Input: gameport - move from strlcpy with unused retval to strscpy
authorWolfram Sang <wsa+renesas@sang-engineering.com>
Tue, 23 Aug 2022 00:14:58 +0000 (17:14 -0700)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Tue, 23 Aug 2022 00:16:24 +0000 (17:16 -0700)
Follow the advice of the below link and prefer 'strscpy' in this
subsystem. Conversion is 1:1 because the return value is not used.
Generated by a coccinelle script.

Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com>
Link: https://lore.kernel.org/r/20220818210156.8143-1-wsa+renesas@sang-engineering.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
include/linux/gameport.h

index 69081d8..8c2f000 100644 (file)
@@ -110,7 +110,7 @@ static inline void gameport_free_port(struct gameport *gameport)
 
 static inline void gameport_set_name(struct gameport *gameport, const char *name)
 {
-       strlcpy(gameport->name, name, sizeof(gameport->name));
+       strscpy(gameport->name, name, sizeof(gameport->name));
 }
 
 /*