{
GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
+ self->render_rect = *rect;
+
if (self->external_hwnd && self->internal_hwnd) {
g_atomic_int_add (&self->pending_move_window, 1);
- self->render_rect = *rect;
if (self->internal_hwnd_thread == g_thread_self ()) {
/* We are on message pumping thread already, handle this synchroniously */
/* take changes into account: SWP_FRAMECHANGED */
GetClientRect (self->external_hwnd, &rect);
+
+ if (self->render_rect.x != 0 || self->render_rect.y != 0 ||
+ self->render_rect.w != 0 || self->render_rect.h != 0) {
+ rect.left = self->render_rect.x;
+ rect.top = self->render_rect.y;
+ rect.right = self->render_rect.x + self->render_rect.w;
+ rect.bottom = self->render_rect.y + self->render_rect.h;
+ }
+
SetWindowPos (self->internal_hwnd, HWND_TOP, rect.left, rect.top,
- rect.right, rect.bottom,
+ rect.right - rect.left, rect.bottom - rect.top,
SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
SWP_FRAMECHANGED | SWP_NOACTIVATE);
- MoveWindow (self->internal_hwnd, rect.left, rect.top, rect.right,
- rect.bottom, FALSE);
+ MoveWindow (self->internal_hwnd, rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top, FALSE);
self->overlay_state = GST_D3D11_WINDOW_WIN32_OVERLAY_STATE_OPENED;
WakeAllConditionVariable (&self->cond);
return 0;
}
case WM_SIZE:
- MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
- FALSE);
+ if (self->render_rect.x != 0 || self->render_rect.y != 0 ||
+ self->render_rect.w != 0 || self->render_rect.h != 0) {
+ MoveWindow (self->internal_hwnd,
+ self->render_rect.x, self->render_rect.y,
+ self->render_rect.w, self->render_rect.h, FALSE);
+ } else {
+ MoveWindow (self->internal_hwnd, 0, 0, LOWORD (lParam), HIWORD (lParam),
+ FALSE);
+ }
break;
case WM_CLOSE:
case WM_DESTROY:{