--- /dev/null
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef BULITIN_FUNCTIONS_H
+#define BULITIN_FUNCTIONS_H
+
+extern void
+_mesa_glsl_initialize_builtin_functions();
+
+extern ir_function_signature *
+_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
+ const char *name, exec_list *actual_parameters);
+
+extern ir_function *
+_mesa_glsl_find_builtin_function_by_name(const char *name);
+
+extern gl_shader *
+_mesa_glsl_get_builtin_function_shader(void);
+
+extern ir_function_signature *
+_mesa_get_main_function_signature(glsl_symbol_table *symbols);
+
+extern void
+_mesa_glsl_release_builtin_functions(void);
+
+#endif /* BULITIN_FUNCTIONS_H */
gl_shader *shader);
extern void
-_mesa_glsl_initialize_builtin_functions();
-
-extern ir_function_signature *
-_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
- const char *name, exec_list *actual_parameters);
-
-extern ir_function *
-_mesa_glsl_find_builtin_function_by_name(const char *name);
-
-extern gl_shader *
-_mesa_glsl_get_builtin_function_shader(void);
-
-extern ir_function_signature *
-_mesa_get_main_function_signature(glsl_symbol_table *symbols);
-
-extern void
-_mesa_glsl_release_builtin_functions(void);
-
-extern void
reparent_ir(exec_list *list, void *mem_ctx);
extern void