<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="default_result_depth_clamp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="default_render_with_factor">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="default_factor_1_slope">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="fixed16_enable">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="fixed16_factor_0_slope">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="fixed16_factor_1_slope">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="fixed24_enable">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="fixed24_render_with_units">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="fixed24_result_depth_clamp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="fixed24_render_with_factor">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="fixed24_factor_0_slope">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="fixed24_factor_1_slope">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="float32_enable">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="float32_render_with_units">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="float32_result_depth_clamp">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="float32_render_with_factor">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="float32_factor_0_slope">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="float32_factor_1_slope">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
</TestCase>
<TestSuite name="draw">
<TestSuite name="draw_arrays">
dEQP-GLES3.functional.polygon_offset.default_enable
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.default_render_with_units
-dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.default_render_with_factor
dEQP-GLES3.functional.polygon_offset.default_factor_0_slope
-dEQP-GLES3.functional.polygon_offset.default_factor_1_slope
dEQP-GLES3.functional.polygon_offset.fixed16_enable
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_factor
dEQP-GLES3.functional.polygon_offset.fixed16_factor_0_slope
-dEQP-GLES3.functional.polygon_offset.fixed16_factor_1_slope
dEQP-GLES3.functional.polygon_offset.fixed24_enable
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units
-dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.fixed24_render_with_factor
dEQP-GLES3.functional.polygon_offset.fixed24_factor_0_slope
-dEQP-GLES3.functional.polygon_offset.fixed24_factor_1_slope
dEQP-GLES3.functional.polygon_offset.float32_enable
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_render_with_units
-dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.float32_render_with_factor
dEQP-GLES3.functional.polygon_offset.float32_factor_0_slope
-dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope
dEQP-GLES3.functional.draw.draw_arrays.first.first_1
dEQP-GLES3.functional.draw.draw_arrays.first.first_3
dEQP-GLES3.functional.draw.draw_arrays.first.first_17
dEQP-GLES3.functional.polygon_offset.default_enable
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.default_render_with_units
-dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp
dEQP-GLES3.functional.polygon_offset.default_render_with_factor
dEQP-GLES3.functional.polygon_offset.default_factor_0_slope
-dEQP-GLES3.functional.polygon_offset.default_factor_1_slope
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x
-dEQP-GLES3.functional.polygon_offset.fixed16_result_depth_clamp
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec3
dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_linear_clamp
dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_linear_mirror
dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_linear_repeat
+
+# Bug 20453463
+dEQP-GLES3.functional.polygon_offset.default_factor_1_slope
+dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp
+dEQP-GLES3.functional.polygon_offset.fixed16_factor_1_slope
+dEQP-GLES3.functional.polygon_offset.fixed16_result_depth_clamp
+dEQP-GLES3.functional.polygon_offset.fixed24_factor_1_slope
+dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp
+dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope
+dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp