invocations = i;
return true;
}
+ int getInvocations() const { return invocations; }
bool setVertices(int m)
{
if (vertices > 0)
vertexSpacing = s;
return true;
}
+ TVertexSpacing getVertexSpacing() const { return vertexSpacing; }
bool setVertexOrder(TVertexOrder o)
{
if (vertexOrder != EvoNone)
vertexOrder = o;
return true;
}
+ TVertexOrder getVertexOrder() const { return vertexOrder; }
void setPointMode() { pointMode = true; }
+ bool getPointMode() const { return pointMode; }
void setXfbMode() { xfbMode = true; }
+ bool getXfbMode() const { return xfbMode; }
bool setOutputPrimitive(TLayoutGeometry p)
{
if (outputPrimitive != ElgNone)
outputPrimitive = p;
return true;
}
+ TLayoutGeometry getOutputPrimitive() const { return outputPrimitive; }
void setOriginUpperLeft() { originUpperLeft = true; }
bool getOriginUpperLeft() const { return originUpperLeft; }
void setPixelCenterInteger() { pixelCenterInteger = true; }