KHR-GLES3.packed_pixels.varied_rectangle.rgba32i,Fail
KHR-GLES3.packed_pixels.varied_rectangle.rgba32ui,Fail
-# "[31] Check failed. Received: [1,0,0,2] instead of: [5,0,0,2]"
-KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs,Fail
-
glx@glx-make-current,Crash
glx@glx-multi-window-single-context,Fail
glx@glx-query-drawable-glx_fbconfig_id-window,Fail
# looks like a cache flushing issue, and it does sometimes pass.
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*
-# Testcase was mostly fixed in 23f7e06cd8d40569f8bfabde9c01d1597573abef, but has
-# flaked in CI since then:
-# " [775] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
-# [806] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
-# ..."
-KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs
-
# Flakes, all seen since merge of:
# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
# Failures seen so far in different flakes:
emit_intrinsic_load_image(struct ir3_context *ctx, nir_intrinsic_instr *intr,
struct ir3_instruction **dst)
{
- /* Coherent accesses have to go directly to memory, rather than through
- * ISAM's texture cache (which isn't coherent with image stores).
+ /* If the image can be written, must use LDIB to retrieve data, rather than
+ * through ISAM (which uses the texture cache and won't get previous writes).
*/
- if (nir_intrinsic_access(intr) & ACCESS_COHERENT && ctx->compiler->gen >= 5) {
+ if (!(nir_intrinsic_access(intr) & ACCESS_NON_WRITEABLE) && ctx->compiler->gen >= 5) {
ctx->funcs->emit_intrinsic_load_image(ctx, intr, dst);
return;
}