+2004-02-15 Julien MOUTTE <julien@moutte.net>
+
+ * gst/switch/gstswitch.c: (gst_switch_change_state),
+ (gst_switch_class_init): Cleaning the sinkpads correctly on state
+ change, mostly the EOS flag.
+
2004-02-15 Julien MOUTTE <julien@moutte.net>
* examples/gstplay/player.c: (got_eos), (main): Adding some
}
}
+static GstElementStateReturn
+gst_switch_change_state (GstElement *element)
+{
+ GstSwitch *gstswitch;
+
+ gstswitch = GST_SWITCH (element);
+
+ switch (GST_STATE_TRANSITION (element)) {
+ case GST_STATE_NULL_TO_READY:
+ break;
+ case GST_STATE_READY_TO_PAUSED:
+ break;
+ case GST_STATE_PAUSED_TO_PLAYING:
+ break;
+ case GST_STATE_PLAYING_TO_PAUSED:
+ {
+ GList *sinkpads = NULL;
+
+ sinkpads = gstswitch->sinkpads;
+
+ while (sinkpads) {
+ GstSwitchPad *switchpad = sinkpads->data;
+
+ /* If a data is still stored in our structure we unref it */
+ if (switchpad->data) {
+ gst_data_unref (switchpad->data);
+ switchpad->data = NULL;
+ }
+
+ switchpad->forwarded = FALSE;
+ switchpad->eos = FALSE;
+
+ sinkpads = g_list_next (sinkpads);
+ }
+ }
+ break;
+ case GST_STATE_PAUSED_TO_READY:
+ break;
+ case GST_STATE_READY_TO_NULL:
+ break;
+ }
+
+ if (GST_ELEMENT_CLASS (parent_class)->change_state)
+ return GST_ELEMENT_CLASS (parent_class)->change_state (element);
+ else
+ return GST_STATE_SUCCESS;
+}
+
/* =========================================== */
/* */
/* Properties */
gobject_class->dispose = gst_switch_dispose;
gobject_class->set_property = gst_switch_set_property;
gobject_class->get_property = gst_switch_get_property;
- /* FIXME: implement change state to unref all data from our sinkpad list on
- READY */
+
+ gstelement_class->change_state = gst_switch_change_state;
gstelement_class->request_new_pad = gst_switch_request_new_pad;
gstelement_class->release_pad = gst_switch_release_pad;
}