+++ /dev/null
-# Configuration for linux-solo: Linux DRI hardware drivers for fbdev
-
-include $(TOP)/configs/default
-
-CONFIG_NAME = linux-solo
-
-# Compiler and flags
-CC = gcc
-CXX = g++
-
-WARN_FLAGS = -Wall -Wundef
-OPT_FLAGS = -O3 -g
-PIC_FLAGS = -fPIC
-
-# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
-ARCH_FLAGS ?=
-
-# DRM and pciaccess
-LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
-LIBDRM_LIB = $(shell pkg-config --libs libdrm)
-PCIACCESS_CFLAGS = $(shell pkg-config --cflags pciaccess)
-PCIACCESS_LIB = $(shell pkg-config --libs pciaccess)
-
-
-DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
- -D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
- -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
- -DHAVE_ALIAS
-
-CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
- $(ASM_FLAGS) -std=c99 -ffast-math
-
-CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
-
-# Work around aliasing bugs - developers should comment this out
-CFLAGS += -fno-strict-aliasing
-CXXFLAGS += -fno-strict-aliasing
-
-MESA_ASM_SOURCES =
-
-# Library/program dependencies
-DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
-GL_LIB_DEPS = -lm -lpthread -ldl
-GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
-GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
-APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
-
-# Directories
-SRC_DIRS = glx/mini gallium mesa glu glut/mini glew
-DRIVER_DIRS = dri
-PROGRAM_DIRS = miniglx
-
-#DRI_DIRS = ffb gamma sis savage tdfx unichrome fb
-DRI_DIRS = i810 i915tex i915 mach64 mga r128 r200 radeon
+++ /dev/null
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <title>Mini GLX Specification</title>
-</head>
-<body>
-<h1>
-<center>Mini GLX Specification</center>
-</h1>
-<h2>
-<center>Tungsten Graphics, Inc.<br>
-<br>
-January 20, 2003<br>
-<br>
-</center>
-</h2>
-<p> Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
-Texas. All Rights Reserved. <br>
-<br>
-Permission is granted to make and distribute verbatim copies of this
-document provided the copyright notice and this permission notice are
-preserved on all copies.<br>
-<br>
-</p>
-<h1>1. Introduction</h1>
-<p>The Mini GLX interface facilitates OpenGL rendering on embedded
-devices. The interface is a subset of the GLX interface, plus a minimal
-set of Xlib-like functions.</p>
-<p>Programs written to the Mini GLX specification should run unchanged
-on systems with the X Window System and the GLX extension. The intention
-is to allow flexibility for prototyping and testing.</p>
-<p>This document serves as both the reference guide and programming
-guide for Mini GLX.<br>
-<br>
-</p>
-<h1>2. Mini GLX Concepts</h1>
-<p>The OpenGL specification does not describe how OpenGL rendering
-contexts and drawing surfaces (i.e. the frame buffer) are created and
-managed. Rather, this is handled by an OpenGL window system interface,
-such as Mini GLX.</p>
-<p>There are three main datatypes or resources managed by Mini GLX. The
-resources and their corresponding GLX or Xlib data types are:</p>
-<table cellspacing="10" align="center">
- <tbody>
- <tr>
- <td><u>Resource</u></td>
- <td><u>Data type</u></td>
- </tr>
- <tr>
- <td>pixel formats</td>
- <td>X Visual and XVisualInfo</td>
- </tr>
- <tr>
- <td>drawing surfaces</td>
- <td>X Window or GLXDrawable</td>
- </tr>
- <tr>
- <td>rendering contexts</td>
- <td>GLXContext</td>
- </tr>
- </tbody>
-</table>
-<p>Pixel formats or X Visuals describe the per-pixel attributes of the
-frame buffer. For example, bits per color component, Z buffer size,
-stencil size, TrueColor vs PseudoColor, etc.</p>
-<p>Drawing surfaces or X Windows typically describe a spatial
-allocation of the frame buffer (i.e. the position and size of a
-rectangular region of pixels). Since MiniGLX doesn't really support a
-window system, the window is effectively the entire frame buffer.</p>
-<p>A rendering context represents the current OpenGL state such as
-current drawing color, line width, blending mode, texture parameters,
-etc. Several rendering contexts can be created but only one can be in
-use at any given time.</p>
-<p>The Mini GLX interface provides all the functions needed for
-choosing pixel formats, create drawing surfaces, creating rendering
-contexts and binding rendering contexts to drawing surfaces.<br>
-<br>
-</p>
-<h1>3. Using Mini GLX</h1>
-<p>To use the Mini GLX interface in your application, include the
-GL/miniglx.h header file at compile time:</p>
-<blockquote><code> #include <GL/miniglx.h><br>
- </code></blockquote>
-<code></code>Applications should link with libGL.so (i.e. <code>gcc
-myprogram.o -lGL -o myprogram</code>). libGL.so implements the
-MiniGLX API functions and, in turn, loads a hardware-specific device
-driver (such as <code>radeon_dri.so</code>) at runtime. The
-environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
-directory where these modules are located.<br>
-<br>
-The remainder of this section describes the MiniGLX API functions.<br>
-<br>
-<h2>3.1 Initialization</h2>
-<p>The XOpenDisplay function is used to initialize the graphics system:</p>
-<blockquote>
- <pre>Display *XOpenDisplay(const char *displayname)<br></pre>
-</blockquote>
-<p>The <code>displayName</code> parameter is currently ignored in Mini
-GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
-parameter.</p>
-<p>If XOpenDisplay is able to initialize the graphics system a pointer
-to a Display will be returned. Otherwise, NULL will be returned.</p>
-<h2>3.2 Choosing a Visual</h2>
-<p>A visual (i.e. pixel format) must be chosen before a drawing surface
-or rendering context can be created. This is done with the
-glXChooseVisual function:</p>
-<blockquote>
- <pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
-</blockquote>
-<p><code>dpy</code> is a pointer to the display returned by
-XOpenDisplay. </p>
-<p><code>screen</code> is currently ignored by Mini GLX and should be
-zero. </p>
-<p><code>attribList</code> is a list of GLX attributes which describe
-the desired pixel format. It is terminated by the token <code>None</code>.
-The attributes are as follows:</p>
-<blockquote>
- <dl>
- <dt><code>GLX_USE_GL</code></dt>
- <dd>This attribute should always be present in order to maintain
-compatibility with GLX.</dd>
- <dt><code>GLX_RGBA</code></dt>
- <dd>If present, only RGBA pixel formats will be considered.
-Otherwise, only color index formats are considered.</dd>
- <dt><code>GLX_DOUBLEBUFFER</code></dt>
- <dd>if present, only double-buffered pixel formats will be chosen.</dd>
- <dt><code>GLX_RED_SIZE n</code></dt>
- <dd>Must be followed by a non-negative integer indicating the
-minimum number of bits per red pixel component that is acceptable.</dd>
- <dt><code>GLX_GREEN_SIZE n</code></dt>
- <dd>Must be followed by a non-negative integer indicating the
-minimum number of bits per green pixel component that is acceptable.</dd>
- <dt><code>GLX_BLUE_SIZE n</code></dt>
- <dd>Must be followed by a non-negative integer indicating the
-minimum number of bits per blue pixel component that is acceptable.</dd>
- <dt><code>GLX_ALPHA_SIZE n</code></dt>
- <dd>Must be followed by a non-negative integer indicating the
-minimum number of bits per alpha pixel component that is acceptable.</dd>
- <dt><code>GLX_STENCIL_SIZE n</code></dt>
- <dd>Must be followed by a non-negative integer indicating the
-minimum number of bits per stencil value that is acceptable.</dd>
- <dt><code>None</code></dt>
- <dd>This token is used to terminate the attribute list.</dd>
- </dl>
-</blockquote>
-<p>glXChooseVisual will return a pointer to an XVisualInfo object which
-most closely matches the requirements of the attribute list. If there
-is no visual which matches the request, NULL will be returned.</p>
-<p>Note that visuals with accumulation buffers and depth buffers are
-not available.<br>
-<br>
-</p>
-<h2>3.3 Creating a Drawing Surface</h2>
-<p>Drawing surfaces are created as X windows. For Mini GLX,
-windows are <i>full-screen</i>; they cover the entire frame buffer.
- Also, Mini GLX imposes a limit of one window. A second window
-cannot be created until the first one is destroyed.</p>
-<h3>3.3.1 Window Creation</h3>
-<p>The XCreateWindow function is used to create a drawing surface:</p>
-<blockquote>
- <pre>Window XCreateWindow( Display *display,<br> Window parent,<br> int x, int y,<br> unsigned int width, unsigned int height,<br> unsigned int borderWidth,<br> int depth,<br> unsigned int class,<br> Visual *visual,<br> unsigned long valuemask,<br> XSetWindowAttributes *attributes )<br></pre>
-</blockquote>
-<p>The parameters are as follows:</p>
-<blockquote>
- <dl>
- <dt><code>display</code></dt>
- <dd>A Display pointer, as returned by XOpenDisplay.</dd>
- <dt><code>parent</code></dt>
- <dd>The parent window for the new window. For Mini GLX, this
-should be<code>RootWindow(dpy, 0)</code>.</dd>
- <dt><code>x, y</code></dt>
- <dd>The position of the window. For Mini GLX, both values should
-be zero.</dd>
- <dt><code>width, height</code></dt>
- <dd>The size of the window. For Mini GLX, this specifies the
-desired screen size such as 1024, 768 or 1280, 1024.</dd>
- <dt><code>borderWidth</code></dt>
- <dd>This parameter should be zero.</dd>
- <dt><code>depth</code></dt>
- <dd>The pixel depth for the window. For Mini GLX this should be
-the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
- <dt><code>class</code></dt>
- <dd>The window class. For Mini GLX this value should be <code>InputOutput</code>.</dd>
- <dt><code>visual</code></dt>
- <dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
-object returned by <code>glxChooseVisual</code>.</dd>
- <dt><code>valuemask</code></dt>
- <dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
-are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
-| CWBorderPixel | CWColormap</code>.</dd>
- <dt><code>attributes</code></dt>
- <dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
-structure, the<code>background_pixel</code>, <code>border_pixel</code>
-and <code>colormap</code> fields should be set. See the discussion
-below regarding colormaps.</dd>
- </dl>
-</blockquote>
-<p><code>XCreateWindow</code> will return a window handle if it succeeds
-or zero if it fails.</p>
-<h3>3.3.2 Window Mapping</h3>
-<p>To display the window the XMapWindow function must be called:</p>
-<blockquote>
- <pre>void XMapWindow(Display *dpy, Window w)</pre>
-</blockquote>
-<p>This function does nothing in Mini GLX but is required for Xlib/GLX
-compatibility</p>
-<h3>3.3.3 Colormaps<br>
-</h3>
-<p>Xlib requires specification of a colormap when creating a window.
- For purposes of interoperability, Mini GLX requires this as well,
-though the colormap is not actually used. The XCreateColormap
-function is used to create a colormap:</p>
-<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
-Visual *visual, int alloc)</code><br>
- <code></code></blockquote>
-<p>The parameters are as follows:<br>
-</p>
-<blockquote>
- <dl>
- <dt><code>dpy</code></dt>
- <dd>The display handle as returned by XOpenDisplay.</dd>
- <dt><code>window</code></dt>
- <dd> This parameter is ignored by Mini GLX but should be the value
-returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
- </dd>
- <dt><code>visual</code></dt>
- <dd>This parameter is ignored by Mini GLX but should be the visual
-field of the XVisualInfo object returned by glXChooseVisual. </dd>
- <dt><code>alloc</code></dt>
- <dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
- </dl>
-</blockquote>
-<br>
-<h2>3.4 Creating a Rendering Context</h2>
-<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
-function:</p>
-<blockquote>
- <pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
-</blockquote>
-<p>The parameters are as follows:</p>
-<blockquote>
- <dl>
- <dt><code>dpy</code></dt>
- <dd>The display handle as returned by XOpenDisplay.</dd>
- <dt><code>visInfo</code></dt>
- <dd>The visual as returned by glXChooseVisual.</dd>
- <dt><code>shareList</code></dt>
- <dd>If non-zero, texture objects and display lists are shared with
-the named rendering context. If zero, texture objects and display lists
-will (initially) be private to this context. They may be shared when a
-subsequent context is created.</dd>
- <dt><code>direct</code></dt>
- <dd>Specifies whether direct or indirect rendering is desired. For
-Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
- </dl>
-</blockquote>
-<p><code>glXCreateContext</code> will return a GLXContext handle if it
-succeeds or zero if it fails due to invalid parameter or insufficient
-resources.<br>
-<br>
-</p>
-<h2>3.5 Binding a Rendering Context</h2>
-<p>The final step before beginning OpenGL rendering is to bind (i.e.
