-        const VkMemoryAllocateInfo& allocInfo,\r
-        bool map,\r
-        bool isUserDataString,\r
-        void* pUserData,\r
-        VmaAllocation* pAllocation);\r
-\r
-    // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.\r
-    VkResult AllocateDedicatedMemory(\r
-        VkDeviceSize size,\r
-        VmaSuballocationType suballocType,\r
-        uint32_t memTypeIndex,\r
-        bool withinBudget,\r
-        bool map,\r
-        bool isUserDataString,\r
-        void* pUserData,\r
-        VkBuffer dedicatedBuffer,\r
-        VkBufferUsageFlags dedicatedBufferUsage,\r
-        VkImage dedicatedImage,\r
-        size_t allocationCount,\r
-        VmaAllocation* pAllocations);\r
-\r
-    void FreeDedicatedMemory(const VmaAllocation allocation);\r
-\r
-    /*\r
-    Calculates and returns bit mask of memory types that can support defragmentation\r
-    on GPU as they support creation of required buffer for copy operations.\r
-    */\r
-    uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;\r
-\r
-    uint32_t CalculateGlobalMemoryTypeBits() const;\r
-\r
-    bool GetFlushOrInvalidateRange(\r
-        VmaAllocation allocation,\r
-        VkDeviceSize offset, VkDeviceSize size,\r
-        VkMappedMemoryRange& outRange) const;\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    void UpdateVulkanBudget();\r
-#endif // #if VMA_MEMORY_BUDGET\r
-};\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// Memory allocation #2 after VmaAllocator_T definition\r
-\r
-static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)\r
-{\r
-    return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);\r
-}\r
-\r
-static void VmaFree(VmaAllocator hAllocator, void* ptr)\r
-{\r
-    VmaFree(&hAllocator->m_AllocationCallbacks, ptr);\r
-}\r
-\r
-template<typename T>\r
-static T* VmaAllocate(VmaAllocator hAllocator)\r
-{\r
-    return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));\r
-}\r
-\r
-template<typename T>\r
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)\r
-{\r
-    return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));\r
-}\r
-\r
-template<typename T>\r
-static void vma_delete(VmaAllocator hAllocator, T* ptr)\r
-{\r
-    if(ptr != VMA_NULL)\r
-    {\r
-        ptr->~T();\r
-        VmaFree(hAllocator, ptr);\r
-    }\r
-}\r
-\r
-template<typename T>\r
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)\r
-{\r
-    if(ptr != VMA_NULL)\r
-    {\r
-        for(size_t i = count; i--; )\r
-            ptr[i].~T();\r
-        VmaFree(hAllocator, ptr);\r
-    }\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaStringBuilder\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-class VmaStringBuilder\r
-{\r
-public:\r
-    VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }\r
-    size_t GetLength() const { return m_Data.size(); }\r
-    const char* GetData() const { return m_Data.data(); }\r
-\r
-    void Add(char ch) { m_Data.push_back(ch); }\r
-    void Add(const char* pStr);\r
-    void AddNewLine() { Add('\n'); }\r
-    void AddNumber(uint32_t num);\r
-    void AddNumber(uint64_t num);\r
-    void AddPointer(const void* ptr);\r
-\r
-private:\r
-    VmaVector< char, VmaStlAllocator<char> > m_Data;\r
-};\r
-\r
-void VmaStringBuilder::Add(const char* pStr)\r
-{\r
-    const size_t strLen = strlen(pStr);\r
-    if(strLen > 0)\r
-    {\r
-        const size_t oldCount = m_Data.size();\r
-        m_Data.resize(oldCount + strLen);\r
-        memcpy(m_Data.data() + oldCount, pStr, strLen);\r
-    }\r
-}\r
-\r
-void VmaStringBuilder::AddNumber(uint32_t num)\r
-{\r
-    char buf[11];\r
-    buf[10] = '\0';\r
-    char *p = &buf[10];\r
-    do\r
-    {\r
-        *--p = '0' + (num % 10);\r
-        num /= 10;\r
-    }\r
-    while(num);\r
-    Add(p);\r
-}\r
-\r
-void VmaStringBuilder::AddNumber(uint64_t num)\r
-{\r
-    char buf[21];\r
-    buf[20] = '\0';\r
-    char *p = &buf[20];\r
-    do\r
-    {\r
-        *--p = '0' + (num % 10);\r
-        num /= 10;\r
-    }\r
-    while(num);\r
-    Add(p);\r
-}\r
-\r
-void VmaStringBuilder::AddPointer(const void* ptr)\r
-{\r
-    char buf[21];\r
-    VmaPtrToStr(buf, sizeof(buf), ptr);\r
-    Add(buf);\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaJsonWriter\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-class VmaJsonWriter\r
-{\r
-    VMA_CLASS_NO_COPY(VmaJsonWriter)\r
-public:\r
-    VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);\r
-    ~VmaJsonWriter();\r
-\r
-    void BeginObject(bool singleLine = false);\r
-    void EndObject();\r
-    \r
-    void BeginArray(bool singleLine = false);\r
-    void EndArray();\r
-    \r
-    void WriteString(const char* pStr);\r
-    void BeginString(const char* pStr = VMA_NULL);\r
-    void ContinueString(const char* pStr);\r
-    void ContinueString(uint32_t n);\r
-    void ContinueString(uint64_t n);\r
-    void ContinueString_Pointer(const void* ptr);\r
-    void EndString(const char* pStr = VMA_NULL);\r
-    \r
-    void WriteNumber(uint32_t n);\r
-    void WriteNumber(uint64_t n);\r
-    void WriteBool(bool b);\r
-    void WriteNull();\r
-\r
-private:\r
-    static const char* const INDENT;\r
-\r
-    enum COLLECTION_TYPE\r
-    {\r
-        COLLECTION_TYPE_OBJECT,\r
-        COLLECTION_TYPE_ARRAY,\r
-    };\r
-    struct StackItem\r
-    {\r
-        COLLECTION_TYPE type;\r
-        uint32_t valueCount;\r
-        bool singleLineMode;\r
-    };\r
-\r
-    VmaStringBuilder& m_SB;\r
-    VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;\r
-    bool m_InsideString;\r
-\r
-    void BeginValue(bool isString);\r
-    void WriteIndent(bool oneLess = false);\r
-};\r
-\r
-const char* const VmaJsonWriter::INDENT = "  ";\r
-\r
-VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :\r
-    m_SB(sb),\r
-    m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),\r
-    m_InsideString(false)\r
-{\r
-}\r
-\r
-VmaJsonWriter::~VmaJsonWriter()\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-    VMA_ASSERT(m_Stack.empty());\r
-}\r
-\r
-void VmaJsonWriter::BeginObject(bool singleLine)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-\r
-    BeginValue(false);\r
-    m_SB.Add('{');\r
-\r
-    StackItem item;\r
-    item.type = COLLECTION_TYPE_OBJECT;\r
-    item.valueCount = 0;\r
-    item.singleLineMode = singleLine;\r
-    m_Stack.push_back(item);\r
-}\r
-\r
-void VmaJsonWriter::EndObject()\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-\r
-    WriteIndent(true);\r
-    m_SB.Add('}');\r
-\r
-    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);\r
-    m_Stack.pop_back();\r
-}\r
-\r
-void VmaJsonWriter::BeginArray(bool singleLine)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-\r
-    BeginValue(false);\r
-    m_SB.Add('[');\r
-\r
-    StackItem item;\r
-    item.type = COLLECTION_TYPE_ARRAY;\r
-    item.valueCount = 0;\r
-    item.singleLineMode = singleLine;\r
-    m_Stack.push_back(item);\r
-}\r
-\r
-void VmaJsonWriter::EndArray()\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-\r
-    WriteIndent(true);\r
-    m_SB.Add(']');\r
-\r
-    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);\r
-    m_Stack.pop_back();\r
-}\r
-\r
-void VmaJsonWriter::WriteString(const char* pStr)\r
-{\r
-    BeginString(pStr);\r
-    EndString();\r
-}\r
-\r
-void VmaJsonWriter::BeginString(const char* pStr)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-\r
-    BeginValue(true);\r
-    m_SB.Add('"');\r
-    m_InsideString = true;\r
-    if(pStr != VMA_NULL && pStr[0] != '\0')\r
-    {\r
-        ContinueString(pStr);\r
-    }\r
-}\r
-\r
-void VmaJsonWriter::ContinueString(const char* pStr)\r
-{\r
-    VMA_ASSERT(m_InsideString);\r
-\r
-    const size_t strLen = strlen(pStr);\r
-    for(size_t i = 0; i < strLen; ++i)\r
-    {\r
-        char ch = pStr[i];\r
-        if(ch == '\\')\r
-        {\r
-            m_SB.Add("\\\\");\r
-        }\r
-        else if(ch == '"')\r
-        {\r
-            m_SB.Add("\\\"");\r
-        }\r
-        else if(ch >= 32)\r
-        {\r
-            m_SB.Add(ch);\r
-        }\r
-        else switch(ch)\r
-        {\r
-        case '\b':\r
-            m_SB.Add("\\b");\r
-            break;\r
-        case '\f':\r
-            m_SB.Add("\\f");\r
-            break;\r
-        case '\n':\r
-            m_SB.Add("\\n");\r
-            break;\r
-        case '\r':\r
-            m_SB.Add("\\r");\r
-            break;\r
-        case '\t':\r
-            m_SB.Add("\\t");\r
-            break;\r
-        default:\r
-            VMA_ASSERT(0 && "Character not currently supported.");\r
-            break;\r
-        }\r
-    }\r
-}\r
-\r
-void VmaJsonWriter::ContinueString(uint32_t n)\r
-{\r
-    VMA_ASSERT(m_InsideString);\r
-    m_SB.AddNumber(n);\r
-}\r
-\r
-void VmaJsonWriter::ContinueString(uint64_t n)\r
-{\r
-    VMA_ASSERT(m_InsideString);\r
-    m_SB.AddNumber(n);\r
-}\r
-\r
-void VmaJsonWriter::ContinueString_Pointer(const void* ptr)\r
-{\r
-    VMA_ASSERT(m_InsideString);\r
-    m_SB.AddPointer(ptr);\r
-}\r
-\r
-void VmaJsonWriter::EndString(const char* pStr)\r
-{\r
-    VMA_ASSERT(m_InsideString);\r
-    if(pStr != VMA_NULL && pStr[0] != '\0')\r
-    {\r
-        ContinueString(pStr);\r
-    }\r
-    m_SB.Add('"');\r
-    m_InsideString = false;\r
-}\r
-\r
-void VmaJsonWriter::WriteNumber(uint32_t n)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-    BeginValue(false);\r
-    m_SB.AddNumber(n);\r
-}\r
-\r
-void VmaJsonWriter::WriteNumber(uint64_t n)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-    BeginValue(false);\r
-    m_SB.AddNumber(n);\r
-}\r
-\r
-void VmaJsonWriter::WriteBool(bool b)\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-    BeginValue(false);\r
-    m_SB.Add(b ? "true" : "false");\r
-}\r
-\r
-void VmaJsonWriter::WriteNull()\r
-{\r
-    VMA_ASSERT(!m_InsideString);\r
-    BeginValue(false);\r
-    m_SB.Add("null");\r
-}\r
-\r
-void VmaJsonWriter::BeginValue(bool isString)\r
-{\r
-    if(!m_Stack.empty())\r
-    {\r
-        StackItem& currItem = m_Stack.back();\r
-        if(currItem.type == COLLECTION_TYPE_OBJECT &&\r
-            currItem.valueCount % 2 == 0)\r
-        {\r
-            VMA_ASSERT(isString);\r
-        }\r
-\r
-        if(currItem.type == COLLECTION_TYPE_OBJECT &&\r
-            currItem.valueCount % 2 != 0)\r
-        {\r
-            m_SB.Add(": ");\r
-        }\r
-        else if(currItem.valueCount > 0)\r
-        {\r
-            m_SB.Add(", ");\r
-            WriteIndent();\r
-        }\r
-        else\r
-        {\r
-            WriteIndent();\r
-        }\r
-        ++currItem.valueCount;\r
-    }\r
-}\r
-\r
-void VmaJsonWriter::WriteIndent(bool oneLess)\r
-{\r
-    if(!m_Stack.empty() && !m_Stack.back().singleLineMode)\r
-    {\r
-        m_SB.AddNewLine();\r
-        \r
-        size_t count = m_Stack.size();\r
-        if(count > 0 && oneLess)\r
-        {\r
-            --count;\r
-        }\r
-        for(size_t i = 0; i < count; ++i)\r
-        {\r
-            m_SB.Add(INDENT);\r
-        }\r
-    }\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-\r
-void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)\r
-{\r
-    if(IsUserDataString())\r
-    {\r
-        VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);\r
-\r
-        FreeUserDataString(hAllocator);\r
-\r
-        if(pUserData != VMA_NULL)\r
-        {\r
-            m_pUserData = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), (const char*)pUserData);\r
-        }\r
-    }\r
-    else\r
-    {\r
-        m_pUserData = pUserData;\r
-    }\r
-}\r
-\r
-void VmaAllocation_T::ChangeBlockAllocation(\r
-    VmaAllocator hAllocator,\r
-    VmaDeviceMemoryBlock* block,\r
-    VkDeviceSize offset)\r
-{\r
-    VMA_ASSERT(block != VMA_NULL);\r
-    VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);\r
-\r
-    // Move mapping reference counter from old block to new block.\r
-    if(block != m_BlockAllocation.m_Block)\r
-    {\r
-        uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;\r
-        if(IsPersistentMap())\r
-            ++mapRefCount;\r
-        m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);\r
-        block->Map(hAllocator, mapRefCount, VMA_NULL);\r
-    }\r
-\r
-    m_BlockAllocation.m_Block = block;\r
-    m_BlockAllocation.m_Offset = offset;\r
-}\r
-\r
-void VmaAllocation_T::ChangeOffset(VkDeviceSize newOffset)\r
-{\r
-    VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);\r
-    m_BlockAllocation.m_Offset = newOffset;\r
-}\r
-\r
-VkDeviceSize VmaAllocation_T::GetOffset() const\r
-{\r
-    switch(m_Type)\r
-    {\r
-    case ALLOCATION_TYPE_BLOCK:\r
-        return m_BlockAllocation.m_Offset;\r
-    case ALLOCATION_TYPE_DEDICATED:\r
-        return 0;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return 0;\r
-    }\r
-}\r
-\r
-VkDeviceMemory VmaAllocation_T::GetMemory() const\r
-{\r
-    switch(m_Type)\r
-    {\r
-    case ALLOCATION_TYPE_BLOCK:\r
-        return m_BlockAllocation.m_Block->GetDeviceMemory();\r
-    case ALLOCATION_TYPE_DEDICATED:\r
-        return m_DedicatedAllocation.m_hMemory;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return VK_NULL_HANDLE;\r
-    }\r
-}\r
-\r
-void* VmaAllocation_T::GetMappedData() const\r
-{\r
-    switch(m_Type)\r
-    {\r
-    case ALLOCATION_TYPE_BLOCK:\r
-        if(m_MapCount != 0)\r
-        {\r
-            void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();\r
-            VMA_ASSERT(pBlockData != VMA_NULL);\r
-            return (char*)pBlockData + m_BlockAllocation.m_Offset;\r
-        }\r
-        else\r
-        {\r
-            return VMA_NULL;\r
-        }\r
-        break;\r
-    case ALLOCATION_TYPE_DEDICATED:\r
-        VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));\r
-        return m_DedicatedAllocation.m_pMappedData;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return VMA_NULL;\r
-    }\r
-}\r
-\r
-bool VmaAllocation_T::CanBecomeLost() const\r
-{\r
-    switch(m_Type)\r
-    {\r
-    case ALLOCATION_TYPE_BLOCK:\r
-        return m_BlockAllocation.m_CanBecomeLost;\r
-    case ALLOCATION_TYPE_DEDICATED:\r
-        return false;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return false;\r
-    }\r
-}\r
-\r
-bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)\r
-{\r
-    VMA_ASSERT(CanBecomeLost());\r
-\r
-    /*\r
-    Warning: This is a carefully designed algorithm.\r
-    Do not modify unless you really know what you're doing :)\r
-    */\r
-    uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();\r
-    for(;;)\r
-    {\r
-        if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)\r
-        {\r
-            VMA_ASSERT(0);\r
-            return false;\r
-        }\r
-        else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)\r
-        {\r
-            return false;\r
-        }\r
-        else // Last use time earlier than current time.\r
-        {\r
-            if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))\r
-            {\r
-                // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.\r
-                // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.\r
-                return true;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-// Correspond to values of enum VmaSuballocationType.\r
-static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {\r
-    "FREE",\r
-    "UNKNOWN",\r
-    "BUFFER",\r
-    "IMAGE_UNKNOWN",\r
-    "IMAGE_LINEAR",\r
-    "IMAGE_OPTIMAL",\r
-};\r
-\r
-void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const\r
-{\r
-    json.WriteString("Type");\r
-    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);\r
-\r
-    json.WriteString("Size");\r
-    json.WriteNumber(m_Size);\r
-\r
-    if(m_pUserData != VMA_NULL)\r
-    {\r
-        json.WriteString("UserData");\r
-        if(IsUserDataString())\r
-        {\r
-            json.WriteString((const char*)m_pUserData);\r
-        }\r
-        else\r
-        {\r
-            json.BeginString();\r
-            json.ContinueString_Pointer(m_pUserData);\r
-            json.EndString();\r
-        }\r
-    }\r
-\r
-    json.WriteString("CreationFrameIndex");\r
-    json.WriteNumber(m_CreationFrameIndex);\r
-\r
-    json.WriteString("LastUseFrameIndex");\r
-    json.WriteNumber(GetLastUseFrameIndex());\r
-\r
-    if(m_BufferImageUsage != 0)\r
-    {\r
-        json.WriteString("Usage");\r
-        json.WriteNumber(m_BufferImageUsage);\r
-    }\r
-}\r
-\r
-#endif\r
-\r
-void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)\r
-{\r
-    VMA_ASSERT(IsUserDataString());\r
-    VmaFreeString(hAllocator->GetAllocationCallbacks(), (char*)m_pUserData);\r
-    m_pUserData = VMA_NULL;\r
-}\r
-\r
-void VmaAllocation_T::BlockAllocMap()\r
-{\r
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);\r
-\r
-    if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)\r
-    {\r
-        ++m_MapCount;\r
-    }\r
-    else\r
-    {\r
-        VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");\r
-    }\r
-}\r
-\r
-void VmaAllocation_T::BlockAllocUnmap()\r
-{\r
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);\r
-\r
-    if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)\r
-    {\r
-        --m_MapCount;\r
-    }\r
-    else\r
-    {\r
-        VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");\r
-    }\r
-}\r
-\r
-VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)\r
-{\r
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);\r
-\r
-    if(m_MapCount != 0)\r
-    {\r
-        if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)\r
-        {\r
-            VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);\r
-            *ppData = m_DedicatedAllocation.m_pMappedData;\r
-            ++m_MapCount;\r
-            return VK_SUCCESS;\r
-        }\r
-        else\r
-        {\r
-            VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");\r
-            return VK_ERROR_MEMORY_MAP_FAILED;\r
-        }\r
-    }\r
-    else\r
-    {\r
-        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(\r
-            hAllocator->m_hDevice,\r
-            m_DedicatedAllocation.m_hMemory,\r
-            0, // offset\r
-            VK_WHOLE_SIZE,\r
-            0, // flags\r
-            ppData);\r
-        if(result == VK_SUCCESS)\r
-        {\r
-            m_DedicatedAllocation.m_pMappedData = *ppData;\r
-            m_MapCount = 1;\r
-        }\r
-        return result;\r
-    }\r
-}\r
-\r
-void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)\r
-{\r
-    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);\r
-\r
-    if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)\r
-    {\r
-        --m_MapCount;\r
-        if(m_MapCount == 0)\r
-        {\r
-            m_DedicatedAllocation.m_pMappedData = VMA_NULL;\r
-            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(\r
-                hAllocator->m_hDevice,\r
-                m_DedicatedAllocation.m_hMemory);\r
-        }\r
-    }\r
-    else\r
-    {\r
-        VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)\r
-{\r
-    json.BeginObject();\r
-\r
-    json.WriteString("Blocks");\r
-    json.WriteNumber(stat.blockCount);\r
-\r
-    json.WriteString("Allocations");\r
-    json.WriteNumber(stat.allocationCount);\r
-\r
-    json.WriteString("UnusedRanges");\r
-    json.WriteNumber(stat.unusedRangeCount);\r
-\r
-    json.WriteString("UsedBytes");\r
-    json.WriteNumber(stat.usedBytes);\r
-\r
-    json.WriteString("UnusedBytes");\r
-    json.WriteNumber(stat.unusedBytes);\r
-\r
-    if(stat.allocationCount > 1)\r
-    {\r
-        json.WriteString("AllocationSize");\r
-        json.BeginObject(true);\r
-        json.WriteString("Min");\r
-        json.WriteNumber(stat.allocationSizeMin);\r
-        json.WriteString("Avg");\r
-        json.WriteNumber(stat.allocationSizeAvg);\r
-        json.WriteString("Max");\r
-        json.WriteNumber(stat.allocationSizeMax);\r
-        json.EndObject();\r
-    }\r
-\r
-    if(stat.unusedRangeCount > 1)\r
-    {\r
-        json.WriteString("UnusedRangeSize");\r
-        json.BeginObject(true);\r
-        json.WriteString("Min");\r
-        json.WriteNumber(stat.unusedRangeSizeMin);\r
-        json.WriteString("Avg");\r
-        json.WriteNumber(stat.unusedRangeSizeAvg);\r
-        json.WriteString("Max");\r
-        json.WriteNumber(stat.unusedRangeSizeMax);\r
-        json.EndObject();\r
-    }\r
-\r
-    json.EndObject();\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-struct VmaSuballocationItemSizeLess\r
-{\r
-    bool operator()(\r
-        const VmaSuballocationList::iterator lhs,\r
-        const VmaSuballocationList::iterator rhs) const\r
-    {\r
-        return lhs->size < rhs->size;\r
-    }\r
-    bool operator()(\r
-        const VmaSuballocationList::iterator lhs,\r
-        VkDeviceSize rhsSize) const\r
-    {\r
-        return lhs->size < rhsSize;\r
-    }\r
-};\r
-\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaBlockMetadata\r
-\r
-VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :\r
-    m_Size(0),\r
-    m_pAllocationCallbacks(hAllocator->GetAllocationCallbacks())\r
-{\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,\r
-    VkDeviceSize unusedBytes,\r
-    size_t allocationCount,\r
-    size_t unusedRangeCount) const\r
-{\r
-    json.BeginObject();\r
-\r
-    json.WriteString("TotalBytes");\r
-    json.WriteNumber(GetSize());\r
-\r
-    json.WriteString("UnusedBytes");\r
-    json.WriteNumber(unusedBytes);\r
-\r
-    json.WriteString("Allocations");\r
-    json.WriteNumber((uint64_t)allocationCount);\r
-\r
-    json.WriteString("UnusedRanges");\r
-    json.WriteNumber((uint64_t)unusedRangeCount);\r
-\r
-    json.WriteString("Suballocations");\r
-    json.BeginArray();\r
-}\r
-\r
-void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,\r
-    VkDeviceSize offset,\r
-    VmaAllocation hAllocation) const\r
-{\r
-    json.BeginObject(true);\r
-        \r
-    json.WriteString("Offset");\r
-    json.WriteNumber(offset);\r
-\r
-    hAllocation->PrintParameters(json);\r
-\r
-    json.EndObject();\r
-}\r
-\r
-void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,\r
-    VkDeviceSize offset,\r
-    VkDeviceSize size) const\r
-{\r
-    json.BeginObject(true);\r
-        \r
-    json.WriteString("Offset");\r
-    json.WriteNumber(offset);\r
-\r
-    json.WriteString("Type");\r
-    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);\r
-\r
-    json.WriteString("Size");\r
-    json.WriteNumber(size);\r
-\r
-    json.EndObject();\r
-}\r
-\r
-void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const\r
-{\r
-    json.EndArray();\r
-    json.EndObject();\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaBlockMetadata_Generic\r
-\r
-VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(VmaAllocator hAllocator) :\r
-    VmaBlockMetadata(hAllocator),\r
-    m_FreeCount(0),\r
-    m_SumFreeSize(0),\r
-    m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),\r
-    m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))\r
-{\r
-}\r
-\r
-VmaBlockMetadata_Generic::~VmaBlockMetadata_Generic()\r
-{\r
-}\r
-\r
-void VmaBlockMetadata_Generic::Init(VkDeviceSize size)\r
-{\r
-    VmaBlockMetadata::Init(size);\r
-\r
-    m_FreeCount = 1;\r
-    m_SumFreeSize = size;\r
-\r
-    VmaSuballocation suballoc = {};\r
-    suballoc.offset = 0;\r
-    suballoc.size = size;\r
-    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-    suballoc.hAllocation = VK_NULL_HANDLE;\r
-\r
-    VMA_ASSERT(size > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);\r
-    m_Suballocations.push_back(suballoc);\r
-    VmaSuballocationList::iterator suballocItem = m_Suballocations.end();\r
-    --suballocItem;\r
-    m_FreeSuballocationsBySize.push_back(suballocItem);\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::Validate() const\r
-{\r
-    VMA_VALIDATE(!m_Suballocations.empty());\r
-    \r
-    // Expected offset of new suballocation as calculated from previous ones.\r
-    VkDeviceSize calculatedOffset = 0;\r
-    // Expected number of free suballocations as calculated from traversing their list.\r
-    uint32_t calculatedFreeCount = 0;\r
-    // Expected sum size of free suballocations as calculated from traversing their list.\r
-    VkDeviceSize calculatedSumFreeSize = 0;\r
-    // Expected number of free suballocations that should be registered in\r
-    // m_FreeSuballocationsBySize calculated from traversing their list.\r
-    size_t freeSuballocationsToRegister = 0;\r
-    // True if previous visited suballocation was free.\r
-    bool prevFree = false;\r
-\r
-    for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();\r
-        suballocItem != m_Suballocations.cend();\r
-        ++suballocItem)\r
-    {\r
-        const VmaSuballocation& subAlloc = *suballocItem;\r
-        \r
-        // Actual offset of this suballocation doesn't match expected one.\r
-        VMA_VALIDATE(subAlloc.offset == calculatedOffset);\r
-\r
-        const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-        // Two adjacent free suballocations are invalid. They should be merged.\r
-        VMA_VALIDATE(!prevFree || !currFree);\r
-\r
-        VMA_VALIDATE(currFree == (subAlloc.hAllocation == VK_NULL_HANDLE));\r
-\r
-        if(currFree)\r
-        {\r
-            calculatedSumFreeSize += subAlloc.size;\r
-            ++calculatedFreeCount;\r
-            if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-            {\r
-                ++freeSuballocationsToRegister;\r
-            }\r
-\r
-            // Margin required between allocations - every free space must be at least that large.\r
-            VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);\r
-        }\r
-        else\r
-        {\r
-            VMA_VALIDATE(subAlloc.hAllocation->GetOffset() == subAlloc.offset);\r
-            VMA_VALIDATE(subAlloc.hAllocation->GetSize() == subAlloc.size);\r
-\r
-            // Margin required between allocations - previous allocation must be free.\r
-            VMA_VALIDATE(VMA_DEBUG_MARGIN == 0 || prevFree);\r
-        }\r
-\r
-        calculatedOffset += subAlloc.size;\r
-        prevFree = currFree;\r
-    }\r
-\r
-    // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't\r
-    // match expected one.\r
-    VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);\r
-\r
-    VkDeviceSize lastSize = 0;\r
-    for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)\r
-    {\r
-        VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];\r
-        \r
-        // Only free suballocations can be registered in m_FreeSuballocationsBySize.\r
-        VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-        // They must be sorted by size ascending.\r
-        VMA_VALIDATE(suballocItem->size >= lastSize);\r
-\r
-        lastSize = suballocItem->size;\r
-    }\r
-\r
-    // Check if totals match calculacted values.\r
-    VMA_VALIDATE(ValidateFreeSuballocationList());\r
-    VMA_VALIDATE(calculatedOffset == GetSize());\r
-    VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);\r
-    VMA_VALIDATE(calculatedFreeCount == m_FreeCount);\r
-\r
-    return true;\r
-}\r
-\r
-VkDeviceSize VmaBlockMetadata_Generic::GetUnusedRangeSizeMax() const\r
-{\r
-    if(!m_FreeSuballocationsBySize.empty())\r
-    {\r
-        return m_FreeSuballocationsBySize.back()->size;\r
-    }\r
-    else\r
-    {\r
-        return 0;\r
-    }\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::IsEmpty() const\r
-{\r
-    return (m_Suballocations.size() == 1) && (m_FreeCount == 1);\r
-}\r
-\r
-void VmaBlockMetadata_Generic::CalcAllocationStatInfo(VmaStatInfo& outInfo) const\r
-{\r
-    outInfo.blockCount = 1;\r
-\r
-    const uint32_t rangeCount = (uint32_t)m_Suballocations.size();\r
-    outInfo.allocationCount = rangeCount - m_FreeCount;\r
-    outInfo.unusedRangeCount = m_FreeCount;\r
-    \r
-    outInfo.unusedBytes = m_SumFreeSize;\r
-    outInfo.usedBytes = GetSize() - outInfo.unusedBytes;\r
-\r
-    outInfo.allocationSizeMin = UINT64_MAX;\r
-    outInfo.allocationSizeMax = 0;\r
-    outInfo.unusedRangeSizeMin = UINT64_MAX;\r
-    outInfo.unusedRangeSizeMax = 0;\r
-\r
-    for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();\r
-        suballocItem != m_Suballocations.cend();\r
-        ++suballocItem)\r
-    {\r
-        const VmaSuballocation& suballoc = *suballocItem;\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);\r
-            outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);\r
-        }\r
-        else\r
-        {\r
-            outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);\r
-            outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);\r
-        }\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Generic::AddPoolStats(VmaPoolStats& inoutStats) const\r
-{\r
-    const uint32_t rangeCount = (uint32_t)m_Suballocations.size();\r
-\r
-    inoutStats.size += GetSize();\r
-    inoutStats.unusedSize += m_SumFreeSize;\r
-    inoutStats.allocationCount += rangeCount - m_FreeCount;\r
-    inoutStats.unusedRangeCount += m_FreeCount;\r
-    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json) const\r
-{\r
-    PrintDetailedMap_Begin(json,\r
-        m_SumFreeSize, // unusedBytes\r
-        m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount\r
-        m_FreeCount); // unusedRangeCount\r
-\r
-    size_t i = 0;\r
-    for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();\r
-        suballocItem != m_Suballocations.cend();\r
-        ++suballocItem, ++i)\r
-    {\r
-        if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            PrintDetailedMap_UnusedRange(json, suballocItem->offset, suballocItem->size);\r
-        }\r
-        else\r
-        {\r
-            PrintDetailedMap_Allocation(json, suballocItem->offset, suballocItem->hAllocation);\r
-        }\r
-    }\r
-\r
-    PrintDetailedMap_End(json);\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-bool VmaBlockMetadata_Generic::CreateAllocationRequest(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    bool upperAddress,\r
-    VmaSuballocationType allocType,\r
-    bool canMakeOtherLost,\r
-    uint32_t strategy,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    VMA_ASSERT(allocSize > 0);\r
-    VMA_ASSERT(!upperAddress);\r
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);\r
-    VMA_ASSERT(pAllocationRequest != VMA_NULL);\r
-    VMA_HEAVY_ASSERT(Validate());\r
-\r
-    pAllocationRequest->type = VmaAllocationRequestType::Normal;\r
-\r
-    // There is not enough total free space in this block to fullfill the request: Early return.\r
-    if(canMakeOtherLost == false &&\r
-        m_SumFreeSize < allocSize + 2 * VMA_DEBUG_MARGIN)\r
-    {\r
-        return false;\r
-    }\r
-\r
-    // New algorithm, efficiently searching freeSuballocationsBySize.\r
-    const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();\r
-    if(freeSuballocCount > 0)\r
-    {\r
-        if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)\r
-        {\r
-            // Find first free suballocation with size not less than allocSize + 2 * VMA_DEBUG_MARGIN.\r
-            VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(\r
-                m_FreeSuballocationsBySize.data(),\r
-                m_FreeSuballocationsBySize.data() + freeSuballocCount,\r
-                allocSize + 2 * VMA_DEBUG_MARGIN,\r
-                VmaSuballocationItemSizeLess());\r
-            size_t index = it - m_FreeSuballocationsBySize.data();\r
-            for(; index < freeSuballocCount; ++index)\r
-            {\r
-                if(CheckAllocation(\r
-                    currentFrameIndex,\r
-                    frameInUseCount,\r
-                    bufferImageGranularity,\r
-                    allocSize,\r
-                    allocAlignment,\r
-                    allocType,\r
-                    m_FreeSuballocationsBySize[index],\r
-                    false, // canMakeOtherLost\r
-                    &pAllocationRequest->offset,\r
-                    &pAllocationRequest->itemsToMakeLostCount,\r
-                    &pAllocationRequest->sumFreeSize,\r
-                    &pAllocationRequest->sumItemSize))\r
-                {\r
-                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];\r
-                    return true;\r
-                }\r
-            }\r
-        }\r
-        else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)\r
-        {\r
-            for(VmaSuballocationList::iterator it = m_Suballocations.begin();\r
-                it != m_Suballocations.end();\r
-                ++it)\r
-            {\r
-                if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(\r
-                    currentFrameIndex,\r
-                    frameInUseCount,\r
-                    bufferImageGranularity,\r
-                    allocSize,\r
-                    allocAlignment,\r
-                    allocType,\r
-                    it,\r
-                    false, // canMakeOtherLost\r
-                    &pAllocationRequest->offset,\r
-                    &pAllocationRequest->itemsToMakeLostCount,\r
-                    &pAllocationRequest->sumFreeSize,\r
-                    &pAllocationRequest->sumItemSize))\r
-                {\r
-                    pAllocationRequest->item = it;\r
-                    return true;\r
-                }\r
-            }\r
-        }\r
-        else // WORST_FIT, FIRST_FIT\r
-        {\r
-            // Search staring from biggest suballocations.\r
-            for(size_t index = freeSuballocCount; index--; )\r
-            {\r
-                if(CheckAllocation(\r
-                    currentFrameIndex,\r
-                    frameInUseCount,\r
-                    bufferImageGranularity,\r
-                    allocSize,\r
-                    allocAlignment,\r
-                    allocType,\r
-                    m_FreeSuballocationsBySize[index],\r
-                    false, // canMakeOtherLost\r
-                    &pAllocationRequest->offset,\r
-                    &pAllocationRequest->itemsToMakeLostCount,\r
-                    &pAllocationRequest->sumFreeSize,\r
-                    &pAllocationRequest->sumItemSize))\r
-                {\r
-                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];\r
-                    return true;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    if(canMakeOtherLost)\r
-    {\r
-        // Brute-force algorithm. TODO: Come up with something better.\r
-\r
-        bool found = false;\r
-        VmaAllocationRequest tmpAllocRequest = {};\r
-        tmpAllocRequest.type = VmaAllocationRequestType::Normal;\r
-        for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();\r
-            suballocIt != m_Suballocations.end();\r
-            ++suballocIt)\r
-        {\r
-            if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||\r
-                suballocIt->hAllocation->CanBecomeLost())\r
-            {\r
-                if(CheckAllocation(\r
-                    currentFrameIndex,\r
-                    frameInUseCount,\r
-                    bufferImageGranularity,\r
-                    allocSize,\r
-                    allocAlignment,\r
-                    allocType,\r
-                    suballocIt,\r
-                    canMakeOtherLost,\r
-                    &tmpAllocRequest.offset,\r
-                    &tmpAllocRequest.itemsToMakeLostCount,\r
-                    &tmpAllocRequest.sumFreeSize,\r
-                    &tmpAllocRequest.sumItemSize))\r
-                {\r
-                    if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)\r
-                    {\r
-                        *pAllocationRequest = tmpAllocRequest;\r
-                        pAllocationRequest->item = suballocIt;\r
-                        break;\r
-                    }\r
-                    if(!found || tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost())\r
-                    {\r
-                        *pAllocationRequest = tmpAllocRequest;\r
-                        pAllocationRequest->item = suballocIt;\r
-                        found = true;\r
-                    }\r
-                }\r
-            }\r
-        }\r
-\r
-        return found;\r
-    }\r
-\r
-    return false;\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::MakeRequestedAllocationsLost(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    VMA_ASSERT(pAllocationRequest && pAllocationRequest->type == VmaAllocationRequestType::Normal);\r
-\r
-    while(pAllocationRequest->itemsToMakeLostCount > 0)\r
-    {\r
-        if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            ++pAllocationRequest->item;\r
-        }\r
-        VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());\r
-        VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);\r
-        VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());\r
-        if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))\r
-        {\r
-            pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);\r
-            --pAllocationRequest->itemsToMakeLostCount;\r
-        }\r
-        else\r
-        {\r
-            return false;\r
-        }\r
-    }\r
-\r
-    VMA_HEAVY_ASSERT(Validate());\r
-    VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());\r
-    VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-    \r
-    return true;\r
-}\r
-\r
-uint32_t VmaBlockMetadata_Generic::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)\r
-{\r
-    uint32_t lostAllocationCount = 0;\r
-    for(VmaSuballocationList::iterator it = m_Suballocations.begin();\r
-        it != m_Suballocations.end();\r
-        ++it)\r
-    {\r
-        if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&\r
-            it->hAllocation->CanBecomeLost() &&\r
-            it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))\r
-        {\r
-            it = FreeSuballocation(it);\r
-            ++lostAllocationCount;\r
-        }\r
-    }\r
-    return lostAllocationCount;\r
-}\r
-\r
-VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)\r
-{\r
-    for(VmaSuballocationList::iterator it = m_Suballocations.begin();\r
-        it != m_Suballocations.end();\r
-        ++it)\r
-    {\r
-        if(it->type != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            if(!VmaValidateMagicValue(pBlockData, it->offset - VMA_DEBUG_MARGIN))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-            if(!VmaValidateMagicValue(pBlockData, it->offset + it->size))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-        }\r
-    }\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaBlockMetadata_Generic::Alloc(\r
-    const VmaAllocationRequest& request,\r
-    VmaSuballocationType type,\r
-    VkDeviceSize allocSize,\r
-    VmaAllocation hAllocation)\r
-{\r
-    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);\r
-    VMA_ASSERT(request.item != m_Suballocations.end());\r
-    VmaSuballocation& suballoc = *request.item;\r
-    // Given suballocation is a free block.\r
-    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-    // Given offset is inside this suballocation.\r
-    VMA_ASSERT(request.offset >= suballoc.offset);\r
-    const VkDeviceSize paddingBegin = request.offset - suballoc.offset;\r
-    VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);\r
-    const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;\r
-\r
-    // Unregister this free suballocation from m_FreeSuballocationsBySize and update\r
-    // it to become used.\r
-    UnregisterFreeSuballocation(request.item);\r
-\r
-    suballoc.offset = request.offset;\r
-    suballoc.size = allocSize;\r
-    suballoc.type = type;\r
-    suballoc.hAllocation = hAllocation;\r
-\r
-    // If there are any free bytes remaining at the end, insert new free suballocation after current one.\r
-    if(paddingEnd)\r
-    {\r
-        VmaSuballocation paddingSuballoc = {};\r
-        paddingSuballoc.offset = request.offset + allocSize;\r
-        paddingSuballoc.size = paddingEnd;\r
-        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-        VmaSuballocationList::iterator next = request.item;\r
-        ++next;\r
-        const VmaSuballocationList::iterator paddingEndItem =\r
-            m_Suballocations.insert(next, paddingSuballoc);\r
-        RegisterFreeSuballocation(paddingEndItem);\r
-    }\r
-\r
-    // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.\r
-    if(paddingBegin)\r
-    {\r
-        VmaSuballocation paddingSuballoc = {};\r
-        paddingSuballoc.offset = request.offset - paddingBegin;\r
-        paddingSuballoc.size = paddingBegin;\r
-        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-        const VmaSuballocationList::iterator paddingBeginItem =\r
-            m_Suballocations.insert(request.item, paddingSuballoc);\r
-        RegisterFreeSuballocation(paddingBeginItem);\r
-    }\r
-\r
-    // Update totals.\r
-    m_FreeCount = m_FreeCount - 1;\r
-    if(paddingBegin > 0)\r
-    {\r
-        ++m_FreeCount;\r
-    }\r
-    if(paddingEnd > 0)\r
-    {\r
-        ++m_FreeCount;\r
-    }\r
-    m_SumFreeSize -= allocSize;\r
-}\r
-\r
-void VmaBlockMetadata_Generic::Free(const VmaAllocation allocation)\r
-{\r
-    for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();\r
-        suballocItem != m_Suballocations.end();\r
-        ++suballocItem)\r
-    {\r
-        VmaSuballocation& suballoc = *suballocItem;\r
-        if(suballoc.hAllocation == allocation)\r
-        {\r
-            FreeSuballocation(suballocItem);\r
-            VMA_HEAVY_ASSERT(Validate());\r
-            return;\r
-        }\r
-    }\r
-    VMA_ASSERT(0 && "Not found!");\r
-}\r
-\r
-void VmaBlockMetadata_Generic::FreeAtOffset(VkDeviceSize offset)\r
-{\r
-    for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();\r
-        suballocItem != m_Suballocations.end();\r
-        ++suballocItem)\r
-    {\r
-        VmaSuballocation& suballoc = *suballocItem;\r
-        if(suballoc.offset == offset)\r
-        {\r
-            FreeSuballocation(suballocItem);\r
-            return;\r
-        }\r
-    }\r
-    VMA_ASSERT(0 && "Not found!");\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const\r
-{\r
-    VkDeviceSize lastSize = 0;\r
-    for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)\r
-    {\r
-        const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];\r
-\r
-        VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-        VMA_VALIDATE(it->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);\r
-        VMA_VALIDATE(it->size >= lastSize);\r
-        lastSize = it->size;\r
-    }\r
-    return true;\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::CheckAllocation(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    VmaSuballocationType allocType,\r
-    VmaSuballocationList::const_iterator suballocItem,\r
-    bool canMakeOtherLost,\r
-    VkDeviceSize* pOffset,\r
-    size_t* itemsToMakeLostCount,\r
-    VkDeviceSize* pSumFreeSize,\r
-    VkDeviceSize* pSumItemSize) const\r
-{\r
-    VMA_ASSERT(allocSize > 0);\r
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);\r
-    VMA_ASSERT(suballocItem != m_Suballocations.cend());\r
-    VMA_ASSERT(pOffset != VMA_NULL);\r
-    \r
-    *itemsToMakeLostCount = 0;\r
-    *pSumFreeSize = 0;\r
-    *pSumItemSize = 0;\r
-\r
-    if(canMakeOtherLost)\r
-    {\r
-        if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            *pSumFreeSize = suballocItem->size;\r
-        }\r
-        else\r
-        {\r
-            if(suballocItem->hAllocation->CanBecomeLost() &&\r
-                suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)\r
-            {\r
-                ++*itemsToMakeLostCount;\r
-                *pSumItemSize = suballocItem->size;\r
-            }\r
-            else\r
-            {\r
-                return false;\r
-            }\r
-        }\r
-\r
-        // Remaining size is too small for this request: Early return.\r
-        if(GetSize() - suballocItem->offset < allocSize)\r
-        {\r
-            return false;\r
-        }\r
-\r
-        // Start from offset equal to beginning of this suballocation.\r
-        *pOffset = suballocItem->offset;\r
-    \r
-        // Apply VMA_DEBUG_MARGIN at the beginning.\r
-        if(VMA_DEBUG_MARGIN > 0)\r
-        {\r
-            *pOffset += VMA_DEBUG_MARGIN;\r
-        }\r
-    \r
-        // Apply alignment.\r
-        *pOffset = VmaAlignUp(*pOffset, allocAlignment);\r
-\r
-        // Check previous suballocations for BufferImageGranularity conflicts.\r
-        // Make bigger alignment if necessary.\r
-        if(bufferImageGranularity > 1)\r
-        {\r
-            bool bufferImageGranularityConflict = false;\r
-            VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;\r
-            while(prevSuballocItem != m_Suballocations.cbegin())\r
-            {\r
-                --prevSuballocItem;\r
-                const VmaSuballocation& prevSuballoc = *prevSuballocItem;\r
-                if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))\r
-                    {\r
-                        bufferImageGranularityConflict = true;\r
-                        break;\r
-                    }\r
-                }\r
-                else\r
-                    // Already on previous page.\r
-                    break;\r
-            }\r
-            if(bufferImageGranularityConflict)\r
-            {\r
-                *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);\r
-            }\r
-        }\r
-    \r
-        // Now that we have final *pOffset, check if we are past suballocItem.\r
-        // If yes, return false - this function should be called for another suballocItem as starting point.\r
