if (!dri2_surf->wl_win)
return _eglError(EGL_BAD_NATIVE_WINDOW, "dri2_swap_buffers");
- while (dri2_surf->throttle_callback != NULL)
- if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
- dri2_surf->wl_queue) == -1)
- return -1;
-
- for (int i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
- if (dri2_surf->color_buffers[i].age > 0)
- dri2_surf->color_buffers[i].age++;
-
/* Flush (and finish glthread) before:
* - update_buffers_if_needed because the unmarshalling thread
* may be running currently, and we would concurrently alloc/free
* - swapping current/back because flushing may free the buffer and
* dri_image and reallocate them using get_back_bo (which causes a
* a crash because 'current' becomes NULL).
+ * - using any wl_* function because accessing them from this thread
+ * and glthread causes troubles (see #7624 and #8136)
*/
dri2_flush_drawable_for_swapbuffers(disp, draw);
dri2_dpy->flush->invalidate(dri2_surf->dri_drawable);
+ while (dri2_surf->throttle_callback != NULL)
+ if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
+ dri2_surf->wl_queue) == -1)
+ return -1;
+
+ for (int i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
+ if (dri2_surf->color_buffers[i].age > 0)
+ dri2_surf->color_buffers[i].age++;
+
/* Make sure we have a back buffer in case we're swapping without ever
* rendering. */
if (update_buffers_if_needed(dri2_surf) < 0)