-activate) a rendering context and drawing surface with the
-glXMakeCurrent function:</p>
-<blockquote>
- <pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
-</blockquote>
-<p>The parameters are as follows:</p>
-<blockquote>
- <dl>
- <dt><code>dpy</code></dt>
- <dd>The display handle, as returned by XOpenDisplay.</dd>
- <dt><code>drawable</code></dt>
- <dd>The window or drawable to bind to the rendering context. This
-should be the value returned by XCreateWindow.</dd>
- <dt><code>ctx</code></dt>
- <dd>The rendering context to bind, as returned by glXCreateContext.</dd>
- </dl>
-</blockquote>
-<p>If glXMakeCurrent succeeds True is returned. Otherwise False is
-returned to indicate an invalid display, window or context parameter.</p>
-<p>After the rendering context has been bound to the drawing surface
-OpenGL rendering can begin.</p>
-<p>The current rendering context may be unbound by calling
-glXMakeCurrent with the window and context parameters set to zero.</p>
-<p>An application may create any number of rendering contexts and bind
-them as needed. Note that binding a rendering context is generally not a
-light-weight operation. Most simple OpenGL applications create
-only one rendering context.<br>
-<br>
-</p>
-<h2>3.6 Color Buffer Swapping</h2>
-<p>A double buffered window has two color buffers: a front buffer and a
-back buffer. Normally, rendering is directed to the back buffer while
-the front buffer is displayed. When rendering of a frame is finished
-the front and back buffers are swapped to provide the illusion of
-instanteous screen updates.</p>
-<p>The color buffers for a particular window (i.e. drawable) may be
-swapped with the glXSwapBuffers command:</p>
-<blockquote>
- <pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
-</blockquote>
-Any pending rendering commands will be completed before the buffer swap
-takes place.<br>
-<br>
-Calling glXSwapBuffers on a window which is single-buffered has no
-effect.<br>
-<br>
-<h2>3.7 Releasing Resources</h2>
-<h3>3.7.1 Releasing Rendering Contexts</h3>
-<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
-<blockquote>
- <pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
-</blockquote>
-<h3>3.7.2 Releasing Windows</h3>
-<p>A window may be destroyed by calling XDestroyWindow:</p>
-<blockquote>
- <pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
-</blockquote>
-<h3>3.7.3 Releasing Visuals</h3>
-<p>An XVisualInfo object may be freed by calling XFree:</p>
-<blockquote>
- <pre>void XFree(void *data)<br></pre>
-</blockquote>
-<h3>3.7.4 Releasing Colormaps</h3>
-<p>A colormap may be freed by calling XFreeColormap:</p>
-<blockquote>
- <pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
-</blockquote>
-<h3>3.7.4 Releasing Display Resources</h3>
-<p>When the application is about to exit, the resources associated with
-the graphics system can be released by calling XCloseDisplay:</p>
-<blockquote>
- <pre>void XCloseDisplay(Display *dpy)<br></pre>
-</blockquote>
-<p>The display handle becomes invalid at this point.<br>
-<br>
-</p>
-<h2>3.8 Query Functions</h2>
-<h3>3.8.1 Querying Available Visuals</h3>
-A list of all available visuals can be obtained with the XGetVisualInfo
-function:<br>
-<br>
-<div style="margin-left: 40px;"><code>XVisualInfo
-*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
-*vinfo_template, int *nitems_return)<br>
-</code></div>
-<br>
-The parameters are as follows:<br>
-<blockquote>
- <dl>
- <dt><code>dpy</code></dt>
- <dd>The display handle, as returned by XOpenDisplay.</dd>
- <dt><code>vinfo_mask</code></dt>
- <dd>A bitmask indicating which fields of the vinfo_template are to
-be matched. The value must be VisualScreenMask.</dd>
- <dt><code>vinfo_template</code></dt>
- <dd>A template whose fields indicate which visual attributes must
-be matched by the results. The screen field of this structure must
-be zero.</dd>
- <dt><code>nitems_return</code></dt>
- <dd>Returns the number of visuals returned. </dd>
- </dl>
-</blockquote>
-The return value is the address of an array of all available visuals.<br>
-<br>
-An example of using XGetVisualInfo to get all available visuals follows:<br>
-<br>
-<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
-<code>int numVisuals;</code><br>
-<code>Display *dpy = XOpenDisplay(NULL);</code><br>
-<code>visTemplate.screen = 0;</code><br>
-<code>results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate,
-&numVisuals);</code><br>
-<code></code></div>
-<br>
-<h3>3.8.2 Querying Visual Attributes</h3>
-<p>The GLX attributes of an X visual may be queried with the
-glXGetConfig function:</p>
-<blockquote>
- <pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
-</blockquote>
-<p>The parameters are as follows:</p>
-<blockquote>
- <dl>
- <dt><code>dpy</code></dt>
- <dd>The display handle, as returned by XOpenDisplay.</dd>
- <dt><code>vis</code></dt>
- <dd>The visual, as returned by glXChooseVisual.</dd>
- <dt><code>attribute</code></dt>
- <dd>The attribute to query. The attributes are listed below.</dd>
- <dt><code>value</code></dt>
- <dd>Pointer to an integer in which the result of the query will be
-stored. </dd>
- </dl>
-</blockquote>
-<p>The return value will be zero if no error occurs.<code>
- GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
-parameter is invalid.<code> GLX_BAD_VISUAL</code> will be returned
-if the XVisualInfo parameter is invalid.</p>
-<p>The following attributes may be queried:</p>
-<blockquote>
- <dl>
- <dt><code>GLX_USE_GL</code></dt>
- <dd>The result will be <code>True</code> or <code>False</code> to
-indicate if OpenGL rendering is supported with the visual. Mini GLX
-always return <code>True</code>.</dd>
- <dt><code>GLX_RGBA</code></dt>
- <dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
-for color index visuals.</dd>
- <dt><code>GLX_DOUBLEBUFFER</code></dt>
- <dd>The result will be <code>True</code> if the visual has two
-color buffers or <code>False</code> if the visual has one color buffer.</dd>
- <dt><code>GLX_RED_SIZE</code></dt>
- <dd>The result will be the number of red bits per pixel.</dd>
- <dt><code>GLX_GREEN_SIZE</code></dt>
- <dd>The result will be the number of green bits per pixel.</dd>
- <dt><code>GLX_BLUE_SIZE</code></dt>
- <dd>The result will be the number of blue bits per pixel.</dd>
- <dt><code>GLX_ALPHA_SIZE</code></dt>
- <dd>The result will be the number of alpha bits per pixel.</dd>
- <dt><code>GLX_DEPTH_SIZE</code></dt>
- <dd>The result will be the number of bits per Z value.</dd>
- <dt><code>GLX_STENCIL_SIZE</code></dt>
- <dd>The result will be the number of bits per stencil value.<br>
- <br>
- </dd>
- </dl>
-</blockquote>
-<h3>3.8.3 Querying the Current Rendering Context</h3>
-<p>The current rendering context can be queried with
-glXGetCurrentContext: </p>
-<blockquote>
- <pre>GLXContext glXGetCurrentContext(void)<br></pre>
-</blockquote>
-<p>Zero will be returned if no context is currently bound.<br>
-<br>
-</p>
-<h3>3.8.4 Querying the Current Drawable</h3>
-<p>The current drawable (i.e. window or drawing surface) can be queried
-with glXGetCurrentDrawable:</p>
-<blockquote>
- <pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
-</blockquote>
-<p>Zero will be returned if no drawable is currently bound.<br>
-<br>
-</p>
-<h3>3.8.5 Function Address Queries</h3>
-<p>The glXGetProcAddress function will return the address of any
-available OpenGL or Mini GLX function:</p>
-<blockquote>
- <pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
-</blockquote>
-<p>If <code>procName</code> is a valid function name, a pointer to that
-function will be returned. Otherwise, NULL will be returned.</p>
-<p>The purpose of glXGetProcAddress is to facilitate using future
-extensions to OpenGL or Mini GLX. If a future version of the library
-adds new extension functions they'll be accessible via
-glXGetProcAddress. The alternative is to hard-code calls to the new
-functions in the application but doing so will prevent linking the
-application with older versions of the library.<br>
-<br>
-</p>
-<h2>3.9 Versioning</h2>
-The Mini GLX version can be queried at run time with glXQueryVersion:
-<blockquote>
- <pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
-</blockquote>
-<p><code>major</code> will be set to the major version number and<code>minor</code>
-will be set to the minor version number.<code>True</code> will be
-returned if the function succeeds. <code>False</code> will be returned
-if the function fails due to invalid parameters. The <code>dpy</code>
-argument is currently ignored, but should be the value returned by
-XOpenDisplay.</p>
-<p>At compile time, the Mini GLX interface version can be tested with
-the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
-version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
-will be defined. If version 1.1 of Mini GLX is supported, then<code>
-MINI_GLX_VERSION_1_1</code> will be defined.</p>
-<p>At the time of writing the current Mini GLX version is 1.0.<br>
-<br>
-</p>
-<h1>4.0 Interoperability with GLX and Xlib</h1>
-While Mini GLX strives to be compatible with GLX and Xlib there are
-some unavoidable differences which must be taken into consideration.<br>
-<h2>4.1 Public vs Private Structures</h2>
-The structure of many X data types is public. For example, the <code>Display</code>
-data type is defined as a structure in /usr/include/X11/Xlib.h and
-programmers may access any fields of that structure at will. Mini
-GLX also defines a Display data type but its fields are hidden and not
-visiblein <code>miniglx.h</code>. Duplicating the Xlib
-declaration for the <code>Display</code> data type in minigl.h would
-require defining a large number of other superfluous Xlib datatypes.<br>
-<br>
-Mini GLX users are discouraged from directly accessing the fields of
-Xlib data types to maximize portability - though this is unavoidable to
-some extent. For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
-data types must be completely public.
-<h2>4.2 Macros</h2>
-In some cases, Xlib defines macros which are meant to be used instead
-of direct structure accesses. For example, the <code>RootWindow(dpy,
-screen)</code> macro returns the root window for a given screen on a
-given display. Unfortunately, macros do nothing to aid in ABI
-compatibility since they are resolved at compile time instead of at
-link/run time.<br>
-<br>
-Mini GLX also defines a <code>RootWindow</code> macro since it's
-essential for creating windows. But the implementation of this
-macro by Xlib and Mini GLX is completely different.<br>
-<h2>4.3 Summary</h2>
-Because Xlib and Mini GLX define data types and macros differently,
-Mini GLX applications must be recompiled when retargeting Mini GLX or
-native Xlib/GLX. That is, applications can't simply be re-linked
-because of ABI incompatibilities.<br>
-<br>
-Nevertheless, the fact that Mini GLX programs can be recompiled for
-Xlib and GLX increases portability and flexibility for testing and
-prototyping.<br>
-<br>
-<h1>5.0 Example Program</h1>
-<p>This section shows an example program which uses the Mini GLX
-interface. The program simply draws several frames of a rotating square.<br>
-</p>
-<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
-setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
- Note that the only difference is the header files which are
-included.<br>
-</p>
-<p> </p>
-<pre><code><br></code>#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include <stdio.h><br>#include <stdlib.h><br>#include <GL/gl.h><br><br>#if USE_MINIGLX<br>#include <GL/miniglx.h><br>#else<br>#include <GL/glx.h><br>#include <X11/Xlib.h><br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br> int visAttributes[] = {<br> GLX_RGBA,<br> GLX_RED_SIZE, 1,<br> GLX_GREEN_SIZE, 1,<br> GLX_BLUE_SIZE, 1,<br> GLX_DOUBLEBUFFER,<br> None<br> };<br> XSetWindowAttributes attr;<br> unsigned long attrMask;<br> Window root;<br> Window win;<br> GLXContext ctx;<br> XVisualInfo *visinfo;<br><br> root = RootWindow(dpy, 0);<br><br> /* Choose GLX visual / pixel format */<br> visinfo = glXChooseVisual(dpy, 0, visAttributes);<br> if (!visinfo) {<br> printf("Error: couldn't get an RGB, Double-buffered visual\n");<br> exit(1);<br> }<br><br> /* Create the window */<br> attr.background_pixel = 0;<br> attr.border_pixel = 0;<br> attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);<br> attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br> win = XCreateWindow(dpy, root, 0, 0, width, height,<br> 0, visinfo->depth, InputOutput,<br> visinfo->visual, attrMask, &attr);<br> if (!win) {<br> printf("Error: XCreateWindow failed\n");<br> exit(1);<br> }<br><br> /* Display the window */<br> XMapWindow(dpy, win);<br><br> /* Create GLX rendering context */<br> ctx = glXCreateContext(dpy, visinfo, NULL, True);<br> if (!ctx) {<br> printf("Error: glXCreateContext failed\n");<br> exit(1);<br> }<br><br> /* Bind the rendering context and window */<br> glXMakeCurrent(dpy, win, ctx);<br><br> return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br> int angle;<br> glShadeModel(GL_FLAT);<br> glClearColor(0.5, 0.5, 0.5, 1.0);<br> for (angle = 0; angle < 360; angle += 10) {<br> glClear(GL_COLOR_BUFFER_BIT);<br> glColor3f(1.0, 1.0, 0.0);<br> glPushMatrix();<br> glRotatef(angle, 0, 0, 1);<br> glRectf(-0.8, -0.8, 0.8, 0.8);<br> glPopMatrix();<br> glXSwapBuffers(dpy, win);<br> }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br> Display *dpy;<br> Window win;<br><br> dpy = XOpenDisplay(NULL);<br> if (!dpy) {<br> printf("Error: XOpenDisplay failed\n");<br> return 1;<br> }<br><br> win = MakeWindow(dpy, 300, 300);<br><br> DrawFrames(dpy, win);<br><br> return 0;<br>}<br></code></pre>
-<br>
-</body>
-</html>
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+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 6.1
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file miniglx.h
- * \brief Mini GLX interface functions.
- * \author Brian Paul
- *
- * See comments miniglx.c for more information.