-        if(*pOffset >= suballocItem->offset + suballocItem->size)\r
-        {\r
-            return false;\r
-        }\r
-    \r
-        // Calculate padding at the beginning based on current offset.\r
-        const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;\r
-\r
-        // Calculate required margin at the end.\r
-        const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;\r
-\r
-        const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;\r
-        // Another early return check.\r
-        if(suballocItem->offset + totalSize > GetSize())\r
-        {\r
-            return false;\r
-        }\r
-\r
-        // Advance lastSuballocItem until desired size is reached.\r
-        // Update itemsToMakeLostCount.\r
-        VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;\r
-        if(totalSize > suballocItem->size)\r
-        {\r
-            VkDeviceSize remainingSize = totalSize - suballocItem->size;\r
-            while(remainingSize > 0)\r
-            {\r
-                ++lastSuballocItem;\r
-                if(lastSuballocItem == m_Suballocations.cend())\r
-                {\r
-                    return false;\r
-                }\r
-                if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-                {\r
-                    *pSumFreeSize += lastSuballocItem->size;\r
-                }\r
-                else\r
-                {\r
-                    VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);\r
-                    if(lastSuballocItem->hAllocation->CanBecomeLost() &&\r
-                        lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)\r
-                    {\r
-                        ++*itemsToMakeLostCount;\r
-                        *pSumItemSize += lastSuballocItem->size;\r
-                    }\r
-                    else\r
-                    {\r
-                        return false;\r
-                    }\r
-                }\r
-                remainingSize = (lastSuballocItem->size < remainingSize) ?\r
-                    remainingSize - lastSuballocItem->size : 0;\r
-            }\r
-        }\r
-\r
-        // Check next suballocations for BufferImageGranularity conflicts.\r
-        // If conflict exists, we must mark more allocations lost or fail.\r
-        if(bufferImageGranularity > 1)\r
-        {\r
-            VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;\r
-            ++nextSuballocItem;\r
-            while(nextSuballocItem != m_Suballocations.cend())\r
-            {\r
-                const VmaSuballocation& nextSuballoc = *nextSuballocItem;\r
-                if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))\r
-                    {\r
-                        VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);\r
-                        if(nextSuballoc.hAllocation->CanBecomeLost() &&\r
-                            nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)\r
-                        {\r
-                            ++*itemsToMakeLostCount;\r
-                        }\r
-                        else\r
-                        {\r
-                            return false;\r
-                        }\r
-                    }\r
-                }\r
-                else\r
-                {\r
-                    // Already on next page.\r
-                    break;\r
-                }\r
-                ++nextSuballocItem;\r
-            }\r
-        }\r
-    }\r
-    else\r
-    {\r
-        const VmaSuballocation& suballoc = *suballocItem;\r
-        VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-\r
-        *pSumFreeSize = suballoc.size;\r
-\r
-        // Size of this suballocation is too small for this request: Early return.\r
-        if(suballoc.size < allocSize)\r
-        {\r
-            return false;\r
-        }\r
-\r
-        // Start from offset equal to beginning of this suballocation.\r
-        *pOffset = suballoc.offset;\r
-    \r
-        // Apply VMA_DEBUG_MARGIN at the beginning.\r
-        if(VMA_DEBUG_MARGIN > 0)\r
-        {\r
-            *pOffset += VMA_DEBUG_MARGIN;\r
-        }\r
-    \r
-        // Apply alignment.\r
-        *pOffset = VmaAlignUp(*pOffset, allocAlignment);\r
-    \r
-        // Check previous suballocations for BufferImageGranularity conflicts.\r
-        // Make bigger alignment if necessary.\r
-        if(bufferImageGranularity > 1)\r
-        {\r
-            bool bufferImageGranularityConflict = false;\r
-            VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;\r
-            while(prevSuballocItem != m_Suballocations.cbegin())\r
-            {\r
-                --prevSuballocItem;\r
-                const VmaSuballocation& prevSuballoc = *prevSuballocItem;\r
-                if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))\r
-                    {\r
-                        bufferImageGranularityConflict = true;\r
-                        break;\r
-                    }\r
-                }\r
-                else\r
-                    // Already on previous page.\r
-                    break;\r
-            }\r
-            if(bufferImageGranularityConflict)\r
-            {\r
-                *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);\r
-            }\r
-        }\r
-    \r
-        // Calculate padding at the beginning based on current offset.\r
-        const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;\r
-\r
-        // Calculate required margin at the end.\r
-        const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;\r
-\r
-        // Fail if requested size plus margin before and after is bigger than size of this suballocation.\r
-        if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)\r
-        {\r
-            return false;\r
-        }\r
-\r
-        // Check next suballocations for BufferImageGranularity conflicts.\r
-        // If conflict exists, allocation cannot be made here.\r
-        if(bufferImageGranularity > 1)\r
-        {\r
-            VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;\r
-            ++nextSuballocItem;\r
-            while(nextSuballocItem != m_Suballocations.cend())\r
-            {\r
-                const VmaSuballocation& nextSuballoc = *nextSuballocItem;\r
-                if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))\r
-                    {\r
-                        return false;\r
-                    }\r
-                }\r
-                else\r
-                {\r
-                    // Already on next page.\r
-                    break;\r
-                }\r
-                ++nextSuballocItem;\r
-            }\r
-        }\r
-    }\r
-\r
-    // All tests passed: Success. pOffset is already filled.\r
-    return true;\r
-}\r
-\r
-void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)\r
-{\r
-    VMA_ASSERT(item != m_Suballocations.end());\r
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-    \r
-    VmaSuballocationList::iterator nextItem = item;\r
-    ++nextItem;\r
-    VMA_ASSERT(nextItem != m_Suballocations.end());\r
-    VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-\r
-    item->size += nextItem->size;\r
-    --m_FreeCount;\r
-    m_Suballocations.erase(nextItem);\r
-}\r
-\r
-VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)\r
-{\r
-    // Change this suballocation to be marked as free.\r
-    VmaSuballocation& suballoc = *suballocItem;\r
-    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-    suballoc.hAllocation = VK_NULL_HANDLE;\r
-    \r
-    // Update totals.\r
-    ++m_FreeCount;\r
-    m_SumFreeSize += suballoc.size;\r
-\r
-    // Merge with previous and/or next suballocation if it's also free.\r
-    bool mergeWithNext = false;\r
-    bool mergeWithPrev = false;\r
-    \r
-    VmaSuballocationList::iterator nextItem = suballocItem;\r
-    ++nextItem;\r
-    if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))\r
-    {\r
-        mergeWithNext = true;\r
-    }\r
-\r
-    VmaSuballocationList::iterator prevItem = suballocItem;\r
-    if(suballocItem != m_Suballocations.begin())\r
-    {\r
-        --prevItem;\r
-        if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            mergeWithPrev = true;\r
-        }\r
-    }\r
-\r
-    if(mergeWithNext)\r
-    {\r
-        UnregisterFreeSuballocation(nextItem);\r
-        MergeFreeWithNext(suballocItem);\r
-    }\r
-\r
-    if(mergeWithPrev)\r
-    {\r
-        UnregisterFreeSuballocation(prevItem);\r
-        MergeFreeWithNext(prevItem);\r
-        RegisterFreeSuballocation(prevItem);\r
-        return prevItem;\r
-    }\r
-    else\r
-    {\r
-        RegisterFreeSuballocation(suballocItem);\r
-        return suballocItem;\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)\r
-{\r
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-    VMA_ASSERT(item->size > 0);\r
-\r
-    // You may want to enable this validation at the beginning or at the end of\r
-    // this function, depending on what do you want to check.\r
-    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());\r
-\r
-    if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-    {\r
-        if(m_FreeSuballocationsBySize.empty())\r
-        {\r
-            m_FreeSuballocationsBySize.push_back(item);\r
-        }\r
-        else\r
-        {\r
-            VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);\r
-        }\r
-    }\r
-\r
-    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());\r
-}\r
-\r
-\r
-void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)\r
-{\r
-    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);\r
-    VMA_ASSERT(item->size > 0);\r
-\r
-    // You may want to enable this validation at the beginning or at the end of\r
-    // this function, depending on what do you want to check.\r
-    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());\r
-\r
-    if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-    {\r
-        VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(\r
-            m_FreeSuballocationsBySize.data(),\r
-            m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),\r
-            item,\r
-            VmaSuballocationItemSizeLess());\r
-        for(size_t index = it - m_FreeSuballocationsBySize.data();\r
-            index < m_FreeSuballocationsBySize.size();\r
-            ++index)\r
-        {\r
-            if(m_FreeSuballocationsBySize[index] == item)\r
-            {\r
-                VmaVectorRemove(m_FreeSuballocationsBySize, index);\r
-                return;\r
-            }\r
-            VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");\r
-        }\r
-        VMA_ASSERT(0 && "Not found.");\r
-    }\r
-\r
-    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());\r
-}\r
-\r
-bool VmaBlockMetadata_Generic::IsBufferImageGranularityConflictPossible(\r
-    VkDeviceSize bufferImageGranularity,\r
-    VmaSuballocationType& inOutPrevSuballocType) const\r
-{\r
-    if(bufferImageGranularity == 1 || IsEmpty())\r
-    {\r
-        return false;\r
-    }\r
-\r
-    VkDeviceSize minAlignment = VK_WHOLE_SIZE;\r
-    bool typeConflictFound = false;\r
-    for(VmaSuballocationList::const_iterator it = m_Suballocations.cbegin();\r
-        it != m_Suballocations.cend();\r
-        ++it)\r
-    {\r
-        const VmaSuballocationType suballocType = it->type;\r
-        if(suballocType != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            minAlignment = VMA_MIN(minAlignment, it->hAllocation->GetAlignment());\r
-            if(VmaIsBufferImageGranularityConflict(inOutPrevSuballocType, suballocType))\r
-            {\r
-                typeConflictFound = true;\r
-            }\r
-            inOutPrevSuballocType = suballocType;\r
-        }\r
-    }\r
-\r
-    return typeConflictFound || minAlignment >= bufferImageGranularity;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaBlockMetadata_Linear\r
-\r
-VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(VmaAllocator hAllocator) :\r
-    VmaBlockMetadata(hAllocator),\r
-    m_SumFreeSize(0),\r
-    m_Suballocations0(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),\r
-    m_Suballocations1(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),\r
-    m_1stVectorIndex(0),\r
-    m_2ndVectorMode(SECOND_VECTOR_EMPTY),\r
-    m_1stNullItemsBeginCount(0),\r
-    m_1stNullItemsMiddleCount(0),\r
-    m_2ndNullItemsCount(0)\r
-{\r
-}\r
-\r
-VmaBlockMetadata_Linear::~VmaBlockMetadata_Linear()\r
-{\r
-}\r
-\r
-void VmaBlockMetadata_Linear::Init(VkDeviceSize size)\r
-{\r
-    VmaBlockMetadata::Init(size);\r
-    m_SumFreeSize = size;\r
-}\r
-\r
-bool VmaBlockMetadata_Linear::Validate() const\r
-{\r
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-    VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));\r
-    VMA_VALIDATE(!suballocations1st.empty() ||\r
-        suballocations2nd.empty() ||\r
-        m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);\r
-\r
-    if(!suballocations1st.empty())\r
-    {\r
-        // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.\r
-        VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].hAllocation != VK_NULL_HANDLE);\r
-        // Null item at the end should be just pop_back().\r
-        VMA_VALIDATE(suballocations1st.back().hAllocation != VK_NULL_HANDLE);\r
-    }\r
-    if(!suballocations2nd.empty())\r
-    {\r
-        // Null item at the end should be just pop_back().\r
-        VMA_VALIDATE(suballocations2nd.back().hAllocation != VK_NULL_HANDLE);\r
-    }\r
-\r
-    VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());\r
-    VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());\r
-\r
-    VkDeviceSize sumUsedSize = 0;\r
-    const size_t suballoc1stCount = suballocations1st.size();\r
-    VkDeviceSize offset = VMA_DEBUG_MARGIN;\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        const size_t suballoc2ndCount = suballocations2nd.size();\r
-        size_t nullItem2ndCount = 0;\r
-        for(size_t i = 0; i < suballoc2ndCount; ++i)\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations2nd[i];\r
-            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-\r
-            VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));\r
-            VMA_VALIDATE(suballoc.offset >= offset);\r
-\r
-            if(!currFree)\r
-            {\r
-                VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);\r
-                VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);\r
-                sumUsedSize += suballoc.size;\r
-            }\r
-            else\r
-            {\r
-                ++nullItem2ndCount;\r
-            }\r
-\r
-            offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;\r
-        }\r
-\r
-        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);\r
-    }\r
-\r
-    for(size_t i = 0; i < m_1stNullItemsBeginCount; ++i)\r
-    {\r
-        const VmaSuballocation& suballoc = suballocations1st[i];\r
-        VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&\r
-            suballoc.hAllocation == VK_NULL_HANDLE);\r
-    }\r
-\r
-    size_t nullItem1stCount = m_1stNullItemsBeginCount;\r
-\r
-    for(size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)\r
-    {\r
-        const VmaSuballocation& suballoc = suballocations1st[i];\r
-        const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-\r
-        VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));\r
-        VMA_VALIDATE(suballoc.offset >= offset);\r
-        VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);\r
-\r
-        if(!currFree)\r
-        {\r
-            VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);\r
-            VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);\r
-            sumUsedSize += suballoc.size;\r
-        }\r
-        else\r
-        {\r
-            ++nullItem1stCount;\r
-        }\r
-\r
-        offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;\r
-    }\r
-    VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        const size_t suballoc2ndCount = suballocations2nd.size();\r
-        size_t nullItem2ndCount = 0;\r
-        for(size_t i = suballoc2ndCount; i--; )\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations2nd[i];\r
-            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);\r
-\r
-            VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));\r
-            VMA_VALIDATE(suballoc.offset >= offset);\r
-\r
-            if(!currFree)\r
-            {\r
-                VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);\r
-                VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);\r
-                sumUsedSize += suballoc.size;\r
-            }\r
-            else\r
-            {\r
-                ++nullItem2ndCount;\r
-            }\r
-\r
-            offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;\r
-        }\r
-\r
-        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);\r
-    }\r
-\r
-    VMA_VALIDATE(offset <= GetSize());\r
-    VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);\r
-\r
-    return true;\r
-}\r
-\r
-size_t VmaBlockMetadata_Linear::GetAllocationCount() const\r
-{\r
-    return AccessSuballocations1st().size() - (m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount) +\r
-        AccessSuballocations2nd().size() - m_2ndNullItemsCount;\r
-}\r
-\r
-VkDeviceSize VmaBlockMetadata_Linear::GetUnusedRangeSizeMax() const\r
-{\r
-    const VkDeviceSize size = GetSize();\r
-\r
-    /*\r
-    We don't consider gaps inside allocation vectors with freed allocations because\r
-    they are not suitable for reuse in linear allocator. We consider only space that\r
-    is available for new allocations.\r
-    */\r
-    if(IsEmpty())\r
-    {\r
-        return size;\r
-    }\r
-    \r
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-\r
-    switch(m_2ndVectorMode)\r
-    {\r
-    case SECOND_VECTOR_EMPTY:\r
-        /*\r
-        Available space is after end of 1st, as well as before beginning of 1st (which\r
-        whould make it a ring buffer).\r
-        */\r
-        {\r
-            const size_t suballocations1stCount = suballocations1st.size();\r
-            VMA_ASSERT(suballocations1stCount > m_1stNullItemsBeginCount);\r
-            const VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];\r
-            const VmaSuballocation& lastSuballoc  = suballocations1st[suballocations1stCount - 1];\r
-            return VMA_MAX(\r
-                firstSuballoc.offset,\r
-                size - (lastSuballoc.offset + lastSuballoc.size));\r
-        }\r
-        break;\r
-\r
-    case SECOND_VECTOR_RING_BUFFER:\r
-        /*\r
-        Available space is only between end of 2nd and beginning of 1st.\r
-        */\r
-        {\r
-            const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-            const VmaSuballocation& lastSuballoc2nd = suballocations2nd.back();\r
-            const VmaSuballocation& firstSuballoc1st = suballocations1st[m_1stNullItemsBeginCount];\r
-            return firstSuballoc1st.offset - (lastSuballoc2nd.offset + lastSuballoc2nd.size);\r
-        }\r
-        break;\r
-\r
-    case SECOND_VECTOR_DOUBLE_STACK:\r
-        /*\r
-        Available space is only between end of 1st and top of 2nd.\r
-        */\r
-        {\r
-            const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-            const VmaSuballocation& topSuballoc2nd = suballocations2nd.back();\r
-            const VmaSuballocation& lastSuballoc1st = suballocations1st.back();\r
-            return topSuballoc2nd.offset - (lastSuballoc1st.offset + lastSuballoc1st.size);\r
-        }\r
-        break;\r
-\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return 0;\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const\r
-{\r
-    const VkDeviceSize size = GetSize();\r
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-    const size_t suballoc1stCount = suballocations1st.size();\r
-    const size_t suballoc2ndCount = suballocations2nd.size();\r
-\r
-    outInfo.blockCount = 1;\r
-    outInfo.allocationCount = (uint32_t)GetAllocationCount();\r
-    outInfo.unusedRangeCount = 0;\r
-    outInfo.usedBytes = 0;\r
-    outInfo.allocationSizeMin = UINT64_MAX;\r
-    outInfo.allocationSizeMax = 0;\r
-    outInfo.unusedRangeSizeMin = UINT64_MAX;\r
-    outInfo.unusedRangeSizeMax = 0;\r
-\r
-    VkDeviceSize lastOffset = 0;\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;\r
-        size_t nextAlloc2ndIndex = 0;\r
-        while(lastOffset < freeSpace2ndTo1stEnd)\r
-        {\r
-            // Find next non-null allocation or move nextAllocIndex to the end.\r
-            while(nextAlloc2ndIndex < suballoc2ndCount &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex < suballoc2ndCount)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    ++outInfo.unusedRangeCount;\r
-                    outInfo.unusedBytes += unusedRangeSize;\r
-                    outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                    outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                outInfo.usedBytes += suballoc.size;\r
-                outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);\r
-                outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                // There is free space from lastOffset to freeSpace2ndTo1stEnd.\r
-                if(lastOffset < freeSpace2ndTo1stEnd)\r
-                {\r
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;\r
-                    ++outInfo.unusedRangeCount;\r
-                    outInfo.unusedBytes += unusedRangeSize;\r
-                    outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                    outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-               }\r
-\r
-                // End of loop.\r
-                lastOffset = freeSpace2ndTo1stEnd;\r
-            }\r
-        }\r
-    }\r
-\r
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;\r
-    const VkDeviceSize freeSpace1stTo2ndEnd =\r
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;\r
-    while(lastOffset < freeSpace1stTo2ndEnd)\r
-    {\r
-        // Find next non-null allocation or move nextAllocIndex to the end.\r
-        while(nextAlloc1stIndex < suballoc1stCount &&\r
-            suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            ++nextAlloc1stIndex;\r
-        }\r
-\r
-        // Found non-null allocation.\r
-        if(nextAlloc1stIndex < suballoc1stCount)\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];\r
-            \r
-            // 1. Process free space before this allocation.\r
-            if(lastOffset < suballoc.offset)\r
-            {\r
-                // There is free space from lastOffset to suballoc.offset.\r
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                ++outInfo.unusedRangeCount;\r
-                outInfo.unusedBytes += unusedRangeSize;\r
-                outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-            }\r
-            \r
-            // 2. Process this allocation.\r
-            // There is allocation with suballoc.offset, suballoc.size.\r
-            outInfo.usedBytes += suballoc.size;\r
-            outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);\r
-            outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);\r
-            \r
-            // 3. Prepare for next iteration.\r
-            lastOffset = suballoc.offset + suballoc.size;\r
-            ++nextAlloc1stIndex;\r
-        }\r
-        // We are at the end.\r
-        else\r
-        {\r
-            // There is free space from lastOffset to freeSpace1stTo2ndEnd.\r
-            if(lastOffset < freeSpace1stTo2ndEnd)\r
-            {\r
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;\r
-                ++outInfo.unusedRangeCount;\r
-                outInfo.unusedBytes += unusedRangeSize;\r
-                outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-           }\r
-\r
-            // End of loop.\r
-            lastOffset = freeSpace1stTo2ndEnd;\r
-        }\r
-    }\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;\r
-        while(lastOffset < size)\r
-        {\r
-            // Find next non-null allocation or move nextAllocIndex to the end.\r
-            while(nextAlloc2ndIndex != SIZE_MAX &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                --nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex != SIZE_MAX)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    ++outInfo.unusedRangeCount;\r
-                    outInfo.unusedBytes += unusedRangeSize;\r
-                    outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                    outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                outInfo.usedBytes += suballoc.size;\r
-                outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);\r
-                outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                --nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                // There is free space from lastOffset to size.\r
-                if(lastOffset < size)\r
-                {\r
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;\r
-                    ++outInfo.unusedRangeCount;\r
-                    outInfo.unusedBytes += unusedRangeSize;\r
-                    outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-                    outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-               }\r
-\r
-                // End of loop.\r
-                lastOffset = size;\r
-            }\r
-        }\r
-    }\r
-\r
-    outInfo.unusedBytes = size - outInfo.usedBytes;\r
-}\r
-\r
-void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const\r
-{\r
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-    const VkDeviceSize size = GetSize();\r
-    const size_t suballoc1stCount = suballocations1st.size();\r
-    const size_t suballoc2ndCount = suballocations2nd.size();\r
-\r
-    inoutStats.size += size;\r
-\r
-    VkDeviceSize lastOffset = 0;\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;\r
-        size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;\r
-        while(lastOffset < freeSpace2ndTo1stEnd)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex < suballoc2ndCount &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex < suballoc2ndCount)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    inoutStats.unusedSize += unusedRangeSize;\r
-                    ++inoutStats.unusedRangeCount;\r
-                    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                ++inoutStats.allocationCount;\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < freeSpace2ndTo1stEnd)\r
-                {\r
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.\r
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;\r
-                    inoutStats.unusedSize += unusedRangeSize;\r
-                    ++inoutStats.unusedRangeCount;\r
-                    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = freeSpace2ndTo1stEnd;\r
-            }\r
-        }\r
-    }\r
-\r
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;\r
-    const VkDeviceSize freeSpace1stTo2ndEnd =\r
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;\r
-    while(lastOffset < freeSpace1stTo2ndEnd)\r
-    {\r
-        // Find next non-null allocation or move nextAllocIndex to the end.\r
-        while(nextAlloc1stIndex < suballoc1stCount &&\r
-            suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            ++nextAlloc1stIndex;\r
-        }\r
-\r
-        // Found non-null allocation.\r
-        if(nextAlloc1stIndex < suballoc1stCount)\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];\r
-            \r
-            // 1. Process free space before this allocation.\r
-            if(lastOffset < suballoc.offset)\r
-            {\r
-                // There is free space from lastOffset to suballoc.offset.\r
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                inoutStats.unusedSize += unusedRangeSize;\r
-                ++inoutStats.unusedRangeCount;\r
-                inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-            }\r
-            \r
-            // 2. Process this allocation.\r
-            // There is allocation with suballoc.offset, suballoc.size.\r
-            ++inoutStats.allocationCount;\r
-            \r
-            // 3. Prepare for next iteration.\r
-            lastOffset = suballoc.offset + suballoc.size;\r
-            ++nextAlloc1stIndex;\r
-        }\r
-        // We are at the end.\r
-        else\r
-        {\r
-            if(lastOffset < freeSpace1stTo2ndEnd)\r
-            {\r
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.\r
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;\r
-                inoutStats.unusedSize += unusedRangeSize;\r
-                ++inoutStats.unusedRangeCount;\r
-                inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-            }\r
-\r
-            // End of loop.\r
-            lastOffset = freeSpace1stTo2ndEnd;\r
-        }\r
-    }\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;\r
-        while(lastOffset < size)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex != SIZE_MAX &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                --nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex != SIZE_MAX)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    inoutStats.unusedSize += unusedRangeSize;\r
-                    ++inoutStats.unusedRangeCount;\r
-                    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                ++inoutStats.allocationCount;\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                --nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < size)\r
-                {\r
-                    // There is free space from lastOffset to size.\r
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;\r
-                    inoutStats.unusedSize += unusedRangeSize;\r
-                    ++inoutStats.unusedRangeCount;\r
-                    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = size;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const\r
-{\r
-    const VkDeviceSize size = GetSize();\r
-    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-    const size_t suballoc1stCount = suballocations1st.size();\r
-    const size_t suballoc2ndCount = suballocations2nd.size();\r
-\r
-    // FIRST PASS\r
-\r
-    size_t unusedRangeCount = 0;\r
-    VkDeviceSize usedBytes = 0;\r
-\r
-    VkDeviceSize lastOffset = 0;\r
-\r
-    size_t alloc2ndCount = 0;\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;\r
-        size_t nextAlloc2ndIndex = 0;\r
-        while(lastOffset < freeSpace2ndTo1stEnd)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex < suballoc2ndCount &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex < suballoc2ndCount)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    ++unusedRangeCount;\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                ++alloc2ndCount;\r
-                usedBytes += suballoc.size;\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < freeSpace2ndTo1stEnd)\r
-                {\r
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.\r
-                    ++unusedRangeCount;\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = freeSpace2ndTo1stEnd;\r
-            }\r
-        }\r
-    }\r
-\r
-    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;\r
-    size_t alloc1stCount = 0;\r
-    const VkDeviceSize freeSpace1stTo2ndEnd =\r
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;\r
-    while(lastOffset < freeSpace1stTo2ndEnd)\r
-    {\r
-        // Find next non-null allocation or move nextAllocIndex to the end.\r
-        while(nextAlloc1stIndex < suballoc1stCount &&\r
-            suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            ++nextAlloc1stIndex;\r
-        }\r
-\r
-        // Found non-null allocation.\r
-        if(nextAlloc1stIndex < suballoc1stCount)\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];\r
-            \r
-            // 1. Process free space before this allocation.\r
-            if(lastOffset < suballoc.offset)\r
-            {\r
-                // There is free space from lastOffset to suballoc.offset.\r
-                ++unusedRangeCount;\r
-            }\r
-            \r
-            // 2. Process this allocation.\r
-            // There is allocation with suballoc.offset, suballoc.size.\r
-            ++alloc1stCount;\r
-            usedBytes += suballoc.size;\r
-            \r
-            // 3. Prepare for next iteration.\r
-            lastOffset = suballoc.offset + suballoc.size;\r
-            ++nextAlloc1stIndex;\r
-        }\r
-        // We are at the end.\r
-        else\r
-        {\r
-            if(lastOffset < size)\r
-            {\r
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.\r
-                ++unusedRangeCount;\r
-            }\r
-\r
-            // End of loop.\r
-            lastOffset = freeSpace1stTo2ndEnd;\r
-        }\r
-    }\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;\r
-        while(lastOffset < size)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex != SIZE_MAX &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                --nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex != SIZE_MAX)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    ++unusedRangeCount;\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                ++alloc2ndCount;\r
-                usedBytes += suballoc.size;\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                --nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < size)\r
-                {\r
-                    // There is free space from lastOffset to size.\r
-                    ++unusedRangeCount;\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = size;\r
-            }\r
-        }\r
-    }\r
-\r
-    const VkDeviceSize unusedBytes = size - usedBytes;\r
-    PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);\r
-\r
-    // SECOND PASS\r
-    lastOffset = 0;\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;\r
-        size_t nextAlloc2ndIndex = 0;\r
-        while(lastOffset < freeSpace2ndTo1stEnd)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex < suballoc2ndCount &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex < suballoc2ndCount)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                ++nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < freeSpace2ndTo1stEnd)\r
-                {\r
-                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.\r
-                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;\r
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = freeSpace2ndTo1stEnd;\r
-            }\r
-        }\r
-    }\r
-\r
-    nextAlloc1stIndex = m_1stNullItemsBeginCount;\r
-    while(lastOffset < freeSpace1stTo2ndEnd)\r
-    {\r
-        // Find next non-null allocation or move nextAllocIndex to the end.\r
-        while(nextAlloc1stIndex < suballoc1stCount &&\r
-            suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            ++nextAlloc1stIndex;\r
-        }\r
-\r
-        // Found non-null allocation.\r
-        if(nextAlloc1stIndex < suballoc1stCount)\r
-        {\r
-            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];\r
-            \r
-            // 1. Process free space before this allocation.\r
-            if(lastOffset < suballoc.offset)\r
-            {\r
-                // There is free space from lastOffset to suballoc.offset.\r
-                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-            }\r
-            \r
-            // 2. Process this allocation.\r
-            // There is allocation with suballoc.offset, suballoc.size.\r
-            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);\r
-            \r
-            // 3. Prepare for next iteration.\r
-            lastOffset = suballoc.offset + suballoc.size;\r
-            ++nextAlloc1stIndex;\r
-        }\r
-        // We are at the end.\r
-        else\r
-        {\r
-            if(lastOffset < freeSpace1stTo2ndEnd)\r
-            {\r
-                // There is free space from lastOffset to freeSpace1stTo2ndEnd.\r
-                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;\r
-                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-            }\r
-\r
-            // End of loop.\r
-            lastOffset = freeSpace1stTo2ndEnd;\r
-        }\r
-    }\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;\r
-        while(lastOffset < size)\r
-        {\r
-            // Find next non-null allocation or move nextAlloc2ndIndex to the end.\r
-            while(nextAlloc2ndIndex != SIZE_MAX &&\r
-                suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)\r
-            {\r
-                --nextAlloc2ndIndex;\r
-            }\r
-\r
-            // Found non-null allocation.\r
-            if(nextAlloc2ndIndex != SIZE_MAX)\r
-            {\r
-                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];\r
-            \r
-                // 1. Process free space before this allocation.\r
-                if(lastOffset < suballoc.offset)\r
-                {\r
-                    // There is free space from lastOffset to suballoc.offset.\r
-                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;\r
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-                }\r
-            \r
-                // 2. Process this allocation.\r
-                // There is allocation with suballoc.offset, suballoc.size.\r
-                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);\r
-            \r
-                // 3. Prepare for next iteration.\r
-                lastOffset = suballoc.offset + suballoc.size;\r
-                --nextAlloc2ndIndex;\r
-            }\r
-            // We are at the end.\r
-            else\r
-            {\r
-                if(lastOffset < size)\r
-                {\r
-                    // There is free space from lastOffset to size.\r
-                    const VkDeviceSize unusedRangeSize = size - lastOffset;\r
-                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);\r
-                }\r
-\r
-                // End of loop.\r
-                lastOffset = size;\r
-            }\r
-        }\r
-    }\r
-\r
-    PrintDetailedMap_End(json);\r
-}\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-bool VmaBlockMetadata_Linear::CreateAllocationRequest(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    bool upperAddress,\r
-    VmaSuballocationType allocType,\r
-    bool canMakeOtherLost,\r
-    uint32_t strategy,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    VMA_ASSERT(allocSize > 0);\r
-    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);\r
-    VMA_ASSERT(pAllocationRequest != VMA_NULL);\r
-    VMA_HEAVY_ASSERT(Validate());\r
-    return upperAddress ?\r
-        CreateAllocationRequest_UpperAddress(\r
-            currentFrameIndex, frameInUseCount, bufferImageGranularity,\r
-            allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest) :\r
-        CreateAllocationRequest_LowerAddress(\r
-            currentFrameIndex, frameInUseCount, bufferImageGranularity,\r
-            allocSize, allocAlignment, allocType, canMakeOtherLost, strategy, pAllocationRequest);\r
-}\r
-\r
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    VmaSuballocationType allocType,\r
-    bool canMakeOtherLost,\r
-    uint32_t strategy,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    const VkDeviceSize size = GetSize();\r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");\r
-        return false;\r
-    }\r
-\r
-    // Try to allocate before 2nd.back(), or end of block if 2nd.empty().\r
-    if(allocSize > size)\r
-    {\r
-        return false;\r
-    }\r
-    VkDeviceSize resultBaseOffset = size - allocSize;\r
-    if(!suballocations2nd.empty())\r
-    {\r
-        const VmaSuballocation& lastSuballoc = suballocations2nd.back();\r
-        resultBaseOffset = lastSuballoc.offset - allocSize;\r
-        if(allocSize > lastSuballoc.offset)\r
-        {\r
-            return false;\r
-        }\r
-    }\r
-\r
-    // Start from offset equal to end of free space.\r
-    VkDeviceSize resultOffset = resultBaseOffset;\r
-\r
-    // Apply VMA_DEBUG_MARGIN at the end.\r
-    if(VMA_DEBUG_MARGIN > 0)\r
-    {\r
-        if(resultOffset < VMA_DEBUG_MARGIN)\r
-        {\r
-            return false;\r
-        }\r
-        resultOffset -= VMA_DEBUG_MARGIN;\r
-    }\r
-\r
-    // Apply alignment.\r
-    resultOffset = VmaAlignDown(resultOffset, allocAlignment);\r
-\r
-    // Check next suballocations from 2nd for BufferImageGranularity conflicts.\r
-    // Make bigger alignment if necessary.\r
-    if(bufferImageGranularity > 1 && !suballocations2nd.empty())\r
-    {\r
-        bool bufferImageGranularityConflict = false;\r
-        for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )\r
-        {\r
-            const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];\r
-            if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))\r
-            {\r
-                if(VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))\r
-                {\r
-                    bufferImageGranularityConflict = true;\r
-                    break;\r
-                }\r
-            }\r
-            else\r
-                // Already on previous page.\r
-                break;\r
-        }\r
-        if(bufferImageGranularityConflict)\r
-        {\r
-            resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);\r
-        }\r
-    }\r
-\r
-    // There is enough free space.\r
-    const VkDeviceSize endOf1st = !suballocations1st.empty() ?\r
-        suballocations1st.back().offset + suballocations1st.back().size :\r
-        0;\r
-    if(endOf1st + VMA_DEBUG_MARGIN <= resultOffset)\r
-    {\r
-        // Check previous suballocations for BufferImageGranularity conflicts.\r
-        // If conflict exists, allocation cannot be made here.\r
-        if(bufferImageGranularity > 1)\r
-        {\r
-            for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )\r
-            {\r
-                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];\r
-                if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))\r
-                    {\r
-                        return false;\r
-                    }\r
-                }\r
-                else\r
-                {\r
-                    // Already on next page.\r
-                    break;\r
-                }\r
-            }\r
-        }\r
-\r
-        // All tests passed: Success.\r
-        pAllocationRequest->offset = resultOffset;\r
-        pAllocationRequest->sumFreeSize = resultBaseOffset + allocSize - endOf1st;\r
-        pAllocationRequest->sumItemSize = 0;\r
-        // pAllocationRequest->item unused.\r
-        pAllocationRequest->itemsToMakeLostCount = 0;\r
-        pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;\r
-        return true;\r
-    }\r
-\r
-    return false;\r
-}\r
-\r
-bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    VmaSuballocationType allocType,\r
-    bool canMakeOtherLost,\r
-    uint32_t strategy,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    const VkDeviceSize size = GetSize();\r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-    if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        // Try to allocate at the end of 1st vector.\r
-\r
-        VkDeviceSize resultBaseOffset = 0;\r
-        if(!suballocations1st.empty())\r
-        {\r
-            const VmaSuballocation& lastSuballoc = suballocations1st.back();\r
-            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;\r
-        }\r
-\r
-        // Start from offset equal to beginning of free space.\r
-        VkDeviceSize resultOffset = resultBaseOffset;\r
-\r
-        // Apply VMA_DEBUG_MARGIN at the beginning.\r
-        if(VMA_DEBUG_MARGIN > 0)\r
-        {\r
-            resultOffset += VMA_DEBUG_MARGIN;\r
-        }\r
-\r
-        // Apply alignment.\r
-        resultOffset = VmaAlignUp(resultOffset, allocAlignment);\r
-\r
-        // Check previous suballocations for BufferImageGranularity conflicts.\r
-        // Make bigger alignment if necessary.\r
-        if(bufferImageGranularity > 1 && !suballocations1st.empty())\r
-        {\r
-            bool bufferImageGranularityConflict = false;\r
-            for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )\r
-            {\r
-                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];\r
-                if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))\r
-                    {\r
-                        bufferImageGranularityConflict = true;\r
-                        break;\r
-                    }\r
-                }\r
-                else\r
-                    // Already on previous page.\r
-                    break;\r
-            }\r
-            if(bufferImageGranularityConflict)\r
-            {\r
-                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);\r
-            }\r
-        }\r
-\r
-        const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?\r
-            suballocations2nd.back().offset : size;\r
-\r
-        // There is enough free space at the end after alignment.\r
-        if(resultOffset + allocSize + VMA_DEBUG_MARGIN <= freeSpaceEnd)\r
