// XXX: front buffer drawing?
- if (ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
- IRIS_DIRTY_WM_DEPTH_STENCIL)) {
- struct pipe_surface *zs_surf = cso_fb->zsbuf;
- if (zs_surf) {
- struct iris_resource *z_res, *s_res;
- iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
- unsigned num_layers =
- zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
-
- if (z_res) {
+ bool may_have_resolved_depth =
+ ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
+ IRIS_DIRTY_WM_DEPTH_STENCIL);
+
+ struct pipe_surface *zs_surf = cso_fb->zsbuf;
+ if (zs_surf) {
+ struct iris_resource *z_res, *s_res;
+ iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
+ unsigned num_layers =
+ zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
+
+ if (z_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ice->state.depth_writes_enabled);
-
- if (ice->state.depth_writes_enabled)
- iris_depth_cache_add_bo(batch, z_res->bo);
}
- if (s_res) {
+ if (ice->state.depth_writes_enabled)
+ iris_depth_cache_add_bo(batch, z_res->bo);
+ }
+
+ if (s_res) {
+ if (may_have_resolved_depth) {
iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers,
ISL_AUX_USAGE_NONE);
-
- if (ice->state.stencil_writes_enabled)
- iris_depth_cache_add_bo(batch, s_res->bo);
}
+
+ if (ice->state.stencil_writes_enabled)
+ iris_depth_cache_add_bo(batch, s_res->bo);
}
}
- if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE)) {
- for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
- struct iris_surface *surf = (void *) cso_fb->cbufs[i];
- if (!surf)
- continue;
+ bool may_have_resolved_color =
+ ice->state.dirty & (IRIS_DIRTY_BINDINGS_FS | IRIS_DIRTY_BLEND_STATE);
- struct iris_resource *res = (void *) surf->base.texture;
+ for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
+ struct iris_surface *surf = (void *) cso_fb->cbufs[i];
+ if (!surf)
+ continue;
+
+ struct iris_resource *res = (void *) surf->base.texture;
+ enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
+
+ iris_render_cache_add_bo(batch, res->bo, surf->view.format,
+ aux_usage);
+
+ if (may_have_resolved_color) {
union pipe_surface_desc *desc = &surf->base.u;
unsigned num_layers =
desc->tex.last_layer - desc->tex.first_layer + 1;
- enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
-
- iris_render_cache_add_bo(batch, res->bo, surf->view.format,
- aux_usage);
-
iris_resource_finish_render(ice, res, desc->tex.level,
desc->tex.first_layer, num_layers,
aux_usage);