- */
-
-#ifndef MINIGLX_H
-#define MINIGLX_H
-
-#include <GL/gl.h>
-#include <stdlib.h>
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- * \name Replacement Xlib/GLX types
- */
-/*@{*/
-/**
- * \brief Boolean type.
- *
- * It can have the values #True or #False.
- */
-#ifndef MINIGLX_NO_XTYPES
-typedef int Bool;
-#endif
-typedef int MINI_Bool;
-
-/**
- * \brief Color map.
- *
- * Alias for private ::MiniGLXColormapRec structure.
- */
-typedef struct MiniGLXColormapRec *MINI_Colormap;
-#ifndef MINIGLX_NO_XTYPES
-typedef struct MiniGLXColormapRec *Colormap;
-#endif
-
-/**
- * \brief Window attributes.
- */
-typedef struct MiniGLXSetWindowAttributesRec {
- int background_pixel; /**< \brief background pixel */
- int border_pixel; /**< \brief border pixel value */
- MINI_Colormap colormap; /**< \brief color map to be associated with window */
- int event_mask; /**< \brief set of events that should be saved */
-} XSetWindowAttributes;
-
-/**
- * \brief Visual.
- *
- * Alias for the private ::MiniGLXVisualRec structure.
- *
- * \sa \ref datatypes.
- */
-typedef struct MiniGLXVisualRec Visual;
-
-/**
- * \brief Visual information.
- *
- * \sa \ref datatypes.
- */
-#ifndef MINIGLX_NO_XTYPES
-typedef unsigned long VisualID;
-#endif
-typedef unsigned long MINI_VisualID;
-typedef struct MiniGLXXVisualInfoRec {
- Visual *visual; /**< \brief pointer to the GLX Visual */
- MINI_VisualID visualid; /**< \brief visual ID */
- int screen; /**< \brief screen number */
- int depth; /**< \brief bit depth */
-#if defined(__cplusplus) || defined(c_plusplus)
- int c_class; /**< \brief class */
-#else
- int class; /**< \brief class */
-#endif
- int bits_per_rgb; /**< \brief total bits per pixel */
-} XVisualInfo;
-
-/**
- * \brief GLX Frame Buffer Configuration (for pbuffers)
- * \sa \ref datatypes.
- */
-typedef struct MiniGLXFBConfigRec {
- XVisualInfo *visInfo;
-} GLXFBConfig;
-
-
-/**
- * \brief Display handle.
- *
- * Alias for the private ::MiniGLXDisplayRec structure.
- *
- * \sa \ref datatypes.
- */
-#ifndef MINIGLX_NO_XTYPES
-typedef struct MiniGLXDisplayRec Display;
-#endif
-typedef struct MiniGLXDisplayRec MINI_Display;
-
-/**
- * \brief Window handle.
- *
- * Alias for the private ::MiniGLXWindowRec structure.
- *
- * \sa \ref datatypes.
- */
-#ifndef MINIGLX_NO_XTYPES
-typedef struct MiniGLXWindowRec *Window;
-#endif
-typedef struct MiniGLXWindowRec *MINI_Window;
-
-/**
- * \brief Drawable.
- *
- * Alias for the private ::MiniGLXWindowRec structure.
- *
- * For Mini GLX only the full-screen window can be used as source and
- * destination in graphics operations.
- *
- * \sa \ref datatypes.
- */
-#ifndef MINIGLX_NO_XTYPES
-typedef struct MiniGLXWindowRec *Drawable;
-#endif
-typedef struct MiniGLXWindowRec *MINI_Drawable;
-
-/**
- * \brief GLX drawable.
- *
- * Alias for the private ::MiniGLXWindowRec structure.
- *
- * Same as #Drawable.
- *
- * \sa \ref datatypes.
- */
-typedef struct MiniGLXWindowRec *GLXDrawable;
-
-/**
- * \brief GLX pbuffer.
- *
- * Alias for the private ::MiniGLXWindowRec structure.
- *
- * Same as #Drawable.
- *
- * \sa \ref datatypes.
- */
-typedef struct MiniGLXWindowRec *GLXPbuffer;
-
-/**
- * \brief GLX context.
- *
- * Alias for the private ::MiniGLXContext structure.
- *
- * \sa \ref datatypes.
- */
-typedef struct MiniGLXContextRec *GLXContext;
-/*@}*/
-
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window window;
- int x, y;
- int width, height;
- int count; /* if non-zero, at least this many more */
-} XExposeEvent;
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window parent; /* parent of the window */
- MINI_Window window; /* window id of window created */
- int x, y; /* window location */
- int width, height; /* size of window */
- int border_width; /* border width */
- MINI_Bool override_redirect; /* creation should be overridden */
-} XCreateWindowEvent;
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window event;
- MINI_Window window;
-} XDestroyWindowEvent;
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window event;
- MINI_Window window;
- MINI_Bool from_configure;
-} XUnmapEvent;
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window event;
- MINI_Window window;
- MINI_Bool override_redirect; /* boolean, is override set... */
-} XMapEvent;
-
-
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- MINI_Bool send_event; /* true if this came from a SendEvent request */
- MINI_Display *display; /* Display the event was read from */
- MINI_Window parent;
- MINI_Window window;
-} XMapRequestEvent;
-
-typedef union _XEvent {
- int type; /* must not be changed; first element */
- XExposeEvent xexpose;
- XCreateWindowEvent xcreatewindow;
- XDestroyWindowEvent xdestroywindow;
- XUnmapEvent xunmap;
- XMapEvent xmap;
- XMapRequestEvent xmaprequest;
- long pad[24];
-} XEvent;
-
-
-/**
- * \name Xlib constants
- */
-/*@{*/
-#define False 0
-#define True 1
-#define None 0
-#define AllocNone 0
-#define InputOutput 1
-#define ExposureMask (1L<<15)
-#define StructureNotifyMask (1L<<17)
-#define CWBackPixel (1L<<1)
-#define CWBorderPixel (1L<<3)
-#define CWEventMask (1L<<11)
-#define CWColormap (1L<<13)
-#define PseudoColor 3
-#define TrueColor 4
-#define VisualIDMask 0x1
-#define VisualScreenMask 0x2
-#define Expose 12
-#define CreateNotify 16
-#define DestroyNotify 17
-#define UnmapNotify 18
-#define MapNotify 19
-#define MapRequest 20
-
-/*@}*/
-
-/**
- * \name Standard GLX tokens
- */
-/*@{*/
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-#define GLX_BAD_ATTRIBUTE 1
-#define GLX_BAD_VISUAL 4
-/*@}*/
-
-
-/**
- * \name Unique to Mini GLX
- *
- * At compile time, the Mini GLX interface version can be tested with the
- * MINI_GLX_VERSION_1_x preprocessor tokens.
- *
- * \sa glXQueryVersion()
- */
-/*@{*/
-/** \brief Defined if version 1.0 of Mini GLX is supported. */
-#define MINI_GLX_VERSION_1_0 1
-/** \brief Defined if version 1.1 of Mini GLX is supported. */
-#define MINI_GLX_VERSION_1_1 1
-/*@}*/
-
-
-/**
- * \name Server-specific functions
- */
-extern MINI_Display *
-__miniglx_StartServer( const char *display_name );
-
-extern int
-__miniglx_Select( MINI_Display *dpy, int maxfd,
- fd_set *rfds, fd_set *wfds, fd_set *xfds,
- struct timeval *tv );
-
-
-/**
- * \name Simulated Xlib functions
- */
-/*@{*/
-extern MINI_Display *
-XOpenDisplay( const char *dpy_name );
-
-
-extern void
-XCloseDisplay( MINI_Display *display );
-
-extern MINI_Window
-XCreateWindow( MINI_Display *display, MINI_Window parent, int x, int y,
- unsigned int width, unsigned int height,
- unsigned int border_width, int depth, unsigned int winclass,
- Visual *visual, unsigned long valuemask,
- XSetWindowAttributes *attributes );
-
-extern int
-XNextEvent(MINI_Display *display, XEvent *event_return);
-
-extern MINI_Bool
-XCheckMaskEvent( MINI_Display *dpy, long event_mask, XEvent *event_return );
-
-/**
- * \brief Return the root window.
- *
- * \param display the display handle. It is ignored by Mini GLX, but should be
- * the value returned by XOpenDisplay().
- * \param screen the screen number on the host server. It is ignored by Mini
- * GLX but should be zero.
- *
- * \return the root window. Always zero on Mini GLX.
- */
-#define RootWindow(display, screen) 0
-#define DefaultScreen(dpy) 0
-
-extern void
-XDestroyWindow( MINI_Display *display, MINI_Window w );
-
-extern void
-XMapWindow( MINI_Display *display, MINI_Window w );
-
-/* Should clients have access to this?
- */
-extern void
-XUnmapWindow( MINI_Display *display, MINI_Window w );
-
-extern MINI_Colormap
-XCreateColormap( MINI_Display *display, MINI_Window w, Visual *visual, int alloc );
-
-extern void
-XFreeColormap( MINI_Display *display, MINI_Colormap cmap );
-
-extern void
-XFree( void *data );
-
-extern XVisualInfo *
-XGetVisualInfo( MINI_Display *display, long vinfo_mask,
- XVisualInfo *vinfo_template, int *nitems_return );
-/*@}*/
-
-
-
-/**
- * \name GLX functions
- */
-/*@{*/
-extern XVisualInfo*
-glXChooseVisual( MINI_Display *dpy, int screen, int *attribList );
-
-extern int
-glXGetConfig( MINI_Display *dpy, XVisualInfo *vis, int attrib, int *value );
-
-extern GLXContext
-glXCreateContext( MINI_Display *dpy, XVisualInfo *vis,
- GLXContext shareList, MINI_Bool direct );
-
-extern void
-glXDestroyContext( MINI_Display *dpy, GLXContext ctx );
-
-extern MINI_Bool
-glXMakeCurrent( MINI_Display *dpy, GLXDrawable drawable, GLXContext ctx);
-
-extern void
-glXSwapBuffers( MINI_Display *dpy, GLXDrawable drawable );
-
-extern GLXContext
-glXGetCurrentContext( void );
-
-extern GLXDrawable
-glXGetCurrentDrawable( void );
-
-extern void
-(*glXGetProcAddress(const GLubyte *procname))( void );
-
-extern MINI_Bool
-glXQueryVersion( MINI_Display *dpy, int *major, int *minor );
-
-/* Added in MiniGLX 1.1 */
-extern GLXPbuffer
-glXCreatePbuffer( MINI_Display *dpy, GLXFBConfig config, const int *attribList );
-
-extern void
-glXDestroyPbuffer( MINI_Display *dpy, GLXPbuffer pbuf );
-
-extern GLXFBConfig *
-glXChooseFBConfig( MINI_Display *dpy, int screen, const int *attribList,
- int *nitems );
-
-extern XVisualInfo *
-glXGetVisualFromFBConfig( MINI_Display *dpy, GLXFBConfig config );
-
-extern void *glXAllocateMemoryMESA(Display *dpy, int scrn,
- size_t size, float readFreq,
- float writeFreq, float priority);
-
-extern void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer);
-
-extern GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
- const void *pointer );
-/*@}*/
-
-extern void
-__glXScrEnableExtension( void *, const char * name );
-
-/*@}*/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* MINIGLX_H */
+++ /dev/null
-manytex
-miniglxsample
-miniglxtest
-sample_server
-sample_server2
-texline
+++ /dev/null
-# Makefile for miniglx demo programs
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-
-SOURCES = miniglxtest.c \
- miniglxsample.c \
- sample_server.c \
- sample_server2.c \
- manytex.c \
- texline.c
-
-OBJECTS = $(SOURCES:.c=.o)
-
-PROGS = $(SOURCES:%.c=%)
-
-INCLUDES = \
- -I. \
- -I$(TOP)/include
-
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(PROGS)
-
-clean:
- -rm -f $(PROGS)
- -rm -f *.o
-
-
-depend: $(SOURCES)
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-include depend
+++ /dev/null
-
-/*
- * Test the GLFBDev interface. Only tested with radeonfb driver!!!!