-        {\r
-            // Check next suballocations for BufferImageGranularity conflicts.\r
-            // If conflict exists, allocation cannot be made here.\r
-            if(bufferImageGranularity > 1 && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-            {\r
-                for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )\r
-                {\r
-                    const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];\r
-                    if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))\r
-                    {\r
-                        if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))\r
-                        {\r
-                            return false;\r
-                        }\r
-                    }\r
-                    else\r
-                    {\r
-                        // Already on previous page.\r
-                        break;\r
-                    }\r
-                }\r
-            }\r
-\r
-            // All tests passed: Success.\r
-            pAllocationRequest->offset = resultOffset;\r
-            pAllocationRequest->sumFreeSize = freeSpaceEnd - resultBaseOffset;\r
-            pAllocationRequest->sumItemSize = 0;\r
-            // pAllocationRequest->item, customData unused.\r
-            pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;\r
-            pAllocationRequest->itemsToMakeLostCount = 0;\r
-            return true;\r
-        }\r
-    }\r
-\r
-    // Wrap-around to end of 2nd vector. Try to allocate there, watching for the\r
-    // beginning of 1st vector as the end of free space.\r
-    if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-    {\r
-        VMA_ASSERT(!suballocations1st.empty());\r
-\r
-        VkDeviceSize resultBaseOffset = 0;\r
-        if(!suballocations2nd.empty())\r
-        {\r
-            const VmaSuballocation& lastSuballoc = suballocations2nd.back();\r
-            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;\r
-        }\r
-\r
-        // Start from offset equal to beginning of free space.\r
-        VkDeviceSize resultOffset = resultBaseOffset;\r
-\r
-        // Apply VMA_DEBUG_MARGIN at the beginning.\r
-        if(VMA_DEBUG_MARGIN > 0)\r
-        {\r
-            resultOffset += VMA_DEBUG_MARGIN;\r
-        }\r
-\r
-        // Apply alignment.\r
-        resultOffset = VmaAlignUp(resultOffset, allocAlignment);\r
-\r
-        // Check previous suballocations for BufferImageGranularity conflicts.\r
-        // Make bigger alignment if necessary.\r
-        if(bufferImageGranularity > 1 && !suballocations2nd.empty())\r
-        {\r
-            bool bufferImageGranularityConflict = false;\r
-            for(size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )\r
-            {\r
-                const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];\r
-                if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))\r
-                {\r
-                    if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))\r
-                    {\r
-                        bufferImageGranularityConflict = true;\r
-                        break;\r
-                    }\r
-                }\r
-                else\r
-                    // Already on previous page.\r
-                    break;\r
-            }\r
-            if(bufferImageGranularityConflict)\r
-            {\r
-                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);\r
-            }\r
-        }\r
-\r
-        pAllocationRequest->itemsToMakeLostCount = 0;\r
-        pAllocationRequest->sumItemSize = 0;\r
-        size_t index1st = m_1stNullItemsBeginCount;\r
-\r
-        if(canMakeOtherLost)\r
-        {\r
-            while(index1st < suballocations1st.size() &&\r
-                resultOffset + allocSize + VMA_DEBUG_MARGIN > suballocations1st[index1st].offset)\r
-            {\r
-                // Next colliding allocation at the beginning of 1st vector found. Try to make it lost.\r
-                const VmaSuballocation& suballoc = suballocations1st[index1st];\r
-                if(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)\r
-                {\r
-                    // No problem.\r
-                }\r
-                else\r
-                {\r
-                    VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);\r
-                    if(suballoc.hAllocation->CanBecomeLost() &&\r
-                        suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)\r
-                    {\r
-                        ++pAllocationRequest->itemsToMakeLostCount;\r
-                        pAllocationRequest->sumItemSize += suballoc.size;\r
-                    }\r
-                    else\r
-                    {\r
-                        return false;\r
-                    }\r
-                }\r
-                ++index1st;\r
-            }\r
-\r
-            // Check next suballocations for BufferImageGranularity conflicts.\r
-            // If conflict exists, we must mark more allocations lost or fail.\r
-            if(bufferImageGranularity > 1)\r
-            {\r
-                while(index1st < suballocations1st.size())\r
-                {\r
-                    const VmaSuballocation& suballoc = suballocations1st[index1st];\r
-                    if(VmaBlocksOnSamePage(resultOffset, allocSize, suballoc.offset, bufferImageGranularity))\r
-                    {\r
-                        if(suballoc.hAllocation != VK_NULL_HANDLE)\r
-                        {\r
-                            // Not checking actual VmaIsBufferImageGranularityConflict(allocType, suballoc.type).\r
-                            if(suballoc.hAllocation->CanBecomeLost() &&\r
-                                suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)\r
-                            {\r
-                                ++pAllocationRequest->itemsToMakeLostCount;\r
-                                pAllocationRequest->sumItemSize += suballoc.size;\r
-                            }\r
-                            else\r
-                            {\r
-                                return false;\r
-                            }\r
-                        }\r
-                    }\r
-                    else\r
-                    {\r
-                        // Already on next page.\r
-                        break;\r
-                    }\r
-                    ++index1st;\r
-                }\r
-            }\r
-\r
-            // Special case: There is not enough room at the end for this allocation, even after making all from the 1st lost.\r
-            if(index1st == suballocations1st.size() &&\r
-                resultOffset + allocSize + VMA_DEBUG_MARGIN > size)\r
-            {\r
-                // TODO: This is a known bug that it's not yet implemented and the allocation is failing.\r
-                VMA_DEBUG_LOG("Unsupported special case in custom pool with linear allocation algorithm used as ring buffer with allocations that can be lost.");\r
-            }\r
-        }\r
-\r
-        // There is enough free space at the end after alignment.\r
-        if((index1st == suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= size) ||\r
-            (index1st < suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= suballocations1st[index1st].offset))\r
-        {\r
-            // Check next suballocations for BufferImageGranularity conflicts.\r
-            // If conflict exists, allocation cannot be made here.\r
-            if(bufferImageGranularity > 1)\r
-            {\r
-                for(size_t nextSuballocIndex = index1st;\r
-                    nextSuballocIndex < suballocations1st.size();\r
-                    nextSuballocIndex++)\r
-                {\r
-                    const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];\r
-                    if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))\r
-                    {\r
-                        if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))\r
-                        {\r
-                            return false;\r
-                        }\r
-                    }\r
-                    else\r
-                    {\r
-                        // Already on next page.\r
-                        break;\r
-                    }\r
-                }\r
-            }\r
-\r
-            // All tests passed: Success.\r
-            pAllocationRequest->offset = resultOffset;\r
-            pAllocationRequest->sumFreeSize =\r
-                (index1st < suballocations1st.size() ? suballocations1st[index1st].offset : size)\r
-                - resultBaseOffset\r
-                - pAllocationRequest->sumItemSize;\r
-            pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;\r
-            // pAllocationRequest->item, customData unused.\r
-            return true;\r
-        }\r
-    }\r
-\r
-    return false;\r
-}\r
-\r
-bool VmaBlockMetadata_Linear::MakeRequestedAllocationsLost(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    if(pAllocationRequest->itemsToMakeLostCount == 0)\r
-    {\r
-        return true;\r
-    }\r
-\r
-    VMA_ASSERT(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER);\r
-    \r
-    // We always start from 1st.\r
-    SuballocationVectorType* suballocations = &AccessSuballocations1st();\r
-    size_t index = m_1stNullItemsBeginCount;\r
-    size_t madeLostCount = 0;\r
-    while(madeLostCount < pAllocationRequest->itemsToMakeLostCount)\r
-    {\r
-        if(index == suballocations->size())\r
-        {\r
-            index = 0;\r
-            // If we get to the end of 1st, we wrap around to beginning of 2nd of 1st.\r
-            if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-            {\r
-                suballocations = &AccessSuballocations2nd();\r
-            }\r
-            // else: m_2ndVectorMode == SECOND_VECTOR_EMPTY:\r
-            // suballocations continues pointing at AccessSuballocations1st().\r
-            VMA_ASSERT(!suballocations->empty());\r
-        }\r
-        VmaSuballocation& suballoc = (*suballocations)[index];\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);\r
-            VMA_ASSERT(suballoc.hAllocation->CanBecomeLost());\r
-            if(suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))\r
-            {\r
-                suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-                suballoc.hAllocation = VK_NULL_HANDLE;\r
-                m_SumFreeSize += suballoc.size;\r
-                if(suballocations == &AccessSuballocations1st())\r
-                {\r
-                    ++m_1stNullItemsMiddleCount;\r
-                }\r
-                else\r
-                {\r
-                    ++m_2ndNullItemsCount;\r
-                }\r
-                ++madeLostCount;\r
-            }\r
-            else\r
-            {\r
-                return false;\r
-            }\r
-        }\r
-        ++index;\r
-    }\r
-\r
-    CleanupAfterFree();\r
-    //VMA_HEAVY_ASSERT(Validate()); // Already called by ClanupAfterFree().\r
-    \r
-    return true;\r
-}\r
-\r
-uint32_t VmaBlockMetadata_Linear::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)\r
-{\r
-    uint32_t lostAllocationCount = 0;\r
-    \r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)\r
-    {\r
-        VmaSuballocation& suballoc = suballocations1st[i];\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&\r
-            suballoc.hAllocation->CanBecomeLost() &&\r
-            suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))\r
-        {\r
-            suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-            suballoc.hAllocation = VK_NULL_HANDLE;\r
-            ++m_1stNullItemsMiddleCount;\r
-            m_SumFreeSize += suballoc.size;\r
-            ++lostAllocationCount;\r
-        }\r
-    }\r
-\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-    for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)\r
-    {\r
-        VmaSuballocation& suballoc = suballocations2nd[i];\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&\r
-            suballoc.hAllocation->CanBecomeLost() &&\r
-            suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))\r
-        {\r
-            suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-            suballoc.hAllocation = VK_NULL_HANDLE;\r
-            ++m_2ndNullItemsCount;\r
-            m_SumFreeSize += suballoc.size;\r
-            ++lostAllocationCount;\r
-        }\r
-    }\r
-\r
-    if(lostAllocationCount)\r
-    {\r
-        CleanupAfterFree();\r
-    }\r
-\r
-    return lostAllocationCount;\r
-}\r
-\r
-VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)\r
-{\r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)\r
-    {\r
-        const VmaSuballocation& suballoc = suballocations1st[i];\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-            if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-        }\r
-    }\r
-\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-    for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)\r
-    {\r
-        const VmaSuballocation& suballoc = suballocations2nd[i];\r
-        if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)\r
-        {\r
-            if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-            if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))\r
-            {\r
-                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");\r
-                return VK_ERROR_VALIDATION_FAILED_EXT;\r
-            }\r
-        }\r
-    }\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaBlockMetadata_Linear::Alloc(\r
-    const VmaAllocationRequest& request,\r
-    VmaSuballocationType type,\r
-    VkDeviceSize allocSize,\r
-    VmaAllocation hAllocation)\r
-{\r
-    const VmaSuballocation newSuballoc = { request.offset, allocSize, hAllocation, type };\r
-\r
-    switch(request.type)\r
-    {\r
-    case VmaAllocationRequestType::UpperAddress:\r
-        {\r
-            VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&\r
-                "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");\r
-            SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-            suballocations2nd.push_back(newSuballoc);\r
-            m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;\r
-        }\r
-        break;\r
-    case VmaAllocationRequestType::EndOf1st:\r
-        {\r
-            SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-\r
-            VMA_ASSERT(suballocations1st.empty() ||\r
-                request.offset >= suballocations1st.back().offset + suballocations1st.back().size);\r
-            // Check if it fits before the end of the block.\r
-            VMA_ASSERT(request.offset + allocSize <= GetSize());\r
-\r
-            suballocations1st.push_back(newSuballoc);\r
-        }\r
-        break;\r
-    case VmaAllocationRequestType::EndOf2nd:\r
-        {\r
-            SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-            // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.\r
-            VMA_ASSERT(!suballocations1st.empty() &&\r
-                request.offset + allocSize <= suballocations1st[m_1stNullItemsBeginCount].offset);\r
-            SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-            switch(m_2ndVectorMode)\r
-            {\r
-            case SECOND_VECTOR_EMPTY:\r
-                // First allocation from second part ring buffer.\r
-                VMA_ASSERT(suballocations2nd.empty());\r
-                m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;\r
-                break;\r
-            case SECOND_VECTOR_RING_BUFFER:\r
-                // 2-part ring buffer is already started.\r
-                VMA_ASSERT(!suballocations2nd.empty());\r
-                break;\r
-            case SECOND_VECTOR_DOUBLE_STACK:\r
-                VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");\r
-                break;\r
-            default:\r
-                VMA_ASSERT(0);\r
-            }\r
-\r
-            suballocations2nd.push_back(newSuballoc);\r
-        }\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");\r
-    }\r
-\r
-    m_SumFreeSize -= newSuballoc.size;\r
-}\r
-\r
-void VmaBlockMetadata_Linear::Free(const VmaAllocation allocation)\r
-{\r
-    FreeAtOffset(allocation->GetOffset());\r
-}\r
-\r
-void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)\r
-{\r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-    if(!suballocations1st.empty())\r
-    {\r
-        // First allocation: Mark it as next empty at the beginning.\r
-        VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];\r
-        if(firstSuballoc.offset == offset)\r
-        {\r
-            firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;\r
-            firstSuballoc.hAllocation = VK_NULL_HANDLE;\r
-            m_SumFreeSize += firstSuballoc.size;\r
-            ++m_1stNullItemsBeginCount;\r
-            CleanupAfterFree();\r
-            return;\r
-        }\r
-    }\r
-\r
-    // Last allocation in 2-part ring buffer or top of upper stack (same logic).\r
-    if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||\r
-        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)\r
-    {\r
-        VmaSuballocation& lastSuballoc = suballocations2nd.back();\r
-        if(lastSuballoc.offset == offset)\r
-        {\r
-            m_SumFreeSize += lastSuballoc.size;\r
-            suballocations2nd.pop_back();\r
-            CleanupAfterFree();\r
-            return;\r
-        }\r
-    }\r
-    // Last allocation in 1st vector.\r
-    else if(m_2ndVectorMode == SECOND_VECTOR_EMPTY)\r
-    {\r
-        VmaSuballocation& lastSuballoc = suballocations1st.back();\r
-        if(lastSuballoc.offset == offset)\r
-        {\r
-            m_SumFreeSize += lastSuballoc.size;\r
-            suballocations1st.pop_back();\r
-            CleanupAfterFree();\r
-            return;\r
-        }\r
-    }\r
-\r
-    // Item from the middle of 1st vector.\r
-    {\r
-        VmaSuballocation refSuballoc;\r
-        refSuballoc.offset = offset;\r
-        // Rest of members stays uninitialized intentionally for better performance.\r
-        SuballocationVectorType::iterator it = VmaBinaryFindSorted(\r
-            suballocations1st.begin() + m_1stNullItemsBeginCount,\r
-            suballocations1st.end(),\r
-            refSuballoc,\r
-            VmaSuballocationOffsetLess());\r
-        if(it != suballocations1st.end())\r
-        {\r
-            it->type = VMA_SUBALLOCATION_TYPE_FREE;\r
-            it->hAllocation = VK_NULL_HANDLE;\r
-            ++m_1stNullItemsMiddleCount;\r
-            m_SumFreeSize += it->size;\r
-            CleanupAfterFree();\r
-            return;\r
-        }\r
-    }\r
-\r
-    if(m_2ndVectorMode != SECOND_VECTOR_EMPTY)\r
-    {\r
-        // Item from the middle of 2nd vector.\r
-        VmaSuballocation refSuballoc;\r
-        refSuballoc.offset = offset;\r
-        // Rest of members stays uninitialized intentionally for better performance.\r
-        SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?\r
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :\r
-            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());\r
-        if(it != suballocations2nd.end())\r
-        {\r
-            it->type = VMA_SUBALLOCATION_TYPE_FREE;\r
-            it->hAllocation = VK_NULL_HANDLE;\r
-            ++m_2ndNullItemsCount;\r
-            m_SumFreeSize += it->size;\r
-            CleanupAfterFree();\r
-            return;\r
-        }\r
-    }\r
-\r
-    VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");\r
-}\r
-\r
-bool VmaBlockMetadata_Linear::ShouldCompact1st() const\r
-{\r
-    const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;\r
-    const size_t suballocCount = AccessSuballocations1st().size();\r
-    return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;\r
-}\r
-\r
-void VmaBlockMetadata_Linear::CleanupAfterFree()\r
-{\r
-    SuballocationVectorType& suballocations1st = AccessSuballocations1st();\r
-    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();\r
-\r
-    if(IsEmpty())\r
-    {\r
-        suballocations1st.clear();\r
-        suballocations2nd.clear();\r
-        m_1stNullItemsBeginCount = 0;\r
-        m_1stNullItemsMiddleCount = 0;\r
-        m_2ndNullItemsCount = 0;\r
-        m_2ndVectorMode = SECOND_VECTOR_EMPTY;\r
-    }\r
-    else\r
-    {\r
-        const size_t suballoc1stCount = suballocations1st.size();\r
-        const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;\r
-        VMA_ASSERT(nullItem1stCount <= suballoc1stCount);\r
-\r
-        // Find more null items at the beginning of 1st vector.\r
-        while(m_1stNullItemsBeginCount < suballoc1stCount &&\r
-            suballocations1st[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            ++m_1stNullItemsBeginCount;\r
-            --m_1stNullItemsMiddleCount;\r
-        }\r
-\r
-        // Find more null items at the end of 1st vector.\r
-        while(m_1stNullItemsMiddleCount > 0 &&\r
-            suballocations1st.back().hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            --m_1stNullItemsMiddleCount;\r
-            suballocations1st.pop_back();\r
-        }\r
-\r
-        // Find more null items at the end of 2nd vector.\r
-        while(m_2ndNullItemsCount > 0 &&\r
-            suballocations2nd.back().hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            --m_2ndNullItemsCount;\r
-            suballocations2nd.pop_back();\r
-        }\r
-\r
-        // Find more null items at the beginning of 2nd vector.\r
-        while(m_2ndNullItemsCount > 0 &&\r
-            suballocations2nd[0].hAllocation == VK_NULL_HANDLE)\r
-        {\r
-            --m_2ndNullItemsCount;\r
-            VmaVectorRemove(suballocations2nd, 0);\r
-        }\r
-\r
-        if(ShouldCompact1st())\r
-        {\r
-            const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;\r
-            size_t srcIndex = m_1stNullItemsBeginCount;\r
-            for(size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)\r
-            {\r
-                while(suballocations1st[srcIndex].hAllocation == VK_NULL_HANDLE)\r
-                {\r
-                    ++srcIndex;\r
-                }\r
-                if(dstIndex != srcIndex)\r
-                {\r
-                    suballocations1st[dstIndex] = suballocations1st[srcIndex];\r
-                }\r
-                ++srcIndex;\r
-            }\r
-            suballocations1st.resize(nonNullItemCount);\r
-            m_1stNullItemsBeginCount = 0;\r
-            m_1stNullItemsMiddleCount = 0;\r
-        }\r
-\r
-        // 2nd vector became empty.\r
-        if(suballocations2nd.empty())\r
-        {\r
-            m_2ndVectorMode = SECOND_VECTOR_EMPTY;\r
-        }\r
-\r
-        // 1st vector became empty.\r
-        if(suballocations1st.size() - m_1stNullItemsBeginCount == 0)\r
-        {\r
-            suballocations1st.clear();\r
-            m_1stNullItemsBeginCount = 0;\r
-\r
-            if(!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)\r
-            {\r
-                // Swap 1st with 2nd. Now 2nd is empty.\r
-                m_2ndVectorMode = SECOND_VECTOR_EMPTY;\r
-                m_1stNullItemsMiddleCount = m_2ndNullItemsCount;\r
-                while(m_1stNullItemsBeginCount < suballocations2nd.size() &&\r
-                    suballocations2nd[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)\r
-                {\r
-                    ++m_1stNullItemsBeginCount;\r
-                    --m_1stNullItemsMiddleCount;\r
-                }\r
-                m_2ndNullItemsCount = 0;\r
-                m_1stVectorIndex ^= 1;\r
-            }\r
-        }\r
-    }\r
-\r
-    VMA_HEAVY_ASSERT(Validate());\r
-}\r
-\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaBlockMetadata_Buddy\r
-\r
-VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) :\r
-    VmaBlockMetadata(hAllocator),\r
-    m_Root(VMA_NULL),\r
-    m_AllocationCount(0),\r
-    m_FreeCount(1),\r
-    m_SumFreeSize(0)\r
-{\r
-    memset(m_FreeList, 0, sizeof(m_FreeList));\r
-}\r
-\r
-VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()\r
-{\r
-    DeleteNode(m_Root);\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)\r
-{\r
-    VmaBlockMetadata::Init(size);\r
-\r
-    m_UsableSize = VmaPrevPow2(size);\r
-    m_SumFreeSize = m_UsableSize;\r
-\r
-    // Calculate m_LevelCount.\r
-    m_LevelCount = 1;\r
-    while(m_LevelCount < MAX_LEVELS &&\r
-        LevelToNodeSize(m_LevelCount) >= MIN_NODE_SIZE)\r
-    {\r
-        ++m_LevelCount;\r
-    }\r
-\r
-    Node* rootNode = vma_new(GetAllocationCallbacks(), Node)();\r
-    rootNode->offset = 0;\r
-    rootNode->type = Node::TYPE_FREE;\r
-    rootNode->parent = VMA_NULL;\r
-    rootNode->buddy = VMA_NULL;\r
-\r
-    m_Root = rootNode;\r
-    AddToFreeListFront(0, rootNode);\r
-}\r
-\r
-bool VmaBlockMetadata_Buddy::Validate() const\r
-{\r
-    // Validate tree.\r
-    ValidationContext ctx;\r
-    if(!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))\r
-    {\r
-        VMA_VALIDATE(false && "ValidateNode failed.");\r
-    }\r
-    VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);\r
-    VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);\r
-\r
-    // Validate free node lists.\r
-    for(uint32_t level = 0; level < m_LevelCount; ++level)\r
-    {\r
-        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||\r
-            m_FreeList[level].front->free.prev == VMA_NULL);\r
-\r
-        for(Node* node = m_FreeList[level].front;\r
-            node != VMA_NULL;\r
-            node = node->free.next)\r
-        {\r
-            VMA_VALIDATE(node->type == Node::TYPE_FREE);\r
-            \r
-            if(node->free.next == VMA_NULL)\r
-            {\r
-                VMA_VALIDATE(m_FreeList[level].back == node);\r
-            }\r
-            else\r
-            {\r
-                VMA_VALIDATE(node->free.next->free.prev == node);\r
-            }\r
-        }\r
-    }\r
-\r
-    // Validate that free lists ar higher levels are empty.\r
-    for(uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)\r
-    {\r
-        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);\r
-    }\r
-\r
-    return true;\r
-}\r
-\r
-VkDeviceSize VmaBlockMetadata_Buddy::GetUnusedRangeSizeMax() const\r
-{\r
-    for(uint32_t level = 0; level < m_LevelCount; ++level)\r
-    {\r
-        if(m_FreeList[level].front != VMA_NULL)\r
-        {\r
-            return LevelToNodeSize(level);\r
-        }\r
-    }\r
-    return 0;\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfo(VmaStatInfo& outInfo) const\r
-{\r
-    const VkDeviceSize unusableSize = GetUnusableSize();\r
-\r
-    outInfo.blockCount = 1;\r
-\r
-    outInfo.allocationCount = outInfo.unusedRangeCount = 0;\r
-    outInfo.usedBytes = outInfo.unusedBytes = 0;\r
-\r
-    outInfo.allocationSizeMax = outInfo.unusedRangeSizeMax = 0;\r
-    outInfo.allocationSizeMin = outInfo.unusedRangeSizeMin = UINT64_MAX;\r
-    outInfo.allocationSizeAvg = outInfo.unusedRangeSizeAvg = 0; // Unused.\r
-\r
-    CalcAllocationStatInfoNode(outInfo, m_Root, LevelToNodeSize(0));\r
-\r
-    if(unusableSize > 0)\r
-    {\r
-        ++outInfo.unusedRangeCount;\r
-        outInfo.unusedBytes += unusableSize;\r
-        outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusableSize);\r
-        outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusableSize);\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::AddPoolStats(VmaPoolStats& inoutStats) const\r
-{\r
-    const VkDeviceSize unusableSize = GetUnusableSize();\r
-\r
-    inoutStats.size += GetSize();\r
-    inoutStats.unusedSize += m_SumFreeSize + unusableSize;\r
-    inoutStats.allocationCount += m_AllocationCount;\r
-    inoutStats.unusedRangeCount += m_FreeCount;\r
-    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());\r
-\r
-    if(unusableSize > 0)\r
-    {\r
-        ++inoutStats.unusedRangeCount;\r
-        // Not updating inoutStats.unusedRangeSizeMax with unusableSize because this space is not available for allocations.\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const\r
-{\r
-    // TODO optimize\r
-    VmaStatInfo stat;\r
-    CalcAllocationStatInfo(stat);\r
-\r
-    PrintDetailedMap_Begin(\r
-        json,\r
-        stat.unusedBytes,\r
-        stat.allocationCount,\r
-        stat.unusedRangeCount);\r
-\r
-    PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));\r
-\r
-    const VkDeviceSize unusableSize = GetUnusableSize();\r
-    if(unusableSize > 0)\r
-    {\r
-        PrintDetailedMap_UnusedRange(json,\r
-            m_UsableSize, // offset\r
-            unusableSize); // size\r
-    }\r
-\r
-    PrintDetailedMap_End(json);\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-bool VmaBlockMetadata_Buddy::CreateAllocationRequest(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    VkDeviceSize allocSize,\r
-    VkDeviceSize allocAlignment,\r
-    bool upperAddress,\r
-    VmaSuballocationType allocType,\r
-    bool canMakeOtherLost,\r
-    uint32_t strategy,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");\r
-\r
-    // Simple way to respect bufferImageGranularity. May be optimized some day.\r
-    // Whenever it might be an OPTIMAL image...\r
-    if(allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||\r
-        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||\r
-        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)\r
-    {\r
-        allocAlignment = VMA_MAX(allocAlignment, bufferImageGranularity);\r
-        allocSize = VMA_MAX(allocSize, bufferImageGranularity);\r
-    }\r
-\r
-    if(allocSize > m_UsableSize)\r
-    {\r
-        return false;\r
-    }\r
-\r
-    const uint32_t targetLevel = AllocSizeToLevel(allocSize);\r
-    for(uint32_t level = targetLevel + 1; level--; )\r
-    {\r
-        for(Node* freeNode = m_FreeList[level].front;\r
-            freeNode != VMA_NULL;\r
-            freeNode = freeNode->free.next)\r
-        {\r
-            if(freeNode->offset % allocAlignment == 0)\r
-            {\r
-                pAllocationRequest->type = VmaAllocationRequestType::Normal;\r
-                pAllocationRequest->offset = freeNode->offset;\r
-                pAllocationRequest->sumFreeSize = LevelToNodeSize(level);\r
-                pAllocationRequest->sumItemSize = 0;\r
-                pAllocationRequest->itemsToMakeLostCount = 0;\r
-                pAllocationRequest->customData = (void*)(uintptr_t)level;\r
-                return true;\r
-            }\r
-        }\r
-    }\r
-\r
-    return false;\r
-}\r
-\r
-bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(\r
-    uint32_t currentFrameIndex,\r
-    uint32_t frameInUseCount,\r
-    VmaAllocationRequest* pAllocationRequest)\r
-{\r
-    /*\r
-    Lost allocations are not supported in buddy allocator at the moment.\r
-    Support might be added in the future.\r
-    */\r
-    return pAllocationRequest->itemsToMakeLostCount == 0;\r
-}\r
-\r
-uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)\r
-{\r
-    /*\r
-    Lost allocations are not supported in buddy allocator at the moment.\r
-    Support might be added in the future.\r
-    */\r
-    return 0;\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::Alloc(\r
-    const VmaAllocationRequest& request,\r
-    VmaSuballocationType type,\r
-    VkDeviceSize allocSize,\r
-    VmaAllocation hAllocation)\r
-{\r
-    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);\r
-\r
-    const uint32_t targetLevel = AllocSizeToLevel(allocSize);\r
-    uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;\r
-    \r
-    Node* currNode = m_FreeList[currLevel].front;\r
-    VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);\r
-    while(currNode->offset != request.offset)\r
-    {\r
-        currNode = currNode->free.next;\r
-        VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);\r
-    }\r
-    \r
-    // Go down, splitting free nodes.\r
-    while(currLevel < targetLevel)\r
-    {\r
-        // currNode is already first free node at currLevel.\r
-        // Remove it from list of free nodes at this currLevel.\r
-        RemoveFromFreeList(currLevel, currNode);\r
-         \r
-        const uint32_t childrenLevel = currLevel + 1;\r
-\r
-        // Create two free sub-nodes.\r
-        Node* leftChild = vma_new(GetAllocationCallbacks(), Node)();\r
-        Node* rightChild = vma_new(GetAllocationCallbacks(), Node)();\r
-\r
-        leftChild->offset = currNode->offset;\r
-        leftChild->type = Node::TYPE_FREE;\r
-        leftChild->parent = currNode;\r
-        leftChild->buddy = rightChild;\r
-\r
-        rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);\r
-        rightChild->type = Node::TYPE_FREE;\r
-        rightChild->parent = currNode;\r
-        rightChild->buddy = leftChild;\r
-\r
-        // Convert current currNode to split type.\r
-        currNode->type = Node::TYPE_SPLIT;\r
-        currNode->split.leftChild = leftChild;\r
-\r
-        // Add child nodes to free list. Order is important!\r
-        AddToFreeListFront(childrenLevel, rightChild);\r
-        AddToFreeListFront(childrenLevel, leftChild);\r
-\r
-        ++m_FreeCount;\r
-        //m_SumFreeSize -= LevelToNodeSize(currLevel) % 2; // Useful only when level node sizes can be non power of 2.\r
-        ++currLevel;\r
-        currNode = m_FreeList[currLevel].front;\r
-\r
-        /*\r
-        We can be sure that currNode, as left child of node previously split,\r
-        also fullfills the alignment requirement.\r
-        */\r
-    }\r
-\r
-    // Remove from free list.\r
-    VMA_ASSERT(currLevel == targetLevel &&\r
-        currNode != VMA_NULL &&\r
-        currNode->type == Node::TYPE_FREE);\r
-    RemoveFromFreeList(currLevel, currNode);\r
-\r
-    // Convert to allocation node.\r
-    currNode->type = Node::TYPE_ALLOCATION;\r
-    currNode->allocation.alloc = hAllocation;\r
-\r
-    ++m_AllocationCount;\r
-    --m_FreeCount;\r
-    m_SumFreeSize -= allocSize;\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::DeleteNode(Node* node)\r
-{\r
-    if(node->type == Node::TYPE_SPLIT)\r
-    {\r
-        DeleteNode(node->split.leftChild->buddy);\r
-        DeleteNode(node->split.leftChild);\r
-    }\r
-\r
-    vma_delete(GetAllocationCallbacks(), node);\r
-}\r
-\r
-bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const\r
-{\r
-    VMA_VALIDATE(level < m_LevelCount);\r
-    VMA_VALIDATE(curr->parent == parent);\r
-    VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));\r
-    VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);\r
-    switch(curr->type)\r
-    {\r
-    case Node::TYPE_FREE:\r
-        // curr->free.prev, next are validated separately.\r
-        ctx.calculatedSumFreeSize += levelNodeSize;\r
-        ++ctx.calculatedFreeCount;\r
-        break;\r
-    case Node::TYPE_ALLOCATION:\r
-        ++ctx.calculatedAllocationCount;\r
-        ctx.calculatedSumFreeSize += levelNodeSize - curr->allocation.alloc->GetSize();\r
-        VMA_VALIDATE(curr->allocation.alloc != VK_NULL_HANDLE);\r
-        break;\r
-    case Node::TYPE_SPLIT:\r
-        {\r
-            const uint32_t childrenLevel = level + 1;\r
-            const VkDeviceSize childrenLevelNodeSize = levelNodeSize / 2;\r
-            const Node* const leftChild = curr->split.leftChild;\r
-            VMA_VALIDATE(leftChild != VMA_NULL);\r
-            VMA_VALIDATE(leftChild->offset == curr->offset);\r
-            if(!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))\r
-            {\r
-                VMA_VALIDATE(false && "ValidateNode for left child failed.");\r
-            }\r
-            const Node* const rightChild = leftChild->buddy;\r
-            VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);\r
-            if(!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))\r
-            {\r
-                VMA_VALIDATE(false && "ValidateNode for right child failed.");\r
-            }\r
-        }\r
-        break;\r
-    default:\r
-        return false;\r
-    }\r
-\r
-    return true;\r
-}\r
-\r
-uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const\r
-{\r
-    // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.\r
-    uint32_t level = 0;\r
-    VkDeviceSize currLevelNodeSize = m_UsableSize;\r
-    VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;\r
-    while(allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)\r
-    {\r
-        ++level;\r
-        currLevelNodeSize = nextLevelNodeSize;\r
-        nextLevelNodeSize = currLevelNodeSize >> 1;\r
-    }\r
-    return level;\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset)\r
-{\r
-    // Find node and level.\r
-    Node* node = m_Root;\r
-    VkDeviceSize nodeOffset = 0;\r
-    uint32_t level = 0;\r
-    VkDeviceSize levelNodeSize = LevelToNodeSize(0);\r
-    while(node->type == Node::TYPE_SPLIT)\r
-    {\r
-        const VkDeviceSize nextLevelSize = levelNodeSize >> 1;\r
-        if(offset < nodeOffset + nextLevelSize)\r
-        {\r
-            node = node->split.leftChild;\r
-        }\r
-        else\r
-        {\r
-            node = node->split.leftChild->buddy;\r
-            nodeOffset += nextLevelSize;\r
-        }\r
-        ++level;\r
-        levelNodeSize = nextLevelSize;\r
-    }\r
-\r
-    VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);\r
-    VMA_ASSERT(alloc == VK_NULL_HANDLE || node->allocation.alloc == alloc);\r
-\r
-    ++m_FreeCount;\r
-    --m_AllocationCount;\r
-    m_SumFreeSize += alloc->GetSize();\r
-\r
-    node->type = Node::TYPE_FREE;\r
-\r
-    // Join free nodes if possible.\r
-    while(level > 0 && node->buddy->type == Node::TYPE_FREE)\r
-    {\r
-        RemoveFromFreeList(level, node->buddy);\r
-        Node* const parent = node->parent;\r
-\r
-        vma_delete(GetAllocationCallbacks(), node->buddy);\r
-        vma_delete(GetAllocationCallbacks(), node);\r
-        parent->type = Node::TYPE_FREE;\r
-        \r
-        node = parent;\r
-        --level;\r
-        //m_SumFreeSize += LevelToNodeSize(level) % 2; // Useful only when level node sizes can be non power of 2.\r
-        --m_FreeCount;\r
-    }\r
-\r
-    AddToFreeListFront(level, node);\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const\r
-{\r
-    switch(node->type)\r
-    {\r
-    case Node::TYPE_FREE:\r
-        ++outInfo.unusedRangeCount;\r
-        outInfo.unusedBytes += levelNodeSize;\r
-        outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, levelNodeSize);\r
-        outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, levelNodeSize);\r
-        break;\r
-    case Node::TYPE_ALLOCATION:\r
-        {\r
-            const VkDeviceSize allocSize = node->allocation.alloc->GetSize();\r
-            ++outInfo.allocationCount;\r
-            outInfo.usedBytes += allocSize;\r
-            outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, allocSize);\r
-            outInfo.allocationSizeMin = VMA_MAX(outInfo.allocationSizeMin, allocSize);\r
-\r
-            const VkDeviceSize unusedRangeSize = levelNodeSize - allocSize;\r
-            if(unusedRangeSize > 0)\r
-            {\r
-                ++outInfo.unusedRangeCount;\r
-                outInfo.unusedBytes += unusedRangeSize;\r
-                outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusedRangeSize);\r
-                outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, unusedRangeSize);\r
-            }\r
-        }\r
-        break;\r
-    case Node::TYPE_SPLIT:\r
-        {\r
-            const VkDeviceSize childrenNodeSize = levelNodeSize / 2;\r
-            const Node* const leftChild = node->split.leftChild;\r
-            CalcAllocationStatInfoNode(outInfo, leftChild, childrenNodeSize);\r
-            const Node* const rightChild = leftChild->buddy;\r
-            CalcAllocationStatInfoNode(outInfo, rightChild, childrenNodeSize);\r
-        }\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0);\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)\r
-{\r
-    VMA_ASSERT(node->type == Node::TYPE_FREE);\r
-\r
-    // List is empty.\r
-    Node* const frontNode = m_FreeList[level].front;\r
-    if(frontNode == VMA_NULL)\r
-    {\r
-        VMA_ASSERT(m_FreeList[level].back == VMA_NULL);\r
-        node->free.prev = node->free.next = VMA_NULL;\r
-        m_FreeList[level].front = m_FreeList[level].back = node;\r
-    }\r
-    else\r
-    {\r
-        VMA_ASSERT(frontNode->free.prev == VMA_NULL);\r
-        node->free.prev = VMA_NULL;\r
-        node->free.next = frontNode;\r
-        frontNode->free.prev = node;\r
-        m_FreeList[level].front = node;\r
-    }\r
-}\r
-\r
-void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)\r
-{\r
-    VMA_ASSERT(m_FreeList[level].front != VMA_NULL);\r
-\r
-    // It is at the front.\r
-    if(node->free.prev == VMA_NULL)\r
-    {\r
-        VMA_ASSERT(m_FreeList[level].front == node);\r
-        m_FreeList[level].front = node->free.next;\r
-    }\r
-    else\r
-    {\r
-        Node* const prevFreeNode = node->free.prev;\r
-        VMA_ASSERT(prevFreeNode->free.next == node);\r
-        prevFreeNode->free.next = node->free.next;\r
-    }\r
-\r
-    // It is at the back.\r
-    if(node->free.next == VMA_NULL)\r
-    {\r
-        VMA_ASSERT(m_FreeList[level].back == node);\r
-        m_FreeList[level].back = node->free.prev;\r
-    }\r
-    else\r
-    {\r
-        Node* const nextFreeNode = node->free.next;\r
-        VMA_ASSERT(nextFreeNode->free.prev == node);\r
-        nextFreeNode->free.prev = node->free.prev;\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const\r
-{\r
-    switch(node->type)\r
-    {\r
-    case Node::TYPE_FREE:\r
-        PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);\r
-        break;\r
-    case Node::TYPE_ALLOCATION:\r
-        {   \r
-            PrintDetailedMap_Allocation(json, node->offset, node->allocation.alloc);\r
-            const VkDeviceSize allocSize = node->allocation.alloc->GetSize();\r
-            if(allocSize < levelNodeSize)\r
-            {\r
-                PrintDetailedMap_UnusedRange(json, node->offset + allocSize, levelNodeSize - allocSize);\r
-            }\r
-        }\r
-        break;\r
-    case Node::TYPE_SPLIT:\r
-        {\r
-            const VkDeviceSize childrenNodeSize = levelNodeSize / 2;\r
-            const Node* const leftChild = node->split.leftChild;\r
-            PrintDetailedMapNode(json, leftChild, childrenNodeSize);\r
-            const Node* const rightChild = leftChild->buddy;\r
-            PrintDetailedMapNode(json, rightChild, childrenNodeSize);\r
-        }\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0);\r
-    }\r
-}\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// class VmaDeviceMemoryBlock\r
-\r
-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :\r
-    m_pMetadata(VMA_NULL),\r
-    m_MemoryTypeIndex(UINT32_MAX),\r
-    m_Id(0),\r
-    m_hMemory(VK_NULL_HANDLE),\r
-    m_MapCount(0),\r
-    m_pMappedData(VMA_NULL)\r
-{\r
-}\r
-\r
-void VmaDeviceMemoryBlock::Init(\r
-    VmaAllocator hAllocator,\r
-    VmaPool hParentPool,\r
-    uint32_t newMemoryTypeIndex,\r
-    VkDeviceMemory newMemory,\r
-    VkDeviceSize newSize,\r
-    uint32_t id,\r
-    uint32_t algorithm)\r
-{\r
-    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);\r
-\r
-    m_hParentPool = hParentPool;\r
-    m_MemoryTypeIndex = newMemoryTypeIndex;\r
-    m_Id = id;\r
-    m_hMemory = newMemory;\r
-\r
-    switch(algorithm)\r
-    {\r
-    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:\r
-        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator);\r
-        break;\r
-    case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:\r
-        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Buddy)(hAllocator);\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        // Fall-through.\r
-    case 0:\r
-        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Generic)(hAllocator);\r
-    }\r
-    m_pMetadata->Init(newSize);\r
-}\r
-\r
-void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)\r
-{\r
-    // This is the most important assert in the entire library.\r
-    // Hitting it means you have some memory leak - unreleased VmaAllocation objects.\r
-    VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");\r
-\r
-    VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);\r
-    allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);\r
-    m_hMemory = VK_NULL_HANDLE;\r
-\r
-    vma_delete(allocator, m_pMetadata);\r
-    m_pMetadata = VMA_NULL;\r
-}\r
-\r
-bool VmaDeviceMemoryBlock::Validate() const\r
-{\r
-    VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&\r
-        (m_pMetadata->GetSize() != 0));\r
-    \r
-    return m_pMetadata->Validate();\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)\r
-{\r
-    void* pData = nullptr;\r
-    VkResult res = Map(hAllocator, 1, &pData);\r
-    if(res != VK_SUCCESS)\r
-    {\r
-        return res;\r
-    }\r
-\r
-    res = m_pMetadata->CheckCorruption(pData);\r
-\r
-    Unmap(hAllocator, 1);\r
-\r
-    return res;\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)\r
-{\r
-    if(count == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);\r
-    if(m_MapCount != 0)\r
-    {\r
-        m_MapCount += count;\r
-        VMA_ASSERT(m_pMappedData != VMA_NULL);\r
-        if(ppData != VMA_NULL)\r
-        {\r
-            *ppData = m_pMappedData;\r
-        }\r
-        return VK_SUCCESS;\r
-    }\r
-    else\r
-    {\r
