* this rendering (partial) freeze is something else (most problaby
* other canvas) being on top of the specified rectangular region,
* thus shading it completely from the user's final scene in a
- * display. To avoid unecessary processing, one should indicate to the
+ * display. To avoid unnecessary processing, one should indicate to the
* obscured canvas not to bother about the non-important area.
*
* The majority of users won't have to worry about this funcion, as
* @param obj The given object.
* @param name The given name.
*
- * There might be ocasions where one would like to name his/her
+ * There might be occasions where one would like to name his/her
* objects.
*
* Example:
* change (position and size) to reflect the map geometry set.
*
* If the object doesn't have a map set (with evas_object_map_set()), the
- * initial geometry will be undefined. It is adviced to always set a map
+ * initial geometry will be undefined. It is advised to always set a map
* to the object first, and then call this function to enable its use.
*
* @param obj object to enable the map on
EAPI Eina_Bool evas_object_image_source_unset (Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
- * Check if a file extention may be supported by @ref Evas_Object_Image.
+ * Check if a file extension may be supported by @ref Evas_Object_Image.
*
* @param file The file to check
* @return EINA_TRUE if we may be able to opeen it, EINA_FALSE if it's unlikely.
EAPI Eina_Bool evas_object_image_extension_can_load_get(const char *file);
/**
- * Check if a file extention may be supported by @ref Evas_Object_Image.
+ * Check if a file extension may be supported by @ref Evas_Object_Image.
*
* @param file The file to check, it should be an Eina_Stringshare.
* @return EINA_TRUE if we may be able to opeen it, EINA_FALSE if it's unlikely.
* @param cw A pointer to an @c Evas_Coord to store the Width value in (can be NULL).
* @param ch A pointer to an @c Evas_Coord to store the Height value in (can be NULL).
*
- * @returns EINA_FALSE on sucess, EINA_TRUE on error.
+ * @returns EINA_FALSE on success, EINA_TRUE on error.
*/
EAPI Eina_Bool evas_object_text_char_pos_get (const Evas_Object *obj, int pos, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
EAPI int evas_object_text_char_coords_get (const Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);