- */
-
-
-#include <assert.h>
-#include <errno.h>
-#include <signal.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <sys/ioctl.h>
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <linux/fb.h>
-#include <linux/kd.h>
-#include <linux/vt.h>
-#include <GL/glut.h>
-#include "GL/glfbdev.h"
-
-#define DEFAULT_DEPTH 8
-
-static struct fb_fix_screeninfo FixedInfo;
-static struct fb_var_screeninfo VarInfo, OrigVarInfo;
-static int DesiredDepth = 0;
-static int OriginalVT = -1;
-static int ConsoleFD = -1;
-static int FrameBufferFD = -1;
-static caddr_t FrameBuffer = (caddr_t) -1;
-static caddr_t MMIOAddress = (caddr_t) -1;
-
-
-static void
-print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
-{
- static const char *visuals[] = {
- "MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
- "DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
- };
-
- printf("%s info -----------------------\n", s);
- printf("id = %16s\n", fixed->id);
- printf("smem_start = 0x%x\n", fixed->smem_start);
- printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
- printf("type = 0x%x\n", fixed->type);
- printf("type_aux = 0x%x\n", fixed->type_aux);
- printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
- printf("xpanstep = %d\n", fixed->xpanstep);
- printf("ypanstep = %d\n", fixed->ypanstep);
- printf("ywrapstep = %d\n", fixed->ywrapstep);
- printf("line_length = %d\n", fixed->line_length);
- printf("mmio_start = 0x%x\n", fixed->mmio_start);
- printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
- printf("accel = 0x%x\n", fixed->accel);
-}
-
-
-static void
-print_var_info(const struct fb_var_screeninfo *var, const char *s)
-{
- printf("%s info -----------------------\n", s);
- printf("xres = %d\n", var->xres);
- printf("yres = %d\n", var->yres);
- printf("xres_virtual = %d\n", var->xres_virtual);
- printf("yres_virtual = %d\n", var->yres_virtual);
- printf("xoffset = %d\n", var->xoffset);
- printf("yoffset = %d\n", var->yoffset);
- printf("bits_per_pixel = %d\n", var->bits_per_pixel);
- printf("grayscale = %d\n", var->grayscale);
-
- printf("red.offset = %d length = %d msb_right = %d\n",
- var->red.offset, var->red.length, var->red.msb_right);
- printf("green.offset = %d length = %d msb_right = %d\n",
- var->green.offset, var->green.length, var->green.msb_right);
- printf("blue.offset = %d length = %d msb_right = %d\n",
- var->blue.offset, var->blue.length, var->blue.msb_right);
- printf("transp.offset = %d length = %d msb_right = %d\n",
- var->transp.offset, var->transp.length, var->transp.msb_right);
-
- printf("nonstd = %d\n", var->nonstd);
- printf("activate = %d\n", var->activate);
- printf("height = %d mm\n", var->height);
- printf("width = %d mm\n", var->width);
- printf("accel_flags = 0x%x\n", var->accel_flags);
- printf("pixclock = %d\n", var->pixclock);
- printf("left_margin = %d\n", var->left_margin);
- printf("right_margin = %d\n", var->right_margin);
- printf("upper_margin = %d\n", var->upper_margin);
- printf("lower_margin = %d\n", var->lower_margin);
- printf("hsync_len = %d\n", var->hsync_len);
- printf("vsync_len = %d\n", var->vsync_len);
- printf("sync = %d\n", var->sync);
- printf("vmode = %d\n", var->vmode);
-}
-
-
-static void
-signal_handler(int signumber)
-{
- signal(signumber, SIG_IGN); /* prevent recursion! */
- fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
- exit(1);
-}
-
-
-static void
-initialize_fbdev( void )
-{
- char ttystr[1000];
- int fd, vtnumber, ttyfd;
- int sz;
-
- if (geteuid()) {
- fprintf(stderr, "error: you need to be root\n");
- exit(1);
- }
-
-#if 1
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* open /dev/tty0 and get the vt number */
- if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
- fprintf(stderr, "error opening /dev/tty0\n");
- exit(1);
- }
- if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
- fprintf(stderr, "error: couldn't get a free vt\n");
- exit(1);
- }
- close(fd);
-
- /* open the console tty */
- sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
- ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
- if (ConsoleFD < 0) {
- fprintf(stderr, "error couldn't open console fd\n");
- exit(1);
- }
-
- /* save current vt number */
- {
- struct vt_stat vts;
- if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
- OriginalVT = vts.v_active;
- }
-
- /* disconnect from controlling tty */
- ttyfd = open("/dev/tty", O_RDWR);
- if (ttyfd >= 0) {
- ioctl(ttyfd, TIOCNOTTY, 0);
- close(ttyfd);
- }
-
- /* some magic to restore the vt when we exit */
- {
- struct vt_mode vt;
- if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
- printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
- if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
- printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
-
- if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
- exit(1);
- }
-
- vt.mode = VT_PROCESS;
- vt.relsig = SIGUSR1;
- vt.acqsig = SIGUSR1;
- if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
- fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
- strerror(errno));
- exit(1);
- }
- }
-
- /* go into graphics mode */
- if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
- fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
-
-#if 0
- /* open the framebuffer device */
- FrameBufferFD = open("/dev/fb0", O_RDWR);
- if (FrameBufferFD < 0) {
- fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
- exit(1);
- }
-#endif
-
- /* Get the fixed screen info */
- if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_fixed_info(&FixedInfo, "Fixed");
-
-
- /* get the variable screen info */
- if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&OrigVarInfo, "Orig Var");
-
- /* operate on a copy */
- VarInfo = OrigVarInfo;
-
- /* set the depth, resolution, etc */
- DesiredDepth = 32;
- if (DesiredDepth)
- VarInfo.bits_per_pixel = DesiredDepth;
-
- if (VarInfo.bits_per_pixel == 16) {
- VarInfo.red.offset = 11;
- VarInfo.green.offset = 5;
- VarInfo.blue.offset = 0;
- VarInfo.red.length = 5;
- VarInfo.green.length = 6;
- VarInfo.blue.length = 5;
- VarInfo.transp.offset = 0;
- VarInfo.transp.length = 0;
- }
- else if (VarInfo.bits_per_pixel == 32) {
- VarInfo.red.offset = 16;
- VarInfo.green.offset = 8;
- VarInfo.blue.offset = 0;
- VarInfo.transp.offset = 24;
- VarInfo.red.length = 8;
- VarInfo.green.length = 8;
- VarInfo.blue.length = 8;
- VarInfo.transp.length = 8;
- }
- /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
- VarInfo.xres_virtual = VarInfo.xres = 1280;
- VarInfo.yres_virtual = VarInfo.yres = 1024;
- VarInfo.pixclock = 7408;
- VarInfo.left_margin = 248;
- VarInfo.right_margin = 16;
- VarInfo.upper_margin = 38;
- VarInfo.lower_margin = 1;
- VarInfo.hsync_len = 144;
- VarInfo.vsync_len = 3;
-
- VarInfo.xoffset = 0;
- VarInfo.yoffset = 0;
- VarInfo.nonstd = 0;
- VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
-
- /* set new variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- print_var_info(&VarInfo, "New Var");
-
- if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
- FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
- fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
- exit(1);
- }
-
- /* initialize colormap */
- if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
- struct fb_cmap cmap;
- unsigned short red[256], green[256], blue[256];
- int i;
-
- /* we're assuming 256 entries here */
- printf("initializing directcolor colormap\n");
- cmap.start = 0;
- cmap.len = 256;
- cmap.red = red;
- cmap.green = green;
- cmap.blue = blue;
- cmap.transp = NULL;
- for (i = 0; i < cmap.len; i++) {
- red[i] = green[i] = blue[i] = (i << 8) | i;
- }
- if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
- fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
- }
- }
-
- /*
- * fbdev says the frame buffer is at offset zero, and the mmio region
- * is immediately after.
- */
-
- /* mmap the framebuffer into our address space */
- FrameBuffer = (caddr_t) mmap(0, /* start */
- FixedInfo.smem_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- 0 /* offset */);
- if (FrameBuffer == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
- strerror(errno));
- exit(1);
- }
- printf("FrameBuffer = %p\n", FrameBuffer);
-
-#if 1
- /* mmap the MMIO region into our address space */
- MMIOAddress = (caddr_t) mmap(0, /* start */
- FixedInfo.mmio_len, /* bytes */
- PROT_READ | PROT_WRITE, /* prot */
- MAP_SHARED, /* flags */
- FrameBufferFD, /* fd */
- FixedInfo.smem_len /* offset */);
- if (MMIOAddress == (caddr_t) - 1) {
- fprintf(stderr, "error: unable to mmap mmio region: %s\n",
- strerror(errno));
- }
- printf("MMIOAddress = %p\n", MMIOAddress);
-
- /* try out some simple MMIO register reads */
- if (1)
- {
- typedef unsigned int CARD32;
- typedef unsigned char CARD8;
-#define RADEON_CONFIG_MEMSIZE 0x00f8
-#define RADEON_MEM_SDRAM_MODE_REG 0x0158
-#define MMIO_IN32(base, offset) \
- *(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
-#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
- int sz, type;
- const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
- sz = INREG(RADEON_CONFIG_MEMSIZE);
- type = INREG(RADEON_MEM_SDRAM_MODE_REG);
- printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
- printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
- type >> 30, typeStr[type>>30]);
- }
-#endif
-
-}
-
-
-static void
-shutdown_fbdev( void )
-{
- struct vt_mode VT;
-
- printf("cleaning up...\n");
- /* restore original variable screen info */
- if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
- fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
- exit(1);
- }
-
- munmap(MMIOAddress, FixedInfo.mmio_len);
- munmap(FrameBuffer, FixedInfo.smem_len);
- close(FrameBufferFD);
-
- /* restore text mode */
- ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
-
- /* set vt */
- if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
- VT.mode = VT_AUTO;
- ioctl(ConsoleFD, VT_SETMODE, &VT);
- }
-
- /* restore original vt */
- if (OriginalVT >= 0) {
- ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
- OriginalVT = -1;
- }
-
- close(ConsoleFD);
-}
-
-
-static void
-gltest( void )
-{
- static const int attribs[] = {
- GLFBDEV_DOUBLE_BUFFER,
- GLFBDEV_DEPTH_SIZE, 16,
- GLFBDEV_NONE
- };
- GLFBDevContextPtr ctx;
- GLFBDevBufferPtr buf;
- GLFBDevVisualPtr vis;
- int bytes, r, g, b, a;
- float ang;
-
- printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
- printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
-
- /* framebuffer size */
- bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
-
- vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
- assert(vis);
-
- buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
- assert(buf);
-
- ctx = glFBDevCreateContext( vis, NULL );
- assert(buf);
-
- b = glFBDevMakeCurrent( ctx, buf, buf );
- assert(b);
-
- /*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
- glGetIntegerv(GL_ALPHA_BITS, &a);
- printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
- r, g, b, a);
-
- glClearColor(0.5, 0.5, 1.0, 0);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1, 1, -1, 1, 2, 30);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -15);
- glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- for (ang = 0; ang <= 180; ang += 15) {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(ang, 1, 0, 0);
- glutSolidTorus(1, 3, 40, 20);
- glPopMatrix();
- glFBDevSwapBuffers(buf);
- }
-
- /* clean up */
- b = glFBDevMakeCurrent( NULL, NULL, NULL);
- assert(b);
-
- glFBDevDestroyContext(ctx);
- glFBDevDestroyBuffer(buf);
- glFBDevDestroyVisual(vis);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
- signal(SIGSEGV, signal_handler); /* catch segfaults */
-
- initialize_fbdev();
- gltest();
- shutdown_fbdev();
-
- return 0;
-}
+++ /dev/null
-
-/*
- * test handling of many texture maps
- * Also tests texture priority and residency.
- *
- * Brian Paul
- * August 2, 2000
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLint NumTextures = 20;
-static GLuint *TextureID = NULL;
-static GLint *TextureWidth = NULL, *TextureHeight = NULL;
-static GLboolean *TextureResidency = NULL;
-static GLint TexWidth = 128, TexHeight = 128;
-static GLfloat Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint WinWidth = 500, WinHeight = 400;
-static GLboolean MipMap = GL_FALSE;
-static GLboolean LinearFilter = GL_FALSE;
-static GLboolean RandomSize = GL_FALSE;
-static GLint Rows, Columns;
-static GLint LowPriorityCount = 0;
-
-
-static void Idle( void )
-{
- Zrot += 1.0;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat spacing = WinWidth / Columns;
- GLfloat size = spacing * 0.4;
- GLint i;
-
- /* test residency */
- if (0)
- {
- GLboolean b;
- GLint i, resident;
- b = glAreTexturesResident(NumTextures, TextureID, TextureResidency);
- if (b) {
- printf("all resident\n");
- }
- else {
- resident = 0;
- for (i = 0; i < NumTextures; i++) {
- if (TextureResidency[i]) {
- resident++;
- }
- }
- printf("%d of %d texture resident\n", resident, NumTextures);
- }
- }
-
- /* render the textured quads */
- glClear( GL_COLOR_BUFFER_BIT );
- for (i = 0; i < NumTextures; i++) {
- GLint row = i / Columns;
- GLint col = i % Columns;
- GLfloat x = col * spacing + spacing * 0.5;
- GLfloat y = row * spacing + spacing * 0.5;
-
- GLfloat maxDim = (TextureWidth[i] > TextureHeight[i])
- ? TextureWidth[i] : TextureHeight[i];
- GLfloat w = TextureWidth[i] / maxDim;
- GLfloat h = TextureHeight[i] / maxDim;
-
- glPushMatrix();
- glTranslatef(x, y, 0.0);
- glRotatef(Zrot, 0, 0, 1);
- glScalef(size, size, 1);
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
- glBegin(GL_POLYGON);
-#if 0
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
-#else
- glTexCoord2f(0, 0); glVertex2f(-w, -h);
- glTexCoord2f(1, 0); glVertex2f( w, -h);
- glTexCoord2f(1, 1); glVertex2f( w, h);
- glTexCoord2f(0, 1); glVertex2f(-w, h);
-#endif
- glEnd();
- glPopMatrix();
- }
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- WinWidth = width;
- WinHeight = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-/*
- * Return a random int in [min, max].