-        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(\r
-            hAllocator->m_hDevice,\r
-            m_hMemory,\r
-            0, // offset\r
-            VK_WHOLE_SIZE,\r
-            0, // flags\r
-            &m_pMappedData);\r
-        if(result == VK_SUCCESS)\r
-        {\r
-            if(ppData != VMA_NULL)\r
-            {\r
-                *ppData = m_pMappedData;\r
-            }\r
-            m_MapCount = count;\r
-        }\r
-        return result;\r
-    }\r
-}\r
-\r
-void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)\r
-{\r
-    if(count == 0)\r
-    {\r
-        return;\r
-    }\r
-\r
-    VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);\r
-    if(m_MapCount >= count)\r
-    {\r
-        m_MapCount -= count;\r
-        if(m_MapCount == 0)\r
-        {\r
-            m_pMappedData = VMA_NULL;\r
-            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);\r
-        }\r
-    }\r
-    else\r
-    {\r
-        VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");\r
-    }\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)\r
-{\r
-    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);\r
-    VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);\r
-\r
-    void* pData;\r
-    VkResult res = Map(hAllocator, 1, &pData);\r
-    if(res != VK_SUCCESS)\r
-    {\r
-        return res;\r
-    }\r
-\r
-    VmaWriteMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN);\r
-    VmaWriteMagicValue(pData, allocOffset + allocSize);\r
-\r
-    Unmap(hAllocator, 1);\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)\r
-{\r
-    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);\r
-    VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);\r
-\r
-    void* pData;\r
-    VkResult res = Map(hAllocator, 1, &pData);\r
-    if(res != VK_SUCCESS)\r
-    {\r
-        return res;\r
-    }\r
-\r
-    if(!VmaValidateMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN))\r
-    {\r
-        VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE FREED ALLOCATION!");\r
-    }\r
-    else if(!VmaValidateMagicValue(pData, allocOffset + allocSize))\r
-    {\r
-        VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");\r
-    }\r
-\r
-    Unmap(hAllocator, 1);\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::BindBufferMemory(\r
-    const VmaAllocator hAllocator,\r
-    const VmaAllocation hAllocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkBuffer hBuffer,\r
-    const void* pNext)\r
-{\r
-    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&\r
-        hAllocation->GetBlock() == this);\r
-    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&\r
-        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");\r
-    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;\r
-    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.\r
-    VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);\r
-    return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);\r
-}\r
-\r
-VkResult VmaDeviceMemoryBlock::BindImageMemory(\r
-    const VmaAllocator hAllocator,\r
-    const VmaAllocation hAllocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkImage hImage,\r
-    const void* pNext)\r
-{\r
-    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&\r
-        hAllocation->GetBlock() == this);\r
-    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&\r
-        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");\r
-    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;\r
-    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.\r
-    VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);\r
-    return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);\r
-}\r
-\r
-static void InitStatInfo(VmaStatInfo& outInfo)\r
-{\r
-    memset(&outInfo, 0, sizeof(outInfo));\r
-    outInfo.allocationSizeMin = UINT64_MAX;\r
-    outInfo.unusedRangeSizeMin = UINT64_MAX;\r
-}\r
-\r
-// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.\r
-static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)\r
-{\r
-    inoutInfo.blockCount += srcInfo.blockCount;\r
-    inoutInfo.allocationCount += srcInfo.allocationCount;\r
-    inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;\r
-    inoutInfo.usedBytes += srcInfo.usedBytes;\r
-    inoutInfo.unusedBytes += srcInfo.unusedBytes;\r
-    inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);\r
-    inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);\r
-    inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);\r
-    inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);\r
-}\r
-\r
-static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)\r
-{\r
-    inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?\r
-        VmaRoundDiv<VkDeviceSize>(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;\r
-    inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?\r
-        VmaRoundDiv<VkDeviceSize>(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;\r
-}\r
-\r
-VmaPool_T::VmaPool_T(\r
-    VmaAllocator hAllocator,\r
-    const VmaPoolCreateInfo& createInfo,\r
-    VkDeviceSize preferredBlockSize) :\r
-    m_BlockVector(\r
-        hAllocator,\r
-        this, // hParentPool\r
-        createInfo.memoryTypeIndex,\r
-        createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,\r
-        createInfo.minBlockCount,\r
-        createInfo.maxBlockCount,\r
-        (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),\r
-        createInfo.frameInUseCount,\r
-        createInfo.blockSize != 0, // explicitBlockSize\r
-        createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK), // algorithm\r
-    m_Id(0),\r
-    m_Name(VMA_NULL)\r
-{\r
-}\r
-\r
-VmaPool_T::~VmaPool_T()\r
-{\r
-}\r
-\r
-void VmaPool_T::SetName(const char* pName)\r
-{\r
-    const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();\r
-    VmaFreeString(allocs, m_Name);\r
-    \r
-    if(pName != VMA_NULL)\r
-    {\r
-        m_Name = VmaCreateStringCopy(allocs, pName);\r
-    }\r
-    else\r
-    {\r
-        m_Name = VMA_NULL;\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-VmaBlockVector::VmaBlockVector(\r
-    VmaAllocator hAllocator,\r
-    VmaPool hParentPool,\r
-    uint32_t memoryTypeIndex,\r
-    VkDeviceSize preferredBlockSize,\r
-    size_t minBlockCount,\r
-    size_t maxBlockCount,\r
-    VkDeviceSize bufferImageGranularity,\r
-    uint32_t frameInUseCount,\r
-    bool explicitBlockSize,\r
-    uint32_t algorithm) :\r
-    m_hAllocator(hAllocator),\r
-    m_hParentPool(hParentPool),\r
-    m_MemoryTypeIndex(memoryTypeIndex),\r
-    m_PreferredBlockSize(preferredBlockSize),\r
-    m_MinBlockCount(minBlockCount),\r
-    m_MaxBlockCount(maxBlockCount),\r
-    m_BufferImageGranularity(bufferImageGranularity),\r
-    m_FrameInUseCount(frameInUseCount),\r
-    m_ExplicitBlockSize(explicitBlockSize),\r
-    m_Algorithm(algorithm),\r
-    m_HasEmptyBlock(false),\r
-    m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),\r
-    m_NextBlockId(0)\r
-{\r
-}\r
-\r
-VmaBlockVector::~VmaBlockVector()\r
-{\r
-    for(size_t i = m_Blocks.size(); i--; )\r
-    {\r
-        m_Blocks[i]->Destroy(m_hAllocator);\r
-        vma_delete(m_hAllocator, m_Blocks[i]);\r
-    }\r
-}\r
-\r
-VkResult VmaBlockVector::CreateMinBlocks()\r
-{\r
-    for(size_t i = 0; i < m_MinBlockCount; ++i)\r
-    {\r
-        VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);\r
-        if(res != VK_SUCCESS)\r
-        {\r
-            return res;\r
-        }\r
-    }\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)\r
-{\r
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-\r
-    const size_t blockCount = m_Blocks.size();\r
-\r
-    pStats->size = 0;\r
-    pStats->unusedSize = 0;\r
-    pStats->allocationCount = 0;\r
-    pStats->unusedRangeCount = 0;\r
-    pStats->unusedRangeSizeMax = 0;\r
-    pStats->blockCount = blockCount;\r
-\r
-    for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];\r
-        VMA_ASSERT(pBlock);\r
-        VMA_HEAVY_ASSERT(pBlock->Validate());\r
-        pBlock->m_pMetadata->AddPoolStats(*pStats);\r
-    }\r
-}\r
-\r
-bool VmaBlockVector::IsEmpty()\r
-{\r
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-    return m_Blocks.empty();\r
-}\r
-\r
-bool VmaBlockVector::IsCorruptionDetectionEnabled() const\r
-{\r
-    const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;\r
-    return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&\r
-        (VMA_DEBUG_MARGIN > 0) &&\r
-        (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&\r
-        (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;\r
-}\r
-\r
-static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;\r
-\r
-VkResult VmaBlockVector::Allocate(\r
-    uint32_t currentFrameIndex,\r
-    VkDeviceSize size,\r
-    VkDeviceSize alignment,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    VmaSuballocationType suballocType,\r
-    size_t allocationCount,\r
-    VmaAllocation* pAllocations)\r
-{\r
-    size_t allocIndex;\r
-    VkResult res = VK_SUCCESS;\r
-\r
-    if(IsCorruptionDetectionEnabled())\r
-    {\r
-        size = VmaAlignUp<VkDeviceSize>(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));\r
-        alignment = VmaAlignUp<VkDeviceSize>(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));\r
-    }\r
-\r
-    {\r
-        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-        for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)\r
-        {\r
-            res = AllocatePage(\r
-                currentFrameIndex,\r
-                size,\r
-                alignment,\r
-                createInfo,\r
-                suballocType,\r
-                pAllocations + allocIndex);\r
-            if(res != VK_SUCCESS)\r
-            {\r
-                break;\r
-            }\r
-        }\r
-    }\r
-\r
-    if(res != VK_SUCCESS)\r
-    {\r
-        // Free all already created allocations.\r
-        while(allocIndex--)\r
-        {\r
-            Free(pAllocations[allocIndex]);\r
-        }\r
-        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-VkResult VmaBlockVector::AllocatePage(\r
-    uint32_t currentFrameIndex,\r
-    VkDeviceSize size,\r
-    VkDeviceSize alignment,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    VmaSuballocationType suballocType,\r
-    VmaAllocation* pAllocation)\r
-{\r
-    const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;\r
-    bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;\r
-    const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;\r
-    const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;\r
-    \r
-    VkDeviceSize freeMemory;\r
-    {\r
-        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);\r
-        VmaBudget heapBudget = {};\r
-        m_hAllocator->GetBudget(&heapBudget, heapIndex, 1);\r
-        freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;\r
-    }\r
-    \r
-    const bool canFallbackToDedicated = !IsCustomPool();\r
-    const bool canCreateNewBlock =\r
-        ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&\r
-        (m_Blocks.size() < m_MaxBlockCount) &&\r
-        (freeMemory >= size || !canFallbackToDedicated);\r
-    uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;\r
-\r
-    // If linearAlgorithm is used, canMakeOtherLost is available only when used as ring buffer.\r
-    // Which in turn is available only when maxBlockCount = 1.\r
-    if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1)\r
-    {\r
-        canMakeOtherLost = false;\r
-    }\r
-\r
-    // Upper address can only be used with linear allocator and within single memory block.\r
-    if(isUpperAddress &&\r
-        (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))\r
-    {\r
-        return VK_ERROR_FEATURE_NOT_PRESENT;\r
-    }\r
-\r
-    // Validate strategy.\r
-    switch(strategy)\r
-    {\r
-    case 0:\r
-        strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;\r
-        break;\r
-    case VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT:\r
-    case VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT:\r
-    case VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT:\r
-        break;\r
-    default:\r
-        return VK_ERROR_FEATURE_NOT_PRESENT;\r
-    }\r
-\r
-    // Early reject: requested allocation size is larger that maximum block size for this block vector.\r
-    if(size + 2 * VMA_DEBUG_MARGIN > m_PreferredBlockSize)\r
-    {\r
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-    }\r
-\r
-    /*\r
-    Under certain condition, this whole section can be skipped for optimization, so\r
-    we move on directly to trying to allocate with canMakeOtherLost. That's the case\r
-    e.g. for custom pools with linear algorithm.\r
-    */\r
-    if(!canMakeOtherLost || canCreateNewBlock)\r
-    {\r
-        // 1. Search existing allocations. Try to allocate without making other allocations lost.\r
-        VmaAllocationCreateFlags allocFlagsCopy = createInfo.flags;\r
-        allocFlagsCopy &= ~VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;\r
-\r
-        if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)\r
-        {\r
-            // Use only last block.\r
-            if(!m_Blocks.empty())\r
-            {\r
-                VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();\r
-                VMA_ASSERT(pCurrBlock);\r
-                VkResult res = AllocateFromBlock(\r
-                    pCurrBlock,\r
-                    currentFrameIndex,\r
-                    size,\r
-                    alignment,\r
-                    allocFlagsCopy,\r
-                    createInfo.pUserData,\r
-                    suballocType,\r
-                    strategy,\r
-                    pAllocation);\r
-                if(res == VK_SUCCESS)\r
-                {\r
-                    VMA_DEBUG_LOG("    Returned from last block #%u", pCurrBlock->GetId());\r
-                    return VK_SUCCESS;\r
-                }\r
-            }\r
-        }\r
-        else\r
-        {\r
-            if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)\r
-            {\r
-                // Forward order in m_Blocks - prefer blocks with smallest amount of free space.\r
-                for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )\r
-                {\r
-                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];\r
-                    VMA_ASSERT(pCurrBlock);\r
-                    VkResult res = AllocateFromBlock(\r
-                        pCurrBlock,\r
-                        currentFrameIndex,\r
-                        size,\r
-                        alignment,\r
-                        allocFlagsCopy,\r
-                        createInfo.pUserData,\r
-                        suballocType,\r
-                        strategy,\r
-                        pAllocation);\r
-                    if(res == VK_SUCCESS)\r
-                    {\r
-                        VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());\r
-                        return VK_SUCCESS;\r
-                    }\r
-                }\r
-            }\r
-            else // WORST_FIT, FIRST_FIT\r
-            {\r
-                // Backward order in m_Blocks - prefer blocks with largest amount of free space.\r
-                for(size_t blockIndex = m_Blocks.size(); blockIndex--; )\r
-                {\r
-                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];\r
-                    VMA_ASSERT(pCurrBlock);\r
-                    VkResult res = AllocateFromBlock(\r
-                        pCurrBlock,\r
-                        currentFrameIndex,\r
-                        size,\r
-                        alignment,\r
-                        allocFlagsCopy,\r
-                        createInfo.pUserData,\r
-                        suballocType,\r
-                        strategy,\r
-                        pAllocation);\r
-                    if(res == VK_SUCCESS)\r
-                    {\r
-                        VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());\r
-                        return VK_SUCCESS;\r
-                    }\r
-                }\r
-            }\r
-        }\r
-\r
-        // 2. Try to create new block.\r
-        if(canCreateNewBlock)\r
-        {\r
-            // Calculate optimal size for new block.\r
-            VkDeviceSize newBlockSize = m_PreferredBlockSize;\r
-            uint32_t newBlockSizeShift = 0;\r
-            const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;\r
-\r
-            if(!m_ExplicitBlockSize)\r
-            {\r
-                // Allocate 1/8, 1/4, 1/2 as first blocks.\r
-                const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();\r
-                for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)\r
-                {\r
-                    const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;\r
-                    if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)\r
-                    {\r
-                        newBlockSize = smallerNewBlockSize;\r
-                        ++newBlockSizeShift;\r
-                    }\r
-                    else\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
-            }\r
-\r
-            size_t newBlockIndex = 0;\r
-            VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?\r
-                CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-            // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.\r
-            if(!m_ExplicitBlockSize)\r
-            {\r
-                while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)\r
-                {\r
-                    const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;\r
-                    if(smallerNewBlockSize >= size)\r
-                    {\r
-                        newBlockSize = smallerNewBlockSize;\r
-                        ++newBlockSizeShift;\r
-                        res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?\r
-                            CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-                    }\r
-                    else\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
-            }\r
-\r
-            if(res == VK_SUCCESS)\r
-            {\r
-                VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];\r
-                VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);\r
-\r
-                res = AllocateFromBlock(\r
-                    pBlock,\r
-                    currentFrameIndex,\r
-                    size,\r
-                    alignment,\r
-                    allocFlagsCopy,\r
-                    createInfo.pUserData,\r
-                    suballocType,\r
-                    strategy,\r
-                    pAllocation);\r
-                if(res == VK_SUCCESS)\r
-                {\r
-                    VMA_DEBUG_LOG("    Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);\r
-                    return VK_SUCCESS;\r
-                }\r
-                else\r
-                {\r
-                    // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.\r
-                    return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    // 3. Try to allocate from existing blocks with making other allocations lost.\r
-    if(canMakeOtherLost)\r
-    {\r
-        uint32_t tryIndex = 0;\r
-        for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)\r
-        {\r
-            VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;\r
-            VmaAllocationRequest bestRequest = {};\r
-            VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;\r
-\r
-            // 1. Search existing allocations.\r
-            if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)\r
-            {\r
-                // Forward order in m_Blocks - prefer blocks with smallest amount of free space.\r
-                for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )\r
-                {\r
-                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];\r
-                    VMA_ASSERT(pCurrBlock);\r
-                    VmaAllocationRequest currRequest = {};\r
-                    if(pCurrBlock->m_pMetadata->CreateAllocationRequest(\r
-                        currentFrameIndex,\r
-                        m_FrameInUseCount,\r
-                        m_BufferImageGranularity,\r
-                        size,\r
-                        alignment,\r
-                        (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,\r
-                        suballocType,\r
-                        canMakeOtherLost,\r
-                        strategy,\r
-                        &currRequest))\r
-                    {\r
-                        const VkDeviceSize currRequestCost = currRequest.CalcCost();\r
-                        if(pBestRequestBlock == VMA_NULL ||\r
-                            currRequestCost < bestRequestCost)\r
-                        {\r
-                            pBestRequestBlock = pCurrBlock;\r
-                            bestRequest = currRequest;\r
-                            bestRequestCost = currRequestCost;\r
-\r
-                            if(bestRequestCost == 0)\r
-                            {\r
-                                break;\r
-                            }\r
-                        }\r
-                    }\r
-                }\r
-            }\r
-            else // WORST_FIT, FIRST_FIT\r
-            {\r
-                // Backward order in m_Blocks - prefer blocks with largest amount of free space.\r
-                for(size_t blockIndex = m_Blocks.size(); blockIndex--; )\r
-                {\r
-                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];\r
-                    VMA_ASSERT(pCurrBlock);\r
-                    VmaAllocationRequest currRequest = {};\r
-                    if(pCurrBlock->m_pMetadata->CreateAllocationRequest(\r
-                        currentFrameIndex,\r
-                        m_FrameInUseCount,\r
-                        m_BufferImageGranularity,\r
-                        size,\r
-                        alignment,\r
-                        (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,\r
-                        suballocType,\r
-                        canMakeOtherLost,\r
-                        strategy,\r
-                        &currRequest))\r
-                    {\r
-                        const VkDeviceSize currRequestCost = currRequest.CalcCost();\r
-                        if(pBestRequestBlock == VMA_NULL ||\r
-                            currRequestCost < bestRequestCost ||\r
-                            strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)\r
-                        {\r
-                            pBestRequestBlock = pCurrBlock;\r
-                            bestRequest = currRequest;\r
-                            bestRequestCost = currRequestCost;\r
-\r
-                            if(bestRequestCost == 0 ||\r
-                                strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)\r
-                            {\r
-                                break;\r
-                            }\r
-                        }\r
-                    }\r
-                }\r
-            }\r
-\r
-            if(pBestRequestBlock != VMA_NULL)\r
-            {\r
-                if(mapped)\r
-                {\r
-                    VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);\r
-                    if(res != VK_SUCCESS)\r
-                    {\r
-                        return res;\r
-                    }\r
-                }\r
-\r
-                if(pBestRequestBlock->m_pMetadata->MakeRequestedAllocationsLost(\r
-                    currentFrameIndex,\r
-                    m_FrameInUseCount,\r
-                    &bestRequest))\r
-                {\r
-                    // Allocate from this pBlock.\r
-                    *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString);\r
-                    pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, *pAllocation);\r
-                    UpdateHasEmptyBlock();\r
-                    (*pAllocation)->InitBlockAllocation(\r
-                        pBestRequestBlock,\r
-                        bestRequest.offset,\r
-                        alignment,\r
-                        size,\r
-                        m_MemoryTypeIndex,\r
-                        suballocType,\r
-                        mapped,\r
-                        (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);\r
-                    VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());\r
-                    VMA_DEBUG_LOG("    Returned from existing block");\r
-                    (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);\r
-                    m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size);\r
-                    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)\r
-                    {\r
-                        m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);\r
-                    }\r
-                    if(IsCorruptionDetectionEnabled())\r
-                    {\r
-                        VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);\r
-                        VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");\r
-                    }\r
-                    return VK_SUCCESS;\r
-                }\r
-                // else: Some allocations must have been touched while we are here. Next try.\r
-            }\r
-            else\r
-            {\r
-                // Could not find place in any of the blocks - break outer loop.\r
-                break;\r
-            }\r
-        }\r
-        /* Maximum number of tries exceeded - a very unlike event when many other\r
-        threads are simultaneously touching allocations making it impossible to make\r
-        lost at the same time as we try to allocate. */\r
-        if(tryIndex == VMA_ALLOCATION_TRY_COUNT)\r
-        {\r
-            return VK_ERROR_TOO_MANY_OBJECTS;\r
-        }\r
-    }\r
-\r
-    return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-}\r
-\r
-void VmaBlockVector::Free(\r
-    const VmaAllocation hAllocation)\r
-{\r
-    VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;\r
-\r
-    bool budgetExceeded = false;\r
-    {\r
-        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);\r
-        VmaBudget heapBudget = {};\r
-        m_hAllocator->GetBudget(&heapBudget, heapIndex, 1);\r
-        budgetExceeded = heapBudget.usage >= heapBudget.budget;\r
-    }\r
-\r
-    // Scope for lock.\r
-    {\r
-        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-\r
-        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();\r
-\r
-        if(IsCorruptionDetectionEnabled())\r
-        {\r
-            VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());\r
-            VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");\r
-        }\r
-\r
-        if(hAllocation->IsPersistentMap())\r
-        {\r
-            pBlock->Unmap(m_hAllocator, 1);\r
-        }\r
-\r
-        pBlock->m_pMetadata->Free(hAllocation);\r
-        VMA_HEAVY_ASSERT(pBlock->Validate());\r
-\r
-        VMA_DEBUG_LOG("  Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);\r
-\r
-        const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;\r
-        // pBlock became empty after this deallocation.\r
-        if(pBlock->m_pMetadata->IsEmpty())\r
-        {\r
-            // Already has empty block. We don't want to have two, so delete this one.\r
-            if((m_HasEmptyBlock || budgetExceeded) && canDeleteBlock)\r
-            {\r
-                pBlockToDelete = pBlock;\r
-                Remove(pBlock);\r
-            }\r
-            // else: We now have an empty block - leave it.\r
-        }\r
-        // pBlock didn't become empty, but we have another empty block - find and free that one.\r
-        // (This is optional, heuristics.)\r
-        else if(m_HasEmptyBlock && canDeleteBlock)\r
-        {\r
-            VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();\r
-            if(pLastBlock->m_pMetadata->IsEmpty())\r
-            {\r
-                pBlockToDelete = pLastBlock;\r
-                m_Blocks.pop_back();\r
-            }\r
-        }\r
-\r
-        UpdateHasEmptyBlock();\r
-        IncrementallySortBlocks();\r
-    }\r
-\r
-    // Destruction of a free block. Deferred until this point, outside of mutex\r
-    // lock, for performance reason.\r
-    if(pBlockToDelete != VMA_NULL)\r
-    {\r
-        VMA_DEBUG_LOG("    Deleted empty block");\r
-        pBlockToDelete->Destroy(m_hAllocator);\r
-        vma_delete(m_hAllocator, pBlockToDelete);\r
-    }\r
-}\r
-\r
-VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const\r
-{\r
-    VkDeviceSize result = 0;\r
-    for(size_t i = m_Blocks.size(); i--; )\r
-    {\r
-        result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());\r
-        if(result >= m_PreferredBlockSize)\r
-        {\r
-            break;\r
-        }\r
-    }\r
-    return result;\r
-}\r
-\r
-void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)\r
-{\r
-    for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)\r
-    {\r
-        if(m_Blocks[blockIndex] == pBlock)\r
-        {\r
-            VmaVectorRemove(m_Blocks, blockIndex);\r
-            return;\r
-        }\r
-    }\r
-    VMA_ASSERT(0);\r
-}\r
-\r
-void VmaBlockVector::IncrementallySortBlocks()\r
-{\r
-    if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)\r
-    {\r
-        // Bubble sort only until first swap.\r
-        for(size_t i = 1; i < m_Blocks.size(); ++i)\r
-        {\r
-            if(m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())\r
-            {\r
-                VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);\r
-                return;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-VkResult VmaBlockVector::AllocateFromBlock(\r
-    VmaDeviceMemoryBlock* pBlock,\r
-    uint32_t currentFrameIndex,\r
-    VkDeviceSize size,\r
-    VkDeviceSize alignment,\r
-    VmaAllocationCreateFlags allocFlags,\r
-    void* pUserData,\r
-    VmaSuballocationType suballocType,\r
-    uint32_t strategy,\r
-    VmaAllocation* pAllocation)\r
-{\r
-    VMA_ASSERT((allocFlags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) == 0);\r
-    const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;\r
-    const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;\r
-    const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;\r
-\r
-    VmaAllocationRequest currRequest = {};\r
-    if(pBlock->m_pMetadata->CreateAllocationRequest(\r
-        currentFrameIndex,\r
-        m_FrameInUseCount,\r
-        m_BufferImageGranularity,\r
-        size,\r
-        alignment,\r
-        isUpperAddress,\r
-        suballocType,\r
-        false, // canMakeOtherLost\r
-        strategy,\r
-        &currRequest))\r
-    {\r
-        // Allocate from pCurrBlock.\r
-        VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);\r
-\r
-        if(mapped)\r
-        {\r
-            VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);\r
-            if(res != VK_SUCCESS)\r
-            {\r
-                return res;\r
-            }\r
-        }\r
-            \r
-        *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(currentFrameIndex, isUserDataString);\r
-        pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, *pAllocation);\r
-        UpdateHasEmptyBlock();\r
-        (*pAllocation)->InitBlockAllocation(\r
-            pBlock,\r
-            currRequest.offset,\r
-            alignment,\r
-            size,\r
-            m_MemoryTypeIndex,\r
-            suballocType,\r
-            mapped,\r
-            (allocFlags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);\r
-        VMA_HEAVY_ASSERT(pBlock->Validate());\r
-        (*pAllocation)->SetUserData(m_hAllocator, pUserData);\r
-        m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), size);\r
-        if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)\r
-        {\r
-            m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);\r
-        }\r
-        if(IsCorruptionDetectionEnabled())\r
-        {\r
-            VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);\r
-            VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");\r
-        }\r
-        return VK_SUCCESS;\r
-    }\r
-    return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-}\r
-\r
-VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)\r
-{\r
-    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };\r
-    allocInfo.memoryTypeIndex = m_MemoryTypeIndex;\r
-    allocInfo.allocationSize = blockSize;\r
-\r
-#if VMA_BUFFER_DEVICE_ADDRESS\r
-    // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.\r
-    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };\r
-    if(m_hAllocator->m_UseKhrBufferDeviceAddress)\r
-    {\r
-        allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;\r
-        VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);\r
-    }\r
-#endif // #if VMA_BUFFER_DEVICE_ADDRESS\r
-\r
-    VkDeviceMemory mem = VK_NULL_HANDLE;\r
-    VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);\r
-    if(res < 0)\r
-    {\r
-        return res;\r
-    }\r
-\r
-    // New VkDeviceMemory successfully created.\r
-\r
-    // Create new Allocation for it.\r
-    VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);\r
-    pBlock->Init(\r
-        m_hAllocator,\r
-        m_hParentPool,\r
-        m_MemoryTypeIndex,\r
-        mem,\r
-        allocInfo.allocationSize,\r
-        m_NextBlockId++,\r
-        m_Algorithm);\r
-\r
-    m_Blocks.push_back(pBlock);\r
-    if(pNewBlockIndex != VMA_NULL)\r
-    {\r
-        *pNewBlockIndex = m_Blocks.size() - 1;\r
-    }\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaBlockVector::ApplyDefragmentationMovesCpu(\r
-    class VmaBlockVectorDefragmentationContext* pDefragCtx,\r
-    const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves)\r
-{\r
-    const size_t blockCount = m_Blocks.size();\r
-    const bool isNonCoherent = m_hAllocator->IsMemoryTypeNonCoherent(m_MemoryTypeIndex);\r
-\r
-    enum BLOCK_FLAG\r
-    {\r
-        BLOCK_FLAG_USED = 0x00000001,\r
-        BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION = 0x00000002,\r
-    };\r
-\r
-    struct BlockInfo\r
-    {\r
-        uint32_t flags;\r
-        void* pMappedData;\r
-    };\r
-    VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> >\r
-        blockInfo(blockCount, BlockInfo(), VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));\r
-    memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));\r
-\r
-    // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.\r
-    const size_t moveCount = moves.size();\r
-    for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)\r
-    {\r
-        const VmaDefragmentationMove& move = moves[moveIndex];\r
-        blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED;\r
-        blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED;\r
-    }\r
-\r
-    VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);\r
-\r
-    // Go over all blocks. Get mapped pointer or map if necessary.\r
-    for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        BlockInfo& currBlockInfo = blockInfo[blockIndex];\r
-        VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];\r
-        if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0)\r
-        {\r
-            currBlockInfo.pMappedData = pBlock->GetMappedData();\r
-            // It is not originally mapped - map it.\r
-            if(currBlockInfo.pMappedData == VMA_NULL)\r
-            {\r
-                pDefragCtx->res = pBlock->Map(m_hAllocator, 1, &currBlockInfo.pMappedData);\r
-                if(pDefragCtx->res == VK_SUCCESS)\r
-                {\r
-                    currBlockInfo.flags |= BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    // Go over all moves. Do actual data transfer.\r
-    if(pDefragCtx->res == VK_SUCCESS)\r
-    {\r
-        const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;\r
-        VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };\r
-\r
-        for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)\r
-        {\r
-            const VmaDefragmentationMove& move = moves[moveIndex];\r
-\r
-            const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex];\r
-            const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex];\r
-\r
-            VMA_ASSERT(srcBlockInfo.pMappedData && dstBlockInfo.pMappedData);\r
-\r
-            // Invalidate source.\r
-            if(isNonCoherent)\r
-            {\r
-                VmaDeviceMemoryBlock* const pSrcBlock = m_Blocks[move.srcBlockIndex];\r
-                memRange.memory = pSrcBlock->GetDeviceMemory();\r
-                memRange.offset = VmaAlignDown(move.srcOffset, nonCoherentAtomSize);\r
-                memRange.size = VMA_MIN(\r
-                    VmaAlignUp(move.size + (move.srcOffset - memRange.offset), nonCoherentAtomSize),\r
-                    pSrcBlock->m_pMetadata->GetSize() - memRange.offset);\r
-                (*m_hAllocator->GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);\r
-            }\r
-\r
-            // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.\r
-            memmove(\r
-                reinterpret_cast<char*>(dstBlockInfo.pMappedData) + move.dstOffset,\r
-                reinterpret_cast<char*>(srcBlockInfo.pMappedData) + move.srcOffset,\r
-                static_cast<size_t>(move.size));\r
-\r
-            if(IsCorruptionDetectionEnabled())\r
-            {\r
-                VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset - VMA_DEBUG_MARGIN);\r
-                VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset + move.size);\r
-            }\r
-\r
-            // Flush destination.\r
-            if(isNonCoherent)\r
-            {\r
-                VmaDeviceMemoryBlock* const pDstBlock = m_Blocks[move.dstBlockIndex];\r
-                memRange.memory = pDstBlock->GetDeviceMemory();\r
-                memRange.offset = VmaAlignDown(move.dstOffset, nonCoherentAtomSize);\r
-                memRange.size = VMA_MIN(\r
-                    VmaAlignUp(move.size + (move.dstOffset - memRange.offset), nonCoherentAtomSize),\r
-                    pDstBlock->m_pMetadata->GetSize() - memRange.offset);\r
-                (*m_hAllocator->GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);\r
-            }\r
-        }\r
-    }\r
-\r
-    // Go over all blocks in reverse order. Unmap those that were mapped just for defragmentation.\r
-    // Regardless of pCtx->res == VK_SUCCESS.\r
-    for(size_t blockIndex = blockCount; blockIndex--; )\r
-    {\r
-        const BlockInfo& currBlockInfo = blockInfo[blockIndex];\r
-        if((currBlockInfo.flags & BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION) != 0)\r
-        {\r
-            VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];\r
-            pBlock->Unmap(m_hAllocator, 1);\r
-        }\r
-    }\r
-}\r
-\r
-void VmaBlockVector::ApplyDefragmentationMovesGpu(\r
-    class VmaBlockVectorDefragmentationContext* pDefragCtx,\r
-    VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-    VkCommandBuffer commandBuffer)\r
-{\r
-    const size_t blockCount = m_Blocks.size();\r
-\r
-    pDefragCtx->blockContexts.resize(blockCount);\r
-    memset(pDefragCtx->blockContexts.data(), 0, blockCount * sizeof(VmaBlockDefragmentationContext));\r
-\r
-    // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.\r
-    const size_t moveCount = moves.size();\r
-    for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)\r
-    {\r
-        const VmaDefragmentationMove& move = moves[moveIndex];\r
-\r
-        //if(move.type == VMA_ALLOCATION_TYPE_UNKNOWN)\r
-        {\r
-            // Old school move still require us to map the whole block\r
-            pDefragCtx->blockContexts[move.srcBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;\r
-            pDefragCtx->blockContexts[move.dstBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;\r
-        }\r
-    }\r
-\r
-    VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);\r
-\r
-    // Go over all blocks. Create and bind buffer for whole block if necessary.\r
-    {\r
-        VkBufferCreateInfo bufCreateInfo;\r
-        VmaFillGpuDefragmentationBufferCreateInfo(bufCreateInfo);\r
-\r
-        for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)\r
-        {\r
-            VmaBlockDefragmentationContext& currBlockCtx = pDefragCtx->blockContexts[blockIndex];\r
-            VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];\r
-            if((currBlockCtx.flags & VmaBlockDefragmentationContext::BLOCK_FLAG_USED) != 0)\r
-            {\r
-                bufCreateInfo.size = pBlock->m_pMetadata->GetSize();\r
-                pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)(\r
-                    m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockCtx.hBuffer);\r
-                if(pDefragCtx->res == VK_SUCCESS)\r
-                {\r
-                    pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)(\r
-                        m_hAllocator->m_hDevice, currBlockCtx.hBuffer, pBlock->GetDeviceMemory(), 0);\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    // Go over all moves. Post data transfer commands to command buffer.\r
-    if(pDefragCtx->res == VK_SUCCESS)\r
-    {\r
-        for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)\r
-        {\r
-            const VmaDefragmentationMove& move = moves[moveIndex];\r
-\r
-            const VmaBlockDefragmentationContext& srcBlockCtx = pDefragCtx->blockContexts[move.srcBlockIndex];\r
-            const VmaBlockDefragmentationContext& dstBlockCtx = pDefragCtx->blockContexts[move.dstBlockIndex];\r
-\r
-            VMA_ASSERT(srcBlockCtx.hBuffer && dstBlockCtx.hBuffer);\r
-\r
-            VkBufferCopy region = {\r
-                move.srcOffset,\r
-                move.dstOffset,\r
-                move.size };\r
-            (*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)(\r
-                commandBuffer, srcBlockCtx.hBuffer, dstBlockCtx.hBuffer, 1, &region);\r
-        }\r
-    }\r
-\r
-    // Save buffers to defrag context for later destruction.\r
-    if(pDefragCtx->res == VK_SUCCESS && moveCount > 0)\r
-    {\r
-        pDefragCtx->res = VK_NOT_READY;\r
-    }\r
-}\r
-\r
-void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)\r
-{\r
-    for(size_t blockIndex = m_Blocks.size(); blockIndex--; )\r
-    {\r
-        VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];\r
-        if(pBlock->m_pMetadata->IsEmpty())\r
-        {\r
-            if(m_Blocks.size() > m_MinBlockCount)\r
-            {\r
-                if(pDefragmentationStats != VMA_NULL)\r
-                {\r
-                    ++pDefragmentationStats->deviceMemoryBlocksFreed;\r
-                    pDefragmentationStats->bytesFreed += pBlock->m_pMetadata->GetSize();\r
-                }\r
-\r
-                VmaVectorRemove(m_Blocks, blockIndex);\r
-                pBlock->Destroy(m_hAllocator);\r
-                vma_delete(m_hAllocator, pBlock);\r
-            }\r
-            else\r
-            {\r
-                break;\r
-            }\r
-        }\r
-    }\r
-    UpdateHasEmptyBlock();\r
-}\r
-\r
-void VmaBlockVector::UpdateHasEmptyBlock()\r
-{\r
-    m_HasEmptyBlock = false;\r
-    for(size_t index = 0, count = m_Blocks.size(); index < count; ++index)\r
-    {\r
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];\r
-        if(pBlock->m_pMetadata->IsEmpty())\r
-        {\r
-            m_HasEmptyBlock = true;\r
-            break;\r
-        }\r
-    }\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)\r
-{\r
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-\r
-    json.BeginObject();\r
-\r
-    if(IsCustomPool())\r
-    {\r
-        const char* poolName = m_hParentPool->GetName();\r
-        if(poolName != VMA_NULL && poolName[0] != '\0')\r
-        {\r
-            json.WriteString("Name");\r
-            json.WriteString(poolName);\r
-        }\r
-\r
-        json.WriteString("MemoryTypeIndex");\r
-        json.WriteNumber(m_MemoryTypeIndex);\r
-\r
-        json.WriteString("BlockSize");\r
-        json.WriteNumber(m_PreferredBlockSize);\r
-\r
-        json.WriteString("BlockCount");\r
-        json.BeginObject(true);\r
-        if(m_MinBlockCount > 0)\r
-        {\r
-            json.WriteString("Min");\r
-            json.WriteNumber((uint64_t)m_MinBlockCount);\r
-        }\r
-        if(m_MaxBlockCount < SIZE_MAX)\r
-        {\r
-            json.WriteString("Max");\r
-            json.WriteNumber((uint64_t)m_MaxBlockCount);\r
-        }\r
-        json.WriteString("Cur");\r
-        json.WriteNumber((uint64_t)m_Blocks.size());\r
-        json.EndObject();\r
-\r
-        if(m_FrameInUseCount > 0)\r
-        {\r
-            json.WriteString("FrameInUseCount");\r
-            json.WriteNumber(m_FrameInUseCount);\r
-        }\r
-\r
-        if(m_Algorithm != 0)\r
-        {\r
-            json.WriteString("Algorithm");\r
-            json.WriteString(VmaAlgorithmToStr(m_Algorithm));\r
-        }\r
-    }\r
-    else\r
-    {\r
-        json.WriteString("PreferredBlockSize");\r
-        json.WriteNumber(m_PreferredBlockSize);\r
-    }\r
-\r
-    json.WriteString("Blocks");\r
-    json.BeginObject();\r
-    for(size_t i = 0; i < m_Blocks.size(); ++i)\r
-    {\r
-        json.BeginString();\r
