K(1,1) *= (float)seam_work_aspect_;
K(1,2) *= (float)seam_work_aspect_;
- corners[i] = w->warp(seam_est_imgs_[i], K, cameras_[i].R, INTER_LINEAR, BORDER_REFLECT, images_warped[i]);
+ corners[i] = w->warp(seam_est_imgs_[i], K, cameras_[i].R, INTER_LINEAR, BORDER_CONSTANT, images_warped[i]);
sizes[i] = images_warped[i].size();
w->warp(masks[i], K, cameras_[i].R, INTER_NEAREST, BORDER_CONSTANT, masks_warped[i]);
cameras_[img_idx].K().convertTo(K, CV_32F);
// Warp the current image
- w->warp(img, K, cameras_[img_idx].R, INTER_LINEAR, BORDER_REFLECT, img_warped);
+ w->warp(img, K, cameras_[img_idx].R, INTER_LINEAR, BORDER_CONSTANT, img_warped);
// Warp the current image mask
mask.create(img_size, CV_8U);