texture<float, cudaTextureType2D, cudaReadModeElementType> tex_I1y(false, cudaFilterModePoint, cudaAddressModeClamp);
struct SrcTexRef : SrcTex
{
- __device__ __forceinline__ float I1(float x, float y) const override
+ __device__ __forceinline__ float I1(float x, float y) const CV_OVERRIDE
{
return tex2D(tex_I1, x, y);
}
- __device__ __forceinline__ float I1x(float x, float y) const override
+ __device__ __forceinline__ float I1x(float x, float y) const CV_OVERRIDE
{
return tex2D(tex_I1x, x, y);
}
- __device__ __forceinline__ float I1y(float x, float y) const override
+ __device__ __forceinline__ float I1y(float x, float y) const CV_OVERRIDE
{
return tex2D(tex_I1y, x, y);
}
__host__ SrcTexObj(cudaTextureObject_t tex_obj_I1_, cudaTextureObject_t tex_obj_I1x_, cudaTextureObject_t tex_obj_I1y_)
: tex_obj_I1(tex_obj_I1_), tex_obj_I1x(tex_obj_I1x_), tex_obj_I1y(tex_obj_I1y_) {}
- __device__ __forceinline__ float I1(float x, float y) const override
+ __device__ __forceinline__ float I1(float x, float y) const CV_OVERRIDE
{
return tex2D<float>(tex_obj_I1, x, y);
}
- __device__ __forceinline__ float I1x(float x, float y) const override
+ __device__ __forceinline__ float I1x(float x, float y) const CV_OVERRIDE
{
return tex2D<float>(tex_obj_I1x, x, y);
}
- __device__ __forceinline__ float I1y(float x, float y) const override
+ __device__ __forceinline__ float I1y(float x, float y) const CV_OVERRIDE
{
return tex2D<float>(tex_obj_I1y, x, y);
}