- */
-static int RandomInt(int min, int max)
-{
- int i = rand();
- int j = i % (max - min + 1);
- return min + j;
-}
-
-
-
-static void Init( void )
-{
- GLint i;
-
- if (RandomSize) {
- printf("Creating %d %s random-size textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped");
- }
- else {
- printf("Creating %d %s %d x %d textures, ", NumTextures,
- MipMap ? "Mipmapped" : "non-Mipmapped",
- TexWidth, TexHeight);
- }
-
- if (LinearFilter) {
- printf("bilinear filtering\n");
- }
- else {
- printf("nearest filtering\n");
- }
-
-
- /* compute number of rows and columns of rects */
- {
- GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures;
- GLfloat edgeLen = sqrt(area);
-
- Columns = WinWidth / edgeLen;
- Rows = (NumTextures + Columns - 1) / Columns;
- printf("Rows: %d Cols: %d\n", Rows, Columns);
- }
-
-
- if (!TextureID) {
- TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures);
- assert(TextureID);
- glGenTextures(NumTextures, TextureID);
- }
-
- if (!TextureResidency) {
- TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures);
- assert(TextureResidency);
- }
-
- if (!TextureWidth) {
- TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureWidth);
- }
- if (!TextureHeight) {
- TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures);
- assert(TextureHeight);
- }
-
- for (i = 0; i < NumTextures; i++) {
- GLubyte color[4];
- GLubyte *texImage;
- GLint j, row, col;
-
- row = i / Columns;
- col = i % Columns;
-
- glBindTexture(GL_TEXTURE_2D, TextureID[i]);
-
- if (i < LowPriorityCount)
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F);
-
- if (RandomSize) {
-#if 0
- int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2;
- TexWidth = 1 << k;
- TexHeight = 1 << k;
-#else
- TexWidth = 1 << RandomInt(2, 7);
- TexHeight = 1 << RandomInt(2, 7);
- printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight);
-#endif
- }
-
- TextureWidth[i] = TexWidth;
- TextureHeight[i] = TexHeight;
-
- texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte));
- assert(texImage);
-
- /* determine texture color */
- color[0] = (GLint) (255.0 * ((float) col / (Columns - 1)));
- color[1] = 127;
- color[2] = (GLint) (255.0 * ((float) row / (Rows - 1)));
- color[3] = 255;
-
- /* fill in solid-colored teximage */
- for (j = 0; j < TexWidth * TexHeight; j++) {
- texImage[j*4+0] = color[0];
- texImage[j*4+1] = color[1];
- texImage[j*4+2] = color[2];
- texImage[j*4+3] = color[3];
- }
-
- if (MipMap) {
- GLint level = 0;
- GLint w = TexWidth, h = TexHeight;
- while (1) {
- glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (w == 1 && h == 1)
- break;
- if (w > 1)
- w /= 2;
- if (h > 1)
- h /= 2;
- level++;
- /*printf("%d: %d x %d\n", level, w, h);*/
- }
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
- else {
- /* Set corners to white */
- int k = 0;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - TexWidth) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
- k = (TexWidth * TexHeight - 1) * 4;
- texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255;
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, texImage);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- free(texImage);
- }
-
- glEnable(GL_TEXTURE_2D);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 's':
- Idle();
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case ' ':
- Init();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( WinWidth, WinHeight );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-n") == 0) {
- NumTextures = atoi(argv[i+1]);
- if (NumTextures <= 0) {
- printf("Error, bad number of textures\n");
- return 1;
- }
- i++;
- }
- else if (strcmp(argv[i], "-mipmap") == 0) {
- MipMap = GL_TRUE;
- }
- else if (strcmp(argv[i], "-linear") == 0) {
- LinearFilter = GL_TRUE;
- }
- else if (strcmp(argv[i], "-size") == 0) {
- TexWidth = atoi(argv[i+1]);
- TexHeight = atoi(argv[i+2]);
- assert(TexWidth >= 1);
- assert(TexHeight >= 1);
- i += 2;
- }
- else if (strcmp(argv[i], "-randomsize") == 0) {
- RandomSize = GL_TRUE;
- }
- else if (strcmp(argv[i], "-lowpri") == 0) {
- LowPriorityCount = atoi(argv[i+1]);
- i++;
- }
- else {
- printf("Usage:\n");
- printf(" manytex [options]\n");
- printf("Options:\n");
- printf(" -n <number of texture objects>\n");
- printf(" -size <width> <height> - specify texture size\n");
- printf(" -randomsize - use random size textures\n");
- printf(" -mipmap - generate mipmaps\n");
- printf(" -linear - use linear filtering instead of nearest\n");
- printf(" -lowpri <n> - Set lower priority on <n> textures\n");
- return 0;
- }
- }
-
- Init();
-
- glutMainLoop();
-
- return 0;
-}
+++ /dev/null
-
-#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <GL/gl.h>
-
-#if USE_MINIGLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#include <X11/Xlib.h>
-#endif
-
-static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
-}
-
-
-/*
- * Create a simple double-buffered RGBA window.
- */
-static Window
-MakeWindow(Display * dpy, unsigned int width, unsigned int height)
-{
- int visAttributes[] = {
- GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None
- };
- XSetWindowAttributes attr;
- unsigned long attrMask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, 0);
-
- /* Choose GLX visual / pixel format */
- visinfo = glXChooseVisual(dpy, 0, visAttributes);
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* Create the window */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attrMask = CWBackPixel | CWBorderPixel | CWColormap;
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, attrMask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- /* Display the window */
- XMapWindow(dpy, win);
-
- /* Create GLX rendering context */
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* Bind the rendering context and window */
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-/*
- * Draw a few frames of a rotating square.
- */
-static void
-DrawFrames(Display * dpy, Window win)
-{
- int angle;
- glShadeModel(GL_FLAT);
- glClearColor(0.5, 0.5, 0.5, 1.0);
- for (angle = 0; angle < 360; angle += 10) {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 1.0, 0.0);
- glPushMatrix();
- glRotatef(angle, 0, 0, 1);
- _subset_Rectf(-0.8, -0.8, 0.8, 0.8);
- glPopMatrix();
- glXSwapBuffers(dpy, win);
- sleep(1);
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = MakeWindow(dpy, 300, 300);
-
- DrawFrames(dpy, win);
-
- return 0;
-}
+++ /dev/null
-/*
- * Test the mini GLX interface.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-#include <GL/gl.h>
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include <GL/miniglx.h>
-#else
-#include <GL/glx.h>
-#endif
-
-static GLXContext ctx;
-
-static GLuint NumFrames = 100;
-static GLuint NumDisplays = 1;
-static GLboolean Texture = GL_FALSE;
-static GLboolean SingleBuffer = GL_FALSE;
-static GLboolean Sleeps = GL_TRUE;
-
-
-static void
-rect(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glColor3f(0, 0, 1); glVertex2f(x1, y1);
- glTexCoord2f(1, 0); glColor3f(1, 0, 0); glVertex2f(x2, y1);
- glTexCoord2f(1, 1); glColor3f(0, 1, 0); glVertex2f(x2, y2);
- glTexCoord2f(0, 1); glColor3f(0, 0, 0); glVertex2f(x1, y2);
- glEnd();
-}
-
-
-static void
-redraw(Display *dpy, Window w, int rot)
-{
- GLfloat a;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(rot, 0, 0, 1);
- glScalef(.5, .5, .5);
- for (a = 0.0; a < 360.0; a += 30.0) {
- glPushMatrix();
- glRotatef(a, 0, 0, 1);
- glRotatef(40, 1, 0, 0);
- glColor3f(a / 360.0, 1-a/360.0, 0);
- rect(0.3, -0.25, 1.5, 0.25);
- glPopMatrix();
- }
- glPopMatrix();
-
- if (SingleBuffer)
- glFlush();
- else
- glXSwapBuffers(dpy, w);
-}
-
-
-static Window
-make_window(Display *dpy, unsigned int width, unsigned int height)
-{
- int attrib_single[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- None };
- int attrib_double[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
- int *attrib = SingleBuffer ? attrib_single : attrib_double;
- int scrnum = 0;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visinfo;
-
- root = RootWindow(dpy, scrnum);
-
- if (!(visinfo = glXChooseVisual(dpy, scrnum, attrib))) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- if (!(ctx = glXCreateContext(dpy, visinfo, NULL, True))) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow(dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr);
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- glXMakeCurrent(dpy, win, ctx);
-
- glViewport(0, 0, width, height);
-
- return win;
-}
-
-
-static void
-event_loop(Display *dpy, Window win)
-{
- int i;
-
- printf("Drawing %d frames\n", NumFrames);
-
- for (i = 0; i < NumFrames; i++) {
- redraw(dpy, win, -i*2);
- if (Sleeps) {
- usleep(20000);
- }
- }
-}
-
-
-static int
-runtest(void)
-{
- Display *dpy;
- Window win;
-
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- return 1;
- }
-
- win = make_window(dpy, 800, 600);
-
- srand(getpid());
-
- /* init GL state */
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glEnable(GL_DEPTH_TEST);
- if (Texture) {
- GLubyte image[16][16][4];
- GLint i, j;
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (((i / 2) ^ (j / 2)) & 1) {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = 128;
- image[i][j][1] = 128;
- image[i][j][2] = 128;
- image[i][j][3] = 128;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
- }
- if (SingleBuffer) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- }
-
- XMapWindow(dpy, win);
-
- /* wait for window to get mapped */
- {
- XEvent e;
- while (1) {
- XNextEvent(dpy, &e);
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-
- event_loop(dpy, win);
-
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
-
- XCloseDisplay(dpy);
-
- return 0;
-}
-
-
-static void
-usage(void)
-{
- printf("Usage:\n");
- printf(" -f N render N frames (default %d)\n", NumFrames);
- printf(" -d N do N display cycles\n");
- printf(" -t texturing\n");
- printf(" -s single buffering\n");
- printf(" -n no usleep() delay\n");
-}
-
-
-static void
-parse_args(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-f") == 0) {
- NumFrames = atoi(argv[i + 1]);
- i++;
- }
- else if (strcmp(argv[i], "-d") == 0) {
- NumDisplays = atoi(argv[i + 1]);
- i++;
- }
- else if (strcmp(argv[i], "-n") == 0) {
- Sleeps = GL_FALSE;
- }
- else if (strcmp(argv[i], "-s") == 0) {
- SingleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-t") == 0) {
- Texture = GL_TRUE;
- }
- else {
- usage();
- exit(1);
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- int i;
-
- parse_args(argc, argv);
-
- for (i = 0; i < NumDisplays; i++) {
- if (runtest() != 0)
- break;
- }
-
- return 0;
-}
+++ /dev/null
-
-/*
- * Sample server that just keeps first available window mapped.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- while (XNextEvent( dpy, &ev )) {
- struct client *c;
-
- switch (ev.type) {
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- case CreateNotify:
- fprintf(stderr, "CreateNotify\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- default:
- break;
- }
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
+++ /dev/null
-
-/*
- * Sample server that just keeps first available window mapped.
- *
- * It also reads and echos anything that happens on stdin as an
- * example of tracking events from sources other than miniglx clients.
- *
- * It reads & writes without blocking, so that eg. piping a lot of
- * text to stdin and then hitting 'ctrl-S' on the output stream won't
- * cause it to stop handling miniglx events.
- *
- * See select_tut in the linux manual pages for a good overview of the
- * select(2) system call.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-#include <GL/gl.h>
-#include <GL/miniglx.h>
-#include <errno.h>
-#include <assert.h>
-
-struct client {
- struct client *next;
- Window windowid;
- int mappable;
-};
-
-struct client *clients = 0, *mapped_client = 0;
-
-#define BUFSZ 4096
-char rbuf[BUFSZ];
-int rbuf_count;
-
-
-static struct client *find_client( Window id )
-{
- struct client *c;
-
- for (c = clients ; c ; c = c->next)
- if (c->windowid == id)
- return c;
-
- return 0;
-}
-
-int main( int argc, char *argv[] )
-{
- Display *dpy;
- XEvent ev;
- int autostart = 0;
-
- if (argc == 2 && strcmp(argv[1], "-autostart") == 0)
- autostart = 1;
-
- dpy = __miniglx_StartServer(NULL);
- if (!dpy) {
- fprintf(stderr, "Error: __miniglx_StartServer failed\n");
- return 1;
- }
-
- /* How is vt switching communicated through the XNextEvent interface?
- */
- while (1) {
- int r, n;
- struct timeval tv;
- fd_set rfds, wfds;
- int bored = 0;
-
- FD_ZERO(&rfds);
- FD_ZERO(&wfds);
- tv.tv_sec = 1;
- tv.tv_usec = 0;
-
- if (rbuf_count) {
- FD_SET( 1, &wfds ); /* notify when we can write out buffer */
- n = 1;
- }
- else {
- FD_SET( 0, &rfds ); /* else notify when new data to read */
- n = 0;
- }
-
- /* __miniglx_Select waits until any of these file groups becomes
- * readable/writable/etc (like regular select), until timeout
- * expires (like regular select), until a signal is received
- * (like regular select) or until an event is available for
- * XCheckMaskEvent().
