const uint8_t *ulti_codebook;
} UltimotionDecodeContext;
+#define CHECK_OVERREAD_SIZE(size) \
+ do { \
+ if (buf_end - buf < (size)) { \
+ av_log(avctx, AV_LOG_ERROR, "Insufficient data\n"); \
+ return AVERROR_INVALIDDATA; \
+ } \
+ } while(0)
+
static av_cold int ulti_decode_init(AVCodecContext *avctx)
{
UltimotionDecodeContext *s = avctx->priv_data;
int i;
int skip;
int tmp;
+ const uint8_t *buf_end = buf + buf_size;
s->frame.reference = 1;
s->frame.buffer_hints = FF_BUFFER_HINTS_VALID | FF_BUFFER_HINTS_PRESERVE | FF_BUFFER_HINTS_REUSABLE;
if(blocks >= s->blocks || y >= s->height)
break;//all blocks decoded
+ CHECK_OVERREAD_SIZE(1);
idx = *buf++;
if((idx & 0xF8) == 0x70) {
switch(idx) {
case 0x70: //change modifier
+ CHECK_OVERREAD_SIZE(1);
modifier = *buf++;
if(modifier>1)
av_log(avctx, AV_LOG_INFO, "warning: modifier must be 0 or 1, got %i\n", modifier);
done = 1;
break;
case 0x74: //skip some blocks
+ CHECK_OVERREAD_SIZE(1);
skip = *buf++;
if ((blocks + skip) >= s->blocks)
break;
chroma = 0;
} else {
cf = 0;
- if (idx)
+ if (idx) {
+ CHECK_OVERREAD_SIZE(1);
chroma = *buf++;
+ }
}
for (i = 0; i < 4; i++) { // for every subblock
code = (idx >> (6 - i*2)) & 3; //extract 2 bits
if(!code) //skip subblock
continue;
- if(cf)
+ if(cf) {
+ CHECK_OVERREAD_SIZE(1);
chroma = *buf++;
+ }
tx = x + block_coords[i * 2];
ty = y + block_coords[(i * 2) + 1];
switch(code) {
case 1:
+ CHECK_OVERREAD_SIZE(1);
tmp = *buf++;
angle = angle_by_index[(tmp >> 6) & 0x3];
case 2:
if (modifier) { // unpack four luma samples
+ CHECK_OVERREAD_SIZE(3);
tmp = bytestream_get_be24(&buf);
Y[0] = (tmp >> 18) & 0x3F;
Y[3] = tmp & 0x3F;
angle = 16;
} else { // retrieve luma samples from codebook
+ CHECK_OVERREAD_SIZE(2);
tmp = bytestream_get_be16(&buf);
angle = (tmp >> 12) & 0xF;
if (modifier) { // all 16 luma samples
uint8_t Luma[16];
+ CHECK_OVERREAD_SIZE(12);
+
tmp = bytestream_get_be24(&buf);
Luma[0] = (tmp >> 18) & 0x3F;
Luma[1] = (tmp >> 12) & 0x3F;
ulti_convert_yuv(&s->frame, tx, ty, Luma, chroma);
} else {
+ CHECK_OVERREAD_SIZE(4);
tmp = *buf++;
if(tmp & 0x80) {
angle = (tmp >> 4) & 0x7;