-        json.ContinueString(m_Blocks[i]->GetId());\r
-        json.EndString();\r
-\r
-        m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);\r
-    }\r
-    json.EndObject();\r
-\r
-    json.EndObject();\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaBlockVector::Defragment(\r
-    class VmaBlockVectorDefragmentationContext* pCtx,\r
-    VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags,\r
-    VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,\r
-    VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,\r
-    VkCommandBuffer commandBuffer)\r
-{\r
-    pCtx->res = VK_SUCCESS;\r
-    \r
-    const VkMemoryPropertyFlags memPropFlags =\r
-        m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags;\r
-    const bool isHostVisible = (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;\r
-\r
-    const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 &&\r
-        isHostVisible;\r
-    const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0 &&\r
-        !IsCorruptionDetectionEnabled() &&\r
-        ((1u << m_MemoryTypeIndex) & m_hAllocator->GetGpuDefragmentationMemoryTypeBits()) != 0;\r
-\r
-    // There are options to defragment this memory type.\r
-    if(canDefragmentOnCpu || canDefragmentOnGpu)\r
-    {\r
-        bool defragmentOnGpu;\r
-        // There is only one option to defragment this memory type.\r
-        if(canDefragmentOnGpu != canDefragmentOnCpu)\r
-        {\r
-            defragmentOnGpu = canDefragmentOnGpu;\r
-        }\r
-        // Both options are available: Heuristics to choose the best one.\r
-        else\r
-        {\r
-            defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 ||\r
-                m_hAllocator->IsIntegratedGpu();\r
-        }\r
-\r
-        bool overlappingMoveSupported = !defragmentOnGpu;\r
-\r
-        if(m_hAllocator->m_UseMutex)\r
-        {\r
-            if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)\r
-            {\r
-                if(!m_Mutex.TryLockWrite())\r
-                {\r
-                    pCtx->res = VK_ERROR_INITIALIZATION_FAILED;\r
-                    return;\r
-                }\r
-            }\r
-            else\r
-            {\r
-                m_Mutex.LockWrite();\r
-                pCtx->mutexLocked = true;\r
-            }\r
-        }\r
-\r
-        pCtx->Begin(overlappingMoveSupported, flags);\r
-\r
-        // Defragment.\r
-\r
-        const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;\r
-        const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;\r
-        pCtx->res = pCtx->GetAlgorithm()->Defragment(pCtx->defragmentationMoves, maxBytesToMove, maxAllocationsToMove, flags);\r
-\r
-        // Accumulate statistics.\r
-        if(pStats != VMA_NULL)\r
-        {\r
-            const VkDeviceSize bytesMoved = pCtx->GetAlgorithm()->GetBytesMoved();\r
-            const uint32_t allocationsMoved = pCtx->GetAlgorithm()->GetAllocationsMoved();\r
-            pStats->bytesMoved += bytesMoved;\r
-            pStats->allocationsMoved += allocationsMoved;\r
-            VMA_ASSERT(bytesMoved <= maxBytesToMove);\r
-            VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);\r
-            if(defragmentOnGpu)\r
-            {\r
-                maxGpuBytesToMove -= bytesMoved;\r
-                maxGpuAllocationsToMove -= allocationsMoved;\r
-            }\r
-            else\r
-            {\r
-                maxCpuBytesToMove -= bytesMoved;\r
-                maxCpuAllocationsToMove -= allocationsMoved;\r
-            }\r
-        }\r
-\r
-        if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)\r
-        {\r
-            if(m_hAllocator->m_UseMutex)\r
-                m_Mutex.UnlockWrite();\r
-            \r
-            if(pCtx->res >= VK_SUCCESS && !pCtx->defragmentationMoves.empty())\r
-                pCtx->res = VK_NOT_READY;\r
-\r
-            return;\r
-        }\r
-    \r
-        if(pCtx->res >= VK_SUCCESS)\r
-        {\r
-            if(defragmentOnGpu)\r
-            {\r
-                ApplyDefragmentationMovesGpu(pCtx, pCtx->defragmentationMoves, commandBuffer);\r
-            }\r
-            else\r
-            {\r
-                ApplyDefragmentationMovesCpu(pCtx, pCtx->defragmentationMoves);\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-void VmaBlockVector::DefragmentationEnd(\r
-    class VmaBlockVectorDefragmentationContext* pCtx,\r
-    uint32_t flags,\r
-    VmaDefragmentationStats* pStats)\r
-{\r
-    if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL && m_hAllocator->m_UseMutex)\r
-    {\r
-        VMA_ASSERT(pCtx->mutexLocked == false);\r
-\r
-        // Incremental defragmentation doesn't hold the lock, so when we enter here we don't actually have any\r
-        // lock protecting us. Since we mutate state here, we have to take the lock out now\r
-        m_Mutex.LockWrite();\r
-        pCtx->mutexLocked = true;\r
-    }\r
-\r
-    // If the mutex isn't locked we didn't do any work and there is nothing to delete.\r
-    if(pCtx->mutexLocked || !m_hAllocator->m_UseMutex)\r
-    {\r
-        // Destroy buffers.\r
-        for(size_t blockIndex = pCtx->blockContexts.size(); blockIndex--;)\r
-        {\r
-            VmaBlockDefragmentationContext &blockCtx = pCtx->blockContexts[blockIndex];\r
-            if(blockCtx.hBuffer)\r
-            {\r
-                (*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(m_hAllocator->m_hDevice, blockCtx.hBuffer, m_hAllocator->GetAllocationCallbacks());\r
-            }\r
-        }\r
-\r
-        if(pCtx->res >= VK_SUCCESS)\r
-        {\r
-            FreeEmptyBlocks(pStats);\r
-        }\r
-    }\r
-\r
-    if(pCtx->mutexLocked)\r
-    {\r
-        VMA_ASSERT(m_hAllocator->m_UseMutex);\r
-        m_Mutex.UnlockWrite();\r
-    }\r
-}\r
-\r
-uint32_t VmaBlockVector::ProcessDefragmentations(\r
-    class VmaBlockVectorDefragmentationContext *pCtx,\r
-    VmaDefragmentationPassMoveInfo* pMove, uint32_t maxMoves)\r
-{\r
-    VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-    \r
-    const uint32_t moveCount = std::min(uint32_t(pCtx->defragmentationMoves.size()) - pCtx->defragmentationMovesProcessed, maxMoves);\r
-\r
-    for(uint32_t i = 0; i < moveCount; ++ i)\r
-    {\r
-        VmaDefragmentationMove& move = pCtx->defragmentationMoves[pCtx->defragmentationMovesProcessed + i];\r
-\r
-        pMove->allocation = move.hAllocation;\r
-        pMove->memory = move.pDstBlock->GetDeviceMemory();\r
-        pMove->offset = move.dstOffset;\r
-\r
-        ++ pMove;\r
-    }\r
-\r
-    pCtx->defragmentationMovesProcessed += moveCount;\r
-\r
-    return moveCount;\r
-}\r
-\r
-void VmaBlockVector::CommitDefragmentations(\r
-    class VmaBlockVectorDefragmentationContext *pCtx,\r
-    VmaDefragmentationStats* pStats)\r
-{\r
-    VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-    \r
-    for(uint32_t i = pCtx->defragmentationMovesCommitted; i < pCtx->defragmentationMovesProcessed; ++ i)\r
-    {\r
-        const VmaDefragmentationMove &move = pCtx->defragmentationMoves[i];\r
-\r
-        move.pSrcBlock->m_pMetadata->FreeAtOffset(move.srcOffset);\r
-        move.hAllocation->ChangeBlockAllocation(m_hAllocator, move.pDstBlock, move.dstOffset);\r
-    }\r
-\r
-    pCtx->defragmentationMovesCommitted = pCtx->defragmentationMovesProcessed;\r
-    FreeEmptyBlocks(pStats);\r
-}\r
-\r
-size_t VmaBlockVector::CalcAllocationCount() const\r
-{\r
-    size_t result = 0;\r
-    for(size_t i = 0; i < m_Blocks.size(); ++i)\r
-    {\r
-        result += m_Blocks[i]->m_pMetadata->GetAllocationCount();\r
-    }\r
-    return result;\r
-}\r
-\r
-bool VmaBlockVector::IsBufferImageGranularityConflictPossible() const\r
-{\r
-    if(m_BufferImageGranularity == 1)\r
-    {\r
-        return false;\r
-    }\r
-    VmaSuballocationType lastSuballocType = VMA_SUBALLOCATION_TYPE_FREE;\r
-    for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)\r
-    {\r
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[i];\r
-        VMA_ASSERT(m_Algorithm == 0);\r
-        VmaBlockMetadata_Generic* const pMetadata = (VmaBlockMetadata_Generic*)pBlock->m_pMetadata;\r
-        if(pMetadata->IsBufferImageGranularityConflictPossible(m_BufferImageGranularity, lastSuballocType))\r
-        {\r
-            return true;\r
-        }\r
-    }\r
-    return false;\r
-}\r
-\r
-void VmaBlockVector::MakePoolAllocationsLost(\r
-    uint32_t currentFrameIndex,\r
-    size_t* pLostAllocationCount)\r
-{\r
-    VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-    size_t lostAllocationCount = 0;\r
-    for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)\r
-    {\r
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];\r
-        VMA_ASSERT(pBlock);\r
-        lostAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);\r
-    }\r
-    if(pLostAllocationCount != VMA_NULL)\r
-    {\r
-        *pLostAllocationCount = lostAllocationCount;\r
-    }\r
-}\r
-\r
-VkResult VmaBlockVector::CheckCorruption()\r
-{\r
-    if(!IsCorruptionDetectionEnabled())\r
-    {\r
-        return VK_ERROR_FEATURE_NOT_PRESENT;\r
-    }\r
-\r
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-    for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)\r
-    {\r
-        VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];\r
-        VMA_ASSERT(pBlock);\r
-        VkResult res = pBlock->CheckCorruption(m_hAllocator);\r
-        if(res != VK_SUCCESS)\r
-        {\r
-            return res;\r
-        }\r
-    }\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaBlockVector::AddStats(VmaStats* pStats)\r
-{\r
-    const uint32_t memTypeIndex = m_MemoryTypeIndex;\r
-    const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);\r
-\r
-    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);\r
-\r
-    for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)\r
-    {\r
-        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];\r
-        VMA_ASSERT(pBlock);\r
-        VMA_HEAVY_ASSERT(pBlock->Validate());\r
-        VmaStatInfo allocationStatInfo;\r
-        pBlock->m_pMetadata->CalcAllocationStatInfo(allocationStatInfo);\r
-        VmaAddStatInfo(pStats->total, allocationStatInfo);\r
-        VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);\r
-        VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);\r
-    }\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaDefragmentationAlgorithm_Generic members definition\r
-\r
-VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(\r
-    VmaAllocator hAllocator,\r
-    VmaBlockVector* pBlockVector,\r
-    uint32_t currentFrameIndex,\r
-    bool overlappingMoveSupported) :\r
-    VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),\r
-    m_AllocationCount(0),\r
-    m_AllAllocations(false),\r
-    m_BytesMoved(0),\r
-    m_AllocationsMoved(0),\r
-    m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))\r
-{\r
-    // Create block info for each block.\r
-    const size_t blockCount = m_pBlockVector->m_Blocks.size();\r
-    for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());\r
-        pBlockInfo->m_OriginalBlockIndex = blockIndex;\r
-        pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];\r
-        m_Blocks.push_back(pBlockInfo);\r
-    }\r
-\r
-    // Sort them by m_pBlock pointer value.\r
-    VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());\r
-}\r
-\r
-VmaDefragmentationAlgorithm_Generic::~VmaDefragmentationAlgorithm_Generic()\r
-{\r
-    for(size_t i = m_Blocks.size(); i--; )\r
-    {\r
-        vma_delete(m_hAllocator, m_Blocks[i]);\r
-    }\r
-}\r
-\r
-void VmaDefragmentationAlgorithm_Generic::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)\r
-{\r
-    // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.\r
-    if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)\r
-    {\r
-        VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock();\r
-        BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());\r
-        if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)\r
-        {\r
-            AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged);\r
-            (*it)->m_Allocations.push_back(allocInfo);\r
-        }\r
-        else\r
-        {\r
-            VMA_ASSERT(0);\r
-        }\r
-\r
-        ++m_AllocationCount;\r
-    }\r
-}\r
-\r
-VkResult VmaDefragmentationAlgorithm_Generic::DefragmentRound(\r
-    VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-    VkDeviceSize maxBytesToMove,\r
-    uint32_t maxAllocationsToMove,\r
-    bool freeOldAllocations)\r
-{\r
-    if(m_Blocks.empty())\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    // This is a choice based on research.\r
-    // Option 1:\r
-    uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;\r
-    // Option 2:\r
-    //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT;\r
-    // Option 3:\r
-    //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT;\r
-\r
-    size_t srcBlockMinIndex = 0;\r
-    // When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.\r
-    /*\r
-    if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)\r
-    {\r
-        const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();\r
-        if(blocksWithNonMovableCount > 0)\r
-        {\r
-            srcBlockMinIndex = blocksWithNonMovableCount - 1;\r
-        }\r
-    }\r
-    */\r
-\r
-    size_t srcBlockIndex = m_Blocks.size() - 1;\r
-    size_t srcAllocIndex = SIZE_MAX;\r
-    for(;;)\r
-    {\r
-        // 1. Find next allocation to move.\r
-        // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".\r
-        // 1.2. Then start from last to first m_Allocations.\r
-        while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())\r
-        {\r
-            if(m_Blocks[srcBlockIndex]->m_Allocations.empty())\r
-            {\r
-                // Finished: no more allocations to process.\r
-                if(srcBlockIndex == srcBlockMinIndex)\r
-                {\r
-                    return VK_SUCCESS;\r
-                }\r
-                else\r
-                {\r
-                    --srcBlockIndex;\r
-                    srcAllocIndex = SIZE_MAX;\r
-                }\r
-            }\r
-            else\r
-            {\r
-                srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;\r
-            }\r
-        }\r
-        \r
-        BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];\r
-        AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];\r
-\r
-        const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();\r
-        const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();\r
-        const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();\r
-        const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();\r
-\r
-        // 2. Try to find new place for this allocation in preceding or current block.\r
-        for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)\r
-        {\r
-            BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];\r
-            VmaAllocationRequest dstAllocRequest;\r
-            if(pDstBlockInfo->m_pBlock->m_pMetadata->CreateAllocationRequest(\r
-                m_CurrentFrameIndex,\r
-                m_pBlockVector->GetFrameInUseCount(),\r
-                m_pBlockVector->GetBufferImageGranularity(),\r
-                size,\r
-                alignment,\r
-                false, // upperAddress\r
-                suballocType,\r
-                false, // canMakeOtherLost\r
-                strategy,\r
-                &dstAllocRequest) &&\r
-            MoveMakesSense(\r
-                dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))\r
-            {\r
-                VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);\r
-\r
-                // Reached limit on number of allocations or bytes to move.\r
-                if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||\r
-                    (m_BytesMoved + size > maxBytesToMove))\r
-                {\r
-                    return VK_SUCCESS;\r
-                }\r
-\r
-                VmaDefragmentationMove move = {};\r
-                move.srcBlockIndex = pSrcBlockInfo->m_OriginalBlockIndex;\r
-                move.dstBlockIndex = pDstBlockInfo->m_OriginalBlockIndex;\r
-                move.srcOffset = srcOffset;\r
-                move.dstOffset = dstAllocRequest.offset;\r
-                move.size = size;\r
-                move.hAllocation = allocInfo.m_hAllocation;\r
-                move.pSrcBlock = pSrcBlockInfo->m_pBlock;\r
-                move.pDstBlock = pDstBlockInfo->m_pBlock;\r
-\r
-                moves.push_back(move);\r
-\r
-                pDstBlockInfo->m_pBlock->m_pMetadata->Alloc(\r
-                    dstAllocRequest,\r
-                    suballocType,\r
-                    size,\r
-                    allocInfo.m_hAllocation);\r
-\r
-                if(freeOldAllocations)\r
-                {\r
-                    pSrcBlockInfo->m_pBlock->m_pMetadata->FreeAtOffset(srcOffset);\r
-                    allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);\r
-                }\r
-                \r
-                if(allocInfo.m_pChanged != VMA_NULL)\r
-                {\r
-                    *allocInfo.m_pChanged = VK_TRUE;\r
-                }\r
-\r
-                ++m_AllocationsMoved;\r
-                m_BytesMoved += size;\r
-\r
-                VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);\r
-\r
-                break;\r
-            }\r
-        }\r
-\r
-        // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.\r
-\r
-        if(srcAllocIndex > 0)\r
-        {\r
-            --srcAllocIndex;\r
-        }\r
-        else\r
-        {\r
-            if(srcBlockIndex > 0)\r
-            {\r
-                --srcBlockIndex;\r
-                srcAllocIndex = SIZE_MAX;\r
-            }\r
-            else\r
-            {\r
-                return VK_SUCCESS;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-size_t VmaDefragmentationAlgorithm_Generic::CalcBlocksWithNonMovableCount() const\r
-{\r
-    size_t result = 0;\r
-    for(size_t i = 0; i < m_Blocks.size(); ++i)\r
-    {\r
-        if(m_Blocks[i]->m_HasNonMovableAllocations)\r
-        {\r
-            ++result;\r
-        }\r
-    }\r
-    return result;\r
-}\r
-\r
-VkResult VmaDefragmentationAlgorithm_Generic::Defragment(\r
-    VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-    VkDeviceSize maxBytesToMove,\r
-    uint32_t maxAllocationsToMove,\r
-    VmaDefragmentationFlags flags)\r
-{\r
-    if(!m_AllAllocations && m_AllocationCount == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    const size_t blockCount = m_Blocks.size();\r
-    for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        BlockInfo* pBlockInfo = m_Blocks[blockIndex];\r
-\r
-        if(m_AllAllocations)\r
-        {\r
-            VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata;\r
-            for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin();\r
-                it != pMetadata->m_Suballocations.end();\r
-                ++it)\r
-            {\r
-                if(it->type != VMA_SUBALLOCATION_TYPE_FREE)\r
-                {\r
-                    AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL);\r
-                    pBlockInfo->m_Allocations.push_back(allocInfo);\r
-                }\r
-            }\r
-        }\r
-\r
-        pBlockInfo->CalcHasNonMovableAllocations();\r
-        \r
-        // This is a choice based on research.\r
-        // Option 1:\r
-        pBlockInfo->SortAllocationsByOffsetDescending();\r
-        // Option 2:\r
-        //pBlockInfo->SortAllocationsBySizeDescending();\r
-    }\r
-\r
-    // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.\r
-    VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());\r
-\r
-    // This is a choice based on research.\r
-    const uint32_t roundCount = 2;\r
-\r
-    // Execute defragmentation rounds (the main part).\r
-    VkResult result = VK_SUCCESS;\r
-    for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)\r
-    {\r
-        result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove, !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL));\r
-    }\r
-\r
-    return result;\r
-}\r
-\r
-bool VmaDefragmentationAlgorithm_Generic::MoveMakesSense(\r
-        size_t dstBlockIndex, VkDeviceSize dstOffset,\r
-        size_t srcBlockIndex, VkDeviceSize srcOffset)\r
-{\r
-    if(dstBlockIndex < srcBlockIndex)\r
-    {\r
-        return true;\r
-    }\r
-    if(dstBlockIndex > srcBlockIndex)\r
-    {\r
-        return false;\r
-    }\r
-    if(dstOffset < srcOffset)\r
-    {\r
-        return true;\r
-    }\r
-    return false;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaDefragmentationAlgorithm_Fast\r
-\r
-VmaDefragmentationAlgorithm_Fast::VmaDefragmentationAlgorithm_Fast(\r
-    VmaAllocator hAllocator,\r
-    VmaBlockVector* pBlockVector,\r
-    uint32_t currentFrameIndex,\r
-    bool overlappingMoveSupported) :\r
-    VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),\r
-    m_OverlappingMoveSupported(overlappingMoveSupported),\r
-    m_AllocationCount(0),\r
-    m_AllAllocations(false),\r
-    m_BytesMoved(0),\r
-    m_AllocationsMoved(0),\r
-    m_BlockInfos(VmaStlAllocator<BlockInfo>(hAllocator->GetAllocationCallbacks()))\r
-{\r
-    VMA_ASSERT(VMA_DEBUG_MARGIN == 0);\r
-\r
-}\r
-\r
-VmaDefragmentationAlgorithm_Fast::~VmaDefragmentationAlgorithm_Fast()\r
-{\r
-}\r
-\r
-VkResult VmaDefragmentationAlgorithm_Fast::Defragment(\r
-    VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,\r
-    VkDeviceSize maxBytesToMove,\r
-    uint32_t maxAllocationsToMove,\r
-    VmaDefragmentationFlags flags)\r
-{\r
-    VMA_ASSERT(m_AllAllocations || m_pBlockVector->CalcAllocationCount() == m_AllocationCount);\r
-\r
-    const size_t blockCount = m_pBlockVector->GetBlockCount();\r
-    if(blockCount == 0 || maxBytesToMove == 0 || maxAllocationsToMove == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    PreprocessMetadata();\r
-\r
-    // Sort blocks in order from most destination.\r
-\r
-    m_BlockInfos.resize(blockCount);\r
-    for(size_t i = 0; i < blockCount; ++i)\r
-    {\r
-        m_BlockInfos[i].origBlockIndex = i;\r
-    }\r
-\r
-    VMA_SORT(m_BlockInfos.begin(), m_BlockInfos.end(), [this](const BlockInfo& lhs, const BlockInfo& rhs) -> bool {\r
-        return m_pBlockVector->GetBlock(lhs.origBlockIndex)->m_pMetadata->GetSumFreeSize() <\r
-            m_pBlockVector->GetBlock(rhs.origBlockIndex)->m_pMetadata->GetSumFreeSize();\r
-    });\r
-\r
-    // THE MAIN ALGORITHM\r
-\r
-    FreeSpaceDatabase freeSpaceDb;\r
-\r
-    size_t dstBlockInfoIndex = 0;\r
-    size_t dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;\r
-    VmaDeviceMemoryBlock* pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);\r
-    VmaBlockMetadata_Generic* pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;\r
-    VkDeviceSize dstBlockSize = pDstMetadata->GetSize();\r
-    VkDeviceSize dstOffset = 0;\r
-\r
-    bool end = false;\r
-    for(size_t srcBlockInfoIndex = 0; !end && srcBlockInfoIndex < blockCount; ++srcBlockInfoIndex)\r
-    {\r
-        const size_t srcOrigBlockIndex = m_BlockInfos[srcBlockInfoIndex].origBlockIndex;\r
-        VmaDeviceMemoryBlock* const pSrcBlock = m_pBlockVector->GetBlock(srcOrigBlockIndex);\r
-        VmaBlockMetadata_Generic* const pSrcMetadata = (VmaBlockMetadata_Generic*)pSrcBlock->m_pMetadata;\r
-        for(VmaSuballocationList::iterator srcSuballocIt = pSrcMetadata->m_Suballocations.begin();\r
-            !end && srcSuballocIt != pSrcMetadata->m_Suballocations.end(); )\r
-        {\r
-            VmaAllocation_T* const pAlloc = srcSuballocIt->hAllocation;\r
-            const VkDeviceSize srcAllocAlignment = pAlloc->GetAlignment();\r
-            const VkDeviceSize srcAllocSize = srcSuballocIt->size;\r
-            if(m_AllocationsMoved == maxAllocationsToMove ||\r
-                m_BytesMoved + srcAllocSize > maxBytesToMove)\r
-            {\r
-                end = true;\r
-                break;\r
-            }\r
-            const VkDeviceSize srcAllocOffset = srcSuballocIt->offset;\r
-\r
-            VmaDefragmentationMove move = {};\r
-            // Try to place it in one of free spaces from the database.\r
-            size_t freeSpaceInfoIndex;\r
-            VkDeviceSize dstAllocOffset;\r
-            if(freeSpaceDb.Fetch(srcAllocAlignment, srcAllocSize,\r
-                freeSpaceInfoIndex, dstAllocOffset))\r
-            {\r
-                size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;\r
-                VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);\r
-                VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;\r
-\r
-                // Same block\r
-                if(freeSpaceInfoIndex == srcBlockInfoIndex)\r
-                {\r
-                    VMA_ASSERT(dstAllocOffset <= srcAllocOffset);\r
-\r
-                    // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.\r
-\r
-                    VmaSuballocation suballoc = *srcSuballocIt;\r
-                    suballoc.offset = dstAllocOffset;\r
-                    suballoc.hAllocation->ChangeOffset(dstAllocOffset);\r
-                    m_BytesMoved += srcAllocSize;\r
-                    ++m_AllocationsMoved;\r
-                    \r
-                    VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;\r
-                    ++nextSuballocIt;\r
-                    pSrcMetadata->m_Suballocations.erase(srcSuballocIt);\r
-                    srcSuballocIt = nextSuballocIt;\r
-\r
-                    InsertSuballoc(pFreeSpaceMetadata, suballoc);\r
-\r
-                    move.srcBlockIndex = srcOrigBlockIndex;\r
-                    move.dstBlockIndex = freeSpaceOrigBlockIndex;\r
-                    move.srcOffset = srcAllocOffset;\r
-                    move.dstOffset = dstAllocOffset;\r
-                    move.size = srcAllocSize;\r
-                    \r
-                    moves.push_back(move);\r
-                }\r
-                // Different block\r
-                else\r
-                {\r
-                    // MOVE OPTION 2: Move the allocation to a different block.\r
-\r
-                    VMA_ASSERT(freeSpaceInfoIndex < srcBlockInfoIndex);\r
-\r
-                    VmaSuballocation suballoc = *srcSuballocIt;\r
-                    suballoc.offset = dstAllocOffset;\r
-                    suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pFreeSpaceBlock, dstAllocOffset);\r
-                    m_BytesMoved += srcAllocSize;\r
-                    ++m_AllocationsMoved;\r
-\r
-                    VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;\r
-                    ++nextSuballocIt;\r
-                    pSrcMetadata->m_Suballocations.erase(srcSuballocIt);\r
-                    srcSuballocIt = nextSuballocIt;\r
-\r
-                    InsertSuballoc(pFreeSpaceMetadata, suballoc);\r
-\r
-                    move.srcBlockIndex = srcOrigBlockIndex;\r
-                    move.dstBlockIndex = freeSpaceOrigBlockIndex;\r
-                    move.srcOffset = srcAllocOffset;\r
-                    move.dstOffset = dstAllocOffset;\r
-                    move.size = srcAllocSize;\r
-                    \r
-                    moves.push_back(move);\r
-                }\r
-            }\r
-            else\r
-            {\r
-                dstAllocOffset = VmaAlignUp(dstOffset, srcAllocAlignment);\r
-\r
-                // If the allocation doesn't fit before the end of dstBlock, forward to next block.\r
-                while(dstBlockInfoIndex < srcBlockInfoIndex &&\r
-                    dstAllocOffset + srcAllocSize > dstBlockSize)\r
-                {\r
-                    // But before that, register remaining free space at the end of dst block.\r
-                    freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, dstBlockSize - dstOffset);\r
-\r
-                    ++dstBlockInfoIndex;\r
-                    dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;\r
-                    pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);\r
-                    pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;\r
-                    dstBlockSize = pDstMetadata->GetSize();\r
-                    dstOffset = 0;\r
-                    dstAllocOffset = 0;\r
-                }\r
-\r
-                // Same block\r
-                if(dstBlockInfoIndex == srcBlockInfoIndex)\r
-                {\r
-                    VMA_ASSERT(dstAllocOffset <= srcAllocOffset);\r
-\r
-                    const bool overlap = dstAllocOffset + srcAllocSize > srcAllocOffset;\r
-\r
-                    bool skipOver = overlap;\r
-                    if(overlap && m_OverlappingMoveSupported && dstAllocOffset < srcAllocOffset)\r
-                    {\r
-                        // If destination and source place overlap, skip if it would move it\r
-                        // by only < 1/64 of its size.\r
-                        skipOver = (srcAllocOffset - dstAllocOffset) * 64 < srcAllocSize;\r
-                    }\r
-\r
-                    if(skipOver)\r
-                    {\r
-                        freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, srcAllocOffset - dstOffset);\r
-\r
-                        dstOffset = srcAllocOffset + srcAllocSize;\r
-                        ++srcSuballocIt;\r
-                    }\r
-                    // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.\r
-                    else\r
-                    {\r
-                        srcSuballocIt->offset = dstAllocOffset;\r
-                        srcSuballocIt->hAllocation->ChangeOffset(dstAllocOffset);\r
-                        dstOffset = dstAllocOffset + srcAllocSize;\r
-                        m_BytesMoved += srcAllocSize;\r
-                        ++m_AllocationsMoved;\r
-                        ++srcSuballocIt;\r
-                        \r
-                        move.srcBlockIndex = srcOrigBlockIndex;\r
-                        move.dstBlockIndex = dstOrigBlockIndex;\r
-                        move.srcOffset = srcAllocOffset;\r
-                        move.dstOffset = dstAllocOffset;\r
-                        move.size = srcAllocSize;\r
-                        \r
-                        moves.push_back(move);\r
-                    }\r
-                }\r
-                // Different block\r
-                else\r
-                {\r
-                    // MOVE OPTION 2: Move the allocation to a different block.\r
-\r
-                    VMA_ASSERT(dstBlockInfoIndex < srcBlockInfoIndex);\r
-                    VMA_ASSERT(dstAllocOffset + srcAllocSize <= dstBlockSize);\r
-\r
-                    VmaSuballocation suballoc = *srcSuballocIt;\r
-                    suballoc.offset = dstAllocOffset;\r
-                    suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlock, dstAllocOffset);\r
-                    dstOffset = dstAllocOffset + srcAllocSize;\r
-                    m_BytesMoved += srcAllocSize;\r
-                    ++m_AllocationsMoved;\r
-\r
-                    VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;\r
-                    ++nextSuballocIt;\r
-                    pSrcMetadata->m_Suballocations.erase(srcSuballocIt);\r
-                    srcSuballocIt = nextSuballocIt;\r
-\r
-                    pDstMetadata->m_Suballocations.push_back(suballoc);\r
-\r
-                    move.srcBlockIndex = srcOrigBlockIndex;\r
-                    move.dstBlockIndex = dstOrigBlockIndex;\r
-                    move.srcOffset = srcAllocOffset;\r
-                    move.dstOffset = dstAllocOffset;\r
-                    move.size = srcAllocSize;\r
-                    \r
-                    moves.push_back(move);\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    m_BlockInfos.clear();\r
-    \r
-    PostprocessMetadata();\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaDefragmentationAlgorithm_Fast::PreprocessMetadata()\r
-{\r
-    const size_t blockCount = m_pBlockVector->GetBlockCount();\r
-    for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        VmaBlockMetadata_Generic* const pMetadata =\r
-            (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;\r
-        pMetadata->m_FreeCount = 0;\r
-        pMetadata->m_SumFreeSize = pMetadata->GetSize();\r
-        pMetadata->m_FreeSuballocationsBySize.clear();\r
-        for(VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();\r
-            it != pMetadata->m_Suballocations.end(); )\r
-        {\r
-            if(it->type == VMA_SUBALLOCATION_TYPE_FREE)\r
-            {\r
-                VmaSuballocationList::iterator nextIt = it;\r
-                ++nextIt;\r
-                pMetadata->m_Suballocations.erase(it);\r
-                it = nextIt;\r
-            }\r
-            else\r
-            {\r
-                ++it;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-void VmaDefragmentationAlgorithm_Fast::PostprocessMetadata()\r
-{\r
-    const size_t blockCount = m_pBlockVector->GetBlockCount();\r
-    for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)\r
-    {\r
-        VmaBlockMetadata_Generic* const pMetadata =\r
-            (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;\r
-        const VkDeviceSize blockSize = pMetadata->GetSize();\r
-        \r
-        // No allocations in this block - entire area is free.\r
-        if(pMetadata->m_Suballocations.empty())\r
-        {\r
-            pMetadata->m_FreeCount = 1;\r
-            //pMetadata->m_SumFreeSize is already set to blockSize.\r
-            VmaSuballocation suballoc = {\r
-                0, // offset\r
-                blockSize, // size\r
-                VMA_NULL, // hAllocation\r
-                VMA_SUBALLOCATION_TYPE_FREE };\r
-            pMetadata->m_Suballocations.push_back(suballoc);\r
-            pMetadata->RegisterFreeSuballocation(pMetadata->m_Suballocations.begin());\r
-        }\r
-        // There are some allocations in this block.\r
-        else\r
-        {\r
-            VkDeviceSize offset = 0;\r
-            VmaSuballocationList::iterator it;\r
-            for(it = pMetadata->m_Suballocations.begin();\r
-                it != pMetadata->m_Suballocations.end();\r
-                ++it)\r
-            {\r
-                VMA_ASSERT(it->type != VMA_SUBALLOCATION_TYPE_FREE);\r
-                VMA_ASSERT(it->offset >= offset);\r
-\r
-                // Need to insert preceding free space.\r
-                if(it->offset > offset)\r
-                {\r
-                    ++pMetadata->m_FreeCount;\r
-                    const VkDeviceSize freeSize = it->offset - offset;\r
-                    VmaSuballocation suballoc = {\r
-                        offset, // offset\r
-                        freeSize, // size\r
-                        VMA_NULL, // hAllocation\r
-                        VMA_SUBALLOCATION_TYPE_FREE };\r
-                    VmaSuballocationList::iterator precedingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);\r
-                    if(freeSize >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-                    {\r
-                        pMetadata->m_FreeSuballocationsBySize.push_back(precedingFreeIt);\r
-                    }\r
-                }\r
-\r
-                pMetadata->m_SumFreeSize -= it->size;\r
-                offset = it->offset + it->size;\r
-            }\r
-\r
-            // Need to insert trailing free space.\r
-            if(offset < blockSize)\r
-            {\r
-                ++pMetadata->m_FreeCount;\r
-                const VkDeviceSize freeSize = blockSize - offset;\r
-                VmaSuballocation suballoc = {\r
-                    offset, // offset\r
-                    freeSize, // size\r
-                    VMA_NULL, // hAllocation\r
-                    VMA_SUBALLOCATION_TYPE_FREE };\r
-                VMA_ASSERT(it == pMetadata->m_Suballocations.end());\r
-                VmaSuballocationList::iterator trailingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);\r
-                if(freeSize > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)\r
-                {\r
-                    pMetadata->m_FreeSuballocationsBySize.push_back(trailingFreeIt);\r
-                }\r
-            }\r
-\r
-            VMA_SORT(\r
-                pMetadata->m_FreeSuballocationsBySize.begin(),\r
-                pMetadata->m_FreeSuballocationsBySize.end(),\r
-                VmaSuballocationItemSizeLess());\r
-        }\r
-\r
-        VMA_HEAVY_ASSERT(pMetadata->Validate());\r
-    }\r
-}\r
-\r
-void VmaDefragmentationAlgorithm_Fast::InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc)\r
-{\r
-    // TODO: Optimize somehow. Remember iterator instead of searching for it linearly.\r
-    VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();\r
-    while(it != pMetadata->m_Suballocations.end())\r
-    {\r
-        if(it->offset < suballoc.offset)\r
-        {\r
-            ++it;\r
-        }\r
-    }\r
-    pMetadata->m_Suballocations.insert(it, suballoc);\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaBlockVectorDefragmentationContext\r
-\r
-VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(\r
-    VmaAllocator hAllocator,\r
-    VmaPool hCustomPool,\r
-    VmaBlockVector* pBlockVector,\r
-    uint32_t currFrameIndex) :\r
-    res(VK_SUCCESS),\r
-    mutexLocked(false),\r
-    blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),\r
-    defragmentationMoves(VmaStlAllocator<VmaDefragmentationMove>(hAllocator->GetAllocationCallbacks())),\r
-    defragmentationMovesProcessed(0),\r
-    defragmentationMovesCommitted(0),\r
-    hasDefragmentationPlan(0),\r
-    m_hAllocator(hAllocator),\r
-    m_hCustomPool(hCustomPool),\r
-    m_pBlockVector(pBlockVector),\r
-    m_CurrFrameIndex(currFrameIndex),\r
-    m_pAlgorithm(VMA_NULL),\r
-    m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),\r
-    m_AllAllocations(false)\r
-{\r
-}\r
-\r
-VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()\r
-{\r
-    vma_delete(m_hAllocator, m_pAlgorithm);\r
-}\r
-\r
-void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)\r
-{\r
-    AllocInfo info = { hAlloc, pChanged };\r
-    m_Allocations.push_back(info);\r
-}\r
-\r
-void VmaBlockVectorDefragmentationContext::Begin(bool overlappingMoveSupported, VmaDefragmentationFlags flags)\r
-{\r
-    const bool allAllocations = m_AllAllocations ||\r
-        m_Allocations.size() == m_pBlockVector->CalcAllocationCount();\r
-\r
-    /********************************\r
-    HERE IS THE CHOICE OF DEFRAGMENTATION ALGORITHM.\r
-    ********************************/\r
-\r
-    /*\r
-    Fast algorithm is supported only when certain criteria are met:\r
-    - VMA_DEBUG_MARGIN is 0.\r
-    - All allocations in this block vector are moveable.\r
-    - There is no possibility of image/buffer granularity conflict.\r
-    - The defragmentation is not incremental\r
-    */\r
-    if(VMA_DEBUG_MARGIN == 0 &&\r
-        allAllocations &&\r
-        !m_pBlockVector->IsBufferImageGranularityConflictPossible() &&\r
-        !(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL))\r
-    {\r
-        m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Fast)(\r
-            m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);\r
-    }\r
-    else\r
-    {\r
-        m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Generic)(\r
-            m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);\r
-    }\r
-\r
-    if(allAllocations)\r
-    {\r
-        m_pAlgorithm->AddAll();\r
-    }\r
-    else\r
-    {\r
-        for(size_t i = 0, count = m_Allocations.size(); i < count; ++i)\r
-        {\r
-            m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged);\r
-        }\r
-    }\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaDefragmentationContext\r
-\r
-VmaDefragmentationContext_T::VmaDefragmentationContext_T(\r
-    VmaAllocator hAllocator,\r
-    uint32_t currFrameIndex,\r
-    uint32_t flags,\r
-    VmaDefragmentationStats* pStats) :\r
-    m_hAllocator(hAllocator),\r
-    m_CurrFrameIndex(currFrameIndex),\r
-    m_Flags(flags),\r
-    m_pStats(pStats),\r
-    m_CustomPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks()))\r
-{\r
-    memset(m_DefaultPoolContexts, 0, sizeof(m_DefaultPoolContexts));\r
-}\r
-\r
-VmaDefragmentationContext_T::~VmaDefragmentationContext_T()\r
-{\r
-    for(size_t i = m_CustomPoolContexts.size(); i--; )\r
-    {\r
-        VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[i];\r
-        pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats);\r
-        vma_delete(m_hAllocator, pBlockVectorCtx);\r
-    }\r
-    for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; )\r
-    {\r
-        VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[i];\r
-        if(pBlockVectorCtx)\r
-        {\r
-            pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_Flags, m_pStats);\r
-            vma_delete(m_hAllocator, pBlockVectorCtx);\r
-        }\r
-    }\r
-}\r
-\r
-void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, const VmaPool* pPools)\r
-{\r
-    for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)\r
-    {\r
-        VmaPool pool = pPools[poolIndex];\r
-        VMA_ASSERT(pool);\r
-        // Pools with algorithm other than default are not defragmented.\r
-        if(pool->m_BlockVector.GetAlgorithm() == 0)\r
-        {\r
-            VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;\r
-            \r
-            for(size_t i = m_CustomPoolContexts.size(); i--; )\r
-            {\r
-                if(m_CustomPoolContexts[i]->GetCustomPool() == pool)\r
-                {\r
-                    pBlockVectorDefragCtx = m_CustomPoolContexts[i];\r
-                    break;\r
-                }\r
-            }\r
-            \r
-            if(!pBlockVectorDefragCtx)\r
-            {\r
-                pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(\r
-                    m_hAllocator,\r
-                    pool,\r
-                    &pool->m_BlockVector,\r
-                    m_CurrFrameIndex);\r
-                m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);\r
-            }\r
-\r
-            pBlockVectorDefragCtx->AddAll();\r
-        }\r
-    }\r
-}\r
-\r
-void VmaDefragmentationContext_T::AddAllocations(\r
-    uint32_t allocationCount,\r
-    const VmaAllocation* pAllocations,\r
-    VkBool32* pAllocationsChanged)\r
-{\r
-    // Dispatch pAllocations among defragmentators. Create them when necessary.\r
-    for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)\r
-    {\r
-        const VmaAllocation hAlloc = pAllocations[allocIndex];\r
-        VMA_ASSERT(hAlloc);\r
-        // DedicatedAlloc cannot be defragmented.\r
-        if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&\r
-            // Lost allocation cannot be defragmented.\r
-            (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))\r
-        {\r
-            VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;\r
-\r
-            const VmaPool hAllocPool = hAlloc->GetBlock()->GetParentPool();\r
-            // This allocation belongs to custom pool.\r
-            if(hAllocPool != VK_NULL_HANDLE)\r
-            {\r
-                // Pools with algorithm other than default are not defragmented.\r
-                if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)\r
-                {\r
-                    for(size_t i = m_CustomPoolContexts.size(); i--; )\r
-                    {\r
-                        if(m_CustomPoolContexts[i]->GetCustomPool() == hAllocPool)\r
-                        {\r
-                            pBlockVectorDefragCtx = m_CustomPoolContexts[i];\r
-                            break;\r
-                        }\r
-                    }\r
-                    if(!pBlockVectorDefragCtx)\r
-                    {\r
-                        pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(\r
-                            m_hAllocator,\r
-                            hAllocPool,\r
-                            &hAllocPool->m_BlockVector,\r
-                            m_CurrFrameIndex);\r
-                        m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);\r
-                    }\r
-                }\r
-            }\r
-            // This allocation belongs to default pool.\r
-            else\r
-            {\r
-                const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();\r
-                pBlockVectorDefragCtx = m_DefaultPoolContexts[memTypeIndex];\r
-                if(!pBlockVectorDefragCtx)\r
-                {\r
-                    pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(\r
-                        m_hAllocator,\r
-                        VMA_NULL, // hCustomPool\r
-                        m_hAllocator->m_pBlockVectors[memTypeIndex],\r
-                        m_CurrFrameIndex);\r
-                    m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;\r
-                }\r
-            }\r
-\r
-            if(pBlockVectorDefragCtx)\r
-            {\r
-                VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?\r
-                    &pAllocationsChanged[allocIndex] : VMA_NULL;\r
-                pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged);\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-VkResult VmaDefragmentationContext_T::Defragment(\r
-    VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,\r
-    VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,\r