- */
- r = __miniglx_Select( dpy, n+1, &rfds, &wfds, 0, &tv );
-
- /* This can happen if select() is interrupted by a signal:
- */
- if (r < 0 && errno != EINTR && errno != EAGAIN) {
- perror ("select()");
- exit (1);
- }
-
- if (tv.tv_sec == 0 && tv.tv_usec == 0)
- bored = 1;
-
- /* Check and handle events on our local file descriptors
- */
- if (FD_ISSET( 0, &rfds )) {
- /* Something on stdin */
- assert(rbuf_count == 0);
- r = read(0, rbuf, BUFSZ);
- if (r < 1) {
- perror("read");
- abort();
- }
- rbuf_count = r;
- }
-
- if (FD_ISSET( 1, &wfds )) {
- /* Can write to stdout */
- assert(rbuf_count > 0);
- r = write(1, rbuf, rbuf_count);
- if (r < 1) {
- perror("write");
- abort();
- }
- rbuf_count -= r;
- if (rbuf_count)
- memmove(rbuf + r, rbuf, rbuf_count);
- }
-
-
- /* Check and handle events generated by miniglx:
- */
- while (XCheckMaskEvent( dpy, ~0, &ev )) {
- struct client *c;
- bored = 0;
-
- fprintf(stderr, "Received event %d\n", ev.type);
-
- switch (ev.type) {
- case CreateNotify:
- fprintf(stderr, "CreateNotify -- new client\n");
- c = malloc(sizeof(*c));
- c->next = clients;
- c->windowid = ev.xcreatewindow.window;
- c->mappable = False;
- clients = c;
- break;
-
- case DestroyNotify:
- fprintf(stderr, "DestroyNotify\n");
- c = find_client(ev.xdestroywindow.window);
- if (!c) break;
- if (c == clients)
- clients = c->next;
- else {
- struct client *t;
- for (t = clients ; t->next != c ; t = t->next)
- ;
- t->next = c->next;
- }
-
- if (c == mapped_client)
- mapped_client = 0;
-
- free(c);
- break;
-
- case MapRequest:
- fprintf(stderr, "MapRequest\n");
- c = find_client(ev.xmaprequest.window);
- if (!c) break;
- c->mappable = True;
- break;
-
- case UnmapNotify:
- fprintf(stderr, "UnmapNotify\n");
- c = find_client(ev.xunmap.window);
- if (!c) break;
- c->mappable = False;
- if (c == mapped_client)
- mapped_client = 0;
- break;
-
- default:
- break;
- }
- }
-
-
- /* Search for first mappable client if none already mapped.
- */
- if (!mapped_client) {
- struct client *c;
- for (c = clients ; c ; c = c->next) {
- if (c->mappable) {
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- break;
- }
- }
- if (!clients && autostart) {
- system("nohup ./texline &");
- system("nohup ./manytex &");
- }
- }
- else if (bored) {
- struct client *c;
- /* bored of mapped client now, let's try & find another one */
- for (c = mapped_client->next ; c && !c->mappable ; c = c->next)
- ;
- if (!c)
- for (c = clients ; c && !c->mappable ; c = c->next)
- ;
- if (c && c != mapped_client) {
- XUnmapWindow( dpy, mapped_client->windowid );
- XMapWindow( dpy, c->windowid );
- mapped_client = c;
- }
- else
- fprintf(stderr, "I'm bored!\n");
- }
- }
-
- XCloseDisplay( dpy );
-
- return 0;
-}
+++ /dev/null
-
-/*
- * Test textured lines.
- *
- * Brian Paul
- * September 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "../util/readtex.c" /* I know, this is a hack. */
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLboolean Antialias = GL_FALSE;
-static GLboolean Animate = GL_FALSE;
-static GLint Texture = 1;
-static GLboolean Stipple = GL_FALSE;
-static GLfloat LineWidth = 1.0;
-
-static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DYrot = 1.0;
-static GLboolean Points = GL_FALSE;
-static GLfloat Scale = 1.0;
-
-static void Idle( void )
-{
- if (Animate) {
- Zrot += DYrot;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- GLfloat x, y, s, t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(Scale, Scale, Scale);
-
- if (Texture)
- glColor3f(1, 1, 1);
-
- if (Points) {
- glBegin(GL_POINTS);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- for (s = 0.0; s <= 1.0; s += 0.025) {
- x = s * 2.0 - 1.0;
- y = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
- glTexCoord2f(s, t);
- glVertex2f(x, y);
- }
- }
- glEnd();
- }
- else {
- glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.025) {
- x = t * 2.0 - 1.0;
- if (!Texture)
- glColor3f(1, 0, 1);
- glTexCoord2f(t, 0.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
- glVertex2f(x, -1.0);
- if (!Texture)
- glColor3f(0, 1, 0);
- glTexCoord2f(t, 1.0);
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
- glVertex2f(x, 1.0);
- }
- glEnd();
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat ar = (float) width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Antialias = !Antialias;
- if (Antialias) {
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- else {
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_POINT_SMOOTH);
- glDisable(GL_BLEND);
- }
- break;
- case 't':
- Texture++;
- if (Texture > 2)
- Texture = 0;
- if (Texture == 0) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else if (Texture == 1) {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glDisable(GL_TEXTURE_2D);
- }
- else {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glEnable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glEnable(GL_TEXTURE_2D);
- }
- break;
- case 'w':
- LineWidth -= 0.25;
- if (LineWidth < 0.25)
- LineWidth = 0.25;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'W':
- LineWidth += 0.25;
- if (LineWidth > 8.0)
- LineWidth = 8.0;
- glLineWidth(LineWidth);
- glPointSize(LineWidth);
- break;
- case 'p':
- Points = !Points;
- break;
- case 's':
- Stipple = !Stipple;
- if (Stipple)
- glEnable(GL_LINE_STIPPLE);
- else
- glDisable(GL_LINE_STIPPLE);
- break;
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- printf("LineWidth, PointSize = %f\n", LineWidth);
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint u;
- for (u = 0; u < 2; u++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + u);
- glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0)
- glEnable(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- if (u == 0)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
-
- glLineStipple(1, 0xff);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Animate)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
+++ /dev/null
-# subset glut
-
-TOP = ../../..
-include $(TOP)/configs/current
-
-MARK = $(TOP)/src/glut/glx
-
-GLUT_MAJOR = 3
-GLUT_MINOR = 7
-GLUT_TINY = 1
-
-INCLUDES = -I$(TOP)/include -I$(MARK)
-
-CORE_SOURCES = \
- bitmap.c \
- callback.c \
- color.c \
- globals.c \
- init.c \
- menu.c \
- models.c \
- overlay.c \
- state.c \
- teapot.c \
- window.c
-
-
-MARK_SOURCES = \
- $(MARK)/glut_8x13.c \
- $(MARK)/glut_9x15.c \
- $(MARK)/glut_hel10.c \
- $(MARK)/glut_hel12.c \
- $(MARK)/glut_hel18.c \
- $(MARK)/glut_tr10.c \
- $(MARK)/glut_tr24.c
-
-SOURCES = $(CORE_SOURCES) $(MARK_SOURCES)
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-
-##### TARGETS #####
-
-default: depend $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-
-
-# Make the library
-$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
- $(MKLIB) -o $(GLUT_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
- -major $(GLUT_MAJOR) -minor $(GLUT_MINOR) -patch $(GLUT_TINY) \
- $(GLUT_LIB_DEPS) -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) $(OBJECTS)
-
-
-# Run 'make -f Makefile.solo dep' to update the dependencies if you change
-# what's included by any source file.
-depend: $(SOURCES)
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
-
-# Emacs tags
-tags:
- etags `find . -name \*.[ch]` `find ../include`
-
-
-# glut pkgconfig file
-pcedit = sed \
- -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
- -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
- -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
- -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' \
- -e 's,@GLUT_PC_REQ_PRIV@,$(GLUT_PC_REQ_PRIV),' \
- -e 's,@GLUT_PC_LIB_PRIV@,$(GLUT_PC_LIB_PRIV),' \
- -e 's,@GLUT_PC_CFLAGS@,$(GLUT_PC_CFLAGS),' \
- -e 's,@GLUT_LIB@,$(GLUT_LIB),'
-glut.pc: glut.pc.in
- $(pcedit) $< > $@
-
-install: glut.pc
- $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
- $(INSTALL) -m 644 $(TOP)/include/GL/glut.h $(DESTDIR)$(INSTALL_INC_DIR)/GL
- $(MINSTALL) $(TOP)/$(LIB_DIR)/libglut* $(DESTDIR)$(INSTALL_LIB_DIR)
- $(INSTALL) -m 644 glut.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
-
-
-# Remove .o and backup files
-clean: depend
- -rm -f depend depend.bak
- -rm -f *.o *~ *.o *~ *.so *.pc libglut.so.3.7
-
-include depend
+++ /dev/null
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include "glutbitmap.h"
-
-void APIENTRY
-glutBitmapCharacter(GLUTbitmapFont font, int c)
-{
- const BitmapCharRec *ch;
- BitmapFontPtr fontinfo;
- GLfloat swapbytes, lsbfirst, rowlength;
- GLfloat skiprows, skippixels, alignment;
-
-#if defined(_WIN32)
- fontinfo = (BitmapFontPtr) __glutFont(font);
-#else
- fontinfo = (BitmapFontPtr) font;
-#endif
-
- if (c < fontinfo->first ||
- c >= fontinfo->first + fontinfo->num_chars)
- return;
- ch = fontinfo->ch[c - fontinfo->first];
- if (ch) {
- /* Save current modes. */
-/* glGetFloatv(GL_UNPACK_SWAP_BYTES, &swapbytes); */
-/* glGetFloatv(GL_UNPACK_LSB_FIRST, &lsbfirst); */
-/* glGetFloatv(GL_UNPACK_ROW_LENGTH, &rowlength); */
-/* glGetFloatv(GL_UNPACK_SKIP_ROWS, &skiprows); */
-/* glGetFloatv(GL_UNPACK_SKIP_PIXELS, &skippixels); */
- glGetFloatv(GL_UNPACK_ALIGNMENT, &alignment);
- /* Little endian machines (DEC Alpha for example) could
- benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
- instead of GL_FALSE, but this would require changing the
- generated bitmaps too. */
-/* glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); */
-/* glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); */
-/* glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); */
-/* glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); */
-/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
- ch->advance, 0, ch->bitmap);
- /* Restore saved modes. */
-/* glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); */
-/* glPixelStorei(GL_UNPACK_LSB_FIRST, (int)lsbfirst); */
-/* glPixelStorei(GL_UNPACK_ROW_LENGTH, (int)rowlength); */
-/* glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); */
-/* glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); */
- glPixelStorei(GL_UNPACK_ALIGNMENT, (int)alignment);
- }
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-
-void APIENTRY glutDisplayFunc (void (GLUTCALLBACK *func) (void))
-{
- display_func = func;
-}
-
-
-void APIENTRY glutReshapeFunc (void (GLUTCALLBACK *func) (int width, int height))
-{
- reshape_func = func;
-}
-
-
-void APIENTRY glutKeyboardFunc (void (GLUTCALLBACK *func) (unsigned char key, int x, int y))
-{
- keyboard_func = func;
-}
-
-
-void APIENTRY glutMouseFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y))
-{
- mouse_func = func;
-}
-
-
-void APIENTRY glutMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
- motion_func = func;
-}
-
-
-void APIENTRY glutPassiveMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
- passive_motion_func = func;
-}
-
-
-void APIENTRY glutEntryFunc (void (GLUTCALLBACK *func) (int state))
-{
- entry_func = func;
-}
-
-
-void APIENTRY glutVisibilityFunc (void (GLUTCALLBACK *func) (int state))
-{
- visibility_func = func;
-}
-
-
-void APIENTRY glutIdleFunc (void (GLUTCALLBACK *func) (void))
-{
- idle_func = func;
-}
-
-
-void APIENTRY glutTimerFunc (unsigned int millis, void (GLUTCALLBACK *func) (int value), int value)
-{
-}
-
-
-void APIENTRY glutMenuStateFunc (void (GLUTCALLBACK *func) (int state))
-{
- menu_state_func = func;
-}
-
-
-void APIENTRY glutSpecialFunc (void (GLUTCALLBACK *func) (int key, int x, int y))
-{
- special_func = func;
-}
-
-
-void APIENTRY glutSpaceballMotionFunc (void (GLUTCALLBACK *func) (int x, int y, int z))
-{
-}
-
-
-void APIENTRY glutSpaceballRotateFunc (void (GLUTCALLBACK *func) (int x, int y, int z))
-{
-}
-
-
-void APIENTRY glutSpaceballButtonFunc (void (GLUTCALLBACK *func) (int button, int state))
-{
-}
-
-
-void APIENTRY glutButtonBoxFunc (void (GLUTCALLBACK *func) (int button, int state))
-{
-}
-
-
-void APIENTRY glutDialsFunc (void (GLUTCALLBACK *func) (int dial, int value))
-{
-}
-
-
-void APIENTRY glutTabletMotionFunc (void (GLUTCALLBACK *func) (int x, int y))
-{
-}
-
-
-void APIENTRY glutTabletButtonFunc (void (GLUTCALLBACK *func) (int button, int state, int x, int y))
-{
-}
-
-
-void APIENTRY glutMenuStatusFunc (void (GLUTCALLBACK *func) (int status, int x, int y))
-{
-}
-
-
-void APIENTRY glutOverlayDisplayFunc (void (GLUTCALLBACK *func) (void))
-{
-}
-
-
-void APIENTRY glutWindowStatusFunc (void (GLUTCALLBACK *func) (int state))
-{
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-void APIENTRY glutSetColor (int ndx, GLfloat red, GLfloat green, GLfloat blue)
-{
-}
-
-
-GLfloat APIENTRY glutGetColor (int ndx, int component)
-{
- return 0.0;
-}
-
-
-void APIENTRY glutCopyColormap (int win)
-{
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-GLenum g_display_mode = 0;
-GLuint g_width = DEFAULT_WIDTH;
-GLuint g_height = DEFAULT_HEIGHT;
-GLint g_mouse = GL_FALSE;
-GLboolean g_redisplay = GL_FALSE;
-GLint g_xpos = 0;
-GLint g_ypos = 0;
-
-void (GLUTCALLBACK *display_func) (void) = 0;
-void (GLUTCALLBACK *reshape_func) (int width, int height) = 0;
-void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0;
-void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *entry_func) (int state) = 0;
-void (GLUTCALLBACK *visibility_func) (int state) = 0;
-void (GLUTCALLBACK *idle_func) (void) = 0;
-void (GLUTCALLBACK *menu_state_func) (int state) = 0;
