This makes glslang simpler to embed in larger projects.
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
+target_include_directories(SPIRV PUBLIC ..)
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
set_property(TARGET glslang PROPERTY FOLDER glslang)
set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(glslang OGLCompiler OSDependent)
+target_include_directories(glslang PUBLIC ..)
if(WIN32 AND BUILD_SHARED_LIBS)
set_target_properties(glslang PROPERTIES PREFIX "")