This patch adds Tessellation Distribution on top of Geometry
Distribution. Using recommended values based on performance studies
across a range of workloads.
Rework:
- Add comment for new packet bits (Sagar)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12091>
te.TEEnable = true;
te.MaximumTessellationFactorOdd = 63.0;
te.MaximumTessellationFactorNotOdd = 64.0;
+#if GFX_VERx10 >= 125
+ te.TessellationDistributionMode = TEDMODE_RR_FREE;
+ te.TessellationDistributionLevel = TEDLEVEL_PATCH;
+ /* 64_TRIANGLES */
+ te.SmallPatchThreshold = 3;
+ /* 1K_TRIANGLES */
+ te.TargetBlockSize = 8;
+ /* 1K_TRIANGLES */
+ te.LocalBOPAccumulatorThreshold = 1;
+#endif
}
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_DS), ds) {