-void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0;
-void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0;
-void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0;
-void (GLUTCALLBACK *button_box_func) (int button, int state) = 0;
-void (GLUTCALLBACK *dials_func) (int dial, int value) = 0;
-void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0;
-void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
-void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0;
-void (GLUTCALLBACK *overlay_display_func) (void) = 0;
-void (GLUTCALLBACK *window_status_func) (int state) = 0;
+++ /dev/null
-prefix=@INSTALL_DIR@
-exec_prefix=${prefix}
-libdir=@INSTALL_LIB_DIR@
-includedir=@INSTALL_INC_DIR@
-
-Name: glut
-Description: Mesa OpenGL Utility Toolkit library
-Requires: gl glu
-Requires.private: @GLUT_PC_REQ_PRIV@
-Version: @VERSION@
-Libs: -L${libdir} -l@GLUT_LIB@
-Libs.private: @GLUT_PC_LIB_PRIV@
-Cflags: -I${includedir} @GLUT_PC_CFLAGS@
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include "internal.h"
-
-
-void APIENTRY glutInit (int *argcp, char **argv)
-{
- glutGet(GLUT_ELAPSED_TIME);
-}
-
-
-void APIENTRY glutInitDisplayMode (unsigned int mode)
-{
- g_display_mode = mode;
-}
-
-
-void APIENTRY glutInitWindowPosition (int x, int y)
-{
- g_xpos = x;
- g_ypos = y;
-}
-
-
-void APIENTRY glutInitWindowSize (int width, int height)
-{
- g_width = width;
- g_height = height;
-}
-
-
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 4.0
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#ifndef INTERNAL_H_included
-#define INTERNAL_H_included
-
-
-#include "GL/glut.h"
-/* #include "pc_hw/pc_hw.h" */
-
-
-#define MAX_WINDOWS 4
-
-#define DEFAULT_WIDTH 640
-#define DEFAULT_HEIGHT 480
-#define DEFAULT_BPP 16
-
-#define DEPTH_SIZE 16
-#define STENCIL_SIZE 8
-#define ACCUM_SIZE 16
-
-extern GLenum g_display_mode;
-extern GLuint g_width;
-extern GLuint g_height;
-extern GLint g_mouse;
-extern GLboolean g_redisplay;
-extern GLint g_xpos;
-extern GLint g_ypos;
-
-extern void (GLUTCALLBACK *display_func) (void);
-extern void (GLUTCALLBACK *reshape_func) (int width, int height);
-extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y);
-extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *motion_func) (int x, int y);
-extern void (GLUTCALLBACK *passive_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *entry_func) (int state);
-extern void (GLUTCALLBACK *visibility_func) (int state);
-extern void (GLUTCALLBACK *idle_func) (void);
-extern void (GLUTCALLBACK *menu_state_func) (int state);
-extern void (GLUTCALLBACK *special_func) (int key, int x, int y);
-extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z);
-extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state);
-extern void (GLUTCALLBACK *button_box_func) (int button, int state);
-extern void (GLUTCALLBACK *dials_func) (int dial, int value);
-extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y);
-extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y);
-extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y);
-extern void (GLUTCALLBACK *overlay_display_func) (void);
-extern void (GLUTCALLBACK *window_status_func) (int state);
-
-#endif
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-int APIENTRY glutCreateMenu (void (GLUTCALLBACK *func) (int))
-{
- return 0;
-}
-
-void APIENTRY glutDestroyMenu (int menu)
-{
-}
-
-
-int APIENTRY glutGetMenu (void)
-{
- return 0;
-}
-
-
-void APIENTRY glutSetMenu (int menu)
-{
-}
-
-
-void APIENTRY glutAddMenuEntry (const char *label, int value)
-{
-}
-
-
-void APIENTRY glutAddSubMenu (const char *label, int submenu)
-{
-}
-
-
-void APIENTRY glutChangeToMenuEntry (int item, const char *label, int value)
-{
-}
-
-
-void APIENTRY glutChangeToSubMenu (int item, const char *label, int submenu)
-{
-}
-
-
-void APIENTRY glutRemoveMenuItem (int item)
-{
-}
-
-
-void APIENTRY glutAttachMenu (int button)
-{
-}
-
-
-void APIENTRY glutDetachMenu (int button)
-{
-}
+++ /dev/null
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "GL/glut.h"
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-static GLUquadricObj *quadObj;
-
-#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
-
-static void
-initQuadObj(void)
-{
- quadObj = gluNewQuadric();
-/* if (!quadObj)
- __glutFatalError("out of memory."); */
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void APIENTRY
-glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluSphere(quadObj, radius, slices, stacks);
-}
-
-void APIENTRY
-glutWireCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_LINE);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-void APIENTRY
-glutSolidCone(GLdouble base, GLdouble height,
- GLint slices, GLint stacks)
-{
- QUAD_OBJ_INIT();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- /* If we ever changed/used the texture or orientation state
- of quadObj, we'd need to change it to the defaults here
- with gluQuadricTexture and/or gluQuadricOrientation. */
- gluCylinder(quadObj, base, 0.0, height, slices, stacks);
-}
-
-/* ENDCENTRY */
-
-static void
-drawBox(GLfloat size, GLenum type)
-{
- static GLfloat n[6][3] =
- {
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {1.0, 0.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
- };
- static GLint faces[6][4] =
- {
- {0, 1, 2, 3},
- {3, 2, 6, 7},
- {7, 6, 5, 4},
- {4, 5, 1, 0},
- {5, 6, 2, 1},
- {7, 4, 0, 3}
- };
- GLfloat v[8][3];
- GLint i;
-
- v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
- v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
- v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
- v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
- v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
- v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
-
- for (i = 5; i >= 0; i--) {
- glBegin(type);
- glNormal3fv(&n[i][0]);
- glVertex3fv(&v[faces[i][0]][0]);
- glVertex3fv(&v[faces[i][1]][0]);
- glVertex3fv(&v[faces[i][2]][0]);
- glVertex3fv(&v[faces[i][3]][0]);
- glEnd();
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireCube(GLdouble size)
-{
- drawBox(size, GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidCube(GLdouble size)
-{
- drawBox(size, GL_QUADS);
-}
-
-/* ENDCENTRY */
-
-static void
-doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
-{
- int i, j;
- GLfloat theta, phi, theta1;
- GLfloat cosTheta, sinTheta;
- GLfloat cosTheta1, sinTheta1;
- GLfloat ringDelta, sideDelta;
-
- ringDelta = 2.0 * M_PI / rings;
- sideDelta = 2.0 * M_PI / nsides;
-
- theta = 0.0;
- cosTheta = 1.0;
- sinTheta = 0.0;
- for (i = rings - 1; i >= 0; i--) {
- theta1 = theta + ringDelta;
- cosTheta1 = cos(theta1);
- sinTheta1 = sin(theta1);
- glBegin(GL_QUAD_STRIP);
- phi = 0.0;
- for (j = nsides; j >= 0; j--) {
- GLfloat cosPhi, sinPhi, dist;
-
- phi += sideDelta;
- cosPhi = cos(phi);
- sinPhi = sin(phi);
- dist = R + r * cosPhi;
-
- glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
- glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
- glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
- glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
- }
- glEnd();
- theta = theta1;
- cosTheta = cosTheta1;
- sinTheta = sinTheta1;
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- glPushAttrib(GL_POLYGON_BIT);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- doughnut(innerRadius, outerRadius, nsides, rings);
- glPopAttrib();
-}
-
-void APIENTRY
-glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
- GLint nsides, GLint rings)
-{
- doughnut(innerRadius, outerRadius, nsides, rings);
-}
-
-/* ENDCENTRY */
-
-static GLfloat dodec[20][3];
-
-static void
-initDodecahedron(void)
-{
- GLfloat alpha, beta;
-
- alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
- beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
- 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
- /* *INDENT-OFF* */
- dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
- dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
- dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
- dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
- dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
- dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
- dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
- dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
- dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
- dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
- dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
- dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
- dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
- dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
- dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
- dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
- dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
- dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
- dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
- dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
- /* *INDENT-ON* */
-
-}
-
-#define DIFF3(_a,_b,_c) { \
- (_c)[0] = (_a)[0] - (_b)[0]; \
- (_c)[1] = (_a)[1] - (_b)[1]; \
- (_c)[2] = (_a)[2] - (_b)[2]; \
-}
-
-static void
-crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
-{
- GLfloat p[3]; /* in case prod == v1 or v2 */
-
- p[0] = v1[1] * v2[2] - v2[1] * v1[2];
- p[1] = v1[2] * v2[0] - v2[2] * v1[0];
- p[2] = v1[0] * v2[1] - v2[0] * v1[1];
- prod[0] = p[0];
- prod[1] = p[1];
- prod[2] = p[2];
-}
-
-static void
-normalize(GLfloat v[3])
-{
- GLfloat d;
-
- d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- if (d == 0.0) {
-/* __glutWarning("normalize: zero length vector"); */
- v[0] = d = 1.0;
- }
- d = 1 / d;
- v[0] *= d;
- v[1] *= d;
- v[2] *= d;
-}
-
-static void
-pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
-{
- GLfloat n0[3], d1[3], d2[3];
-
- DIFF3(dodec[a], dodec[b], d1);
- DIFF3(dodec[b], dodec[c], d2);
- crossprod(d1, d2, n0);
- normalize(n0);
-
- glBegin(shadeType);
- glNormal3fv(n0);
- glVertex3fv(&dodec[a][0]);
- glVertex3fv(&dodec[b][0]);
- glVertex3fv(&dodec[c][0]);
- glVertex3fv(&dodec[d][0]);
- glVertex3fv(&dodec[e][0]);
- glEnd();
-}
-
-static void
-dodecahedron(GLenum type)
-{
- static int inited = 0;
-
- if (inited == 0) {
- inited = 1;
- initDodecahedron();
- }
- pentagon(0, 1, 9, 16, 5, type);
- pentagon(1, 0, 3, 18, 7, type);
- pentagon(1, 7, 11, 10, 9, type);
- pentagon(11, 7, 18, 19, 6, type);
- pentagon(8, 17, 16, 9, 10, type);
- pentagon(2, 14, 15, 6, 19, type);
- pentagon(2, 13, 12, 4, 14, type);
- pentagon(2, 19, 18, 3, 13, type);
- pentagon(3, 0, 5, 12, 13, type);
- pentagon(6, 15, 8, 10, 11, type);
- pentagon(4, 17, 8, 15, 14, type);
- pentagon(4, 12, 5, 16, 17, type);
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireDodecahedron(void)
-{
- dodecahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidDodecahedron(void)
-{
- dodecahedron(GL_TRIANGLE_FAN);
-}
-
-/* ENDCENTRY */
-
-static void
-recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
- GLenum shadeType)
-{
- GLfloat q0[3], q1[3];
-
- DIFF3(n1, n2, q0);
- DIFF3(n2, n3, q1);
- crossprod(q0, q1, q1);
- normalize(q1);
-
- glBegin(shadeType);
- glNormal3fv(q1);
- glVertex3fv(n1);
- glVertex3fv(n2);
- glVertex3fv(n3);
- glEnd();
-}
-
-static void
-subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
- GLenum shadeType)
-{
- int depth;
- GLfloat w0[3], w1[3], w2[3];
- GLfloat l;
- int i, j, k, n;
-
- depth = 1;
- for (i = 0; i < depth; i++) {
- for (j = 0; i + j < depth; j++) {
- k = depth - i - j;
- for (n = 0; n < 3; n++) {
- w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
- w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
- / depth;
- w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
- / depth;
- }
- l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
- w0[0] /= l;
- w0[1] /= l;
- w0[2] /= l;
- l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
- w1[0] /= l;
- w1[1] /= l;
- w1[2] /= l;
- l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
- w2[0] /= l;
- w2[1] /= l;
- w2[2] /= l;
- recorditem(w1, w0, w2, shadeType);
- }
- }
-}
-
-static void
-drawtriangle(int i, GLfloat data[][3], int ndx[][3],
- GLenum shadeType)
-{
- GLfloat *x0, *x1, *x2;
-
- x0 = data[ndx[i][0]];
- x1 = data[ndx[i][1]];
- x2 = data[ndx[i][2]];
- subdivide(x0, x1, x2, shadeType);
-}
-
-/* octahedron data: The octahedron produced is centered at the
- origin and has radius 1.0 */
-static GLfloat odata[6][3] =
-{
- {1.0, 0.0, 0.0},
- {-1.0, 0.0, 0.0},
- {0.0, 1.0, 0.0},
- {0.0, -1.0, 0.0},
- {0.0, 0.0, 1.0},
- {0.0, 0.0, -1.0}
-};
-
-static int ondex[8][3] =
-{
- {0, 4, 2},
- {1, 2, 4},
- {0, 3, 4},
- {1, 4, 3},
- {0, 2, 5},
- {1, 5, 2},
- {0, 5, 3},
- {1, 3, 5}
-};
-
-static void
-octahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 7; i >= 0; i--) {
- drawtriangle(i, odata, ondex, shadeType);
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireOctahedron(void)
-{
- octahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidOctahedron(void)
-{
- octahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* icosahedron data: These numbers are rigged to make an
- icosahedron of radius 1.0 */
-
-#define X .525731112119133606
-#define Z .850650808352039932
-
-static GLfloat idata[12][3] =
-{
- {-X, 0, Z},
- {X, 0, Z},
- {-X, 0, -Z},