-    VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats, VmaDefragmentationFlags flags)\r
-{\r
-    if(pStats)\r
-    {\r
-        memset(pStats, 0, sizeof(VmaDefragmentationStats));\r
-    }\r
-\r
-    if(flags & VMA_DEFRAGMENTATION_FLAG_INCREMENTAL)\r
-    {\r
-        // For incremental defragmetnations, we just earmark how much we can move\r
-        // The real meat is in the defragmentation steps\r
-        m_MaxCpuBytesToMove = maxCpuBytesToMove;\r
-        m_MaxCpuAllocationsToMove = maxCpuAllocationsToMove;\r
-\r
-        m_MaxGpuBytesToMove = maxGpuBytesToMove;\r
-        m_MaxGpuAllocationsToMove = maxGpuAllocationsToMove;\r
-\r
-        if(m_MaxCpuBytesToMove == 0 && m_MaxCpuAllocationsToMove == 0 &&\r
-            m_MaxGpuBytesToMove == 0 && m_MaxGpuAllocationsToMove == 0)\r
-            return VK_SUCCESS;\r
-\r
-        return VK_NOT_READY;\r
-    }\r
-\r
-    if(commandBuffer == VK_NULL_HANDLE)\r
-    {\r
-        maxGpuBytesToMove = 0;\r
-        maxGpuAllocationsToMove = 0;\r
-    }\r
-\r
-    VkResult res = VK_SUCCESS;\r
-\r
-    // Process default pools.\r
-    for(uint32_t memTypeIndex = 0;\r
-        memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS;\r
-        ++memTypeIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];\r
-        if(pBlockVectorCtx)\r
-        {\r
-            VMA_ASSERT(pBlockVectorCtx->GetBlockVector());\r
-            pBlockVectorCtx->GetBlockVector()->Defragment(\r
-                pBlockVectorCtx,\r
-                pStats, flags,\r
-                maxCpuBytesToMove, maxCpuAllocationsToMove,\r
-                maxGpuBytesToMove, maxGpuAllocationsToMove,\r
-                commandBuffer);\r
-            if(pBlockVectorCtx->res != VK_SUCCESS)\r
-            {\r
-                res = pBlockVectorCtx->res;\r
-            }\r
-        }\r
-    }\r
-\r
-    // Process custom pools.\r
-    for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();\r
-        customCtxIndex < customCtxCount && res >= VK_SUCCESS;\r
-        ++customCtxIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];\r
-        VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());\r
-        pBlockVectorCtx->GetBlockVector()->Defragment(\r
-            pBlockVectorCtx,\r
-            pStats, flags,\r
-            maxCpuBytesToMove, maxCpuAllocationsToMove,\r
-            maxGpuBytesToMove, maxGpuAllocationsToMove,\r
-            commandBuffer);\r
-        if(pBlockVectorCtx->res != VK_SUCCESS)\r
-        {\r
-            res = pBlockVectorCtx->res;\r
-        }\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassInfo* pInfo)\r
-{\r
-    VmaDefragmentationPassMoveInfo* pCurrentMove = pInfo->pMoves;\r
-    uint32_t movesLeft = pInfo->moveCount;\r
-\r
-    // Process default pools.\r
-    for(uint32_t memTypeIndex = 0;\r
-        memTypeIndex < m_hAllocator->GetMemoryTypeCount();\r
-        ++memTypeIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];\r
-        if(pBlockVectorCtx)\r
-        {\r
-            VMA_ASSERT(pBlockVectorCtx->GetBlockVector());\r
-\r
-            if(!pBlockVectorCtx->hasDefragmentationPlan)\r
-            {\r
-                pBlockVectorCtx->GetBlockVector()->Defragment(\r
-                    pBlockVectorCtx,\r
-                    m_pStats, m_Flags,\r
-                    m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove,\r
-                    m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove,\r
-                    VK_NULL_HANDLE);\r
-\r
-                if(pBlockVectorCtx->res < VK_SUCCESS)\r
-                    continue;\r
-\r
-                pBlockVectorCtx->hasDefragmentationPlan = true;\r
-            }\r
-\r
-            const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations(\r
-                pBlockVectorCtx,\r
-                pCurrentMove, movesLeft);\r
-\r
-            movesLeft -= processed;\r
-            pCurrentMove += processed;\r
-        }\r
-    }\r
-\r
-    // Process custom pools.\r
-    for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();\r
-        customCtxIndex < customCtxCount;\r
-        ++customCtxIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];\r
-        VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());\r
-\r
-        if(!pBlockVectorCtx->hasDefragmentationPlan)\r
-        {\r
-            pBlockVectorCtx->GetBlockVector()->Defragment(\r
-                pBlockVectorCtx,\r
-                m_pStats, m_Flags,\r
-                m_MaxCpuBytesToMove, m_MaxCpuAllocationsToMove,\r
-                m_MaxGpuBytesToMove, m_MaxGpuAllocationsToMove,\r
-                VK_NULL_HANDLE);\r
-\r
-            if(pBlockVectorCtx->res < VK_SUCCESS)\r
-                continue;\r
-\r
-            pBlockVectorCtx->hasDefragmentationPlan = true;\r
-        }\r
-\r
-        const uint32_t processed = pBlockVectorCtx->GetBlockVector()->ProcessDefragmentations(\r
-            pBlockVectorCtx,\r
-            pCurrentMove, movesLeft);\r
-\r
-        movesLeft -= processed;\r
-        pCurrentMove += processed;\r
-    }\r
-\r
-    pInfo->moveCount = pInfo->moveCount - movesLeft;\r
-\r
-    return VK_SUCCESS;\r
-}\r
-VkResult VmaDefragmentationContext_T::DefragmentPassEnd()\r
-{\r
-    VkResult res = VK_SUCCESS;\r
-\r
-    // Process default pools.\r
-    for(uint32_t memTypeIndex = 0;\r
-        memTypeIndex < m_hAllocator->GetMemoryTypeCount();\r
-        ++memTypeIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];\r
-        if(pBlockVectorCtx)\r
-        {\r
-            VMA_ASSERT(pBlockVectorCtx->GetBlockVector());\r
-\r
-            if(!pBlockVectorCtx->hasDefragmentationPlan)\r
-            {\r
-                res = VK_NOT_READY;\r
-                continue;\r
-            }\r
-\r
-            pBlockVectorCtx->GetBlockVector()->CommitDefragmentations(\r
-                pBlockVectorCtx, m_pStats);\r
-\r
-            if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted)\r
-                res = VK_NOT_READY;\r
-        }\r
-    }\r
-\r
-    // Process custom pools.\r
-    for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();\r
-        customCtxIndex < customCtxCount;\r
-        ++customCtxIndex)\r
-    {\r
-        VmaBlockVectorDefragmentationContext *pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];\r
-        VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());\r
-\r
-        if(!pBlockVectorCtx->hasDefragmentationPlan)\r
-        {\r
-            res = VK_NOT_READY;\r
-            continue;\r
-        }\r
-\r
-        pBlockVectorCtx->GetBlockVector()->CommitDefragmentations(\r
-            pBlockVectorCtx, m_pStats);\r
-\r
-        if(pBlockVectorCtx->defragmentationMoves.size() != pBlockVectorCtx->defragmentationMovesCommitted)\r
-            res = VK_NOT_READY;\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaRecorder\r
-\r
-#if VMA_RECORDING_ENABLED\r
-\r
-VmaRecorder::VmaRecorder() :\r
-    m_UseMutex(true),\r
-    m_Flags(0),\r
-    m_File(VMA_NULL),\r
-    m_RecordingStartTime(std::chrono::high_resolution_clock::now())\r
-{\r
-}\r
-\r
-VkResult VmaRecorder::Init(const VmaRecordSettings& settings, bool useMutex)\r
-{\r
-    m_UseMutex = useMutex;\r
-    m_Flags = settings.flags;\r
-\r
-#if defined(_WIN32)\r
-    // Open file for writing.\r
-    errno_t err = fopen_s(&m_File, settings.pFilePath, "wb");\r
-\r
-    if(err != 0)\r
-    {\r
-        return VK_ERROR_INITIALIZATION_FAILED;\r
-    }\r
-#else\r
-    // Open file for writing.\r
-    m_File = fopen(settings.pFilePath, "wb");\r
-\r
-    if(m_File == 0)\r
-    {\r
-        return VK_ERROR_INITIALIZATION_FAILED;\r
-    }\r
-#endif\r
-\r
-    // Write header.\r
-    fprintf(m_File, "%s\n", "Vulkan Memory Allocator,Calls recording");\r
-    fprintf(m_File, "%s\n", "1,8");\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-VmaRecorder::~VmaRecorder()\r
-{\r
-    if(m_File != VMA_NULL)\r
-    {\r
-        fclose(m_File);\r
-    }\r
-}\r
-\r
-void VmaRecorder::RecordCreateAllocator(uint32_t frameIndex)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaCreateAllocator\n", callParams.threadId, callParams.time, frameIndex);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDestroyAllocator(uint32_t frameIndex)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDestroyAllocator\n", callParams.threadId, callParams.time, frameIndex);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordCreatePool(uint32_t frameIndex, const VmaPoolCreateInfo& createInfo, VmaPool pool)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaCreatePool,%u,%u,%llu,%llu,%llu,%u,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        createInfo.memoryTypeIndex,\r
-        createInfo.flags,\r
-        createInfo.blockSize,\r
-        (uint64_t)createInfo.minBlockCount,\r
-        (uint64_t)createInfo.maxBlockCount,\r
-        createInfo.frameInUseCount,\r
-        pool);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDestroyPool(uint32_t frameIndex, VmaPool pool)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDestroyPool,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        pool);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordAllocateMemory(uint32_t frameIndex,\r
-        const VkMemoryRequirements& vkMemReq,\r
-        const VmaAllocationCreateInfo& createInfo,\r
-        VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(createInfo.flags, createInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemory,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        vkMemReq.size,\r
-        vkMemReq.alignment,\r
-        vkMemReq.memoryTypeBits,\r
-        createInfo.flags,\r
-        createInfo.usage,\r
-        createInfo.requiredFlags,\r
-        createInfo.preferredFlags,\r
-        createInfo.memoryTypeBits,\r
-        createInfo.pool,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordAllocateMemoryPages(uint32_t frameIndex,\r
-    const VkMemoryRequirements& vkMemReq,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    uint64_t allocationCount,\r
-    const VmaAllocation* pAllocations)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(createInfo.flags, createInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryPages,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,", callParams.threadId, callParams.time, frameIndex,\r
-        vkMemReq.size,\r
-        vkMemReq.alignment,\r
-        vkMemReq.memoryTypeBits,\r
-        createInfo.flags,\r
-        createInfo.usage,\r
-        createInfo.requiredFlags,\r
-        createInfo.preferredFlags,\r
-        createInfo.memoryTypeBits,\r
-        createInfo.pool);\r
-    PrintPointerList(allocationCount, pAllocations);\r
-    fprintf(m_File, ",%s\n", userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordAllocateMemoryForBuffer(uint32_t frameIndex,\r
-    const VkMemoryRequirements& vkMemReq,\r
-    bool requiresDedicatedAllocation,\r
-    bool prefersDedicatedAllocation,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(createInfo.flags, createInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForBuffer,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        vkMemReq.size,\r
-        vkMemReq.alignment,\r
-        vkMemReq.memoryTypeBits,\r
-        requiresDedicatedAllocation ? 1 : 0,\r
-        prefersDedicatedAllocation ? 1 : 0,\r
-        createInfo.flags,\r
-        createInfo.usage,\r
-        createInfo.requiredFlags,\r
-        createInfo.preferredFlags,\r
-        createInfo.memoryTypeBits,\r
-        createInfo.pool,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordAllocateMemoryForImage(uint32_t frameIndex,\r
-    const VkMemoryRequirements& vkMemReq,\r
-    bool requiresDedicatedAllocation,\r
-    bool prefersDedicatedAllocation,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(createInfo.flags, createInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForImage,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        vkMemReq.size,\r
-        vkMemReq.alignment,\r
-        vkMemReq.memoryTypeBits,\r
-        requiresDedicatedAllocation ? 1 : 0,\r
-        prefersDedicatedAllocation ? 1 : 0,\r
-        createInfo.flags,\r
-        createInfo.usage,\r
-        createInfo.requiredFlags,\r
-        createInfo.preferredFlags,\r
-        createInfo.memoryTypeBits,\r
-        createInfo.pool,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordFreeMemory(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaFreeMemory,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordFreeMemoryPages(uint32_t frameIndex,\r
-    uint64_t allocationCount,\r
-    const VmaAllocation* pAllocations)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaFreeMemoryPages,", callParams.threadId, callParams.time, frameIndex);\r
-    PrintPointerList(allocationCount, pAllocations);\r
-    fprintf(m_File, "\n");\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordSetAllocationUserData(uint32_t frameIndex,\r
-    VmaAllocation allocation,\r
-    const void* pUserData)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(\r
-        allocation->IsUserDataString() ? VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT : 0,\r
-        pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaSetAllocationUserData,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordCreateLostAllocation(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaCreateLostAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordMapMemory(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaMapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordUnmapMemory(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaUnmapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordFlushAllocation(uint32_t frameIndex,\r
-    VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaFlushAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation,\r
-        offset,\r
-        size);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordInvalidateAllocation(uint32_t frameIndex,\r
-    VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaInvalidateAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation,\r
-        offset,\r
-        size);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordCreateBuffer(uint32_t frameIndex,\r
-    const VkBufferCreateInfo& bufCreateInfo,\r
-    const VmaAllocationCreateInfo& allocCreateInfo,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaCreateBuffer,%u,%llu,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        bufCreateInfo.flags,\r
-        bufCreateInfo.size,\r
-        bufCreateInfo.usage,\r
-        bufCreateInfo.sharingMode,\r
-        allocCreateInfo.flags,\r
-        allocCreateInfo.usage,\r
-        allocCreateInfo.requiredFlags,\r
-        allocCreateInfo.preferredFlags,\r
-        allocCreateInfo.memoryTypeBits,\r
-        allocCreateInfo.pool,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordCreateImage(uint32_t frameIndex,\r
-    const VkImageCreateInfo& imageCreateInfo,\r
-    const VmaAllocationCreateInfo& allocCreateInfo,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaCreateImage,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        imageCreateInfo.flags,\r
-        imageCreateInfo.imageType,\r
-        imageCreateInfo.format,\r
-        imageCreateInfo.extent.width,\r
-        imageCreateInfo.extent.height,\r
-        imageCreateInfo.extent.depth,\r
-        imageCreateInfo.mipLevels,\r
-        imageCreateInfo.arrayLayers,\r
-        imageCreateInfo.samples,\r
-        imageCreateInfo.tiling,\r
-        imageCreateInfo.usage,\r
-        imageCreateInfo.sharingMode,\r
-        imageCreateInfo.initialLayout,\r
-        allocCreateInfo.flags,\r
-        allocCreateInfo.usage,\r
-        allocCreateInfo.requiredFlags,\r
-        allocCreateInfo.preferredFlags,\r
-        allocCreateInfo.memoryTypeBits,\r
-        allocCreateInfo.pool,\r
-        allocation,\r
-        userDataStr.GetString());\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDestroyBuffer(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDestroyBuffer,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDestroyImage(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDestroyImage,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordTouchAllocation(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaTouchAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordGetAllocationInfo(uint32_t frameIndex,\r
-    VmaAllocation allocation)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaGetAllocationInfo,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        allocation);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordMakePoolAllocationsLost(uint32_t frameIndex,\r
-    VmaPool pool)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaMakePoolAllocationsLost,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        pool);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDefragmentationBegin(uint32_t frameIndex,\r
-    const VmaDefragmentationInfo2& info,\r
-    VmaDefragmentationContext ctx)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationBegin,%u,", callParams.threadId, callParams.time, frameIndex,\r
-        info.flags);\r
-    PrintPointerList(info.allocationCount, info.pAllocations);\r
-    fprintf(m_File, ",");\r
-    PrintPointerList(info.poolCount, info.pPools);\r
-    fprintf(m_File, ",%llu,%u,%llu,%u,%p,%p\n",\r
-        info.maxCpuBytesToMove,\r
-        info.maxCpuAllocationsToMove,\r
-        info.maxGpuBytesToMove,\r
-        info.maxGpuAllocationsToMove,\r
-        info.commandBuffer,\r
-        ctx);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordDefragmentationEnd(uint32_t frameIndex,\r
-    VmaDefragmentationContext ctx)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationEnd,%p\n", callParams.threadId, callParams.time, frameIndex,\r
-        ctx);\r
-    Flush();\r
-}\r
-\r
-void VmaRecorder::RecordSetPoolName(uint32_t frameIndex,\r
-    VmaPool pool,\r
-    const char* name)\r
-{\r
-    CallParams callParams;\r
-    GetBasicParams(callParams);\r
-\r
-    VmaMutexLock lock(m_FileMutex, m_UseMutex);\r
-    fprintf(m_File, "%u,%.3f,%u,vmaSetPoolName,%p,%s\n", callParams.threadId, callParams.time, frameIndex,\r
-        pool, name != VMA_NULL ? name : "");\r
-    Flush();\r
-}\r
-\r
-VmaRecorder::UserDataString::UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData)\r
-{\r
-    if(pUserData != VMA_NULL)\r
-    {\r
-        if((allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0)\r
-        {\r
-            m_Str = (const char*)pUserData;\r
-        }\r
-        else\r
-        {\r
-            // If VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is not specified, convert the string's memory address to a string and store it.\r
-            snprintf(m_PtrStr, 17, "%p", pUserData);\r
-            m_Str = m_PtrStr;\r
-        }\r
-    }\r
-    else\r
-    {\r
-        m_Str = "";\r
-    }\r
-}\r
-\r
-void VmaRecorder::WriteConfiguration(\r
-    const VkPhysicalDeviceProperties& devProps,\r
-    const VkPhysicalDeviceMemoryProperties& memProps,\r
-    uint32_t vulkanApiVersion,\r
-    bool dedicatedAllocationExtensionEnabled,\r
-    bool bindMemory2ExtensionEnabled,\r
-    bool memoryBudgetExtensionEnabled,\r
-    bool deviceCoherentMemoryExtensionEnabled)\r
-{\r
-    fprintf(m_File, "Config,Begin\n");\r
-\r
-    fprintf(m_File, "VulkanApiVersion,%u,%u\n", VK_VERSION_MAJOR(vulkanApiVersion), VK_VERSION_MINOR(vulkanApiVersion));\r
-\r
-    fprintf(m_File, "PhysicalDevice,apiVersion,%u\n", devProps.apiVersion);\r
-    fprintf(m_File, "PhysicalDevice,driverVersion,%u\n", devProps.driverVersion);\r
-    fprintf(m_File, "PhysicalDevice,vendorID,%u\n", devProps.vendorID);\r
-    fprintf(m_File, "PhysicalDevice,deviceID,%u\n", devProps.deviceID);\r
-    fprintf(m_File, "PhysicalDevice,deviceType,%u\n", devProps.deviceType);\r
-    fprintf(m_File, "PhysicalDevice,deviceName,%s\n", devProps.deviceName);\r
-\r
-    fprintf(m_File, "PhysicalDeviceLimits,maxMemoryAllocationCount,%u\n", devProps.limits.maxMemoryAllocationCount);\r
-    fprintf(m_File, "PhysicalDeviceLimits,bufferImageGranularity,%llu\n", devProps.limits.bufferImageGranularity);\r
-    fprintf(m_File, "PhysicalDeviceLimits,nonCoherentAtomSize,%llu\n", devProps.limits.nonCoherentAtomSize);\r
-\r
-    fprintf(m_File, "PhysicalDeviceMemory,HeapCount,%u\n", memProps.memoryHeapCount);\r
-    for(uint32_t i = 0; i < memProps.memoryHeapCount; ++i)\r
-    {\r
-        fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,size,%llu\n", i, memProps.memoryHeaps[i].size);\r
-        fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,flags,%u\n", i, memProps.memoryHeaps[i].flags);\r
-    }\r
-    fprintf(m_File, "PhysicalDeviceMemory,TypeCount,%u\n", memProps.memoryTypeCount);\r
-    for(uint32_t i = 0; i < memProps.memoryTypeCount; ++i)\r
-    {\r
-        fprintf(m_File, "PhysicalDeviceMemory,Type,%u,heapIndex,%u\n", i, memProps.memoryTypes[i].heapIndex);\r
-        fprintf(m_File, "PhysicalDeviceMemory,Type,%u,propertyFlags,%u\n", i, memProps.memoryTypes[i].propertyFlags);\r
-    }\r
-\r
-    fprintf(m_File, "Extension,VK_KHR_dedicated_allocation,%u\n", dedicatedAllocationExtensionEnabled ? 1 : 0);\r
-    fprintf(m_File, "Extension,VK_KHR_bind_memory2,%u\n", bindMemory2ExtensionEnabled ? 1 : 0);\r
-    fprintf(m_File, "Extension,VK_EXT_memory_budget,%u\n", memoryBudgetExtensionEnabled ? 1 : 0);\r
-    fprintf(m_File, "Extension,VK_AMD_device_coherent_memory,%u\n", deviceCoherentMemoryExtensionEnabled ? 1 : 0);\r
-\r
-    fprintf(m_File, "Macro,VMA_DEBUG_ALWAYS_DEDICATED_MEMORY,%u\n", VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ? 1 : 0);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_ALIGNMENT,%llu\n", (VkDeviceSize)VMA_DEBUG_ALIGNMENT);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_MARGIN,%llu\n", (VkDeviceSize)VMA_DEBUG_MARGIN);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_INITIALIZE_ALLOCATIONS,%u\n", VMA_DEBUG_INITIALIZE_ALLOCATIONS ? 1 : 0);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_DETECT_CORRUPTION,%u\n", VMA_DEBUG_DETECT_CORRUPTION ? 1 : 0);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_GLOBAL_MUTEX,%u\n", VMA_DEBUG_GLOBAL_MUTEX ? 1 : 0);\r
-    fprintf(m_File, "Macro,VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY,%llu\n", (VkDeviceSize)VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY);\r
-    fprintf(m_File, "Macro,VMA_SMALL_HEAP_MAX_SIZE,%llu\n", (VkDeviceSize)VMA_SMALL_HEAP_MAX_SIZE);\r
-    fprintf(m_File, "Macro,VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE,%llu\n", (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);\r
-\r
-    fprintf(m_File, "Config,End\n");\r
-}\r
-\r
-void VmaRecorder::GetBasicParams(CallParams& outParams)\r
-{\r
-    #if defined(_WIN32)\r
-        outParams.threadId = GetCurrentThreadId();\r
-    #else\r
-        // Use C++11 features to get thread id and convert it to uint32_t.\r
-        // There is room for optimization since sstream is quite slow.\r
-        // Is there a better way to convert std::this_thread::get_id() to uint32_t?\r
-        std::thread::id thread_id = std::this_thread::get_id();\r
-        stringstream thread_id_to_string_converter;\r
-        thread_id_to_string_converter << thread_id;\r
-        string thread_id_as_string = thread_id_to_string_converter.str();\r
-        outParams.threadId = static_cast<uint32_t>(std::stoi(thread_id_as_string.c_str()));\r
-    #endif\r
-    \r
-    auto current_time = std::chrono::high_resolution_clock::now();\r
-\r
-    outParams.time = std::chrono::duration<double, std::chrono::seconds::period>(current_time - m_RecordingStartTime).count();\r
-}\r
-\r
-void VmaRecorder::PrintPointerList(uint64_t count, const VmaAllocation* pItems)\r
-{\r
-    if(count)\r
-    {\r
-        fprintf(m_File, "%p", pItems[0]);\r
-        for(uint64_t i = 1; i < count; ++i)\r
-        {\r
-            fprintf(m_File, " %p", pItems[i]);\r
-        }\r
-    }\r
-}\r
-\r
-void VmaRecorder::Flush()\r
-{\r
-    if((m_Flags & VMA_RECORD_FLUSH_AFTER_CALL_BIT) != 0)\r
-    {\r
-        fflush(m_File);\r
-    }\r
-}\r
-\r
-#endif // #if VMA_RECORDING_ENABLED\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaAllocationObjectAllocator\r
-\r
-VmaAllocationObjectAllocator::VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks) :\r
-    m_Allocator(pAllocationCallbacks, 1024)\r
-{\r
-}\r
-\r
-template<typename... Types> VmaAllocation VmaAllocationObjectAllocator::Allocate(Types... args)\r
-{\r
-    VmaMutexLock mutexLock(m_Mutex);\r
-    return m_Allocator.Alloc<Types...>(std::forward<Types>(args)...);\r
-}\r
-\r
-void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)\r
-{\r
-    VmaMutexLock mutexLock(m_Mutex);\r
-    m_Allocator.Free(hAlloc);\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// VmaAllocator_T\r
-\r
-VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :\r
-    m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),\r
-    m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),\r
-    m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),\r
-    m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),\r
-    m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),\r
-    m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),\r
-    m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),\r
-    m_hDevice(pCreateInfo->device),\r
-    m_hInstance(pCreateInfo->instance),\r
-    m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),\r
-    m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?\r
-        *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),\r
-    m_AllocationObjectAllocator(&m_AllocationCallbacks),\r
-    m_HeapSizeLimitMask(0),\r
-    m_PreferredLargeHeapBlockSize(0),\r
-    m_PhysicalDevice(pCreateInfo->physicalDevice),\r
-    m_CurrentFrameIndex(0),\r
-    m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),\r
-    m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks())),\r
-    m_NextPoolId(0),\r
-    m_GlobalMemoryTypeBits(UINT32_MAX)\r
-#if VMA_RECORDING_ENABLED\r
-    ,m_pRecorder(VMA_NULL)\r
-#endif\r
-{\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        m_UseKhrDedicatedAllocation = false;\r
-        m_UseKhrBindMemory2 = false;\r
-    }\r
-\r
-    if(VMA_DEBUG_DETECT_CORRUPTION)\r
-    {\r
-        // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.\r
-        VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);\r
-    }\r
-\r
-    VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);\r
-\r
-    if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-#if !(VMA_DEDICATED_ALLOCATION)\r
-        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)\r
-        {\r
-            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");\r
-        }\r
-#endif\r
-#if !(VMA_BIND_MEMORY2)\r
-        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)\r
-        {\r
-            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");\r
-        }\r
-#endif\r
-    }\r
-#if !(VMA_MEMORY_BUDGET)\r
-    if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)\r
-    {\r
-        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");\r
-    }\r
-#endif\r
-#if !(VMA_BUFFER_DEVICE_ADDRESS)\r
-    if(m_UseKhrBufferDeviceAddress)\r
-    {\r
-        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");\r
-    }\r
-#endif\r
-#if VMA_VULKAN_VERSION < 1002000\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))\r
-    {\r
-        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");\r
-    }\r
-#endif\r
-#if VMA_VULKAN_VERSION < 1001000\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");\r
-    }\r
-#endif\r
-\r
-    memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));\r
-    memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));\r
-    memset(&m_MemProps, 0, sizeof(m_MemProps));\r
-        \r
-    memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));\r
-    memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations));\r
-    memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));\r
-\r
-    if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)\r
-    {\r
-        m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;\r
-        m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;\r
-        m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;\r
-    }\r
-\r
-    ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);\r
-\r
-    (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);\r
-    (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);\r
-\r
-    VMA_ASSERT(VmaIsPow2(VMA_DEBUG_ALIGNMENT));\r
-    VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));\r
-    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));\r
-    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));\r
-\r
-    m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?\r
-        pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);\r
-\r
-    m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();\r
-\r
-    if(pCreateInfo->pHeapSizeLimit != VMA_NULL)\r
-    {\r
-        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)\r
-        {\r
-            const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];\r
-            if(limit != VK_WHOLE_SIZE)\r
-            {\r
-                m_HeapSizeLimitMask |= 1u << heapIndex;\r
-                if(limit < m_MemProps.memoryHeaps[heapIndex].size)\r
-                {\r
-                    m_MemProps.memoryHeaps[heapIndex].size = limit;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-    {\r
-        const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);\r
-\r
-        m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(\r
-            this,\r
-            VK_NULL_HANDLE, // hParentPool\r
-            memTypeIndex,\r
-            preferredBlockSize,\r
-            0,\r
-            SIZE_MAX,\r
-            GetBufferImageGranularity(),\r
-            pCreateInfo->frameInUseCount,\r
-            false, // explicitBlockSize\r
-            false); // linearAlgorithm\r
-        // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,\r
-        // becase minBlockCount is 0.\r
-        m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));\r
-\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)\r
-{\r
-    VkResult res = VK_SUCCESS;\r
-\r
-    if(pCreateInfo->pRecordSettings != VMA_NULL &&\r
-        !VmaStrIsEmpty(pCreateInfo->pRecordSettings->pFilePath))\r
-    {\r
-#if VMA_RECORDING_ENABLED\r
-        m_pRecorder = vma_new(this, VmaRecorder)();\r
-        res = m_pRecorder->Init(*pCreateInfo->pRecordSettings, m_UseMutex);\r
-        if(res != VK_SUCCESS)\r
-        {\r
-            return res;\r
-        }\r
-        m_pRecorder->WriteConfiguration(\r
-            m_PhysicalDeviceProperties,\r
-            m_MemProps,\r
-            m_VulkanApiVersion,\r
-            m_UseKhrDedicatedAllocation,\r
-            m_UseKhrBindMemory2,\r
-            m_UseExtMemoryBudget,\r
-            m_UseAmdDeviceCoherentMemory);\r
-        m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex());\r
-#else\r
-        VMA_ASSERT(0 && "VmaAllocatorCreateInfo::pRecordSettings used, but not supported due to VMA_RECORDING_ENABLED not defined to 1.");\r
-        return VK_ERROR_FEATURE_NOT_PRESENT;\r
-#endif\r
-    }\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    if(m_UseExtMemoryBudget)\r
-    {\r
-        UpdateVulkanBudget();\r
-    }\r
-#endif // #if VMA_MEMORY_BUDGET\r
-\r
-    return res;\r
-}\r
-\r
-VmaAllocator_T::~VmaAllocator_T()\r
-{\r
-#if VMA_RECORDING_ENABLED\r
-    if(m_pRecorder != VMA_NULL)\r
-    {\r
-        m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex());\r
-        vma_delete(this, m_pRecorder);\r
-    }\r
-#endif\r
-    \r
-    VMA_ASSERT(m_Pools.empty());\r
-\r
-    for(size_t i = GetMemoryTypeCount(); i--; )\r
-    {\r
-        if(m_pDedicatedAllocations[i] != VMA_NULL && !m_pDedicatedAllocations[i]->empty())\r
-        {\r
-            VMA_ASSERT(0 && "Unfreed dedicated allocations found.");\r
-        }\r
-\r
-        vma_delete(this, m_pDedicatedAllocations[i]);\r
-        vma_delete(this, m_pBlockVectors[i]);\r
-    }\r
-}\r
-\r
-void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)\r
-{\r
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1\r
-    ImportVulkanFunctions_Static();\r
-#endif\r
-\r
-    if(pVulkanFunctions != VMA_NULL)\r
-    {\r
-        ImportVulkanFunctions_Custom(pVulkanFunctions);\r
-    }\r
-\r
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1\r
-    ImportVulkanFunctions_Dynamic();\r
-#endif\r
-\r
-    ValidateVulkanFunctions();\r
-}\r
-\r
-#if VMA_STATIC_VULKAN_FUNCTIONS == 1\r
-\r
-void VmaAllocator_T::ImportVulkanFunctions_Static()\r
-{\r
-    // Vulkan 1.0\r
-    m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;\r
-    m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;\r
-    m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;\r
-    m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;\r
-    m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;\r
-    m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;\r
-    m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;\r
-    m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;\r
-    m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;\r
-    m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;\r
-    m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;\r
-    m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;\r
-    m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;\r
-    m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;\r
-    m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;\r
-    m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;\r
-    m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;\r
-\r
-    // Vulkan 1.1\r
-#if VMA_VULKAN_VERSION >= 1001000\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;\r
-        m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;\r
-        m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;\r
-        m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;\r
-        m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;\r
-    }\r
-#endif\r
-}\r
-\r
-#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1\r
-\r
-void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)\r
-{\r
-    VMA_ASSERT(pVulkanFunctions != VMA_NULL);\r
-\r
-#define VMA_COPY_IF_NOT_NULL(funcName) \\r
-    if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;\r
-\r
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);\r
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);\r
-    VMA_COPY_IF_NOT_NULL(vkAllocateMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkFreeMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkMapMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkUnmapMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);\r
-    VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);\r
-    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkBindImageMemory);\r
-    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);\r
-    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);\r
-    VMA_COPY_IF_NOT_NULL(vkCreateBuffer);\r
-    VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);\r
-    VMA_COPY_IF_NOT_NULL(vkCreateImage);\r
-    VMA_COPY_IF_NOT_NULL(vkDestroyImage);\r
-    VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);\r
-\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);\r
-    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);\r
-#endif\r
-\r
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000\r
-    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);\r
-    VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);\r
-#endif\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);\r
-#endif\r
-\r
-#undef VMA_COPY_IF_NOT_NULL\r
-}\r
-\r
-#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1\r
-\r
-void VmaAllocator_T::ImportVulkanFunctions_Dynamic()\r
-{\r
-#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \\r
-    if(m_VulkanFunctions.memberName == VMA_NULL) \\r
-        m_VulkanFunctions.memberName = \\r
-            (functionPointerType)vkGetInstanceProcAddr(m_hInstance, functionNameString);\r
-#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \\r
-    if(m_VulkanFunctions.memberName == VMA_NULL) \\r
-        m_VulkanFunctions.memberName = \\r
-            (functionPointerType)vkGetDeviceProcAddr(m_hDevice, functionNameString);\r
-\r
-    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");\r
-    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");\r
-    VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");\r
-    VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");\r
-    VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");\r
-    VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");\r
-    VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");\r
-    VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");\r
-    VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");\r
-    VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");\r
-    VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");\r
-    VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");\r
-\r
-#if VMA_DEDICATED_ALLOCATION\r
-    if(m_UseKhrDedicatedAllocation)\r
-    {\r
-        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");\r
-        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");\r
-    }\r
-#endif\r
-\r
-#if VMA_BIND_MEMORY2\r
-    if(m_UseKhrBindMemory2)\r
-    {\r
-        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");\r
-        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");\r
-    }\r
-#endif // #if VMA_BIND_MEMORY2\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    if(m_UseExtMemoryBudget && m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");\r
-    }\r
-#endif // #if VMA_MEMORY_BUDGET\r
-\r
-#undef VMA_FETCH_DEVICE_FUNC\r
-#undef VMA_FETCH_INSTANCE_FUNC\r
-}\r
-\r
-#endif // #if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1\r
-\r
-void VmaAllocator_T::ValidateVulkanFunctions()\r
-{\r
-    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);\r
-    VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);\r
-\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)\r
-    {\r
-        VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);\r
-        VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);\r
-    }\r
-#endif\r
-\r
-#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000\r
-    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)\r
-    {\r
-        VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);\r
-        VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);\r
-    }\r
-#endif\r
-\r
-#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000\r
-    if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);\r
-    }\r
-#endif\r
-}\r
-\r
-VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)\r
-{\r
-    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);\r
-    const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;\r
-    const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;\r
-    return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);\r
-}\r
-\r
-VkResult VmaAllocator_T::AllocateMemoryOfType(\r
-    VkDeviceSize size,\r
-    VkDeviceSize alignment,\r
-    bool dedicatedAllocation,\r
-    VkBuffer dedicatedBuffer,\r
-    VkBufferUsageFlags dedicatedBufferUsage,\r
-    VkImage dedicatedImage,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    uint32_t memTypeIndex,\r
-    VmaSuballocationType suballocType,\r
-    size_t allocationCount,\r
-    VmaAllocation* pAllocations)\r
-{\r
-    VMA_ASSERT(pAllocations != VMA_NULL);\r
-    VMA_DEBUG_LOG("  AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);\r
-\r
-    VmaAllocationCreateInfo finalCreateInfo = createInfo;\r
-\r
-    // If memory type is not HOST_VISIBLE, disable MAPPED.\r
-    if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&\r
-        (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)\r
-    {\r
-        finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;\r
-    }\r
-    // If memory is lazily allocated, it should be always dedicated.\r
-    if(finalCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)\r
-    {\r
-        finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;\r
-    }\r
-\r
-    VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];\r
-    VMA_ASSERT(blockVector);\r
-\r
-    const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();\r
-    bool preferDedicatedMemory =\r
-        VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||\r
-        dedicatedAllocation ||\r
-        // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.\r
-        size > preferredBlockSize / 2;\r
-\r
-    if(preferDedicatedMemory &&\r
-        (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&\r
-        finalCreateInfo.pool == VK_NULL_HANDLE)\r
-    {\r
-        finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;\r
-    }\r
-\r
-    if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)\r
-    {\r
-        if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)\r
-        {\r
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-        }\r
-        else\r
-        {\r
-            return AllocateDedicatedMemory(\r
-                size,\r
-                suballocType,\r
-                memTypeIndex,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,\r
-                finalCreateInfo.pUserData,\r
-                dedicatedBuffer,\r
-                dedicatedBufferUsage,\r
-                dedicatedImage,\r
-                allocationCount,\r
-                pAllocations);\r
-        }\r
-    }\r
-    else\r
-    {\r
-        VkResult res = blockVector->Allocate(\r
-            m_CurrentFrameIndex.load(),\r
-            size,\r
-            alignment,\r
-            finalCreateInfo,\r
-            suballocType,\r
-            allocationCount,\r
-            pAllocations);\r
-        if(res == VK_SUCCESS)\r
-        {\r
-            return res;\r
-        }\r
-\r
-        // 5. Try dedicated memory.\r
-        if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)\r
-        {\r
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-        }\r
-        else\r
-        {\r
-            res = AllocateDedicatedMemory(\r
-                size,\r
-                suballocType,\r
-                memTypeIndex,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,\r
-                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,\r
-                finalCreateInfo.pUserData,\r
-                dedicatedBuffer,\r
-                dedicatedBufferUsage,\r
-                dedicatedImage,\r
-                allocationCount,\r
-                pAllocations);\r
-            if(res == VK_SUCCESS)\r
-            {\r
-                // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.\r
-                VMA_DEBUG_LOG("    Allocated as DedicatedMemory");\r
-                return VK_SUCCESS;\r
-            }\r
-            else\r
-            {\r
-                // Everything failed: Return error code.\r
-                VMA_DEBUG_LOG("    vkAllocateMemory FAILED");\r
-                return res;\r
-            }\r
-        }\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::AllocateDedicatedMemory(\r
-    VkDeviceSize size,\r
-    VmaSuballocationType suballocType,\r
-    uint32_t memTypeIndex,\r
-    bool withinBudget,\r
-    bool map,\r
-    bool isUserDataString,\r
-    void* pUserData,\r
-    VkBuffer dedicatedBuffer,\r
-    VkBufferUsageFlags dedicatedBufferUsage,\r
-    VkImage dedicatedImage,\r
-    size_t allocationCount,\r
-    VmaAllocation* pAllocations)\r
-{\r
-    VMA_ASSERT(allocationCount > 0 && pAllocations);\r
-\r
-    if(withinBudget)\r
-    {\r
-        const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);\r
-        VmaBudget heapBudget = {};\r
-        GetBudget(&heapBudget, heapIndex, 1);\r
-        if(heapBudget.usage + size * allocationCount > heapBudget.budget)\r
-        {\r
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-        }\r
-    }\r
-\r
-    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };\r
-    allocInfo.memoryTypeIndex = memTypeIndex;\r
-    allocInfo.allocationSize = size;\r
-\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };\r
-    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        if(dedicatedBuffer != VK_NULL_HANDLE)\r
-        {\r
-            VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);\r
-            dedicatedAllocInfo.buffer = dedicatedBuffer;\r
-            VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);\r
-        }\r
-        else if(dedicatedImage != VK_NULL_HANDLE)\r
-        {\r
-            dedicatedAllocInfo.image = dedicatedImage;\r
-            VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);\r
-        }\r
-    }\r
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-\r
-#if VMA_BUFFER_DEVICE_ADDRESS\r
-    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };\r
-    if(m_UseKhrBufferDeviceAddress)\r
-    {\r
-        bool canContainBufferWithDeviceAddress = true;\r
-        if(dedicatedBuffer != VK_NULL_HANDLE)\r
-        {\r
-            canContainBufferWithDeviceAddress = dedicatedBufferUsage == UINT32_MAX || // Usage flags unknown\r
-                (dedicatedBufferUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;\r
-        }\r
-        else if(dedicatedImage != VK_NULL_HANDLE)\r
-        {\r
-            canContainBufferWithDeviceAddress = false;\r
-        }\r
-        if(canContainBufferWithDeviceAddress)\r
-        {\r
