140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
-ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
-ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
-ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
-ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
-ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
-ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
-ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
-ERROR: 8 compilation errors. No code generated.
+ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
+ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
+ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
+ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
+ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
+ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
+ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
+ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
+ERROR: 9 compilation errors. No code generated.
Shader version: 140
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'patch' ( global float)
-0:22 Constant:
-0:22 3.100000
-0:38 Function Definition: foo( ( global void)
-0:38 Function Parameters:
-0:40 Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp 2-component vector of float)
-0:40 'r1' ( temp 2-component vector of float)
-0:40 modf ( global 2-component vector of float)
-0:40 vector swizzle ( temp 2-component vector of float)
-0:40 'v' ( smooth in 4-component vector of float)
-0:40 Sequence
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1 (const int)
-0:40 vector swizzle ( temp 2-component vector of float)
-0:40 'v' ( smooth in 4-component vector of float)
-0:40 Sequence
-0:40 Constant:
-0:40 2 (const int)
-0:40 Constant:
-0:40 3 (const int)
+0:23 Sequence
+0:23 move second child to first child ( temp float)
+0:23 'patch' ( global float)
+0:23 Constant:
+0:23 3.100000
+0:39 Function Definition: foo( ( global void)
+0:39 Function Parameters:
+0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
-0:41 'r2' ( temp 2-component vector of float)
+0:41 'r1' ( temp 2-component vector of float)
0:41 modf ( global 2-component vector of float)
0:41 vector swizzle ( temp 2-component vector of float)
-0:41 'o' ( out 4-component vector of float)
+0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle ( temp 2-component vector of float)
-0:41 'o' ( out 4-component vector of float)
+0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
-0:42 move second child to first child ( temp float)
-0:42 direct index ( temp float)
-0:42 'o' ( out 4-component vector of float)
-0:42 Constant:
-0:42 2 (const int)
-0:42 Function Call: fooi( ( global float)
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'i1' ( global float)
-0:47 Test condition and select ( temp float)
-0:47 Condition
-0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
-0:47 true case
-0:47 Constant:
-0:47 -2.000000
-0:47 false case
-0:47 Constant:
-0:47 2.000000
+0:42 Sequence
+0:42 move second child to first child ( temp 2-component vector of float)
+0:42 'r2' ( temp 2-component vector of float)
+0:42 modf ( global 2-component vector of float)
+0:42 vector swizzle ( temp 2-component vector of float)
+0:42 'o' ( out 4-component vector of float)
+0:42 Sequence
+0:42 Constant:
+0:42 0 (const int)
+0:42 Constant:
+0:42 1 (const int)
+0:42 vector swizzle ( temp 2-component vector of float)
+0:42 'o' ( out 4-component vector of float)
+0:42 Sequence
+0:42 Constant:
+0:42 2 (const int)
+0:42 Constant:
+0:42 3 (const int)
+0:43 move second child to first child ( temp float)
+0:43 direct index ( temp float)
+0:43 'o' ( out 4-component vector of float)
+0:43 Constant:
+0:43 2 (const int)
+0:43 Function Call: fooi( ( global float)
0:48 Sequence
0:48 move second child to first child ( temp float)
-0:48 'i2' ( global float)
-0:48 Constant:
-0:48 102.000000
-0:50 Function Definition: fooi( ( global float)
-0:50 Function Parameters:
-0:52 Sequence
-0:52 Branch: Return with expression
-0:52 add ( temp float)
-0:52 'i1' ( global float)
-0:52 'i2' ( global float)
+0:48 'i1' ( global float)
+0:48 Test condition and select ( temp float)
+0:48 Condition
+0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
+0:48 true case
+0:48 Constant:
+0:48 -2.000000
+0:48 false case
+0:48 Constant:
+0:48 2.000000
+0:49 Sequence
+0:49 move second child to first child ( temp float)
+0:49 'i2' ( global float)
+0:49 Constant:
+0:49 102.000000
+0:51 Function Definition: fooi( ( global float)
+0:51 Function Parameters:
+0:53 Sequence
+0:53 Branch: Return with expression
+0:53 add ( temp float)
+0:53 'i1' ( global float)
+0:53 'i2' ( global float)
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'patch' ( global float)
-0:22 Constant:
-0:22 3.100000
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'i1' ( global float)
-0:47 Test condition and select ( temp float)
-0:47 Condition
-0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
-0:47 true case
-0:47 Constant:
-0:47 -2.000000
-0:47 false case
-0:47 Constant:
-0:47 2.000000
+0:23 Sequence
+0:23 move second child to first child ( temp float)
+0:23 'patch' ( global float)
+0:23 Constant:
+0:23 3.100000
0:48 Sequence
0:48 move second child to first child ( temp float)
-0:48 'i2' ( global float)
-0:48 Constant:
-0:48 102.000000
+0:48 'i1' ( global float)
+0:48 Test condition and select ( temp float)
+0:48 Condition
+0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
+0:48 true case
+0:48 Constant:
+0:48 -2.000000
+0:48 false case
+0:48 Constant:
+0:48 2.000000
+0:49 Sequence
+0:49 move second child to first child ( temp float)
+0:49 'i2' ( global float)
+0:49 Constant:
+0:49 102.000000
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)