<Test name="blit_framebuffer_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="framebuffer_texture_layer">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="invalidate_framebuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="blit_framebuffer_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="framebuffer_texture_layer">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="invalidate_framebuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="blit_framebuffer_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="framebuffer_texture_layer">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="invalidate_framebuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.blit_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.blit_framebuffer_multisample
-dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.framebuffer_texture_layer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.renderbuffer_storage_multisample
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.blit_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.blit_framebuffer_multisample
-dEQP-GLES31.functional.debug.negative_coverage.log.buffer.framebuffer_texture_layer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.renderbuffer_storage_multisample
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer_multisample
-dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture_layer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample
# Bug 28196756
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.mediump_compute.*
dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.mediump_compute.*
+
+# Bug 28090252
+dEQP-GLES31.functional.debug.negative_coverage.*.buffer.framebuffer_texture_layer
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and layer not 0.");
- ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 0, -1);
ctx.expectError (GL_INVALID_VALUE);
- ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 0, 1);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();