pandecode_log("\n");
}
+static void
+pandecode_cache_flush_job(const struct pandecode_mapped_memory *mem,
+ mali_ptr job, int job_no)
+{
+ struct mali_cache_flush_job_packed *PANDECODE_PTR_VAR(p, mem, job);
+ pan_section_unpack(p, CACHE_FLUSH_JOB, PAYLOAD, u);
+ DUMP_SECTION(CACHE_FLUSH_JOB, PAYLOAD, p, "Cache Flush Payload:\n");
+ pandecode_log("\n");
+}
+
/* Entrypoint to start tracing. jc_gpu_va is the GPU address for the first job
* in the chain; later jobs are found by walking the chain. Bifrost is, well,
* if it's bifrost or not. GPU ID is the more finegrained ID (at some point, we
pandecode_write_value_job(mem, jc_gpu_va, job_no);
break;
+ case MALI_JOB_TYPE_CACHE_FLUSH:
+ pandecode_cache_flush_job(mem, jc_gpu_va, job_no);
+ break;
+
case MALI_JOB_TYPE_TILER:
if (bifrost)
pandecode_tiler_job_bfr(&h, mem, jc_gpu_va, job_no, gpu_id);