- {X, 0, -Z},
- {0, Z, X},
- {0, Z, -X},
- {0, -Z, X},
- {0, -Z, -X},
- {Z, X, 0},
- {-Z, X, 0},
- {Z, -X, 0},
- {-Z, -X, 0}
-};
-
-static int index[20][3] =
-{
- {0, 4, 1},
- {0, 9, 4},
- {9, 5, 4},
- {4, 5, 8},
- {4, 8, 1},
- {8, 10, 1},
- {8, 3, 10},
- {5, 3, 8},
- {5, 2, 3},
- {2, 7, 3},
- {7, 10, 3},
- {7, 6, 10},
- {7, 11, 6},
- {11, 0, 6},
- {0, 1, 6},
- {6, 1, 10},
- {9, 0, 11},
- {9, 11, 2},
- {9, 2, 5},
- {7, 2, 11},
-};
-
-static void
-icosahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 19; i >= 0; i--) {
- drawtriangle(i, idata, index, shadeType);
- }
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireIcosahedron(void)
-{
- icosahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidIcosahedron(void)
-{
- icosahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
-
-/* tetrahedron data: */
-
-#define T 1.73205080756887729
-
-static GLfloat tdata[4][3] =
-{
- {T, T, T},
- {T, -T, -T},
- {-T, T, -T},
- {-T, -T, T}
-};
-
-static int tndex[4][3] =
-{
- {0, 1, 3},
- {2, 1, 0},
- {3, 2, 0},
- {1, 2, 3}
-};
-
-static void
-tetrahedron(GLenum shadeType)
-{
- int i;
-
- for (i = 3; i >= 0; i--)
- drawtriangle(i, tdata, tndex, shadeType);
-}
-
-/* CENTRY */
-void APIENTRY
-glutWireTetrahedron(void)
-{
- tetrahedron(GL_LINE_LOOP);
-}
-
-void APIENTRY
-glutSolidTetrahedron(void)
-{
- tetrahedron(GL_TRIANGLES);
-}
-
-/* ENDCENTRY */
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-
-
-void APIENTRY glutEstablishOverlay (void)
-{
-}
-
-
-void APIENTRY glutRemoveOverlay (void)
-{
-}
-
-
-void APIENTRY glutUseLayer (GLenum layer)
-{
-}
-
-
-void APIENTRY glutPostOverlayRedisplay (void)
-{
-}
-
-
-void APIENTRY glutShowOverlay (void)
-{
-}
-
-
-void APIENTRY glutHideOverlay (void)
-{
-}
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.0 for Mesa 4.0
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include "GL/glut.h"
-#include <sys/time.h>
-
-
-#define TIMEDELTA(dest, src1, src2) { \
- if(((dest).tv_usec = (src1).tv_usec - (src2).tv_usec) < 0) { \
- (dest).tv_usec += 1000000; \
- (dest).tv_sec = (src1).tv_sec - (src2).tv_sec - 1; \
- } else { \
- (dest).tv_sec = (src1).tv_sec - (src2).tv_sec; \
- } \
-}
-
-int APIENTRY glutGet (GLenum type)
-{
-
- switch (type) {
- case GLUT_WINDOW_RGBA:
- return 1;
- case GLUT_ELAPSED_TIME: {
- static int inited = 0;
- static struct timeval elapsed, beginning, now;
- if (!inited) {
- gettimeofday(&beginning, 0);
- inited = 1;
- }
- gettimeofday(&now, 0);
- TIMEDELTA(elapsed, now, beginning);
- /* Return elapsed milliseconds. */
- return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000));
- }
- default:
- return 0;
- }
-}
-
-
-int APIENTRY glutDeviceGet (GLenum type)
-{
- return 0;
-}
+++ /dev/null
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
-(c) Copyright 1993, Silicon Graphics, Inc.
-
-ALL RIGHTS RESERVED
-
-Permission to use, copy, modify, and distribute this software
-for any purpose and without fee is hereby granted, provided
-that the above copyright notice appear in all copies and that
-both the copyright notice and this permission notice appear in
-supporting documentation, and that the name of Silicon
-Graphics, Inc. not be used in advertising or publicity
-pertaining to distribution of the software without specific,
-written prior permission.
-
-THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
-"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
-OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
-MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
-EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
-ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
-CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
-INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
-SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
-NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
-PERFORMANCE OF THIS SOFTWARE.
-
-US Government Users Restricted Rights
-
-Use, duplication, or disclosure by the Government is subject to
-restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
-(c)(1)(ii) of the Rights in Technical Data and Computer
-Software clause at DFARS 252.227-7013 and/or in similar or
-successor clauses in the FAR or the DOD or NASA FAR
-Supplement. Unpublished-- rights reserved under the copyright
-laws of the United States. Contractor/manufacturer is Silicon
-Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
-94039-7311.
-
-OpenGL(TM) is a trademark of Silicon Graphics, Inc.
-*/
-
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "GL/glut.h"
-
-/* Rim, body, lid, and bottom data must be reflected in x and
- y; handle and spout data across the y axis only. */
-
-static int patchdata[][16] =
-{
- /* rim */
- {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
- 12, 13, 14, 15},
- /* body */
- {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
- 24, 25, 26, 27},
- {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
- 37, 38, 39, 40},
- /* lid */
- {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
- 101, 0, 1, 2, 3,},
- {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
- 113, 114, 115, 116, 117},
- /* bottom */
- {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
- 125, 120, 40, 39, 38, 37},
- /* handle */
- {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
- 53, 54, 55, 56},
- {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
- 28, 65, 66, 67},
- /* spout */
- {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83},
- {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
- 92, 93, 94, 95}
-};
-/* *INDENT-OFF* */
-
-static float cpdata[][3] =
-{
- {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
- -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
- {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
- 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
- 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
- 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
- {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
- 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
- {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
- 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
- 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
- {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
- {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
- -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
- -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
- 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
- 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
- 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
- {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
- -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
- 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
- -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
- 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
- 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
- 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
- {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
- -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
- 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
- {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
- {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
- {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
- 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
- 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
- -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
- 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
- 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
- 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
- {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
- -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
- 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
- {0.84, -1.5, 0.075}
-};
-
-static float tex[2][2][2] =
-{
- { {0, 0},
- {1, 0}},
- { {0, 1},
- {1, 1}}
-};
-
-/* *INDENT-ON* */
-
-static void
-teapot(GLint grid, GLdouble scale, GLenum type)
-{
- float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
- long i, j, k, l;
-
- glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
- glEnable(GL_AUTO_NORMAL);
- glEnable(GL_NORMALIZE);
- glEnable(GL_MAP2_VERTEX_3);
- glEnable(GL_MAP2_TEXTURE_COORD_2);
- glPushMatrix();
- glRotatef(270.0, 1.0, 0.0, 0.0);
- glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
- glTranslatef(0.0, 0.0, -1.5);
- for (i = 0; i < 10; i++) {
- for (j = 0; j < 4; j++) {
- for (k = 0; k < 4; k++) {
- for (l = 0; l < 3; l++) {
- p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 1)
- q[j][k][l] *= -1.0;
- if (i < 6) {
- r[j][k][l] =
- cpdata[patchdata[i][j * 4 + (3 - k)]][l];
- if (l == 0)
- r[j][k][l] *= -1.0;
- s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
- if (l == 0)
- s[j][k][l] *= -1.0;
- if (l == 1)
- s[j][k][l] *= -1.0;
- }
- }
- }
- }
- glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
- &tex[0][0][0]);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &p[0][0][0]);
- glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &q[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- if (i < 6) {
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &r[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
- &s[0][0][0]);
- glEvalMesh2(type, 0, grid, 0, grid);
- }
- }
- glPopMatrix();
- glPopAttrib();
-}
-
-/* CENTRY */
-void APIENTRY
-glutSolidTeapot(GLdouble scale)
-{
- teapot(7, scale, GL_FILL);
-}
-
-void APIENTRY
-glutWireTeapot(GLdouble scale)
-{
- teapot(10, scale, GL_LINE);
-}
-
-/* ENDCENTRY */
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- * Copyright (C) 1995-1998 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * DOS/DJGPP glut driver v1.2 for Mesa 4.1
- *
- * Copyright (C) 2002 - Borca Daniel
- * Email : dborca@yahoo.com
- * Web : http://www.geocities.com/dborca
- */
-
-
-#include <stdio.h>
-#include <GL/gl.h>
-#include "GL/glut.h"
-#include "internal.h"
-
-#define USE_MINI_GLX 1
-#if USE_MINI_GLX
-#include "GL/miniglx.h"
-#else
-#include <GL/glx.h>
-#endif
-
-
-
-static GLXContext context = 0;
-static Window win;
-static XVisualInfo *visinfo = 0;
-static Display *dpy = 0;
-
-
-int APIENTRY glutCreateWindow (const char *title)
-{
- XSetWindowAttributes attr;
- unsigned long mask;
- GLXContext ctx;
- int scrnum = 0;
- Window root = RootWindow( dpy, scrnum );
-
- if (win)
- return 0;
-
- if (!dpy) {
- dpy = XOpenDisplay(NULL);
- if (!dpy) {
- printf("Error: XOpenDisplay failed\n");
- exit(1);
- }
- }
-
- if (!visinfo) {
- int attrib[] = {GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 1,
- GLX_DOUBLEBUFFER,
- None };
-
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, g_xpos, g_ypos, g_width, g_height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
- if (!win) {
- printf("Error: XCreateWindow failed\n");
- exit(1);
- }
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
-
- if (!glXMakeCurrent( dpy, win, ctx )) {
- printf("Error: glXMakeCurrent failed\n");
- exit(1);
- }
-
- if (!(g_display_mode & GLUT_DOUBLE))
- glDrawBuffer( GL_FRONT );
-
-
- XMapWindow( dpy, win );
-
-#if !USE_MINI_GLX
- {
- XEvent e;
- while (1) {
- XNextEvent( dpy, &e );
- if (e.type == MapNotify && e.xmap.window == win) {
- break;
- }
- }
- }
-#endif
-
- return 1;
-}
-
-
-int APIENTRY glutCreateSubWindow (int win, int x, int y, int width, int height)
-{
- return GL_FALSE;
-}
-
-
-void APIENTRY glutDestroyWindow (int idx)
-{
- if (dpy && win)
- XDestroyWindow( dpy, win );
-
- if (dpy)
- XCloseDisplay( dpy );
-
- win = 0;
- dpy = 0;
-}
-
-
-void APIENTRY glutPostRedisplay (void)
-{
- g_redisplay = GL_TRUE;
-}
-
-
-void APIENTRY glutSwapBuffers (void)
-{
-/* if (g_mouse) pc_scare_mouse(); */
- if (dpy && win) glXSwapBuffers( dpy, win );
-/* if (g_mouse) pc_unscare_mouse(); */
-}
-
-
-int APIENTRY glutGetWindow (void)
-{
- return 0;
-}
-
-
-void APIENTRY glutSetWindow (int win)
-{
-}
-
-
-void APIENTRY glutSetWindowTitle (const char *title)
-{
-}
-
-
-void APIENTRY glutSetIconTitle (const char *title)
-{
-}
-
-
-void APIENTRY glutPositionWindow (int x, int y)
-{
-}
-
-
-void APIENTRY glutReshapeWindow (int width, int height)
-{
-}
-
-
-void APIENTRY glutPopWindow (void)
-{
-}
-
-
-void APIENTRY glutPushWindow (void)
-{
-}
-
-
-void APIENTRY glutIconifyWindow (void)
-{
-}
-
-
-void APIENTRY glutShowWindow (void)
-{
-}
-
-
-void APIENTRY glutHideWindow (void)
-{
-}
-
-void APIENTRY glutMainLoop (void)
-{
- GLboolean idle;
- GLboolean have_event;
- XEvent evt;
- int visible = 0;
-
- glutPostRedisplay();
- if (reshape_func) reshape_func(g_width, g_height);
-
- while (GL_TRUE) {
- idle = GL_TRUE;
-
-
- if (visible && idle_func)
- have_event = XCheckMaskEvent( dpy, ~0, &evt );
- else
- have_event = XNextEvent( dpy, &evt );
-
- if (have_event) {
- idle = GL_FALSE;
- switch(evt.type) {
- case MapNotify:
- if (visibility_func) {
- visibility_func(GLUT_VISIBLE);
- }
- visible = 1;
- break;
- case UnmapNotify:
- if (visibility_func) {
- visibility_func(GLUT_NOT_VISIBLE);
- }
- visible = 0;
- break;
- case Expose:
- g_redisplay = 1;
- break;
- }
- }
-
- if (visible && g_redisplay && display_func) {
- idle = GL_FALSE;
- g_redisplay = GL_FALSE;
-
- display_func();
- }
-
- if (visible && idle && idle_func) {
- idle_func();
- }
- }
-}