-            allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;\r
-            VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);\r
-        }\r
-    }\r
-#endif // #if VMA_BUFFER_DEVICE_ADDRESS\r
-\r
-    size_t allocIndex;\r
-    VkResult res = VK_SUCCESS;\r
-    for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)\r
-    {\r
-        res = AllocateDedicatedMemoryPage(\r
-            size,\r
-            suballocType,\r
-            memTypeIndex,\r
-            allocInfo,\r
-            map,\r
-            isUserDataString,\r
-            pUserData,\r
-            pAllocations + allocIndex);\r
-        if(res != VK_SUCCESS)\r
-        {\r
-            break;\r
-        }\r
-    }\r
-\r
-    if(res == VK_SUCCESS)\r
-    {\r
-        // Register them in m_pDedicatedAllocations.\r
-        {\r
-            VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);\r
-            AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];\r
-            VMA_ASSERT(pDedicatedAllocations);\r
-            for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)\r
-            {\r
-                VmaVectorInsertSorted<VmaPointerLess>(*pDedicatedAllocations, pAllocations[allocIndex]);\r
-            }\r
-        }\r
-\r
-        VMA_DEBUG_LOG("    Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);\r
-    }\r
-    else\r
-    {\r
-        // Free all already created allocations.\r
-        while(allocIndex--)\r
-        {\r
-            VmaAllocation currAlloc = pAllocations[allocIndex];\r
-            VkDeviceMemory hMemory = currAlloc->GetMemory();\r
-    \r
-            /*\r
-            There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory\r
-            before vkFreeMemory.\r
-\r
-            if(currAlloc->GetMappedData() != VMA_NULL)\r
-            {\r
-                (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);\r
-            }\r
-            */\r
-    \r
-            FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);\r
-            m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());\r
-            currAlloc->SetUserData(this, VMA_NULL);\r
-            m_AllocationObjectAllocator.Free(currAlloc);\r
-        }\r
-\r
-        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(\r
-    VkDeviceSize size,\r
-    VmaSuballocationType suballocType,\r
-    uint32_t memTypeIndex,\r
-    const VkMemoryAllocateInfo& allocInfo,\r
-    bool map,\r
-    bool isUserDataString,\r
-    void* pUserData,\r
-    VmaAllocation* pAllocation)\r
-{\r
-    VkDeviceMemory hMemory = VK_NULL_HANDLE;\r
-    VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);\r
-    if(res < 0)\r
-    {\r
-        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");\r
-        return res;\r
-    }\r
-\r
-    void* pMappedData = VMA_NULL;\r
-    if(map)\r
-    {\r
-        res = (*m_VulkanFunctions.vkMapMemory)(\r
-            m_hDevice,\r
-            hMemory,\r
-            0,\r
-            VK_WHOLE_SIZE,\r
-            0,\r
-            &pMappedData);\r
-        if(res < 0)\r
-        {\r
-            VMA_DEBUG_LOG("    vkMapMemory FAILED");\r
-            FreeVulkanMemory(memTypeIndex, size, hMemory);\r
-            return res;\r
-        }\r
-    }\r
-\r
-    *pAllocation = m_AllocationObjectAllocator.Allocate(m_CurrentFrameIndex.load(), isUserDataString);\r
-    (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);\r
-    (*pAllocation)->SetUserData(this, pUserData);\r
-    m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);\r
-    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)\r
-    {\r
-        FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);\r
-    }\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaAllocator_T::GetBufferMemoryRequirements(\r
-    VkBuffer hBuffer,\r
-    VkMemoryRequirements& memReq,\r
-    bool& requiresDedicatedAllocation,\r
-    bool& prefersDedicatedAllocation) const\r
-{\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };\r
-        memReqInfo.buffer = hBuffer;\r
-\r
-        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };\r
-\r
-        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };\r
-        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);\r
-\r
-        (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);\r
-\r
-        memReq = memReq2.memoryRequirements;\r
-        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);\r
-        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);\r
-    }\r
-    else\r
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    {\r
-        (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);\r
-        requiresDedicatedAllocation = false;\r
-        prefersDedicatedAllocation  = false;\r
-    }\r
-}\r
-\r
-void VmaAllocator_T::GetImageMemoryRequirements(\r
-    VkImage hImage,\r
-    VkMemoryRequirements& memReq,\r
-    bool& requiresDedicatedAllocation,\r
-    bool& prefersDedicatedAllocation) const\r
-{\r
-#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))\r
-    {\r
-        VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };\r
-        memReqInfo.image = hImage;\r
-\r
-        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };\r
-\r
-        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };\r
-        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);\r
-\r
-        (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);\r
-\r
-        memReq = memReq2.memoryRequirements;\r
-        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);\r
-        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);\r
-    }\r
-    else\r
-#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000\r
-    {\r
-        (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);\r
-        requiresDedicatedAllocation = false;\r
-        prefersDedicatedAllocation  = false;\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::AllocateMemory(\r
-    const VkMemoryRequirements& vkMemReq,\r
-    bool requiresDedicatedAllocation,\r
-    bool prefersDedicatedAllocation,\r
-    VkBuffer dedicatedBuffer,\r
-    VkBufferUsageFlags dedicatedBufferUsage,\r
-    VkImage dedicatedImage,\r
-    const VmaAllocationCreateInfo& createInfo,\r
-    VmaSuballocationType suballocType,\r
-    size_t allocationCount,\r
-    VmaAllocation* pAllocations)\r
-{\r
-    memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);\r
-\r
-    VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));\r
-\r
-    if(vkMemReq.size == 0)\r
-    {\r
-        return VK_ERROR_VALIDATION_FAILED_EXT;\r
-    }\r
-    if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&\r
-        (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)\r
-    {\r
-        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");\r
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-    }\r
-    if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&\r
-        (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)\r
-    {\r
-        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");\r
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-    }\r
-    if(requiresDedicatedAllocation)\r
-    {\r
-        if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)\r
-        {\r
-            VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");\r
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-        }\r
-        if(createInfo.pool != VK_NULL_HANDLE)\r
-        {\r
-            VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");\r
-            return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-        }\r
-    }\r
-    if((createInfo.pool != VK_NULL_HANDLE) &&\r
-        ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))\r
-    {\r
-        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");\r
-        return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-    }\r
-\r
-    if(createInfo.pool != VK_NULL_HANDLE)\r
-    {\r
-        const VkDeviceSize alignmentForPool = VMA_MAX(\r
-            vkMemReq.alignment,\r
-            GetMemoryTypeMinAlignment(createInfo.pool->m_BlockVector.GetMemoryTypeIndex()));\r
-\r
-        VmaAllocationCreateInfo createInfoForPool = createInfo;\r
-        // If memory type is not HOST_VISIBLE, disable MAPPED.\r
-        if((createInfoForPool.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&\r
-            (m_MemProps.memoryTypes[createInfo.pool->m_BlockVector.GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)\r
-        {\r
-            createInfoForPool.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;\r
-        }\r
-\r
-        return createInfo.pool->m_BlockVector.Allocate(\r
-            m_CurrentFrameIndex.load(),\r
-            vkMemReq.size,\r
-            alignmentForPool,\r
-            createInfoForPool,\r
-            suballocType,\r
-            allocationCount,\r
-            pAllocations);\r
-    }\r
-    else\r
-    {\r
-        // Bit mask of memory Vulkan types acceptable for this allocation.\r
-        uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;\r
-        uint32_t memTypeIndex = UINT32_MAX;\r
-        VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);\r
-        if(res == VK_SUCCESS)\r
-        {\r
-            VkDeviceSize alignmentForMemType = VMA_MAX(\r
-                vkMemReq.alignment,\r
-                GetMemoryTypeMinAlignment(memTypeIndex));\r
-\r
-            res = AllocateMemoryOfType(\r
-                vkMemReq.size,\r
-                alignmentForMemType,\r
-                requiresDedicatedAllocation || prefersDedicatedAllocation,\r
-                dedicatedBuffer,\r
-                dedicatedBufferUsage,\r
-                dedicatedImage,\r
-                createInfo,\r
-                memTypeIndex,\r
-                suballocType,\r
-                allocationCount,\r
-                pAllocations);\r
-            // Succeeded on first try.\r
-            if(res == VK_SUCCESS)\r
-            {\r
-                return res;\r
-            }\r
-            // Allocation from this memory type failed. Try other compatible memory types.\r
-            else\r
-            {\r
-                for(;;)\r
-                {\r
-                    // Remove old memTypeIndex from list of possibilities.\r
-                    memoryTypeBits &= ~(1u << memTypeIndex);\r
-                    // Find alternative memTypeIndex.\r
-                    res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);\r
-                    if(res == VK_SUCCESS)\r
-                    {\r
-                        alignmentForMemType = VMA_MAX(\r
-                            vkMemReq.alignment,\r
-                            GetMemoryTypeMinAlignment(memTypeIndex));\r
-                        \r
-                        res = AllocateMemoryOfType(\r
-                            vkMemReq.size,\r
-                            alignmentForMemType,\r
-                            requiresDedicatedAllocation || prefersDedicatedAllocation,\r
-                            dedicatedBuffer,\r
-                            dedicatedBufferUsage,\r
-                            dedicatedImage,\r
-                            createInfo,\r
-                            memTypeIndex,\r
-                            suballocType,\r
-                            allocationCount,\r
-                            pAllocations);\r
-                        // Allocation from this alternative memory type succeeded.\r
-                        if(res == VK_SUCCESS)\r
-                        {\r
-                            return res;\r
-                        }\r
-                        // else: Allocation from this memory type failed. Try next one - next loop iteration.\r
-                    }\r
-                    // No other matching memory type index could be found.\r
-                    else\r
-                    {\r
-                        // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.\r
-                        return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-                    }\r
-                }\r
-            }\r
-        }\r
-        // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.\r
-        else\r
-            return res;\r
-    }\r
-}\r
-\r
-void VmaAllocator_T::FreeMemory(\r
-    size_t allocationCount,\r
-    const VmaAllocation* pAllocations)\r
-{\r
-    VMA_ASSERT(pAllocations);\r
-\r
-    for(size_t allocIndex = allocationCount; allocIndex--; )\r
-    {\r
-        VmaAllocation allocation = pAllocations[allocIndex];\r
-\r
-        if(allocation != VK_NULL_HANDLE)\r
-        {\r
-            if(TouchAllocation(allocation))\r
-            {\r
-                if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)\r
-                {\r
-                    FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);\r
-                }\r
-\r
-                switch(allocation->GetType())\r
-                {\r
-                case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-                    {\r
-                        VmaBlockVector* pBlockVector = VMA_NULL;\r
-                        VmaPool hPool = allocation->GetBlock()->GetParentPool();\r
-                        if(hPool != VK_NULL_HANDLE)\r
-                        {\r
-                            pBlockVector = &hPool->m_BlockVector;\r
-                        }\r
-                        else\r
-                        {\r
-                            const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();\r
-                            pBlockVector = m_pBlockVectors[memTypeIndex];\r
-                        }\r
-                        pBlockVector->Free(allocation);\r
-                    }\r
-                    break;\r
-                case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-                    FreeDedicatedMemory(allocation);\r
-                    break;\r
-                default:\r
-                    VMA_ASSERT(0);\r
-                }\r
-            }\r
-\r
-            // Do this regardless of whether the allocation is lost. Lost allocations still account to Budget.AllocationBytes.\r
-            m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());\r
-            allocation->SetUserData(this, VMA_NULL);\r
-            m_AllocationObjectAllocator.Free(allocation);\r
-        }\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::ResizeAllocation(\r
-    const VmaAllocation alloc,\r
-    VkDeviceSize newSize)\r
-{\r
-    // This function is deprecated and so it does nothing. It's left for backward compatibility.\r
-    if(newSize == 0 || alloc->GetLastUseFrameIndex() == VMA_FRAME_INDEX_LOST)\r
-    {\r
-        return VK_ERROR_VALIDATION_FAILED_EXT;\r
-    }\r
-    if(newSize == alloc->GetSize())\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-    return VK_ERROR_OUT_OF_POOL_MEMORY;\r
-}\r
-\r
-void VmaAllocator_T::CalculateStats(VmaStats* pStats)\r
-{\r
-    // Initialize.\r
-    InitStatInfo(pStats->total);\r
-    for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)\r
-        InitStatInfo(pStats->memoryType[i]);\r
-    for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)\r
-        InitStatInfo(pStats->memoryHeap[i]);\r
-    \r
-    // Process default pools.\r
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-    {\r
-        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];\r
-        VMA_ASSERT(pBlockVector);\r
-        pBlockVector->AddStats(pStats);\r
-    }\r
-\r
-    // Process custom pools.\r
-    {\r
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);\r
-        for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)\r
-        {\r
-            m_Pools[poolIndex]->m_BlockVector.AddStats(pStats);\r
-        }\r
-    }\r
-\r
-    // Process dedicated allocations.\r
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-    {\r
-        const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);\r
-        VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);\r
-        AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];\r
-        VMA_ASSERT(pDedicatedAllocVector);\r
-        for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex)\r
-        {\r
-            VmaStatInfo allocationStatInfo;\r
-            (*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo);\r
-            VmaAddStatInfo(pStats->total, allocationStatInfo);\r
-            VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);\r
-            VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);\r
-        }\r
-    }\r
-\r
-    // Postprocess.\r
-    VmaPostprocessCalcStatInfo(pStats->total);\r
-    for(size_t i = 0; i < GetMemoryTypeCount(); ++i)\r
-        VmaPostprocessCalcStatInfo(pStats->memoryType[i]);\r
-    for(size_t i = 0; i < GetMemoryHeapCount(); ++i)\r
-        VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);\r
-}\r
-\r
-void VmaAllocator_T::GetBudget(VmaBudget* outBudget, uint32_t firstHeap, uint32_t heapCount)\r
-{\r
-#if VMA_MEMORY_BUDGET\r
-    if(m_UseExtMemoryBudget)\r
-    {\r
-        if(m_Budget.m_OperationsSinceBudgetFetch < 30)\r
-        {\r
-            VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);\r
-            for(uint32_t i = 0; i < heapCount; ++i, ++outBudget)\r
-            {\r
-                const uint32_t heapIndex = firstHeap + i;\r
-\r
-                outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex];\r
-                outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex];\r
-\r
-                if(m_Budget.m_VulkanUsage[heapIndex] + outBudget->blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])\r
-                {\r
-                    outBudget->usage = m_Budget.m_VulkanUsage[heapIndex] +\r
-                        outBudget->blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];\r
-                }\r
-                else\r
-                {\r
-                    outBudget->usage = 0;\r
-                }\r
-\r
-                // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.\r
-                outBudget->budget = VMA_MIN(\r
-                    m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);\r
-            }\r
-        }\r
-        else\r
-        {\r
-            UpdateVulkanBudget(); // Outside of mutex lock\r
-            GetBudget(outBudget, firstHeap, heapCount); // Recursion\r
-        }\r
-    }\r
-    else\r
-#endif\r
-    {\r
-        for(uint32_t i = 0; i < heapCount; ++i, ++outBudget)\r
-        {\r
-            const uint32_t heapIndex = firstHeap + i;\r
-\r
-            outBudget->blockBytes = m_Budget.m_BlockBytes[heapIndex];\r
-            outBudget->allocationBytes = m_Budget.m_AllocationBytes[heapIndex];\r
-\r
-            outBudget->usage = outBudget->blockBytes;\r
-            outBudget->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.\r
-        }\r
-    }\r
-}\r
-\r
-static const uint32_t VMA_VENDOR_ID_AMD = 4098;\r
-\r
-VkResult VmaAllocator_T::DefragmentationBegin(\r
-    const VmaDefragmentationInfo2& info,\r
-    VmaDefragmentationStats* pStats,\r
-    VmaDefragmentationContext* pContext)\r
-{\r
-    if(info.pAllocationsChanged != VMA_NULL)\r
-    {\r
-        memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));\r
-    }\r
-\r
-    *pContext = vma_new(this, VmaDefragmentationContext_T)(\r
-        this, m_CurrentFrameIndex.load(), info.flags, pStats);\r
-\r
-    (*pContext)->AddPools(info.poolCount, info.pPools);\r
-    (*pContext)->AddAllocations(\r
-        info.allocationCount, info.pAllocations, info.pAllocationsChanged);\r
-\r
-    VkResult res = (*pContext)->Defragment(\r
-        info.maxCpuBytesToMove, info.maxCpuAllocationsToMove,\r
-        info.maxGpuBytesToMove, info.maxGpuAllocationsToMove,\r
-        info.commandBuffer, pStats, info.flags);\r
-\r
-    if(res != VK_NOT_READY)\r
-    {\r
-        vma_delete(this, *pContext);\r
-        *pContext = VMA_NULL;\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-VkResult VmaAllocator_T::DefragmentationEnd(\r
-    VmaDefragmentationContext context)\r
-{\r
-    vma_delete(this, context);\r
-    return VK_SUCCESS;\r
-}\r
-\r
-VkResult VmaAllocator_T::DefragmentationPassBegin(\r
-    VmaDefragmentationPassInfo* pInfo,\r
-    VmaDefragmentationContext context)\r
-{\r
-    return context->DefragmentPassBegin(pInfo);\r
-}\r
-VkResult VmaAllocator_T::DefragmentationPassEnd(\r
-    VmaDefragmentationContext context)\r
-{\r
-    return context->DefragmentPassEnd();\r
-    \r
-}\r
-\r
-void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    if(hAllocation->CanBecomeLost())\r
-    {\r
-        /*\r
-        Warning: This is a carefully designed algorithm.\r
-        Do not modify unless you really know what you're doing :)\r
-        */\r
-        const uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();\r
-        uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();\r
-        for(;;)\r
-        {\r
-            if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)\r
-            {\r
-                pAllocationInfo->memoryType = UINT32_MAX;\r
-                pAllocationInfo->deviceMemory = VK_NULL_HANDLE;\r
-                pAllocationInfo->offset = 0;\r
-                pAllocationInfo->size = hAllocation->GetSize();\r
-                pAllocationInfo->pMappedData = VMA_NULL;\r
-                pAllocationInfo->pUserData = hAllocation->GetUserData();\r
-                return;\r
-            }\r
-            else if(localLastUseFrameIndex == localCurrFrameIndex)\r
-            {\r
-                pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();\r
-                pAllocationInfo->deviceMemory = hAllocation->GetMemory();\r
-                pAllocationInfo->offset = hAllocation->GetOffset();\r
-                pAllocationInfo->size = hAllocation->GetSize();\r
-                pAllocationInfo->pMappedData = VMA_NULL;\r
-                pAllocationInfo->pUserData = hAllocation->GetUserData();\r
-                return;\r
-            }\r
-            else // Last use time earlier than current time.\r
-            {\r
-                if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))\r
-                {\r
-                    localLastUseFrameIndex = localCurrFrameIndex;\r
-                }\r
-            }\r
-        }\r
-    }\r
-    else\r
-    {\r
-#if VMA_STATS_STRING_ENABLED\r
-        uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();\r
-        uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();\r
-        for(;;)\r
-        {\r
-            VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);\r
-            if(localLastUseFrameIndex == localCurrFrameIndex)\r
-            {\r
-                break;\r
-            }\r
-            else // Last use time earlier than current time.\r
-            {\r
-                if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))\r
-                {\r
-                    localLastUseFrameIndex = localCurrFrameIndex;\r
-                }\r
-            }\r
-        }\r
-#endif\r
-\r
-        pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();\r
-        pAllocationInfo->deviceMemory = hAllocation->GetMemory();\r
-        pAllocationInfo->offset = hAllocation->GetOffset();\r
-        pAllocationInfo->size = hAllocation->GetSize();\r
-        pAllocationInfo->pMappedData = hAllocation->GetMappedData();\r
-        pAllocationInfo->pUserData = hAllocation->GetUserData();\r
-    }\r
-}\r
-\r
-bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)\r
-{\r
-    // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.\r
-    if(hAllocation->CanBecomeLost())\r
-    {\r
-        uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();\r
-        uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();\r
-        for(;;)\r
-        {\r
-            if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)\r
-            {\r
-                return false;\r
-            }\r
-            else if(localLastUseFrameIndex == localCurrFrameIndex)\r
-            {\r
-                return true;\r
-            }\r
-            else // Last use time earlier than current time.\r
-            {\r
-                if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))\r
-                {\r
-                    localLastUseFrameIndex = localCurrFrameIndex;\r
-                }\r
-            }\r
-        }\r
-    }\r
-    else\r
-    {\r
-#if VMA_STATS_STRING_ENABLED\r
-        uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();\r
-        uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();\r
-        for(;;)\r
-        {\r
-            VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);\r
-            if(localLastUseFrameIndex == localCurrFrameIndex)\r
-            {\r
-                break;\r
-            }\r
-            else // Last use time earlier than current time.\r
-            {\r
-                if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))\r
-                {\r
-                    localLastUseFrameIndex = localCurrFrameIndex;\r
-                }\r
-            }\r
-        }\r
-#endif\r
-\r
-        return true;\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)\r
-{\r
-    VMA_DEBUG_LOG("  CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);\r
-\r
-    VmaPoolCreateInfo newCreateInfo = *pCreateInfo;\r
-\r
-    if(newCreateInfo.maxBlockCount == 0)\r
-    {\r
-        newCreateInfo.maxBlockCount = SIZE_MAX;\r
-    }\r
-    if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)\r
-    {\r
-        return VK_ERROR_INITIALIZATION_FAILED;\r
-    }\r
-    // Memory type index out of range or forbidden.\r
-    if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||\r
-        ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)\r
-    {\r
-        return VK_ERROR_FEATURE_NOT_PRESENT;\r
-    }\r
-\r
-    const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);\r
-\r
-    *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);\r
-\r
-    VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();\r
-    if(res != VK_SUCCESS)\r
-    {\r
-        vma_delete(this, *pPool);\r
-        *pPool = VMA_NULL;\r
-        return res;\r
-    }\r
-\r
-    // Add to m_Pools.\r
-    {\r
-        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);\r
-        (*pPool)->SetId(m_NextPoolId++);\r
-        VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);\r
-    }\r
-\r
-    return VK_SUCCESS;\r
-}\r
-\r
-void VmaAllocator_T::DestroyPool(VmaPool pool)\r
-{\r
-    // Remove from m_Pools.\r
-    {\r
-        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);\r
-        bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);\r
-        VMA_ASSERT(success && "Pool not found in Allocator.");\r
-    }\r
-\r
-    vma_delete(this, pool);\r
-}\r
-\r
-void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)\r
-{\r
-    pool->m_BlockVector.GetPoolStats(pPoolStats);\r
-}\r
-\r
-void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)\r
-{\r
-    m_CurrentFrameIndex.store(frameIndex);\r
-\r
-#if VMA_MEMORY_BUDGET\r
-    if(m_UseExtMemoryBudget)\r
-    {\r
-        UpdateVulkanBudget();\r
-    }\r
-#endif // #if VMA_MEMORY_BUDGET\r
-}\r
-\r
-void VmaAllocator_T::MakePoolAllocationsLost(\r
-    VmaPool hPool,\r
-    size_t* pLostAllocationCount)\r
-{\r
-    hPool->m_BlockVector.MakePoolAllocationsLost(\r
-        m_CurrentFrameIndex.load(),\r
-        pLostAllocationCount);\r
-}\r
-\r
-VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)\r
-{\r
-    return hPool->m_BlockVector.CheckCorruption();\r
-}\r
-\r
-VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)\r
-{\r
-    VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;\r
-\r
-    // Process default pools.\r
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-    {\r
-        if(((1u << memTypeIndex) & memoryTypeBits) != 0)\r
-        {\r
-            VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];\r
-            VMA_ASSERT(pBlockVector);\r
-            VkResult localRes = pBlockVector->CheckCorruption();\r
-            switch(localRes)\r
-            {\r
-            case VK_ERROR_FEATURE_NOT_PRESENT:\r
-                break;\r
-            case VK_SUCCESS:\r
-                finalRes = VK_SUCCESS;\r
-                break;\r
-            default:\r
-                return localRes;\r
-            }\r
-        }\r
-    }\r
-\r
-    // Process custom pools.\r
-    {\r
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);\r
-        for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)\r
-        {\r
-            if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)\r
-            {\r
-                VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption();\r
-                switch(localRes)\r
-                {\r
-                case VK_ERROR_FEATURE_NOT_PRESENT:\r
-                    break;\r
-                case VK_SUCCESS:\r
-                    finalRes = VK_SUCCESS;\r
-                    break;\r
-                default:\r
-                    return localRes;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    return finalRes;\r
-}\r
-\r
-void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)\r
-{\r
-    *pAllocation = m_AllocationObjectAllocator.Allocate(VMA_FRAME_INDEX_LOST, false);\r
-    (*pAllocation)->InitLost();\r
-}\r
-\r
-VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)\r
-{\r
-    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);\r
-\r
-    // HeapSizeLimit is in effect for this heap.\r
-    if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)\r
-    {\r
-        const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;\r
-        VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];\r
-        for(;;)\r
-        {\r
-            const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;\r
-            if(blockBytesAfterAllocation > heapSize)\r
-            {\r
-                return VK_ERROR_OUT_OF_DEVICE_MEMORY;\r
-            }\r
-            if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))\r
-            {\r
-                break;\r
-            }\r
-        }\r
-    }\r
-    else\r
-    {\r
-        m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;\r
-    }\r
-\r
-    // VULKAN CALL vkAllocateMemory.\r
-    VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);\r
-\r
-    if(res == VK_SUCCESS)\r
-    {\r
-#if VMA_MEMORY_BUDGET\r
-        ++m_Budget.m_OperationsSinceBudgetFetch;\r
-#endif\r
-\r
-        // Informative callback.\r
-        if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)\r
-        {\r
-            (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);\r
-        }\r
-    }\r
-    else\r
-    {\r
-        m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;\r
-    }\r
-\r
-    return res;\r
-}\r
-\r
-void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)\r
-{\r
-    // Informative callback.\r
-    if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)\r
-    {\r
-        (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);\r
-    }\r
-\r
-    // VULKAN CALL vkFreeMemory.\r
-    (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());\r
-\r
-    m_Budget.m_BlockBytes[MemoryTypeIndexToHeapIndex(memoryType)] -= size;\r
-}\r
-\r
-VkResult VmaAllocator_T::BindVulkanBuffer(\r
-    VkDeviceMemory memory,\r
-    VkDeviceSize memoryOffset,\r
-    VkBuffer buffer,\r
-    const void* pNext)\r
-{\r
-    if(pNext != VMA_NULL)\r
-    {\r
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2\r
-        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&\r
-            m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)\r
-        {\r
-            VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };\r
-            bindBufferMemoryInfo.pNext = pNext;\r
-            bindBufferMemoryInfo.buffer = buffer;\r
-            bindBufferMemoryInfo.memory = memory;\r
-            bindBufferMemoryInfo.memoryOffset = memoryOffset;\r
-            return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);\r
-        }\r
-        else\r
-#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2\r
-        {\r
-            return VK_ERROR_EXTENSION_NOT_PRESENT;\r
-        }\r
-    }\r
-    else\r
-    {\r
-        return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::BindVulkanImage(\r
-    VkDeviceMemory memory,\r
-    VkDeviceSize memoryOffset,\r
-    VkImage image,\r
-    const void* pNext)\r
-{\r
-    if(pNext != VMA_NULL)\r
-    {\r
-#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2\r
-        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&\r
-            m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)\r
-        {\r
-            VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };\r
-            bindBufferMemoryInfo.pNext = pNext;\r
-            bindBufferMemoryInfo.image = image;\r
-            bindBufferMemoryInfo.memory = memory;\r
-            bindBufferMemoryInfo.memoryOffset = memoryOffset;\r
-            return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);\r
-        }\r
-        else\r
-#endif // #if VMA_BIND_MEMORY2\r
-        {\r
-            return VK_ERROR_EXTENSION_NOT_PRESENT;\r
-        }\r
-    }\r
-    else\r
-    {\r
-        return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)\r
-{\r
-    if(hAllocation->CanBecomeLost())\r
-    {\r
-        return VK_ERROR_MEMORY_MAP_FAILED;\r
-    }\r
-\r
-    switch(hAllocation->GetType())\r
-    {\r
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-        {\r
-            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();\r
-            char *pBytes = VMA_NULL;\r
-            VkResult res = pBlock->Map(this, 1, (void**)&pBytes);\r
-            if(res == VK_SUCCESS)\r
-            {\r
-                *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();\r
-                hAllocation->BlockAllocMap();\r
-            }\r
-            return res;\r
-        }\r
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-        return hAllocation->DedicatedAllocMap(this, ppData);\r
-    default:\r
-        VMA_ASSERT(0);\r
-        return VK_ERROR_MEMORY_MAP_FAILED;\r
-    }\r
-}\r
-\r
-void VmaAllocator_T::Unmap(VmaAllocation hAllocation)\r
-{\r
-    switch(hAllocation->GetType())\r
-    {\r
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-        {\r
-            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();\r
-            hAllocation->BlockAllocUnmap();\r
-            pBlock->Unmap(this, 1);\r
-        }\r
-        break;\r
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-        hAllocation->DedicatedAllocUnmap(this);\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0);\r
-    }\r
-}\r
-\r
-VkResult VmaAllocator_T::BindBufferMemory(\r
-    VmaAllocation hAllocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkBuffer hBuffer,\r
-    const void* pNext)\r
-{\r
-    VkResult res = VK_SUCCESS;\r
-    switch(hAllocation->GetType())\r
-    {\r
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-        res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);\r
-        break;\r
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-    {\r
-        VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();\r
-        VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");\r
-        res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);\r
-        break;\r
-    }\r
-    default:\r
-        VMA_ASSERT(0);\r
-    }\r
-    return res;\r
-}\r
-\r
-VkResult VmaAllocator_T::BindImageMemory(\r
-    VmaAllocation hAllocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkImage hImage,\r
-    const void* pNext)\r
-{\r
-    VkResult res = VK_SUCCESS;\r
-    switch(hAllocation->GetType())\r
-    {\r
-    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-        res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);\r
-        break;\r
-    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-    {\r
-        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();\r
-        VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");\r
-        res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);\r
-        break;\r
-    }\r
-    default:\r
-        VMA_ASSERT(0);\r
-    }\r
-    return res;\r
-}\r
-\r
-VkResult VmaAllocator_T::FlushOrInvalidateAllocation(\r
-    VmaAllocation hAllocation,\r
-    VkDeviceSize offset, VkDeviceSize size,\r
-    VMA_CACHE_OPERATION op)\r
-{\r
-    VkResult res = VK_SUCCESS;\r
-\r
-    VkMappedMemoryRange memRange = {};\r
-    if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))\r
-    {\r
-        switch(op)\r
-        {\r
-        case VMA_CACHE_FLUSH:\r
-            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);\r
-            break;\r
-        case VMA_CACHE_INVALIDATE:\r
-            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);\r
-            break;\r
-        default:\r
-            VMA_ASSERT(0);\r
-        }\r
-    }\r
-    // else: Just ignore this call.\r
-    return res;\r
-}\r
-\r
-VkResult VmaAllocator_T::FlushOrInvalidateAllocations(\r
-    uint32_t allocationCount,\r
-    const VmaAllocation* allocations,\r
-    const VkDeviceSize* offsets, const VkDeviceSize* sizes,\r
-    VMA_CACHE_OPERATION op)\r
-{\r
-    typedef VmaStlAllocator<VkMappedMemoryRange> RangeAllocator;\r
-    typedef VmaSmallVector<VkMappedMemoryRange, RangeAllocator, 16> RangeVector;\r
-    RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks()));\r
-    \r
-    for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)\r
-    {\r
-        const VmaAllocation alloc = allocations[allocIndex];\r
-        const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0;\r
-        const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE;\r
-        VkMappedMemoryRange newRange;\r
-        if(GetFlushOrInvalidateRange(alloc, offset, size, newRange))\r
-        {\r
-            ranges.push_back(newRange);\r
-        }\r
-    }\r
-\r
-    VkResult res = VK_SUCCESS;\r
-    if(!ranges.empty())\r
-    {\r
-        switch(op)\r
-        {\r
-        case VMA_CACHE_FLUSH:\r
-            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());\r
-            break;\r
-        case VMA_CACHE_INVALIDATE:\r
-            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());\r
-            break;\r
-        default:\r
-            VMA_ASSERT(0);\r
-        }\r
-    }\r
-    // else: Just ignore this call.\r
-    return res;\r
-}\r
-\r
-void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);\r
-\r
-    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();\r
-    {\r
-        VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);\r
-        AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];\r
-        VMA_ASSERT(pDedicatedAllocations);\r
-        bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);\r
-        VMA_ASSERT(success);\r
-    }\r
-\r
-    VkDeviceMemory hMemory = allocation->GetMemory();\r
-    \r
-    /*\r
-    There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory\r
-    before vkFreeMemory.\r
-\r
-    if(allocation->GetMappedData() != VMA_NULL)\r
-    {\r
-        (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);\r
-    }\r
-    */\r
-    \r
-    FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);\r
-\r
-    VMA_DEBUG_LOG("    Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);\r
-}\r
-\r
-uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const\r
-{\r
-    VkBufferCreateInfo dummyBufCreateInfo;\r
-    VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo);\r
-\r
-    uint32_t memoryTypeBits = 0;\r
-\r
-    // Create buffer.\r
-    VkBuffer buf = VK_NULL_HANDLE;\r
-    VkResult res = (*GetVulkanFunctions().vkCreateBuffer)(\r
-        m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf);\r
-    if(res == VK_SUCCESS)\r
-    {\r
-        // Query for supported memory types.\r
-        VkMemoryRequirements memReq;\r
-        (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq);\r
-        memoryTypeBits = memReq.memoryTypeBits;\r
-\r
-        // Destroy buffer.\r
-        (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks());\r
-    }\r
-\r
-    return memoryTypeBits;\r
-}\r
-\r
-uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const\r
-{\r
-    // Make sure memory information is already fetched.\r
-    VMA_ASSERT(GetMemoryTypeCount() > 0);\r
-\r
-    uint32_t memoryTypeBits = UINT32_MAX;\r
-\r
-    if(!m_UseAmdDeviceCoherentMemory)\r
-    {\r
-        // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD.\r
-        for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-        {\r
-            if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)\r
-            {\r
-                memoryTypeBits &= ~(1u << memTypeIndex);\r
-            }\r
-        }\r
-    }\r
-\r
-    return memoryTypeBits;\r
-}\r
-\r
-bool VmaAllocator_T::GetFlushOrInvalidateRange(\r
-    VmaAllocation allocation,\r
-    VkDeviceSize offset, VkDeviceSize size,\r
-    VkMappedMemoryRange& outRange) const\r
-{\r
-    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();\r
-    if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))\r
-    {\r
-        const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;\r
-        const VkDeviceSize allocationSize = allocation->GetSize();\r
-        VMA_ASSERT(offset <= allocationSize);\r
-\r
-        outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;\r
-        outRange.pNext = VMA_NULL;\r
-        outRange.memory = allocation->GetMemory();\r
-\r
-        switch(allocation->GetType())\r
-        {\r
-        case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:\r
-            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);\r
-            if(size == VK_WHOLE_SIZE)\r
-            {\r
-                outRange.size = allocationSize - outRange.offset;\r
-            }\r
-            else\r
-            {\r
-                VMA_ASSERT(offset + size <= allocationSize);\r
-                outRange.size = VMA_MIN(\r
-                    VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize),\r
-                    allocationSize - outRange.offset);\r
-            }\r
-            break;\r
-        case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:\r
-        {\r
-            // 1. Still within this allocation.\r
-            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);\r
-            if(size == VK_WHOLE_SIZE)\r
-            {\r
-                size = allocationSize - offset;\r
-            }\r
-            else\r
-            {\r
-                VMA_ASSERT(offset + size <= allocationSize);\r
-            }\r
-            outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize);\r
-\r
-            // 2. Adjust to whole block.\r
-            const VkDeviceSize allocationOffset = allocation->GetOffset();\r
-            VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);\r
-            const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize();\r
-            outRange.offset += allocationOffset;\r
-            outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset);\r
-\r
-            break;\r
-        }\r
-        default:\r
-            VMA_ASSERT(0);\r
-        }\r
-        return true;\r
-    }\r
-    return false;\r
-}\r
-\r
-#if VMA_MEMORY_BUDGET\r
-\r
-void VmaAllocator_T::UpdateVulkanBudget()\r
-{\r
-    VMA_ASSERT(m_UseExtMemoryBudget);\r
-\r
-    VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR };\r
-\r
-    VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };\r
-    VmaPnextChainPushFront(&memProps, &budgetProps);\r
-\r
-    GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps);\r
-\r
-    {\r
-        VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex);\r
-\r
-        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)\r
-        {\r
-            m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex];\r
-            m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex];\r
-            m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load();\r
-\r
-            // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size.\r
-            if(m_Budget.m_VulkanBudget[heapIndex] == 0)\r
-            {\r
-                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.\r
-            }\r
-            else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size)\r
-            {\r
-                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size;\r
-            }\r
-            if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0)\r
-            {\r
-                m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];\r
-            }\r
-        }\r
-        m_Budget.m_OperationsSinceBudgetFetch = 0;\r
-    }\r
-}\r
-\r
-#endif // #if VMA_MEMORY_BUDGET\r
-\r
-void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)\r
-{\r
-    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&\r
-        !hAllocation->CanBecomeLost() &&\r
-        (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)\r
-    {\r
-        void* pData = VMA_NULL;\r
-        VkResult res = Map(hAllocation, &pData);\r
-        if(res == VK_SUCCESS)\r
-        {\r
-            memset(pData, (int)pattern, (size_t)hAllocation->GetSize());\r
-            FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);\r
-            Unmap(hAllocation);\r
-        }\r
-        else\r
-        {\r
-            VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");\r
-        }\r
-    }\r
-}\r
-\r
-uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits()\r
-{\r
-    uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load();\r
-    if(memoryTypeBits == UINT32_MAX)\r
-    {\r
-        memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits();\r
-        m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits);\r
-    }\r
-    return memoryTypeBits;\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)\r
-{\r
-    bool dedicatedAllocationsStarted = false;\r
-    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-    {\r
-        VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);\r
-        AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];\r
-        VMA_ASSERT(pDedicatedAllocVector);\r
-        if(pDedicatedAllocVector->empty() == false)\r
-        {\r
-            if(dedicatedAllocationsStarted == false)\r
-            {\r
-                dedicatedAllocationsStarted = true;\r
-                json.WriteString("DedicatedAllocations");\r
-                json.BeginObject();\r
-            }\r
-\r
-            json.BeginString("Type ");\r
-            json.ContinueString(memTypeIndex);\r
-            json.EndString();\r
-                \r
-            json.BeginArray();\r
-\r
-            for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i)\r
-            {\r
-                json.BeginObject(true);\r
-                const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i];\r
-                hAlloc->PrintParameters(json);\r
-                json.EndObject();\r
-            }\r
-\r
-            json.EndArray();\r
-        }\r
-    }\r
-    if(dedicatedAllocationsStarted)\r
-    {\r
-        json.EndObject();\r
-    }\r
-\r
-    {\r
-        bool allocationsStarted = false;\r
-        for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)\r
-        {\r
-            if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false)\r
-            {\r
-                if(allocationsStarted == false)\r
-                {\r
-                    allocationsStarted = true;\r
-                    json.WriteString("DefaultPools");\r
-                    json.BeginObject();\r
-                }\r
-\r
-                json.BeginString("Type ");\r
-                json.ContinueString(memTypeIndex);\r
-                json.EndString();\r
-\r
-                m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json);\r
-            }\r
-        }\r
-        if(allocationsStarted)\r
-        {\r
-            json.EndObject();\r
-        }\r
-    }\r
-\r
-    // Custom pools\r
-    {\r
-        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);\r
-        const size_t poolCount = m_Pools.size();\r
-        if(poolCount > 0)\r
-        {\r
-            json.WriteString("Pools");\r
-            json.BeginObject();\r
-            for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)\r
-            {\r
-                json.BeginString();\r
-                json.ContinueString(m_Pools[poolIndex]->GetId());\r
-                json.EndString();\r
-\r
-                m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);\r
-            }\r
-            json.EndObject();\r
-        }\r
-    }\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-// Public interface\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(\r
-    const VmaAllocatorCreateInfo* pCreateInfo,\r
-    VmaAllocator* pAllocator)\r
-{\r
-    VMA_ASSERT(pCreateInfo && pAllocator);\r
-    VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 ||\r
-        (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 2));\r
-    VMA_DEBUG_LOG("vmaCreateAllocator");\r
-    *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);\r
-    return (*pAllocator)->Init(pCreateInfo);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(\r
-    VmaAllocator allocator)\r
-{\r
-    if(allocator != VK_NULL_HANDLE)\r
-    {\r
-        VMA_DEBUG_LOG("vmaDestroyAllocator");\r
-        VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;\r
-        vma_delete(&allocationCallbacks, allocator);\r
-    }\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo)\r
-{\r
-    VMA_ASSERT(allocator && pAllocatorInfo);\r
-    pAllocatorInfo->instance = allocator->m_hInstance;\r
-    pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice();\r
-    pAllocatorInfo->device = allocator->m_hDevice;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(\r
-    VmaAllocator allocator,\r
-    const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)\r
-{\r
-    VMA_ASSERT(allocator && ppPhysicalDeviceProperties);\r
-    *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(\r
-    VmaAllocator allocator,\r
-    const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)\r
-{\r
-    VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);\r
-    *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(\r
-    VmaAllocator allocator,\r
-    uint32_t memoryTypeIndex,\r
-    VkMemoryPropertyFlags* pFlags)\r
-{\r
-    VMA_ASSERT(allocator && pFlags);\r
-    VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());\r
-    *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(\r
-    VmaAllocator allocator,\r
-    uint32_t frameIndex)\r
-{\r
-    VMA_ASSERT(allocator);\r
-    VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    allocator->SetCurrentFrameIndex(frameIndex);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStats(\r
-    VmaAllocator allocator,\r
-    VmaStats* pStats)\r
-{\r
-    VMA_ASSERT(allocator && pStats);\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-    allocator->CalculateStats(pStats);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetBudget(\r
-    VmaAllocator allocator,\r
-    VmaBudget* pBudget)\r
-{\r
-    VMA_ASSERT(allocator && pBudget);\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-    allocator->GetBudget(pBudget, 0, allocator->GetMemoryHeapCount());\r
-}\r
-\r
-#if VMA_STATS_STRING_ENABLED\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(\r
-    VmaAllocator allocator,\r
-    char** ppStatsString,\r
-    VkBool32 detailedMap)\r
-{\r
-    VMA_ASSERT(allocator && ppStatsString);\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VmaStringBuilder sb(allocator);\r
-    {\r
-        VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);\r
-        json.BeginObject();\r
-\r
-        VmaBudget budget[VK_MAX_MEMORY_HEAPS];\r
-        allocator->GetBudget(budget, 0, allocator->GetMemoryHeapCount());\r
-\r
-        VmaStats stats;\r
-        allocator->CalculateStats(&stats);\r
-\r
-        json.WriteString("Total");\r
-        VmaPrintStatInfo(json, stats.total);\r
-    \r
-        for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)\r
-        {\r
-            json.BeginString("Heap ");\r
-            json.ContinueString(heapIndex);\r
-            json.EndString();\r
-            json.BeginObject();\r
-\r
-            json.WriteString("Size");\r
-            json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);\r
-\r
-            json.WriteString("Flags");\r
-            json.BeginArray(true);\r
-            if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)\r
-            {\r
-                json.WriteString("DEVICE_LOCAL");\r
-            }\r
-            json.EndArray();\r
-\r
-            json.WriteString("Budget");\r
-            json.BeginObject();\r
-            {\r
-                json.WriteString("BlockBytes");\r
-                json.WriteNumber(budget[heapIndex].blockBytes);\r
-                json.WriteString("AllocationBytes");\r
-                json.WriteNumber(budget[heapIndex].allocationBytes);\r
-                json.WriteString("Usage");\r
-                json.WriteNumber(budget[heapIndex].usage);\r
-                json.WriteString("Budget");\r
-                json.WriteNumber(budget[heapIndex].budget);\r
-            }\r
-            json.EndObject();\r
-\r
-            if(stats.memoryHeap[heapIndex].blockCount > 0)\r
-            {\r
-                json.WriteString("Stats");\r
-                VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);\r
-            }\r
-\r
-            for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)\r
-            {\r
-                if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)\r
-                {\r
-                    json.BeginString("Type ");\r
-                    json.ContinueString(typeIndex);\r
-                    json.EndString();\r
-\r
-                    json.BeginObject();\r
-\r
-                    json.WriteString("Flags");\r
-                    json.BeginArray(true);\r
-                    VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;\r
-                    if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)\r
-                    {\r
-                        json.WriteString("DEVICE_LOCAL");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)\r
-                    {\r
-                        json.WriteString("HOST_VISIBLE");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)\r
-                    {\r
-                        json.WriteString("HOST_COHERENT");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)\r
-                    {\r
-                        json.WriteString("HOST_CACHED");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)\r
-                    {\r
-                        json.WriteString("LAZILY_ALLOCATED");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0)\r
-                    {\r
-                        json.WriteString(" PROTECTED");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)\r
-                    {\r
-                        json.WriteString(" DEVICE_COHERENT");\r
-                    }\r
-                    if((flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY) != 0)\r
-                    {\r
-                        json.WriteString(" DEVICE_UNCACHED");\r
-                    }\r
-                    json.EndArray();\r
-\r
-                    if(stats.memoryType[typeIndex].blockCount > 0)\r
-                    {\r
-                        json.WriteString("Stats");\r
-                        VmaPrintStatInfo(json, stats.memoryType[typeIndex]);\r
-                    }\r
-\r
-                    json.EndObject();\r
-                }\r
-            }\r
-\r
-            json.EndObject();\r
-        }\r
-        if(detailedMap == VK_TRUE)\r
-        {\r
-            allocator->PrintDetailedMap(json);\r
-        }\r
-\r
-        json.EndObject();\r
-    }\r
-\r
-    const size_t len = sb.GetLength();\r
-    char* const pChars = vma_new_array(allocator, char, len + 1);\r
-    if(len > 0)\r
-    {\r
-        memcpy(pChars, sb.GetData(), len);\r
-    }\r
-    pChars[len] = '\0';\r
-    *ppStatsString = pChars;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(\r
-    VmaAllocator allocator,\r
-    char* pStatsString)\r
-{\r
-    if(pStatsString != VMA_NULL)\r
-    {\r
-        VMA_ASSERT(allocator);\r
-        size_t len = strlen(pStatsString);\r
-        vma_delete_array(allocator, pStatsString, len + 1);\r
-    }\r
-}\r
-\r
-#endif // #if VMA_STATS_STRING_ENABLED\r
-\r
-/*\r
-This function is not protected by any mutex because it just reads immutable data.\r
-*/\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(\r
-    VmaAllocator allocator,\r
-    uint32_t memoryTypeBits,\r
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,\r
-    uint32_t* pMemoryTypeIndex)\r
-{\r
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);\r
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);\r
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);\r
-\r
-    memoryTypeBits &= allocator->GetGlobalMemoryTypeBits();\r
-\r
-    if(pAllocationCreateInfo->memoryTypeBits != 0)\r
-    {\r
-        memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;\r
-    }\r
-    \r
-    uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;\r
-    uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;\r
-    uint32_t notPreferredFlags = 0;\r
-\r
-    // Convert usage to requiredFlags and preferredFlags.\r
-    switch(pAllocationCreateInfo->usage)\r
-    {\r
-    case VMA_MEMORY_USAGE_UNKNOWN:\r
-        break;\r
-    case VMA_MEMORY_USAGE_GPU_ONLY:\r
-        if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)\r
-        {\r
-            preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;\r
-        }\r
-        break;\r
-    case VMA_MEMORY_USAGE_CPU_ONLY:\r
-        requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;\r
-        break;\r
-    case VMA_MEMORY_USAGE_CPU_TO_GPU:\r
-        requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;\r
-        if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)\r
-        {\r
-            preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;\r
-        }\r
-        break;\r
-    case VMA_MEMORY_USAGE_GPU_TO_CPU:\r
-        requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;\r
-        preferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;\r
-        break;\r
-    case VMA_MEMORY_USAGE_CPU_COPY:\r
-        notPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;\r
-        break;\r
-    case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:\r
-        requiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;\r
-        break;\r
-    default:\r
-        VMA_ASSERT(0);\r
-        break;\r
-    }\r
-\r
-    // Avoid DEVICE_COHERENT unless explicitly requested.\r
-    if(((pAllocationCreateInfo->requiredFlags | pAllocationCreateInfo->preferredFlags) &\r
-        (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0)\r
-    {\r
-        notPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY;\r
-    }\r
-\r
-    *pMemoryTypeIndex = UINT32_MAX;\r
-    uint32_t minCost = UINT32_MAX;\r
-    for(uint32_t memTypeIndex = 0, memTypeBit = 1;\r
-        memTypeIndex < allocator->GetMemoryTypeCount();\r
-        ++memTypeIndex, memTypeBit <<= 1)\r
-    {\r
-        // This memory type is acceptable according to memoryTypeBits bitmask.\r
-        if((memTypeBit & memoryTypeBits) != 0)\r
-        {\r
-            const VkMemoryPropertyFlags currFlags =\r
-                allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;\r
-            // This memory type contains requiredFlags.\r
-            if((requiredFlags & ~currFlags) == 0)\r
-            {\r
-                // Calculate cost as number of bits from preferredFlags not present in this memory type.\r
-                uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags) +\r
-                    VmaCountBitsSet(currFlags & notPreferredFlags);\r
-                // Remember memory type with lowest cost.\r
-                if(currCost < minCost)\r
-                {\r
-                    *pMemoryTypeIndex = memTypeIndex;\r
-                    if(currCost == 0)\r
-                    {\r
-                        return VK_SUCCESS;\r
-                    }\r
-                    minCost = currCost;\r
-                }\r
-            }\r
-        }\r
-    }\r
-    return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(\r
-    VmaAllocator allocator,\r
-    const VkBufferCreateInfo* pBufferCreateInfo,\r
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,\r
-    uint32_t* pMemoryTypeIndex)\r
-{\r
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);\r
-    VMA_ASSERT(pBufferCreateInfo != VMA_NULL);\r
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);\r
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);\r
-\r
-    const VkDevice hDev = allocator->m_hDevice;\r
-    VkBuffer hBuffer = VK_NULL_HANDLE;\r
-    VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer(\r
-        hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);\r
-    if(res == VK_SUCCESS)\r
-    {\r
-        VkMemoryRequirements memReq = {};\r
-        allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements(\r
-            hDev, hBuffer, &memReq);\r
-\r
-        res = vmaFindMemoryTypeIndex(\r
-            allocator,\r
-            memReq.memoryTypeBits,\r
-            pAllocationCreateInfo,\r
-            pMemoryTypeIndex);\r
-\r
-        allocator->GetVulkanFunctions().vkDestroyBuffer(\r
-            hDev, hBuffer, allocator->GetAllocationCallbacks());\r
-    }\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(\r
-    VmaAllocator allocator,\r
-    const VkImageCreateInfo* pImageCreateInfo,\r
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,\r
-    uint32_t* pMemoryTypeIndex)\r
-{\r
-    VMA_ASSERT(allocator != VK_NULL_HANDLE);\r
-    VMA_ASSERT(pImageCreateInfo != VMA_NULL);\r
-    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);\r
-    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);\r
-\r
-    const VkDevice hDev = allocator->m_hDevice;\r
-    VkImage hImage = VK_NULL_HANDLE;\r
-    VkResult res = allocator->GetVulkanFunctions().vkCreateImage(\r
-        hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);\r
-    if(res == VK_SUCCESS)\r
-    {\r
-        VkMemoryRequirements memReq = {};\r
-        allocator->GetVulkanFunctions().vkGetImageMemoryRequirements(\r
-            hDev, hImage, &memReq);\r
-\r
-        res = vmaFindMemoryTypeIndex(\r
-            allocator,\r
-            memReq.memoryTypeBits,\r
-            pAllocationCreateInfo,\r
-            pMemoryTypeIndex);\r
-\r
-        allocator->GetVulkanFunctions().vkDestroyImage(\r
-            hDev, hImage, allocator->GetAllocationCallbacks());\r
-    }\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(\r
-    VmaAllocator allocator,\r
-    const VmaPoolCreateInfo* pCreateInfo,\r
-    VmaPool* pPool)\r
-{\r
-    VMA_ASSERT(allocator && pCreateInfo && pPool);\r
-    \r
-    VMA_DEBUG_LOG("vmaCreatePool");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-    \r
-    VkResult res = allocator->CreatePool(pCreateInfo, pPool);\r
-    \r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordCreatePool(allocator->GetCurrentFrameIndex(), *pCreateInfo, *pPool);\r
-    }\r
-#endif\r
-    \r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(\r
-    VmaAllocator allocator,\r
-    VmaPool pool)\r
-{\r
-    VMA_ASSERT(allocator);\r
-    \r
-    if(pool == VK_NULL_HANDLE)\r
-    {\r
-        return;\r
-    }\r
-    \r
-    VMA_DEBUG_LOG("vmaDestroyPool");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-    \r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordDestroyPool(allocator->GetCurrentFrameIndex(), pool);\r
-    }\r
-#endif\r
-\r
-    allocator->DestroyPool(pool);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStats(\r
-    VmaAllocator allocator,\r
-    VmaPool pool,\r
-    VmaPoolStats* pPoolStats)\r
-{\r
-    VMA_ASSERT(allocator && pool && pPoolStats);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    allocator->GetPoolStats(pool, pPoolStats);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaMakePoolAllocationsLost(\r
-    VmaAllocator allocator,\r
-    VmaPool pool,\r
-    size_t* pLostAllocationCount)\r
-{\r
-    VMA_ASSERT(allocator && pool);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordMakePoolAllocationsLost(allocator->GetCurrentFrameIndex(), pool);\r
-    }\r
-#endif\r
-\r
-    allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)\r
-{\r
-    VMA_ASSERT(allocator && pool);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VMA_DEBUG_LOG("vmaCheckPoolCorruption");\r
-\r
-    return allocator->CheckPoolCorruption(pool);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(\r
-    VmaAllocator allocator,\r
-    VmaPool pool,\r
-    const char** ppName)\r
-{\r
-    VMA_ASSERT(allocator && pool && ppName);\r
-    \r
-    VMA_DEBUG_LOG("vmaGetPoolName");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    *ppName = pool->GetName();\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(\r
-    VmaAllocator allocator,\r
-    VmaPool pool,\r
-    const char* pName)\r
-{\r
-    VMA_ASSERT(allocator && pool);\r
-\r
-    VMA_DEBUG_LOG("vmaSetPoolName");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    pool->SetName(pName);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordSetPoolName(allocator->GetCurrentFrameIndex(), pool, pName);\r
-    }\r
-#endif\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(\r
-    VmaAllocator allocator,\r
-    const VkMemoryRequirements* pVkMemoryRequirements,\r
-    const VmaAllocationCreateInfo* pCreateInfo,\r
-    VmaAllocation* pAllocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);\r
-\r
-    VMA_DEBUG_LOG("vmaAllocateMemory");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkResult result = allocator->AllocateMemory(\r
-        *pVkMemoryRequirements,\r
-        false, // requiresDedicatedAllocation\r
-        false, // prefersDedicatedAllocation\r
-        VK_NULL_HANDLE, // dedicatedBuffer\r
-        UINT32_MAX, // dedicatedBufferUsage\r
-        VK_NULL_HANDLE, // dedicatedImage\r
-        *pCreateInfo,\r
-        VMA_SUBALLOCATION_TYPE_UNKNOWN,\r
-        1, // allocationCount\r
-        pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordAllocateMemory(\r
-            allocator->GetCurrentFrameIndex(),\r
-            *pVkMemoryRequirements,\r
-            *pCreateInfo,\r
-            *pAllocation);\r
-    }\r
-#endif\r
-        \r
-    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)\r
-    {\r
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);\r
-    }\r
-\r
-    return result;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(\r
-    VmaAllocator allocator,\r
-    const VkMemoryRequirements* pVkMemoryRequirements,\r
-    const VmaAllocationCreateInfo* pCreateInfo,\r
-    size_t allocationCount,\r
-    VmaAllocation* pAllocations,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    if(allocationCount == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations);\r
-\r
-    VMA_DEBUG_LOG("vmaAllocateMemoryPages");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkResult result = allocator->AllocateMemory(\r
-        *pVkMemoryRequirements,\r
-        false, // requiresDedicatedAllocation\r
-        false, // prefersDedicatedAllocation\r
-        VK_NULL_HANDLE, // dedicatedBuffer\r
-        UINT32_MAX, // dedicatedBufferUsage\r
-        VK_NULL_HANDLE, // dedicatedImage\r
-        *pCreateInfo,\r
-        VMA_SUBALLOCATION_TYPE_UNKNOWN,\r
-        allocationCount,\r
-        pAllocations);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordAllocateMemoryPages(\r
-            allocator->GetCurrentFrameIndex(),\r
-            *pVkMemoryRequirements,\r
-            *pCreateInfo,\r
-            (uint64_t)allocationCount,\r
-            pAllocations);\r
-    }\r
-#endif\r
-        \r
-    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)\r
-    {\r
-        for(size_t i = 0; i < allocationCount; ++i)\r
-        {\r
-            allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i);\r
-        }\r
-    }\r
-\r
-    return result;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(\r
-    VmaAllocator allocator,\r
-    VkBuffer buffer,\r
-    const VmaAllocationCreateInfo* pCreateInfo,\r
-    VmaAllocation* pAllocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);\r
-\r
-    VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkMemoryRequirements vkMemReq = {};\r
-    bool requiresDedicatedAllocation = false;\r
-    bool prefersDedicatedAllocation = false;\r
-    allocator->GetBufferMemoryRequirements(buffer, vkMemReq,\r
-        requiresDedicatedAllocation,\r
-        prefersDedicatedAllocation);\r
-\r
-    VkResult result = allocator->AllocateMemory(\r
-        vkMemReq,\r
-        requiresDedicatedAllocation,\r
-        prefersDedicatedAllocation,\r
-        buffer, // dedicatedBuffer\r
-        UINT32_MAX, // dedicatedBufferUsage\r
-        VK_NULL_HANDLE, // dedicatedImage\r
-        *pCreateInfo,\r
-        VMA_SUBALLOCATION_TYPE_BUFFER,\r
-        1, // allocationCount\r
-        pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordAllocateMemoryForBuffer(\r
-            allocator->GetCurrentFrameIndex(),\r
-            vkMemReq,\r
-            requiresDedicatedAllocation,\r
-            prefersDedicatedAllocation,\r
-            *pCreateInfo,\r
-            *pAllocation);\r
-    }\r
-#endif\r
-\r
-    if(pAllocationInfo && result == VK_SUCCESS)\r
-    {\r
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);\r
-    }\r
-\r
-    return result;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(\r
-    VmaAllocator allocator,\r
-    VkImage image,\r
-    const VmaAllocationCreateInfo* pCreateInfo,\r
-    VmaAllocation* pAllocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);\r
-\r
-    VMA_DEBUG_LOG("vmaAllocateMemoryForImage");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkMemoryRequirements vkMemReq = {};\r
-    bool requiresDedicatedAllocation = false;\r
-    bool prefersDedicatedAllocation  = false;\r
-    allocator->GetImageMemoryRequirements(image, vkMemReq,\r
-        requiresDedicatedAllocation, prefersDedicatedAllocation);\r
-\r
-    VkResult result = allocator->AllocateMemory(\r
-        vkMemReq,\r
-        requiresDedicatedAllocation,\r
-        prefersDedicatedAllocation,\r
-        VK_NULL_HANDLE, // dedicatedBuffer\r
-        UINT32_MAX, // dedicatedBufferUsage\r
-        image, // dedicatedImage\r
-        *pCreateInfo,\r
-        VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,\r
-        1, // allocationCount\r
-        pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordAllocateMemoryForImage(\r
-            allocator->GetCurrentFrameIndex(),\r
-            vkMemReq,\r
-            requiresDedicatedAllocation,\r
-            prefersDedicatedAllocation,\r
-            *pCreateInfo,\r
-            *pAllocation);\r
-    }\r
-#endif\r
-\r
-    if(pAllocationInfo && result == VK_SUCCESS)\r
-    {\r
-        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);\r
-    }\r
-\r
-    return result;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocator);\r
-    \r
-    if(allocation == VK_NULL_HANDLE)\r
-    {\r
-        return;\r
-    }\r
-    \r
-    VMA_DEBUG_LOG("vmaFreeMemory");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordFreeMemory(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-    \r
-    allocator->FreeMemory(\r
-        1, // allocationCount\r
-        &allocation);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(\r
-    VmaAllocator allocator,\r
-    size_t allocationCount,\r
-    const VmaAllocation* pAllocations)\r
-{\r
-    if(allocationCount == 0)\r
-    {\r
-        return;\r
-    }\r
-\r
-    VMA_ASSERT(allocator);\r
-    \r
-    VMA_DEBUG_LOG("vmaFreeMemoryPages");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordFreeMemoryPages(\r
-            allocator->GetCurrentFrameIndex(),\r
-            (uint64_t)allocationCount,\r
-            pAllocations);\r
-    }\r
-#endif\r
-    \r
-    allocator->FreeMemory(allocationCount, pAllocations);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaResizeAllocation(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VkDeviceSize newSize)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-    \r
-    VMA_DEBUG_LOG("vmaResizeAllocation");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    return allocator->ResizeAllocation(allocation, newSize);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && allocation && pAllocationInfo);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordGetAllocationInfo(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    allocator->GetAllocationInfo(allocation, pAllocationInfo);\r
-}\r
-\r
-VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaTouchAllocation(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordTouchAllocation(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    return allocator->TouchAllocation(allocation);\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    void* pUserData)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    allocation->SetUserData(allocator, pUserData);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordSetAllocationUserData(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation,\r
-            pUserData);\r
-    }\r
-#endif\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaCreateLostAllocation(\r
-    VmaAllocator allocator,\r
-    VmaAllocation* pAllocation)\r
-{\r
-    VMA_ASSERT(allocator && pAllocation);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK;\r
-\r
-    allocator->CreateLostAllocation(pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordCreateLostAllocation(\r
-            allocator->GetCurrentFrameIndex(),\r
-            *pAllocation);\r
-    }\r
-#endif\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    void** ppData)\r
-{\r
-    VMA_ASSERT(allocator && allocation && ppData);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkResult res = allocator->Map(allocation, ppData);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordMapMemory(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordUnmapMemory(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    allocator->Unmap(allocation);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-\r
-    VMA_DEBUG_LOG("vmaFlushAllocation");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordFlushAllocation(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation, offset, size);\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)\r
-{\r
-    VMA_ASSERT(allocator && allocation);\r
-\r
-    VMA_DEBUG_LOG("vmaInvalidateAllocation");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordInvalidateAllocation(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation, offset, size);\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(\r
-    VmaAllocator allocator,\r
-    uint32_t allocationCount,\r
-    const VmaAllocation* allocations,\r
-    const VkDeviceSize* offsets,\r
-    const VkDeviceSize* sizes)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    if(allocationCount == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    VMA_ASSERT(allocations);\r
-\r
-    VMA_DEBUG_LOG("vmaFlushAllocations");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        //TODO\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(\r
-    VmaAllocator allocator,\r
-    uint32_t allocationCount,\r
-    const VmaAllocation* allocations,\r
-    const VkDeviceSize* offsets,\r
-    const VkDeviceSize* sizes)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    if(allocationCount == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    VMA_ASSERT(allocations);\r
-\r
-    VMA_DEBUG_LOG("vmaInvalidateAllocations");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        //TODO\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    VMA_DEBUG_LOG("vmaCheckCorruption");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    return allocator->CheckCorruption(memoryTypeBits);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragment(\r
-    VmaAllocator allocator,\r
-    const VmaAllocation* pAllocations,\r
-    size_t allocationCount,\r
-    VkBool32* pAllocationsChanged,\r
-    const VmaDefragmentationInfo *pDefragmentationInfo,\r
-    VmaDefragmentationStats* pDefragmentationStats)\r
-{\r
-    // Deprecated interface, reimplemented using new one.\r
-\r
-    VmaDefragmentationInfo2 info2 = {};\r
-    info2.allocationCount = (uint32_t)allocationCount;\r
-    info2.pAllocations = pAllocations;\r
-    info2.pAllocationsChanged = pAllocationsChanged;\r
-    if(pDefragmentationInfo != VMA_NULL)\r
-    {\r
-        info2.maxCpuAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;\r
-        info2.maxCpuBytesToMove = pDefragmentationInfo->maxBytesToMove;\r
-    }\r
-    else\r
-    {\r
-        info2.maxCpuAllocationsToMove = UINT32_MAX;\r
-        info2.maxCpuBytesToMove = VK_WHOLE_SIZE;\r
-    }\r
-    // info2.flags, maxGpuAllocationsToMove, maxGpuBytesToMove, commandBuffer deliberately left zero.\r
-\r
-    VmaDefragmentationContext ctx;\r
-    VkResult res = vmaDefragmentationBegin(allocator, &info2, pDefragmentationStats, &ctx);\r
-    if(res == VK_NOT_READY)\r
-    {\r
-        res = vmaDefragmentationEnd( allocator, ctx);\r
-    }\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationBegin(\r
-    VmaAllocator allocator,\r
-    const VmaDefragmentationInfo2* pInfo,\r
-    VmaDefragmentationStats* pStats,\r
-    VmaDefragmentationContext *pContext)\r
-{\r
-    VMA_ASSERT(allocator && pInfo && pContext);\r
-\r
-    // Degenerate case: Nothing to defragment.\r
-    if(pInfo->allocationCount == 0 && pInfo->poolCount == 0)\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    VMA_ASSERT(pInfo->allocationCount == 0 || pInfo->pAllocations != VMA_NULL);\r
-    VMA_ASSERT(pInfo->poolCount == 0 || pInfo->pPools != VMA_NULL);\r
-    VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->allocationCount, pInfo->pAllocations));\r
-    VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->poolCount, pInfo->pPools));\r
-\r
-    VMA_DEBUG_LOG("vmaDefragmentationBegin");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    VkResult res = allocator->DefragmentationBegin(*pInfo, pStats, pContext);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordDefragmentationBegin(\r
-            allocator->GetCurrentFrameIndex(), *pInfo, *pContext);\r
-    }\r
-#endif\r
-\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaDefragmentationEnd(\r
-    VmaAllocator allocator,\r
-    VmaDefragmentationContext context)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    VMA_DEBUG_LOG("vmaDefragmentationEnd");\r
-\r
-    if(context != VK_NULL_HANDLE)\r
-    {\r
-        VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-        if(allocator->GetRecorder() != VMA_NULL)\r
-        {\r
-            allocator->GetRecorder()->RecordDefragmentationEnd(\r
-                allocator->GetCurrentFrameIndex(), context);\r
-        }\r
-#endif\r
-\r
-        return allocator->DefragmentationEnd(context);\r
-    }\r
-    else\r
-    {\r
-        return VK_SUCCESS;\r
-    }\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(\r
-    VmaAllocator allocator,\r
-    VmaDefragmentationContext context,\r
-    VmaDefragmentationPassInfo* pInfo\r
-    )\r
-{\r
-    VMA_ASSERT(allocator);\r
-    VMA_ASSERT(pInfo);\r
-    VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->moveCount, pInfo->pMoves));\r
-\r
-    VMA_DEBUG_LOG("vmaBeginDefragmentationPass");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    if(context == VK_NULL_HANDLE)\r
-    {\r
-        pInfo->moveCount = 0;\r
-        return VK_SUCCESS;\r
-    }\r
-\r
-    return allocator->DefragmentationPassBegin(pInfo, context);\r
-}\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(\r
-    VmaAllocator allocator,\r
-    VmaDefragmentationContext context)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    VMA_DEBUG_LOG("vmaEndDefragmentationPass");\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    if(context == VK_NULL_HANDLE)\r
-        return VK_SUCCESS;\r
-\r
-    return allocator->DefragmentationPassEnd(context);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VkBuffer buffer)\r
-{\r
-    VMA_ASSERT(allocator && allocation && buffer);\r
-\r
-    VMA_DEBUG_LOG("vmaBindBufferMemory");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkBuffer buffer,\r
-    const void* pNext)\r
-{\r
-    VMA_ASSERT(allocator && allocation && buffer);\r
-\r
-    VMA_DEBUG_LOG("vmaBindBufferMemory2");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VkImage image)\r
-{\r
-    VMA_ASSERT(allocator && allocation && image);\r
-\r
-    VMA_DEBUG_LOG("vmaBindImageMemory");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    return allocator->BindImageMemory(allocation, 0, image, VMA_NULL);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(\r
-    VmaAllocator allocator,\r
-    VmaAllocation allocation,\r
-    VkDeviceSize allocationLocalOffset,\r
-    VkImage image,\r
-    const void* pNext)\r
-{\r
-    VMA_ASSERT(allocator && allocation && image);\r
-\r
-    VMA_DEBUG_LOG("vmaBindImageMemory2");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-        return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext);\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(\r
-    VmaAllocator allocator,\r
-    const VkBufferCreateInfo* pBufferCreateInfo,\r
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,\r
-    VkBuffer* pBuffer,\r
-    VmaAllocation* pAllocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);\r
-\r
-    if(pBufferCreateInfo->size == 0)\r
-    {\r
-        return VK_ERROR_VALIDATION_FAILED_EXT;\r
-    }\r
-    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&\r
-        !allocator->m_UseKhrBufferDeviceAddress)\r
-    {\r
-        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");\r
-        return VK_ERROR_VALIDATION_FAILED_EXT;\r
-    }\r
-    \r
-    VMA_DEBUG_LOG("vmaCreateBuffer");\r
-    \r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    *pBuffer = VK_NULL_HANDLE;\r
-    *pAllocation = VK_NULL_HANDLE;\r
-\r
-    // 1. Create VkBuffer.\r
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(\r
-        allocator->m_hDevice,\r
-        pBufferCreateInfo,\r
-        allocator->GetAllocationCallbacks(),\r
-        pBuffer);\r
-    if(res >= 0)\r
-    {\r
-        // 2. vkGetBufferMemoryRequirements.\r
-        VkMemoryRequirements vkMemReq = {};\r
-        bool requiresDedicatedAllocation = false;\r
-        bool prefersDedicatedAllocation  = false;\r
-        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,\r
-            requiresDedicatedAllocation, prefersDedicatedAllocation);\r
-\r
-        // 3. Allocate memory using allocator.\r
-        res = allocator->AllocateMemory(\r
-            vkMemReq,\r
-            requiresDedicatedAllocation,\r
-            prefersDedicatedAllocation,\r
-            *pBuffer, // dedicatedBuffer\r
-            pBufferCreateInfo->usage, // dedicatedBufferUsage\r
-            VK_NULL_HANDLE, // dedicatedImage\r
-            *pAllocationCreateInfo,\r
-            VMA_SUBALLOCATION_TYPE_BUFFER,\r
-            1, // allocationCount\r
-            pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-        if(allocator->GetRecorder() != VMA_NULL)\r
-        {\r
-            allocator->GetRecorder()->RecordCreateBuffer(\r
-                allocator->GetCurrentFrameIndex(),\r
-                *pBufferCreateInfo,\r
-                *pAllocationCreateInfo,\r
-                *pAllocation);\r
-        }\r
-#endif\r
-\r
-        if(res >= 0)\r
-        {\r
-            // 3. Bind buffer with memory.\r
-            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)\r
-            {\r
-                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);\r
-            }\r
-            if(res >= 0)\r
-            {\r
-                // All steps succeeded.\r
-                #if VMA_STATS_STRING_ENABLED\r
-                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);\r
-                #endif\r
-                if(pAllocationInfo != VMA_NULL)\r
-                {\r
-                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);\r
-                }\r
-\r
-                return VK_SUCCESS;\r
-            }\r
-            allocator->FreeMemory(\r
-                1, // allocationCount\r
-                pAllocation);\r
-            *pAllocation = VK_NULL_HANDLE;\r
-            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());\r
-            *pBuffer = VK_NULL_HANDLE;\r
-            return res;\r
-        }\r
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());\r
-        *pBuffer = VK_NULL_HANDLE;\r
-        return res;\r
-    }\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(\r
-    VmaAllocator allocator,\r
-    VkBuffer buffer,\r
-    VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)\r
-    {\r
-        return;\r
-    }\r
-\r
-    VMA_DEBUG_LOG("vmaDestroyBuffer");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordDestroyBuffer(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    if(buffer != VK_NULL_HANDLE)\r
-    {\r
-        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());\r
-    }\r
-\r
-    if(allocation != VK_NULL_HANDLE)\r
-    {\r
-        allocator->FreeMemory(\r
-            1, // allocationCount\r
-            &allocation);\r
-    }\r
-}\r
-\r
-VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(\r
-    VmaAllocator allocator,\r
-    const VkImageCreateInfo* pImageCreateInfo,\r
-    const VmaAllocationCreateInfo* pAllocationCreateInfo,\r
-    VkImage* pImage,\r
-    VmaAllocation* pAllocation,\r
-    VmaAllocationInfo* pAllocationInfo)\r
-{\r
-    VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);\r
-\r
-    if(pImageCreateInfo->extent.width == 0 ||\r
-        pImageCreateInfo->extent.height == 0 ||\r
-        pImageCreateInfo->extent.depth == 0 ||\r
-        pImageCreateInfo->mipLevels == 0 ||\r
-        pImageCreateInfo->arrayLayers == 0)\r
-    {\r
-        return VK_ERROR_VALIDATION_FAILED_EXT;\r
-    }\r
-\r
-    VMA_DEBUG_LOG("vmaCreateImage");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-    *pImage = VK_NULL_HANDLE;\r
-    *pAllocation = VK_NULL_HANDLE;\r
-\r
-    // 1. Create VkImage.\r
-    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(\r
-        allocator->m_hDevice,\r
-        pImageCreateInfo,\r
-        allocator->GetAllocationCallbacks(),\r
-        pImage);\r
-    if(res >= 0)\r
-    {\r
-        VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?\r
-            VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :\r
-            VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;\r
-        \r
-        // 2. Allocate memory using allocator.\r
-        VkMemoryRequirements vkMemReq = {};\r
-        bool requiresDedicatedAllocation = false;\r
-        bool prefersDedicatedAllocation  = false;\r
-        allocator->GetImageMemoryRequirements(*pImage, vkMemReq,\r
-            requiresDedicatedAllocation, prefersDedicatedAllocation);\r
-\r
-        res = allocator->AllocateMemory(\r
-            vkMemReq,\r
-            requiresDedicatedAllocation,\r
-            prefersDedicatedAllocation,\r
-            VK_NULL_HANDLE, // dedicatedBuffer\r
-            UINT32_MAX, // dedicatedBufferUsage\r
-            *pImage, // dedicatedImage\r
-            *pAllocationCreateInfo,\r
-            suballocType,\r
-            1, // allocationCount\r
-            pAllocation);\r
-\r
-#if VMA_RECORDING_ENABLED\r
-        if(allocator->GetRecorder() != VMA_NULL)\r
-        {\r
-            allocator->GetRecorder()->RecordCreateImage(\r
-                allocator->GetCurrentFrameIndex(),\r
-                *pImageCreateInfo,\r
-                *pAllocationCreateInfo,\r
-                *pAllocation);\r
-        }\r
-#endif\r
-\r
-        if(res >= 0)\r
-        {\r
-            // 3. Bind image with memory.\r
-            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)\r
-            {\r
-                res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);\r
-            }\r
-            if(res >= 0)\r
-            {\r
-                // All steps succeeded.\r
-                #if VMA_STATS_STRING_ENABLED\r
-                    (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage);\r
-                #endif\r
-                if(pAllocationInfo != VMA_NULL)\r
-                {\r
-                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);\r
-                }\r
-\r
-                return VK_SUCCESS;\r
-            }\r
-            allocator->FreeMemory(\r
-                1, // allocationCount\r
-                pAllocation);\r
-            *pAllocation = VK_NULL_HANDLE;\r
-            (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());\r
-            *pImage = VK_NULL_HANDLE;\r
-            return res;\r
-        }\r
-        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());\r
-        *pImage = VK_NULL_HANDLE;\r
-        return res;\r
-    }\r
-    return res;\r
-}\r
-\r
-VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(\r
-    VmaAllocator allocator,\r
-    VkImage image,\r
-    VmaAllocation allocation)\r
-{\r
-    VMA_ASSERT(allocator);\r
-\r
-    if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)\r
-    {\r
-        return;\r
-    }\r
-\r
-    VMA_DEBUG_LOG("vmaDestroyImage");\r
-\r
-    VMA_DEBUG_GLOBAL_MUTEX_LOCK\r
-\r
-#if VMA_RECORDING_ENABLED\r
-    if(allocator->GetRecorder() != VMA_NULL)\r
-    {\r
-        allocator->GetRecorder()->RecordDestroyImage(\r
-            allocator->GetCurrentFrameIndex(),\r
-            allocation);\r
-    }\r
-#endif\r
-\r
-    if(image != VK_NULL_HANDLE)\r
-    {\r
-        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());\r
-    }\r
-    if(allocation != VK_NULL_HANDLE)\r
-    {\r
-        allocator->FreeMemory(\r
-            1, // allocationCount\r
-            &allocation);\r
-    }\r
-}\r
-\r
-#endif // #ifdef VMA_IMPLEMENTATION\r
+//
+// Copyright 2023 Pixar
+//
+// Licensed under the Apache License, Version 2.0 (the "Apache License")
+// with the following modification; you may not use this file except in
+// compliance with the Apache License and the following modification to it:
+// Section 6. Trademarks. is deleted and replaced with:
+//
+// 6. Trademarks. This License does not grant permission to use the trade
+//    names, trademarks, service marks, or product names of the Licensor
+//    and its affiliates, except as required to comply with Section 4(c) of
+//    the License and to reproduce the content of the NOTICE file.
+//
+// You may obtain a copy of the Apache License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the Apache License with the above modification is
+// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the Apache License for the specific
+// language governing permissions and limitations under the Apache License.
+//
+#ifndef PXR_IMAGING_HGIVULKAN_VK_MEM_ALLOC_H
+#define PXR_IMAGING_HGIVULKAN_VK_MEM_ALLOC_H
+
+// This is an implementation of VMA (Vulkan Memory Allocator) included
+// from the Vulkan SDK.
+
+#include <vma/vk_mem_alloc.h>
+
+#endif